Abilities
Throw a bomb that will bounce three times, dealing 126 (+5% per level) damage to enemies.
- Cooldown
- 6 s
- Scaling
- 5%
Detonate Cho's Rune Bomb, dealing 210 (+4% per level) damage around it.
- Cooldown
- 0.5 s
- Scaling
- 4%
After 1 second, nearby enemies are Slowed by 50% while Gall channels, up to 5 seconds. Activate to deal 353 (+5% per level) damage.
- Cooldown
- 80 s
- Cast time
- 0.25 + 0 s
- Scaling
- 4%
After 1 second, unleash 20 Shadow Bolts over 4 seconds, each dealing 87 (+4% per level) damage to the first target hit. The bolts fire towards your mouse.
- Cooldown
- 60 s
- Cast time
- 1 + 0 s
- Scaling
- 4%
Activate to increase Gall's damage by 25%, but reduce Cho's Armor by 25.
Passive: Gall is permanently immune to Stun and Silence effects.
- Cooldown
- 5 s
Place an eye, granting vision of a large area around it for 45 seconds. The eye can be killed by enemies with 2 Basic Attacks. Stores up to 2 charges.
- Charge CD
- 45 s
- Charges
- 2
Talents
Level 1
Increases the Movement Speed bonus of Shove by 10% and its duration by 2 seconds.
Every time Cho is hit by a Hero Basic Attack, reduce the cooldown of Shove by 1 second.
Eye of Kilrogg's cooldown is decreased by 25 seconds, its range is increased by 33%, and the number of Basic Attacks required to kill it is increased by 1.
Level 4
Each bounce of Dread Orb increases its radius by 25% and damage by 15%. Activate Dread Orb before the second bounce ends to reverse the direction of the third bounce.
Runic Blast deals an additional 180 (+4% per level) damage over 3 seconds in an area around the detonation point.
Quest: Damaging a Hero with Runic Blast increases its damage by 5, up to 200.
Reward: After damaging 20 Heroes, the range and speed of Cho's Rune Bomb is increased by 20%.
Level 7
Every subsequent hit of Shadowflame against the same enemy Hero deals an additional 12% damage, to a maximum of 60%. These bonuses are lost if the Hero has not been hit for 7 seconds.
Quest: If Shadowflame hits an enemy Hero that is afflicted by Cho's Consuming Blaze, its cooldown is reduced by 0.5 seconds.
Reward: After hitting 20 Heroes, Shadowflame's cooldown is instead permanently reduced by 0.5 seconds.
Increase the damage bonus of Ogre Rage by 5%. Each time Gall damages an enemy Hero while Ogre Rage is active, this bonus increases by 1% for 4 seconds, up to an additional 10% bonus damage.
Level 10
After 1 second, unleash 20 Shadow Bolts over 4 seconds, each dealing 87 (+4% per level) damage to the first target hit. The bolts fire towards your mouse.
After 1 second, nearby enemies are Slowed by 50% while Gall channels, up to 5 seconds. Activate to deal 353 (+5% per level) damage.
Level 13
Enemy Heroes hit by Shadowflame take an additional 2% of their maximum Health as damage.
Increase Gall's damage to enemy Heroes by 10%. Upon dying, Gall gains Ogre Rage and can use Abilities for 10 seconds.
After the first bounce of Dread Orb, 2 extra bombs bounce to the sides once.
Level 16
Level 20
Shadow Bolt Volley hits all enemies in its path.
Twisting Nether now teleports Cho to a targeted location before it begins Channeling.
Takedowns permanently increase the bonus of Ogre Rage by 2%.
Activate to reduce the cooldowns of Shadowflame and Dread Orb to 2 seconds for the next 6 seconds.