include "TriggerLibs/HeroesLib_h"
include "TriggerLibs/GameLib_h"
//--------------------------------------------------------------------------------------------------
// Library: UI
//--------------------------------------------------------------------------------------------------
// Preset Declarations
const int libUIUI_ge_FullscreenOverlayPriorities_Death = 0;
const int libUIUI_ge_FullscreenOverlayPriorities_VoidPrison = 1;
const int libUIUI_ge_FullscreenOverlayPriorities_Invulnerable = 2;
const int libUIUI_ge_FullscreenOverlayPriorities_Stasis = 3;
const int libUIUI_ge_MapMechanicsRavenCourtModes_NoActivity = 0;
const int libUIUI_ge_MapMechanicsRavenCourtModes_TributeSpawning = 1;
const int libUIUI_ge_MapMechanicsRavenCourtModes_TributeSpawned = 2;
const int libUIUI_ge_MapMechanicsRavenCourtModes_Curse = 3;
const int libUIUI_ge_MapMechanicsHauntedMinesModes_MinesTimer = 0;
const int libUIUI_ge_MapMechanicsHauntedMinesModes_Skulls = 1;
const int libUIUI_ge_MapMechanicsHauntedMinesModes_Golem = 2;
const int libUIUI_ge_MapMechanicsDragonShireModes_ShrineTimer = 0;
const int libUIUI_ge_MapMechanicsDragonShireModes_Shrines = 1;
const int libUIUI_ge_MapMechanicsDragonShireModes_Dragon = 2;
const int libUIUI_ge_MapMechanicsGardenOfTerrorModes_Day = 0;
const int libUIUI_ge_MapMechanicsGardenOfTerrorModes_Night = 1;
const int libUIUI_ge_MapMechanicsGardenOfTerrorGolemStatusText_Null = 0;
const int libUIUI_ge_MapMechanicsGardenOfTerrorGolemStatusText_Growing = 1;
const int libUIUI_ge_MapMechanicsGardenOfTerrorGolemStatusText_WaitToSummon = 2;
const int libUIUI_ge_MapMechanicsGardenOfTerrorGolemStatusText_ReadyToSummon = 3;
const int libUIUI_ge_MapMechanicsGardenOfTerrorGolemStatusText_Active = 4;
const int libUIUI_ge_KillLogItemType_Kill = 0;
const int libUIUI_ge_KillLogItemType_Quest = 1;
const int libUIUI_ge_UIPartyFrameHeroType_NormalHero = 0;
const int libUIUI_ge_UIPartyFrameHeroType_PetHero = 1;
const int libUIUI_ge_UIPartyFrameHeroType_LostVikings = 2;
const int libUIUI_ge_TutorialReferenceItem_Move = 0;
const int libUIUI_ge_TutorialReferenceItem_Attack = 1;
const int libUIUI_ge_TutorialReferenceItem_PenetratingRound = 2;
const int libUIUI_ge_TutorialReferenceItem_Inspire = 3;
const int libUIUI_ge_TutorialReferenceItem_Camera = 4;
const int libUIUI_ge_TutorialReferenceItem_Heroic = 5;
const int libUIUI_ge_TutorialReferenceItem_Mount = 6;
const int libUIUI_ge_TutorialReferenceItem_Abilities = 7;
const int libUIUI_ge_TutorialReferenceItem_Hearthstone = 8;
const int libUIUI_ge_TutorialReferenceItem_Talents = 9;
const int libUIUI_ge_UIHeroResourceType_NoShields = 0;
const int libUIUI_ge_UIHeroResourceType_Blue = 1;
const int libUIUI_ge_UIHeroResourceType_Blinking = 2;
const int libUIUI_ge_UIHeroResourceType_Yellow = 3;
const int libUIUI_ge_UIHeroResourceType_Orange = 4;
const int libUIUI_ge_UIHeroResourceType_Pink = 5;
const int libUIUI_ge_UIHeroResourceType_Grey = 6;
const int libUIUI_ge_UIHeroResourceType_Purple = 7;
const int libUIUI_ge_UIHeroResourceType_Breath = 8;
const int libUIUI_ge_UIHeroResourceType_Rage = 9;
const int libUIUI_ge_UIHeroResourceType_None = 10;
// Constants
const int libUIUI_gv_defaultRenderPriority_C = 512;
const int libUIUI_gv_defaultButtonSize_C = 120;
const int libUIUI_gv_uI_MaxBoostFrames = 3;
const int libUIUI_gv_deathRecap_DamageTakenPanelBarWidth_C = 96;
const int libUIUI_gv_deathRecap_MPercentLifeReference_C = 30;
const int libUIUI_gv_deathRecap_TotalEffectBarHeight_C = 250;
const int libUIUI_gv_deathRecap_TotalLineGraphPointHeight_C = 365;
const fixed libUIUI_gv_deathTimerPanel_AnnouncementVisibleDuration_C = 1.0;
const int libUIUI_gv_deathTimerPanel_MaxFrameCount = 10;
const fixed libUIUI_gv_deathTimerPanel_AnnouncementTransitionOutDuration_C = 0.625;
const int libUIUI_gv_deathAnnouncement_TopFrameRenderPriority_C = 600;
const int libUIUI_gv_deathAnnouncement_RenderPriorityDecrement_C = 10;
const int libUIUI_gv_deathTimerPanel_MaxBarWidth_C = 465;
const int libUIUI_gv_deathTimerPanel_BarHeight_C = 5;
const fixed libUIUI_gv_deathTimerPanel_NearRezTime_C = 2.0;
const fixed libUIUI_gv_deathTimerPanel_GroupTimeDifferentialNormal_C = 6.0;
const fixed libUIUI_gv_deathTimerPanel_GroupTimeDifferentialArena_C = 2.0;
const int libUIUI_gv_deathTimerPanel_PerLayerYOffset_C = 20;
const string libUIUI_gv_uIDebugPanelVoiceLineActor = "HeroVoiceLineActor";
const fixed libUIUI_gv_floatingCombatTextNormalDuration = 0.5;
const fixed libUIUI_gv_floatingCombatTextMediumDuration = 0.75;
const fixed libUIUI_gv_floatingCombatTextHighDuration = 1.0;
const fixed libUIUI_gv_floatingCombatTextInsaneDuration = 1.25;
const fixed libUIUI_gv_floatingCombatTextFadeDuration = 0.25;
const fixed libUIUI_gv_floatingCombatText_PercentCutoff_C = 0.0;
const int libUIUI_gv_fullscreenOverlayMaxQueueSize_C = 10;
const fixed libUIUI_gv_fullscreenOverlaysDeathOverlayHideTimerDuration_C = 2.0;
const fixed libUIUI_gv_fullscreenOverlaysSpecialOverlayHideTimerDuration_C = 1.0;
const int libUIUI_gv_uI_HealingFountainsHelpText_ArraySize_C = 31;
const fixed libUIUI_gv_uI_HealingFountainsHelpText_HeightOffset_C = 2.0;
const int libUIUI_gv_helpButtonMaxCount_C = 10;
const string libUIUI_gv_helpButtonDataTableKey_C = "HelpButtonClickedPlayer";
const int libUIUI_gv_heroConsole_MaxAdditionalButtons_C = 7;
const int libUIUI_gv_heroConsole_MaxButtonOffset_C = 266;
const int libUIUI_gv_heroConsole_CommandButtonSize_C = 87;
const int libUIUI_gv_heroConsole_NumberOfAbilitySlots_C = 4;
const int libUIUI_gv_heroConsole_NumberOfAbilityUpgrades_C = 3;
const int libUIUI_gv_uI_MaxHeroGroupStatusFrames = 10;
const int libUIUI_gv_killCounter_NumberOfSkullPips_C = 40;
const int libUIUI_gv_mapMechanicsBlackheartsBayCannonballCount_C = 12;
const int libUIUI_gv_killLog_MaxVisibleItemsCount_D0A1 = 5;
const int libUIUI_gv_killLog_MaxItemCount_D0A1 = 6;
const int libUIUI_gv_killLog_MaxComboPortraits_D0A1 = 11;
const int libUIUI_gv_killLog_MaxComboIcons_D0A1 = 4;
const fixed libUIUI_gv_killLog_Timeout_D0A1 = libGame_gv_heroDeathMultikillTimeoutDuration;
const int libUIUI_gv_uIPartyFrameHeroIconWidth_C = 108;
const int libUIUI_gv_uIPartyFrameHeroIconHeight_C = 46;
const fixed libUIUI_gv_data_XPPercentage_UpdatePeriod_C2 = 3.0;
const fixed libUIUI_gv_data_XPPercentage_UpdatePeriod_C3 = 5.0;
const fixed libUIUI_gv_uIPartyFrameTimersUpdateDelay_C = 0.2;
const int libUIUI_gv_uIPartyFrameHeroSlot_C = 1;
const int libUIUI_gv_uIPartyFrameHeroPetSlot_C = 2;
const int libUIUI_gv_uIPartyFrameHeroSlotA_C = 1;
const int libUIUI_gv_uIPartyFrameHeroSlotB_C = 2;
const int libUIUI_gv_uIPartyFrameHeroSlotC_C = 3;
const int libUIUI_gv_teamXPPartyFrameTeamPingCap_C = 2;
const int libUIUI_gv_uI_PingMaxCount_C = 5;
const fixed libUIUI_gv_uI_PingInputSuppressionTime_C = 0.25;
const fixed libUIUI_gv_uI_PingCountResetTime_C = 4.0;
const fixed libUIUI_gv_uI_PingLockoutTime_C = 5.0;
const fixed libUIUI_gv_uI_OnMyWayPing_PathDisplayDuration = 6.0;
const int libUIUI_gv_uI_PingTargetMaxCount_C = 64;
const fixed libUIUI_gv_uITargetingHelperPanelRangeSlop = 16.0;
const fixed libUIUI_gv_data_XPPercentage_UpdatePeriod_C = 3.0;
const int libUIUI_gv_tutorialReferenceCount_Max_C = 6;
// Structures
struct libUIUI_gs_UIBoostsBoostFX {
int[libCore_gv_bALMaxPlayers + 1] lv_frameCount;
int[libCore_gv_bALMaxPlayers + 1][libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_boostFXAnchor;
int[libCore_gv_bALMaxPlayers + 1][libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_boostFXAnchorFrame;
int lv_boostPanel;
int[libCore_gv_bALMaxPlayers + 1][libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_boostFXPanel;
};
struct libUIUI_gs_UIDamageFlashUI {
int lv_mainDialog;
int lv_lightSplashImage;
int lv_intenseSplashImage;
int lv_lowHealthPersistentImage;
};
struct libUIUI_gs_DeathRecapPanel {
int lv_mainPanel;
int lv_tabScreenButton;
int lv_openDeathRecapButton;
int lv_mainGraphLabel;
int lv_xpValueLabel;
int lv_highestDamagersPanel;
int[libGame_gv_deathRecap_MaxMaxDamagersSort_C + 1] lv_highestDamagersImages;
int[libGame_gv_deathRecap_MaxMaxDamagersSort_C + 1] lv_highestDamagersAmountLabels;
int[libGame_gv_deathRecap_MaxMaxDamagersSort_C + 1] lv_highestDamagersHeroNameLabels;
int[libGame_gv_deathRecap_MaxMaxDamagersSort_C + 1] lv_highestDamagersPlayerNameLabels;
int[libGame_gv_deathRecap_MaxMaxDamagersSort_C + 1] lv_highestDamagersProgressBars;
int[libGame_gv_deathRecap_MaxMaxDamagersSort_C + 1][libGame_gv_deathRecap_MaxMaxDamageAbilsSort_C + 1] lv_highestDamagersAbilityBars;
int[libGame_gv_deathRecap_MaxMaxDamagersSort_C + 1][libGame_gv_deathRecap_MaxMaxDamageAbilsSort_C + 1] lv_highestDamagersAbilityBarTooltips;
int[libGame_gv_deathRecap_MaxMaxDamagersSort_C + 1][libGame_gv_deathRecap_MaxMaxDamageAbilsSort_C + 1] lv_highestDamagersAbilityBarProgressBars;
int[libGame_gv_deathRecap_MaxMaxDamagersSort_C + 1][libGame_gv_deathRecap_MaxMaxDamageAbilsSort_C + 1] lv_highestDamagersAbilityLabels;
int[libGame_gv_deathRecap_MaxMaxDamagersSort_C + 1][libGame_gv_deathRecap_MaxMaxDamageAbilsSort_C + 1] lv_highestDamagersAbilAmountLabels;
int[libGame_gv_deathRecap_MaxMaxDamagersSort_C + 1][libGame_gv_deathRecap_MaxMaxDamageAbilsSort_C + 1] lv_highestDamagersAbilityFrame;
int lv_abilitiesPanel;
int[libGame_gv_deathRecap_MaxEffectBars_C + 1] lv_abilitiesPanelTimeZone;
int[libGame_gv_deathRecap_MaxEffectBars_C + 1] lv_abilitiesPanelHeroImages;
int[libGame_gv_deathRecap_MaxEffectBars_C + 1] lv_abilitiesPanelHealthBars;
int[libGame_gv_deathRecap_MaxEffectBars_C + 1] lv_abilitiesPanelHealingBars;
int[libGame_gv_deathRecap_MaxEffectBars_C + 1] lv_abilitiesPanelDamageBars;
int[libGame_gv_deathRecap_MaxEffectBars_C + 1] lv_abilitiesPanelHealthBarIcons;
int[libGame_gv_deathRecap_MaxEffectBars_C + 1] lv_abilitiesPanelHealthBarIconBorders;
int[libGame_gv_deathRecap_MaxEffectBars_C + 1] lv_abilitiesPanelEventCountLabels;
int[libGame_gv_deathRecap_MaxEffectBars_C + 1] lv_abilitiesPanelHealthBarTimeLabels;
int lv_abilitiesPanelStartingHealthLabels;
int[libGame_gv_deathRecap_MaxEffectBars_C + 1] lv_abilitiesPanelTooltipFrame;
};
struct libUIUI_gs_DeathTimerPanel {
int[libCore_gv_bALMaxTeams + 1] lv_mainPanel;
int[libCore_gv_bALMaxTeams + 1] lv_timerBar;
int[libCore_gv_bALMaxTeams + 1][libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] lv_timerBarHeroFrame;
int[libCore_gv_bALMaxTeams + 1][libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] lv_timerBarHeroFramePortraitImage;
int[libCore_gv_bALMaxTeams + 1][libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] lv_timerBarHeroFrameTimeLabel;
int[libCore_gv_bALMaxTeams + 1][libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] lv_timerBarHeroFrameHeroNameLabel;
int[libCore_gv_bALMaxTeams + 1][libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] lv_timerBarDarkBargainBorder;
int[libCore_gv_bALMaxTeams + 1][libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] lv_timerBarAurielResurrectProgressBar;
int[libCore_gv_bALMaxTeams + 1][libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] lv_timerBarAurielResurrectLabel;
int[libCore_gv_bALMaxTeams + 1][libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] lv_timerBarZergRebirthProgressBar;
int[libCore_gv_bALMaxTeams + 1][libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] lv_timerBarZergRebirthLabel;
int[libCore_gv_bALMaxTeams + 1] lv_announcementPanel;
int[libCore_gv_bALMaxTeams + 1][libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] lv_announcementHeroFrame;
int[libCore_gv_bALMaxTeams + 1][libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] lv_announcementHeroFrameNameLabel;
int[libCore_gv_bALMaxTeams + 1][libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] lv_announcementHeroFrameKillersLabel;
int[libCore_gv_bALMaxTeams + 1][libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] lv_announcementHeroFramePortraitImage;
int[libCore_gv_bALMaxTeams + 1][libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] lv_announcementHeroFrameBorderImageFaded;
int[libCore_gv_bALMaxTeams + 1][libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] lv_announcementHeroFrameBorderImageBright;
int[libCore_gv_bALMaxTeams + 1][libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] lv_announcementHeroFrameCrossImage;
};
struct libUIUI_gs_DeathAnnouncement {
int lv_deathAnnouncementPlayer;
string lv_deathAnnouncementPortrait;
unit lv_deathAnnouncementUnit;
text lv_deathAnnouncementUnitName;
bool lv_deathAnnouncementHeroFrameInUse;
timer lv_deathAnnouncementDeathTimer;
};
struct libUIUI_gs_DeathTimerFrame {
int lv_deathTimerFramePlayer;
string lv_deathTimerFramePortrait;
unit lv_deathTimerFrameUnit;
text lv_deathTimerFrameUnitName;
timer lv_deathTimerFrameDeathTimer;
};
struct libUIUI_gs_DeathTimerGroup {
int lv_frameCount;
int[libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] lv_frames;
bool[libCore_gv_bALMaxPlayers + 1] lv_slideOut;
};
struct libUIUI_gs_UIDebugPanel {
int lv_mainDialog;
int lv_closeButton;
int lv_page1Button;
int lv_page2Button;
int lv_kIllDebugButton;
int lv_generalControlsFrame;
int lv_heroControlsFrame;
int lv_lootContentSoundSpawnerFrame;
int lv_lootContentModelSpawnerFrame;
int lv_refreshCooldownsButton;
int lv_selectionEnabledCheckbox;
int lv_startGameButton;
int lv_spawnCreepCampsButton;
int lv_forceMinionWaveCompCheckbox;
int lv_forceMinionWaveCompDropdown;
int lv_disableMinionSpawningCheckbox;
int lv_disableTrickleXPCheckbox;
int lv_floatingCombatTextCheckbox;
int lv_enableAllFloatingCombatTextCheckbox;
int lv_respecHeroButton;
int lv_playerLabel;
int lv_playerSlider;
int lv_levelLabel;
int lv_levelSlider;
int lv_useCurrentXPCheckbox;
int lv_spawnHeroButton;
int lv_allHeroesCheckbox;
int lv_spawnAtCameraCheckbox;
int lv_savedHeroCheckbox;
int lv_heroDropdown;
int lv_skinDropdown;
int lv_mountTypeDropdown;
int lv_mountBaseDropdown;
int lv_mountVariationDropdown;
int lv_sprayDropdown;
int lv_bannerDropdown;
int lv_announcerPackDropdown;
int lv_voiceLineDropdown;
int lv_lootContentsSetButton;
int lv_announcerRadioDropdown;
int lv_voiceLineRadioHeroDropdown;
int lv_soundVOList;
int lv_soundVOPlayButton;
int lv_announcerRadio;
int lv_voiceLineRadio;
int lv_soundVOAddButton;
int lv_soundVOClearButton;
int lv_soundVODelayEditor;
int lv_soundVOPlayList;
int lv_metaXPEditBox;
int lv_metaXPSendButton;
int lv_xPLabel;
int lv_playerNumber;
};
struct libUIUI_gs_UIEndofMatchAwardsMainPanel {
int lv_mainPanel;
int lv_skipButton;
int lv_exitButton;
int lv_secondaryContainer;
int lv_secondaryCutscenesContainer;
int lv_mVPSecondaryPlayerName;
int lv_mVPSecondaryPlayerBoostIcon;
int lv_mVPSecondaryHeroName;
int lv_mVPSecondaryHeading;
int lv_mVPSecondarySeparatorImage_Blue;
int lv_mVPSecondarySeparatorImage_Red;
int lv_mVPSecondaryAwardIcon;
int lv_voterButton;
int lv_voterButtonLabel;
};
struct libUIUI_gs_UIEndofMatchAwardsMVPPanel {
int lv_statsPanel;
int lv_mVPHeading;
int lv_heroNameLabel;
int lv_playerNameLabel;
int lv_mVPStat1ValueLabel;
int lv_mVPStat1NameLabel;
int lv_mVPStat2ValueLabel;
int lv_mVPStat2NameLabel;
int lv_mVPStat3ValueLabel;
int lv_mVPStat3NameLabel;
int lv_mVPStat4ValueLabel;
int lv_mVPStat4NameLabel;
int lv_killsLabel;
int lv_killsValueLabel;
int lv_assistsLabel;
int lv_assistsValueLabel;
int lv_deathsLabel;
int lv_deathsValueLabel;
};
struct libUIUI_gs_UIEndofMatchAwardsSecondaryPanel {
int lv_panelContainer;
int lv_awardTitleLabel;
int lv_awardStatLabel;
int lv_awardTooltipHitbox;
int lv_awardIcon;
int lv_heroNameLabel;
int lv_playerNameLabel;
int lv_playerBoostIcon;
int lv_heroCutscene;
int lv_BannerCutscne;
int lv_voterButton;
int lv_voterButtonLabel;
int lv_voteCount;
int lv_badgeRowNumber;
};
struct libUIUI_gs_VignetteOverlayPanel {
int lv_mainDialog;
int lv_overlayCutscene;
};
struct libUIUI_gs_FullscreenOverlayPanelRework {
int lv_mainDialog;
int lv_overlayCutscene;
};
struct libUIUI_gs_FullscreenOverlayQueue {
string[libUIUI_gv_fullscreenOverlayMaxQueueSize_C + 1] lv_cutscene;
int lv_numberOfItemsInQueue;
int[libUIUI_gv_fullscreenOverlayMaxQueueSize_C + 1] lv_priority;
string[libUIUI_gv_fullscreenOverlayMaxQueueSize_C + 1] lv_behavior;
};
struct libUIUI_gs_CargoOverlay {
int[libCore_gv_bALMaxPlayers + 1] lv_cargoOverlay;
int[libCore_gv_bALMaxPlayers + 1] lv_cargoOverlay_Cutscene;
timer[libCore_gv_bALMaxPlayers + 1] lv_cargoOverlay_FilterTimer;
};
struct libUIUI_gs_FullscreenOverlaysPanel {
int lv_mainDialog;
int lv_cCSplashImage;
int lv_flashBangImage;
int lv_abathurSymbioteOverlay;
int lv_deathOverlay;
int lv_specialOverlay;
};
struct libUIUI_gs_GameOverSplash {
int lv_mainPanel;
int lv_victoryFrame;
int lv_defeatFrame;
int lv_defeatLabel;
};
struct libUIUI_gs_UIGameUIHandles {
int lv_fullscreenUpperContainer;
int lv_consoleUIContainer;
int lv_consolePanel;
int lv_mapMechanicButton;
int lv_talentsButton;
int lv_gameMenuButton;
int lv_minimapPanel;
int lv_gameUIContainer;
int lv_helpButton;
int lv_targetInfoPanel;
};
struct libUIUI_gs_HealingFountainHelperTags {
int lv_textTag;
unit lv_healingFountain;
};
struct libUIUI_gs_UIHeroConsole {
int lv_mainPanel;
int lv_buffDebuffPanel;
int lv_buffBar;
int lv_debuffBar;
int lv_heroStatsFrame;
int lv_heroStatsUnitStatusFrame;
int lv_heroStatsHealthBar;
int lv_heroStatsManaBar;
int lv_heroStatsFuryStatFrame;
int lv_heroStatsBrewStatFrame;
int lv_heroStatsBreathStatFrame;
int lv_heroStatsRageStatFrame;
int lv_heroStatsEnergyStatFrame;
int lv_heroStatsNoEnergyStatFrame;
int lv_heroStatsNoEnergyNoShieldStatFrame;
int lv_heroStatsBlinkingEnergyStatFrame;
int lv_gameUIPortrait;
int lv_gameUICommandCardPanelFrame;
int lv_gameUIOnFire;
};
struct libUIUI_gs_HeroConsoleUnitStatusBars {
int lv_stunDeathBarParentFrame;
int lv_stunDeathBarLeftBar;
int lv_stunDeathBarRightBar;
int lv_stunDeathBarIcon;
int lv_stunDeathBarDescriptionLabel;
int lv_stunDeathBarTimeLabel;
int lv_castChannelBarParentFrame;
int lv_behaviorChannelBarParentFrame;
int lv_behaviorChannelBarParentFrameRight;
int lv_behaviorChannelBarDurationBar;
int lv_behaviorChannelBarDurationBarRight;
int lv_behaviorChannelBarBehaviorLabel;
int lv_behaviorChannelBarBehaviorLabelRight;
};
struct libUIUI_gs_UIHeroBehaviorStates {
bool[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_unstoppableActive;
bool[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_resistantActive;
bool[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_vulnerableActive;
bool[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_invulnerableActive;
bool[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_dimmedActive;
bool[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_invincibleActive;
};
struct libUIUI_gs_UIHeroStatusFrame {
int lv_unitCount;
unit[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_unit;
int[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_botDifficultyLabel;
int[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_botStatusLabel;
int[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_unitHealthBarResistant;
int[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_unitHealthBarVulnerable;
int[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_unitHealthBarDimmed;
int[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_unitHealthBarInvincible;
int[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_invulnerableImage;
int[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_resistantImage;
int[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_unstoppableImage;
int[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_onFireCutscene;
};
struct libUIUI_gs_UIHeroTrackerArrows {
int lv_unitCount;
unit[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_unit;
int lv_mainPanel;
int[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_offscreenUnit;
int[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_arrow;
int[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_portraitImage;
int[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_portraitImageOverride;
int[libUIUI_gv_uI_MaxHeroGroupStatusFrames + 1] lv_portraitCutscene;
};
struct libUIUI_gs_KillCounterPanel {
int lv_mainPanel;
int[libUIUI_gv_killCounter_NumberOfSkullPips_C + 1] lv_skullPips;
};
struct libUIUI_gs_MMCountsPanel {
int[libCore_gv_bALMaxTeams + 1] lv_teamScore;
};
struct libUIUI_gs_MapMechanicsPanel {
int lv_mainPanel;
int lv_ravenCourtPanel;
int lv_ravenCourtTributeSpawnFrame;
int lv_ravenCourtTributeSpawnInfoLabel;
int lv_ravenCourtTributeSpawnTimerLabel;
int[libCore_gv_bALMaxTeams + 1] lv_ravenCourtTeamTributeFrame;
int[libCore_gv_bALMaxTeams + 1] lv_ravenCourtTeamTributeCounterLabel;
int lv_ravenCourtCurseFrame;
int lv_ravenCourtCurseInfoLabel;
int lv_ravenCourtCurseTimerLabel;
int lv_ravenCourtCurseAttentionEffectFrame;
int lv_blackheartsBayPanel;
int lv_blackheartsBayChestSpawnFrame;
int lv_blackheartsBayDoubloonModeFrame;
int[libCore_gv_bALMaxTeams + 1] lv_blackheartsBayDoubloonCounterLabel;
int[libCore_gv_bALMaxTeams + 1] lv_blackheartsBayHeldDoubloonCounterLabel;
int lv_blackheartsBayCannonModeFrame;
int lv_blackheartsBayCannonRemainingCannonballsLabel;
int[libUIUI_gv_mapMechanicsBlackheartsBayCannonballCount_C + 1] lv_blackheartsBayCannonCannonballImages;
int[libCore_gv_bALMaxTeams + 1] lv_blackheartsBayCannonShotCounterLabel;
int[libCore_gv_bALMaxTeams + 1] lv_blackheartsBayDoubloonTurninReadyGlow;
int lv_hauntedMinesPanel;
int lv_hauntedMinesSkullModeFrame;
int lv_hauntedMinesSkullModeRemainingSkullsLabel;
int[libCore_gv_bALMaxTeams + 1] lv_hauntedMinesSkullModeSkullCounterLabel;
int lv_hauntedMinesMineTimerModeFrame;
int lv_hauntedMinesMineOpenLabel;
int lv_hauntedMinesMineTimerLabel;
int lv_hauntedMinesGolemModeFrame;
int lv_hauntedMinesAllyGolemHealthUnitStatus;
int lv_hauntedMinesEnemyGolemHealthUnitStatus;
int lv_hauntedMinesAllyGolemModeSkullCounterLabel;
int lv_hauntedMinesEnemyGolemModeSkullCounterLabel;
int lv_dragonShirePanel;
int lv_dragonShireShrineTimerModeFrame;
int lv_dragonShireShrineTimerLabel;
int lv_dragonShireShrineModeFrame;
int[libCore_gv_bALMaxTeams + 1] lv_dragonShireMoonShrineDisabledImage;
int[libCore_gv_bALMaxTeams + 1] lv_dragonShireMoonShrineEnabledImage;
int[libCore_gv_bALMaxTeams + 1] lv_dragonShireStarShrineDisabledImage;
int[libCore_gv_bALMaxTeams + 1] lv_dragonShireStarShrineEnabledImage;
int lv_dragonShireDragonModeFrame;
int lv_dragonShireDragonInfoLabel;
int lv_dragonShireDragonTimerLabel;
int lv_dragonShireDragonHealthUnitStatus;
int lv_dragonShireDragonHealthLabel;
int lv_gardenOfTerrorPanel;
int lv_gardenOfTerrorSeedsFrame;
int[libCore_gv_bALMaxTeams + 1] lv_gardenOfTerrorSeedsFrameSeedCounterLabel;
int[libCore_gv_bALMaxTeams + 1] lv_gardenOfTerrorSeedsFrameStatusLabel;
int[libCore_gv_bALMaxTeams + 1] lv_gardenOfTerrorSeedsFrameStatusLabelFlashGold;
int[libCore_gv_bALMaxTeams + 1] lv_gardenOfTerrorSeedsFrameStatusLabelFlashRed;
int[libCore_gv_bALMaxTeams + 1] lv_gardenOfTerrorSeedsFrameCountdownLabel;
int[libCore_gv_bALMaxTeams + 1] lv_gardenOfTerrorSeedsFrameCountdownLabelGold;
int[libCore_gv_bALMaxTeams + 1] lv_gardenOfTerrorSeedsFrameCountdownLabelRed;
int[libCore_gv_bALMaxTeams + 1] lv_gardenOfTerrorSeedsFrameBlueSeedImage;
int[libCore_gv_bALMaxTeams + 1] lv_gardenOfTerrorSeedsFrameRedSeedImage;
int lv_gardenOfTerrorTimeOfDayFrame;
int lv_gardenOfTerrorTimeOfDayCountdownLabel;
int lv_gardenOfTerrorGolemFrame;
int lv_gardenOfTerrorGolemFrameAllyGolemHealthUnitStatus;
int lv_gardenOfTerrorGolemFrameEnemyGolemHealthUnitStatus;
int lv_gardenOfTerrorGolemFrameAllyGolemStatusLabel;
int lv_gardenOfTerrorGolemFrameEnemyGolemStatusLabel;
int lv_gardenOfTerrorGolemFrameAllyGolemTimerLabel;
int lv_gardenOfTerrorGolemFrameEnemyGolemTimerLabel;
};
struct libUIUI_gs_MapMechanicHelpPanel {
int lv_mainPanel;
int lv_helpText;
int lv_closeButton;
};
struct libUIUI_gs_NotificationDisplay {
int lv_mainPanel;
int lv_multikillTimerCountdownImage;
int lv_multikillTimerTitleLabel;
int lv_multikillTimerNumberLabel;
int lv_standardNotificationTitle;
int lv_standardNotificationSubLabel;
int lv_enemyNotificationTitle;
int lv_enemyNotificationSubLabel;
int lv_tutorialNotificationTitle;
int lv_tutorialNotificationSubLabel;
int lv_singleKillNotificationTitle;
int lv_singleKillNotificationSubLabel;
int lv_doubleKillNotificationTitle;
int lv_doubleKillNotificationSubLabel;
int lv_tripleKillNotificationTitle;
int lv_tripleKillNotificationSubLabel;
int lv_quadKillNotificationTitle;
int lv_quadKillNotificationSubLabel;
int lv_MegaKillNotificationTitle;
int lv_MegaKillNotificationSubLabel;
int lv_MegaKillNotificationTitle2;
int lv_MegaKillNotificationSubLabel2;
int lv_MegaKillNotificationSubLabel3;
};
struct libUIUI_gs_KillLogItem {
unit lv_Unit;
int lv_player;
timer lv_timer;
int lv_frame;
int lv_combo;
int lv_type;
};
struct libUIUI_gs_KillLogQuestArray {
string[libUIUI_gv_killLog_MaxComboIcons_D0A1 + 1] lv_quests;
};
struct libUIUI_gs_KillLogDebugPanel {
int lv_mainPanel;
int lv_closeButton;
int[libCore_gv_bALMaxEnginePlayerCount + 1] lv_killButtons;
int[libCore_gv_bALMaxPlayers + 1] lv_questButtons;
int lv_killCheckbox;
int lv_questCheckbox;
};
struct libUIUI_gs_UIObserverUI {
int lv_mainPanel;
int lv_topPanel;
int lv_observerTimer;
int[libCore_gv_bALMaxPlayers + 1] lv_heroPanels;
int[libCore_gv_bALMaxPlayers + 1] lv_heroPortraitImages;
int[libCore_gv_bALMaxPlayers + 1] lv_heroTargetFrames;
int[libCore_gv_bALMaxPlayers + 1] lv_heroStatusBars;
int[libCore_gv_bALMaxPlayers + 1] lv_heroDeathTimeLabels;
int[libCore_gv_bALMaxPlayers + 1] lv_heroTopTalents;
int[libCore_gv_bALMaxPlayers + 1] lv_heroExtendedDeathIcon;
int[libCore_gv_bALMaxPlayers + 1] lv_heroCondensedDeathIcon;
int[libCore_gv_bALMaxTeams + 1] lv_teamTownsLabel;
int[libCore_gv_bALMaxTeams + 1] lv_teamLevelLabel;
int[libCore_gv_bALMaxTeams + 1] lv_coreHealthUnitStatusFrames;
};
struct libUIUI_gs_UIPartyFrame {
int lv_mainPanel;
int[libCore_gv_bALMaxTeams + 1] lv_teamHeroPanel;
int[libCore_gv_bALMaxPlayers + 1] lv_heroPanels;
int[libCore_gv_bALMaxPlayers + 1][libCore_gv_dataHeroesMaxAlternateHeroes + 1] lv_heroPortraitImages;
int[libCore_gv_bALMaxPlayers + 1] lv_heroTargetFrames;
int[libCore_gv_bALMaxPlayers + 1] lv_heroStatusBarsDefault;
int[libCore_gv_bALMaxPlayers + 1] lv_heroStatusBarsOrange;
int[libCore_gv_bALMaxPlayers + 1] lv_heroStatusBarsBreath;
int[libCore_gv_bALMaxPlayers + 1] lv_heroStatusBarsRage;
int[libCore_gv_bALMaxPlayers + 1] lv_heroStatusBarsYellow;
int[libCore_gv_bALMaxPlayers + 1] lv_heroStatusBarsPink;
int[libCore_gv_bALMaxPlayers + 1] lv_heroStatusBarsNoResource;
int[libCore_gv_bALMaxPlayers + 1] lv_heroStatusBarsRespawn;
int[libCore_gv_bALMaxPlayers + 1] lv_heroStatusBarsSeparateShields;
int[libCore_gv_bALMaxPlayers + 1] lv_heroStatusFrameHeroWithPet;
int[libCore_gv_bALMaxPlayers + 1][libCore_gv_dataHeroesMaxAlternateHeroes + 1] lv_heroStatusBarsHeroWithPet;
int[libCore_gv_bALMaxPlayers + 1] lv_heroStatusFrameLostVikings;
int[libCore_gv_bALMaxPlayers + 1][libCore_gv_dataHeroesMaxAlternateHeroes + 1] lv_heroStatusBarsLostVikings;
int[libCore_gv_bALMaxPlayers + 1] lv_heroHeroicTalentPanel;
int[libCore_gv_bALMaxPlayers + 1] lv_heroHeroicIcon;
int[libCore_gv_bALMaxPlayers + 1] lv_heroHeroicTalentReadyIcon;
int[libCore_gv_bALMaxPlayers + 1] lv_heroHeroicTalentProgressBar;
int[libCore_gv_bALMaxPlayers + 1] lv_heroHeroicCooldownLabel;
string[libCore_gv_bALMaxPlayers + 1] lv_heroHeroicAbility;
int[libCore_gv_bALMaxPlayers + 1] lv_heroExtendedDeathIcon;
int[libCore_gv_bALMaxPlayers + 1] lv_heroCondensedDeathIcon;
int[libCore_gv_bALMaxPlayers + 1] lv_heroOnFireCutscene;
int[libCore_gv_bALMaxPlayers + 1] lv_playerBoostEffect;
int[libCore_gv_bALMaxPlayers + 1] lv_heroPartyButton;
int[libCore_gv_bALMaxPlayers + 1] lv_heroPartyButtonPetowner;
int[libCore_gv_bALMaxPlayers + 1] lv_heroPartyButtonPet;
int[libCore_gv_bALMaxPlayers + 1] lv_heroPartyButtonA;
int[libCore_gv_bALMaxPlayers + 1] lv_heroPartyButtonB;
int[libCore_gv_bALMaxPlayers + 1] lv_heroPartyButtonC;
unit[libCore_gv_bALMaxPlayers + 1][libCore_gv_dataHeroesMaxAlternateHeroes + 1] lv_heroUnits;
timer[libCore_gv_bALMaxPlayers + 1] lv_heroPetDeathTimer;
timer[libCore_gv_bALMaxPlayers + 1][libCore_gv_dataHeroesMaxAlternateHeroes + 1] lv_heroVikingsDeathTimers;
int[libCore_gv_bALMaxPlayers + 1] lv_heroDeathTimeOverlay;
int[libCore_gv_bALMaxPlayers + 1] lv_heroDeathTimeLabel;
int[libCore_gv_bALMaxPlayers + 1] lv_heroDeathTimePetLabel;
int[libCore_gv_bALMaxPlayers + 1][libCore_gv_dataHeroesMaxAlternateHeroes + 1] lv_heroDeathTimeVikingLabels;
bool[libCore_gv_bALMaxPlayers + 1][libCore_gv_dataHeroesMaxAlternateHeroes + 1] lv_heroDeathRespawnReminderSent;
bool[libCore_gv_bALMaxPlayers + 1] lv_heroDeathInSpecialDeathState;
int lv_gameTimerLabel;
int[libCore_gv_bALMaxTeams + 1] lv_teamLevelInfoPanel;
int[libCore_gv_bALMaxTeams + 1] lv_teamLevelLabel;
int[libCore_gv_bALMaxTeams + 1] lv_teamNextLevelTalentIcon;
int[libCore_gv_bALMaxTeams + 1] lv_teamNextLevelNoTalentIcon;
int[libCore_gv_bALMaxTeams + 1] lv_teamTalentAdvantageIcon;
bool[libCore_gv_bALMaxTeams + 1] lv_teamHasHeroes;
int[libCore_gv_bALMaxTeams + 1] lv_coreHealthUnitStatusFrames;
int lv_coreHealthLabel;
int lv_xPContributionClickableButton;
int[libCore_gv_bALMaxTeams + 1] lv_xPContributionPopup;
int[libCore_gv_bALMaxTeams + 1] lv_heroXPContributionLabel;
int[libCore_gv_bALMaxTeams + 1] lv_mercenaryXPContributionLabel;
int[libCore_gv_bALMaxTeams + 1] lv_minionXPContributionLabel;
int[libCore_gv_bALMaxTeams + 1] lv_passiveXPContributionLabel;
int[libCore_gv_bALMaxTeams + 1] lv_structureXPContributionLabel;
int[libCore_gv_bALMaxTeams + 1] lv_totalXPContributionLabel;
};
struct libUIUI_gs_PingTarget {
string lv_unitType;
bool lv_pingIsForOccupiedVehicle;
text lv_targetNameOverride;
text lv_textMessageAlliedTarget;
text lv_textMessageEnemyTarget;
soundlink lv_pingSoundAlliedTarget;
soundlink lv_pingSoundEnemyTarget;
int lv_heroVOLineAlliedTarget;
int lv_heroVOLineEnemyTarget;
int lv_heroVOLineHumanPingingPlayer;
int lv_heroVOLineAIPingingPlayer;
trigger lv_customPingResponseTrigger;
};
struct libUIUI_gs_UITabScreenPlayerStats {
int lv_damageTakenStat;
int lv_kills;
int lv_assists;
int lv_siegeDamage;
int lv_heroDamage;
int lv_healingStat;
int lv_xPContribution;
};
struct libUIUI_gs_UITabScreenPanel {
int lv_mainPanel;
int lv_tabControl;
libUIUI_gs_UITabScreenPlayerStats[libCore_gv_bALMaxPlayers + 1] lv_tabScreenPlayerStats;
};
struct libUIUI_gs_UITargetingHelperPanel {
int lv_mainPanel;
int[libCore_gv_bALMaxPlayersOnATeam + 1] lv_heroFrames;
int[libCore_gv_bALMaxPlayersOnATeam + 1] lv_heroIcons;
int[libCore_gv_bALMaxPlayersOnATeam + 1] lv_heroBorderImages;
int[libCore_gv_bALMaxPlayersOnATeam + 1] lv_heroTargetFrames;
int[libCore_gv_bALMaxPlayersOnATeam + 1] lv_heroStatusFrames;
};
struct libUIUI_gs_TopBarPanel {
int lv_mainPanel;
int lv_gameTimerLabel;
int[libCore_gv_bALMaxTeams + 1] lv_xPBackgroundBlue;
int[libCore_gv_bALMaxTeams + 1] lv_xPBackgroundRed;
int[libCore_gv_bALMaxTeams + 1] lv_xPUnitStatusFrame;
int[libCore_gv_bALMaxTeams + 1] lv_xPVeterancyBar;
int[libCore_gv_bALMaxTeams + 1] lv_levelLabel;
int[libCore_gv_bALMaxTeams + 1] lv_levelUpLabel;
int[libCore_gv_bALMaxTeams + 1] lv_coreHealthUnitStatusFrames;
int lv_coreHealthLabel;
int[libCore_gv_bALMaxTeams + 1] lv_coreHealthPercentLabels;
int[libCore_gv_bALMaxTeams + 1] lv_xPContributionPopup;
int[libCore_gv_bALMaxTeams + 1] lv_heroXPContributionLabel;
int[libCore_gv_bALMaxTeams + 1] lv_mercenaryXPContributionLabel;
int[libCore_gv_bALMaxTeams + 1] lv_minionXPContributionLabel;
int[libCore_gv_bALMaxTeams + 1] lv_passiveXPContributionLabel;
int[libCore_gv_bALMaxTeams + 1] lv_structureXPContributionLabel;
int[libCore_gv_bALMaxTeams + 1] lv_totalXPContributionLabel;
};
// Variable Declarations
timer libUIUI_gv_uITimeLabelUpdateTimer;
libUIUI_gs_UIHeroStatusFrame[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_lostVikingsDebuggingLabels;
libUIUI_gs_UIBoostsBoostFX libUIUI_gv_uIBoosts;
int libUIUI_gv_uI_BoostFXVisibilityTime;
libUIUI_gs_UIDamageFlashUI libUIUI_gv_uIDamageFlashUI;
fixed libUIUI_gv_uIDamageFlashLowHPThreshold;
libUIUI_gs_DeathRecapPanel libUIUI_gv_deathRecap_Panel;
libUIUI_gs_DeathTimerPanel libUIUI_gv_deathTimerPanel;
int libUIUI_gv_deathTimerPanelIndex;
timer[libCore_gv_bALMaxTeams + 1] libUIUI_gv_deathAnnouncement_AnnouncementVisibleTimers;
int[libCore_gv_bALMaxTeams + 1] libUIUI_gv_deathAnnouncement_TopMostHeroFrame;
int[libCore_gv_bALMaxTeams + 1] libUIUI_gv_deathAnnouncement_NextHeroFrameToUse;
bool[libCore_gv_bALMaxTeams + 1][libCore_gv_bALMaxPlayers + 1] libUIUI_gv_deathAnnouncement_HeroFrameInUse;
int[libCore_gv_bALMaxTeams + 1] libUIUI_gv_deathAnnouncement_VisibleHeroFrameCount;
libUIUI_gs_DeathAnnouncement[libCore_gv_bALMaxTeams + 1][libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] libUIUI_gv_deathAnnouncement_HeroesAssignedToFrame;
libUIUI_gs_DeathTimerFrame[libCore_gv_bALMaxTeams + 1][libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] libUIUI_gv_deathTimerPanel_HeroesAssignedToFrame;
libUIUI_gs_DeathTimerGroup[libCore_gv_bALMaxTeams + 1][libUIUI_gv_deathTimerPanel_MaxFrameCount + 1] libUIUI_gv_deathTimerPanel_TimerGroups;
bool libUIUI_gv_deathTimerPane_Enabled;
bool[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_uIDebugPanelDisableRangeCheck;
bool libUIUI_gv_uIDebugPanelForceMinionWaveComp;
int libUIUI_gv_uIDebugPanelForcedMinionWaveCompIndex;
int libUIUI_gv_uIDebugPanelDebugMetaXPValue;
bool libUIUI_gv_uIDebugPanelSpawnAtCamera;
bool libUIUI_gv_uIDebugPanelSavedHero;
bool libUIUI_gv_uIDebugPanelShowAllCombatText;
bool libUIUI_gv_uIDebugPanelDisableMinionSpawningToggle;
bool libUIUI_gv_uIDebugPanelDisableTrickleXPToggle;
bool libUIUI_gv_uIDebugPanelFloatingCombatTextToggle;
string[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_uIDebugPanelMapAnnouncerPack;
string libUIUI_gv_uIDebugPanelUseMapAnnouncerPackID;
bool[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_uIDebugPanelClearVoiceLineOnDebugSpawn;
bool[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_uIDebugPanelSelectedAnnouncerRadio;
libUIUI_gs_UIDebugPanel libUIUI_gv_uIDebugPanel;
libUIUI_gs_UIEndofMatchAwardsMainPanel libUIUI_gv_EndofGameAwardsPanel;
libUIUI_gs_UIEndofMatchAwardsMVPPanel libUIUI_gv_uIMVPWinnerPanel;
libUIUI_gs_UIEndofMatchAwardsSecondaryPanel[6] libUIUI_gv_uIMVPSecondaryPanels;
bool[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_uIEndOfMatchAwardsPlayerHasVoted;
bool libUIUI_gv_uIEndOfMatchAwardsAnyVoteCast;
bool libUIUI_gv_uIEndOfMatchAwardsMVPSequenceEnded;
bool libUIUI_gv_uIEndOfMatchAwardsObserverHasSkipped;
bool[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_uIEndOfMatchAwardsPlayerHasSkipped;
bool libUIUI_gv_floatingCombatText_SuppressLeashingText;
libUIUI_gs_VignetteOverlayPanel libUIUI_gv_vignetteOverlayPanel;
libUIUI_gs_FullscreenOverlayPanelRework libUIUI_gv_fullscreenOverlaysPanelRework;
libUIUI_gs_FullscreenOverlayQueue[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_fullscreenOverlayQueue;
libUIUI_gs_CargoOverlay libUIUI_gv_cargoOverlay;
timer[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_fullscreenOverlaysDeathOverlayHideTimer;
timer[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_fullscreenOverlaysSpecialOverlayHideTimer;
libUIUI_gs_FullscreenOverlaysPanel libUIUI_gv_fullscreenOverlaysPanel;
libUIUI_gs_GameOverSplash libUIUI_gv_gameOverSplash;
libUIUI_gs_UIGameUIHandles libUIUI_gv_uIGameUIHandles;
libUIUI_gs_HealingFountainHelperTags[libCore_gv_bALMaxTeams + 1][libUIUI_gv_uI_HealingFountainsHelpText_ArraySize_C + 1] libUIUI_gv_uIHealingFountainsHelpText;
bool[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_uIHealingFountainsHelpTextHasFountainBeenUsed;
bool libUIUI_gv_uIHealingFountainsHelpTextShowTextTagforTutorial;
bool[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_uIHealingFountainsHelpTextTextShowing;
bool libUIUI_gv_uIHealingFountainsHelpTextEnabled;
int[libUIUI_gv_helpButtonMaxCount_C + 1] libUIUI_gv_helpButtonFrames;
int[libUIUI_gv_helpButtonMaxCount_C + 1] libUIUI_gv_helpButtonLabels;
trigger[libUIUI_gv_helpButtonMaxCount_C + 1] libUIUI_gv_helpButtonCallbacks;
unit[libUIUI_gv_helpButtonMaxCount_C + 1] libUIUI_gv_helpButtonUnits;
int libUIUI_gv_helpButtonCount;
libUIUI_gs_UIHeroConsole libUIUI_gv_uIHeroConsole;
libUIUI_gs_HeroConsoleUnitStatusBars libUIUI_gv_heroConsoleUnitStatusBars;
bool[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_heroConsoleUnitStatusBars_PlayerIsCasting;
unit[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_heroConsoleUnitStatusBars_CurrentUnitForPlayer;
string[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_heroConsoleUnitStatusBars_StunDeathBarCurrentBehaviorForPlayer;
string[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_heroConsoleUnitStatusBars_BehaviorChannelBarCurrentBehaviorForPlayer;
string[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_heroConsoleUnitStatusBars_BehaviorChannelBarCurrentBehaviorForPlayerRight;
bool libUIUI_gv_heroicsObtainedAutomatedTeamNotificationsAllowed;
bool[libCore_gv_bALMaxTeams + 1] libUIUI_gv_teamHasAlreadyAnnouncedHeroics;
int libUIUI_gv_fullscreenStatusPanel;
int libUIUI_gv_heroSpecificStatusContainer;
int libUIUI_gv_heroSpecificFullUIModContainer;
bool libUIUI_gv_useStatusFrames;
libUIUI_gs_UIHeroBehaviorStates[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_uIHeroBehaviorStates;
libUIUI_gs_UIHeroStatusFrame[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_uIHeroStatusFrames;
libUIUI_gs_UIHeroTrackerArrows libUIUI_gv_uIHeroTrackerArrows;
libUIUI_gs_KillCounterPanel libUIUI_gv_killCounter_Panel;
libUIUI_gs_MMCountsPanel libUIUI_gv_mMCountsPanel;
libUIUI_gs_MapMechanicsPanel libUIUI_gv_mapMechanicsPanel;
int[libCore_gv_bALMaxTeams + 1] libUIUI_gv_mapMechanicsGardenOfTerrorLastSeedFrameStatus;
bool[libCore_gv_bALMaxTeams + 1] libUIUI_gv_mapMechanicsGardenOfTerrorGolemSummonPossible;
int[libCore_gv_bALMaxTeams + 1] libUIUI_gv_mapMechanicsGardenOfTerrorSeedStatusTextFlashLevel;
libUIUI_gs_MapMechanicHelpPanel libUIUI_gv_mapMechanicHelpPanel;
libUIUI_gs_NotificationDisplay libUIUI_gv_notificationDisplay;
int libUIUI_gv_killLog_TopOffset_D0A1;
int libUIUI_gv_killLogPanel;
libUIUI_gs_KillLogItem[libUIUI_gv_killLog_MaxItemCount_D0A1 + 1] libUIUI_gv_killLogItems;
libUIUI_gs_KillLogQuestArray[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_killLogQuestResetCache;
libUIUI_gs_KillLogDebugPanel libUIUI_gv_killLogDebugPanel;
libUIUI_gs_UIObserverUI libUIUI_gv_uIObserverUI;
int libUIUI_gv_uIOnFireDEBUGDefenseOnFireLevel;
int libUIUI_gv_uIOnFireDEBUGOffenseOnFireLevel;
int libUIUI_gv_uIOnFireDEBUGUtilityOnFireLevel;
bool libUIUI_gv_uIOnFireDEBUGOnFireDebugEnabled;
bool libUIUI_gv_uIOnFireOnFireDisplayEnabled;
libUIUI_gs_UIPartyFrame libUIUI_gv_uIPartyFrame;
timer libUIUI_gv_uIPartyFrameDeathUpdateTimer;
int[libCore_gv_bALMaxTeams + 1] libUIUI_gv_uIPartyFrameMaxLevelForTeam;
int[libCore_gv_bALMaxTeams + 1] libUIUI_gv_teamXPPartyFrameTeamTalentTier;
timer[libCore_gv_bALMaxTeams + 1] libUIUI_gv_teamXPPartyFrameDecrementPingCountTimer;
timer[libCore_gv_bALMaxTeams + 1] libUIUI_gv_teamXPPartySpamLockoutTimer;
int[libCore_gv_bALMaxTeams + 1] libUIUI_gv_teamXPPartySpamCounter;
timer[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_pingInputSuppressionTimer;
timer[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_pingCountResetTimer;
timer[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_pingLockoutTimer;
timer[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_hearthPingTextLockoutTimer;
timer[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_onMyWayPingPathDisplayTimer;
int[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_pingCount;
int[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_hearthStonePing;
libUIUI_gs_PingTarget[libUIUI_gv_uI_PingTargetMaxCount_C + 1] libUIUI_gv_ping_PingTargets;
int libUIUI_gv_ping_PingTargetCount;
int[11] libUIUI_gv_ping_PlayerHearth;
int libUIUI_gv_ping_PingCallbackPingingPlayer;
unit libUIUI_gv_ping_PingCallbackTargetUnit;
libUIUI_gs_UITabScreenPanel libUIUI_gv_uITabScreenPanel;
int libUIUI_gv_uITargetingHelperPanelNumberOfPlayersUsingPanel;
bool[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_uITargetingHelperPanelPlayerIsTargetingOffensiveAbility;
int[libCore_gv_bALMaxPlayers + 1] libUIUI_gv_uITargetingHelperPanelNumberOfTargetUnitsForPlayer;
unit[libCore_gv_bALMaxPlayers + 1][libCore_gv_bALMaxPlayersOnATeam + 1] libUIUI_gv_uITargetingHelperPanelTargetUnitsForPlayer;
libUIUI_gs_UITargetingHelperPanel libUIUI_gv_uITargetingHelperPanel;
libUIUI_gs_TopBarPanel libUIUI_gv_topBarPanel;
int libUIUI_gv_tutorialReferenceShowHelp;
int libUIUI_gv_tutorialReferencePanel;
int libUIUI_gv_tutorialPanelHighlightFrame;
int[7] libUIUI_gv_tutorialReferenceLabels;
int libUIUI_gv_tutorialReferenceCount;
// Function Declarations
void libUIUI_gf_UISetDialogItemToSelectedOrObserved (int lp_dialogItem);
void libUIUI_gf_UIUpdateTimeLabels ();
fixed libUIUI_gf_HeroesGameTime ();
void libUIUI_gf_UIDEBUGBoostsInitializeBoostFXforPlayers (int lp_player);
void libUIUI_gf_UIBoostsInitializeBoostFXforPlayers (int lp_player);
void libUIUI_gf_UIBoostsInitializeBoostFX (int lp_player, unit lp_heroUnit);
void libUIUI_gf_UIBoostsInitializeBoostFXforChoGallPlayers (int lp_player);
void libUIUI_gf_UIBoostsShowBoostFXFrames ();
void libUIUI_gf_UIBoostsDestroyBoostFXFrames ();
void libUIUI_gf_InitPathingLines (unit lp_unit, int lp_player);
void libUIUI_gf_UIDamageFlashStartLowHPSoundAndScreenEffects (int lp_player);
void libUIUI_gf_UIDamageFlashStopLowHPSoundAndScreenEffects (int lp_player);
void libUIUI_gf_UILowHPSetSoundChannelsForLowHealth (int lp_player);
void libUIUI_gf_UILowHPSetSoundChannelsForSilence (int lp_player);
void libUIUI_gf_UILowHPSetSoundChannelsForNormal (int lp_player);
void libUIUI_gf_DeathRecapShowHideForPlayer (bool lp_showHide, int lp_player);
void libUIUI_gf_DeathRecapShowHideToastButtonForPlayer (bool lp_showHide, int lp_player);
text libUIUI_gf_DeathRecapCreateTooltipTextNoSentence (int lp_deadPlayer, int lp_effectIndex);
void libUIUI_gf_DeathRecapPopulateEffectInstancesForAbilitiesPanel (int lp_deadPlayer);
void libUIUI_gf_DeathRecapPopulateAbilityandHeroDataForAbilitiesPanel (int lp_deadPlayer);
void libUIUI_gf_DeathRecapPopulateHighestDamagersForPlayer (int lp_deadPlayer);
void libUIUI_gf_DeathRecapPopulateHighestDamagersAbilities (int lp_deadPlayer, int lp_highestDamager, int lp_highestDamagerAbilities);
void libUIUI_gf_DeathRecapPopulateXPValue (int lp_deadPlayer, int lp_xpValue, unit lp_deadHero);
void libUIUI_gf_DeathTimerPanelShowHideTeamsPanelForPlayer (bool lp_showHide, int lp_team, int lp_player);
void libUIUI_gf_DeathAnnouncementPanelRegisterDeath (int lp_player, int lp_killingPlayer, string lp_portraitImage, unit lp_deadUnit, text lp_deadUnitName, timer lp_deathTimer);
void libUIUI_gf_DeathAnnouncementPanelTransitionFrameOut (int lp_team);
int libUIUI_gf_DeathTimerPanelGetFreeFrameIndexForTeam (int lp_team);
int libUIUI_gf_DeathTimerPanelGetFreeGroupForTeam (int lp_team);
int libUIUI_gf_DeathTimerPanelFindAppropriateGroupForFrame (int lp_team, int lp_frameIndex, fixed lp_deathTimeRemaining);
int libUIUI_gf_DeathTimerPanelGetGroupOfFrame (int lp_team, int lp_frameIndex);
int libUIUI_gf_DeathTimerPanelGetLayerOfFrameInGroup (int lp_team, int lp_group, int lp_frameIndex);
void libUIUI_gf_DeathTimerPanelShowDeathTimeLabelForGroup (int lp_team, int lp_group);
void libUIUI_gf_DeathTimerPanelSetRenderPrioritiesForGroups (int lp_team);
void libUIUI_gf_DeathTimerPanelAddFrameToGroup (int lp_team, int lp_group, int lp_frameIndex);
void libUIUI_gf_DeathTimerPanelRemoveFrameFromGroup (int lp_team, int lp_group, int lp_frameIndex);
void libUIUI_gf_DeathTimerPanelRegisterDeath (int lp_player, string lp_portraitImage, unit lp_deadUnit, text lp_deadUnitName, timer lp_deathTimer);
void libUIUI_gf_DeathTimerPanelUnregisterDeath (int lp_team, int lp_frameIndex);
void libUIUI_gf_DeathTimerPanelUnregisterTimer (int lp_team, timer lp_timer);
void libUIUI_gf_DeathTimerPanelPlayerDeathTimerChanges (int lp_player, unit lp_unit);
void libUIUI_gf_DeathTimerPanelSlideGroupOutForPlayer (int lp_team, int lp_group, int lp_player);
void libUIUI_gf_DeathTimerPanelCollapseGroupForPlayer (int lp_team, int lp_group, int lp_player);
void libUIUI_gf_DeathTimerPanelUpdatePortraitsForTeam (int lp_team);
void libUIUI_gf_DeathTimerPanelUpdateTeamDeathTimeIndicatorForTeam (int lp_team);
void libUIUI_gf_DeathTimerPanelPauseTimerAnimations ();
void libUIUI_gf_UIDebugPanelShowHideDebugPanelForPlayer (bool lp_showHide, int lp_player);
void libUIUI_gf_UIDebugPanelSetUpMinionCompDropdown ();
void libUIUI_gf_UIDebugPanelApplyOptionsfromBank ();
void libUIUI_gf_UIDebugPanelSaveOptions (int lp_localPlayer);
void libUIUI_gf_UIDebugPanelPopulateHeroDropdownForPlayer (int lp_player, bool lp_allHeroes);
void libUIUI_gf_UIDebugPanelPopulateSkinDropdownForPlayer (int lp_player, int lp_heroIndex);
void libUIUI_gf_UIDebugPanelPopulateMountTypeDropdownForPlayer (int lp_player, int lp_heroIndex);
void libUIUI_gf_UIDebugPanelPopulateMountBaseDropdownForPlayer (int lp_player, int lp_heroIndex, int lp_mountTypeIndex);
void libUIUI_gf_UIDebugPanelPopulateMountVariationDropdownForPlayer (int lp_player, int lp_mountIndex);
void libUIUI_gf_UIDebugPanelPopulateSprayDropdownForPlayer (int lp_player);
void libUIUI_gf_UIDebugPanelPopulateBannerDropdownForPlayer (int lp_player);
void libUIUI_gf_UIDebugPanelPopulateVoiceLineForPlayer (int lp_player, int lp_heroIndex);
void libUIUI_gf_UIDebugPanelPopulateAnnouncerPackDropdownForPlayer (int lp_player);
void libUIUI_gf_UIDebugPanelPopulateAnnouncerPackVOListForPlayer (int lp_player, int lp_announcerPackIndex);
void libUIUI_gf_UIDebugPanelPopulateVoiceLineRadioVOListForPlayer (int lp_player, int lp_heroIndex);
void libUIUI_gf_UIDebugPanelCleanUpHeroForPlayer (int lp_player);
void libUIUI_gf_UIDebugPanelSpawnOrSwapHeroForPlayer (int lp_heroIndex, int lp_skinIndex, int lp_mountIndex, fixed lp_xP, int lp_player, int lp_debugMenuTriggeringPlayer);
void libUIUI_gf_UIDebugPanelLoadLootContentIndexForPlayer (int lp_player, int lp_heroIndex, int lp_sprayIndex, int lp_bannerIndex, int lp_annoucerIndex, int lp_voiceLineIndex);
void libUIUI_gf_TemporarilyDisableSpawnHeroButton ();
void libUIUI_gf_AssignMVPStattoNextUISlot (text lp_statLabel, text lp_statAmount, text lp_bestLabel);
void libUIUI_gf_UIEndofMatchAwardsSetMVPColor (int lp_teamId);
void libUIUI_gf_UIEndofMatchAwardsSetSecondaryAwardColor (int lp_awardSlot, int lp_opposingTeamId);
void libUIUI_gf_UIEndofMatchAwardsSetSecondaryAwardBadge (int lp_awardSlot);
void libUIUI_gf_UIEndofMatchAwardsMVPReveal ();
void libUIUI_gf_UIEndofMatchAwardsSecondaryAwardsReveal (int lp_playerID);
void libUIUI_gf_UIEndOfMatchAwardsSyncUpvoteStatus (playergroup lp_thisPlayerGroup);
void libUIUI_gf_UIFloatingCombatTextCreateTextTag (int lp_displayPlayer, fixed lp_duration, text lp_text, unit lp_targetUnit, fixed lp_heightOffset, fixed lp_horizontalOffset, int lp_numberType, bool lp_obeyFogRules);
void libUIUI_gf_UIFloatingCombatTextCreateTextTagAtPosition (int lp_displayPlayer, fixed lp_duration, text lp_text, point lp_targetPosition, fixed lp_heightOffset, fixed lp_horizontalOffset, int lp_numberType, bool lp_obeyFogRules);
void libUIUI_gf_UIFloatingCombatTextXP (int lp_displayPlayer, unit lp_target, text lp_amount, int lp_textTagType);
void libUIUI_gf_UIFloatingCombatTextHealText (int lp_impactPlayer, unit lp_impactUnit, int lp_launchPlayer, unit lp_launchUnit, unit lp_casterUnit, unit lp_targetUnit, fixed lp_amount, string lp_triggeringEffect);
void libUIUI_gf_UIFloatingCombatTextLeashing (unit lp_Unit);
void libUIUI_gf_UIFloatingCombatTextH16MidXP (int lp_displayPlayer, unit lp_target, int lp_type, int lp_Unit);
void libUIUI_gf_UIFloatingCombatTextPeriodicCatapults (text lp_displayText, point lp_position);
void libUIUI_gf_VignetteOverlayPlayForPlayer (int lp_player, string lp_cutscene);
void libUIUI_gf_VignetteOverlayStopPlayingForPlayer (int lp_player);
void libUIUI_gf_VignetteOverlayPlayForAllPlayersExcludingSpecifiedPlayerGroup (playergroup lp_playerGroupToExclude, string lp_cutscene);
void libUIUI_gf_VignetteOverlayStopForAllPlayersExcludingSpecifiedPlayerGroup (playergroup lp_playerGroupToExclude);
void libUIUI_gf_FullscreenOverlayAddItemForPlayer (int lp_player, int lp_priority, string lp_cutscene, string lp_behavior);
void libUIUI_gf_FullscreenOverlayInsertItemIntoQueueForPlayer (int lp_player, int lp_priority, int lp_desiredInsertPosition, string lp_cutscene, string lp_behavior);
void libUIUI_gf_FullscreenOverlayRemoveItemFromQueueForPlayer (int lp_player, string lp_cutscene, string lp_behavior);
void libUIUI_gf_FullscreenOverlayRemoveItemFromQueueWithCustomStop (int lp_player, string lp_cutscene, string lp_behavior, string lp_finalAnimationEvent);
void libUIUI_gf_FullscreenOverlayStopandClearCutsceneQueueForPlayer (int lp_player);
void libUIUI_gf_FullscreenOverlayPlayCutscene (int lp_player, string lp_cutscene);
void libUIUI_gf_FullscreenOverlaysShowHideDeathOverlay (bool lp_showHide, int lp_player);
void libUIUI_gf_FullscreenOverlaysStopSpecialOverlay (int lp_player);
void libUIUI_gf_FullscreenOverlaysShowSpecialOverlay (string lp_cutscene, int lp_player);
void libUIUI_gf_FullscreenOverlaysCreateCCEffectFlashForPlayer (int lp_player, fixed lp_cCDuration);
void libUIUI_gf_GameOverSplashDisplayForAllPlayers (int lp_winningTeam);
void libUIUI_gf_GameOverSplashShowHideForAllPlayers (bool lp_showHide, int lp_winningTeam);
void libUIUI_gf_UIGameUIShowHideConsolePanelForPlayer (bool lp_showHide, int lp_player);
void libUIUI_gf_UIHealingFountainsHelpTextCreateTextTagsForTeam (int lp_team);
void libUIUI_gf_UIHealingFountainsHelpTextShowHideForPlayer (int lp_player, bool lp_showHide);
void libUIUI_gf_AttachHelpButtonToUnit (unit lp_attachedUnit, trigger lp_callback, text lp_helpText, int lp_xOffset, int lp_yOffset);
void libUIUI_gf_ShowHideHelpButtonOnUnitForPlayer (int lp_player, bool lp_showHide, unit lp_unit);
int libUIUI_gf_HelpButtonClickedPlayer ();
void libUIUI_gf_SetHelpButtonText (unit lp_unit, text lp_text, playergroup lp_players);
int libUIUI_gf_HelpButtonFromUnit (unit lp_unit);
void libUIUI_gf_UIHeroConsoleShowHideForPlayer (bool lp_showHide, int lp_player);
void libUIUI_gf_UIHeroConsoleShowHideUnitStatusFrameForPlayer (bool lp_showHide, int lp_player);
void libUIUI_gf_UIHeroConsoleSetUpForPlayer (unit lp_unit, int lp_player);
void libUIUI_gf_HeroConsoleUnitStatusBarsUpdateStunDeathBar (string lp_newBehavior, int lp_player);
void libUIUI_gf_HeroConsoleUnitStatusBarsSetUnitForBars (unit lp_unit, int lp_player);
void libUIUI_gf_HeroConsoleUnitStatusBarsUpdateForPlayer (int lp_player);
void libUIUI_gf_HeroConsoleUnitStatusBarsSetChannelBehaviorForBehaviorChannelBar (int lp_player, string lp_behavior);
void libUIUI_gf_HeroConsoleUnitStatusBarsSetChannelBehaviorForBehaviorChannelBarRight (int lp_player, string lp_behavior);
void libUIUI_gf_HeroConsoleUnitStatusBarsSetChannelBehaviorForBehaviorChannelBarFromUnit (int lp_player, string lp_behavior, unit lp_unit);
void libUIUI_gf_UIUpdateUnitFrameToShowBehaviorState (int lp_player, int lp_index);
void libUIUI_gf_UIUnitStatusFramesHookupUnitStatusFramesForPlayer (int lp_player);
void libUIUI_gf_UIUnitStatusFramesUpdateUnitStatusFramesForUnit (int lp_player, unit lp_unit);
void libUIUI_gf_UIUnitStatusFramesRemoveUnitfromUnitStatusFrameHookup (int lp_player, unit lp_unit);
void libUIUI_gf_UIUnitStatusFramesRemoveHeroUnitStatusFramesForPlayer (int lp_player);
void libUIUI_gf_UIUnitStatusFramesResetUnitStatusFramesForPlayer (int lp_player);
int libUIUI_gf_UIUnitStatusFramesGetUnitIndex (int lp_player, unit lp_unit);
void libUIUI_gf_UIHeroTrackerArrowShowHideForPlayer (bool lp_showHide, int lp_player);
void libUIUI_gf_UIHeroTrackerArrowShowHideHeroUnitForPlayer (bool lp_showHide, int lp_player, unit lp_unit);
void libUIUI_gf_UIHeroTrackerArrowHookupTrackerArrowsForPlayer (int lp_player);
void libUIUI_gf_UIEnableMapMechanicButtonForPlayer (int lp_PlayerID, bool lp_playIntroAnims);
void libUIUI_gf_UIDisableMapMechanicButtonForPlayer (int lp_PlayerID);
void libUIUI_gf_UIEnableMapMechanicButtonAllPlayers (bool lp_playIntroAnims);
void libUIUI_gf_MapMechanicsRavenCourtShowHidePanel (bool lp_showHide);
void libUIUI_gf_MapMechanicsRavenCourtSetModeForTeam (int lp_mode, int lp_teamThatWonTheCurse);
void libUIUI_gf_MapMechanicsRavenCourtSetTributeCountForTeam (int lp_count, int lp_team);
void libUIUI_gf_MapMechanicsRavenCourtSetRemainingCurseTimeForTeam (int lp_remainingSeconds, int lp_cursingTeam);
void libUIUI_gf_MapMechanicsRavenCourtSetRemainingTributeSpawnTime (int lp_remainingSeconds);
void libUIUI_gf_MapMechanicsHauntedMinesShowHidePanel (bool lp_showHide);
void libUIUI_gf_MapMechanicsHauntedMinesSetMode (int lp_mode);
void libUIUI_gf_MapMechanicsHauntedMinesSetRemainingMinesWarningTime (int lp_remainingSeconds);
void libUIUI_gf_MapMechanicsHauntedMinesSetSkullCountForTeam (int lp_count, int lp_team);
void libUIUI_gf_MapMechanicsHauntedMinesSetSkullsRemaining (int lp_count);
void libUIUI_gf_MapMechanicsHauntedMinesSetUpGolemForTeam (unit lp_golemUnit, int lp_skullCount, int lp_team);
void libUIUI_gf_MapMechanicsHauntedMinesSetUpGolemForObserver (unit lp_golemUnitTeamBlue, unit lp_golemUnitTeamRed, int lp_skullCountTeamBlue, int lp_skullCountTeamRed);
void libUIUI_gf_MapMechanicsDragonShireShowHidePanel (bool lp_showHide);
void libUIUI_gf_MapMechanicsDragonShireSetMode (int lp_mode);
void libUIUI_gf_MapMechanicsDragonShireSetRemainingShrineWarningTime (int lp_remainingSeconds);
void libUIUI_gf_MapMechanicsDragonShireSetStarShrineOwner (int lp_team);
void libUIUI_gf_MapMechanicsDragonShireSetMoonShrineOwner (int lp_team);
void libUIUI_gf_MapMechanicsDragonShireSetRemainingDragonTime (int lp_remainingSeconds);
void libUIUI_gf_MapMechanicsDragonShireSetUpDragonForTeam (unit lp_dragonUnit, int lp_team);
void libUIUI_gf_MapMechanicsGardenOfTerrorInit (int lp_parentPanel);
void libUIUI_gf_MapMechanicsGardenOfTerrorShowHidePanel (bool lp_showHide);
void libUIUI_gf_MapMechanicsGardenOfTerrorShowHideNightWarning (bool lp_showHide);
void libUIUI_gf_MapMechanicsGardenOfTerrorSetNightWarningTime (int lp_remainingSeconds);
void libUIUI_gf_MapMechanicsGardenOfTerrorSetGolemSummonPossibleForTeam (int lp_team, bool lp_summonPossible);
void libUIUI_gf_MapMechanicsGardenOfTerrorSetSeedCountForTeam (text lp_countText, int lp_team, bool lp_golemSummonPossible);
void libUIUI_gf_MapMechanicsGardenOfTerrorSetSeedFrameImageForTeam (int lp_team, bool lp_golemSummonPossible);
void libUIUI_gf_MapMechanicsGardenOfTerrorShowHideGolemFrame (bool lp_showHide);
void libUIUI_gf_MapMechanicsGardenOfTerrorSetUpGolemStatusBarForTeam (unit lp_golemUnit, int lp_team);
void libUIUI_gf_MapMechanicsGardenOfTerrorSetGolemRemainingTimeForTeam (int lp_team, int lp_remainingTime);
void libUIUI_gf_MapMechanicsGardenOfTerrorSetGolemGrowTimeForTeam (int lp_team, int lp_remainingTime);
void libUIUI_gf_MapMechanicsGardenOfTerrorSetGolemStatusTextForTeam (int lp_team, int lp_status);
void libUIUI_gf_MapMechanicsGardenOfTerrorSetSeedFrameStatusTextForTeam (int lp_team, int lp_status);
void libUIUI_gf_MapMechanicsGardenOfTerrorFlashSeedFrameStatusText (int lp_team, bool lp_flash, int lp_level);
void libUIUI_gf_MapMechanicHelpPanelShowHide (bool lp_showHide, playergroup lp_players);
void libUIUI_gf_MapMechanicHelpPanelSetText (text lp_text);
void libUIUI_gf_NotificationDisplaySetMultikillTimerLabelsForPlayer (int lp_player, text lp_titleText, text lp_numberText);
int libUIUI_gf_KillLogGetUnusedItemIndex ();
int libUIUI_gf_KillLogGetItemIndexforUnit (int lp_sourcePlayer, int lp_type);
int libUIUI_gf_KillLogGetItemwithLeastRemainingTime ();
string libUIUI_gf_KillLogGetPortraitPathforUnit (unit lp_unit);
int libUIUI_gf_KillLogAddNewItem (int lp_sourcePlayer, int lp_eventType);
void libUIUI_gf_KillLogAnnounceKill (int lp_sourcePlayer, unit lp_target);
void libUIUI_gf_KillLogAnnounceQuestCompletion (int lp_player, string lp_questToken, fixed lp_progress);
void libUIUI_gf_KillLogAnnounceQuestMilestone (int lp_player, string lp_questToken, fixed lp_progress);
void libUIUI_gf_KillLogSaveQuestResetdatatoCache (int lp_player, string lp_quest);
void libUIUI_gf_KillLogDisplayQuestResetdatafromCache (int lp_player, int lp_portraitFrame);
void libUIUI_gf_KillLogHideItem (int lp_indextoRemove);
void libUIUI_gf_KillLogDebugInitPanel ();
string libUIUI_gf_KillLogDebugRandomQuestBehavior ();
void libUIUI_gf_UIObserverUIAddPlayerToObserverUI (int lp_player);
void libUIUI_gf_UIObserverUIUpdateForPlayer (int lp_player);
void libUIUI_gf_UIOnFireEnableDisableOnFireSystem (bool lp_enableDisable);
void libUIUI_gf_UIOnFireSetOnFireType (int lp_onFireType, int lp_player);
void libUIUI_gf_UIOnFireSetOnFireLevel (int lp_onFireLevel, int lp_player);
void libUIUI_gf_UIOnFireSetOnFireScoreValueHighlights ();
void libUIUI_gf_UIPartyFrameShowHidePartyFramePanelForPlayer (bool lp_showHide, int lp_player);
void libUIUI_gf_UIPartyFrameAddPlayerToPartyFrame (int lp_player);
void libUIUI_gf_UIPartyFrameHeroicAbilityIconUpdate (int lp_player);
void libUIUI_gf_UIPartyFrameShowHidePlayerForPartyFrame (bool lp_showHide, int lp_player);
void libUIUI_gf_UIPartyFrameShowHideUnitStatusFrameofPlayerforPlayerGroup (bool lp_showHide, int lp_player, playergroup lp_playerGroup);
void libUIUI_gf_UIPartyFrameShowHideCoreHealth (bool lp_showHide);
void libUIUI_gf_UIPartyFrameShowHideCoreUnderAttackWarning (int lp_teamNumber, bool lp_showHide);
void libUIUI_gf_UIPartyFrameShowHideTeamPanelforPlayerGroup (int lp_team, bool lp_showHide, playergroup lp_playerGroup);
void libUIUI_gf_UIPartyFrameShowHideLevelInfoPanelforPlayerGroup (int lp_team, bool lp_showHide, playergroup lp_playerGroup);
void libUIUI_gf_UIPartyFrameSendAnimationEventtoPartyFrameMainPanel (string lp_animationEvent, playergroup lp_playerGroup);
void libUIUI_gf_UIPartyFrameSendAnimationEventtoPartyFrameHeroPanelforPlayer (string lp_animationEvent, int lp_player, playergroup lp_playerGroup);
void libUIUI_gf_UIPartyFrameHeroDies (int lp_killedPlayer, unit lp_killedUnit);
void libUIUI_gf_UIPartyFrameSetUpCoreHealthBarforTeam (int lp_team);
void libUIUI_gf_UIPartyFrameTeamLevelUpdate (int lp_team, int lp_level);
void libUIUI_gf_UIPartyFrameSetPetFrame (unit lp_petUnit, int lp_player);
void libUIUI_gf_UIPartyFrameSetVikingFrame (unit lp_vikingUnit, int lp_player);
void libUIUI_gf_UIPartyFrameSetDVaFrame (int lp_playerID, bool lp_inMech);
void libUIUI_gf_UIPartyFramePetDies (int lp_player, timer lp_petDeathTimer);
void libUIUI_gf_UIPartyFrameVikingDies (int lp_player, unit lp_viking, timer lp_deathTimer);
void libUIUI_gf_UIPartyFrameHeroHearthstoneStart (int lp_player, unit lp_unit);
void libUIUI_gf_UIPartyFrameHeroHearthstoneFizzle (int lp_player, unit lp_unit);
void libUIUI_gf_UIPartyFrameSpecialCaseAurielRevivesHero (int lp_revivedPlayer, unit lp_revivedUnit);
void libUIUI_gf_UIPartyFrameTalentAdvantageUpdate ();
void libUIUI_gf_UIPartyFrameGameTimerUpdate (text lp_gameTimeText);
void libUIUI_gf_UIPartyFrameHeroicTalentCooldownUpdate ();
void libUIUI_gf_UIPartyFrameHeroicTalentUpdate (int lp_player, int lp_talentTierIndex);
void libUIUI_gf_UIPartyFrameHeroicTalentIconSet (string lp_icon, int lp_player);
void libUIUI_gf_UIPartyFrameHeroicAbilitySet (string lp_heroicAbility, int lp_player);
void libUIUI_gf_UIPartyFrameShowHideHeroicAbility (bool lp_showHide, int lp_player);
void libUIUI_gf_UIPartyFrameSpecialCaseUpdatePetDeath (int lp_player);
void libUIUI_gf_UIPartyFrameSpecialCaseUpdateVikingsDeath (int lp_player);
fixed libUIUI_gf_UIPartyFrameAbilityCooldownTime (unit lp_unit, string lp_ability, int lp_player);
timer libUIUI_gf_UIPartyFrameDeathTimer (int lp_player, unit lp_heroUnit);
bool libUIUI_gf_UIPartyFrameSpecialCaseHeroUsesPairedRespawnTimer (unit lp_heroUnit);
timer libUIUI_gf_UIPartyFrameSpecialCaseHeroPairedRespawnTimer (int lp_player);
bool libUIUI_gf_UIPartyFrameSpecialCaseHeroTalentLevelsAreDifferent (string lp_hero);
bool libUIUI_gf_UIPartyFrameSpecialCaseHeroHasExtendedDeath (int lp_player);
bool libUIUI_gf_UIPartyFrameSpecialCaseHeroHasCondensedDeath (unit lp_playerOwnedHero);
bool libUIUI_gf_UIPartyFrameSpecialCaseHeroHasHeroicatStart (string lp_hero);
bool libUIUI_gf_UIPartyFrameSpecialCaseHeroHasHeroicCoolup (string lp_hero);
int libUIUI_gf_UIPartyFrameHeroTypeofHero (unit lp_hero);
int libUIUI_gf_UIPartyFrameUIIndexofHeroUnit (unit lp_heroUnit, int lp_player);
void libUIUI_gf_PartyFrameEnemyPing (int lp_pingingPlayer, unit lp_targetUnit, int lp_targetPlayerID, int lp_uIRosterSlot, int lp_vikingIndex);
void libUIUI_gf_PartyFrameAllyPing (int lp_pingingPlayer, unit lp_targetUnit, int lp_targetPlayerID, int lp_uIRosterSlot, int lp_vikingIndex);
void libUIUI_gf_PartyFrameTeamXPUpdateandManageTeamSpamTimers (int lp_teamNumber);
int libUIUI_gf_PingDeterminePingTargetType (unit lp_unit);
unit libUIUI_gf_PingGetSpecialPingTargetInRangeOfPoint (point lp_point, bool lp_pingFromMinimap, int lp_pingingPlayer);
void libUIUI_gf_PingIncrementPingCountAndManageTimersForPlayer (int lp_player);
void libUIUI_gf_PingResetPingLockoutTimeandPingCount (int lp_player);
void libUIUI_gf_PingPlayerPingsUnit (int lp_pingingPlayer, unit lp_targetUnit, playergroup lp_pingPlayerGroup);
void libUIUI_gf_PingAIResponse (int lp_pingingPlayer, unit lp_targetUnit, playergroup lp_pingPlayerGroup);
void libUIUI_gf_PingPlayerUsesAssistMePing (int lp_player, unit lp_targetUnit, point lp_location);
void libUIUI_gf_PingPlayerUsesDangerPing (int lp_player, point lp_location, unit lp_targetUnit);
void libUIUI_gf_PingPlayerUsesOnMyWayPing (unit lp_pingedUnit, int lp_player, point lp_location);
void libUIUI_gf_PingPlayerUsesDefendPing (unit lp_pingedUnit, int lp_player, point lp_location);
void libUIUI_gf_PingPlayerUsesRetreatPing (int lp_player, point lp_location);
void libUIUI_gf_PingPlayerStartsHearthStonePing (int lp_player, point lp_location);
void libUIUI_gf_PingCancelPlayersHearthStonePing (int lp_player);
int libUIUI_gf_PingLastCreatedPingTarget ();
void libUIUI_gf_PingCreateNewPingTarget (string lp_unitType, bool lp_pingIsForOccupiedVehicle, text lp_pingTargetNameOverride, text lp_alliedTargetMessageText, text lp_enemyTargetMessageText, soundlink lp_alliedTargetPingSound, soundlink lp_enemyTargetPingSound);
void libUIUI_gf_PingCreateNewPingTargetNameOverrideOnly (string lp_unitType, text lp_pingTargetNameOverride);
void libUIUI_gf_PingSetAllyEnemyTargetHeroVOForPingTarget (int lp_pingTarget, int lp_allyTargetHeroVO, int lp_enemyTargetHeroVO);
void libUIUI_gf_PingSetHumanAISourceHeroVOForPingTarget (int lp_pingTarget, int lp_humanSourceHeroVO, int lp_aISourceHeroVO);
void libUIUI_gf_PingSetCustomResponseTriggerForPingTarget (int lp_pingTarget, trigger lp_trigger);
void libUIUI_gf_PingSetCustomResponseTriggerForPingbyUnitType (string lp_pingedUnitType, trigger lp_responseTrigger);
void libUIUI_gf_UITargetingHelperPanelHandleAbilityTargetModeChange (int lp_player, int lp_targetModeState, string lp_ability, bool lp_abilityIsOffensive);
void libUIUI_gf_UITargetingHelperPanelUpdateForPlayer (int lp_player, fixed lp_abilityRange, bool lp_abilityIsOffensive);
void libUIUI_gf_UITargetingHelperPanelShowHideForPlayer (bool lp_showHide, int lp_player);
void libUIUI_gf_TopBarPanelShowHideForPlayer (bool lp_showHide, int lp_player);
void libUIUI_gf_TopBarTeamLevelHookUpXPBarUnitForTeamAndShowTeamLevelLabel (int lp_team, unit lp_unit);
void libUIUI_gf_TopBarTeamLevelUpdateTeamsLevelLabel (int lp_team, int lp_level);
void libUIUI_gf_TopBarSetUpCoreHealthBarforTeam (int lp_team);
void libUIUI_gf_AddTutorialReferenceItem (text lp_item);
void libUIUI_gf_AddTutorialReferenceItemPreset (int lp_item);
void libUIUI_gf_RemoveTutorialReferenceItem (int lp_index);
void libUIUI_gf_SetTutorialReferenceItemText (int lp_index, text lp_text);
void libUIUI_gf_CreateMapMechanicPickupTextTag (unit lp_unit, text lp_text);
void libUIUI_gf_CreateMapMechanicPickupTextTagAtUnit (text lp_T, unit lp_unit, playergroup lp_playerGroup);
int libUIUI_gf_UIGetHeroResourceType (string lp_heroUnitType);
int libUIUI_gf_UIGetHeroResourceTypeForPartyFrame (string lp_heroUnitType);
// Trigger Declarations
trigger libUIUI_gt_IncludeUI;
trigger libUIUI_gt_InitializeUI;
trigger libUIUI_gt_UIUpdateTimeLabelsTimerExpires;
trigger libUIUI_gt_UIDebugInitandHideErrorWarning;
trigger libUIUI_gt_UIDEBUGShowBoostFX;
trigger libUIUI_gt_UIBoostsShowBoostFX;
trigger libUIUI_gt_UIInitializeDamageFlashUI;
trigger libUIUI_gt_UIDamageFlashTriggerDamageFlash;
trigger libUIUI_gt_UIDamageFlashLowHPSoundsLooper;
trigger libUIUI_gt_DeathRecapPanelInitialize;
trigger libUIUI_gt_DeathRecapOpenButtonClicked;
trigger libUIUI_gt_DEBUGEffectHistoryTest;
trigger libUIUI_gt_DEBUGDeathRecapPopulateTest;
trigger libUIUI_gt_DeathTimerPanelInitialize;
trigger libUIUI_gt_DeathAnnouncementPanelVisibleTimerExpires;
trigger libUIUI_gt_DeathTimerPanelDeathTimerFrameMouseEnter;
trigger libUIUI_gt_DeathTimerPanelDeathTimerFrameMouseExit;
trigger libUIUI_gt_DeathTimerPanelUpdate;
trigger libUIUI_gt_UIInitializeDebugPanel;
trigger libUIUI_gt_UIDebugPanelCloseButtonClicked;
trigger libUIUI_gt_UIDebugPanelRefreshCooldownsButtonClicked;
trigger libUIUI_gt_UIDebugPanelSelectionEnabledCheckboxClicked;
trigger libUIUI_gt_UIDebugPanelStartGameButtonClicked;
trigger libUIUI_gt_UIDebugPanelSpawnCreepCampsButtonClicked;
trigger libUIUI_gt_UIDebugPanelDisableMinionSpawningCheckboxClicked;
trigger libUIUI_gt_UIDebugPanelDisableTrickleXPCheckboxClicked;
trigger libUIUI_gt_UIDebugPanelCombatTextCheckboxClicked;
trigger libUIUI_gt_UIDebugPanelEnableAllCombatTextCheckboxClicked;
trigger libUIUI_gt_UIDebugPanelSavedHeroCheckboxClicked;
trigger libUIUI_gt_UIDebugPanelPage1ButtonClicked;
trigger libUIUI_gt_UIDebugPanelPage2ButtonClicked;
trigger libUIUI_gt_UIDebugPanelKillLogButtonClicked;
trigger libUIUI_gt_UIDebugPanelRespecButtonClicked;
trigger libUIUI_gt_UIDebugPanelPlayerSliderValueChange;
trigger libUIUI_gt_UIDebugPanelLevelSliderValueChange;
trigger libUIUI_gt_UIDebugPanelUseCurrentXPCheckboxClicked;
trigger libUIUI_gt_UIDebugPanelAllHeroesCheckboxClicked;
trigger libUIUI_gt_UIDebugPanelSpawnAtBaseCheckboxClicked;
trigger libUIUI_gt_UIDebugPanelHeroDropdownSelectionChange;
trigger libUIUI_gt_UIDebugPanelSkinDropdownSelectionChange;
trigger libUIUI_gt_UIDebugPanelMountTypeDropdownSelectionChange;
trigger libUIUI_gt_UIDebugPanelMountBaseDropdownSelectionChange;
trigger libUIUI_gt_UIDebugPanelAnnouncerRaidoButtonClicked;
trigger libUIUI_gt_UIDebugPanelAnnouncerRaidoButtonClicked2;
trigger libUIUI_gt_UIDebugPanelAnnouncerRadioDropdownSelectionChange;
trigger libUIUI_gt_UIDebugPanelVoiceLineRadioDropdownSelectionChange;
trigger libUIUI_gt_UIDebugPanelSoundVOPlayButtonClicked;
trigger libUIUI_gt_UIDebugPanelSoundVOAddButtonClicked;
trigger libUIUI_gt_UIDebugPanelSoundVOClearButtonClicked;
trigger libUIUI_gt_UIDebugPanelSoundVODelayBoxClicked;
trigger libUIUI_gt_UIDebugPanelSpawnHeroButtonClicked;
trigger libUIUI_gt_UIDebugPanelMetaXPEditBoxClicked;
trigger libUIUI_gt_UIDebugPanelSendMetaXPButtonClicked;
trigger libUIUI_gt_UIDebugPanelSetLootContentsButtonClicked;
trigger libUIUI_gt_UIDebugPanelUpdate;
trigger libUIUI_gt_UIDebugPanelSpawnButton;
trigger libUIUI_gt_UIDebugPanelPlayerNumber;
trigger libUIUI_gt_UIEndofMatchAwardsPanelInitialize;
trigger libUIUI_gt_UIEndofMatchAwardsDisabled;
trigger libUIUI_gt_UIEndofMatchAwardsForceSync;
trigger libUIUI_gt_UIEndofMatchAwardsUpVoteButtonClicked;
trigger libUIUI_gt_UIEndofMatchAwardsSkipButtonClicked;
trigger libUIUI_gt_UIFloatingCombatTextShield;
trigger libUIUI_gt_UIFloatingCombatTextMissed;
trigger libUIUI_gt_UIFloatingCombatTextBlocked;
trigger libUIUI_gt_UIFloatingCombatTextUnrevealable;
trigger libUIUI_gt_UIFloatingCombatTextUnrevealableImpact;
trigger libUIUI_gt_UIFloatingCombatTextQuestProgressViaTokens;
trigger libUIUI_gt_UIFloatingCombatTextQuestProgressViaEffect;
trigger libUIUI_gt_VignetteOverlayInitialize;
trigger libUIUI_gt_FullscreenOverlaysInitializeRework;
trigger libUIUI_gt_CargoOverlayInitiliaze;
trigger libUIUI_gt_FullscreenOverlaysInitialize;
trigger libUIUI_gt_FullscreenOverlaysDeathOverlayHideTimeExpires;
trigger libUIUI_gt_FullscreenOverlaysSpecialOverlayHideTimeExpires;
trigger libUIUI_gt_GameOverSplashInitialize;
trigger libUIUI_gt_UIInitializeGameUIHandles;
trigger libUIUI_gt_UIInitializeHealingFountainsHelpText;
trigger libUIUI_gt_UIResetMoonwellTextTagandAnimationForPlayers;
trigger libUIUI_gt_UIHealingFountainsHelpTextPlayerUsesHealingFountain;
trigger libUIUI_gt_UIHealingFountainsHelpTextTextDisplayController;
trigger libUIUI_gt_UIHealingFountainsHelpTextHealingFountainDies;
trigger libUIUI_gt_HelpButtonDebugPosition;
trigger libUIUI_gt_UIInitializeHeroConsole;
trigger libUIUI_gt_HeroConsoleUnitStatusBarsInitialize;
trigger libUIUI_gt_HeroConsoleUnitStatusBarsChannelBehaviorAdded;
trigger libUIUI_gt_HeroConsoleUnitStatusBarsUpdate;
trigger libUIUI_gt_GateTimerStartsHideHeroCastChannelBarFrameForObserver;
trigger libUIUI_gt_HeroSpawnsShowHeroCastChannelBarFrame;
trigger libUIUI_gt_GameStartEnableHeroicsObtainedAutomatedTeamNotification;
trigger libUIUI_gt_HeroicsObtainedNotifyTeams;
trigger libUIUI_gt_StormTalentsObtainedNotifyTeams;
trigger libUIUI_gt_FullscreenStatusPanelInitialize;
trigger libUIUI_gt_HeroSpecificStatusContainerInitialize;
trigger libUIUI_gt_UnitBehaviorStateActivatesInvulnerable;
trigger libUIUI_gt_UnitBehaviorStateActivatesUnstoppable;
trigger libUIUI_gt_UnitBehaviorStateActivatesResistant;
trigger libUIUI_gt_UnitBehaviorStateActivatesVulnerable;
trigger libUIUI_gt_UnitBehaviorStateActivatesDimmed;
trigger libUIUI_gt_UnitBehaviorStateActivatesInvincible;
trigger libUIUI_gt_UnitBehaviorStateDeactivatesInvulnerable;
trigger libUIUI_gt_UnitBehaviorStateDeactivatesUnstoppable;
trigger libUIUI_gt_UnitBehaviorStateDeactivatesResistant;
trigger libUIUI_gt_UnitBehaviorStateDeactivatesVulnerable;
trigger libUIUI_gt_UnitBehaviorStateDeactivatesDimmed;
trigger libUIUI_gt_UnitBehaviorStateDeactivatesInvincible;
trigger libUIUI_gt_UIInitializeHeroTrackerArrow;
trigger libUIUI_gt_InputBackslashKeyDown;
trigger libUIUI_gt_MapMechanicsPanelInitialize;
trigger libUIUI_gt_MapMechanicsPanelUpdate;
trigger libUIUI_gt_MapMechanicHelpPanelInitialize;
trigger libUIUI_gt_MapMechanicHelpPanelOKButtonClicked;
trigger libUIUI_gt_NotificationDisplayInitialize;
trigger libUIUI_gt_DEBUGNotificationDisplayAnimCheat;
trigger libUIUI_gt_KillLogInitialize;
trigger libUIUI_gt_KillLogOnHeroUnitDies;
trigger libUIUI_gt_KillLogOnQuestComplete;
trigger libUIUI_gt_KillLogOnQuestMilestoneNew;
trigger libUIUI_gt_KillLogOnQuestReset;
trigger libUIUI_gt_KillLogItemTimerExpires;
trigger libUIUI_gt_KillLogDebugShowPanel;
trigger libUIUI_gt_KillLogDebugAnnounceKill;
trigger libUIUI_gt_KillLogDebugAnnounceQuest;
trigger libUIUI_gt_UIInitializeObserverUI;
trigger libUIUI_gt_UIObserverUIHeroDies;
trigger libUIUI_gt_UIObserverUIHeroRespawn;
trigger libUIUI_gt_UIObserverUIUpdate;
trigger libUIUI_gt_UIOnFireDEBUGEnableDisableOnFireDebug;
trigger libUIUI_gt_UIOnFireDEBUGCycleDefenseOnFire;
trigger libUIUI_gt_UIOnFireDEBUGCycleOffenseOnFire;
trigger libUIUI_gt_UIOnFireDEBUGCycleUtilityOnFire;
trigger libUIUI_gt_UIInitializePartyFrameUI;
trigger libUIUI_gt_UIPartyFrameDeathUpdateTimerExpires;
trigger libUIUI_gt_UIPartyFrameHeroRespawn;
trigger libUIUI_gt_UIPartyFrameHeroHearthstoneComplete;
trigger libUIUI_gt_UIPartyFrameXPContributionPercentage;
trigger libUIUI_gt_UIPartyFrameHeroEntersSpecialDeathState;
trigger libUIUI_gt_UIPartyFramePlayerRejoins;
trigger libUIUI_gt_UIPartyFrameUnitClicked;
trigger libUIUI_gt_UIPartyFrameTeamXPClicked;
trigger libUIUI_gt_TeamXPPartyFrameLockoutTimerExpires;
trigger libUIUI_gt_TeamXPPartyFramePingDecrementTimerExpiresOrder;
trigger libUIUI_gt_TeamXPPartyFramePingDecrementTimerExpiresChaos;
trigger libUIUI_gt_PingCountResetTimerExpires;
trigger libUIUI_gt_PingOnMyWayPingPathDisplayTimerExpires;
trigger libUIUI_gt_PingListenForPlayerPing;
trigger libUIUI_gt_InitializeBaseModPingData;
trigger libUIUI_gt_UIInitializeTabScreenPanel;
trigger libUIUI_gt_UIInitializeTargetingHelperPanel;
trigger libUIUI_gt_UITargetingHelperPanelUnitFrameMouseEnter;
trigger libUIUI_gt_UITargetingHelperPanelUnitFrameMouseExit;
trigger libUIUI_gt_UITargetingHelperPanelUpdateVisibilityForOffensiveAbilities;
trigger libUIUI_gt_TopBarPanelInitialize;
trigger libUIUI_gt_XPContributionPerecentage;
// Library Initialization
void libUIUI_InitVariables ();