Abilities
Flings a Singularity Spike that sticks to the first enemy hit. Deals 240 (+4% per level) damage after 1 second and Slows the enemy by 40% for 3 seconds.
- Mana
- 70
- Cooldown
- 12 s
- Cast time
- 0.1 + 0 s
- Scaling
- 4%
Teleport to the target location.
Using this Ability does not break Stealth.
- Mana
- 50
- Cooldown
- 10 s
Activate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage.
Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 30% more damage.
- Mana
- 30
- Cooldown
- 20 s
Slows time in an area to a near standstill, placing allies and enemies in Time Stop for 5 seconds. Zeratul is not affected.
- Mana
- 80
- Cooldown
- 100 s
- Cast time
- 0.1 + 0 s
Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or Channeling ends Stealth. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Activate to teleport to Zeratul's last non-structure Basic Attack target within 3 seconds. The target is revealed during these 3 seconds.
- Cooldown
- 15 s
Talents
Level 1
Increases the radius of Cleave by 33%.
Quest: Gather Regeneration Globes to lower the Mana cost of Blink by 3, up to 45.
Reward: Upon gathering 15 Regeneration Globes, Basic Attacks reduce the cooldown of Blink by 1.5 seconds.
Reduce the cooldown of Permanent Cloak by 1 second. Gain 30% Movement Speed while Stealthed.
Level 4
Level 7
After 1.25 seconds, reactivate Blink to return to the point where it was cast from within 4 seconds.
Singularity Spike takes 50% longer to explode. It can be reactivated to teleport to the target, granting 30% increased Move Speed for 3 seconds.
Vorpal Blade gains a 2nd charge. Teleporting to an enemy with Vorpal Blade or entering Permanent Cloak causes Zeratul's next Basic Attack to deal 50% more damage.
Level 10
Activate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage.
Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 30% more damage.
Slows time in an area to a near standstill, placing allies and enemies in Time Stop for 5 seconds. Zeratul is not affected.
Level 13
Zeratul gains a Shield equal to 20% of his Maximum Health over 3 seconds while under Permanent Cloak.
Basic Attacks heal for 35% of the damage dealt.
Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 50%.
Can be toggled to allow or prevent this talent from triggering automatically.
Level 16
Every third consecutive Basic Attack against the same target deals 125% more damage.
If Cleave hits more than one enemy Hero, it deals 40% increased damage and its cooldown is reduced by 3 seconds.
Deal 25% increased damage to enemies while they are marked or Slowed by Singularity Spike.
Level 20
Might of the Nerazim resets the cooldown of all Basic Abilities.
Singularity Spike no longer costs Mana. Basic Attacks against enemies reduce its cooldown by 1.25 seconds, double versus Heroes.
Reduce the cooldown of Vorpal Blade by 10 seconds. Casting Vorpal Blade grants Zeratul a Shield that absorbs up to 260 (+4% per level) damage for 3 seconds.
Heal for 60% of Spell Damage dealt to Heroes.