Abilities
Create a shockwave that travels in a straight line, dealing 150 (+4% per level) damage and Slowing enemies by 35% for 1.5 seconds. Each enemy hit heals Varian for 35 (+4% per level), increased to 140 (+4% per level) against Heroes.
- Cast time
- 0.125 + 0 s
- Scaling
- 4%
Parry all incoming Basic Attacks for 1.25 seconds, reducing their damage by 100%.
Stores up to 2 charges.
Charge to the target enemy, dealing 50 (+4% per level) damage and Slowing them by 75% for 1 second.
- Scaling
- 4%
Silence a target Hero and force them to attack Varian for 1.25 seconds.
Passive: Maximum Health and Health Regeneration increased by 40%.
Smash a target enemy, dealing 185 (+4% per level) damage and lowering their Armor by 25 for 3 seconds, causing them to take 25% increased damage.
Passive: Base Attack Damage increased by 100%.
Passive: Maximum Health and Health Regeneration reduced by 10%.
- Cooldown
- 0.0625 s
- Scaling
- 4%
Basic Attacks reduce Heroic Strike's cooldown by an additional 7 seconds, and increase Varian's Movement Speed by 30% for 2 seconds.
Passive: Attack Speed increased by 100%.
Passive: Base Attack Damage reduced by 25%.
Every 18 seconds, Varian's next Basic Attack deals 125 (+4% per level) bonus Spell Damage. Basic Attacks reduce this cooldown by 3 seconds.
- Scaling
- 4%
Talents
Level 1
Quest: Every time Lion's Fang hits a Hero, increase its damage by 7, up to 175.
Reward: After hitting 25 Heroes, the Slow is increased to 50% and its duration is increased to 2 seconds.
When Parry blocks a Hero's Basic Attack, Heroic Strike's cooldown is refreshed and the next one does 40% more damage.
Quest: Hit 50 Heroes with Basic Attacks.
Quest: Participate in 5 Hero Takedowns.
Quest: Gather 15 Regeneration Globes.
Reward: Completing a Quest grants 10 Base Attack Damage. Completing all 3 Quests grants an additional 30 Base Attack Damage.
Level 4
Silence a target Hero and force them to attack Varian for 1.25 seconds.
Passive: Maximum Health and Health Regeneration increased by 40%.
Smash a target enemy, dealing 185 (+4% per level) damage and lowering their Armor by 25 for 3 seconds, causing them to take 25% increased damage.
Passive: Base Attack Damage increased by 100%.
Passive: Maximum Health and Health Regeneration reduced by 10%.
Basic Attacks reduce Heroic Strike's cooldown by an additional 7 seconds, and increase Varian's Movement Speed by 30% for 2 seconds.
Passive: Attack Speed increased by 100%.
Passive: Base Attack Damage reduced by 25%.
Level 7
Increase Lion's Fang's healing from Heroes by 75%.
Basic Attacks heal Varian for 1% of his maximum Health. While below 50% Health, they also heal him for 50% of the damage dealt.
Every 30 seconds, Varian's next Basic Attack will heal him for 350 (+4% per level) Health. When a nearby enemy Minion or Monster dies, the cooldown is reduced by 10 seconds.
Level 10
Level 13
Charge deals bonus damage to Heroes equal to 4% of their maximum Health.
Heroes hit by Heroic Strike receive 40% reduced healing for 4 seconds.
Activate to throw a sword at a target Hero that deals 50 (+4% per level) damage, and up to 1400 (+4% per level) bonus damage to their Shields.
Passive: Basic Attacks against Heroes deal up to 200% bonus Physical Damage to Shields.
Level 16
Activate to place a Banner that grants 25% increased Movement Speed to nearby allied Heroes. Lasts 12 seconds.
Activate to place a Banner that grants 20 Armor to nearby allied Heroes, reducing damage taken by 20%. Lasts 12 seconds.
Activate to place a Banner that grants 20% increased Spell Power to nearby allied Heroes. Lasts 12 seconds.
Level 20
Being hit by a Hero Basic Attack reduces the cooldown of Taunt by 1 second.
Colossus Smash affects all enemies near the target, and its cooldown is reduced by 10 seconds.
Twin Blades of Fury increases Heroic Strike damage by an additional 25%, and Basic Attacks increase his Movement Speed by an additional 10%.
Banner now also increases health regeneration and all healing received for nearby allied Heroes by 50%, and the cooldown is reduced by 50%.
Activate to demoralize nearby enemy Heroes, reducing damage they deal by 40% for 5 seconds.
Each time an enemy Hero affected by Demoralizing Shout deals damage to a Hero, reduce its cooldown and Parry's cooldown by 5%.