Abilities
Create 3 mines that arm after 1.25 seconds. Mines detonate when an enemy comes in range, dealing 96 (+4% per level) damage to nearby enemies and Slowing them by 25% for 1.5 seconds.
Siege Mode: Cast range increased by 100%.
- Mana
- 50
- Cooldown
- 14 s
- Scaling
- 4%
Deal 141 (+4% per level) damage to enemies in front of Sgt. Hammer and knock them back.
Siege Mode: Radius increased by 50%.
- Mana
- 80
- Cooldown
- 12 s
- Scaling
- 4%
Gain 25 Armor for 2 seconds.
Siege Mode: Grants 100% more Armor.
- Mana
- 60
- Cooldown
- 16 s
Deals 164 (+4% per level) damage on impact, and leaves a napalm area that deals 50 (+4% per level) damage per second. Lasts for 4 seconds.
- Mana
- 35
- Cooldown
- 6 s
- Scaling
- 4%
Fire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.
- Mana
- 100
- Cooldown
- 70 s
- Cast time
- 0.75 + 0 s
- Scaling
- 3%
Activate to enter Siege Mode. While in Siege Mode, Basic Attacks deal 20% more damage, have 100% increased range, and deal 25% of their damage as splash damage around the target.
- Cooldown
- 2 s
Talents
Level 1
Gain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 125% more damage.
Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Increase Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.
Activate to increase Basic Attack damage dealt by 40% for 5 seconds. Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by 5 seconds.
Stores up to 3 charges.
Level 4
Reduce Concussive Blast's cooldown by 4 seconds, its Mana cost by 40, and when cast create an impassable wall in front of Sgt. Hammer for 4 seconds.
Using Neosteel Plating while in Siege Mode grants Unstoppable for 2 seconds, as long as she remains in Siege Mode.
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Level 7
Spider Mines detonate 3 times over 3 seconds. All damage from Basic Attacks against enemy Heroes grant 5 Mana and reduce the cooldown of Spider Mines by 1.5 seconds. Increase this bonus to 2.5 seconds while in Siege Mode.
Sgt. Hammer can move at 50% Movement Speed while in Siege Mode.
While in Siege Mode, Basic Attack range is increased by 1 every 1.5 seconds, up to 3.
Level 10
Level 13
Moving while Thrusters is active leaves a trail of up to 5 Spider Mines. Additionally, increase the Slow of Spider Mines by 15%.
While in Siege Mode, Concussive Blasts's damage and knockback distance are increased by 75%.
While in Siege Mode, hitting Heroes or Structures with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
Level 16
Neosteel Plating grants 20% maximum Health as a Shield for 2 seconds and increases Basic Attack damage by 30% for 5 seconds.
Attacking a Hero that is Slowed, Rooted, or Stunned increases your Basic Attack damage by 30% for 3 seconds.
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
Level 20
Blunt Force Gun's missile orbits the planet every 5 seconds. Only the last missile fired orbits.
Increase the cast range of Napalm Strike by 75%, and its impact deals 65% more damage.
Upon detonating, Spider Mines reduce the Armor of enemy Heroes hit by 10, up to 50, for 4 seconds.
Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode grants 10% Attack Speed for 5 seconds, up to 60%.