include "TriggerLibs/HeroesLib_h"
//--------------------------------------------------------------------------------------------------
// Library: Game
//--------------------------------------------------------------------------------------------------
// Preset Declarations
const int libGame_ge_AnnouncementPriorities_Critical = 0;
const int libGame_ge_AnnouncementPriorities_High = 1;
const int libGame_ge_AnnouncementPriorities_Normal = 2;
const int libGame_ge_AnnouncementPriorities_Low = 3;
string libGame_ge_BehaviorCategoriesStorm_Ident (int lp_val);
const int libGame_ge_CapturePointState_Contested = 0;
const int libGame_ge_CapturePointState_Paused = 1;
const int libGame_ge_CapturePointState_Neutral = 2;
const int libGame_ge_CapturePointState_Captured = 3;
const int libGame_ge_CapturePointState_RevertingtoNeutral = 4;
const int libGame_ge_CapturePointState_Capturing = 5;
const int libGame_ge_CapturePointDecay_Owner = 0;
const int libGame_ge_CapturePointDecay_Neutral = 1;
const int libGame_ge_CapturePointDecay_DoNotDecay = 2;
const int libGame_ge_DebuffCategories_Null = 0;
const int libGame_ge_DebuffCategories_Stun = 1;
const int libGame_ge_DebuffCategories_Root = 2;
const int libGame_ge_DebuffCategories_Slow = 3;
const int libGame_ge_DebuffCategories_Vulnerable = 4;
const int libGame_ge_DebuffCategories_Revealed = 5;
const int libGame_ge_DebuffCategories_Silence = 6;
const int libGame_ge_DebuffCategories_Blind = 7;
const int libGame_ge_DebuffCategories_Stasis = 8;
const int libGame_ge_DebuffCategories_Enfeebled = 9;
const int libGame_ge_MVPAwards_Kill = 0;
const int libGame_ge_MVPAwards_Assist = 1;
const int libGame_ge_MVPAwards_TimeSpentDead = 2;
const int libGame_ge_MVPAwards_TopHeroDamage = 3;
const int libGame_ge_MVPAwards_TopHeroDamageonTeam = 4;
const int libGame_ge_MVPAwards_TopSiegeDamage = 5;
const int libGame_ge_MVPAwards_TopSiegeDamageonTeam = 6;
const int libGame_ge_MVPAwards_TopHealing = 7;
const int libGame_ge_MVPAwards_TopDamageTakenasWarrior = 8;
const int libGame_ge_MVPAwards_TopDamageTakenasWarrioronTeam = 9;
const int libGame_ge_MVPAwards_TopXPContributor = 10;
const int libGame_ge_MVPAwards_TopXPContributoronTeam = 11;
const int libGame_ge_MVPAwards_OnWinningTeam = 12;
const int libGame_ge_MVPAwards_Takedown = 13;
const int libGame_ge_MVPStatPriority_Dummyfor0 = 0;
const int libGame_ge_MVPStatPriority_Notable = 1;
const int libGame_ge_MVPStatPriority_BestinTeam = 2;
const int libGame_ge_MVPStatPriority_BestinGame = 3;
const int libGame_ge_SecondaryAwards_Dummyfor0 = 0;
const int libGame_ge_SecondaryAwards_Experienced = 1;
const int libGame_ge_SecondaryAwards_Painbringer = 2;
const int libGame_ge_SecondaryAwards_Bulwark = 3;
const int libGame_ge_SecondaryAwards_MainHealer = 4;
const int libGame_ge_SecondaryAwards_SiegeMaster = 5;
const int libGame_ge_SecondaryAwards_Dominator = 6;
const int libGame_ge_SecondaryAwards_Stunner = 7;
const int libGame_ge_SecondaryAwards_Headhunter = 8;
const int libGame_ge_SecondaryAwards_MapSpecific = 9;
const int libGame_ge_SecondaryAwards_Finisher = 10;
const int libGame_ge_SecondaryAwards_HatTrick = 11;
const int libGame_ge_SecondaryAwards_SoleSurvivor = 12;
const int libGame_ge_SecondaryAwards_ClutchHealer = 13;
const int libGame_ge_SecondaryAwards_Trapper = 14;
const int libGame_ge_SecondaryAwards_Protector = 15;
const int libGame_ge_SecondaryAwards_Silencer = 16;
const int libGame_ge_SecondaryAwards_Guardian = 17;
const int libGame_ge_SecondaryAwards_CombatMedic = 18;
const int libGame_ge_SecondaryAwards_TeamPlayer = 19;
const int libGame_ge_SecondaryAwards_EscapeArtist = 20;
const int libGame_ge_SecondaryAwards_Daredevil = 21;
const int libGame_ge_SecondaryAwards_Scrapper = 22;
const int libGame_ge_SecondaryAwards_Avenger = 23;
const int libGame_ge_HeroDeathRespawnOptions_NormalRespawn = 0;
const int libGame_ge_HeroDeathRespawnOptions_NoRespawn = 1;
const int libGame_ge_HeroDeathKillStingerQueueType_Ally = 0;
const int libGame_ge_HeroDeathKillStingerQueueType_Enemy = 1;
const int libGame_ge_LaneNamePresets_Top = 0;
const int libGame_ge_LaneNamePresets_Middle = 1;
const int libGame_ge_LaneNamePresets_Bottom = 2;
const int libGame_ge_LaneNamePresets_Extra = 3;
const int libGame_ge_AllLanes_AllLanes = 0;
const int libGame_ge_OnFireScoreValues_Kills = 0;
const int libGame_ge_OnFireScoreValues_Assists = 1;
const int libGame_ge_OnFireScoreValues_SiegeDamage = 2;
const int libGame_ge_OnFireScoreValues_HeroDamage = 3;
const int libGame_ge_OnFireScoreValues_Healing = 4;
const int libGame_ge_OnFireScoreValues_DamageTaken = 5;
const int libGame_ge_OnFireScoreValues_Experience = 6;
const int libGame_ge_OnFireLevel_Subfor0 = 0;
const int libGame_ge_OnFireLevel_Embers = 1;
const int libGame_ge_OnFireLevel_UNUSED = 2;
const int libGame_ge_OnFireLevel_Inferno = 3;
const int libGame_ge_OnFireLevel_Extinguished = 4;
const int libGame_ge_OnFireType_Subfor0 = 0;
const int libGame_ge_OnFireType_Offense = 1;
const int libGame_ge_OnFireType_Defense = 2;
const int libGame_ge_OnFireType_Utility = 3;
const int libGame_ge_PlayerStatusStorm_Unused = 0;
const int libGame_ge_PlayerStatusStorm_ChoosingaHero = 1;
const int libGame_ge_PlayerStatusStorm_Playing = 2;
const int libGame_ge_PlayerStatusStorm_LefttheGame = 3;
const int libGame_ge_Faction_Order = 0;
const int libGame_ge_Faction_Chaos = 1;
const int libGame_ge_Faction_HostileCreeps = 2;
const int libGame_ge_Faction_Neutral = 3;
const int libGame_ge_XPSources_Debug = 0;
const int libGame_ge_XPSources_Trickle = 1;
const int libGame_ge_XPSources_Minion = 2;
const int libGame_ge_XPSources_Creep = 3;
const int libGame_ge_XPSources_Hero = 4;
const int libGame_ge_XPSources_Structure = 5;
const int libGame_ge_XPSources_RegenGlobe = 6;
const int libGame_ge_TownStates_Idle = 0;
const int libGame_ge_TownStates_Fighting = 1;
const int libGame_ge_TownStates_Leashing = 2;
const int libGame_ge_TownStates_Dead = 3;
const int libGame_ge_TownStructureTypes_None = 0;
const int libGame_ge_TownStructureTypes_TownHall = 1;
const int libGame_ge_TownStructureTypes_Wall = 2;
const int libGame_ge_TownStructureTypes_Gate = 3;
const int libGame_ge_TownStructureTypes_CannonTower = 4;
const int libGame_ge_TownStructureTypes_Moonwell = 5;
const int libGame_ge_TownStructureTypes_Core = 6;
const int libGame_ge_TownHallTypes_None = 0;
const int libGame_ge_TownHallTypes_FrontTown = 1;
const int libGame_ge_TownHallTypes_BackTown = 2;
// Constants
const int libGame_gv_teamOrderIndex_C = 1;
const int libGame_gv_teamChaosIndex_C = 2;
const fixed libGame_gv_afk_AfkInitialTimerStartDelay_C = 0.0;
const fixed libGame_gv_afk_AfkWarningTimerDuration_C = 90.0;
const fixed libGame_gv_afk_AfkKickTimerDuration_C = 45.0;
const int libGame_gv_afk_AfkMaxWarnCount_C = 1;
const int libGame_gv_afk_AfkMaxWarnCount_Training_C = 2;
const fixed libGame_gv_afk_PlayerCheckNearbyEnemyHeroRadius_C = 12.0;
const fixed libGame_gv_afkBrawl_AfkWarningTimerDuration_C = 30.0;
const fixed libGame_gv_afkBrawl_AfkKickTimerDuration_C = 30.0;
const int libGame_gv_announcement_QueueMaxCount_C = 32;
const fixed libGame_gv_announcement_StandardTimerDuration_C = 2.0;
const fixed libGame_gv_announcement_QuickSoundOnlyTimerDuration_C = 1.625;
const fixed libGame_gv_announcement_KillAnnouncementDuration_C = 1.5;
const fixed libGame_gv_announcement_LongAnnouncementDuration_C = 4.0;
const fixed libGame_gv_announcement_NoDelay_C = 0.0625;
const fixed libGame_gv_announcement_KillAnnouncementTimerThreshold_C = 0.25;
const fixed libGame_gv_announcement_HeroTakedownVODelay_C = 2.0;
const int libGame_gv_announcement_MinimumLevelForTeamKillHeroVO_C = 8;
const int libGame_gv_cameraBound_MaxCount_C = 10;
const int libGame_gv_capturePointMaxCount_C = 15;
const fixed libGame_gv_towerCoreUnderAttackAlertRepeatTime = 30.0;
const fixed libGame_gv_towerCoreUnderAttackAlertMinTime = 15.0;
const fixed libGame_gv_towerCoreUnderAttackScanPeriod = 1.0;
const fixed libGame_gv_towerCoreUnderAttackScanRange = 20.0;
const string libGame_gv_eventID_DeathRecapSpecialCaseEvent_C = "DeathRecapSpecialCaseEvent";
const string libGame_gv_eventParam_DeathRecapSpecialCaseEvent_Player_C = "PlayerKilling";
const fixed libGame_gv_deathRecap_MaxTimeElapsed_C = 9.9;
const int libGame_gv_deathRecap_MaxEffectsInHistory_C = 30;
const int libGame_gv_deathRecap_MaxEffectBars_C = 10;
const int libGame_gv_deathRecap_MaxMaxDamagersSort_C = 6;
const int libGame_gv_deathRecap_MaxMaxDamageAbilsSort_C = 8;
const int libGame_gv_deathRecap_MaxMaxDamagers_C = 3;
const int libGame_gv_deathRecap_MaxMaxDamageAbils_C = 3;
const int libGame_gv_deathRecap_MaxEffectCombinePerSlot = 5;
const fixed libGame_gv_deathRecap_MaxEffectCombineTimeElapsed = 0.65;
const int libGame_gv_deathRecap_SpecialDamageEffectsCount_C = 1;
const string libGame_gv_eventID_EndOfMatchAwardsDisabled_C = "EndOfMatchAwardsDisabled";
const fixed libGame_gv_awardforKill = 1.0;
const fixed libGame_gv_awardforAssist = 1.0;
const fixed libGame_gv_awardforPercentageTimeSpentDead = -0.5;
const fixed libGame_gv_awardforTopHeroDamage = 1.0;
const fixed libGame_gv_awardforTopHeroDamageonTeam = 1.0;
const fixed libGame_gv_awardforTopSiegeDamage = 1.0;
const fixed libGame_gv_awardforTopSiegeDamageonTeam = 1.0;
const fixed libGame_gv_awardforTopHealing = 1.0;
const fixed libGame_gv_awardforTopDamageTakenasWarrior = 1.0;
const fixed libGame_gv_awardforTopDamageTakenasWarrioronTeam = 0.5;
const fixed libGame_gv_awardforTopXPContributor = 1.0;
const fixed libGame_gv_awardforTopXPContributoronTeam = 1.0;
const fixed libGame_gv_awardforOnWinningTeam = 2.0;
const fixed libGame_gv_thoroughputBonusMultiplier = 2.0;
const fixed libGame_gv_thoroughputBonusExtraStatMultiplier = 0.5;
const int libGame_gv_maxMVPStatSlots = 3;
const int libGame_gv_maxMVPStatstoConsider = 4;
const int libGame_gv_secondaryAwardSlotCount = 4;
const int libGame_gv_secondaryAwardCount = 23;
const string libGame_gv_eventID_MapSpecificAwardInitialize_C = "MapSpecificAwardInitialize";
const string libGame_gv_eventParam_MapSpecificAwardInitialize_Name_C = "Name";
const string libGame_gv_eventParam_MapSpecificAwardInitialize_Suffix_C = "Suffix";
const string libGame_gv_eventParam_MapSpecificAwardInitialize_Base_C = "Base";
const string libGame_gv_eventParam_MapSpecificAwardInitialize_PresentAsRatio_C = "Present as Ratio";
const string libGame_gv_eventParam_MapSpecificAwardInitialize_GatedByBase_C = "Gated by Base";
const string libGame_gv_eventParam_MapSpecificAwardInitialize_BadgeIndex_C = "Badge Index";
const string libGame_gv_eventParam_MapSpecificAwardInitialize_ScoreValue_C = "Score Value";
const string libGame_gv_eventParam_MapSpecificAwardInitialize_Tooltip_C = "Tooltip";
const string libGame_gv_eventID_MapSpecificAwardUpdate_C = "MapSpecificAwardUpdate";
const string libGame_gv_eventParam_MapSpecificAwardUpdate_Player_C = "Player";
const string libGame_gv_eventParam_MapSpecificAwardUpdate_Value_C = "Value";
const string libGame_gv_eventParam_MapSpecificAwardUpdate_IsAdd_C = "IsAdd";
const int libGame_gv_teamfightTrackingCount = 2;
const int libGame_gv_teamfightTrackingRadius = 10;
const string libGame_gv_eventID_TryMeCustomButton1Pressed_C = "Try Me Custom Button 1 Pressed";
const string libGame_gv_eventParam_TryMeCustomButton1Pressed_Player_C = "Clicking Player";
const string libGame_gv_eventID_CameraPannedFromScript_C = "Camera Panned From Script";
const string libGame_gv_eventParam_CameraPannedFromScript_Player_C = "Player";
const string libGame_gv_eventParam_CameraPannedFromScript_Point_C = "Point";
const string libGame_gv_eventID_CapturePointChangesOwner_C = "CapturePointChangesOwner";
const string libGame_gv_eventParam_CapturePointChangesOwner_CapturePointIndex_C = "Capture Point Index";
const string libGame_gv_eventParam_CapturePointChangesOwner_Owner_C = "Owner";
const string libGame_gv_eventParam_CapturePointChangesOwner_CapturingPlayers_C = "CapturingPlayers";
const string libGame_gv_eventParam_CapturePointChangesOwner_HasMercLordTalent_C = "HasMercLordTalent";
const string libGame_gv_eventID_CapturePointBecomesFullyOverCaptured_C = "CapturePointBecomesFullyOverCaptured";
const string libGame_gv_eventParam_CapturePointBecomesFullyOverCaptured_CapturePointIndex_C = "Capture Point Index";
const string libGame_gv_eventParam_CapturePointBecomesFullyOverCaptured_HasMercLordTalent_C = "Has Merc Lord Talent";
const string libGame_gv_eventID_CustomTryMeModeSetLevel_C = "Custom Try Me Mode Set Level";
const string libGame_gv_eventParam_CustomTryMeModeSetLevel_Player_C = "Player";
const string libGame_gv_eventParam_CustomTryMeModeSetLevel_Level_C = "Level";
const string libGame_gv_eventID_DebugHeroSwapped_C = "Debug Player Swapped";
const string libGame_gv_eventParam_DebugHeroSwapped_Player_C = "Player";
const string libGame_gv_eventID_JungleDefenderAIDefendersBeginFighting_C = "JungleDefenderAIDefendersBeginFighting";
const string libGame_gv_eventParam_JungleDefenderAIDefendersBeginFighting_Index_C = "Index";
const string libGame_gv_eventID_JungleDefenderAIDefendersEndFighting_C = "JungleDefenderAIDefendersEndFighting";
const string libGame_gv_eventParam_JungleDefenderAIDefendersEndFighting_Index_C = "Index";
const string libGame_gv_eventID_JungleDefenderAIDefenderKilled_C = "JungleDefenderAIDefenderKilled";
const string libGame_gv_eventParam_JungleDefenderAIDefenderKilled_Index_C = "Index";
const string libGame_gv_eventParam_JungleDefenderAIDefenderKilled_Unit_C = "Unit";
const string libGame_gv_eventParam_JungleDefenderAIDefenderKilled_KillingPlayer_C = "Killing Player";
const string libGame_gv_eventID_JungleDefenderAIAllDefendersKilled_C = "JungleDefenderAIAllDefendersKilled";
const string libGame_gv_eventParam_JungleDefenderAIAllDefendersKilled_Index_C = "Index";
const string libGame_gv_eventParam_JungleDefenderAIAllDefendersKilled_KillingPlayer_C = "Killing Player";
const string libGame_gv_eventID_JungleDefenderAIDefendersBeginFightingFromIdleOrLeashing_C = "JungleDefenderAIDefendersBeginFightingFromIdleOrLeashing";
const string libGame_gv_eventParam_JungleDefenderAIDefendersBeginFightingFromIdleOrLeashing_Index_C = "Index";
const string libGame_gv_eventID_GateOpenTimerStarted_C = "GateOpenTimerStart";
const string libGame_gv_eventID_TownDataInitialized_C = "TownDataInitialized";
const string libGame_gv_eventID_GameOverEvent_C = "GameOverEvent";
const string libGame_gv_eventID_HeroAIStartingCampAttack_C = "HeroAIStartingCampAttack";
const string libGame_gv_eventParam_HeroAIStartingCampAttack_TeamIndex_C = "TeamIndex";
const string libGame_gv_eventParam_HeroAIStartingCampAttack_CampIndex_C = "CampIndex";
const string libGame_gv_eventID_HeroAIEndingCampAttack_C = "HeroAIEndingCampAttack";
const string libGame_gv_eventParam_HeroAIEndingCampAttack_TeamIndex_C = "TeamIndex";
const string libGame_gv_eventParam_HeroAIEndingCampAttack_CampIndex_C = "CampIndex";
const string libGame_gv_eventParam_HeroAIEndingCampAttack_Success_C = "Success";
const string libGame_gv_eventID_HeroParticipatedInCreepTakedown_C = "HeroParticipatedInCreepTakedown";
const string libGame_gv_eventParam_HeroParticipatedInCreepTakedown_Player_C = "PlayerKilling";
const string libGame_gv_eventParam_HeroParticipatedInCreepTakedown_NPC_C = "DeadUnit";
const string libGame_gv_eventID_ClearHeroSpecificUI_C = "ClearHeroSpecificUI";
const string libGame_gv_eventID_HeroExitedTransport_C = "HeroExitedTransport";
const string libGame_gv_eventParam_HeroExitedTransport_Player_C = "PlayerExiting";
const string libGame_gv_eventParam_HeroExitedTransport_Transport_C = "Transport";
const string libGame_gv_eventID_HeroEnteredTransport_C = "HeroEnteredTransport";
const string libGame_gv_eventParam_HeroEnteredTransport_Player_C = "PlayerEntering";
const string libGame_gv_eventParam_HeroEnteredTransport_Transport_C = "Transport";
const string libGame_gv_eventParam_HeroEnteredTransport_CargoUnit_C = "Cargo Unit Entered";
const string libGame_gv_eventID_HeroLevelUp_C = "HeroLevelUp";
const string libGame_gv_eventParam_HeroLevelUp_Player = "Player";
const string libGame_gv_eventParam_HeroLevelUp_Level = "Level";
const string libGame_gv_eventID_HeroSpecialCaseMounting_C = "HeroSpecialCaseMounting";
const string libGame_gv_eventParam_HeroSpecialCaseMounting_Player_C = "Player";
const string libGame_gv_eventID_HeroPortedBackToTown_C = "HeroPortedBackToTown";
const string libGame_gv_eventParam_HeroPortedBackToTown_Player_C = "Player";
const string libGame_gv_eventParam_HeroPortedBackToTown_Unit_C = "PortedBackToTownUnit";
const string libGame_gv_eventID_HeroParticipatedInNPCTakedown_C = "HeroParticipatedInNPCTakedown";
const string libGame_gv_eventParam_HeroParticipatedInNPCTakedown_Player_C = "PlayerKilling";
const string libGame_gv_eventParam_HeroParticipatedInNPCTakedown_NPC_C = "DeadUnit";
const string libGame_gv_eventID_HeroWitnessedAlliedNPCDeath_C = "HeroWitnessedAlliedNPCDeath";
const string libGame_gv_eventParam_HeroWitnessedAlliedNPCDeath_Player_C = "AlliedPlayer";
const string libGame_gv_eventParam_HeroWitnessedAlliedNPCDeath_NPC_C = "DeadUnit";
const string libGame_gv_eventID_SpecialCaseUnitParticipatedInNPCTakedown_C = "SpecialCaseUnitParticipatedInNPCTakedown";
const string libGame_gv_eventParam_SpecialCaseUnitParticipatedInNPCTakedown_Player_C = "PlayerParticipant";
const string libGame_gv_eventParam_SpecialCaseUnitParticipatedInNPCTakedown_NPC_C = "DeadUnit";
const string libGame_gv_eventID_HeroParticipatedInTakedown_C = "HeroParticipatedInTakedown";
const string libGame_gv_eventParam_HeroParticipatedInTakedown_PlayerKilling_C = "PlayerKilling";
const string libGame_gv_eventParam_HeroParticipatedInTakedown_LastHitPlayer_C = "LastHitPlayer";
const string libGame_gv_eventParam_HeroParticipatedInTakedown_PlayerKilled_C = "PlayerKilled";
const string libGame_gv_eventParam_HeroParticipatedInTakedown_HeroKilled_C = "HeroKilled";
const string libGame_gv_eventParam_HeroParticipatedInTakedown_HeroKilledPosition_C = "HeroKilledPosition";
const string libGame_gv_eventID_HeroKilled_C = "HeroKilled";
const string libGame_gv_eventParam_HeroKilled_PlayerKilled_C = "PlayerKilled";
const string libGame_gv_eventParam_HeroKilled_KilledUnit_C = "KilledUnit";
const string libGame_gv_eventParam_HeroKilled_PlayerKilling_C = "PlayerKilling";
const string libGame_gv_eventParam_HeroKilled_Location_C = "Location";
const string libGame_gv_eventID_HeroAllyKilled_C = "HeroAllyKilled";
const string libGame_gv_eventParam_HeroAllyKilled_PlayerKilled_C = "PlayerKilled";
const string libGame_gv_eventParam_HeroAllyKilled_KilledUnit_C = "KilledUnit";
const string libGame_gv_eventParam_HeroAllyKilled_PlayerKilling_C = "PlayerKilling";
const string libGame_gv_eventParam_HeroAllyKilled_Location_C = "Location";
const string libGame_gv_eventID_HeroSpawn_C = "HeroSpawn";
const string libGame_gv_eventParam_HeroSpawn_Player_C = "Player";
const string libGame_gv_eventID_ManualHeroSpawn_C = "ManualHeroSpawn";
const string libGame_gv_eventParam_ManualHeroSpawn_Player_C = "Player";
const string libGame_gv_eventParam_ManualHeroSpawn_HeroID_C = "HeroID";
const string libGame_gv_eventParam_ManualHeroSpawn_DebugXP_C = "DebugXP";
const string libGame_gv_eventParam_ManualHeroSpawn_Location = "Location";
const string libGame_gv_eventID_RequestCustomRespawn_C = "RequestCustomRespawn";
const string libGame_gv_eventParam_RequestCustomRespawn_Player_C = "Player";
const string libGame_gv_eventParam_RequestCustomRespawn_RespawnMounted_C = "RespawnMounted";
const string libGame_gv_eventParam_RequestCustomRespawn_RespawnLocation_C = "RespawnLocation";
const string libGame_gv_eventParam_RequestCustomRespawn_RespawnHealthPercent_C = "RespawnHealthPercent";
const string libGame_gv_eventID_HeroRespawn_C = "HeroRespawn";
const string libGame_gv_eventParam_HeroRespawn_Player_C = "Player";
const string libGame_gv_eventParam_HeroRespawn_RespawnUnit_C = "RespawnUnit";
const string libGame_gv_eventID_HeroGainTalent_C = "HeroGainTalent";
const string libGame_gv_eventParam_HeroGainTalent_Player = "Player";
const string libGame_gv_eventParam_HeroGainTalent_Gained_Talent = "Gained Talent";
const string libGame_gv_eventID_HeroRespecsTalents_C = "HeroRespecsTalents";
const string libGame_gv_eventParam_HeroRespecsTalents_Player = "Player";
const string libGame_gv_EventID_HeroMindControlsNPC_C = "HeroMindControlsNPC";
const string libGame_gv_eventParam_HeroMindControlsNPC_NPCUnit_C = "NPCUnit";
const string libGame_gv_eventParam_HeroMindControlsNPC_OriginalOwner_C = "OriginalOwner";
const string libGame_gv_eventID_HeroEntersSpecialDeathState_C = "Hero";
const string libGame_gv_eventParam_HeroEntersSpecialDeathState_Unit_C = "Hero";
const string libGame_gv_eventID_CheckUnitForAbilityRedirect_C = "Unit";
const string libGame_gv_eventParam_CheckUnitForAbilityRedirect_Unit_C = "Unit";
const string libGame_gv_eventParam_CheckUnitForAbilityRedirect_Target_C = "TargetUnit";
const string libGame_gv_eventParam_CheckUnitForAbilityRedirect_Boolean_C = "Boolean";
const string libGame_gv_eventParam_CheckUnitForAbilityRedirect_Point_C = "Point";
const string libGame_gv_eventID_SpecialCaseTalentCooldownReset_C = "Player";
const string libGame_gv_eventParam_SpecialCaseTalentCooldownReset_Player_C = "Player";
const string libGame_gv_eventID_HeroUnitSwappedForPlayer_C = "HeroUnitSwappedForPlayer";
const string libGame_gv_eventParam_HeroUnitSwappedForPlayer_OldUnit_C = "OldUnit";
const string libGame_gv_eventParam_HeroUnitSwappedForPlayer_NewUnit_C = "NewUnit";
const string libGame_gv_eventParam_HeroUnitSwappedForPlayer_PlayerNumber_C = "PlayerNumber";
const string libGame_gv_eventParam_HeroUnitSwappedForPlayer_PreserveOnOld_C = "PreserveOnOld";
const string libGame_gv_eventID_JungleCampStartedSpawning_C = "JungleCampSpawning";
const string libGame_gv_eventParam_JungleCampStartedSpawning_Camp_C = "Camp";
const string libGame_gv_eventID_JungleCampSpawned_C = "JungleCampSpawned";
const string libGame_gv_eventParam_JungleCampSpawned_Camp_C = "Camp";
const string libGame_gv_eventID_JungleCampDefenderCreated_C = "JungleCampDefenderCreated";
const string libGame_gv_eventParam_JungleCampDefenderCreated_C = "Unit";
const string libGame_gv_eventID_JungleCampLanerCreated_C = "JungleCampLanerCreated";
const string libGame_gv_eventParam_JungleCampLanerCreated_C = "Unit";
const string libGame_gv_eventID_MercCampCaptured_C = "MercCampCaptured";
const string libGame_gv_eventParam_MercCampCaptured_Index_C = "Index";
const string libGame_gv_eventParam_MercCampCaptured_Owner_C = "Owner";
const string libGame_gv_eventParam_MercCampCaptured_CapturingPlayers_C = "CapturingPlayers";
const string libGame_gv_eventID_MapMechanicInit_C = "MapMechanicInit";
const string libGame_gv_eventParam_MapMechanicInit_Mechanic_C = "Mechanic";
const string libGame_gv_eventID_UnitCapturedMapObjective_C = "UnitCapturedMapObjective";
const string libGame_gv_eventParam_UnitCapturedMapObjective_Unit_C = "Unit That Captured Map Objective";
const string libGame_gv_eventID_MapTributeWarning_C = "MapTributeSpawnWarning";
const string libGame_gv_eventParam_MapTributeWarning_Position_C = "Position";
const string libGame_gv_eventID_MapTributeSpawned_C = "MapTributeSpawned";
const string libGame_gv_eventParam_MapTributeSpawned_Tribute_C = "Tribute";
const string libGame_gv_eventID_MapTributePickedup_C = "MapTributePickedUp";
const string libGame_gv_eventParam_MapTributePickedup_Player_C = "Player";
const string libGame_gv_eventParam_MapTributePickedup_Position_C = "Position";
const string libGame_gv_eventID_MapRavenCurseStarts_C = "MapRavenCurseStarts";
const string libGame_gv_eventParam_MapRavenCurseStarts_Team_C = "Team";
const string libGame_gv_eventID_MapRavenCurseEnds_C = "MapRavenCurseEnds";
const string libGame_gv_eventID_MapUnderworldOpen_C = "MapUnderworldOpen";
const string libGame_gv_eventParam_MapUnderworldOpen_Entrances_C = "UnderworldEntrances";
const string libGame_gv_eventParam_MapUnderworldOpen_Underworld_C = "UnderworldRegion";
const string libGame_gv_eventParam_MapUnderworldOpen_TotalSkull_C = "UnderworldTotalSkull";
const string libGame_gv_eventID_MapUnderworldSkullCollected_C = "MapUnderworldSkullCollected";
const string libGame_gv_eventParam_MapUnderworldSkullCollected_Team1Skulls_C = "Team1Skulls";
const string libGame_gv_eventParam_MapUnderworldSkullCollected_Team2Skulls_C = "Team2Skulls";
const string libGame_gv_eventParam_MapUnderworldSkullCollected_CollectingPlayer_C = "Player";
const string libGame_gv_eventID_MapUnderworldCleared_C = "MapUnderworldCleared";
const string libGame_gv_eventID_MapUnderworldBossStartSummoning_C = "MapUnderworldBossStartSummoning";
const string libGame_gv_eventParam_MapUnderworldBossStartSummoning_Team_C = "Team";
const string libGame_gv_eventParam_MapUnderworldBossStartSummoning_Location_C = "Location";
const string libGame_gv_eventParam_MapUnderworldBossStartSummoning_Lane_C = "Lane";
const string libGame_gv_eventID_MapUnderworldBossSummoned_C = "MapUnderworldBossSummoned";
const string libGame_gv_eventParam_MapUnderworldBossSummoned_Boss_C = "SummonedBoss";
const string libGame_gv_eventID_MapUnderworldPlayerUsesGate_C = "MapUnderworldPlayerUsesGate";
const string libGame_gv_eventParam_MapUnderworldPlayerUsesGate_Player_C = "Player";
const string libGame_gv_eventParam_MapUnderworldPlayerUsesGate_HeroUnit_C = "HeroUnit";
const string libGame_gv_eventID_MapUnderworldPlayerChangesPlane_C = "MapUnderworldPlayerUsesGate";
const string libGame_gv_eventParam_MapUnderworldPlayerChangesPlane_Player_C = "Player";
const string libGame_gv_eventParam_MapUnderworldPlayerChangesPlane_HeroUnit_C = "HeroUnit";
const string libGame_gv_eventID_MapObeliskSpawned_C = "MapObeliskSpawned";
const string libGame_gv_eventParam_MapObeliskSpawned_Obelisk_C = "Obelisk";
const string libGame_gv_eventID_MapObeliskOwnershipChange_C = "MapObeliskOwnerShipChnage";
const string libGame_gv_eventParam_MapObeliskOwnershipChange_Team_C = "Team";
const string libGame_gv_eventParam_MapObeliskOwnershipChange_Obelisk_C = "Obelisk";
const string libGame_gv_eventParam_MapObeliskOwnershipChange_CapturingPlayers_C = "CapturingPlayers";
const string libGame_gv_eventID_MapDragonActivated_C = "MapDragonActivated";
const string libGame_gv_eventParam_MapDragonActivated_Dragon_C = "Dragon";
const string libGame_gv_eventParam_MapDragonActivated_Player_C = "Player";
const string libGame_gv_eventID_MapDragonShireDragonEnds_C = "MapDragonShireDragonEnds";
const string libGame_gv_eventID_MapHauntedWoodsNightStarts_C = "MapHauntedWoodsNightStarts";
const string libGame_gv_eventID_MapHauntedWoodsNightEnds_C = "MapHauntedWoodsNightEnds";
const string libGame_gv_eventID_MapGardensSeedCollected_C = "MapGardensSeedCollected";
const string libGame_gv_eventParam_MapGardensSeedCollected_CollectingPlayer_C = "Player";
const string libGame_gv_eventID_MapSoulCagesSoulCollected_C = "MapSoulCagesSoulCollected";
const string libGame_gv_eventParam_MapSoulCagesSoulCollected_CollectingPlayer_C = "Player";
const string libGame_gv_eventParam_MapSoulCagesSoulCollected_Count_C = "Count";
const string libGame_gv_eventID_MinionGroupCreated_C = "MinionGroupCreated";
const string libGame_gv_eventParam_MinionGroupCreated_C = "UnitGroup";
const string libGame_gv_eventID_PlayerAchievesMultiKill_C = "PlayerAchievesMultiKill";
const string libGame_gv_eventParam_PlayerAchievesMultiKill_Player_C = "Player";
const string libGame_gv_eventParam_PlayerAchievesMultiKill_KillCount_C = "KillCount";
const string libGame_gv_eventParam_KillingSpree_Player_C = "KillingSpreePlayer";
const string libGame_gv_eventID_ArenaMode_Crowd_KillingSpree_Announce_C = "ArenaModeKillingSpree";
const string libGame_gv_eventParam_Mayhem_Player_C = "MayhemPlayer";
const string libGame_gv_eventID_ArenaMode_Crowd_Mayhem_Announce_C = "ArenaModeMayhem";
const string libGame_gv_eventParam_HotS_Player_C = "HotSPlayer";
const string libGame_gv_eventID_ArenaMode_Crowd_HotS_Announce_C = "ArenaModeHotS";
const string libGame_gv_eventID_AnnouncerVOInitiated_C = "Announcer VO Initiated";
const string libGame_gv_eventParam_AnnouncerEvent_C = "Announcer Event";
const string libGame_gv_eventParam_Player_C = "Player";
const string libGame_gv_eventParam_Sound_C = "Sound";
const string libGame_gv_eventID_CustomKillVO_C = "Custom Kill VO";
const string libGame_gv_eventParam_CustomKillVOPlayer_C = "Custom Kill VO Player";
const string libGame_gv_eventParam_CustomKillVODeadPlayer_C = "Custom Kill VO Dead Player";
const string libGame_gv_eventParam_CustomKillVOSpeakingPlayer_C = "Custom Kill VO Speaking Player";
const string libGame_gv_eventParam_CustomKillVOKillLine_C = "Custom Kill VO Kill Line";
const string libGame_gv_eventID_TalentPanelVisibilityChanged_C = "TalentPanelVisibilityChange";
const string libGame_gv_eventParam_TalentPanelVisibilityChanged_Player_C = "Player";
const string libGame_gv_eventParam_TalentPanelVisibilityChanged_Visibility_C = "Visibility";
const string libGame_gv_eventID_TownStructureEntersSpecialDeathState_C = "Structure";
const string libGame_gv_eventParam_TownStructureEntersSpecialDeathState_Structure_C = "Structure";
const string libGame_gv_eventID_UnitEntersSafeZonePuntRegion_C = "UnitEntersSafeZonePuntRegion";
const string libGame_gv_eventParam_UnitEntersSafeZonePuntRegion_Unit_C = "Unit";
const string libGame_gv_eventParam_UnitEntersSafeZonePuntRegion_PuntPoint_C = "PuntPoint";
const string libGame_gv_eventID_UnitEntersSafeZoneRegion_C = "UnitEntersSafeZoneRegion";
const string libGame_gv_eventParam_UnitEntersSafeZoneRegion_Unit_C = "Unit";
const string libGame_gv_eventID_UnitExitsSafeZoneRegion_C = "UnitExitsSafeZoneRegion";
const string libGame_gv_eventParam_UnitExitsSafeZoneRegion_Unit_C = "Unit";
const string libGame_gv_eventID_GameLoadedUIHook_C = "GameLoadedUIHook";
const string libGame_gv_eventID_UIShownForPlayer_C = "UIInitialized";
const string libGame_gv_eventParam_PlayerShownUI_C = "PlayerShownUI";
const string libGame_gv_eventID_MercCampRewardGranted_C = "MercCampRewardGranted";
const string libGame_gv_eventParam_MercCamp_CampIndex_C = "CampIndex";
const string libGame_gv_eventParam_MercCamp_RewardedPlayer_C = "RewardedPlayer";
const string libGame_gv_eventID_UnitEnteredVehicleInstant_C = "Unit Entered Vehicle (Instant)";
const string libGame_gv_eventParam_UnitEnteredVehicleInstant_VehicleUnit_C = "Vehicle Unit";
const string libGame_gv_eventParam_UnitEnteredVehicleInstant_Passengerhero_C = "Passenger Hero";
const string libGame_gv_eventParam_UnitEnteredVehicleInstant_HeroPlayer_C = "Hero Player";
const string libGame_gv_eventID_VehicleSwappedInstant_C = "Vehicle Swapped (Instant)";
const string libGame_gv_eventParam_VehicleSwappedInstant_OriginVehicle_C = "Use Vehicle Caster Unit";
const string libGame_gv_eventParam_VehicleSwappedInstant_NewVehicle_C = "New Vehicle";
const string libGame_gv_eventParam_VehicleSwappedInstant_PassengerHero_C = "Passenger Hero";
const string libGame_gv_eventParam_VehicleSwappedInstant_HeroPlayer_C = "Hero Player";
const string libGame_gv_eventID_VehicleAbandoned_C = "Vehicle Abandoned (Instant)";
const string libGame_gv_eventParam_VehicleAbandoned_Vehicle_C = "Vehicle";
const string libGame_gv_eventParam_VehicleAbandoned_PassengerHero_C = "Passenger Hero";
const string libGame_gv_eventParam_VehicleAbandoned_HeroPlayer_C = "Hero Player";
const string libGame_gv_eventID_VehicleDestroyed_C = "Vehicle Destroyed (Instant)";
const string libGame_gv_eventParam_VehicleDestroyed_Vehicle_C = "Vehicle";
const string libGame_gv_eventParam_VehicleDestroyed_PassengerHero_C = "Passenger Hero";
const string libGame_gv_eventParam_VehicleDestroyed_HeroPlayer_C = "Hero Player";
const string libGame_gv_eventID_UnitStopsOccupyingVehicle_C = "Unit Stops Occupying Vehicle";
const string libGame_gv_eventParam_UnitStopsOccupyingVehicle_Vehicle_C = "Vehicle";
const string libGame_gv_eventParam_UnitStopsOccupyingVehicle_PassengerHero_C = "Passenger Hero";
const string libGame_gv_eventParam_UnitStopsOccupyingVehicle_HeroPlayer_C = "Hero Player";
const int libGame_gv_waitBeforePlayingHeroCheer = 6;
const int libGame_gv_mapMechanicHelpNumberOfGamesToDisplay_C = 1;
const fixed libGame_gv_heroSpawnDelay_C = 3.0;
const fixed libGame_gv_individualHeroSpawnMiniDelay_C = 0.5;
const fixed libGame_gv_heroIntroLineTimeframe_C = 30.0;
const fixed libGame_gv_mapMechanicHelpPanelDelayTime_C = 10.0;
const fixed libGame_gv_gameOver_CoreAnimationWaitTime_C = 5.0;
const fixed libGame_gv_heroDeathActionCamActivationDelay = 1.0;
const fixed libGame_gv_heroDeathMultikillTimeoutDuration = 10.0;
const fixed libGame_gv_heroDeathTeamKilledVODelay = 4.0;
const fixed libGame_gv_heroDeathHeroDamageLookBackWindow = 1.5;
const fixed libGame_gv_heroDeathRespawnCueSoundTiming = 2.0;
const fixed libGame_gv_heroDeathToastDisplayTime = 5.0;
const fixed libGame_gv_heroDeathKillStingerQueueTimerDuration = 0.125;
const int libGame_gv_laneMaxCount_C = 10;
const int libGame_gv_laneMinioinCompositionMaxCount_C = 2;
const int libGame_gv_laneCustomLane = -1;
const fixed libGame_gv_teamAbandonedTheGameTimerDuration_C = 20.0;
const fixed libGame_gv_playerLeftAnnouncementTimerDuration_C = 5.0;
const string libGame_gv_wheelCmdUserType = "TheWheelOfCommand";
const string libGame_gv_lootVoiceLineActor = "HeroVoiceLineActor";
const fixed libGame_gv_loot_BannerTextTagHeightOffset_C = 4.5;
const int libGame_gv_minion_CatapultCap_C = 15;
const int libGame_gv_minion_PeriodicCatapultsWavePeriod_C = 3;
const int libGame_gv_moonwellMaxMoonwellCount = 16;
const string libGame_gv_mountModelActor = "MountModel";
const string libGame_gv_morphMountModelActor = "MorphMountModel";
const fixed libGame_gv_onFireMaxOffenseScoreAwardforTakedown = 2.0;
const int libGame_gv_onFireAllowedCount = 1;
const int libGame_gv_onFireWindowTimeBetweenRecounts = 12;
const int libGame_gv_onFireWindowCount = 18;
const fixed libGame_gv_onFireInfernoDistance = 6.0;
const fixed libGame_gv_onFireScoreThresholdBeforeFire = 5.0;
const fixed libGame_gv_onFireScoreDeathPenaltyPeriodinSeconds = 180.0;
const int libGame_gv_numberofOnFireScoreValues = 6;
const string libGame_gv_eventID_ScalingIncremented_C = "ScalingIncremented";
const fixed libGame_gv_gameScore_HeroTakedownMultiplier = 2.0;
const fixed libGame_gv_gameScore_NPCTakedownMultiplier = 0.5;
const fixed libGame_gv_gameScore_HealScoreMultiplier = 0.05;
const int libGame_gv_townMaxTownCount = 30;
const int libGame_gv_townMaxStructureCount = 63;
const fixed libGame_gv_hallOfStormsKnockbackLaunchDistance = 12.0;
const fixed libGame_gv_hallOfStormsKnockbackCutoffDistance = -1.0;
const int libGame_gv_watchTowersMaxCount = 15;
const int libGame_gv_TimeToStartDecay_C = 15;
const int libGame_gv_TimeToDecay_C2 = 30;
// Structures
struct libGame_gs_Team {
unit lv_core;
unit lv_hearthStone;
point lv_repulserFieldPuntLocation;
int lv_xPTotals;
int lv_teamLevel;
int lv_kills;
int lv_revives;
int lv_townKills;
int lv_townsRemaining;
int lv_map_MercCampCaptures;
int lv_map_CursesPlacedOnEnemyTeam;
int lv_map_DragonCaptures;
int lv_map_SkullsCollected;
int lv_map_SeedsCollected;
playergroup lv_teamPlayerGroup;
playergroup lv_teamPlayerGroupNoNPCPlayers;
int lv_teamPlayerCount;
int lv_nPCPlayer;
int lv_multikillStreak;
timer lv_multikillTimer;
int lv_activeHumanPlayers;
timer lv_abandonedTheGameTimer;
};
struct libGame_gs_AfkScoreValues {
fixed lv_healing;
fixed lv_siegeDamage;
fixed lv_heroDamage;
};
struct libGame_gs_AnnouncementQueue {
timer lv_messageTimer;
int lv_numberOfItemsInQueue;
int[libGame_gv_announcement_QueueMaxCount_C + 1] lv_priority;
int[libGame_gv_announcement_QueueMaxCount_C + 1] lv_announcerVOEvent;
string[libGame_gv_announcement_QueueMaxCount_C + 1] lv_animName;
text[libGame_gv_announcement_QueueMaxCount_C + 1] lv_textParam1;
text[libGame_gv_announcement_QueueMaxCount_C + 1] lv_textParam2;
text[libGame_gv_announcement_QueueMaxCount_C + 1] lv_textParam3;
text[libGame_gv_announcement_QueueMaxCount_C + 1] lv_textParam4;
string[libGame_gv_announcement_QueueMaxCount_C + 1] lv_icon;
fixed[libGame_gv_announcement_QueueMaxCount_C + 1] lv_duration;
bool[libGame_gv_announcement_QueueMaxCount_C + 1] lv_isKillAnnouncement;
};
struct libGame_gs_CapturePoint {
fixed[libCore_gv_bALMaxPlayers + 1] lv_timeOnCapturePointForPlayers;
fixed[libCore_gv_bALMaxPlayers + 1] lv_timeOnCurrentEnabledCapturePointForPlayers;
bool lv_enabled;
unit lv_captureBeaconUnit;
region lv_captureRegion;
int lv_captureCounter;
int lv_pointsNeededToCapture;
int lv_maximumPoints;
int lv_captureProgressBar;
int lv_progressBarDimmingFrame;
int lv_capturePointState;
int lv_emptyPointDecay;
int lv_contestedPointDecay;
bool lv_rememberLastOwner;
bool lv_decayToOwner;
bool lv_alwaysDecay;
};
struct libGame_gs_DeathRecapMaxDamageAbil {
string lv_abil;
int lv_amount;
};
struct libGame_gs_DeathRecapSpecialDamageEffect {
string lv_effect;
};
struct libGame_gs_DeathRecapMaxDamager {
int lv_player;
int lv_amount;
int lv_heroIndex;
libGame_gs_DeathRecapMaxDamageAbil[libGame_gv_deathRecap_MaxMaxDamageAbilsSort_C + 1] lv_maxDamageAbils;
int lv_maxDamageAbilCount;
};
struct libGame_gs_DeathRecapEffectBar {
int lv_effectPlayer;
int lv_postEffectHealth;
bool lv_nPCSource;
bool lv_structureSource;
bool lv_isHeal;
string lv_effect;
int lv_heroIndex;
fixed lv_time;
string lv_button;
string lv_debugString;
int lv_amount;
int lv_amountAttempted;
int lv_amountShielded;
int lv_amountOverkill;
int lv_combinedNumOfEvents;
fixed lv_combinedTimeDelta;
string lv_abilityLink;
string lv_unitType;
};
struct libGame_gs_DeathRecapData {
libGame_gs_DeathRecapEffectBar[libGame_gv_deathRecap_MaxEffectBars_C + 1] lv_effectBars;
int lv_effectBarCount;
int lv_effectEventCount;
libGame_gs_DeathRecapMaxDamager[libGame_gv_deathRecap_MaxMaxDamagersSort_C + 1] lv_highestDamagers;
int lv_highestDamagersCount;
int lv_deadHeroStartHealth;
int lv_deadHeroHighestHealth;
int lv_deadHeroMaxHealth;
};
struct libGame_gs_MVPStats {
int lv_team;
int lv_role;
playergroup lv_mvpRoles;
fixed lv_kills;
fixed lv_assists;
fixed lv_deaths;
fixed lv_timeSpentDead;
fixed lv_heroDamageDone;
fixed lv_xPContribution;
fixed lv_siegeDamageDone;
fixed lv_damageTaken;
fixed lv_healAmount;
fixed lv_mVPScore;
int lv_enemyTeam;
text lv_heroName;
string lv_unitType;
};
struct libGame_gs_MVPStatDataSet {
text lv_mVPStatText;
fixed lv_mVPStatValue;
text lv_mVPStatLabel;
int lv_mVPStatPriority;
};
struct libGame_gs_EndofMatchAwardRecordBase {
int lv_winner;
int lv_awardIndex;
string lv_awardBadgeIndex;
bool lv_gatedbyBase;
bool lv_presentasRatio;
fixed lv_value;
fixed lv_weight;
fixed lv_base;
fixed lv_weightModifier;
text lv_name;
text lv_prefix;
text lv_suffix;
bool lv_dEBUGManuallyForceAssigned;
string lv_scoreValue;
text lv_tooltip;
};
struct libGame_gs_HeroDeathKillStingerQueue {
timer[libCore_gv_bALMaxTeams + 1] lv_killStingerTimer;
int[libCore_gv_bALMaxTeams + 1] lv_numberOfItemsInQueue;
int[libCore_gv_bALMaxTeams + 1] lv_nextPlayIndex;
soundlink[libCore_gv_bALMaxTeams + 1][libCore_gv_bALMaxPlayersOnATeam + 1] lv_soundQueue;
};
struct libGame_gs_LaneData {
text lv_laneName;
int lv_laneNamePreset;
int lv_waypointCount;
point[61] lv_waypoints;
int lv_heroMaxOrderWaypointIndex;
int lv_heroMinChaosWaypointIndex;
int lv_structureCount;
unit[11] lv_orderStructures;
unit[11] lv_chaosStructures;
fixed lv_spawnDelay;
int[libCore_gv_bALMaxTeams + 1] lv_minionCompositions;
int[libCore_gv_bALMaxTeams + 1] lv_bruiserMinionLevel;
bool lv_minionSpawningEnabled;
};
struct libGame_gs_LaneClosestPointInfo {
int lv_closestIndex;
int lv_secondaryIndex;
point lv_closestPoint;
fixed lv_closestDist;
};
struct libGame_gs_ClosestLaneInfo {
libGame_gs_LaneClosestPointInfo[libGame_gv_laneMaxCount_C + 1] lv_laneData;
int lv_closestLane;
int lv_closestMinionLane;
};
struct libGame_gs_WheelPingData {
string lv_action;
abilcmd lv_cmd;
string lv_effect;
};
struct libGame_gs_OnFireStats {
int lv_team;
int lv_role;
playergroup lv_mvpRoles;
fixed lv_kills;
fixed lv_assists;
fixed lv_deaths;
fixed lv_timeSpentDead;
fixed lv_heroDamageDone;
fixed lv_xPContribution;
fixed lv_siegeDamageDone;
fixed lv_damageTaken;
fixed lv_healAmount;
fixed lv_mVPScore;
fixed lv_offenseScore;
fixed lv_defenseScore;
fixed lv_utilityScore;
int lv_enemyTeam;
text lv_heroName;
string lv_unitType;
};
struct libGame_gs_OnFireSimpleScores {
int lv_player;
fixed lv_score;
int lv_fireLevel;
};
struct libGame_gs_PlayerBankData {
bank lv_bank;
int lv_mapPlayCount;
};
struct libGame_gs_Player {
int lv_talent_HeroicTalentTier;
libCore_gs_TalentTier[libCore_gv_talents_MaxTiers_C + 1] lv_talents_TierLevels;
bool lv_heroRequiresCustomRespawn;
int lv_playerStatus;
int lv_victoryDefeat;
bool lv_gameEndedForPlayer;
text lv_name;
int lv_faction;
bool lv_disableMount;
string lv_defaultMountOverride;
int lv_heroIndex;
unit lv_heroUnit;
unitgroup lv_heroUnitGroup;
unitgroup lv_summonedUnitGroup;
unit lv_activeVehicle;
unit lv_gravestone;
int lv_gravestoneTextTag;
string lv_portraitIcon;
int lv_pathDisplay;
int lv_onMyWayPathDisplay;
point lv_spawnPoint;
int lv_rosterSlot;
int lv_teamPlayerSlot;
bool lv_suppressReviveVOSound;
bool lv_suppressLevelUpFXAndTeamXPTracking;
bool lv_suppressLevelUpFXAndSounds;
bool lv_playerLeftAnnoucnementPlayed;
unit lv_unitStatusBarsMonitorUnit_StunDeath;
unit lv_unitStatusBarsMonitorUnit_Behavior;
unit lv_unitStatusBarsMonitorUnit_Channel;
int lv_killingSpreeCount;
point lv_lastKnownPosition;
unit lv_cameraDeadUnitCameraTarget;
unit lv_cameraPlayerUnitToFocusOn;
unitgroup lv_cameraPlayerUnitGroupToFocusOn;
int lv_cameraAllyPlayerToTrack;
unit lv_cameraCurrentTarget;
unitgroup lv_cameraCurrentTargetGroup;
bool lv_cameraPlayerHasControl;
bool lv_cameraForcedLock;
bool lv_cameraCameraLockInterrupt;
bool lv_vOPissedSoundIsPlaying;
int lv_vOPissedSoundIndex;
int lv_vOPissedClickCount;
string lv_vOSoundSuffix;
bool lv_vOHeroHasCustomKillVO;
string lv_soundDeathAlertPrefix;
fixed lv_lowHPHPAmount;
sound lv_lowHPStartSound;
sound lv_lowHPBreathLoop;
sound lv_lowHPHeartBeatLoop;
bool lv_lowHPSoundPlaying;
libCore_gs_LootContentData lv_lootContent;
int lv_selectedAnnouncerVOPack;
int[libCore_gv_dataAnnouncerVOMaxNumberOfAnnouncerEvents + 1] lv_announcerVOOverrides;
int lv_selectedMount;
int lv_selectedSkin;
bool lv_isDead;
timer lv_respawnTimer;
timer lv_respawnSoundCueTimer;
bool lv_noRespawn;
timer lv_deathToastTimer;
int lv_lastKillingPlayer;
fixed lv_brettTimersTimeMod;
fixed[libCore_gv_bALMaxPlayers + 1] lv_lastTimeHeroWasWithinXPRadius;
fixed[libCore_gv_bALMaxPlayers + 1] lv_lastTimeHeroDealtDamage;
timer lv_recentDamageResetTimer;
fixed[libCore_gv_bALMaxPlayers + 1] lv_recentPlayerDamageReceived;
int lv_multikillStreak;
timer lv_multikillTimer;
unit lv_currentVampiricTouchTarget;
int lv_bribeChargeStackRequirement;
string lv_bribeTokenLink;
libGame_gs_PlayerBankData lv_bankData;
fixed lv_timeSpentDead;
fixed lv_xPRecievedFromMinions;
fixed lv_xPRecievedFromCreeps;
fixed lv_xPRecievedFromStructures;
fixed lv_xPRecievedFromHeroes;
fixed lv_xPRecievedFromTrickle;
fixed lv_xPRecievedFromRegenGlobe;
fixed lv_individualXPEarned;
int lv_aIHeroDelegateTokenValue;
int lv_regenGlobes;
bool lv_heroSpawnReady;
bool lv_remountHeroAfterTeleport;
point lv_CameraCenterPoint;
bool lv_suppressHeroAnnouncements;
bool lv_suppressKillLogwhenKilled;
bool lv_heroUsesAnnouncementAlias;
text lv_heroAnnouncementAliasText;
string lv_heroAnnouncementAliasIcon;
timer lv_playerLeftAnnouncementTimer;
bool lv_playerIgnoresAFKSystem;
libCore_gs_HeroData lv_heroData;
libCore_gs_SkinData lv_skinData;
libCore_gs_HeroMountData lv_mountData;
unitgroup lv_altClickPartyFrameAnnouncementUnitGroup;
bool lv_suppressMapMechanicButton;
};
struct libGame_gs_BuildingScaling {
fixed lv_l2_Tower_Health;
fixed lv_l2_Tower_Damage;
fixed lv_l2_TownHall_Health;
fixed lv_l2_TownHall_Damage;
fixed lv_l2_Gate_Health;
fixed lv_l2_Wall_Health;
fixed lv_l2_HealingFountain_Health;
fixed lv_l2_HealingFountain_Shields;
fixed lv_l3_Tower_Health;
fixed lv_l3_Tower_Damage;
fixed lv_l3_TownHall_Health;
fixed lv_l3_TownHall_Damage;
fixed lv_l3_Gate_Health;
fixed lv_l3_Wall_Health;
fixed lv_l3_HealingFountain_Health;
fixed lv_l3_HealingFountain_Shields;
};
struct libGame_gs_ScoreValues {
fixed lv_gameScore;
fixed lv_kills;
fixed lv_assists;
int lv_creepCampsCaptured;
int lv_watchTowersCaptured;
fixed lv_takedowns;
fixed lv_deaths;
int lv_level;
int lv_townKills;
int lv_minionKills;
fixed lv_individualXPEarned;
fixed lv_timeCCdEnemyHeroes;
int lv_damageTaken;
int lv_damageSoaked;
int lv_lessThan4Deaths;
int lv_physicalDamage;
int lv_spellDamage;
int lv_multikill;
int lv_healing;
int lv_regenGlobes;
int lv_tributesCollected;
int lv_dragonCaptures;
int lv_dragonShrineCaptures;
int lv_skullsCollected;
int lv_seedsCollected;
};
struct libGame_gs_TownData {
int lv_lane;
int lv_owner;
region lv_townRegion;
point lv_flagBearerTroopRallyPoint;
bool lv_makesCoreVulnerableWhenKilled;
int lv_structureCount;
int[libGame_gv_townMaxStructureCount + 1] lv_structureTypes;
unit[libGame_gv_townMaxStructureCount + 1] lv_structureUnits;
string[libGame_gv_townMaxStructureCount + 1] lv_structureUnitIDs;
point[libGame_gv_townMaxStructureCount + 1] lv_structureSpawnPoints;
int lv_townHallIndex;
point lv_townHallPosition;
unit lv_lootBannerUnit;
int lv_structuresAlive;
int lv_moonwellIconPairIndex;
};
struct libGame_gs_WatchTowers {
unit lv_watchTowerUnit;
unit lv_captureBeaconUnit;
region lv_captureRegion;
int lv_captureCounter;
bool lv_enabled;
int lv_capturePointIndex;
int lv_decayDelayTicks;
int lv_neutralDecayTicks;
bool lv_startedDecaying;
};
// Variable Declarations
libGame_gs_Team[libCore_gv_bALMaxTeams + 1] libGame_gv_teams;
revealer[13] libGame_gv_baseRevealers;
bool libGame_gv_firstBloodAvailable;
bool libGame_gv_gameOver;
bool libGame_gv_teamOrderCoreAlive;
bool libGame_gv_xPTrickleEnabled;
fixed[libCore_gv_bALMaxTeams + 1] libGame_gv_xPTrickleModifier;
timer libGame_gv_totalTime;
timer libGame_gv_gameTimer;
timer libGame_gv_matchGameplayTimer;
timer libGame_gv_gobalTimer;
timer libGame_gv_xPTrickleStartTimer;
fixed[libCore_gv_bALMaxPlayers + 1] libGame_gv_captureTimes;
trigger libGame_gv_initializeVisibilityCallback;
bool libGame_gv_afk_AfkDetectionSystemEnabled;
bool libGame_gv_afk_AfkDetectionSystemSkipped;
timer[libCore_gv_bALMaxPlayers + 1] libGame_gv_afk_PlayerAfkWarningTimer;
timer[libCore_gv_bALMaxPlayers + 1] libGame_gv_afk_PlayerAfkKickTimer;
bool[libCore_gv_bALMaxPlayers + 1] libGame_gv_afk_PlayerAfkWarning;
libGame_gs_AfkScoreValues[libCore_gv_bALMaxPlayers + 1] libGame_gv_afk_PlayerScoreValueTracking;
int[libCore_gv_bALMaxPlayers + 1] libGame_gv_afk_PlayerAfkWarnCount;
bool libGame_gv_afk_DebugOn;
bool[libCore_gv_bALMaxPlayers + 1] libGame_gv_afk_PlayerStartingIdle;
bool libGame_gv_afk_UseAFKSystem;
int[libCore_gv_bALMaxPlayers + 1] libGame_gv_afk_PlayerStationaryDuration;
bool libGame_gv_afk_UseBrawlAFKSystem;
bool libGame_gv_afk_BrawlAfkAccountsForAbilities;
bool libGame_gv_announcement_SystemEnabled;
libGame_gs_AnnouncementQueue[libCore_gv_bALMaxEnginePlayerCount + 1] libGame_gv_announcementQueue;
bool[libCore_gv_bALMaxEnginePlayerCount + 1] libGame_gv_cameraFollowForced;
region[libGame_gv_cameraBound_MaxCount_C + 1] libGame_gv_cameraBound_Regions;
int libGame_gv_cameraBound_Count;
int[libCore_gv_bALMaxEnginePlayerCount + 1] libGame_gv_cameraBound_CurrentCameraBoundForPlayer;
int libGame_gv_capturePointCurrentCount;
libGame_gs_CapturePoint[libGame_gv_capturePointMaxCount_C + 1] libGame_gv_capturePoints;
string libGame_gv_capturePointLastCreatedCapturePointIndex_C;
bool libGame_gv_towerMapPlaysCoreWarning;
timer libGame_gv_towerMainCoreAlertTimer;
timer[libCore_gv_bALMaxTeams + 1] libGame_gv_towerTeamCoreAlertTimer;
timer[libCore_gv_bALMaxTeams + 1] libGame_gv_towerTeamCoreAlertCooldownTimer;
int[libCore_gv_bALMaxTeams + 1] libGame_gv_towerTeamCoreAlertPing;
bool[libCore_gv_bALMaxTeams + 1] libGame_gv_towerTeamCoreIsUnderAttack;
bool[libCore_gv_bALMaxTeams + 1] libGame_gv_towerTeamCoreAlertOnCooldown;
libGame_gs_DeathRecapData[libCore_gv_bALMaxPlayers + 1] libGame_gv_deathRecap_DeathData;
libGame_gs_DeathRecapSpecialDamageEffect[libGame_gv_deathRecap_SpecialDamageEffectsCount_C + 1] libGame_gv_deathRecap_SpecialDamageEffects;
bool libGame_gv_endofMatchAwardsDisabled;
int libGame_gv_mVPManualOverride;
int libGame_gv_mVPPlayer;
libGame_gs_MVPStats[libCore_gv_bALMaxPlayers + 1] libGame_gv_mVPStats;
libGame_gs_MVPStatDataSet[libGame_gv_maxMVPStatstoConsider + 1] libGame_gv_mVPStatstoDisplay;
int libGame_gv_currentMVPStatSlot;
libGame_gs_EndofMatchAwardRecordBase[libCore_gv_bALMaxPlayers + 1][libGame_gv_secondaryAwardCount + 1] libGame_gv_playerAwardEligibility;
fixed[libCore_gv_bALMaxTeams + 1][libGame_gv_secondaryAwardCount + 1] libGame_gv_teamAwardTotalValues;
bool[libCore_gv_bALMaxPlayers + 1] libGame_gv_playerHasWonAward;
libGame_gs_EndofMatchAwardRecordBase[libGame_gv_secondaryAwardCount + 1] libGame_gv_initialSecondaryAwardsList;
libGame_gs_EndofMatchAwardRecordBase[libGame_gv_secondaryAwardSlotCount + 1] libGame_gv_finalSecondaryAwardsList;
int[libCore_gv_bALMaxPlayers + 1][libCore_gv_bALMaxPlayers + 1] libGame_gv_vengeanceTargets;
bool[libCore_gv_bALMaxPlayers + 1] libGame_gv_escapeTrackingHeroReducedtoLowHealthBoolean;
unitgroup[libCore_gv_bALMaxPlayers + 1] libGame_gv_escapeTrackingHeroReducedtoLowHealthUnitGroup;
int[libCore_gv_bALMaxPlayers + 1] libGame_gv_escapeTrackingCount;
int[libCore_gv_bALMaxPlayers + 1] libGame_gv_escapeTrackinginTeamfightsCount;
int[libCore_gv_bALMaxPlayers + 1] libGame_gv_outnumberedDeathCount;
int[libCore_gv_bALMaxPlayers + 1] libGame_gv_nearbyAlliesRecentlyKilledinTeamfight;
int[libCore_gv_bALMaxPlayers + 1] libGame_gv_teamfightTrackingNearbyAllyCount;
int[libCore_gv_bALMaxPlayers + 1] libGame_gv_teamfightTrackingNearbyEnemyCount;
fixed[libCore_gv_bALMaxPlayers + 1][libCore_gv_bALMaxPlayers + 1] libGame_gv_protectorProtectedAmount;
bool[libCore_gv_bALMaxPlayers + 1][libCore_gv_bALMaxPlayers + 1] libGame_gv_clutchHealerMonitorOn;
int libGame_gv_hatTrickKillCount;
int libGame_gv_hatTrickTentativeWinner;
bool libGame_gv_oldXPCheat;
int libGame_gv_coreHeroPlayer;
timer libGame_gv_minionSpawnStartTimer;
timer libGame_gv_openTheGatesTimer;
timer libGame_gv_jungleWatchTowerStartTimer;
trigger libGame_gv_gameOverCallback;
bool libGame_gv_heroSpawnReady;
bool libGame_gv_heroPickDone;
bool libGame_gv_gateTimerReady;
bool libGame_gv_heroSpawnBlockGame;
bool libGame_gv_gameStarted;
trigger libGame_gv_pickingHeroesCallback;
bool libGame_gv_randomizeMountsAndSkins;
trigger libGame_gv_overrideMusicCallback;
trigger libGame_gv_startingAnimationsCallback;
trigger libGame_gv_announceCountdownCallback;
trigger libGame_gv_heroSelectionOverrideCallback;
bool libGame_gv_shufflePickEnabled;
fixed libGame_gv_gameOver_CameraPanTime_C;
bool libGame_gv_gameOver_DetermineWinningTeamHasRun;
bool libGame_gv_dEBUG_PercentScalingEnabled;
int libGame_gv_heroDeathRespawnSetting;
unit[libCore_gv_bALMaxPlayers + 1] libGame_gv_heroDeathMurkyRespawnEggs;
unit[libCore_gv_bALMaxPlayers + 1] libGame_gv_heroDeathMurkyRespawnEgg2FromTalent;
fixed[libCore_gv_bALMaxPlayers + 1] libGame_gv_heroDeathMurkyRespawnEggDeathTimeStamp;
point[libCore_gv_bALMaxPlayers + 1] libGame_gv_heroDeathMurkyRespawnEggPoint;
point[libCore_gv_bALMaxPlayers + 1] libGame_gv_heroDeathMurkyRespawnEggPoint2;
bool libGame_gv_heroDeath_UpdateStats;
bool libGame_gv_heroDeath_RespawnMounted;
bool libGame_gv_heroDeath_RunDeathUIUpdates;
sound[libCore_gv_bALMaxPlayers + 1] libGame_gv_heroDeath_DeathAmbientSound;
sound[libCore_gv_bALMaxPlayers + 1] libGame_gv_heroDeath_DeathMusicSound;
bool[libCore_gv_bALMaxPlayers + 1][libCore_gv_killingSpree_KillThresholdCount_C + 1] libGame_gv_heroDeathKillStreakRegistered;
bool libGame_gv_heroDeathMultikillTimerEnabled;
text[libCore_gv_bALMaxPlayers + 1] libGame_gv_heroDeathAnnouncementSecondaryText;
libGame_gs_HeroDeathKillStingerQueue[libCore_gv_bALMaxEnginePlayerCount + 1] libGame_gv_heroDeathKillStingerQueue;
int libGame_gv_laneCount;
libGame_gs_LaneData[libGame_gv_laneMaxCount_C + 1] libGame_gv_laneData;
libGame_gs_ClosestLaneInfo libGame_gv_closestLaneData;
string[libCore_gv_bALMaxEnginePlayerCount + 1] libGame_gv_stormMapLightingSpecial;
string[libCore_gv_bALMaxEnginePlayerCount + 1] libGame_gv_stormMapLightingCurrent;
int[libCore_gv_bALMaxEnginePlayerCount + 1] libGame_gv_stormMapHeroDeathOverlay;
string libGame_gv_mapFile;
libGame_gs_WheelPingData[16] libGame_gv_wheelPingMapping;
int libGame_gv_wheelPingOffsetIndex;
unitgroup[16] libGame_gv_wheelCmdHeroGroup;
int libGame_gv_wheelPingIndexMin;
int libGame_gv_wheelPingIndexMax;
int libGame_gv_wheelUnitStatus;
int[libGame_gv_townMaxTownCount + 1] libGame_gv_loot_TownHallAttackers;
bool libGame_gv_loot_DropBannerInTownHallRubble;
bool libGame_gv_minionTakesReducedSpellDamage;
int libGame_gv_minionWaveSpawnCounter;
bool libGame_gv_minionSystemStarted;
bool libGame_gv_minionSystemPaused;
bool[libCore_gv_bALMaxTeams + 1][libGame_gv_laneMaxCount_C + 1] libGame_gv_minionSystemPausedAdvanced;
bool libGame_gv_minionSpawningEnabled;
bool libGame_gv_minionMapNeverSpawnsCatapults;
bool libGame_gv_minionStaggerCatapultSpawning;
bool libGame_gv_minion_CapCatapults;
unitgroup[3] libGame_gv_minion_CatapultGroup;
int libGame_gv_minion_PeriodicCatapultsFirstWave;
bool libGame_gv_minionScalingEnabled;
int libGame_gv_spawnedMinionLane;
int libGame_gv_spawnedMinionFirstWaypointIndex;
bool[libCore_gv_bALMaxPlayers + 1] libGame_gv_moonwellMoonwellonCooldown;
int[libCore_gv_bALMaxPlayers + 1][libGame_gv_moonwellMaxMoonwellCount + 1] libGame_gv_moonwellTextTags;
unit[libCore_gv_bALMaxPlayers + 1][libGame_gv_moonwellMaxMoonwellCount + 1] libGame_gv_moonwellTextTagsUnit;
unitgroup[libCore_gv_bALMaxPlayers + 1] libGame_gv_moonwellTextTagsUnitGroup;
bool[11] libGame_gv_playerIsEngine;
int[11] libGame_gv_cabooseEngineOwner;
unit[11][11] libGame_gv_choochooTrains;
int[11] libGame_gv_choochooSize;
bool libGame_gv_townDestructionRemovesCoreInvulnerable;
libGame_gs_OnFireStats[libCore_gv_bALMaxPlayers + 1] libGame_gv_onFireRollingWindowSums;
timer[libCore_gv_bALMaxPlayers + 1] libGame_gv_onFireTimer;
bool[libCore_gv_bALMaxPlayers + 1] libGame_gv_onFireHighlightforKills;
bool[libCore_gv_bALMaxPlayers + 1] libGame_gv_onFireHighlightforAssists;
bool[libCore_gv_bALMaxPlayers + 1] libGame_gv_onFireHighlightforHeroDamager;
bool[libCore_gv_bALMaxPlayers + 1] libGame_gv_onFireHighlightforSiegeDamage;
bool[libCore_gv_bALMaxPlayers + 1] libGame_gv_onFireHighlightforHealing;
bool[libCore_gv_bALMaxPlayers + 1] libGame_gv_onFireHighlightforDamageTaken;
bool[libCore_gv_bALMaxPlayers + 1] libGame_gv_onFireHighlightforXPContributoronTeam;
int[libCore_gv_bALMaxPlayers + 1] libGame_gv_onFireLevel;
fixed[libCore_gv_bALMaxPlayers + 1] libGame_gv_onFireDeathPenalty;
bool[libCore_gv_bALMaxPlayers + 1] libGame_gv_onFireDeathPenaltyInProgress;
bool libGame_gv_onFireFirstCalculationDone;
libGame_gs_OnFireSimpleScores[libCore_gv_bALMaxPlayers + 1] libGame_gv_onFireScores;
libGame_gs_OnFireStats[libCore_gv_bALMaxPlayers + 1][libGame_gv_onFireWindowCount + 1] libGame_gv_onFireRollingWindowValues;
int libGame_gv_onFireWindowStage;
bool libGame_gv_onFireEnabled;
bool libGame_gv_onFirePrintingEnabled;
bool libGame_gv_onFireUpdating;
int[libCore_gv_bALMaxEnginePlayerCount + 1] libGame_gv_playerLeaveCheck;
libGame_gs_Player[libCore_gv_bALMaxEnginePlayerCount + 1] libGame_gv_players;
unitgroup libGame_gv_heroes;
unitgroup[libCore_gv_bALMaxTeams + 1] libGame_gv_players_Heroes_AllTrackedHeroesForTeam;
int libGame_gv_gameSpawnHeroCount;
bool libGame_gv_suppressInitialHeroSpawnFX;
timer libGame_gv_scalingTimer;
int libGame_gv_scalingTicks;
libGame_gs_BuildingScaling libGame_gv_buildingScaling;
bool libGame_gv_buildingScalingEnabled;
fixed libGame_gv_bALScalingTimerDuration;
libGame_gs_ScoreValues[libCore_gv_bALMaxEnginePlayerCount + 1] libGame_gv_scoreValues;
bool[libCore_gv_bALMaxPlayers + 1] libGame_gv_gameScore_MinorVictoryScored;
fixed[libCore_gv_bALMaxEnginePlayerCount + 1] libGame_gv_gameScore_BrawlModeCScore;
int[libCore_gv_bALMaxPlayers + 1] libGame_gv_talents_ActiveChoiceTierForPlayer;
libCore_gs_TalentChoice[libCore_gv_bALMaxPlayers + 1][libCore_gv_talents_MaxTiers_C + 1] libGame_gv_talents_TalentChoices;
int libGame_gv_talents_DebugMaxModifedAbilites;
bool libGame_gv_talents_PlayChooseATalentSound;
string[11] libGame_gv_teleporters_PetList;
int libGame_gv_teleporters_PetListLength;
int libGame_gv_townTownCount;
libGame_gs_TownData[libGame_gv_townMaxTownCount + 1] libGame_gv_townTownData;
bool libGame_gv_townMidLateGamePowerTransitionOn;
bool libGame_gv_townBasicMinimapHealthMontior;
fixed libGame_gv_vehicleDragonKnightBullRushLaunchDistance;
fixed libGame_gv_vehicleDragonKnightBullRushCutoffDistance;
int libGame_gv_watchTowersCurrentCount;
libGame_gs_WatchTowers[libGame_gv_watchTowersMaxCount + 1] libGame_gv_watchTowers;
// Function Declarations
playergroup libGame_gf_PlayersOnTeamHeroes (int lp_team, bool lp_nPCOption);
void libGame_gf_SetXPTrickleModifier (fixed lp_modifier);
void libGame_gf_AfkStartAfkWarningSystem (bool lp_instantly);
void libGame_gf_AfkStopAfkWarningSystem ();
void libGame_gf_AfkResetWarningTimerForPlayer (int lp_player);
void libGame_gf_AfkPauseWarningTimerForPlayer (int lp_player, bool lp_pauseOption);
void libGame_gf_AfkResumeWarningTimerForPlayer (int lp_player);
void libGame_gf_AfkKickPlayer (int lp_player);
void libGame_gf_AfkResetAltarTimerForPlayer (int lp_player);
void libGame_gf_AfkResetMapMechanicUnits ();
void libGame_gf_AfkAddMapMechanicUnitToArray (unit lp_mechanicUnit, int lp_regionRadius);
void libGame_gf_AfkRemoveMapMechanicUnitFromArray (unit lp_mechanicUnit);
void libGame_gf_AfkResetMapMechanicLocations ();
void libGame_gf_AfkAddMapMechanicLocation (point lp_point);
void libGame_gf_AFKBrawlStartAfkWarningSystem (bool lp_instantly);
void libGame_gf_AFKBrawlTurnDetectionTriggersOnOff (bool lp_onOff);
void libGame_gf_AFKBrawlPauseWarningTimerForPlayer (int lp_player, bool lp_pauseOption);
void libGame_gf_AFKBrawlResetWarningTimerForPlayer (int lp_player);
void libGame_gf_AnnouncementAddItemForPlayerGroup (playergroup lp_playerGroup, int lp_priority, int lp_vOEvent, string lp_animName, text lp_textParam1, text lp_textParam2, text lp_textParam3, text lp_textParam4, string lp_icon, fixed lp_duration, bool lp_isKillAnnouncement);
void libGame_gf_AnnouncementClearQueueForPlayer (int lp_player);
void libGame_gf_AnnouncementInsertItemIntoQueueForPlayer (int lp_player, int lp_priority, int lp_vOEvent, string lp_animName, text lp_textParam1, text lp_textParam2, text lp_textParam3, text lp_textParam4, string lp_icon, fixed lp_duration, int lp_desiredInsertPosition, bool lp_isKillAnnouncement);
void libGame_gf_AnnouncementSetTextOnAnnouncementFrameLabelsForPlayer (int lp_player, string lp_animName, text lp_textParam1, text lp_textParam2, text lp_textParam3, text lp_textParam4, string lp_icon);
void libGame_gf_AnnouncementPlayNextItemForPlayer (int lp_player);
void libGame_gf_CameraPanCameraForPlayerAndUpdateMapBoundsIfNecessary (int lp_player, point lp_point, fixed lp_duration, fixed lp_initialVelocity, fixed lp_decelerate, bool lp_smart);
void libGame_gf_CameraTrackNextAliveAllyForPlayer (int lp_player);
void libGame_gf_CameraTrackPreviousAliveAllyForPlayer (int lp_player);
void libGame_gf_CameraUpdateCameraForPlayer (int lp_player);
int libGame_gf_CameraBoundStormIndex (region lp_bound);
void libGame_gf_AddCameraBoundsStorm (region lp_bounds);
void libGame_gf_SetCameraBoundsStorm (int lp_index, region lp_bounds);
void libGame_gf_SetCameraBoundStormIndexForPlayer (int lp_player, int lp_boundsIndex);
void libGame_gf_SetCameraBoundStormForPlayer (int lp_player, region lp_bound);
void libGame_gf_SetCameraBoundStormForObservers (region lp_bound);
void libGame_gf_CapturePointChangeOwnership (int lp_capturePointIndex, int lp_newOwner, playergroup lp_capturingPlayers, bool lp_hasMercLordTalent);
void libGame_gf_UpdateTimers (int lp_capturePointIndex, playergroup lp_capturingPlayers);
void libGame_gf_CapturePointCreate (unit lp_beaconUnit, fixed lp_captureRadius, fixed lp_captureTime, fixed lp_overCaptureTime, int lp_contestedPointDecay, int lp_emptyPointDecay, bool lp_rememberLastOwner);
void libGame_gf_CapturePointEnable (int lp_capturePointIndex);
void libGame_gf_CapturePointDisable (int lp_capturePointIndex);
void libGame_gf_CapturePointSetAlwaysDecay (int lp_index, bool lp_always);
fixed libGame_gf_CapturePointGetCaptureTimeForPlayer (int lp_capturePointIndex, int lp_player);
fixed libGame_gf_CapturePointGetCaptureTimeForCurrentEnabledPointForPlayer (int lp_capturePointIndex, int lp_player);
int libGame_gf_LastCreatedCapturePoint ();
bool libGame_gf_CapturePointFullyCaptured (int lp_capturePointIndex);
int libGame_gf_CapturePointCounter (int lp_capturePointIndex);
int libGame_gf_CapturePointCounterMax (int lp_capturePointIndex);
bool libGame_gf_CapturePointContested (int lp_capturePointIndex);
void libGame_gf_TowerTurnOnOffCoreWarning (bool lp_onOff);
void libGame_gf_TowerCreateCoreUnderAttackPing (unit lp_coreUnit, int lp_teamNumber);
void libGame_gf_CCRecognitionCCReduction (unit lp_unit, string lp_cCBehavior);
void libGame_gf_DeathRecapSpecialCaseEvent (trigger t);
void libGame_gf_SendEventDeathRecapSpecialCaseEvent (int lp_player);
int libGame_gf_DeathRecapSpecialCasePlayer ();
bool libGame_gf_DeathRecapCheckforCombineEvent (int lp_deadPlayer, int lp_currentEffectBarIndex, fixed lp_currentEffectInstanceTime, int lp_effectingPlayer, string lp_effectingUnitType, string lp_effectingSourceButton, bool lp_nPCSource, bool lp_structureSource);
void libGame_gf_DeathRecapAddSpecialDamageEffect (string lp_effectLink);
void libGame_gf_DeathRecapSortMaxDamageAbils (int lp_deadPlayer, int lp_maxDamagerIndex, int lp_currentMaxDamagerAbilIndex);
void libGame_gf_DeathRecapSortMaxDamagers (int lp_deadPlayer);
void libGame_gf_DeathRecapAddMaxDamageAbilForPlayer (int lp_deadPlayer, int lp_maxDamagerIndex, string lp_effectingAbility, int lp_effectAmount);
void libGame_gf_DeathRecapAddEffectInstanceForPlayer (int lp_deadPlayer, string lp_effect, int lp_effectingPlayer, string lp_effectingAbility, string lp_effectingUnitType, int lp_effectAmount, int lp_effectAmountAttempted, int lp_effectAmountShielded, bool lp_effectIsHeal, fixed lp_effectTime, string lp_debugString, string lp_sourceButton);
void libGame_gf_DeathRecapClearDeathRecapForPlayer (int lp_deadPlayer);
void libGame_gf_DeathRecapPopulateDeathRecapDataForPlayer (unit lp_playerHero, int lp_deadPlayer);
void libGame_gf_EndofMatchAwardsDisabled (trigger t);
void libGame_gf_DisableEndofMatchAwards ();
fixed libGame_gf_GetMVPAwardAmount (string lp_heroUnit, int lp_awardCategory);
void libGame_gf_SortMVPStats ();
void libGame_gf_AssignMVP (int lp_winningTeam);
void libGame_gf_MapSpecificAwardInitialize (trigger t);
void libGame_gf_SendMapSpecificAwardInitializeEvent (text lp_name, text lp_suffix, fixed lp_base, bool lp_presentasRatio, bool lp_gatedbyBase, string lp_badgeIndex, string lp_scoreValue);
void libGame_gf_SendMapSpecificAwardInitializeEventwithUserData (text lp_name, string lp_userData);
text libGame_gf_MapSpecificAwardInitializeName ();
text libGame_gf_MapSpecificAwardInitializeSuffix ();
fixed libGame_gf_MapSpecificAwardInitializeBase ();
bool libGame_gf_MapSpecificAwardInitializePresentasRatio ();
bool libGame_gf_MapSpecificAwardInitializeGateByBase ();
string libGame_gf_MapSpecificAwardInitializeBadgeIndex ();
string libGame_gf_MapSpecificAwardInitializeScoreValue ();
text libGame_gf_MapSpecificAwardInitializeTooltip ();
void libGame_gf_MapSpecificAwardUpdate (trigger t);
void libGame_gf_SendMapSpecificAwardEvent (int lp_player, fixed lp_value, bool lp_isAdd);
int libGame_gf_MapSpecificAwardUpdatePlayer ();
fixed libGame_gf_MapSpecificAwardUpdateValue ();
bool libGame_gf_MapSpecificAwardUpdateIsAdd ();
void libGame_gf_AddtoAwardValue (int lp_player, fixed lp_awardValue, int lp_award);
void libGame_gf_AssignTopAwardValue (int lp_player, fixed lp_awardValue, int lp_award);
void libGame_gf_SetAwardValueandWeight (int lp_player, fixed lp_awardValue, int lp_award);
void libGame_gf_SortInitialSecondaryAwardList ();
void libGame_gf_InitializeAwardData (int lp_award, string lp_badgeIndex, text lp_name, text lp_prefix, text lp_suffix, fixed lp_base, bool lp_gatedbyBase, bool lp_presentasRatio, string lp_score, text lp_tooltip);
void libGame_gf_EscapeTrackingCreditEscapeAttempt (int lp_player, unit lp_unit);
void libGame_gf_DetermineSoleSurvivor ();
void libGame_gf_DetermineTeamPlayer ();
void libGame_gf_AddGuardianDamage (fixed lp_damageValue, int lp_player);
void libGame_gf_AddScrapperDamage (fixed lp_damageValue, int lp_player);
void libGame_gf_InitializeAwardDataFromUserData (string lp_userData, int lp_award);
void libGame_gf_InitializeSecondaryAwardList ();
void libGame_gf_BuildInitialSecondaryAwardList ();
void libGame_gf_AssignAwardWinner (int lp_awardIndex, int lp_playerIndex);
int libGame_gf_DecideTiebreaker (int lp_awardPreset, int lp_firstPlayer, int lp_secondPlayer);
fixed libGame_gf_GetAwardRatio (int lp_player, int lp_award);
text libGame_gf_GetFinalAwardValueInfo (int lp_playerIndex, int lp_finalAwardSlotIndex);
bool libGame_gf_IsSecondaryAwardAboveRatioThreshold (int lp_player, int lp_awardPreset);
text libGame_gf_GetAwardTooltipInfo (int lp_playerIndex, int lp_awardIndex);
void libGame_gf_AssignFinalSecondaryAwards ();
void libGame_gf_TryMeCustomButton1Pressed (trigger t);
void libGame_gf_SendEventTryMeCustomButton1Pressed (int lp_player);
int libGame_gf_TryMeCustomButton1PressedPlayer ();
void libGame_gf_CameraPannedFromScript (trigger t);
void libGame_gf_SendEventCameraPannedFromScript (int lp_player, point lp_point);
point libGame_gf_CameraPannedFromScriptPoint ();
int libGame_gf_CameraPannedFromScriptPlayer ();
void libGame_gf_CapturePointChangesOwner (trigger t);
void libGame_gf_SendEventCapturePointChangesOwner (int lp_capturePointIndex, int lp_owner, playergroup lp_capturingPlayers, bool lp_hasMercLordTalent);
int libGame_gf_CapturePointChangesOwnerCapturePointIndex ();
int libGame_gf_CapturePointChangesOwnerOwner ();
playergroup libGame_gf_CapturePointChangesOwnerCapturingPlayers ();
bool libGame_gf_CapturePointChangesOwnerHasMercLordTalent ();
void libGame_gf_CapturePointBecomesFullyOverCaptured (trigger t);
void libGame_gf_SendEventCapturePointBecomesFullyOverCaptured (int lp_capturePointIndex);
int libGame_gf_CapturePointBecomesFullyOverCapturedCapturePointIndex ();
void libGame_gf_CustomTryMeModeSetLevel (trigger t);
void libGame_gf_SendEventCustomTryMeModeSetLevel (int lp_player, fixed lp_level);
int libGame_gf_CustomTryMeModeSetLevelPlayer ();
fixed libGame_gf_CustomTryMeModeSetLevelXPValue ();
void libGame_gf_DebugHeroSwapped (trigger t);
void libGame_gf_SendEventDebugHeroSwapped (int lp_player);
int libGame_gf_DebugHeroSwappedPlayer ();
void libGame_gf_JungleDefenderAIDefendersBeginFighting (trigger t);
void libGame_gf_SendEventJungleDefenderAIDefendersBeginFighting (int lp_defenderAIIndex);
int libGame_gf_JungleDefenderAIDefendersBeginFightingIndex ();
void libGame_gf_JungleDefenderAIDefendersEndFighting (trigger t);
void libGame_gf_SendEventJungleDefenderAIDefendersEndFighting (int lp_defenderAIIndex);
int libGame_gf_JungleDefenderAIDefendersEndFightingIndex ();
void libGame_gf_JungleDefenderAIDefenderKilled (trigger t);
void libGame_gf_SendEventJungleDefenderAIDefenderKilled (int lp_defenderAIIndex, unit lp_unit, int lp_killingPlayer);
int libGame_gf_JungleDefenderAIDefenderKilledIndex ();
unit libGame_gf_JungleDefenderAIDefenderKilledUnit ();
int libGame_gf_JungleDefenderAIDefenderKilledKillingPlayer ();
void libGame_gf_JungleDefenderAIAllDefendersKilled (trigger t);
void libGame_gf_SendEventJungleDefenderAIAllDefendersKilled (int lp_defenderAIIndex, int lp_killingPlayer);
int libGame_gf_JungleDefenderAIAllDefendersKilledIndex ();
int libGame_gf_JungleDefenderAIAllDefendersKilledKillingPlayer ();
void libGame_gf_JungleDefenderAIDefendersBeginFightingFromIdleOrLeashing (trigger t);
int libGame_gf_JungleDefenderAIDefendersBeginFightingFromIdleOrLeashingIndex ();
void libGame_gf_SendEventJungleDefenderAIDefendersBeginFightingFromIdleOrLeashing (int lp_defenderAIIndex);
void libGame_gf_GameOpenTimerStarted (trigger t);
void libGame_gf_SendEventGameOpenTimerStarted ();
void libGame_gf_TownDataInitialized (trigger t);
void libGame_gf_SendEventTownDataInitialized ();
void libGame_gf_GameOverEvent (trigger t);
void libGame_gf_SendEventGameOverEvent ();
void libGame_gf_HeroAIStartingCampAttack (trigger t);
void libGame_gf_SendEventHeroAIStartingCampAttack (int lp_teamIndex, int lp_campIndex);
int libGame_gf_HeroAIStartingCampAttackTeamIndex ();
int libGame_gf_HeroAIStartingCampAttackCampIndex ();
void libGame_gf_HeroAIEndingCampAttack (trigger t);
void libGame_gf_SendEventHeroAIEndingCampAttack (int lp_teamIndex, int lp_campIndex, bool lp_success);
int libGame_gf_HeroAIEndingCampAttackTeamIndex ();
int libGame_gf_HeroAIEndingCampAttackCampIndex ();
bool libGame_gf_HeroAIEndingCampAttackSuccess ();
void libGame_gf_HeroParticipatedInCreepTakedown (trigger t);
void libGame_gf_SendEventHeroParticipatedInCreepTakedown (int lp_player, unit lp_unit);
int libGame_gf_HeroParticipatedInCreepTakedownKillingPlayer ();
unit libGame_gf_HeroParticipatedInCreepTakedownCreep ();
void libGame_gf_ClearHeroSpecificUI (trigger t);
void libGame_gf_SendEventClearHeroSpecificUI ();
void libGame_gf_HeroExitedTransport (trigger t);
void libGame_gf_SendEventHeroExitedTransport (int lp_player, unit lp_unit);
int libGame_gf_HeroExitingTransportPlayerExiting ();
unit libGame_gf_HeroExitingTransportTransport ();
void libGame_gf_HeroEnteredTransport (trigger t);
void libGame_gf_SendEventHeroEnteredTransport (int lp_player, unit lp_transportUnit, unit lp_cargoUnit);
int libGame_gf_HeroEnteredTransportPlayerEntering ();
unit libGame_gf_HeroEnteredTransportTransport ();
unit libGame_gf_HeroEnteredTransportCargoUnit ();
void libGame_gf_HeroLevelUp (trigger t);
void libGame_gf_SendEventHeroLevelUp (int lp_player, int lp_level);
int libGame_gf_HeroLevelUpPlayer ();
int libGame_gf_HeroLevelUpLevel ();
void libGame_gf_HeroSpecialCaseMounting (trigger t);
void libGame_gf_SendEventHeroSpecialCaseMounting (int lp_player);
int libGame_gf_HeroSpecialCaseMountingPlayer ();
void libGame_gf_HeroPortedBackToTown (trigger t);
void libGame_gf_SendEventHeroPortedBackToTown (int lp_player, unit lp_unit);
int libGame_gf_HeroPortedBackToTownPlayer ();
unit libGame_gf_HeroPortedBackToTownUnit ();
void libGame_gf_HeroParticipatedInNPCTakedown (trigger t);
void libGame_gf_SendEventHeroParticipatedInNPCTakedown (int lp_player, unit lp_unit);
int libGame_gf_HeroParticipatedInNPCTakedownKillingPlayer ();
unit libGame_gf_HeroParticipatedInNPCTakedownMinion ();
void libGame_gf_HeroWitnessedAlliedNPCDeath (trigger t);
void libGame_gf_SendEventHeroWitnessedAlliedNPCDeath (int lp_player, unit lp_unit);
int libGame_gf_HeroWitnessedAlliedNPCDeathAlliedPlayer ();
unit libGame_gf_HeroWitnessedAlliedNPCDeathMinion ();
void libGame_gf_SpecialCaseParticipatedInNPCTakedown (trigger t);
void libGame_gf_SendEventSpecialCaseUnitParticipatedInNPCTakedown (int lp_player, unit lp_unit);
int libGame_gf_SpecialCaseUnitParticipatedInNPCTakedownPlayerParticipant ();
unit libGame_gf_SpecialCaseUnitParticipatedInNPCTakedownMinion ();
void libGame_gf_HeroParticipatedInTakedown (trigger t);
void libGame_gf_SendEventHeroParticipatedInTakedowndepreciated (int lp_playerKilling, int lp_playerKilled, unit lp_heroKilled);
void libGame_gf_SendEventHeroParticipatedInTakedown (int lp_lastHitPlayer, int lp_playerKilling, int lp_playerKilled, unit lp_heroKilled, point lp_heroKilledPosition);
int libGame_gf_HeroParticipatedInTakedownKillingPlayer ();
int libGame_gf_HeroParticipatedInTakedownLastHitPlayer ();
int libGame_gf_HeroParticipatedInTakedownKilledPlayer ();
unit libGame_gf_HeroParticipatedInTakedownKilledHero ();
point libGame_gf_HeroParticipatedInTakedownKilledHeroPosition ();
void libGame_gf_HeroKilled (trigger t);
void libGame_gf_SendEventHeroKilled (int lp_playerKilling, unit lp_killedUnit);
int libGame_gf_HeroKilledKillingPlayer ();
int libGame_gf_HeroKilledPlayer ();
point libGame_gf_HeroKilledLocation ();
unit libGame_gf_HeroKilledUnit ();
void libGame_gf_HeroAllyKilled (trigger t);
void libGame_gf_SendEventHeroAllyKilled (int lp_playerKilling, unit lp_killedUnit);
int libGame_gf_HeroAllyKilledKillingPlayer ();
int libGame_gf_HeroAllyKilledPlayer ();
point libGame_gf_HeroAllyKilledLocation ();
unit libGame_gf_HeroAllyKilledUnit ();
void libGame_gf_HeroSpawn (trigger t);
void libGame_gf_SendEventHeroSpawn (int lp_player);
int libGame_gf_HeroSpawnPlayer ();
void libGame_gf_ManualHeroSpawn (trigger t);
void libGame_gf_SendEventManualHeroSpawn (int lp_player, int lp_heroID, fixed lp_debugXP, point lp_location);
int libGame_gf_ManualHeroSpawnPlayer ();
int libGame_gf_ManualHeroSpawnHeroID ();
fixed libGame_gf_ManualHeroSpawnDebugXP ();
point libGame_gf_ManualHeroSpawnLocation ();
void libGame_gf_RequestCustomRespawn (trigger t);
void libGame_gf_SendEventRequestCustomRespawn (int lp_player, bool lp_respawnMounted, point lp_reSpawnLocation, int lp_reSpawnHealthPercent);
int libGame_gf_RequestCustomRespawnPlayer ();
point libGame_gf_RequestCustomRespawnRespawnLocation ();
bool libGame_gf_RequestCustomRespawnRespawnMounted ();
int libGame_gf_RequestCustomRespawnRespawnHealthPercent ();
void libGame_gf_HeroRespawn (trigger t);
void libGame_gf_SendEventHeroRespawn (int lp_player, unit lp_unit);
int libGame_gf_HeroRespawnPlayer ();
unit libGame_gf_HeroRespawnUnit ();
void libGame_gf_HeroGainTalent (trigger t);
void libGame_gf_SendEventHeroGainTalent (string lp_GainedTalent, int lp_player);
int libGame_gf_HeroGainTalentPlayer ();
string libGame_gf_HeroGainTalentGainedTalent ();
void libGame_gf_HeroRespecsTalents (trigger t);
void libGame_gf_SendEventHeroRespecsTalents (int lp_player);
int libGame_gf_HeroRespecsTalentsPlayer ();
void libGame_gf_HeroMindControlsNPC (trigger t);
void libGame_gf_SendEventHeroMindControlsNPC (unit lp_mindControlledUnit, int lp_originalOwner);
unit libGame_gf_HeroMindControlsNPCNPCUnit ();
int libGame_gf_HeroMindControlsNPCOriginalOwner ();
void libGame_gf_HeroEntersSpecialDeathState (trigger t);
void libGame_gf_SendEventHeroEntersSpecialDeathState (unit lp_hero);
unit libGame_gf_HeroEntersSpecialDeathStateHero ();
void libGame_gf_CheckUnitForAbilityRedirect (trigger t);
void libGame_gf_SendEventCheckUnitForAbilityRedirect (unit lp_Unit, unit lp_TargetUnit, bool lp_boolean, point lp_point);
unit libGame_gf_CheckUnitForAbilityRedirectUnit ();
unit libGame_gf_CheckUnitForAbilityRedirectTarget ();
bool libGame_gf_CheckUnitForAbilityRedirectBoolean ();
point libGame_gf_CheckUnitForAbilityRedirectPoint ();
void libGame_gf_SpecialCaseTalentCooldownReset (trigger t);
void libGame_gf_SendEventSpecialCaseTalentCooldownReset (int lp_player);
int libGame_gf_SpecialCaseTalentCooldownResetPlayer ();
void libGame_gf_HeroUnitSwappedForPlayer (trigger t);
void libGame_gf_SendEventHeroUnitSwappedForPlayer (unit lp_oldUnit, unit lp_newUnit, int lp_playerNumber, bool lp_preserveOnOld);
unit libGame_gf_HeroUnitSwappedForPlayerOldUnit ();
unit libGame_gf_HeroUnitSwappedForPlayerNewUnit ();
int libGame_gf_HeroUnitSwappedForPlayerPlayerNumber ();
bool libGame_gf_HeroUnitSwappedForPlayerPreserveOnOld ();
void libGame_gf_JungleCampSpawning (trigger t);
void libGame_gf_SendEventJungleCampSpawning (int lp_camp);
int libGame_gf_JungleCampSpawningIndex ();
void libGame_gf_JungleCampSpawned (trigger t);
void libGame_gf_SendEventJungleCampSpawned (int lp_camp);
int libGame_gf_JungleCampSpawnedIndex ();
void libGame_gf_JungleCampDefenderCreated (trigger t);
void libGame_gf_SendEventJungleCampDefenderCreated (unit lp_unit);
unit libGame_gf_JungleCampDefenderUnit ();
void libGame_gf_JungleCampLanerCreated (trigger t);
void libGame_gf_SendEventJungleCampLanerCreated (unit lp_unit);
unit libGame_gf_JungleCampLanerUnit ();
void libGame_gf_MercCampCaptured (trigger t);
void libGame_gf_SendEventMercCampCaptured (int lp_camp, int lp_owner, playergroup lp_capturingPlayers);
int libGame_gf_MercCampCapturedIndex ();
int libGame_gf_MercCampCapturedOwner ();
playergroup libGame_gf_MercCampCapturedCapturingPlayers ();
void libGame_gf_MapMechanicInitialization (trigger t);
void libGame_gf_SendEventMapMechanicInitialization (string lp_mechanic);
string libGame_gf_MapMechanicInitializationMechanicType ();
void libGame_gf_MapObjectiveCapturedByUnit (trigger t);
void libGame_gf_SendEventMapObjectiveCapturedByUnit (unit lp_capturingUnit);
unit libGame_gf_MapObjectiveCapturingUnit ();
void libGame_gf_MapCursedHollowTributeWarning (trigger t);
void libGame_gf_SendEventMapCursedHollowTributeWarning (point lp_position);
point libGame_gf_MapCursedHollowTributeWarningPosition ();
void libGame_gf_MapCursedHollowTributeSpawned (trigger t);
void libGame_gf_SendEventMapCursedHollowTributeSpawned (unit lp_tribute);
unit libGame_gf_MapCursedHollowTributeSpawnedUnit ();
void libGame_gf_MapCursedHollowTributePickedUp (trigger t);
void libGame_gf_SendEventMapCursedHollowTributePickedUp (int lp_player, point lp_positioin);
int libGame_gf_MapCursedHollowTributePickedUpPlayer ();
point libGame_gf_MapCursedHollowTributePickedUpPosition ();
void libGame_gf_MapCursedHollowCurseStarts (trigger t);
void libGame_gf_SendEventMapCursedHollowCurseStarts (int lp_team);
int libGame_gf_MapCursedHollowCurseActivatedTeam ();
void libGame_gf_MapCursedHollowCurseEnds (trigger t);
void libGame_gf_SendEventMapCursedHollowCurseEnds ();
void libGame_gf_MapHauntedMinesUndeadSpawned (trigger t);
void libGame_gf_SendEventMapHauntedMinesUndeadSpawned (unitgroup lp_entrances, region lp_underworld, int lp_totalSkull);
unitgroup libGame_gf_MapHauntedMinesUndeadSpawnedEntrances ();
region libGame_gf_MapHauntedMinesUndeadSpawnedUnderworldRegion ();
int libGame_gf_MapHauntedMinesUndeadSpawnedTotalSkull ();
void libGame_gf_MapHauntedMinesSkullCollected (trigger t);
void libGame_gf_SendEventMapHauntedMinesSkullCollected (int lp_team1, int lp_team2, int lp_collectingPlayer);
int libGame_gf_MapHauntedMinesSkullCollectedTeam1Skulls ();
int libGame_gf_MapHauntedMinesSkullCollectedTeam2Skulls ();
int libGame_gf_MapHauntedMinesSkullCollectedCollectingPlayer ();
void libGame_gf_MapHauntedMinesCleared (trigger t);
void libGame_gf_SendEventMapHauntedMinesCleared ();
void libGame_gf_MapHauntedMinesBossStartSummoning (trigger t);
void libGame_gf_SendEventMapHauntedMinesBossStartSummoning (int lp_team, point lp_location, int lp_lane);
int libGame_gf_MapHauntedMinesBossStartSummoningTeam ();
point libGame_gf_MapHauntedMinesBossStartSummoningLocation ();
int libGame_gf_MapHauntedMinesBossStartSummoningLane ();
void libGame_gf_MapHauntedMinesBossSummoned (trigger t);
void libGame_gf_SendEventMapHauntedMinesBossSummoned (unit lp_boss);
unit libGame_gf_MapHauntedMinesBossSummonedBoss ();
void libGame_gf_MapHauntedMinesPlayerUsesGate (trigger t);
void libGame_gf_SendEventMapHauntedMinesPlayerUsesGate (int lp_player, unit lp_heroUnit);
int libGame_gf_MapHauntedMinesPlayerUsesGatePlayer ();
unit libGame_gf_MapHauntedMinesPlayerUsesGateHeroUnit ();
void libGame_gf_MapHauntedMinesPlayerChangesPlane (trigger t);
void libGame_gf_SendEventMapHauntedMinesPlayerChangesPlane (int lp_player, unit lp_heroUnit);
int libGame_gf_MapHauntedMinesPlayerChangesPlanePlayer ();
unit libGame_gf_MapHauntedMinesPlayerChangesPlaneHeroUnit ();
void libGame_gf_MapDragonShireObeliskSpawned (trigger t);
void libGame_gf_SendEventMapDragonShireSpawned (unit lp_obelisk);
unit libGame_gf_MapDragonShireObeliskSpawnedUnit ();
void libGame_gf_MapDragonShireObeliskOwnershipChange (trigger t);
void libGame_gf_SendEventMapDragonShireObeliskOwnershipChange (int lp_team, unit lp_obelisk, playergroup lp_capturingPlayers);
int libGame_gf_MapDragonShireObeliskOwnershipChangeTeam ();
unit libGame_gf_MapDragonShireObeliskOwnershipChangeObelisk ();
playergroup libGame_gf_MapDragonShireObeliskOwnershipChangeCapturingPlayers ();
void libGame_gf_MapDragonShireDragonActivated (trigger t);
void libGame_gf_SendEventMapDragonShireDragonActivated (unit lp_dragon, int lp_activatingPlayer);
unit libGame_gf_MapDragonShireDragonActivatedDragonUnit ();
int libGame_gf_MapDragonShireDragonActivatedDragonPlayer ();
void libGame_gf_MapDragonShireDragonEnds (trigger t);
void libGame_gf_SendEventMapDragonShireDragonEnds ();
void libGame_gf_MapGardenOfTerrorNightStarts (trigger t);
void libGame_gf_SendEventMapGardenOfTerrorNightStarts ();
void libGame_gf_MapGardenOfTerrorNightEnds (trigger t);
void libGame_gf_SendEventMapGardenOfTerrorNightEnds ();
void libGame_gf_MapGardenOfTerrorSeedsCollected (trigger t);
void libGame_gf_SendEventMapGardenOfTerrorSeedsCollected (int lp_collectingPlayer);
int libGame_gf_MapGardenOfTerrorSeedsCollectedCollectingPlayer ();
void libGame_gf_MapTombSpiderQueenSoulCollected (trigger t);
void libGame_gf_SendEventMapTombSpiderQueenSoulCollected (int lp_collectingPlayer, int lp_count);
int libGame_gf_MapTombSpiderQueenSoulCollectedCollectingPlayer ();
int libGame_gf_MapTombSpiderQueenSoulCollectedCount ();
void libGame_gf_MinionGroupCreated (trigger t);
void libGame_gf_SendEventMinionGroupCreated (unitgroup lp_unitGroup);
unitgroup libGame_gf_MinionUnitGroup ();
void libGame_gf_PlayerAchievesMultiKill (trigger t);
void libGame_gf_SendEventPlayerAchievesMultiKill (int lp_player, int lp_killCount);
int libGame_gf_PlayerAchievesMultiKillPlayer ();
int libGame_gf_PlayerAchievesMultiKillKillCount ();
void libGame_gf_ArenaModeCrowdKillingSpree (trigger t);
void libGame_gf_SendEventArenaModeCrowdKillingSpree (int lp_player);
int libGame_gf_ArenaModeKillingSpreePlayer ();
void libGame_gf_ArenaModeCrowdMayhem (trigger t);
void libGame_gf_SendEventArenaModeCrowdMayhem (int lp_player);
int libGame_gf_ArenaModeMayhemPlayer ();
void libGame_gf_ArenaModeCrowdHotS (trigger t);
void libGame_gf_SendEventArenaModeCrowdHotS (int lp_player);
int libGame_gf_ArenaModeHotSPlayer ();
void libGame_gf_AnnouncerVOInitiated (trigger t);
void libGame_gf_SendEventAnnouncerVOInitiated (sound lp_sound, int lp_player, int lp_announcerEvent);
int libGame_gf_AnnouncerVOInitiatedAnnouncerEvent ();
int libGame_gf_AnnouncerVOInitiatedPlayer ();
sound libGame_gf_AnnouncerVOInitiatedSound ();
void libGame_gf_CustomKillVO (trigger t);
void libGame_gf_SendCustomKillVO (int lp_killingplayer, int lp_deadplayer, string lp_killLine, int lp_speakingPlayer);
int libGame_gf_CustomKillVOKillingPlayer ();
int libGame_gf_CustomKillVODeadPlayer ();
int libGame_gf_CustomKillVOSpeakingPlayer ();
string libGame_gf_CustomKillVOKillLine ();
void libGame_gf_TalentPanelVisibilityChanged (trigger t);
void libGame_gf_SendEventTalentPanelVisibilityChanged (int lp_player, bool lp_visible);
int libGame_gf_TalentPanelVisibilityChangedPlayer ();
bool libGame_gf_TalentPanelVisibilityChangedVisible ();
void libGame_gf_TownStructureEntersSpecialDeathState (trigger t);
void libGame_gf_SendEventTownStructureEntersSpecialDeathState (unit lp_structure);
unit libGame_gf_TownStructureEntersSpecialDeathStateStructure ();
void libGame_gf_UnitEntersSafeZonePuntRegion (trigger t);
void libGame_gf_SendEventUnitEntersSafeZonePuntRegion (unit lp_unit, point lp_puntPoint);
unit libGame_gf_UnitEntersSafeZonePuntRegionUnit ();
point libGame_gf_UnitEntersSafeZonePuntRegionPuntPoint ();
void libGame_gf_UnitEntersSafeZoneRegion (trigger t);
void libGame_gf_SendEventUnitEntersSafeZoneRegion (unit lp_unit);
unit libGame_gf_UnitEntersSafeZoneRegionUnit ();
void libGame_gf_UnitExitsSafeZoneRegion (trigger t);
void libGame_gf_SendEventUnitExitsSafeZoneRegion (unit lp_unit);
unit libGame_gf_UnitExitsSafeZoneRegionUnit ();
void libGame_gf_GameLoadedUIHook (trigger t);
void libGame_gf_SendEventGameLoadedUIHook ();
void libGame_gf_UIShownForPlayer (trigger t);
int libGame_gf_PlayerShownUI ();
void libGame_gf_SendEventUIShownForPlayer (int lp_player);
void libGame_gf_MercCampRewardGranted (trigger t);
void libGame_gf_SendEventMercCampRewardGranted (int lp_player, int lp_campIndex);
int libGame_gf_MercCampRewardGrantedCampIndex ();
int libGame_gf_MercCampRewardGrantedPlayer ();
void libGame_gf_HeroEnteredVehicleInstant (trigger t);
void libGame_gf_SendInstantEventPlayerEnteredVehicle (int lp_playerThatEnteredVehicle, unit lp_useVehicleCasterUnit, unit lp_heroUnitThatEnteredVehicle, unit lp_vehicleUnit);
int libGame_gf_UseVehicleHeroPlayer ();
unit libGame_gf_UseVehiclePassengerHero ();
unit libGame_gf_UseVehicleVehicleUnit ();
void libGame_gf_HeroSwappedVehicleInstant (trigger t);
int libGame_gf_VehicleSwappedPlayer ();
unit libGame_gf_VehicleSwappedPassengerHero ();
unit libGame_gf_VehicleSwappedOriginVehicle ();
unit libGame_gf_VehicleSwappedNewVehicle ();
void libGame_gf_SendInstantEventPlayerSwappedVehicle (int lp_playerThatEnteredVehicle, unit lp_heroUnitThatEnteredVehicle, unit lp_originVehicle, unit lp_newVehicle);
void libGame_gf_VehicleAbandonedInstant (trigger t);
void libGame_gf_SendInstantEventPlayerAbandonedVehicle (int lp_playerThatEnteredVehicle, unit lp_heroUnitThatEnteredVehicle, unit lp_vehicle);
int libGame_gf_VehicleAbandonedPlayer ();
unit libGame_gf_VehicleAbandonedPassengerHero ();
unit libGame_gf_VehicleAbandonedVehicle ();
void libGame_gf_VehicleDestroyedInstant (trigger t);
void libGame_gf_SendInstantEventVehicleDestroyed (int lp_playerThatEnteredVehicle, unit lp_heroUnitThatEnteredVehicle, unit lp_vehicle);
int libGame_gf_VehicleDestroyedPlayer ();
unit libGame_gf_VehicleDestroyedPassengerHero ();
unit libGame_gf_VehicleDestroyedVehicle ();
void libGame_gf_UnitStopsOccupyingVehicleInstant (trigger t);
void libGame_gf_SendInstantEventUnitStopsOccupyingVehicle (int lp_playerThatEnteredVehicle, unit lp_heroUnitThatEnteredVehicle, unit lp_vehicle);
int libGame_gf_UnitStopsOccupyingVehiclePlayer ();
unit libGame_gf_UnitStopsOccupyingVehiclePassengerHero ();
unit libGame_gf_UnitStopsOccupyingVehicleVehicle ();
void libGame_gf_PickingHeroesForPlayers ();
void libGame_gf_ChoGallSkinSelection (int lp_choPlayerID);
void libGame_gf_ChoGallMountandBannerSelection (int lp_skinSelectedPlayer, int lp_mountSelectedPlayer);
void libGame_gf_GameOver (int lp_winningTeam);
void libGame_gf_PlayGameOverStinger (int lp_winningTeam);
void libGame_gf_PlayVictoryDefeatVO (int lp_winningTeam);
void libGame_gf_TogglePercentScaling (bool lp_enabled);
void libGame_gf_ApplyAbilityModificationsForPlayerAtTalent (int lp_player, int lp_tierIndex, int lp_buttonIndex);
void libGame_gf_RemoveTalentAbilityModificationsForPlayerAtTalent (int lp_player, int lp_tierIndex, int lp_buttonIndex);
void libGame_gf_ApplyLevelUpHeroStatsForHeroSingleLevel (unit lp_hero);
void libGame_gf_RemoveLevelUpHeroStatsForPlayer (string lp_heroUnitType, int lp_player);
void libGame_gf_UpdateHeroManaCosts (unit lp_unit);
void libGame_gf_TurnDeathTimerCapOnOff (bool lp_onOff, fixed lp_cap);
void libGame_gf_HeroDeathUpdateStatsAwardXPMakeAnnouncementsCORE (unit lp_deadHero, int lp_killingPlayer);
playergroup libGame_gf_HeroDeathGetKillingGroupFromKillingTeamGroupAndDeadUnit (playergroup lp_killingTeamGroup, int lp_killingPlayer, unit lp_deadHero);
void libGame_gf_HeroDeathUpdateTeamStats (unit lp_deadHero, int lp_killingFaction);
void libGame_gf_HeroDeathUpdatePlayerStats (unit lp_deadHero, int lp_killingPlayer, playergroup lp_killingTeamGroup, playergroup lp_killingGroup);
void libGame_gf_HeroDeathAwardXP (int lp_killingPlayer, unit lp_deadHero, playergroup lp_awardGroup, playergroup lp_killingGroup, bool lp_takedownScored);
void libGame_gf_HeroDeathDeadTeamAnnouncements (unit lp_deadHero, playergroup lp_deadPlayerTeamGroup, int lp_killingFaction);
void libGame_gf_HeroDeathCheckForTeamDominatedAnnouncement (int lp_deadPlayerTeam);
void libGame_gf_HeroDeathCheckToSeeIfLivingAlliesExist (unit lp_deadUnit, int lp_deadPlayerTeamNumber, playergroup lp_deadPlayersTeam);
void libGame_gf_HeroDeathStartRespawnTimer (int lp_player, fixed lp_initialRespawnTime);
void libGame_gf_HeroDeathUpdateUIElementsForDeath (bool lp_showOverlay, bool lp_registerwithAnnouncementUI, bool lp_showDeathRecapToast, int lp_player, int lp_killingPlayer);
void libGame_gf_HeroDeathEnableDisableDeadSoundStateForPlayer (bool lp_enableDisable, int lp_player);
void libGame_gf_HeroDeathPortHeroBackAndSetDeathState (int lp_player, point lp_portLocation);
void libGame_gf_HeroDeathModifyRespawnTimer (int lp_respawningPlayer, fixed lp_modificationAmount);
void libGame_gf_HeroDeathUpdateRespawnTimer (int lp_respawningPlayer, fixed lp_newRespawnTimerDuration);
void libGame_gf_HeroDeathRespawnHeroforPlayer (bool lp_respawnMounted, int lp_player, point lp_reSpawnLocation, int lp_reSpawnHealthPercent);
void libGame_gf_HeroDeathAddSecondaryTexttoAnnouncementforPlayer (int lp_playerID, text lp_text);
void libGame_gf_HeroDeathHeroKilledAnnouncementToKillingTeamPlayer (int lp_deadPlayer, unit lp_deadHero, int lp_killingTeamPlayer, bool lp_playerWasInvolvedInKill, fixed lp_xPValue);
void libGame_gf_HeroDeathHeroKilledAnnouncementToObserver (int lp_deadPlayer, unit lp_deadHero);
void libGame_gf_HeroDeathHeroDiedAnnouncementToAlliedPlayerGroup (int lp_deadPlayer, unit lp_deadHero, playergroup lp_alliedPlayerGroup);
void libGame_gf_HeroDeathYouHaveDiedAnnouncementToDeadPlayer (int lp_deadPlayer);
void libGame_gf_HeroDeathHeroHasDiedAnnouncementToDeadPlayer (int lp_deadPlayer, unit lp_deadHero);
void libGame_gf_HeroDeathCheckForKillingSpree (int lp_killingPlayer);
void libGame_gf_HeroDeathDispatchKillingSpreeAnnouncement (int lp_player);
void libGame_gf_HeroDeathStartMultikillTimerForPlayer (int lp_player);
void libGame_gf_HeroDeathAddStingerSoundToQueueForPlayer (string lp_sound, int lp_queueType, int lp_player);
void libGame_gf_HeroDeathPlayNextSoundInQueueForPlayer (int lp_queueType, int lp_player);
bool libGame_gf_HeroSelectionIsHeroSelectedForAnyPlayer (int lp_heroIndex);
bool libGame_gf_HeroSelectionIsHeroSelectedForPlayersTeam (int lp_heroIndex, int lp_player);
bool libGame_gf_HeroSelectionIsSkinAlreadyInUsebyAnyPlayer (int lp_skinIndex);
int libGame_gf_HeroSelectionRandomlyPickAnyUnusedHero (int lp_choosingPlayer, bool lp_allowAnyTier, bool lp_ignoreCheck);
int libGame_gf_HeroSelectionRandomlyPickMetaUnusedHero (int lp_choosingPlayer);
int libGame_gf_HeroSelectionRandomlyPickUnusedHeroWithRole (int lp_choosingPlayer, bool lp_allowTank, bool lp_allowBruiser, bool lp_allowRangedAssassin, bool lp_allowMeleeAssassin, bool lp_allowHealer, bool lp_allowSupport);
void libGame_gf_HeroSelectionSetBNetHeroAndSkinSelectionsForAllPlayers ();
void libGame_gf_HeroSelectionSetBNetMountSelectionsForAllPlayers ();
void libGame_gf_HeroSelectionSetBNetLootContentSelectionsForAllPlayers ();
void libGame_gf_HeroSelectionComputersRandomlyPickSkinsMounts ();
void libGame_gf_HeroSelectionRandomlyPickSkin (int lp_choosingPlayer);
void libGame_gf_HeroSelectionRandomlyPickMount (int lp_choosingPlayer);
void libGame_gf_HeroSelectionRandomlyPickSpray (int lp_choosingPlayer);
void libGame_gf_HeroSelectionRandomlyPickBanner (int lp_choosingPlayer);
void libGame_gf_HeroSelectionRandomlyPickAnnouncerPack (int lp_choosingPlayer);
void libGame_gf_HeroSelectionRandomlyPickVoiceLine (int lp_choosingPlayer);
bool libGame_gf_HeroAbilityIsAffectedByCDR (int lp_player, string lp_abilityLink);
bool libGame_gf_HeroAbilityCooldownCanBeReset (int lp_player, string lp_abilityLink);
void libGame_gf_HeroRefreshCooldowns (int lp_player, bool lp_resetPlayerHeroUnits);
void libGame_gf_StormUniversalModifyCooldownonUnitCDRforAbilities (unit lp_targetUnit, fixed lp_cooldownChange, bool lp_includeTrait, bool lp_includeHeroic, bool lp_includeMount);
void libGame_gf_CalculateClosestLaneDataForLane (point lp_testPoint, int lp_curLane);
void libGame_gf_CalculateClosestLaneData (point lp_testPoint);
bool libGame_gf_LaneIndexIsValid (int lp_laneIndex);
void libGame_gf_SetStormMapLighting (string lp_lighting, playergroup lp_players, fixed lp_blendtime);
void libGame_gf_UpdateStormMapLighting (playergroup lp_players, fixed lp_blendtime);
void libGame_gf_SpecialLightingEventStart (string lp_lighting, playergroup lp_players, fixed lp_blendtime);
void libGame_gf_SpecialLightingEventEnd (string lp_lighting, playergroup lp_players, fixed lp_blendtime);
abilcmd libGame_gf_GetWheelCommandFromIndex (int lp_pingIndex);
string libGame_gf_GetWheelEffectFromIndex (int lp_pingIndex);
string libGame_gf_GetWheelActionFromIndex (int lp_pingIndex);
void libGame_gf_SetWheelMonitorUnitForPlayers (unit lp_unit, playergroup lp_players);
void libGame_gf_DropLootBannerinTownHallRubble (int lp_townIndex);
void libGame_gf_DropLootBannerinSconce (unit lp_sconceUnit, string lp_bannerID, int lp_owningPlayer, bool lp_createTextTag);
int libGame_gf_MinionDetermineWaveComposition (int lp_lane, int lp_team);
bool libGame_gf_MinionSystemStarted ();
void libGame_gf_MinionEnableDisableWaveCompositionType (bool lp_enableDisable, int lp_compositionType);
void libGame_gf_MinionTurnOnOffCatapults (bool lp_onOff);
void libGame_gf_MinionStartStopMinionSystem (bool lp_startStop);
void libGame_gf_MinionStartStopMinionSpawnCycle (bool lp_startStop);
void libGame_gf_MinionPauseUnpauseMinionSystem (bool lp_pauseUnpause);
void libGame_gf_MinionPauseUnpauseMinionSystemForTeam (bool lp_pauseUnpause, int lp_team, int lp_lane);
void libGame_gf_MinionSpawnMinion (int lp_lane, int lp_owner, int lp_type, point lp_spawnPoint);
void libGame_gf_MinionSpawnWave (int lp_lane, int lp_owner, int lp_composition);
void libGame_gf_MinionTurnMinionScalingOnOff (bool lp_onOff);
void libGame_gf_MinionPauseUnpauseMinionScaling (bool lp_pauseUnpause);
void libGame_gf_CalculateSpawnedMinionGoalPoints (int lp_ownerPlayer, point lp_positionofSpawner);
void libGame_gf_CalculateSpawnedMinionGoalPointsFromLane (int lp_ownerPlayer, point lp_positionofSpawner, int lp_lane);
void libGame_gf_CalculateSpawnedMinionGoalPointsFromClosestLaneData (int lp_ownerPlayer);
void libGame_gf_ApplyMountBehaviorToHero (unit lp_hero);
bool libGame_gf_MountEnabled (unit lp_hero);
void libGame_gf_TurnOnOffTownDestructionRemovesCoreInvulnerable (bool lp_onOff);
void libGame_gf_AwardXPForNPCKill (unit lp_killedUnit, int lp_killedUnitPlayer, int lp_killedUnitClassification, int lp_killingPlayer, fixed lp_killedUnitXPAward);
void libGame_gf_BuildingDiesCameraShake (fixed lp_delay, string lp_intensity, playergroup lp_playerGroup);
void libGame_gf_BribeProc (int lp_killingPlayer, unit lp_minion);
void libGame_gf_DiabloBlackSoulstoneProc (int lp_killingPlayer, unit lp_minion);
void libGame_gf_GenericSeasonedMarksmanProc (int lp_killingPlayer, unit lp_minion);
void libGame_gf_LeoricMithrilMaceProc (int lp_killingPlayer, unit lp_minion);
void libGame_gf_BrightwingHyperShiftProc (int lp_killingPlayer, unit lp_minion);
void libGame_gf_BrightwingPixieCharmProc (int lp_killingPlayer, unit lp_minion);
void libGame_gf_CreepDies (unit lp_creepUnit, int lp_killingPlayer, fixed lp_killXP);
void libGame_gf_MinionDies (unit lp_minionUnit, int lp_killingPlayer, fixed lp_killXP);
bool libGame_gf_TownAliveinLane (int lp_team, int lp_laneID);
int libGame_gf_TownsAliveinLane (int lp_team, int lp_lane);
int libGame_gf_TownsTotalinLane (int lp_team, int lp_lane);
fixed libGame_gf_GetOnFireAwardAmount (string lp_heroUnit, int lp_awardCategory);
void libGame_gf_UpdateOnFireScoreHighlightBooleans (int lp_player, int lp_onFireScoreValue, bool lp_toHighlight);
void libGame_gf_CalculateOnFireScore ();
void libGame_gf_SortOnFireRanks ();
void libGame_gf_SendOnFireEvents ();
void libGame_gf_UpdateOnFireScore ();
void libGame_gf_OnFireDeathMultiplier (int lp_deadHeroPlayer);
void libGame_gf_TurnOnOffInitialHeroSpawnFX (bool lp_onOff);
int libGame_gf_EnemyTeam (int lp_team);
color libGame_gf_TeamColor (int lp_team);
playergroup libGame_gf_AlliedPlayerGroupOfPlayer (int lp_player);
playergroup libGame_gf_EnemyPlayerGroupOfPlayer (int lp_player);
int libGame_gf_TeamNumberOfPlayer (int lp_player);
int libGame_gf_TeamNumberOfFaction (int lp_faction);
bool libGame_gf_TeamNumberIsValid (int lp_team);
int libGame_gf_EnemyTeamNumberOfPlayer (int lp_player);
int libGame_gf_ComputerPlayerInTeam (int lp_team);
int libGame_gf_ComputerPlayerInFaction (int lp_faction);
int libGame_gf_PlayersAliveOnTeam (int lp_team);
int libGame_gf_GetPlayerNumberFromRosterSlot (int lp_rosterSlot);
bool libGame_gf_UnitIsHero (unit lp_testUnit);
int libGame_gf_GetCustomValueLevelofHeroUnit (unit lp_heroUnit);
int libGame_gf_GetCurrentTalentTierforPlayer (int lp_playerIndex);
void libGame_gf_InitializePlayer (int lp_player, int lp_team);
void libGame_gf_GrantXPToPlayer (fixed lp_incomingXP, int lp_player, int lp_source);
void libGame_gf_LevelUpHero (unit lp_hero);
void libGame_gf_TurnOnOffLevelUpFXForPlayer (bool lp_onOff, int lp_player);
void libGame_gf_PreloadTalentModelAssets (int lp_player, int lp_talentTier);
void libGame_gf_SpawnHero (int lp_player, int lp_heroIndex, point lp_spawnLocation);
void libGame_gf_SpawnHeroesForTeam (int lp_team);
void libGame_gf_SpawnHeroesForBothTeams ();
void libGame_gf_ReloadTrackedHeroesForTeam (int lp_team);
void libGame_gf_PreloadHeroesForTeam (int lp_team);
void libGame_gf_PreloadRequiredAnimationsForPlayer (int lp_player);
void libGame_gf_ShareUnshareVisionOfAlliesForPlayer (bool lp_onOff, int lp_player);
void libGame_gf_EndGameForPlayerStorm (int lp_player);
void libGame_gf_PlayerTurnMountCostsOnOffForPlayer (int lp_player, bool lp_onOff);
void libGame_gf_PlayerResetMountCostsForPlayers ();
void libGame_gf_PlayerHeroDisplacementCameraLock (unit lp_lockUnit, string lp_displacingBehavior);
void libGame_gf_PlayerHeroDisplacementCameraUnlock (int lp_player, string lp_displacingBehavior);
void libGame_gf_UpdateScalingForUnit (unit lp_unit, int lp_desiredLevel, int lp_existingLevel);
void libGame_gf_UpdateUpgradesForPlayer (int lp_player, unit lp_unit, int lp_level);
void libGame_gf_JungleUpdateScalingForCamp (int lp_camp, int lp_scalingTicks);
void libGame_gf_JungleUpdateScalingForCamps ();
void libGame_gf_CoreUpdateScaling ();
void libGame_gf_ScalingIncremented (trigger t);
void libGame_gf_SendEventScalingIncremented ();
fixed libGame_gf_BrawlMetaXPTableLerp (fixed lp_time);
int libGame_gf_BrawlMetaXP (int lp_player);
void libGame_gf_ScoreValuesReportIntegerValueAndLog (int lp_player, string lp_score, int lp_value);
void libGame_gf_ScoreValuesReportRealValueAndLog (int lp_player, string lp_score, fixed lp_value);
void libGame_gf_ScoreValuesReportForPlayer (int lp_player);
void libGame_gf_ScoreValuesRecordXPContributionForPlayer (int lp_player, fixed lp_amount, bool lp_resetAfk);
void libGame_gf_TalentsSetupTalentChoicesFromHeroDataForPlayer (int lp_heroIndex, int lp_player);
void libGame_gf_TalentsRespecHeroForPlayer (int lp_player);
void libGame_gf_TalentsUpdateChoicePanelForPlayer (int lp_player);
void libGame_gf_TalentsChooseTalentForPlayer (int lp_tierIndex, int lp_buttonIndex, int lp_player);
void libGame_gf_InitializeTeleporterPetList ();
void libGame_gf_TeleportPetstoHeroLocation (int lp_player, point lp_preTeleportLocation);
void libGame_gf_ModifyTokenCount (int lp_modification, string lp_tokenCounterBehavior, unit lp_unit);
void libGame_gf_ResetTokenCount (string lp_tokenCounterBehavior, unit lp_unit);
void libGame_gf_TownAddStructureToTownArray (int lp_townIndex, unit lp_structureUnit, int lp_structurePresetValue, int lp_enemyTeam);
int libGame_gf_TownGetTownForUnit (unit lp_unit);
int libGame_gf_TownGetTownStructureIndexForUnit (unit lp_unit);
int libGame_gf_TownGetTownStructurePresetFromUnit (unit lp_unit);
int libGame_gf_TownGetTownHallPresetFromUnitID (string lp_unitType);
int libGame_gf_TownGetTownFromPoint (point lp_point);
bool libGame_gf_TownTownIsAlive (int lp_town, int lp_player);
unit libGame_gf_TownTownHall (int lp_town);
void libGame_gf_TownUpgradeBruiserMinions (int lp_town);
void libGame_gf_TownAnnounceTownDestroyed (int lp_town, int lp_townType);
void libGame_gf_TownAddMoonwellMinimapIconstoTown (int lp_townIndex);
void libGame_gf_TownRemoveMoonwellMinimapIconsFromTown (int lp_townIndex);
void libGame_gf_TownHideMinimapIconsOnMoonwellUnits (int lp_townIndex);
void libGame_gf_TownUnhideMinimapIconsOnMoonwellUnits (int lp_townIndex);
void libGame_gf_TownTurnOnOffBasicMinimapHealthMonitor (bool lp_turnOnOff);
void libGame_gf_ControlGroupsEnterVehicleLostVikings (unit lp_vehicle, unit lp_hero, int lp_player);
void libGame_gf_ControlGroupsExitVehicleLostVikings (unit lp_vehicle, unit lp_hero, int lp_player);
void libGame_gf_ControlGroupsSwapVehicleLostVikings (unit lp_originVehicle, unit lp_newVehicle, int lp_player);
void libGame_gf_ControlGroupsEnterVehicleSamuro (unit lp_vehicle, unit lp_hero, int lp_player);
void libGame_gf_ControlGroupsExitVehicleSamuro (unit lp_vehicle, unit lp_hero, int lp_player);
void libGame_gf_ControlGroupsSwapVehicleSamuro (unit lp_originVehicle, unit lp_newVehicle, int lp_player);
void libGame_gf_UnitSelectionEnterVehicle (unit lp_vehicle, unit lp_hero, int lp_player);
void libGame_gf_UnitSelectionExitVehicle (unit lp_vehicle, unit lp_hero, int lp_player);
void libGame_gf_UnitSelectionSwapVehicle (unit lp_originVehicle, unit lp_newVehicle, int lp_player);
void libGame_gf_VehiclesUseVehicle (int lp_player, unit lp_hero, unit lp_vehicle, bool lp_storeSelection, bool lp_stopOverlays);
void libGame_gf_VehiclesMoveUnitWithVehicle (unit lp_vehicle);
void libGame_gf_VehiclesReturnPlayerFromVehicleAtPoint (int lp_player, point lp_vehicleLocation);
void libGame_gf_WatchTowersChangeWatchTowerOwnership (int lp_watchTower, int lp_newOwner);
int libGame_gf_WatchTowersGetWatchTowerIndexForUnit (unit lp_unit);
void libGame_gf_InitializeHealthPackGenerators ();
// Trigger Declarations
trigger libGame_gt_IncludeGame;
trigger libGame_gt_InitializeBanks;
trigger libGame_gt_InitializeGameSystems;
trigger libGame_gt_InitializePlayers;
trigger libGame_gt_InitializeVisibility;
trigger libGame_gt_AfkCheckPlayerScoreValuesForActivity;
trigger libGame_gt_AfkPlayerMovementDetection;
trigger libGame_gt_AfkCheckPlayerMoving;
trigger libGame_gt_AfkCheckPlayerEnteredVehicle;
trigger libGame_gt_AfkPlayerAfkWarningTimerExpires;
trigger libGame_gt_AfkPlayerAfkKickTimerExpires;
trigger libGame_gt_AnnouncementMessageTimerExpires;
trigger libGame_gt_CapturePointLogic;
trigger libGame_gt_DimCapturePoint;
trigger libGame_gt_UnDimCapturePoint;
trigger libGame_gt_TowerCoreIsUnderAttack;
trigger libGame_gt_TowerCoreUnderAttackAnnouncementOrder;
trigger libGame_gt_TowerCoreUnderAttackAnnouncementChaos;
trigger libGame_gt_TowerCoreAlertAnnouncementCooldownExpiresOrder;
trigger libGame_gt_TowerCoreAlertAnnouncementCooldownExpiresChaos;
trigger libGame_gt_TowerCoreHasTakenDamage;
trigger libGame_gt_CCRecognitionSlow;
trigger libGame_gt_CCRecognitionBlind;
trigger libGame_gt_CCRecognitionRoot;
trigger libGame_gt_CCRecognitionStun;
trigger libGame_gt_CCRecognitionTaunt;
trigger libGame_gt_CCRecognitionSilenced;
trigger libGame_gt_CCRecognitionStasis;
trigger libGame_gt_CCRecognitionTimeStopOn;
trigger libGame_gt_CCRecognitionTimeStopOffResumeCooldowns;
trigger libGame_gt_CCRecognitionTimeStopOffUnpathableFix;
trigger libGame_gt_DeathRecapHeroDies;
trigger libGame_gt_DeathRecapHeroRespawn;
trigger libGame_gt_DEBUGManualAssignAward;
trigger libGame_gt_EndofMatchAwardsDisabledResponse;
trigger libGame_gt_MapSpecificEventInitializeResponse;
trigger libGame_gt_MapSpecificEventUpdateResponse;
trigger libGame_gt_AddtoVengeanceTargets;
trigger libGame_gt_EscapeTrackingLowHealthDetected;
trigger libGame_gt_EventBasedAwardsDataReport;
trigger libGame_gt_TrackIfDeathOutnumbered;
trigger libGame_gt_TeamPlayerHeroDeathGracePeriod;
trigger libGame_gt_AddCombatMedicHealing;
trigger libGame_gt_TeamfightTracking;
trigger libGame_gt_SilencerDataCollection;
trigger libGame_gt_ProtectorDataCollection;
trigger libGame_gt_StunnerDataCollection;
trigger libGame_gt_TrapperDataCollection;
trigger libGame_gt_ClutchHealerIncrement;
trigger libGame_gt_HatTrickAwardCounter;
trigger libGame_gt_InitializeSecondaryAwardList;
trigger libGame_gt_OldXPEnableDisable;
trigger libGame_gt_ExperienceGlobeScaling;
trigger libGame_gt_ExperienceGlobeSpawn;
trigger libGame_gt_ExperienceGlobeGrantXP;
trigger libGame_gt_OldXPEnabledMinionVeterency;
trigger libGame_gt_StartGame;
trigger libGame_gt_PickingHeroesNormalMode;
trigger libGame_gt_StartGameShowTowerRadius;
trigger libGame_gt_AnnounceCountdown;
trigger libGame_gt_RunAnimations;
trigger libGame_gt_OpenTheGatesOpenTheGatesTimerExpires;
trigger libGame_gt_SpawnMinionsMinionSpawnStartTimerExpires;
trigger libGame_gt_TurnOnXPTrickleXPTrickleStartTimerExpires;
trigger libGame_gt_ConfineHeroesToBaseUntilCountdownEnds;
trigger libGame_gt_ConfineOtherUnitsToBaseUntilCountdownEnds;
trigger libGame_gt_ConfineCreatedUnitsToBaseUntilCountdownEnds;
trigger libGame_gt_RemoveUnitsCreatedOutsideOfBaseUntilCountdownEnds;
trigger libGame_gt_DetermineWinningTeam;
trigger libGame_gt_HeroDeathUpdateStatsAwardXPMakeAnnouccementsCORE;
trigger libGame_gt_HeroDeathDiabloParticipatedInTakedown;
trigger libGame_gt_HeroDeathSeasonedMarksmanParticipatedInTakedown;
trigger libGame_gt_HeroDeathWrathOfTheBoneKingParticipatedInTakedown;
trigger libGame_gt_HeroDeathHeroDies;
trigger libGame_gt_HeroDeathHeroDeathToastTimerExpires;
trigger libGame_gt_HeroDeathHeroRespawnSoundCueTimerExpires;
trigger libGame_gt_HeroDeathHeroRespawnTimerExpires;
trigger libGame_gt_HeroDeathTeamMultikillTimerExpires;
trigger libGame_gt_HeroDeathPlayerMultikillTimerExpires;
trigger libGame_gt_HeroDeathUpdateMultikillTimerUI;
trigger libGame_gt_HeroDeathKillStingerTimerExpires;
trigger libGame_gt_HeroDeathDiabloDiabloDies;
trigger libGame_gt_HeroDeathUtherEternalDevotionProc;
trigger libGame_gt_HeroDeathUtherRedemptionProc;
trigger libGame_gt_HeroDeathTyraelArchangelsWrathProc;
trigger libGame_gt_HeroDeathSpecialDeathStateDiesTyraelUther;
trigger libGame_gt_HeroDeathGallDies;
trigger libGame_gt_InitializeCodeLaneSystem;
trigger libGame_gt_PlayerLeavesGame;
trigger libGame_gt_PlayerLeavesGameIsHumanPlayer;
trigger libGame_gt_PlayerRejoinsGame;
trigger libGame_gt_TeamAbandonedTheGameTimerExpires;
trigger libGame_gt_PlayerLeftAnnouncementTimerExpires;
trigger libGame_gt_InitializeLootContent;
trigger libGame_gt_InitializeWheelCommand;
trigger libGame_gt_PlayerUsesExpressionWheel;
trigger libGame_gt_InitializeWheelUI;
trigger libGame_gt_InitializeWheelUnit;
trigger libGame_gt_LootYellVoiceLine;
trigger libGame_gt_LootSpray;
trigger libGame_gt_MinionSpawnCycle;
trigger libGame_gt_HeroMoonwellCooldownOnOff;
trigger libGame_gt_HeroMoonwellDurationTextTagUpdates;
trigger libGame_gt_TownTownHallKilledMoonwellSearch;
trigger libGame_gt_HeroMount;
trigger libGame_gt_HeroDismount;
trigger libGame_gt_HeroDismountOnCheerDanceTauntUsed;
trigger libGame_gt_ApplyEngineInteractionBehaviors;
trigger libGame_gt_RemoveEngineInteractionBehaviors;
trigger libGame_gt_MountCaboose;
trigger libGame_gt_DismountCaboose;
trigger libGame_gt_CabooseFollowLogic;
trigger libGame_gt_UnitLosesToyTrainFollowBehavior;
trigger libGame_gt_GameGeneralNPCProcListener;
trigger libGame_gt_NPCUnitDies;
trigger libGame_gt_TownStructureDies;
trigger libGame_gt_CoreDiesGameOver;
trigger libGame_gt_OnFireEnableMessaging;
trigger libGame_gt_OnFireDisableMessaging;
trigger libGame_gt_OnFireStart;
trigger libGame_gt_OnFireForcedUpdate;
trigger libGame_gt_OnFireDisable;
trigger libGame_gt_RecordOnFireTimers;
trigger libGame_gt_LevelUp;
trigger libGame_gt_RecentDamageTimerExpires;
trigger libGame_gt_HeroDamageTracking;
trigger libGame_gt_HeroDamageSoakedDeathUpdate;
trigger libGame_gt_HeroKillCreditProximityTracking;
trigger libGame_gt_HeroXPChanges;
trigger libGame_gt_XPTrickle;
trigger libGame_gt_PlayerHomeShieldProtectionOn;
trigger libGame_gt_PlayerHomeShieldProtectionOff;
trigger libGame_gt_PlayerShrubProximityRevealProc;
trigger libGame_gt_PlayerHeroDisplacementBehaviors;
trigger libGame_gt_PlayerRegenGlobeDummyImpact;
trigger libGame_gt_PlayerRegenGlobeNeutralDummySet;
trigger libGame_gt_PlayerRegenGlobeImpactScoreTracking;
trigger libGame_gt_NeutralRegenGlobeCreatedChangeOwner;
trigger libGame_gt_ScalingTimerExpiration;
trigger libGame_gt_JungleScalingTimerExpires;
trigger libGame_gt_CoreScalingTimerExpires;
trigger libGame_gt_TownScalingTimerExpires;
trigger libGame_gt_ScoreTrackingTimeCCdEnemyHeroes;
trigger libGame_gt_ScoreTrackingPhysicalDamage;
trigger libGame_gt_ScoreTrackingSpellDamage;
trigger libGame_gt_ScoreTrackingRavenTributeCollected;
trigger libGame_gt_ScoreTrackingDragonActivated;
trigger libGame_gt_ScoreTrackingDragonShrineCaptured;
trigger libGame_gt_ScoreTrackingSkullCollected;
trigger libGame_gt_ScoreTrackingSeedCollected;
trigger libGame_gt_TalentsChoiceSelected;
trigger libGame_gt_TowerTowerDeadStateGateCheck;
trigger libGame_gt_TowerTowerMorphToDeadStateStructureDies;
trigger libGame_gt_InitializeTownSystem;
trigger libGame_gt_KillStandaloneTowers;
trigger libGame_gt_InitializeMoonwellIconsonTowns;
trigger libGame_gt_TownMidLateGamePowerTransitionOn;
trigger libGame_gt_HallOfStormsKnockbackLaunchMissile;
trigger libGame_gt_HallOfStormsKnockbackUnitEntersRegion;
trigger libGame_gt_HallOfStormsUnitEntersRegion;
trigger libGame_gt_HallOfStormsUnitExitsRegion;
trigger libGame_gt_VehicleReconnectionMonitor;
trigger libGame_gt_KaelthasEntersVehicle;
trigger libGame_gt_KaelthasStopsOccupyingVehicle;
trigger libGame_gt_UnitSelectionVehicleEntered;
trigger libGame_gt_UnitSelectionVehicleSwapped;
trigger libGame_gt_UnitSelectionOnUnitDeselected;
trigger libGame_gt_VehiclesVehicleEntered;
trigger libGame_gt_VehiclesVehicleSwapped;
trigger libGame_gt_VehiclesVehicleAbandoned;
trigger libGame_gt_VehiclesVehicleDies;
trigger libGame_gt_VehiclesRegenGlobe;
trigger libGame_gt_VehicleDragonKnightBullRush;
trigger libGame_gt_InitializeWatchTowers;
trigger libGame_gt_WatchTowersOwnershipChanges;
trigger libGame_gt_HealthPackGeneratorHealthPackCreated;
// Library Initialization
void libGame_InitVariables ();