Abilities
Activate to have each Viking deal 85 (+4% per level) damage to nearby enemies. Deals 100% bonus damage to enemy Heroes.
- Cooldown
- 10 s
All Vikings gain a 140 (+4% per level) to 308 (+4% per level) point Shield, increasing in strength for each Viking alive. Lasts 4 seconds.
- Cooldown
- 15 s
Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
- Cooldown
- 30 s
While Olaf, Baleog, and Erik are near each of the other two Vikings, their Basic Attacks deal bonus damage equal to 1.25% maximum Health to enemy Heroes.
- Cooldown
- 20 s
Enemy Minions or captured Mercenaries killed near The Lost Vikings grant stacks of Bribe. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Elite Mercenaries. Maximum stacks available: 200.
Hop into an Unstoppable Longboat that fires at nearby enemies for 128 (+4% per level) damage per second and can fire a mortar that deals 228 (+4% per level) damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are Stunned for 1 second. Lasts 15 seconds.
Requires all surviving Vikings to be nearby.
- Cooldown
- 90 s
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds.
Only one Viking may attempt to summon at a time.
- Cooldown
- 100 s
Gathering a Regeneration Globe with a Viking permanently increases all their Health Regeneration by 0.5 per second.
Current Bonus: 0 Regen per second
Olaf can charge enemies and slow their Movement Speed by 30% for 3 seconds by right-clicking on them. 8 second cooldown.
Olaf gains increased Health Regeneration when out of combat for 4 seconds.
Baleog's Basic Attacks deal 50% damage to enemies behind his attack target.
Erik moves faster than the other Vikings and has increased Basic Attack range.
The Lost Vikings can be controlled individually or as a group. Each Viking has particular strengths.
Baleog (Alternate Form)
Activate to have each Viking deal 85 (+4% per level) damage to nearby enemies. Deals 100% bonus damage to enemy Heroes.
- Cooldown
- 10 s
All Vikings gain a 140 (+4% per level) to 308 (+4% per level) point Shield, increasing in strength for each Viking alive. Lasts 4 seconds.
- Cooldown
- 15 s
Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
- Cooldown
- 30 s
While Olaf, Baleog, and Erik are near each of the other two Vikings, their Basic Attacks deal bonus damage equal to 1.25% maximum Health to enemy Heroes.
- Cooldown
- 20 s
Enemy Minions or captured Mercenaries killed near The Lost Vikings grant stacks of Bribe. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Elite Mercenaries. Maximum stacks available: 200.
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds.
Only one Viking may attempt to summon at a time.
- Cooldown
- 100 s
Hop into an Unstoppable Longboat that fires at nearby enemies for 128 (+4% per level) damage per second and can fire a mortar that deals 228 (+4% per level) damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are Stunned for 1 second. Lasts 15 seconds.
Requires all surviving Vikings to be nearby.
- Cooldown
- 90 s
Gathering a Regeneration Globe with a Viking permanently increases all their Health Regeneration by 0.5 per second.
Current Bonus: 0 Regen per second
Erik (Alternate Form)
Activate to have each Viking deal 85 (+4% per level) damage to nearby enemies. Deals 100% bonus damage to enemy Heroes.
- Cooldown
- 10 s
All Vikings gain a 140 (+4% per level) to 308 (+4% per level) point Shield, increasing in strength for each Viking alive. Lasts 4 seconds.
- Cooldown
- 15 s
Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
- Cooldown
- 30 s
While Olaf, Baleog, and Erik are near each of the other two Vikings, their Basic Attacks deal bonus damage equal to 1.25% maximum Health to enemy Heroes.
- Cooldown
- 20 s
Enemy Minions or captured Mercenaries killed near The Lost Vikings grant stacks of Bribe. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Elite Mercenaries. Maximum stacks available: 200.
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds.
Only one Viking may attempt to summon at a time.
- Cooldown
- 100 s
Hop into an Unstoppable Longboat that fires at nearby enemies for 128 (+4% per level) damage per second and can fire a mortar that deals 228 (+4% per level) damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are Stunned for 1 second. Lasts 15 seconds.
Requires all surviving Vikings to be nearby.
- Cooldown
- 90 s
Gathering a Regeneration Globe with a Viking permanently increases all their Health Regeneration by 0.5 per second.
Current Bonus: 0 Regen per second
Olaf (Alternate Form)
Activate to have each Viking deal 85 (+4% per level) damage to nearby enemies. Deals 100% bonus damage to enemy Heroes.
- Cooldown
- 10 s
All Vikings gain a 140 (+4% per level) to 308 (+4% per level) point Shield, increasing in strength for each Viking alive. Lasts 4 seconds.
- Cooldown
- 15 s
Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
- Cooldown
- 30 s
While Olaf, Baleog, and Erik are near each of the other two Vikings, their Basic Attacks deal bonus damage equal to 1.25% maximum Health to enemy Heroes.
- Cooldown
- 20 s
Enemy Minions or captured Mercenaries killed near The Lost Vikings grant stacks of Bribe. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Elite Mercenaries. Maximum stacks available: 200.
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds.
Only one Viking may attempt to summon at a time.
- Cooldown
- 100 s
Hop into an Unstoppable Longboat that fires at nearby enemies for 128 (+4% per level) damage per second and can fire a mortar that deals 228 (+4% per level) damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are Stunned for 1 second. Lasts 15 seconds.
Requires all surviving Vikings to be nearby.
- Cooldown
- 90 s
Gathering a Regeneration Globe with a Viking permanently increases all their Health Regeneration by 0.5 per second.
Current Bonus: 0 Regen per second
Talents
Level 1
Passive: Olaf gains 20% bonus maximum Health.
Every 5 seconds, Olaf gains 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.
Stores up to 2 charges.
After standing still for 3 seconds, Erik gains Stealth and his Sight Radius is increased by 75%. The Stealth persists for 3 seconds after moving and once removed, Erik gains 75% bonus Basic Attack damage for 6 seconds.
Baleog's Basic Attack splash damage against non-Heroes is no longer reduced by 50%.
Enemy Minions or captured Mercenaries killed near The Lost Vikings grant stacks of Bribe. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Elite Mercenaries. Maximum stacks available: 200.
Level 4
Baleog's Basic Attacks and splash damage heal for 20% of the damage dealt. Healing is doubled against Heroes.
Permanently increases Erik's base Movement Speed by 10%, and as long as Erik is moving he heals 34 (+4% per level) Health per second.
Erik's Basic Attacks against Structures light them on fire for 3 seconds, causing 225 (+4% per level) damage.
Friendly non-Boss Mercenaries near your Hero deal 50% more damage. Gain 50 Armor against Minions and Mercenaries, reducing the damage taken by 50%.
Level 7
Increase Baleog's attack range by 2.5. While near Olaf and Erik, he becomes inspired by the power of teamwork and his Attack Speed is increased by 50%.
Activate to have each Viking deal 85 (+4% per level) damage to nearby enemies. Deals 100% bonus damage to enemy Heroes.
All Vikings gain a 140 (+4% per level) to 308 (+4% per level) point Shield, increasing in strength for each Viking alive. Lasts 4 seconds.
Level 10
Hop into an Unstoppable Longboat that fires at nearby enemies for 128 (+4% per level) damage per second and can fire a mortar that deals 228 (+4% per level) damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are Stunned for 1 second. Lasts 15 seconds.
Requires all surviving Vikings to be nearby.
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds.
Only one Viking may attempt to summon at a time.
Level 13
Olaf deals 34 (+4% per level) damage every second to nearby enemies.
Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
While Olaf, Baleog, and Erik are near each of the other two Vikings, their Basic Attacks deal bonus damage equal to 1.25% maximum Health to enemy Heroes.
Level 16
When Olaf charges enemies, they are stunned for 1 second.
Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.3125 seconds.
Activating Go Go Go! grants an additional 40% Movement Speed and breaks the Vikings out of Roots and Slows.
Attacking a Hero that is Slowed, Rooted, or Stunned increases your Basic Attack damage by 30% for 3 seconds.
Level 20
The Longboat can attack two targets at once and the range of its Mortar is increased by 100%. Reduce Longboat Raid!'s cooldown by 30 seconds.
10 seconds after using Play Again!, any dead Vikings are revived and summoned again, and all are healed to full.
Reduces the Lost Vikings's death timer by 50%.
Every 5 seconds, the next Basic Attack will deal an additional 41 (+4% per level) damage to the target, and 105 (+4% per level) damage to all nearby Minions, Mercenaries and Monsters. Each Viking has their own cooldown.