Abilities
Activate to begin charging Surging Fist. Activate again to dash forward, knocking aside enemies and dealing 46 (+4% per level) damage. The dash range increases by up to 250%, depending on how long it is charged.
- Cooldown
- 12 s
Ignite nearby enemies, dealing 150 (+4% per level) damage over 5 seconds. Basic Attacking burning enemies re-Ignites them. Cho is healed for 40 (+4% per level) when an enemy is Ignited.
- Cooldown
- 12 s
- Scaling
- 4%
Roll a bomb dealing 91 (+4% per level) damage to enemies in its path. Gall can use Runic Blast to detonate it to deal 210 (+4% per level) damage in an area.
- Cooldown
- 8 s
- Cast time
- 0.375 + 0 s
- Scaling
- 4%
After 1 second, pull enemies towards Cho'gall, Slowing them by 25% for 3 seconds and dealing 175 (+4% per level) damage.
- Cooldown
- 40 s
- Scaling
- 4%
Activate to swing the Hammer of Twilight, dealing 150 (+5% per level) damage, pushing enemies away, and Stunning them for 0.75 seconds.
Passive: Cho's Basic Attacks deal 25% increased damage.
- Cooldown
- 15 s
- Scaling
- 4.5%
Talents
Level 1
Consuming Blaze heals for 150% more when a Hero is Ignited.
While under 60% maximum Health, Cho gains 15% increased Movement Speed and healing received.
Quest: Killing enemy Minions grants 1 stack of The Will of Cho, and Hero takedowns grant 10 stacks. Gain 1 Armor for every 30 stacks of The Will of Cho, up to a maximum of 10 Armor.
This Armor bonus stacks with Ogre Hide.
Level 4
Hitting an enemy Hero with Surging Fist deals additional damage to Heroes equal to 5% of their max Health and reduces the cooldown of Surging Fist by 5 seconds.
Rune Bomb rolls back to Cho, damaging enemies in its path.
Each consecutive Basic Attack to enemy Heroes deals 20% more damage, to a maximum of 60% damage. This bonus lasts 5 seconds or until a non-Heroic enemy is attacked.
Level 7
Enemy Heroes who are hit by Surging Fist are Slowed by 30% for 2.5 seconds. Gain 15% Movement Speed while charging Surging Fist and for 2.5 seconds after casting the Ability.
Basic Attacks against ignited Heroes decreases the cooldown of Consuming Blaze by 1 second.
Passive: Reduce the cooldown of Consuming Blaze by 3 seconds.
Each time Cho hits an enemy Hero with an Ability or Basic Attack, he heals for 60 (+4% per level) over 3 seconds. Enemy Heroes hit by Gall's Dread Orb receive 35% less healing for 2 seconds.
Level 10
Activate to swing the Hammer of Twilight, dealing 150 (+5% per level) damage, pushing enemies away, and Stunning them for 0.75 seconds.
Passive: Cho's Basic Attacks deal 25% increased damage.
After 1 second, pull enemies towards Cho'gall, Slowing them by 25% for 3 seconds and dealing 175 (+4% per level) damage.
Level 13
While Channeling Surging Fist, Cho heals for 150 (+4% per level) Health per second.
Activate to increase the Armor bonus of Ogre Hide to 75 for 4 seconds. If cast while Ogre Rage is active, it instantly swaps to Ogre Hide.
Activate to enter Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies for 92 (+4% per level) damage per second.
Level 16
Gain 75% Attack Speed for 5 seconds after using Surging Fist.
Gall's Runic Blast reduces Cho's Rune Bomb cooldown by 1 second per enemy hit, and 2 seconds for each Hero hit.
Basic Attacks reduce the cooldown of Cho and Gall's Heroic Abilities by 6%.
Level 20
Cho's Basic Attack becomes ranged and Slows targets by 20% for 2 seconds.
Upheaval Roots enemy Heroes for 2 seconds.
Basic Attacks against enemies cause them to explode, dealing 21 (+4% per level) damage to them and 45 (+4% per level) damage to nearby enemies. This damage is doubled against enemy Heroes.
Decreases Cho'gall's death timer by 50%.