Abilities
Fire three missiles toward an area, each dealing 147 (+4% per level) damage to the first enemy hit. These missiles do 50% damage to Structures.
- Mana
- 20
- Cooldown
- 3 s
- Cast time
- 0.125 + 0 s
- Scaling
- 3.5%
Fire an Orb that powers up as it travels, dealing 135 (+3% per level) damage to the first enemy hit. Damage is increased the further it travels, up to 270 (+3% per level) more damage.
- Mana
- 40
- Cooldown
- 8 s
- Cast time
- 0.125 + 0 s
- Scaling
- 3%
Channel a powerful beam, dealing 480 (+5% per level) damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
- Mana
- 80
- Cooldown
- 20 s
- Scaling
- 5%
Knock away all enemies from an area and deal 160 (+5% per level) damage.
- Mana
- 80
- Cooldown
- 30 s
- Scaling
- 5%
Talents
Level 1
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges.
Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
Teleport costs no Mana. If Li-Ming hasn't taken damage in the last 3 seconds, Teleport's cooldown is decreased by 2 seconds. Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% bonus damage.
Regeneration Globes restore 100% more Mana and grant 10% Spell Power for 20 seconds.
Level 4
Basic Attacking a target recently hit by a Magic Missile does an extra 87 (+4% per level) damage.
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds and 40 Mana is refunded.
Takedowns restore 30% of Li-Ming's missing Health.
Level 7
If three Magic Missiles hit the same target, the third one deals an additional 140 (+4% per level) damage.
Increase Arcane Orb's damage increase for distance traveled by 30%. Additionally, reduce its cooldown by 1 second.
Teleport does 300 (+3% per level) damage to enemy Heroes near the destination.
Level 10
Level 13
If Li-Ming loses more than 20% of her Health at once, its cooldown is instantly refreshed.
This effect has a 4 second cooldown.
Passive: Increases Teleport range by 50%
When Li-Ming uses an Ability, her next Basic Attack's damage is increased by 75% and deals Spell damage instead of Physical. Stacks up to 3 times.
Increase Li-Ming's Spell Power by 20%, but decrease her maximum Health by 15%.
Level 16
Drastically increases Magic Missiles speed. Its cooldown is reduced by 1 second, and its Mana cost is reduced by 5.
Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.
Arcane Orb travels 25% farther, increasing its maximum distance damage bonus from 270 (+3% per level) to 371 (+3% per level).
Teleport grants a Shield equal to 25% of Li-Ming's maximum Health for 4 seconds.
Level 20
Disintegrate gradually Slows enemies caught in its beam, to a maximum of 60%.
Increases Wave of Force knockback distance by 175% and increases its cast range by 95%.
Casting Abilities increases the damage of the next Ability by 5%, up to 20%. This bonus is reset when the same Ability is used within a chain.
Activate to enter Archon form, allowing Li-Ming to repeatedly use Disintegrate, but be unable to cast other Abilities.