Abilities
Deal 205 (+4% per level) damage, knock back, and Slow enemies in a line by 20% for 2 seconds. Enemies close to Raynor are knocked back further.
- Mana
- 60
- Cooldown
- 9 s
- Cast time
- 0.1 + 0 s
- Scaling
- 4%
Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.
Casting Inspire resets Raynor's Basic Attack cooldown.
- Mana
- 50
- Cooldown
- 12 s
Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks reduce this cooldown by 0.5 seconds, increased to 1 second against Heroes.
- Mana
- 75
- Cooldown
- 45 s
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage.
- Mana
- 100
- Cooldown
- 100 s
- Cast time
- 0.1 + 0 s
- Scaling
- 4%
Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
The Banshee respawns automatically after 45 seconds.
- Cooldown
- 45 s
- Scaling
- 4%
Every 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.
Talents
Level 1
Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active.
Passive: Inspire does not expire on friendly Minions and Mercenaries.
Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.
Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%.
Deal 12% more damage to Stunned or Slowed Heroes.
Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds.
Level 4
Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds.
Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
Gain 200 bonus maximum Health.
Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health.
Level 7
Increase Penetrating Round's Slow by 15% and its duration by 2 seconds.
While Inspire is active, Adrenaline Rush's cooldown reduction from Basic Attacks is increased to 2.25 seconds against non-Heroes, and to 4.5 seconds against Heroes.
Passive: Reduce the Mana cost of Adrenaline Rush from 75 to 45.
Increase the radius of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds.
Level 10
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage.
Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
The Banshee respawns automatically after 45 seconds.
Level 13
Reduce the cooldown of Penetrating Round by 3 seconds. Penetrating Round hitting two or more enemy Heroes reduces its cooldown by an additional 3 seconds.
Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
While Inspire is active, gain 1 Basic Attack range.
Passive: Increase Adrenaline Rush duration by 0.5 seconds, increasing the total amount healed by 12.5% of Raynor's maximum Health.
Level 16
Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes.
Increase the Attack Speed bonus of Inspire by 20%.
Passive: After every 12 Basic Attacks, cast Inspire for free.
If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds.
Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.
Level 20
Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by the Hyperion for 100% increased damage for 6 seconds.
Increase the Health and leash range of Raynor's Raider by 100%. Its Basic Attack lowers enemy Hero Armor by 3 for 1 second, stacking up to 30.
Adrenaline Rush grants Unstoppable and continues healing for an additional 2 seconds. The additional duration ends upon reaching 70% Health.
Give 'Em Some Pepper now activates every 3 Basic Attacks.
When Raynor is killed, the Hyperion is cast towards the closest enemy Hero. It lasts 12 seconds, hitting up to 4 enemy Heroes of the lowest Health in the area for 66 (+4% per level) damage every second. Every 4 seconds, it will also fire its Yamato Cannon at the lowest Health enemy Hero, dealing 395 (+4% per level) damage.
Passive: Reduce Raynor's death timer by 35 seconds.