Abilities
Shock an enemy with lightning, dealing 170 (+4% per level) damage. The lightning then bounces 3 times to nearby enemies, dealing 85 (+4% per level) damage to each enemy hit.
- Mana
- 40
- Cooldown
- 7 s
- Cast time
- 0.15 + 0 s
- Scaling
- 4%
Unleash a Feral Spirit that deals 153 (+4% per level) damage to enemies in its path and Roots Heroes hit for 1 second. Each Hero hit increases the distance traveled by 25%.
- Mana
- 40
- Cooldown
- 10 s
- Cast time
- 0.15 + 0 s
- Scaling
- 4%
Increase Thrall's Movement Speed by 30% for 4 seconds. His next 3 Basic Attacks occur 100% faster and generate stacks of Frostwolf Resilience.
- Mana
- 60
- Cooldown
- 12 s
After 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, Stunning them for 1 second.
- Mana
- 75
- Cooldown
- 70 s
- Scaling
- 4%
After 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, Slowing all enemies in the area by 50%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses.
- Mana
- 90
- Cooldown
- 100 s
- Scaling
- 4%
Dealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, Thrall is instantly healed for 240 (+4% per level) Health.
Talents
Level 1
Quest: Kill Minions or Heroes within 2 seconds of hitting them with Chain Lightning.
Reward: After killing 20 enemies, reduce the Mana cost of Chain Lightning from 40 to 20.
Reward: After killing 50 enemies, Chain Lightning gains an extra charge.
Mythic Reward: After killing 125 enemies, Chain Lightning can now strike the same target multiple times, and also strikes 1 additional target per bounce.
Quest: Hit at least 2 Heroes with a single use of Chain Lightning. Upon dying, lose 4 stacks. Gained rewards cannot be lost.
Reward: After hitting multiple Heroes 15 times, Chain Lightning deals 270 additional damage on its bounces after the initial strike.
Mythic Reward: After hitting multiple Heroes 30 times, Chain Lightning deals 325 additional damage on its bounces, and prioritizes bouncing to enemy Heroes.
Quest: Basic Attack Heroes while Windfury's Movement Speed bonus is active.
Reward: After hitting 25 Heroes, increase the Movement Speed bonus of Windfury to 40% and Thrall's Basic Attacks deal 40 additional damage.
Reward: After hitting 55 Heroes, Thrall permanently gains 15% increased Movement Speed and his Basic Attacks gain an additional 75 damage.
Mythic Reward: After hitting 100 Heroes, Frostwolf Resilience healing restores 200% more Health.
Level 4
Heroes damaged by Feral Spirit grant 4 stacks of Frostwolf Resilience and 2 stacks of Feral Resilience, granting 75 Physical Armor against the next incoming Hero Basic Attack.
Stacks are consumed on the next cast of Feral Spirit.
Quest: Hit 6 Heroes with Feral Spirit. Progress is lost on death and when Thrall fails to hit a Hero.
Reward: Reduce the cooldown and Mana cost of Feral Spirit by 50%.
Frostwolf Resilience restores 15 Mana and reduces Basic Ability cooldowns by 0.5 seconds.
Level 7
Passive: Chain Lightning bounces an additional time.
For 8 seconds after hitting an enemy with Chain Lightning, Thrall's next Basic Attack against them grants a stack of Frostwolf Resilience. If the target is an enemy Hero, then he also deals damage to them equal to 3% of their maximum Health and healing for the same amount.
Activate to consume 8 stacks of Ancestral Wrath, damaging a target enemy Hero for 15% of their maximum Health over 3 seconds, and healing Thrall for 150% of the damage dealt.
Gain 1 stack of Ancestral Wrath every time Frostwolf Resilience activates.
After using an Ability, Thrall's next Basic Attack within 4 seconds deals 45% more damage.
Level 10
After 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, Stunning them for 1 second.
After 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, Slowing all enemies in the area by 50%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses.
Level 13
Windfury attacks grant twice as many stacks of Frostwolf Resilience.
Frostwolf Resilience can be activated to instantly heal. This healing is increased by up to 100% based on Thrall's missing health.
Every 45 seconds, gain 70 Spell Armor against the next enemy Ability and subsequent Abilities for 4 seconds. Frostwolf Resilience reduces this cooldown by 10 seconds.
Can be toggled to allow or prevent this talent from triggering automatically.
Level 16
The final strike of Windfury hits 3 times for 75% normal damage. These hits do not provide quest progress.
Chain Lightning Slows the primary target by 8% for 2 seconds when used on Heroes.
Quest: Targeting a Hero directly with Chain Lightning increases this Slow by 8%, up to an additional 40%.
Reward: While at a 40% bonus, Chain Lightning's damage is increased by 30%.
Bonuses are reset if Chain Lightning is used on the same Hero it was last used on, or if Thrall dies.
For 3 seconds after a Hero is hit by Feral Spirit, Thrall's Basic Attacks against them deal an additional 3% of the target's maximum Health as damage.
Passive: Increase the duration of Feral Spirit's Root to 1.5 seconds.
Level 20
Lower the cooldown of Sundering by 40 seconds. After Sundering impacts, it leaves behind an impassable rift, blocking unit movement for 3 seconds.
Allies within the Earthquake area gain a Shield equal to 15% of their maximum Health each pulse. This shield lasts 4 seconds.
Basic Attacks reduce Thrall's Basic and Heroic Ability cooldowns by 0.25 seconds, tripled against Heroes.
Basic Attacks deal 20% more damage and Slow enemy Movement Speed by 20% for 1 second.
Activate to immediately teleport to a target location and gain Windfury.