Abilities
Heal an ally Hero for 270 (+4% per level). Light of Elune's cooldown is reduced by 1.5 seconds every time Tyrande hits an enemy with a Basic Attack or damages an enemy Hero.
Stores up to 2 charges. Cooldown replenishes all charges at the same time.
- Mana
- 15
- Charge CD
- 16 s
- Charges
- 2
Send an Owl across the battleground revealing its path, dealing 120 (+4% per level) damage to the first Hero hit, and revealing them for 5 seconds. If a Hero revealed by Sentinel dies, refresh its cooldown.
- Mana
- 55
- Cooldown
- 15 s
- Scaling
- 4%
After 0.75 seconds, deal 150 (+4% per level) damage and Stun enemies in the target area for 0.75 seconds. Restores 25 Mana per enemy hit.
Quest: Hitting a Hero with Lunar Flare increases its damage by 3%, up to 120%. Double this bonus if the Hero dies within 3 seconds.
Reward: After hitting 10 Heroes, increase Lunar Flare's range by 30%.
Reward: After hitting 20 Heroes, Sentinel now pierces the first Hero hit.
Mythic Reward: After hitting 40 Heroes, Every 8th Basic Attacks fires a Lunar Flare, prioritizing Heroes. Attack Range increased by 1.
- Mana
- 65
- Cooldown
- 13 s
- Cast time
- 0.1 + 0 s
- Scaling
- 4%
Grant all allied Heroes Stealth for 10 seconds and heal them for 380 (+4% per level) Health over 10 seconds. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
- Mana
- 85
- Cooldown
- 90 s
Deal 92 (+4% per level) damage per second and Slow enemies by 20% in an area. Lasts 6 seconds.
- Mana
- 85
- Cooldown
- 80 s
- Cast time
- 0.1 + 0 s
- Scaling
- 4%
Reveal a non-Structure enemy and reduce their Armor by 15 for 4 seconds.
Passive: Tyrande's Basic Attacks heal her for 1% of her maximum Health, doubled against targets with Hunter's Mark.
- Cooldown
- 20 s
- Cast time
- 0.1 + 0 s
Talents
Level 1
Sentinel width is increased by 25% and deals up to 250% more damage based on distance traveled.
Basic Attacks decrease the cooldown of Light of Elune by an additional 0.5 seconds.
Activate to grant Tyrande and nearby allied Heroes 40% increased Attack Damage for 5 seconds, and to reset the cooldown of Hunter's Mark.
Level 4
If Light of Elune's second charge is cast on a different target from the first, it heals for 80% more.
Tyrande's Basic Attacks against Marked targets heal other allied Heroes near the enemy for 4% of their maximum Health.
Activate to make Tyrande's Basic Attacks heal target allied Hero for 175% of the damage dealt. Lasts for 8 seconds.
Level 7
Hitting an enemy Hero with Lunar Flare grants 20% Spell Power for 10 seconds.
Light of Elune grants the target 10 Spell Armor for 2 seconds. This effect stacks up to 2 times.
Tyrande's Basic Attacks against targets with Hunter's Mark bounce to nearby enemy Heroes.
Passive: Increase Hunter's Mark duration by 1 second, and its cast range by 25%.
Level 10
Grant all allied Heroes Stealth for 10 seconds and heal them for 380 (+4% per level) Health over 10 seconds. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Deal 92 (+4% per level) damage per second and Slow enemies by 20% in an area. Lasts 6 seconds.
Level 13
Gain 5% Movement Speed. Light of Elune increases the target's Movement Speed by 25% for 3 seconds.
Sentinel Slows enemies hit by 35% and reduces their damage dealt by 35% for 3 seconds.
Basic Attacks reduce the cooldown of Hunter's Mark by 2 second. Basic Attacks against marked targets reduce the cooldown of Lunar Flare by 4 seconds.
Level 16
Light of Elune removes Stuns, Silences, and Slows from its target.
Reduce Sentinel's cooldown by 3 seconds. Heroes hit by Sentinel takes bonus damage equal to 6% of their maximum Health.
Basic Attacks against enemy Heroes grant a stacking 12% increased Attack Damage bonus for 4 seconds.
Level 20
Shadowstalk reveals all enemy Heroes for 10 seconds and heals for 100% more.
Increase the Slow of Starfall to 60% and cause it to apply Hunter's Mark to enemy Heroes while inside of its area of effect.
Sentinel gains a 2nd charge.
Increase Attack Speed by 20%. Basic Attacks against enemy Heroes reduce their damage dealt by 8% for 2 seconds. This effect stacks up to 5 times.