Abilities
Jump to an allied or enemy unit. Enemies are immediately hit with a Basic Attack.
Stores up to 2 charges.
- Mana
- 25
- Charge CD
- 12 s
- Charges
- 2
Heal nearby Heroes for 295 (+4% per level) and give them 15% Movement Speed for 3 seconds.
- Mana
- 65
- Cooldown
- 10 s
Kharazim's next Basic Attack increases his Attack Speed and Attack Range by 100% for 2 seconds.
- Mana
- 45
- Cooldown
- 10 s
- Scaling
- 4%
Become Invulnerable and strike 7 times over 2 seconds. Each strike hits the highest Health nearby Hero for 7% of their maximum Health.
- Mana
- 77
- Cooldown
- 50 s
- Scaling
- 4%
Protect an allied Hero from death, causing them to be healed for 1200 (+4% per level) if they take fatal damage in the next 4 seconds.
- Mana
- 50
- Cooldown
- 50 s
Choose between Transcendence, Iron Fists, and Insight from the Talents panel.
Talents
Level 1
Every 3rd Basic Attack heals the lowest nearby allied Hero for 104 (+4% per level) and gives 25% increased Move Speed for 2.5 seconds.
Every 3rd Basic Attack deals 110% bonus damage and gives 25% increased Move Speed for 2.5 seconds.
Quest: Every 3rd Basic Attack restores 14 (+4% per level) Mana, grants a stack of Insight, and gives 25% increased Movement Speed for 2.5 seconds.
Reward: Upon getting 100 stacks of Insight, every 3rd attack also reduces Basic Ability cooldowns by 1.75 seconds.
Level 4
Place a Spirit Ally that heals allied Heroes in a large area around it for 2% of their maximum Health every second. Has 150 (+4% per level) Health and lasts 10 seconds. Kharazim can Radiant Dash to Spirit Allies.
Place an Earth Ally that grants nearby allied Heroes 50 Physical Armor against Heroic Basic Attacks, reducing damage taken by 50%. Has 400 (+4% per level) Health and lasts 10 seconds. Kharazim can Radiant Dash to Earth Allies.
Place an Air Ally that gives allied Heroes 20% Spell Power, grants vision, and reveals a large area around it. Has 300 (+4% per level) Health and lasts 10 seconds. Kharazim can Radiant Dash to Air Allies.
Level 7
Decreases Radiant Dash's cooldown by 2 seconds and increases the maximum number of charges by 1.
Increases Breath of Heaven's Movement Speed bonus to 30%. Radiant Dashing to an ally increases the healing they receive from Breath of Heaven by 50% for 3.5 seconds.
Increase the duration of Deadly Reach by 100%. Every 3rd Basic Attack reduces the cooldown of Deadly Reach by 0.75 seconds.
Level 10
Protect an allied Hero from death, causing them to be healed for 1200 (+4% per level) if they take fatal damage in the next 4 seconds.
Become Invulnerable and strike 7 times over 2 seconds. Each strike hits the highest Health nearby Hero for 7% of their maximum Health.
Level 13
Radiant Dashing to an ally gives Kharazim and the target 30% bonus Movement Speed for 3 seconds.
Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 50%.
Can be toggled to allow or prevent this talent from triggering automatically.
While Stunned or Rooted, gain 75 Physical Armor against Hero Basic Attacks for 4 seconds, reducing their damage by 75%.
Level 16
Radiant Dashing to an ally makes them Unstoppable for 1 second.
Radiant Dashing to an enemy launches a rapid volley of 6 Basic Attacks dealing 45% damage each.
Breath of Heaven heals 75% of its normal amount, but heals a second time 3 seconds later.
Level 20
Divine Palm's healing amount is increased by 75% and its cooldown is set to 5 seconds if the Hero does not die.
Seven-Sided Strike hits 4 additional times.
Gain 50% of the benefit from both level 1 talents that were not chosen.
Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.
Activate to restore 70% of Kharazim's maximum Mana and refill 2 charges of Radiant Dash.