Mal'Ganis

Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menethil into the Lich King’s service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.


Wiki

Statistics

Health
2600
+4% per level
Health Regen
5.41
+4% per level
Mana
500
Mana Regen
3
Attack Damage
96
+4% per level
Attack Speed
0.91/s
Period 1.1s
Attack Range
1.3

Abilities

Fel ClawsQXML

Mana 45 Cooldown 8s

Violently slash in the chosen direction, dealing 66 damage to enemies.

Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.

Mana
45
Cooldown
8 s
Scaling
4%
Necrotic EmbraceWXML

Mana 35 Cooldown 8s

Desecrate the air, dealing 121 damage to nearby enemies and gaining 15 Spell Armor for 3 Seconds.

This ability's base damage provides double healing from Vampiric Touch.

Mana
35
Cooldown
8 s
Scaling
4%
Night RushEXML

Mana 70 Cooldown 14s

After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.

Mana
70
Cooldown
14 s
Cast time
0.75 + 0 s
Scaling
4%
Dark ConversionHeroicXML

Mana 60 Cooldown 60s

Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

Mana
60
Cooldown
60 s
Cast time
0.75 + 0.15 s
Carrion SwarmHeroicXML

Mana 70 Cooldown 0.0625s

After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 120 damage per second to enemies.

Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.

Mana
70
Cooldown
0.0625 s
Scaling
4%
Vampiric TouchTraitXML

Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 10% of damage dealt to non-Heroes.

Fel ClawsQXML

Cooldown 0.5s

Violently slash in the chosen direction, dealing 66 damage to enemies.

Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.

Cooldown
0.5 s
Cast time
0.15 + 0.05 s
Fel ClawsQXML

Cooldown 0.5s

Violently slash in the chosen direction, dealing 66 damage to enemies.

Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.

Cooldown
0.5 s
Night RushEXML

Cooldown 0.5s

Cancel Night Rush.

Cooldown
0.5 s

Talents

Build and share talent picks directly from this list.

  • Click or tap a talent to mark it as the recommended pick for that tier.
  • Right-click or long press a talent to mark it as optional.
  • Use Copy Build URL to share the current picks.
  • Use Copy Build Code to grab the in-game build string.

Level 1

Will of TichondriusXML

Quest: Hit Heroes with Fel Claws to permanently increase Fel Claw's damage by 0.25.
Quest: Hit 4 Heroes in the first 2 slashes to cause the final slash to increase damage by 1.

Reward: Upon gaining 20 bonus damage, the final Stun is increased by 0.5 seconds and the final slash steals 4% of enemy Hero Health.

Winged GuardXML

Each time Necrotic Embrace hits an enemy Hero, gain 75 Physical Armor against the next enemy Hero Basic Attack.

If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 5 seconds.

Time to FeedXML

Mal'Ganis heals for 70 when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero, but is also refreshed when they are Slept by Night Rush.

Level 4

Might of SargerasXML

Necrotic Embrace now provides 35 Armor for 3 seconds.

Echo of DoomXML

When Necrotic Embrace expires, it explodes again for 68 damage. For each enemy Hero hit, gain 5 Mana and reduce the cooldown of Necrotic Embrace by 0.75 seconds.

Does not wake Sleeping targets.

Vampiric AuraXML

Mal'Ganis heals for 40% of Physical Damage dealt, and nearby allied Heroes heal for 20% of Physical Damage dealt.

Level 7

Black ClawsXML

After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 60% more damage and reduces the Armor of enemy Heroes by 15 for 2 seconds.

Fueled by TormentXML

Necrotic Embrace now Slows nearby enemies by 25% for 3 seconds.

Spreading PlagueXML

After casting Night Rush, deal 33 damage per second to nearby enemies. This effect lasts for 5 seconds and Basic Attacks against Heroes refresh its duration.

Does not wake Sleeping targets.

Level 10

Carrion SwarmXML

After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 120 damage per second to enemies.

Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.

Dark ConversionXML

Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

Level 13

Deep SleepXML

Increase Night Rush's Sleep duration by 0.75 seconds and its Movement Speed bonus by 15%.

The Night BeckonsXML

Basic Attacks deal 200% bonus damage to Sleeping enemies. After Night Rush's Sleep ends, targets are Slowed by 30% for 3 seconds.

Blood RushXML

When Mal'Ganis is healed by a Hero, he gains 1% Movement Speed for 6 seconds, up to 15%.

Level 16

Plague BatsXML

Necrotic Embrace unleashes a wave of bats in front of Mal'Ganis, dealing 81 damage.

Frenzied AssaultXML

Basic Attacks against Heroes with a higher Health percentage heal for an additional 50% of damage dealt.

Basic Attacks against Heroes with a lower Health percentage grant 35% Attack Speed for 3 seconds.

Blind as a BatXML

Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 5.5 seconds.

Enemy Heroes hit by the final slash of Fel Claws reduces the cooldown of this Ability by 4 seconds.

Does not provide quest stacks while active.

Level 20

Seeker SwarmXML

Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 damage and Sleeping them for 2.5 seconds.

Wrath of NathrezaXML

Enemy Heroes near the target suffer 85% of the transferred Health as damage over 3 seconds.

Does not benefit from Vampiric Touch.

Vanquish the WeakXML

Damage from Fel Claws and Basic Attacks Slows enemies by 25% for 1.5 seconds, and Vampiric Touch converts 10% more damage into healing versus Slowed Heroes.

Alone in the DarkXML

Reduce the cooldown of Night Rush by 4 seconds. Enemy Heroes put to Sleep by Night Rush have their vision greatly reduced during the Sleep and for 2 seconds after.