Abilities
Deal 220 (+4% per level) damage to a nearby enemy, prioritizing Heroes. Gain 5% Pulse Bomb charge when using Melee against an enemy, and 10% against Heroes.
- Cooldown
- 8 s
- Scaling
- 4%
After 1.25 seconds, Tracer returns to the position she was at 2 seconds prior to casting, refilling her ammo, and removing all negative status effects from herself.
- Cooldown
- 20 s
- Scaling
- 4%
Fire a short range bomb that can attach to an enemy if it hits them. The bomb explodes after 2 seconds dealing 298 (+6% per level) damage to them and 149 (+6% per level) damage to other nearby enemies.
This ability is slowly charged over time by dealing damage to enemies with Basic Attacks and Melee.
- Scaling
- 6%
Tracer can Basic Attack while moving, and after attacking 10 times she needs to reload over 0.75 seconds. Tracer can manually reload early by activating Reload.
Basic Attacks heal Tracer for 10% of the damage dealt.
- Cooldown
- 1 s
Talents
Level 1
Reduce the cooldown of Melee by 1 second and it gains an additional charge.
Recall leaves behind 6 bombs that deal 240 (+4% per level) damage each to different targets. Heroes hit with these bombs are Slowed by 50% for 0.75 seconds and grant 7% Pulse Bomb charge.
Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds.
Level 4
Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing.
Successfully sticking a Pulse Bomb to an enemy Hero heals Tracer for 12% of her maximum Health over 1.5 seconds and refunds a charge of Blink.
Collecting a Regeneration Globe instantly heals Tracer for 15% of her maximum Health and reduces the cooldown of Healing Fountain by 15 seconds.
Drinking from a Healing Fountain instantly heals for 20% of Tracer's maximum Health.
Level 7
Reduces Reload time by 50%. This equals 20% more damage per second.
If an entire ammo magazine is unloaded on an enemy within 2 seconds, the last bullet will deal 80 (+4% per level) bonus damage. This is equal to 35% of the total magazine.
Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine.
Level 10
Level 13
Passive: After Blinking, gain 20% Movement Speed for 1.25 seconds.
Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death.
Passive: When Blink has no charges remaining, its cooldown refreshes 100% faster.
Casting Blink grants Tracer a Shield equal to 6% of her maximum Health for 3 seconds. This Shield stacks up to 3 times.
Passive: Basic Attacks against enemy Heroes reduce the cooldown of Recall by 0.1875 seconds.
When Tracer arrives at her Recall location she becomes Unkillable for 1 second and nearby enemies take 175 (+4% per level) damage and are knocked back.
Level 16
Level 20
Casting Blink causes Basic Attacks to not consume ammo for 1 second.
Increases Melee's Pulse Bomb charge against Heroes from 10% to 20%. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knock the target away.
Recall heals Tracer equal to the amount of Health she lost during that time.
Successfully sticking a Pulse Bomb to an enemy Hero also drops another one at their feet that deals 50% damage and explodes slightly earlier.