Raynor

Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe.


Wiki

Statistics

Health
1450
+4% per level
Health Regen
3.02
+4% per level
Mana
500
Mana Regen
3
Attack Damage
98
+4% per level
Attack Speed
1.25/s
Period 0.8s
Attack Range
2

Abilities

Penetrating RoundQXML

Mana 60 Cooldown 9s

Deal 205 damage, knock back, and Slow enemies in a line by 20% for 2 seconds. Enemies close to Raynor are knocked back further.

Mana
60
Cooldown
9 s
Cast time
0.1 + 0 s
Scaling
4%
InspireWXML

Mana 50 Cooldown 12s

Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.

Casting Inspire resets Raynor's Basic Attack cooldown.

Mana
50
Cooldown
12 s
Adrenaline RushEXML

Mana 75 Cooldown 45s

Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks reduce this cooldown by 0.5 seconds, increased to 1 second against Heroes.

Mana
75
Cooldown
45 s
HyperionHeroicXML

Mana 100 Cooldown 100s

Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 damage.

Mana
100
Cooldown
100 s
Cast time
0.1 + 0 s
Scaling
4%
Raynor's RaiderHeroicXML

Cooldown 45s

Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.

The Banshee respawns automatically after 45 seconds.

Cooldown
45 s
Scaling
4%
Give 'Em Some PepperTraitXML

Every 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.

Command Raynor's RaiderHeroicXML

Cooldown 0.25s

Order the Banshee to attack an enemy.

Cooldown
0.25 s
Give 'Em Some PepperTraitXML

Cooldown 40s

Every 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.

Cooldown
40 s

Talents

Build and share talent picks directly from this list.

  • Click or tap a talent to mark it as the recommended pick for that tier.
  • Right-click or long press a talent to mark it as optional.
  • Use Copy Build URL to share the current picks.
  • Use Copy Build Code to grab the in-game build string.

Level 1

ExterminatorXML

Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active.

Passive: Inspire does not expire on friendly Minions and Mercenaries.

Veteran MarksmanXML

Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.

Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%.

Ace In The HoleXML

Deal 12% more damage to Stunned or Slowed Heroes.

Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds.

Level 4

Fight or FlightXML

Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds.

Sustaining RoundsXML

Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.

Behemoth ArmorXML

Gain 200 bonus maximum Health.

Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health.

Level 7

Heavy SlugsXML

Increase Penetrating Round's Slow by 15% and its duration by 2 seconds.

Fuel The RushXML

While Inspire is active, Adrenaline Rush's cooldown reduction from Basic Attacks is increased to 2.25 seconds against non-Heroes, and to 4.5 seconds against Heroes.

Passive: Reduce the Mana cost of Adrenaline Rush from 75 to 45.

Unstable CompoundXML

Increase the radius of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds.

Level 10

HyperionXML

Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 damage.

Raynor's RaiderXML

Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.

The Banshee respawns automatically after 45 seconds.

Level 13

Line 'Em UpXML

Reduce the cooldown of Penetrating Round by 3 seconds. Penetrating Round hitting two or more enemy Heroes reduces its cooldown by an additional 3 seconds.

Giddy-UpXML

Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.

Give Me More!XML

While Inspire is active, gain 1 Basic Attack range.

Passive: Increase Adrenaline Rush duration by 0.5 seconds, increasing the total amount healed by 12.5% of Raynor's maximum Health.

Level 16

Paint Them RedXML

Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes.

Rallying CryXML

Increase the Attack Speed bonus of Inspire by 20%.

Passive: After every 12 Basic Attacks, cast Inspire for free.

Bounty HunterXML

If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds.

Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.

Level 20

Cavalry's ArrivedXML

Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by the Hyperion for 100% increased damage for 6 seconds.

Dusk WingXML

Increase the Health and leash range of Raynor's Raider by 100%. Its Basic Attack lowers enemy Hero Armor by 3 for 1 second, stacking up to 30.

Raiders RollXML

Adrenaline Rush grants Unstoppable and continues healing for an additional 2 seconds. The additional duration ends upon reaching 70% Health.

Sergeant PepperXML

Give 'Em Some Pepper now activates every 3 Basic Attacks.

Execute OrdersXML

When Raynor is killed, the Hyperion is cast towards the closest enemy Hero. It lasts 12 seconds, hitting up to 4 enemy Heroes of the lowest Health in the area for 66 damage every second. Every 4 seconds, it will also fire its Yamato Cannon at the lowest Health enemy Hero, dealing 395 damage.

Passive: Reduce Raynor's death timer by 35 seconds.