Abilities
Throw a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 285 (+4% per level).
Limit 5 active Potions.
- Mana
- 25
- Cooldown
- 4 s
- Cast time
- 0.125 + 0 s
Release the Horadric Cube. After 0.5 seconds it explodes, dealing 80 (+4% per level) damage to all enemies in the area and Slowing them by 35% for 2 seconds.
- Mana
- 35
- Cooldown
- 12 s
- Cast time
- 0.125 + 0 s
Unfurl an enchanted scroll over 2.25 seconds, forming a triangle that deals 150 (+4% per level) damage to enemies inside and Roots them for 1.5 seconds.
- Mana
- 40
- Cooldown
- 16 s
- Cast time
- 0.1875 + 0 s
- Scaling
- 4%
After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after.
Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.
- Mana
- 60
- Cooldown
- 70 s
- Cast time
- 1 + 0 s
Vector Targeting
After 1 second, create a twirling tome tornado that travels towards the targeted direction, continually knocking away enemies that come into contact with it. Deals 20 (+4% per level) damage to Heroes hit.
- Mana
- 35
- Cooldown
- 30 s
- Cast time
- 0.1875 + 0 s
- Scaling
- 4%
When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster.
Talents
Level 1
Quest: Hitting an enemy Hero with Scroll of Sealing permanently increases its damage by 2.
Reward: After hitting 15 Heroes, Scroll of Sealing reveals and reduces the Armor of Heroes hit by 10 for 4 seconds.
Reward: After hitting 30 Heroes, this talent's Armor reduction effect is increased to 15 and its duration to 6 seconds.
Each enemy Hero hit by Scroll of Sealing grants 20% Spell Power for 16 seconds, up to 40%.
Activate to increase the damage of the next Horadric Cube by 100% and its slow by 30%.
Only 1 Gem may be active at a time.
Level 4
Whenever an ally is healed by a Healing Potion, they gain a 140 (+4% per level) Shield for 6 seconds.
Healing Potions restore 15 Mana and heal for an additional 114 (+4% per level) over 3 seconds.
Activate to increase the damage of the next Horadric Cube by 100% and it spawns 3 Lesser Healing Potions from each enemy Hero hit, healing allied Heroes for 250 (+4% per level) when picked up. Lesser Healing Potions last for 10 seconds.
Only 1 Gem may be active at a time.
Level 7
Reduce the Mana cost of Scroll of Sealing from 40 to 25. Each enemy Hero hit by Horadric Cube reduces the cooldown of Scroll of Sealing by 4 seconds.
Horadric Cube reduces Hero damage dealt by 30% for 4 seconds.
Activate to increase the damage of the next Horadric Cube by 100% and have it reduce the healing received of enemy Heroes by 75% for 4 seconds.
Only 1 Gem may be active at a time.
Level 10
After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after.
Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.
Vector Targeting
After 1 second, create a twirling tome tornado that travels towards the targeted direction, continually knocking away enemies that come into contact with it. Deals 20 (+4% per level) damage to Heroes hit.
Level 13
If a Healing Potion isn't picked up for at least 2 seconds, it heals for 100% more.
Passive: Healing Potion heals for 25% more when the target is under 50% health.
When a Healing Potion is picked up, it also heals all nearby allied Heroes for 75% of the healing amount.
Activate Fortitude of the Faithful to empower nearby allied Hero Basic Attacks for 8 seconds, causing them to deal an additional 62 (+4% per level) damage in an area and heal for 90 (+4% per level) for each Hero hit. This effect can only occur once per second.
Level 16
Scroll of Sealing deals 200% more damage when hitting at least 2 Heroes.
If at least 2 allied Heroes are nearby, Fortitude of the Faithful grants an additional 10 Armor, 50% Mana Regeneration per second, and causes Deckard's Basic Abilities to recharge an additional 50% faster.
Every 5 seconds, Deckard's next Basic Attack Stuns Heroes for 0.75 seconds.
Level 20
Stay Awhile and Listen Silences and Blinds enemies for 3 seconds upon waking up from Sleep.
Lorenado gains an additional charge and its cooldown is reduced by 10 seconds every time an enemy Hero is knocked back. This effect can only occur once per 0.5 seconds.
After use, Healing Potions recharge after 8 seconds.
Reduce the cooldown of all Gems to 5 seconds and the cooldown of Horadric Cube by 6 seconds.