Abilities
Leoric swings his mace, dealing 150 (+4% per level) damage and Slowing enemies by 40% for 2.5 seconds. If an enemy Hero is hit, refund 50% of the cooldown and Mana cost. Deals 75% additional damage to Minions. Peasants!
- Mana
- 70
- Cooldown
- 12 s
- Cast time
- 0.15 + 0 s
Grab an enemy Hero's soul, dealing up to 20% of their maximum Health as damage and healing Leoric for up to 20% of his maximum Health while he is nearby, over 4 seconds. Leoric's Movement Speed is reduced by 20% while this is active.
- Mana
- 60
- Cooldown
- 10 s
- Cast time
- 0.15 + 0 s
Leoric separates from his body, becoming Unstoppable and gaining Movement Speed accelerating up to 50% over 2.5 seconds. When Wraith Walk ends or is canceled, his body jumps to his wraith.
- Mana
- 50
- Cooldown
- 14 s
Create an unpassable tomb for 4 seconds.
- Mana
- 90
- Cooldown
- 50 s
- Cast time
- 0.0625 + 0.875 s
- Scaling
- 4%
Leoric becomes Unstoppable and walks forward, swinging his mace 3 times. Enemies hit take 250 (+4% per level) damage, and Heroes hit heal Leoric for 12% of his maximum Health.
- Mana
- 75
- Cooldown
- 50 s
- Scaling
- 4%
Leoric becomes a ghost when he dies, and resurrects upon reaching full Health. Leoric deals no damage while dead.
Wrath Of The Bone King
Leoric's first two Basic Attacks cleave for 100% damage, and his third Basic Attack deals 225% damage to a single target.
Talents
Level 1
Skeletal Swing's cooldown is reduced by 2 seconds. Enemy Heroes hit heal Leoric for 4% of his maximum Health.
When a nearby friendly or enemy Minion dies, Leoric restores 32 (+4% per level) Health and 6 Mana.
Activate to heal Leoric for 30% of his maximum Health over 5 seconds. Regeneration Globes lower the cooldown of this Ability by 20 seconds.
Level 4
Level 7
Increase the healing from Drain Hope to 25% of Leoric's maximum Health. If Drain Hope lasts its full duration, Leoric instantly heals for an additional 5% of his maximum Health.
Drain Hope no longer reduces Leoric's Movement Speed. If Drain Hope lasts its full duration, gain 30% Movement Speed for 4 seconds.
Increase the range of Drain Hope by 25%.
Level 10
Level 13
Drain Hope's cooldown is reduced by 0.75 seconds for every 1 second it is active. If Drain Hope lasts its full duration, its cooldown is reduced by an additional 2 seconds.
Increase Wraith Walk's duration by 100%. Enemy Heroes that come in contact with the wraith deal 50% less damage for 4 seconds.
Basic Attacks against enemy Heroes deal bonus damage to the primary target damage equal 2.5% of the Hero's maximum Health and heal Leoric for 200% of the bonus damage dealt.
Level 16
If Drain Hope lasts its full duration, it instantly deals an additional 15% of the target's maximum Health as damage. This damage does not heal Leoric.
Wraith Walk increases the damage of the next Skeletal Swing within 5 seconds by 50%. Each enemy Hero hit by Skeletal Swing reduces the cooldown of Wraith Walk by 7 seconds.
Increase Leoric's Attack Speed by 20%.
Repeatable Quest: Nearby enemy Minion deaths grant 0.3% permanent Attack Speed, and Takedowns grant 3% permanent Attack Speed, up to 30%.
Level 20
The duration of Entomb is lowered by 1 second, but enemies trapped inside are Silenced and take 50 (+4% per level) damage every 1 second.
The final swing of March of the Black King also applies Drain Hope to nearby enemy Heroes.
Deal 40 (+4% per level) damage per second to nearby enemies.
While Drain Hope is active, gain 40 Armor and the damage and area is increased by 100%.
Activate to become Protected for 3 seconds, preventing all damage.