Statistics
Abilities
Charge an enemy, knocking them back, dealing 40 damage and gaining 15% Movement Speed for 2 seconds. If the enemy hits terrain, they are Stunned for 1 second and take an additional 130 damage.
- Mana
- 65
- Cooldown
- 12 s
- Scaling
- 4%
Unleashes fire waves toward the targeted area that deal 12 damage each. Once they reach maximum range they return, dealing an additional 36 damage. Diablo heals for 130% of the damage dealt to Heroes.
- Mana
- 35
- Cooldown
- 8 s
- Cast time
- 0.2 + 0 s
- Scaling
- 4%
Grabs the target and slams it behind Diablo, dealing 73 damage and Stunning for 0.25 seconds.
- Mana
- 35
- Cooldown
- 12 s
- Cast time
- 0.0625 + 0 s
- Scaling
- 4%
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 damage and Stunning them for 1.75 seconds.
- Mana
- 50
- Cooldown
- 90 s
- Scaling
- 4%
After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%.
Lightning Breath's direction changes with your mouse cursor position.
- Mana
- 80
- Cooldown
- 90 s
- Scaling
- 4%
Repeatable Quest: Gain 10 Souls per Hero killed and 1 Soul per Minion, up to 100. For each Soul, gain 0.3% maximum Health. If Diablo has 100 Souls upon dying, he will resurrect in 5 seconds but lose 100 Souls.
After reaching level 10, Diablo only consumes 75 Souls when resurrecting.
Lightning Breath
Talents
Build and share talent picks directly from this list.
- Click or tap a talent to mark it as the recommended pick for that tier.
- Right-click or long press a talent to mark it as optional.
- Use Copy Build URL to share the current picks.
- Use Copy Build Code to grab the in-game build string.
Level 1
Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 10% of his maximum Health over 3 seconds.
Black Soulstone increases the effects of Regen Globes and Healing Fountains by 2.25% per Soul.
Activate to gain 25 plus 50% of Diablo's current Souls as Spell Armor for 4 seconds. Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
Level 4
Stunning a Hero with Shadow Charge grants 10 Souls and 20 Armor for 3 seconds. While at 100 Souls, increase this Armor to 40.
Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero, and heals for an additional 1.3% of its damage dealt per Soul.
Diablo gains 1 Soul and heals for 1.75% of his maximum Health when Basic Attacking an enemy Hero. While at 100 Souls, increase this healing to 3.5% of his maximum Health.
Level 7
Reduce the cooldown of Fire Stomp by 1 second. When Diablo Stuns an enemy Hero with Shadow Charge or Overpower, reset the cooldown of Fire Stomp and restore 45 Mana.
Basic Abilities cause Diablo's next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.
When Diablo's Basic Attacks damage enemies, reduce the cooldown of Shadow Charge and Overpower by 1.5 seconds.
Level 10
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 damage and Stunning them for 1.75 seconds.
After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%.
Lightning Breath's direction changes with your mouse cursor position.
Level 13
Increase Shadow Charge's terrain collision damage by 50%.
Quest: Hit an enemy Hero against terrain 5 times.
Reward: Hitting enemy Heroes against terrain reduces their Armor by 20 for 4 seconds.
Each enemy Hero hit by Fire Stomp grants 3% Spell Power for 10 seconds, up to 30%. While at maximum stacks, Diablo deals 33 damage per second to nearby enemies.
Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 7 seconds, up to 100%.
Level 16
Casting Overpower resets the cooldown of Shadow Charge.
Enemy Heroes hit by Fire Stomp are Slowed by 6% for 4 seconds, up to 60%. Heroes Slowed by 24% or more by Debilitating Flames deal 50% less damage.
Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.
Level 20
Apocalypse's cooldown is reduced by 25 seconds for every enemy Hero hit (to a minimum of 5 seconds) and is cast for free when Diablo dies.
Lightning Breath lasts 200% longer.
Activate to steal 10% of the maximum Health of nearby enemy Heroes and gain 5 Souls per Hero hit.
Teleport and place a demonic rune at target location. After 1.75 seconds the rune explodes dealing 137 damage and stunning enemies for 1.75 seconds.
