Statistics
Abilities
Activate to begin charging Surging Fist. Activate again to dash forward, knocking aside enemies and dealing 46 damage. The dash range increases by up to 250%, depending on how long it is charged.
- Cooldown
- 12 s
Ignite nearby enemies, dealing 150 damage over 5 seconds. Basic Attacking burning enemies re-Ignites them. Cho is healed for 40 when an enemy is Ignited.
- Cooldown
- 12 s
- Scaling
- 4%
Roll a bomb dealing 91 damage to enemies in its path. Gall can use Runic Blast to detonate it to deal 210 damage in an area.
- Cooldown
- 8 s
- Cast time
- 0.375 + 0 s
- Scaling
- 4%
After 1 second, pull enemies towards Cho'gall, Slowing them by 25% for 3 seconds and dealing 175 damage.
- Cooldown
- 40 s
- Scaling
- 4%
Activate to swing the Hammer of Twilight, dealing 150 damage, pushing enemies away, and Stunning them for 0.75 seconds.
Passive: Cho's Basic Attacks deal 25% increased damage.
- Cooldown
- 15 s
- Scaling
- 4.5%
Surging Fist
Activate again to dash forward, knocking aside enemies and dealing 46 damage. The dash range increases by up to 250%, depending on how long it is charged.
- Scaling
- 4%
Ogre Hide
Cho's Armor is increased by 25, but Gall's damage is reduced by 25%.
Gall can activate Ogre Rage to grant himself 25% increased damage, but remove this Armor bonus.
Talents
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- Click or tap a talent to mark it as the recommended pick for that tier.
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- Use Copy Build Code to grab the in-game build string.
Level 1
Consuming Blaze heals for 150% more when a Hero is Ignited.
While under 60% maximum Health, Cho gains 15% increased Movement Speed and healing received.
Quest: Killing enemy Minions grants 1 stack of The Will of Cho, and Hero takedowns grant 10 stacks. Gain 1 Armor for every 30 stacks of The Will of Cho, up to a maximum of 10 Armor.
This Armor bonus stacks with Ogre Hide.
Level 4
Hitting an enemy Hero with Surging Fist deals additional damage to Heroes equal to 5% of their max Health and reduces the cooldown of Surging Fist by 5 seconds.
Rune Bomb rolls back to Cho, damaging enemies in its path.
Each consecutive Basic Attack to enemy Heroes deals 20% more damage, to a maximum of 60% damage. This bonus lasts 5 seconds or until a non-Heroic enemy is attacked.
Level 7
Enemy Heroes who are hit by Surging Fist are Slowed by 30% for 2.5 seconds. Gain 15% Movement Speed while charging Surging Fist and for 2.5 seconds after casting the Ability.
Basic Attacks against ignited Heroes decreases the cooldown of Consuming Blaze by 1 second.
Passive: Reduce the cooldown of Consuming Blaze by 3 seconds.
Each time Cho hits an enemy Hero with an Ability or Basic Attack, he heals for 60 over 3 seconds. Enemy Heroes hit by Gall's Dread Orb receive 35% less healing for 2 seconds.
Level 10
Activate to swing the Hammer of Twilight, dealing 150 damage, pushing enemies away, and Stunning them for 0.75 seconds.
Passive: Cho's Basic Attacks deal 25% increased damage.
After 1 second, pull enemies towards Cho'gall, Slowing them by 25% for 3 seconds and dealing 175 damage.
Level 13
While Channeling Surging Fist, Cho heals for 150 Health per second.
Activate to increase the Armor bonus of Ogre Hide to 75 for 4 seconds. If cast while Ogre Rage is active, it instantly swaps to Ogre Hide.
Activate to enter Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies for 92 damage per second.
Level 16
Level 20
Cho's Basic Attack becomes ranged and Slows targets by 20% for 2 seconds.
Upheaval Roots enemy Heroes for 2 seconds.
Basic Attacks against enemies cause them to explode, dealing 21 damage to them and 45 damage to nearby enemies. This damage is doubled against enemy Heroes.
Decreases Cho'gall's death timer by 50%.
