Abilities
Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 124 (+4% per level) damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures.
Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.
- Charge CD
- 12 s
- Charges
- 4
- Scaling
- 4%
Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 (+4% per level) damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage.
Limit 1 active mine.
- Cooldown
- 16 s
- Scaling
- 4%
Place a trap on the ground that arms after 2 seconds. Deals 130 (+4% per level) damage to the first enemy that walks over it and Roots them for 2 seconds.
Limit 1 active trap.
- Cooldown
- 15 s
- Scaling
- 4%
Create a motorized bomb with 530 (+4% per level) Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement.
RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 (+4% per level) damage to enemies near the center gradually reduced to 445 (+4% per level) to enemies on the edge.
- Cooldown
- 75 s
- Cast time
- 1 + 0 s
- Scaling
- 4%
After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.
After 3.75 seconds, Junkrat lands, dealing 935 (+4% per level) damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.
- Cooldown
- 75 s
- Cast time
- 1.25 + 0 s
- Scaling
- 4%
Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 (+4% per level) damage to nearby enemies. Deals 75% less damage to Structures.
Detonate Mine
Detonate an active Concussion Mine.
Talents
Level 1
While Frag Launcher has no charges left, Junkrat gains 10% Movement Speed and his Basic Attacks deal 15% bonus damage.
The final grenade launched from Frag Launcher deals 100% bonus damage, and Frag Launcher grenades last an additional 2 seconds before automatically detonating.
Hitting an enemy Hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds.
Level 4
Level 7
Enemies launched by Concussion Mine are Slowed by 40% for 2.5 seconds upon landing.
Enemy Heroes who are hit by Steel Trap are Silenced for 2 seconds.
Increase the explosion radius of Total Mayhem by 20%. When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 grenades at his feet that explode.
This effect has a 20 second cooldown.
Level 10
Create a motorized bomb with 530 (+4% per level) Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement.
RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 (+4% per level) damage to enemies near the center gradually reduced to 445 (+4% per level) to enemies on the edge.
After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.
After 3.75 seconds, Junkrat lands, dealing 935 (+4% per level) damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.
Level 13
Increase Junkrat's Basic Attack range by 1. Frag Launcher grenades fired within 0.5 seconds of using a Basic Attack deal 30% bonus damage.
Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine's cooldown is reduced by 12 seconds if only Junkrat is hit.
Reduce Steel Trap's cooldown by 5 seconds and increase the maximum number of active traps to 2.
Steel Trap now only hits Heroes, and Heroes hit have their Armor reduced by 15 for 3 seconds. Increases Steel Trap's radius and damage by 50%.
Level 16
Frag Launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge.
Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.
Activate to make Frag Launcher fire 2 additional grenades in a spread. Works for up to 4 total charges, or until Frag Launcher runs out of charges.
Level 20
Increase RIP-Tire's knockback distance by 80%, and its cooldown is reduced by 25 seconds for each enemy Hero hit.
Junkrat also gains the Ability RIP-Tire. Each time he uses his Heroic, it swaps to the alternate ability.
Passive: Reduce both Heroic cooldowns by 20 seconds.
Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%.
Junkrat always rides his Rocket Ride Mount, which grants 150% increased Movement Speed, but his Mount cooldown is increased to 8 seconds.