Abilities
After 0.5 seconds, deal 165 (+4% per level) damage to enemies in a line.
Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds, refunds 35 Mana, and causes Orphea to dash a short distance upon moving.
- Mana
- 35
- Cooldown
- 5 s
- Cast time
- 0.5 + 0 s
After 0.625 seconds, deal 305 (+4% per level) damage to nearby enemies in front of Orphea.
- Mana
- 60
- Cooldown
- 10 s
- Cast time
- 0.625 + 0 s
Release a wave of dread that deals 85 (+4% per level) damage to enemies hit. Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 (+4% per level) damage. Enemies hit by Dread's wave or eruption are Slowed by 25% for 2 seconds.
- Mana
- 50
- Cooldown
- 14 s
- Cast time
- 0.125 + 0 s
After 1.25 seconds, pull enemies in an area towards the center, dealing 250 (+4% per level) damage and Stunning them for 0.5 seconds.
- Mana
- 75
- Cooldown
- 70 s
- Cast time
- 0.125 + 0 s
After 1.5 seconds, deal 210 (+4% per level) damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
- Mana
- 75
- Cooldown
- 50 s
- Cast time
- 0.125 + 0 s
Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times.
While Orphea has Chaos, her Basic Attacks against Heroes consume all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.
Talents
Level 1
Shadow Waltz deals an increased 90% damage to enemies hit by its end and grants 1 additional Chaos.
Increase Dread's damage by 50%.
Quest: Hit 3 enemy Heroes with a single cast of Dread's eruption.
Reward: Permanently increase Dread's eruption damage by 50% and increase the Slow amount of Dread's eruption by 15%.
Non-Heroic Abilities deal 15% more damage to Stunned, Rooted, Silenced or Slowed enemies. Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.
Level 4
Reduce the cooldown of Shadow Waltz by 1 second.
Hitting Heroes with the end of Shadow Waltz sets its cooldown to 0.75 seconds.
If Chomp hits a Hero, Orphea immediately dashes a short distance backwards.
Passive: Gain 15% maximum Health.
Basic Attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 75% bonus damage.
Level 7
Hitting a Hero with Chomp sets its cooldown to 2 seconds.
Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 2 and heal Orphea for 60 (+4% per level).
Heroes that die increase its damage by 40 and heal Orphea for 25% of her maximum Health.
Quest: Hitting Heroes with Dread increases its damage by 5, up to 150.
Reward: After hitting 30 Heroes, hitting an enemy Hero with Dread's eruption sets its cooldown to 6 seconds and refunds 50 Mana.
Level 10
After 1.5 seconds, deal 210 (+4% per level) damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
After 1.25 seconds, pull enemies in an area towards the center, dealing 250 (+4% per level) damage and Stunning them for 0.5 seconds.
Level 13
After dashing with Shadow Waltz, Orphea gains 50 Spell Armor against the next enemy Ability, stacking up to 2 times. While Orphea has Determination, her Physical damage is increased by 15%.
Hitting a Hero with Chomp instantly grants Orphea maximum Chaos and a 170 (+4% per level) Shield for 3 seconds.
Activate to deal 150 (+4% per level) damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 (+4% per level) and gain 1 Chaos.
Level 16
Shadow Waltz deals bonus damage to Heroes equal to 3% of their maximum Health, healing Orphea for 50% of damage dealt.
Basic Attacks that consume Chaos ignore Armor and deal 90 (+4% per level) Spell Damage to the target and all enemies around them.
After Dread erupts and for 2 seconds after, activate to cast Chomp from the eruption area. Enemy Heroes hit by this Chomp are Slowed by 70% for 1.5 seconds.
Level 20
Eternal Feast grants 1 Chaos each time it hits a Hero. While Eternal Feast is active and for 5 seconds afterwards, Orphea's Basic Abilities recharge 150% faster.
Crushing Jaws reduces the Armor of Heroes hit by 50 for 3 seconds. Takedowns set its cooldown to 5 seconds.
Each Chaos consumed increases Orphea's Spell Power by 3%, up to 30%. After reaching the maximum bonus, the Spell Power is increased by an additional 30%. Lasts 10 seconds.
Activate to instantly reset the cooldown of Shadow Waltz. For the next 5 seconds, dashing with Shadow Waltz resets its cooldown and increases the duration of Final Toccata by 1 second.