Statistics
Abilities
Pull the first enemy hit towards Stitches and deal 91 damage.
After reaching level 13, Hook's range is increased by 40%.
- Mana
- 75
- Cooldown
- 16 s
- Cast time
- 0.2 + 0 s
- Scaling
- 4%
Deal 104 damage to enemies within the target area. Enemies in the inner impact take 50% more damage and are Slowed by 45% for 2 seconds.
- Mana
- 35
- Cast time
- 0.2 + 0.0625 s
- Scaling
- 4%
Deal 319 damage to non-Heroic units, or 114 damage to Heroes. Restores 20% of Stitches's maximum Health.
- Mana
- 55
- Cooldown
- 20 s
- Scaling
- 4%
Emit bile that deals 37 damage per second to enemies within, Slowing them by 35% for 1.5 seconds. Gain 20% Movement Speed while emitting bile. Lasts 8 seconds.
- Mana
- 75
- Cooldown
- 75 s
- Cast time
- 0.2 + 0 s
- Scaling
- 4%
Consume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes 274 damage. The trapped Hero cannot move or act and doesn't take damage from other sources.
- Mana
- 70
- Cooldown
- 65 s
- Scaling
- 4%
Activate to spread Vile Gas in a large area every second and prevent your Movement Speed from being reduced below 110% for 4 seconds.
Vile Gas
Hitting enemies with Basic Attacks or the inner area of Slam afflicts them with Vile Gas, dealing an additional 36 damage over 4 seconds. Deals 150% more damage to Minions, Mercenaries, and Monsters.
- Cooldown
- 60 s
Activate to use Hook that can hit allied Heroes. Hitting an allied Hero this way reduces the cooldown of Hook by 8 seconds.
After reaching level 13, Helping Hand's range is increased by 40%.
- Mana
- 75
- Cooldown
- 16 s
- Cast time
- 0.2 + 0 s
Talents
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Level 1
Gain 3 Armor for every unit afflicted with Vile Gas, stacking up to 8 times. While Shambling Horror is active, this Armor amount is doubled.
Passive: Increase regeneration effects and all healing received by 15%.
Quest: Hitting an enemy Hero with Devour increases Stitches' Health Regeneration by 1.5 and the damage of Vile Gas by 2%, stacking up to 100 times.
Gain 5% Movement Speed.
Quest: Gathering a Regeneration Globe increases Stitches's maximum Health by 25.
Reward: Every 20 Globes gathered permanently increases Stitches' Movement Speed by an additional 5%.
Level 4
Basic Attacks restore 5 Mana and reduce Slam's cooldown by 0.75 seconds.
For each enemy Hero hit by Slam's inner area, restore 5 Mana and reduce its cooldown by 1.5 seconds.
Basic Attacks against enemies with Vile Gas deal 35% more damage and spreads Vile Gas to nearby enemies.
Passive: Slam applies Vile Gas to all targets hit.
Basic Attacks against enemy Heroes Slow by 20% for 1.5 seconds and restore 1.75% of Stitches' maximum Health.
Level 7
Hitting an enemy Hero with Hook deals bonus damage equal to 5% of their maximum Health, reduces Hook's cooldown by 4 seconds, and restores 35 Mana.
Devour gains 1 additional charge with a 6 second cooldown between uses.
Gambit: If Stitches is at max Health after using Devour, he gains a Shield equal to 15% of his maximum Health for 10 seconds. Every death, reduce this Shield by 3%.
While Shambling Horror is active, Vile Gas reduces healing received by 40%.
Passive: Vile Gas heals Stitches for 75% of the damage dealt.
Level 10
Emit bile that deals 37 damage per second to enemies within, Slowing them by 35% for 1.5 seconds. Gain 20% Movement Speed while emitting bile. Lasts 8 seconds.
Consume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes 274 damage. The trapped Hero cannot move or act and doesn't take damage from other sources.
Level 13
Hitting an enemy Hero with Hook heals Stitches for 20% of his maximum Health over 5 seconds. While active, Basic Attacks against the Hero hit refresh the duration of this effect.
Increase Slam's damage by 25.
Quest: After damaging Heroes with Vile Gas 6 times, permanently increase the damage of Slam by 1, to a maximum of 75 additional damage.
Hitting an enemy Hero with Hook or activating Shambling Horror grants 40% increased Attack Speed for 4 seconds. Basic Attacks refresh the duration of this effect.
Level 16
All enemies hit by Slam are Slowed by 70% for 0.75 seconds and Heroes have their Armor reduced by 10 for 3 seconds.
Devour deals an additional 140 damage over 5 seconds. When used on a Hero, its cooldown is reduced by 4 seconds and causes the Hero hit to deal 50% reduced damage for 4 seconds.
Deals 15 damage per second to nearby enemies. Hitting an enemy Hero with Hook or activating Shambling Horror increases this damage by 150% for 4 seconds.
Level 20
Putrid Bile deals 100% more damage to Heroes.
Quest: Each time Putrid Bile damages an enemy Hero, the duration of Stitches' next death timer is reduced by 2%, to a maximum of 80% total reduction. All stacks of this effect are lost upon death.
For 4 seconds after using Gorge, Stitches can teleport a short distance to additional targets and Gorge them. Enemies are Slowed by 75% for 1 second after Gorge ends.
Reduce the cooldown of Hook by 4 seconds. Enemy Heroes hit by Hook have 75% reduced healing for 2 seconds. Allies hit by Helping Hand are Unkillable for 2 seconds.
Activating Shambling Horror grants Unstoppable for 3 seconds.
Passive: Shambling Horror's cooldown is reduced by 20 seconds.
