Junkrat

The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.


Wiki

Statistics

Health
1425
+4% per level
Health Regen
2.97
+4% per level
Energy
4
Attack Damage
120
+4% per level
Attack Speed
1/s
Period 1s
Attack Range
5.5

Abilities

Frag LauncherQXML

Charge CD 12s

Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 124 damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures.

Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.

Charge CD
12 s
Charges
4
Scaling
4%
Concussion MineWXML

Cooldown 16s

Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage.

Limit 1 active mine.

Cooldown
16 s
Scaling
4%
Steel TrapEXML

Cooldown 15s

Place a trap on the ground that arms after 2 seconds. Deals 130 damage to the first enemy that walks over it and Roots them for 2 seconds.

Limit 1 active trap.

Cooldown
15 s
Scaling
4%
RIP-TireHeroicXML

Cooldown 75s

Create a motorized bomb with 530 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement.

RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 damage to enemies near the center gradually reduced to 445 to enemies on the edge.

Cooldown
75 s
Cast time
1 + 0 s
Scaling
4%
Rocket RideHeroicXML

Cooldown 75s

After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.

After 3.75 seconds, Junkrat lands, dealing 935 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.

Cooldown
75 s
Cast time
1.25 + 0 s
Scaling
4%
Total MayhemTraitXML

Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies. Deals 75% less damage to Structures.

Detonate Mine

Detonate an active Concussion Mine.

Jump!QXML

Cooldown 2s

Activate to make the RIP-Tire jump. Can be used to pass over terrain and Structures.

Cooldown
2 s
Detonate RIP-TireHeroicXML

Instantly detonate the RIP-Tire, knocking nearby enemies back, and dealing 720 damage to enemies near the center gradually reduced to 445 to enemies on the edge.

Detonate MineTraitXML

Cooldown 0.0625s

Detonate the planted Concussion Mine, dealing 180 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage.

Cooldown
0.0625 s

Talents

Build and share talent picks directly from this list.

  • Click or tap a talent to mark it as the recommended pick for that tier.
  • Right-click or long press a talent to mark it as optional.
  • Use Copy Build URL to share the current picks.
  • Use Copy Build Code to grab the in-game build string.

Level 1

Tricky ShufflesXML

While Frag Launcher has no charges left, Junkrat gains 10% Movement Speed and his Basic Attacks deal 15% bonus damage.

Extra-Wound TimersXML

The final grenade launched from Frag Launcher deals 100% bonus damage, and Frag Launcher grenades last an additional 2 seconds before automatically detonating.

Blow 'Em Up!XML

Hitting an enemy Hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds.

Level 4

Taste For ExplosionsXML

Quest: Hitting a Hero with Frag Launcher increases its damage by 0.2%, up to 40%.

BOOM POWXML

Hitting an enemy Hero with Concussion Mine reduces its cooldown by 10 seconds.

Chattering TeethXML

Steel Traps will slowly chase nearby enemy Heroes.

Level 7

Bogged DownXML

Enemies launched by Concussion Mine are Slowed by 40% for 2.5 seconds upon landing.

Sticky WicketXML

Enemy Heroes who are hit by Steel Trap are Silenced for 2 seconds.

Dirty TricksterXML

Increase the explosion radius of Total Mayhem by 20%. When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 grenades at his feet that explode.

This effect has a 20 second cooldown.

Level 10

RIP-TireXML

Create a motorized bomb with 530 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement.

RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 damage to enemies near the center gradually reduced to 445 to enemies on the edge.

Rocket RideXML

After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.

After 3.75 seconds, Junkrat lands, dealing 935 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.

Level 13

Bombs AwayXML

Increase Junkrat's Basic Attack range by 1. Frag Launcher grenades fired within 0.5 seconds of using a Basic Attack deal 30% bonus damage.

Ripper AirXML

Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine's cooldown is reduced by 12 seconds if only Junkrat is hit.

Gotta Trap 'Em All!XML

Reduce Steel Trap's cooldown by 5 seconds and increase the maximum number of active traps to 2.

Big AsXML

Steel Trap now only hits Heroes, and Heroes hit have their Armor reduced by 15 for 3 seconds. Increases Steel Trap's radius and damage by 50%.

Level 16

Burst FireXML

Frag Launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge.

Endless NadesXML

Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.

Spread VolleyXML

Activate to make Frag Launcher fire 2 additional grenades in a spread. Works for up to 4 total charges, or until Frag Launcher runs out of charges.

Level 20

Extra OomphXML

Increase RIP-Tire's knockback distance by 80%, and its cooldown is reduced by 25 seconds for each enemy Hero hit.

Puckish ScampXML

Junkrat also gains the Ability RIP-Tire. Each time he uses his Heroic, it swaps to the alternate ability.

Passive: Reduce both Heroic cooldowns by 20 seconds.

Cannonball!XML

Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%.

I Hate Waiting!XML

Junkrat always rides his Rocket Ride Mount, which grants 150% increased Movement Speed, but his Mount cooldown is increased to 8 seconds.