Abilities
Swing your chain in a wide arc, dealing 140 (+4% per level) damage to enemies hit and knocking them away. If an enemy hits terrain, deal an additional 150 (+4% per level) damage, Stun for 0.75 seconds, and gain 15 Rage.
- Cooldown
- 12 s
- Cast time
- 0.125 + 0 s
- Scaling
- 4%
Toss a bundle of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 (+4% per level) damage and are Slowed by 30% for 2 seconds.
The Dynamite instantly detonates when landing on an enemy Hero granting Hogger 10 Rage.
- Cooldown
- 8 s
- Cast time
- 0.125 + 0 s
- Scaling
- 4%
After 0.25 seconds, become Unstoppable and uncontrollably spin towards the target direction, ricocheting off terrain. Ricocheting off terrain refreshes the duration.
Every 0.125 seconds, deal 44 (+4% per level) damage to nearby non-Structure enemies. Damage against Heroes is increased by .5% for each point of Rage.
- Cooldown
- 14 s
- Cast time
- 0.25 + 0 s
- Scaling
- 4%
Launch an empowered Loot Hoard with Hogger attached, dealing 100 (+4% per level) damage and Slowing enemies by 50% for 2 seconds.
Hoardapult's Loot Hoard lasts for up to 20 seconds, decaying rapidly while not nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard.
- Cooldown
- 60 s
- Cast time
- 0.375 + 0 s
- Scaling
- 4%
After 0.5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 335 (+4% per level) damage and are Stunned for 1.5 seconds. Enemies only hit by the shockwave take 230 (+4% per level) damage and are Stunned for 0.75 seconds.
- Cooldown
- 70 s
- Cast time
- 0.5 + 0 s
- Scaling
- 4%
Toss a pile of junk onto the battlefield, dealing 102 (+4% per level) damage in an area, knocking enemies away, and acting as terrain for up to 5 seconds.
When the Loot Hoard expires or is destroyed, a chunk of Meat falls out that can be picked up to restore 3% of maximum Health every second for 4 seconds.
Reactivate to destroy Loot Hoard.
- Cooldown
- 20 s
- Cast time
- 0.125 + 0 s
- Scaling
- 4%
Talents
Level 1
Each Hero hit by Ez-Thro Dynamite heals you for 8% of maximum Health.
Quest: Hitting Heroes with Ez-Thro Dynamite permanently increases your maximum Health by 10, to a maximum of 750 bonus Health.
Loot Hoard creates a chunk of Meat when it lands. While under the effects of Meat, gain 10 Armor.
Activate to gain 30 Rage over 8 seconds.
Passive: You heal for 7 (+4% per level) Health every second, increased by 2% per point of Rage.
Level 4
Increase the range of Loot Hoard by 25% and its damage by 50%.
Quest: Hitting Heroes with Staggering Blow permanently increases Basic Attack damage by 2, to a maximum of 150 bonus damage. Enemy Heroes that hit terrain grant an additional 6 damage.
Increase Hogg Wild's radius by 20% and each enemy hit generates 0.5 Rage, increased to 2 against Heroes.
While above 30 Rage, gain 10% increased Movement Speed and healing received.
When at or above 50 Rage, increase these bonuses to 15%.
Level 7
Instant detonations of Ez-Thro Dynamite creates an additional dynamite behind the Hero hit.
Hitting the bundle of Ez-Thro Dynamite with Staggering Blow breaks it into three sticks and launches them forward in an arc.
Reduce the cooldown of Loot Hoard by 2 seconds. Every 0.5 seconds, enemies in a large area around Loot Hoard take 23 (+4% per level) damage and are Slowed by 20%.
While above 50 Rage, gain 35% Attack Speed and the cooldowns of Staggering Blow and Hogg Wild refresh 30% faster.
Level 10
Launch an empowered Loot Hoard with Hogger attached, dealing 100 (+4% per level) damage and Slowing enemies by 50% for 2 seconds.
Hoardapult's Loot Hoard lasts for up to 20 seconds, decaying rapidly while not nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard.
After 0.5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 335 (+4% per level) damage and are Stunned for 1.5 seconds. Enemies only hit by the shockwave take 230 (+4% per level) damage and are Stunned for 0.75 seconds.
Level 13
Gain 25 Armor while Hogg Wild is active and for 4 seconds after. When at or above 50 Rage, increase this Armor to 40.
Enemies hit by Hogg Wild are Slowed by 10% for 2 seconds, stacking up to 5 times.
Heroes hit have their Spell Power reduced by 30% for 2 seconds.
Damaging Heroes with Basic Attacks, Staggering Blow, or Hogg Wild heals you for 33% of the damage dealt.
Level 16
Enemy Heroes Stunned by Staggering Blow take an additional 8% of their maximum Health as damage and are Stunned for an additional 0.5 seconds.
Instant Ez-Thro Dynamite detonations deal 50% more damage, reduce its cooldown by 1.5 seconds, and increase its Slow amount to 50%.
Passive: Increase Ez-Thro Dynamite's range by 25%.
Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of the next Basic Attack within 8 seconds by 50%, stacking up to 2 times.
When Hogg Wild ends, gain 30% Movement Speed for 2 seconds.
Level 20
Every 2 seconds, Hoardapults' Loot Hoard randomly launches Ez-Thro Dynamite, prioritizing nearby enemy Heroes.
Every 5 seconds, it also launches a chunk of Meat towards Hogger.
Hitting Heroes with Shockwave reduces their Armor by 15 for 4 seconds and grants 20 Rage.
Passive: Rage's cooldown reduction affects Shockwave's cooldown.
Activate to cast an untalented Hogg Wild and begin chasing an enemy Hero. After reaching the Hero, bounce to a random nearby enemy Hero. Lasts up to 5 seconds, rapidly decaying if there are no other enemy Heroes nearby.
Cannot be cancelled.
Increase maximum Rage by 50, raising the maximum bonuses for its cooldown refresh rate to 75% and Hogg Wild's Hero damage to 75%.
Passive: Basic Attacks grant 5 additional Rage.