Abilities
Create a laser beam at the target point that circles around Fenix twice, dealing 135 (+4% per level) damage to enemies hit and Slowing them by 25% for 4 seconds.
- Cooldown
- 12 s
- Scaling
- 4%
Basic Attack speed increased by 150%.
Activate to change to Weapon Mode: Phase Bomb, increasing Basic Attack range and damage, and causing Basic Attacks to splash.
- Cooldown
- 0.5 s
Warp to a targeted location, phasing out after 0.5 seconds, and arriving 0.75 seconds later.
- Cooldown
- 17 s
- Cast time
- 0.5 + 0 s
After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 112 (+4% per level) damage every 0.25 seconds to non-Structure enemies hit.
- Cooldown
- 100 s
- Cast time
- 0.5 + 0 s
- Scaling
- 4%
Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 79 (+4% per level) damage each. Deals 50% increased damage to Slowed targets.
- Cooldown
- 90 s
- Cast time
- 0.0625 + 0 s
- Scaling
- 4%
Fenix has a permanent 760 (+4% per level) Shield which regenerates at 10% per second after not taking damage for 5 seconds.
Talents
Level 1
Quest: Hitting enemy Heroes with Plasma Cutter permanently increases Fenix's Basic Attack damage by 0.5, up to 60.
Reward: After hitting 30 Heroes, Plasma Cutter circles an additional time.
After hitting enemy Heroes with Basic Attacks 3 times while Repeater Cannon is active, the next Basic Attack with Phase Bomb deals 150% more damage and splashes in a 50% larger area.
After moving, Fenix's next Basic Attack deals 35% more damage to Heroes.
Level 4
Basic Attacks against Slowed Heroes with Repeater Cannon active grant 10% Movement Speed for 4 seconds, up to 40%.
Every 10 seconds, Fenix's next Basic Attack with Phase Bomb active Slows all enemies hit by 60%, decaying over 1.5 seconds.
While Fenix has shields from Shield Capacitor, he gains 10% Movement Speed. This bonus is increased to 15% when Fenix loses shields from Shield Capacitor.
Level 7
Plasma Cutter deals 35% more damage to Slowed targets.
After arriving with Warp, gain 175% Attack Speed for 4 seconds while in Repeater Cannon mode. Hero Takedowns reset Warp's cooldown.
Activate to gain 40% Basic Attack damage for 5 seconds. Basic Attacking a Hero refreshes this duration. Once Divert Power: Weapons ends, drain all of Shield Capacitor's Shields.
Level 10
Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 79 (+4% per level) damage each. Deals 50% increased damage to Slowed targets.
After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 112 (+4% per level) damage every 0.25 seconds to non-Structure enemies hit.
Level 13
After arriving with Warp, gain 50 Armor for 4 seconds.
Fenix gains 30 Spell Armor while he has a Shield from Shield Capacitor.
The time before Shield Capacitor begins regenerating after taking damage is reduced by 2 seconds. Whenever Fenix is healed, Shield Capacitor's Shield recharges for 60% of the healing received.
Permanently reduce Fenix's maximum Health by 30% but increase Shield Capacitor's Shield by 40%. Basic Attacks regenerate Shields equal to 10% of the damage dealt.
Level 16
Every 3rd Basic Attack against Heroes while Repeater Cannon is active deals an additional 6% of the target's maximum Health as damage.
Fenix deals 20% more damage while he has a Shield from Shield Capacitor.
Basic Attacks with Repeater Cannon reduce Ability cooldowns by 0.5 seconds. Basic Attacks with Phase Bomb active reduce Ability cooldowns by 0.5 seconds per Hero hit.
Level 20
Planet Cracker's width increases by 100% over 1.5 seconds.
Passive: Reduce Planet Cracker's cooldown by 40 seconds.
Hitting an enemy Hero with Plasma Cutter fires a Purification Salvo missile at them after 0.5 seconds, dealing 79 (+4% per level) damage. Deals 50% increased damage to Slowed targets.
Repeater Cannon grants 100% more Attack Speed, and Phase Bomb grants 1.25 more range.
Upon taking fatal damage, Shield Capacitor regains 800 (+4% per level) Shields. This effect has a 120 second cooldown.