Abilities
Zul'jin throws an axe forward, dealing 125 (+4% per level) damage to the first 2 enemies hit and marking them for 6 seconds. Marked enemies take 50% bonus damage from Zul'jin's next 3 Basic Attacks against them.
- Mana
- 40
- Cooldown
- 8 s
Throw 2 axes in a large, circular arc, dealing 112 (+4% per level) damage and Slowing affected enemies by 15% per axe for 2 seconds.
- Mana
- 60
- Cooldown
- 10 s
Zul'jin channels to regenerate 30% of his maximum Health over 4 seconds. Moving while channeling or taking damage will interrupt this effect.
- Mana
- 75
- Cooldown
- 15 s
For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!
- Mana
- 80
- Cooldown
- 100 s
Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 330 (+4% per level) damage plus bonus damage the lower his Health is.
- Mana
- 60
- Cooldown
- 30 s
Activate to increase Basic Attack damage by 25% but consume 2% maximum Health per attack.
Passive: Zul'jin attacks 1% faster for every 1% of maximum Health missing.
You Want Axe?
Quest: Every 5 Basic Attacks against Heroes permanently increases Basic Attack damage by 1.
Reward: After attacking Heroes 75 times, Basic Attack range is increased by 1.1.
Reward: After attacking Heroes 150 times, Twin Cleave now revolves twice.
Lose 3 stacks on death.
- Cooldown
- 0.5 s
Activate to cause Zul'jin to instantly lose 50% of his current Health and heal for that amount over 10 seconds.
- Cooldown
- 30 s
Talents
Level 1
Grievous Throw now pierces through all enemies hit and restores 15 Mana per Hero hit. Additionally, Grievous Throw's mark is no longer removed by Basic Attacks.
While Zul'jin is below 75% Health, he gains 10% Spell Power. While he is below 50% Health, his Basic Attack damage is increased by 10% and Basic Attacks against Heroes grant an additional stack of You Want Axe?.
Quest: Zul'jin's first Takedown against each enemy Hero permanently increases his damage dealt by 2.5%.
Reward: After getting Takedowns on every enemy Hero, Basic Attack range is increased by 1.1.
Level 4
Increase Regeneration's healing by 25%. If Regeneration fully finishes, restore 10% of Zul'jin's maximum Mana.
Activate to remove Roots and Slows.
Passive: Lower the cooldown and Mana cost of Regeneration by 40%.
Lower the cooldown of Amani Rage by 10 seconds and gain 15 Armor while regenerating Health from it.
Level 7
Level 10
Level 13
Increase the Slow amount of each Twin Cleave axe by 10% and its duration by 0.5 seconds.
Basic Attacks against enemy Heroes grant Zul'jin 6% Movement Speed for 2 seconds, up to 30%.
Throw a net forward, Rooting the first enemy Hero hit for 1.5 seconds. If no Heroes are hit, Ensnare's cooldown is reduced to 10 seconds.
Level 16
Zul'jin's Basic Attacks against enemy Heroes marked with Grievous Throw ignore Armor and deal an additional 2% of maximum Health as damage.
If an enemy is hit by both Twin Cleave axes at the same time, they take an additional 100 (+4% per level) damage and count as 5 Hero hits for You Want Axe?.
When Zul'jin kills an enemy, his Attack Speed is increased by 5%, up to 40%, for 12 seconds. Basic Attacks refresh the duration.
Hero Takedowns instantly grant 40% Attack Speed.
Level 20
Increase Taz'dingo's duration by 1 second. Upon expiring, Zul'jin heals for 50% of the damage he dealt during Taz'dingo.
After impact, Guillotine continues forward, dealing 75% damage to enemies hit. If a Hero is killed by Guillotine, Zul'jin is instantly healed to full.
Regeneration is no longer Channeled, and cannot be interrupted.
Basic Attacks bounce to a nearby enemy for 50% damage, prioritizing enemy Heroes.