Abilities
Fire a burst of energy forward, dealing 142 (+5% per level) damage to all enemies it passes through.
Hitting the center of a Warp Rift will cause it to explode, dealing additional damage.
- Mana
- 75
- Cooldown
- 3 s
- Cast time
- 0.125 + 0 s
Open an unstable Warp Rift at a location that takes 1.25 seconds to arm, which then Slows nearby enemies by 25% lasting 3 seconds.
Armed Warp Rifts explode when they expire or when hit by Disruption Pulse, dealing 261 (+5% per level) damage to nearby enemies.
- Mana
- 150
- Charge CD
- 6 s
- Charges
- 2
- Cast time
- 0.125 + 0.125 s
Warp in a Photon Cannon that deals 105 (+4% per level) damage. Lasts for 13 seconds.
While within a Pylon's Power Field, Photon Cannons gain 40% Attack Speed over 4 seconds and reveal nearby enemies.
- Cooldown
- 15 s
- Cast time
- 0.125 + 0 s
For 8 seconds, increase the size of Pylon power fields and allow them to attack enemy Heroes within it for 96 (+4% per level) damage per second. Pylons are Invulnerable for the duration.
- Mana
- 100
- Cooldown
- 80 s
Vector Targeting
Project a barrier of negative energy in the target direction that lasts 4 seconds. Enemies who touch the barrier take 76 (+4% per level) damage per second and are Slowed by 80% for as long as they remain in contact with it.
- Mana
- 100
- Cooldown
- 25 s
- Cast time
- 0.125 + 0 s
Warp in a Pylon that generates a Power Field and grants vision of the surrounding area. Probius only regenerates mana while inside a Power Field. Enemy Heroes and Minions drop Minerals when killed. Gather Minerals to reduce the cooldown of Warp In Pylon by 0.75 seconds.
Up to 2 Pylons can be active at a time.
- Cooldown
- 14 s
- Cast time
- 0.15 + 0 s
Talents
Level 1
Disruption Pulse now returns to Probius 1.25 seconds after reaching its target, dealing 100% damage on the return trip.
Quest: Hit Heroes with Warp Rift explosions.
Reward: After hitting 8 Heroes with Warp Rift explosions, increase the explosion damage by 120.
Reward: After hitting 16 Heroes with Warp Rift explosions, Warp Rift gains 1 additional charge.
Quest: Gather Minerals to increase the Health of Photon Cannons by 8, up to 560.
Reward: After collecting 70 Minerals, Photon Cannons deal 35% more damage.
Level 4
While a Photon Cannon is alive and powered, Probius gains 40 Spell Armor.
Worker Rush grants an additional 10% passive Movement Speed while in a Power Field, and its cooldown is reduced by 14 seconds.
Probius gains permanent Shields equal to 10% of his max Health. Shields regenerate quickly as long as he hasn't taken damage recently.
Level 7
After hitting 3 Heroes with Disruption Pulse, the next Warp Rift detonated by a Disruption Pulse fires 4 additional pulses that deal 78 (+5% per level) damage from the impact location in different directions.
Passive: Reduce the cooldown of Disruption Pulse by 0.5 seconds.
Hitting a Warp Rift with Disruption Pulse within 1 second of it arming deals 105 (+5% per level) damage over 3 seconds.
Reduce Photon Cannon's cooldown by 3.5 seconds when Disruption Pulse or Warp Rift damages an enemy Hero.
Level 10
For 8 seconds, increase the size of Pylon power fields and allow them to attack enemy Heroes within it for 96 (+4% per level) damage per second. Pylons are Invulnerable for the duration.
Vector Targeting
Project a barrier of negative energy in the target direction that lasts 4 seconds. Enemies who touch the barrier take 76 (+4% per level) damage per second and are Slowed by 80% for as long as they remain in contact with it.
Level 13
Pylon's Power Field grants allied Heroes 35% increased Attack Damage.
Pylon's Power Field grants allied Heroes 10% increased Spell Power and 2 Mana per second.
Pylon's Power Field grants allied Heroes 28 (+4% per level) Shields per second, up to 112 (+4% per level). Shields persist for 2 seconds after exiting a Pylon Power Field.
Level 16
Enemies continue to be Slowed for 3 seconds after their last contact with a Warp Rift.
Enemies are Slowed more the closer they are to the center of the Warp Rift, up to a maximum slow of 60%.
Enemy Heroes hit by Warp Rift explosions have their Spell Power reduced by 35% for 5 seconds. Additionally, enemies hit by Warp Rift explosions are knocked away from the center.
Level 20
Probius can now have up to 3 active Pylons, and increase the damage of Pylon Overcharge by 25%.
Null Gate lasts indefinitely if either end is within a Power Field.
Enemy Heroes hit by Disruption Pulse take a bonus 2.5% of their maximum Health as damage.
Passive: Reduce the cooldown of Disruption Pulse by 0.5 seconds.
Whenever a Rift explosion hits 1 or more enemy Heroes, create a new Warp Rift in the same location.