Abilities
Deal 184 (+4% per level) damage and Chill the target.
- Mana
- 30
- Cooldown
- 4 s
- Cast time
- 0.125 + 0 s
- Scaling
- 4%
Bombard an area with 3 waves of ice, dealing 142 (+4% per level) damage each. Damaged enemies are Chilled.
- Mana
- 90
- Cooldown
- 15 s
- Scaling
- 4%
Deal 220 (+4% per level) damage and Chill targets.
- Mana
- 40
- Cooldown
- 10 s
- Cast time
- 0.125 + 0 s
- Scaling
- 4%
Summon a Water Elemental at target location. The Water Elemental's Basic Attacks deal 62 (+4% per level) damage, splash for 25% damage and Chill. The Ability can be reactivated to retarget the Water Elemental. Loses Health over 32 seconds.
- Mana
- 60
- Cooldown
- 60 s
- Scaling
- 4%
After a 1.5 second delay, create a Ring of Frost in an area that deals 310 (+4% per level) damage and Roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it.
- Mana
- 70
- Cooldown
- 70 s
- Scaling
- 4%
Jaina's Abilities Chill targets, Slowing them by 25% and amplifying damage taken from her Abilities by 50%. Lasts 4 seconds.
Quest: Deal Ability damage to Chilled Heroes.
Reward: Upon dealing 12000 damage, unlock the Improved Ice Block Ability, allowing Jaina to become temporarily Invulnerable.
Mythic Reward: Upon dealing 30000 damage, Ice Block upgrades to Ice Cold, allowing Jaina to move and cast while active.
Talents
Level 1
Increase the range and travel speed of Frostbolt by 30%.
Increase the duration of Chill from 4 seconds to 6 seconds.
Quest: Gather Regeneration Globes to increase Jaina's Mana regeneration by 0.1 per second, up to 2 per second.
Reward: After gathering 20 Globes, the damage bonus from Frostbite is increased by 10%.
Level 4
Frostbolt will now pierce the first two targets.
Dealing damage to a Chilled target returns Mana to Jaina. Basic Attacks return 5 Mana and Abilities return 20.
Passive: While above 75% Mana, Jaina gains 10% Spell Power.
Enemies that attack Jaina are Chilled. Additionally, every 10 seconds, Jaina gains 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.
Level 7
Hitting a Chilled target with Frostbolt reduces its cooldown by 2 seconds and restores 10 Mana.
Increase the width of Cone of Cold by 100% and cause each Hero hit to reduce its cooldown by 2 seconds, doubled against chilled Heroes, up to a maximum of 8 seconds per use.
Basic Attacks against Chilled enemies deal 50% more damage and lower the cooldown of Blizzard by 1.25 seconds. Doubled against enemy Heroes.
Level 10
After a 1.5 second delay, create a Ring of Frost in an area that deals 310 (+4% per level) damage and Roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it.
Summon a Water Elemental at target location. The Water Elemental's Basic Attacks deal 62 (+4% per level) damage, splash for 25% damage and Chill. The Ability can be reactivated to retarget the Water Elemental. Loses Health over 32 seconds.
Level 13
Increase the cast range of Blizzard by 75% and its radius by 30%.
Gain a Shield for 25% of Ability damage dealt to Chilled targets. The shield lasts 4 seconds.
Activate to make Jaina's Basic Abilities' cooldowns recharge 200% faster and reduce their Mana cost by 50% for 5 seconds.
Level 16
The damage of the second wave of Blizzard is increased by 50%. The damage of the third wave is increased by 100%.
Enemies damaged by Cone of Cold have their Armor lowered by 25 for 2 seconds, increasing their damage taken by 25%.
Cone of Cold Roots Chilled targets for 0.75 seconds.
Level 20
The center area of Ring of Frost deals 310 (+4% per level) damage and Roots enemies after the outer ring expires. Each enemy Hero hit reduces its cooldown by 15 seconds.
Increases the cast range of Water Elemental by 40%, and the Water Elemental will now mimic Jaina's Basic Abilities for 40% damage.
Activate to teleport a short distance and Chill all nearby enemies.
Frostbite's Chill can now stack a second time, slowing targets up to 40%.