Abilities
Deal 552 (+4% per level) damage to the target and 276 (+4% per level) damage to nearby targets over 4 seconds. Reactivate to select a new target or direction. Can move and use Abilities while Channeling.
- Mana
- 60
- Cooldown
- 12 s
- Scaling
- 4%
Lob a grenade that deals 256 (+4% per level) damage, knocking enemies away.
- Mana
- 50
- Cooldown
- 10 s
- Scaling
- 4%
Call down a Laser Drill to attack nearby enemies, dealing 142 (+4% per level) damage every second. Reactivate to assign a new target. Lasts 22 seconds.
- Mana
- 100
- Cooldown
- 100 s
- Scaling
- 4%
Call down an Odin to pilot. The Odin deals increased Damage, has 100% increased Basic Attack range, and uses different Abilities. The Odin has 25 Armor and lasts 23 seconds.
- Mana
- 100
- Cooldown
- 100 s
Activate to have Basic Attacks against Heroes deal bonus damage equal to 2.5% of their maximum Health. Lasts 3 seconds.
Talents
Level 1
Level 4
Quest: While Minigun is active, Basic Attacks against Heroes permanently increase future Minigun durations by 0.03 seconds.
Increase the damage bonus to 4% while enemy Heroes are above 30% Health, but Minigun no longer has any effect on targets below 30%.
Passive: Increase Tychus's Attack Speed by 10%.
Reward: After getting 15 Takedowns, Tychus's Attack Speed is increased by an additional 15%.
Level 7
Enemies hit by Frag Grenade take an additional 75 (+4% per level) damage over 3 seconds. This damage is increased by 100% against Minions, Mercenaries, and Monsters.
Reduce the cooldown of Minigun by 4 seconds. Reduce the cooldown of Minigun by an additional 4 seconds after using Run and Gun.
Being Stunned or Rooted grants 30 Armor for 3 seconds, reducing damage taken by 30%.
Level 10
Call down an Odin to pilot. The Odin deals increased Damage, has 100% increased Basic Attack range, and uses different Abilities. The Odin has 25 Armor and lasts 23 seconds.
Call down a Laser Drill to attack nearby enemies, dealing 142 (+4% per level) damage every second. Reactivate to assign a new target. Lasts 22 seconds.
Level 13
Level 16
Each time Overkill hits an enemy, its damage against them is increased by 15%, stacking up to 60% bonus damage.
Frag Grenade deals bonus damage to Heroes equal to 5% of their maximum Health. Each enemy Hero hit by Frag Grenade reduces its cooldown by 1 second.
Basic Attacks deal bonus damage to Heroes equal to 1% of their maximum Health. Stacks with Minigun.
Level 20
Odin lasts 50% longer and Ragnarok Missiles also launches a Nuclear Missile which lands 2.5 seconds later, dealing 319 (+4% per level) damage in its area.
Increases the range of the Drakken Laser Drill by 50%. Deals increasing damage the longer it remains on a single target, up to 100% additional damage.
Reduce Overkill's cooldown by 5 seconds. While Channeling Overkill, Tychus gains 40 Armor.
Run and Gun and Odin's Thrusters gain 2 additional charges and reduces Run and Gun's Mana cost from 50 to 25. After using Run and Gun, increase Tychus's Basic Attack range by 1.5 for 4 seconds.