Abilities
Summon a scythe that travels to Xul after 1 second, dealing 190 (+4% per level) damage to enemies and spawning a Skeletal Warrior when hitting enemy Heroes. These do not count towards Xul's Raise Skeleton maximum.
- Mana
- 55
- Cooldown
- 8 s
- Cast time
- 0.125 + 0 s
- Scaling
- 4%
Xul's Basic Attacks deal damage in a wide area and reduce the Attack Speed of Heroes and Summons by 40% for 2 seconds. Lasts 4 seconds once triggered.
- Mana
- 50
- Cooldown
- 16 s
- Scaling
- 4%
After a 2 second delay, deal 80 (+4% per level) damage and Root the target enemy Hero for 1.75 seconds. All nearby Skeletal Warriors will fixate on the target for their duration.
- Mana
- 70
- Cooldown
- 10 s
- Cast time
- 0.125 + 0 s
- Scaling
- 4%
Vector Targeting
Summon 4 Frost Mages in a line that attack nearby enemies for 47 (+4% per level) damage a second and Slow them by 30% for 2 seconds. Last up to 15 seconds.
- Mana
- 80
- Cooldown
- 90 s
- Cast time
- 0.125 + 0 s
- Scaling
- 4%
After 0.5 seconds, release poisonous missiles that deal 630 (+4% per level) damage to all enemies hit over 10 seconds.
- Mana
- 100
- Cooldown
- 90 s
- Cast time
- 0.5 + 0.125 s
- Scaling
- 4%
When a nearby enemy Minion dies, it becomes a Skeletal Warrior with 240 (+4% per level) Health that attacks for 21 (+4% per level) damage and lasts up to 12 seconds. Upon death, Skeletal Warriors deal 40 (+4% per level) damage to nearby enemies. Up to 3 Skeletal Warriors can be active at once when spawned in this way.
Activate to gain a Shield equal to 25% of Xul's maximum Health for 3 seconds.
- Cooldown
- 30 s
Talents
Level 1
When Bone Armor expires, nearby enemy Heroes take damage equal to 12% of their maximum Health.
While Bone Armor is active, nearby enemies are Slowed by 35% for 1 second. Basic Attacks against Heroes that are Stunned, Rooted, or Slowed reduce the cooldown of Bone Armor by 2 seconds.
While Bone Armor is active, Xul evades all Basic Attacks, but increases the cooldown of Bone Armor by 10 seconds.
Level 4
Reduce the cooldown of Spectral Scythe by 2 seconds and its Mana cost by 15.
Increase Xul's Basic Attack damage by 15%. Each enemy hit by Cursed Strikes reduces its cooldown by 1 second, up to 12 seconds.
Bone Prison spawns 2 Skeletal Warriors. These do not count towards Xul's Raise Skeleton maximum.
Quest: Spawn 80 Skeletal Warriors.
Reward: While fixating on an enemy, Skeletal Warriors gain 25% Movement and Attack Speed.
Level 7
Cursed Strikes heals for 70% of the damage dealt to Heroes.
Every time a Skeletal Warrior attacks an enemy, restore 0.5% of Xul's maximum Health and 0.2% of his maximum Mana.
Increase the Shield amount of Bone Armor to 35% of Xul's maximum Health, and Xul gains 20 Spell Armor for its duration.
Level 10
After 0.5 seconds, release poisonous missiles that deal 630 (+4% per level) damage to all enemies hit over 10 seconds.
Vector Targeting
Summon 4 Frost Mages in a line that attack nearby enemies for 47 (+4% per level) damage a second and Slow them by 30% for 2 seconds. Last up to 15 seconds.
Level 13
Spectral Scythe spawns 2 additional scythes next to the first after 1.5 seconds, dealing 40% damage.
Gain 5% Attack Speed for 3 seconds each time Cursed Strikes hits an enemy, up to 75%.
Increase the Root duration of Bone Prison by 0.25 seconds. Enemies Rooted by Bone Prison lose 25 Armor for 2 seconds.
Level 16
Enemy Heroes that are damaged by Spectral Scythe or Skeletal Warriors are Slowed by 30% for 2.5 seconds.
Enemy Heroes who are damaged by Cursed Strikes or Skeletal Warriors deal 35% less damage for 3 seconds.
Deal 230 (+4% per level) damage to enemies in a line.
Level 20
Poison Nova heals for 50% of the damage dealt and its duration is increased by 50%.
Increase the Slow of Frost Mages by 20%.
Every 5th Spectral Scythe that hits enemy Heroes spawns a Frost Mage instead of a Skeletal Warrior at their location.
Enemy Heroes hit by Spectral Scythe receive 75% less healing for 4 seconds.
Each time Skeletal Warriors deal damage, reduce the cooldown of Bone Armor and Xul's Heroic Ability by 1.5%.