Abilities
Heal an ally with a wave of healing for 260 (+4% per level) Health. The wave then bounces 2 times to nearby allies within 7 range, restoring 260 (+4% per level) Health to them.
- Mana
- 60
- Cooldown
- 8 s
Imbue an ally with lightning dealing 64 (+4% per level) damage a second to nearby enemies. Each enemy hit restores 1 Mana to Rehgar. Lasts 5 seconds.
- Mana
- 50
- Cooldown
- 8 s
- Scaling
- 4%
Create a totem that Slows nearby enemies by 35%. The totem has 260 (+4% per level) Health and lasts for 6 seconds.
- Mana
- 50
- Cooldown
- 15 s
- Scaling
- 4%
Grant nearby allied Heroes 40% Attack Speed and 35% Movement Speed and causes them to heal for 30% of the Basic Attack damage to their primary target. Lasts for 6 seconds.
- Mana
- 70
- Cooldown
- 90 s
After 1 second, heal an allied Hero for 1180 (+4% per level) Health.
- Mana
- 80
- Cooldown
- 100 s
When used on an allied Hero, make them Unstoppable for 0.5 seconds. When used on an enemy Hero, Slow them by 80%, decaying over 2 seconds.
Cannot be cast on yourself.
- Cooldown
- 60 s
- Scaling
- 4%
Talents
Level 1
Increase the radius of Lightning Shield by 25%.
Quest: Each time Lightning Shield damages an enemy Hero, permanently increase Rehgar's Health by 2 and Mana by 1, stacking up to 200 times.
Reactivate Earthbind Totem to move an existing totem to a new location. This can be used once per cast.
Passive: Increase Earthbind Totem's area and duration by 50%, and Health by 25%.
Ghost Wolf's Movement Speed bonus is increased to 40% for the first second, then falls to 30%. Entering or exiting Ghost Wolf form grants 15 Armor for 1 second.
Level 4
When Chain Heal heals a Hero below 50% Health, they are healed an additional 160 (+4% per level) Health over 4 seconds.
The bearer of Lightning Shield Heals for 20% of the damage it deals to enemy Heroes, doubled if the bearer is Rehgar.
While Lightning Shield is damaging an enemy, its bearer gains 10% increased Movement Speed.
Activate to place a Totem that heals allied Heroes in an area for 2% of their maximum Health every second. This Totem has 125 (+4% per level) Health and lasts for 10 seconds.
Level 7
Enemy Heroes in Earthbind Totem's area also have their Attack Speed Slowed by 15% and their Spell Power reduced by 15%.
Passive: Increase Earthbind Totem's cast range by 45%.
If Purge removes a Slow, Stun, Root, or Silence effect from an ally, heal them for 220 (+4% per level).
Using Purge on an enemy Hero deals up to 330 (+4% per level) damage to Shields and reduces healing received by 40% for 2 seconds.
Passive: Reduce Purge's cooldown by 15 seconds.
Ghost Wolf attacks reduce Basic Ability cooldowns by 1.5 seconds and restore 4% of Rehgar's maximum Mana.
Level 10
Level 13
Reduces Chain Heal's cooldown by 1 second for each Hero healed, and reduces its Mana cost from 60 to 40.
Lightning Shield gives Heroes a Shield that absorbs damage equal to 14% of their maximum Health for 3 seconds.
Every 2 seconds, Earthbind Totem will cast an untalented Chain Heal at the nearest allied Hero with the lowest Health. This Chain Heal heals for 35% of its normal amount.
Level 16
Every time a Lightning Shield damages an enemy Hero, increase its damage by 10%. Stacks up to 15 times.
Passive: Increase the duration of Lightning Shield by 3 seconds.
When Earthbind Totem is first cast, it deals 90 (+4% per level) damage and Slows nearby enemies by 90% for 1 second.
Ghost Wolf attacks against Heroes deal an additional 6% of the target's maximum Health and heal Rehgar for 6% of his maximum Health.
Level 20
After 1.5 seconds, Ancestral Healing is cast a second time on the same target. Allies near the target are healed for 590 (+4% per level).
Increase the duration and range of Bloodlust by 100%.
Activate to gain Lightning Shield and grant all nearby allied Heroes a Shield equal to 10% of their maximum Health for 5 seconds.
For up to 5 seconds after activating, hitting an enemy Hero with this effects' Lightning Shield gives nearby allies a Shield equal to 1.5% of their maximum Health for 5 seconds.
Gain 10% increased Attack Damage and 3 Spell Power. Each nearby ally Hero grants an additional stack of this effect, up to 5 stacks.
While at 2 or more stacks, Purge's cooldown refreshes 50% faster.