Abilities
Activate to charge an arrow that deals 291 (+4% per level) damage to the first enemy hit. Storm Bow's range increases the longer it is Channeled.
- Mana
- 20
- Cooldown
- 4 s
- Scaling
- 4%
Fire an arrow that deals 88 (+4% per level) to the first enemy Hero hit. Scatter Arrow can collide with terrain and Structures, splitting into 5 arrows that travel extra distance, ricochet up to 4 additional times, and deal 88 (+4% per level) damage each to the first enemy hit.
- Mana
- 50
- Cooldown
- 8 s
- Scaling
- 4%
Fire an arrow that grants vision in a large area for 5 seconds. Enemies inside are revealed for 1 second. If Sonic Arrow lands directly on an enemy, it deals 165 (+4% per level) damage to them and follows them as they move.
- Mana
- 50
- Cooldown
- 20 s
- Scaling
- 4%
After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 84 (+4% per level) damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 75% increased damage.
- Mana
- 60
- Cooldown
- 60 s
- Cast time
- 1.5 + 0 s
- Scaling
- 4%
Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 130 (+4% per level) damage to all nearby enemies and Stunning them for 0.5 seconds.
After traveling a medium distance, the damage is increased to 260 (+4% per level) and the Stun duration to 1.25 seconds.
After traveling a long distance, the damage is increased to 390 (+4% per level) and the Stun duration to 2 seconds.
- Mana
- 90
- Cooldown
- 70 s
- Cast time
- 0.125 + 0 s
- Scaling
- 4%
Jump over unpathable terrain or Structures, up to a maximum range.
- Cooldown
- 25 s
Talents
Level 1
Quest: Hit every enemy Hero with Storm Bow.
Reward: After hitting every enemy Hero once with Storm Bow, its range is increased by 30%.
Reward: After hitting every enemy Hero 3 times with Storm Bow, its damage is increased by 100.
Quest: Hit a Hero with multiple arrows from the same Scatter Arrow cast 20 times. Each arrow hit after the second grants additional progress.
Reward: Upon hitting terrain for the first time, Scatter Arrow creates 2 additional arrows.
Quest: Every 2 Basic Attacks against the same Hero within 10 seconds grants 1 Redemption, stacking up to 12. Dying decreases Redemption by 3, and Redemption can be lost even at maximum stacks.
Reward: At 12 Redemption, gain 50% Attack Speed.
Level 4
Upon hitting a Minion or Monster, Storm Bow deals 60% of its damage to enemies around its target.
Scatter Arrow deals 100% more damage to Minions, Mercenaries, and Monsters.
Basic Attacks instantly kill Minions and increase Hanzo's Basic Attack range by 2 for 3 seconds.
Level 7
Hitting a Hero with Storm Bow grants 5% Spell Power for 12 seconds, stacking up to 20%.
Reduce Scatter Arrow's Mana cost from 50 to 30. Basic Attacks against Heroes lower the cooldown of Scatter Arrow by 3 seconds.
Hitting a Hero with Storm Bow or Basic Attacks reduces their Armor by 3 for 3 seconds, up to a maximum reduction of 20 Armor.
Level 10
After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 84 (+4% per level) damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 75% increased damage.
Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 130 (+4% per level) damage to all nearby enemies and Stunning them for 0.5 seconds.
After traveling a medium distance, the damage is increased to 260 (+4% per level) and the Stun duration to 1.25 seconds.
After traveling a long distance, the damage is increased to 390 (+4% per level) and the Stun duration to 2 seconds.
Level 13
Hitting a Hero with Storm Bow grants 10% Movement Speed for 6 seconds, up to 30%.
Hitting Heroes with Storm Bow lowers Natural Agility's cooldown by 10 seconds. Additionally, Hero Takedowns reset Natural Agility's cooldown.
Reduce the cooldown of Summon Mount by 2 seconds. Upon mounting, gain 25% additional Movement Speed for 5 seconds. Using Natural Agility instantly mounts.
Level 16
Hitting Heroes with Storm Bow increases the damage of Hanzo's next Basic Attack within 5 seconds by 40%. Basic Attacks against Heroes increase the damage of Hanzo's next Storm Bow within 5 seconds by 40%.
Storm Bow and Scatter Arrow pierce, hitting an additional enemy. Additionally, Scatter Arrow can pierce through 1 enemy each time it ricochets.
Enemy Heroes hit by Scatter Arrow and Basic Attacks take a bonus 1.6% of their maximum Health as damage.
Level 20
Hitting a Hero with Storm Bow, Scatter Arrow, or Basic Attacks reduces the cooldown of Dragonstrike by 4 seconds.
While in flight or for up to 2 seconds after impacting a target, Dragon's Arrow can be reactivated to teleport to its location and jump backwards. If used after impact, Hanzo shoots arrows that deal 132 (+4% per level) damage to each target hit by the impact.
Hanzo is Unstoppable during Play of the Game.
Increase Sonic Arrow's speed and center radius by 100%. Additionally, Heroes hit by Sonic Arrow's center are Stunned for 1 second.
Natural Agility gains a 2nd charge and its cooldown is reduced by 10 seconds.