Abilities
After 0.5 seconds, launch an orb that explodes upon hitting an enemy, dealing 150 (+3% per level) damage to enemies in the area. The explosion leaves behind a pool of decay that lasts 2 seconds, dealing 82 (+3% per level) damage every 0.5 seconds to enemies.
- Mana
- 20
- Cooldown
- 5 s
- Cast time
- 0.5 + 0 s
Create a nova that explodes after 1 second, dealing 180 (+3% per level) damage to enemies inside and Slowing them by 35% for 2.5 seconds. Enemies in the center are Rooted for 1 second.
- Mana
- 50
- Cooldown
- 8 s
- Cast time
- 0.125 + 0 s
Launch a chain, dealing 97 (+3% per level) damage to the first enemy Hero hit. For 3 seconds after hitting an enemy, Chains can be reactivated to launch to an additional enemy, pulling both enemies together and Stunning them for 0.5 seconds.
- Mana
- 50
- Cooldown
- 10 s
- Cast time
- 0.125 + 0 s
Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 115 (+3% per level) damage to its target and 275 (+3% per level) damage to enemies in the area. All enemies hit by Frost Blast are Rooted for 2 seconds.
- Mana
- 45
- Cooldown
- 50 s
- Cast time
- 0.25 + 0 s
Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 320 (+3% per level) damage to enemy Heroes in its area. If an enemy Hero is hit, set its cooldown to 1.5 seconds.
- Mana
- 40
- Cooldown
- 16 s
- Cast time
- 0.125 + 0 s
Quest: Gain 1 Blight every time a Hero is Rooted by Frost Nova or hit by Chains of Kel'Thuzad.
Reward: After gaining 15 Blight, gain the Glacial Spike Ability.
Reward: After gaining 30 Blight, gain 75% Spell Power.
Blight: 0/30
Talents
Level 1
Increase Death and Decay's duration by 1 second. After gaining 30 Blight, increase the radius of Death and Decay's pool by 30%.
Frost Nova deals 75% more damage to enemies in the center. After gaining 30 Blight, increase Frost Nova's Root duration by 0.5 seconds.
Increase Chains of Kel'Thuzad damage by 125%. After gaining 30 Blight, Chains of Kel'Thuzad reduces the Armor of pulled Heroes by 10 for 4 seconds.
Level 4
Pulling a Hero with Chains of Kel'Thuzad grants Kel'Thuzad a permanent 128 (+4% per level) Shield, stacking up to 2 times.
Additionally, Chains of Kel'Thuzad deals up to 270 (+3% per level) bonus damage to Heroes' Shields.
Quest: Collect 12 Regeneration Globes to charge Kel'Thuzad's Phylactery.
Reward: Kel'Thuzad's Phylactery can be activated while dead to immediately respawn at the Hall of Storms, but must be charged again.
Passive: Kel'Thuzad heals for 10% of all Spell Damage dealt while the Phylactery is charged.
Activate to gain 50 Physical Armor for 4 seconds. Upon activation, nearby enemies take 45 (+4% per level) damage and are Slowed by 35% for 4 seconds.
Level 7
Each time a Hero is hit by Death and Decay's pool, they take 25% more periodic damage from Death and Decay for the next 4 seconds, stacking up to 4 times.
Every 8 seconds, Kel'Thuzad's next Basic Attack hits all enemies in the area for 80% additional damage, deals Spell damage instead of Physical, and Slows by 30% for 2 seconds.
Reduce the cooldown of Glacial Spike by 10 seconds and increase its damage by 400%.
Level 10
Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 115 (+3% per level) damage to its target and 275 (+3% per level) damage to enemies in the area. All enemies hit by Frost Blast are Rooted for 2 seconds.
Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 320 (+3% per level) damage to enemy Heroes in its area. If an enemy Hero is hit, set its cooldown to 1.5 seconds.
Level 13
Increase Frost Nova's Slow by 20%. Each time Kel'Thuzad damages enemies Slowed by Frost Nova, reduce the cooldown of Frost Nova by 0.75 seconds.
After Chains of Kel'Thuzad's Stun expires, the enemy is also Slowed by 60% for 1 second.
Pulling a Hero with Chains of Kel'Thuzad reduces its cooldown by 5 seconds and refunds its Mana cost.
Level 16
Whenever Kel'Thuzad hits an enemy Hero with Death and Decay's explosion, its cooldown is reduced by 1.5 seconds.
Enemies that are Rooted take an additional 55 (+3% per level) damage each time they are damaged by Kel'Thuzad.
Stunning, Rooting, or Slowing a Hero grants 6% Spell Power for 10 seconds, stacking up to 5 times.
Level 20
When Frost Blast's Root expires, enemies are Slowed by 40% for 3 seconds. Heroes killed while under the effects of Frost Blast instantly release another Frost Blast explosion.
If a Hero is hit with Shadow Fissure, a second one is cast below them 1 second later. This second cast will not duplicate itself.
Activate to dash forward, dealing 150 (+3% per level) damage to enemies in the path. Takedowns reset the cooldown of Shifting Malice.
Activate to create a Shade of Naxxramas that lasts 15 seconds and mimics Kel'Thuzad's casts of Death and Decay.