Abilities
Teleport a short distance in the direction of the mouse cursor, creating 2 Mirror Image in the opposite direction with as much Health as Samuro, each dealing 11 (+4% per level) damage with their Basic Attacks. Whenever an Image takes damage, it deals that amount of damage to itself, effectively doubling the damage it takes.
Mirror Images last for 8 seconds, and up to 2 Mirror Images can be active at a time. Each time they or Samuro hit an enemy Hero with their Basic Attack, their duration is extended by 1 second. Using Mirror Image removes most negative effects from Samuro.
- Cooldown
- 14 s
Activate to cause Samuro and his Mirror Images next Basic Attack within 8 seconds to be a Critical Strike, dealing 50% additional damage. Stealth is not broken when activated.
Passive: Samuro and his Images also deal a Critical Strike every 4th Basic Attack.
- Cooldown
- 10 s
Grant Samuro Stealth for up to 10 seconds or until he attacks, uses an Ability, or takes damage.
While Stealthed, Samuro heals for 2% of his maximum Health every second, his Movement Speed is increased by 20% and he can pass through other units. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Samuro is Unrevealable for the first 1 second of Wind Walk.
- Cooldown
- 15 s
Cause a Bladestorm of destructive force around Samuro for 3 seconds, granting him 25 Armor and dealing 180 (+4% per level) damage per second to nearby enemies.
- Cooldown
- 30 s
Mirror Images can be controlled individually or as a group and their damage is increased by 100%.
Passive: Image Transmission's cooldown is reduced to 8 seconds.
- Cooldown
- 14 s
Activate to switch places with a target Mirror Image, removing most negative effects from Samuro and all Mirror Images.
Advancing Strikes
Basic Attacks against enemy Heroes increase Samuro's Movement Speed by 25% for 2 seconds.
- Cooldown
- 14 s
Talents
Level 1
Quest: Every time a Mirror Image Critically Strikes a Hero, Samuro gains 0.25 Attack Damage, up to 10.
Reward: After hitting 40 Heroes, Samuro gains an additional 30 Attack Damage.
Critical Strike now happens for Samuro and his Mirror Images every 3rd Basic Attack.
Critical Strikes against enemy Heroes from Samuro or his Mirror Images reduces their Physical Armor by 5 for 2.25 seconds, up to a maximum reduction of 15 Physical Armor.
After activating or exiting Wind Walk, Samuro gains 40% Movement Speed for 3 seconds.
Activating Wind Walk instantly heals Samuro for 3% of his maximum Health.
Level 4
Mirror Image grants Samuro and his Images 40 Spell Armor against the next 2 sources of Spell Damage, reducing their damage by 40%.
While Samuro has Wind Walk active and for 3 seconds after breaking it, both he and his Mirror Images gain 25 Armor, taking 25% reduced damage from all sources.
Advancing Strikes grants Samuro and his Mirror Images 35 Physical Armor.
Level 7
Critical Strikes from Samuro or his Mirror Images deal bonus Spell Damage equal to 50% of their Basic Attack damage to the target and other nearby enemies.
Samuro's Critical Strikes against enemy Heroes reduce Image Transmission's cooldown by 1 second, and deal 35% more damage for each active Mirror Image.
Samuro's Basic Attacks against enemy Heroes reduce Critical Strike's cooldown by 2 seconds.
Critical Strikes against enemy Heroes increase Samuro's Basic Attack damage by 10% for 4 seconds, up to 30%.
Level 10
Cause a Bladestorm of destructive force around Samuro for 3 seconds, granting him 25 Armor and dealing 180 (+4% per level) damage per second to nearby enemies.
Mirror Images can be controlled individually or as a group and their damage is increased by 100%.
Passive: Image Transmission's cooldown is reduced to 8 seconds.
Level 13
Samuro's Basic Attacks against Heroes reduce the cooldown of Mirror Image by 0.75 seconds.
Wind Walk creates a Mirror Image at Samuro's location that will continue whatever he was doing.
Wind Walk teleports Samuro a short distance in the direction he's currently facing.
Level 16
Samuro's Basic Attacks against Stunned, Rooted, or Slowed enemies are always Critical Strikes.
If Wind Walk is broken by Samuro attacking an enemy Hero, he deals 30% additional damage to that target for 3 seconds.
Basic Attacks from Samuro or his Mirror Images against enemy Heroes or while Advancing Strikes is active increases their Attack Speed by 10%, up to 40%.
These bonuses are lost when losing Advancing Strikes.
Level 20
Mirror Images use Bladestorm when Samuro does, but for 45% damage. If Samuro hits at least 20 enemy Heroes with Bladestorm, then reset its cooldown.
Samuro's Mirror Images only deal half of the damage they take to themselves, effectively increasing their Health by 25%, and their duration is increased to 16 seconds.
Wind Walk's cooldown is reduced by 6 seconds.
Advancing Strikes grants an additional 15% Movement Speed for Samuro and his Mirror Images, and its duration is increased by 2 seconds.