Abilities
Heal target allied Hero for 362 (+4% per level) Health. When used on a target other than Uther, also heal Uther for 181 (+4% per level) Health.
- Scaling
- 4%
Heal all allied Heroes and Minions in a line for 194 (+4% per level) Health, dealing 177 (+4% per level) damage to enemies.
- Cast time
- 0.15 + 0 s
- Scaling
- 4%
Deal 109 (+4% per level) damage and Stun the target for 1 second.
- Cast time
- 0.15 + 0 s
- Scaling
- 4%
Make an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds.
Deal 170 (+4% per level) damage and Stun nearby enemies for 1.75 seconds.
- Cast time
- 0.1 + 0.1 s
- Scaling
- 4%
Uther's Basic Abilities grant 25 Armor to allied Heroes, and 15 to Uther, for 2 seconds.
Eternal Vanguard
Upon dying, Uther becomes an Invulnerable spirit for up to 8 seconds. While in spirit form, Uther can heal allies with Flash of Light for 230 (+4% per level).
Talents
Level 1
Quest: Reduce damage from Heroic sources with Devotion.
Reward: After reducing damage 40 times, Holy Light's Mana cost is reduced from 80 to 60.
Reward: After reducing damage 80 times, Holy Light's Mana cost is reduced to 40, and its range is increased by 50%.
Quest: Damage or heal Heroes 60 times with Holy Radiance.
Reward: Increase the duration of Devotion by 0.5 seconds.
Passive: Damaging or healing Heroes with Holy Radiance refunds 5 Mana and reduces its cooldown by 0.75 seconds.
Quest: Basic Attack enemies 75 times.
Reward: Basic Attacks reduce the cooldown of Hammer of Justice by 1.5 seconds.
Passive: Basic Attacks restore 1.5% of Uther's maximum Mana.
Level 4
Activate to deal 145 (+4% per level) damage to the target enemy, and gain the self-healing benefits of Holy Light. Shares a cooldown with Holy Light.
Hammer of Justice increases Uther's Movement Speed by 25% for 3 seconds.
Deal 13 (+4% per level) damage per second to nearby enemies. Basic Attacks against enemy Heroes increase this damage by 20% for 3 seconds. This can stack up to 3 times.
Level 7
Being Stunned, Rooted, or Silenced grants Uther 90 Mana and causes Holy Light's cooldown to recharge 200% faster for 6 seconds. This effect has a 20 second cooldown.
Healing a Hero with a Basic Ability that is Stunned, Rooted, or Silenced grants them 50 Armor for 3 seconds.
Activate to make target ally Unstoppable for 1 second. Cannot be cast on Uther. Basic Attacks reduce Hand of Protection's cooldown by 5 seconds.
Level 10
Level 13
For the next 5 seconds after using Holy Light, Uther's Basic Attacks heal him and nearby allied Heroes for 15% of the total amount healed by Holy Light.
When used against Heroes, Hammer of Justice reduces the target's Movement Speed and damage dealt by 25% for 3 seconds.
Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 50%.
Can be toggled to allow or prevent this talent from triggering automatically.
Level 16
Uther receives 125% bonus self-healing when targeting others with Holy Light. This bonus is increased to 250% while he is below 50% Health.
Increase the damage and healing of Holy Radiance by 10%. Basic Attacks against enemy Heroes cause Uther's next cast of Holy Radiance to have its damage and healing increased by an additional 10%, stacking up to 7 times.
Activate to reduce the Mana cost of Uther's next Basic Ability by 50 and its cooldown by 10 seconds.
Level 20
Divine Shield is also applied to all nearby allied Heroes and lasts 1 second longer.
Divine Storm's radius is increased by 50% and its cooldown is reduced by 40 seconds.
After Eternal Vanguard ends, Uther revives at the spirit's location with 50% of his maximum Health.
This effect has a 180 second cooldown.
Increase Devotion Armor to 50 and its duration by 0.5 seconds.