Statistics
Abilities
Sweep the area with sacred power, dealing 40 damage to enemies and an additional 160 damage to enemies caught in the center.
- Cooldown
- 8 s
- Scaling
- 4%
Consume Auriel's stored energy and heal allied Heroes in the area for the amount of energy consumed.
- Cooldown
- 4 s
Deal 55 damage to the first enemy Hero hit and knock them back. If they collide with terrain, they are also stunned for 1.25 seconds and take an additional 165 damage.
- Cooldown
- 12 s
- Scaling
- 4%
Channel on the spirit of a dead ally for 1 second. After a 3 second delay, they are brought back to life with 100% of their maximum Health at the location where they died.
Auriel can use this ability while dead to resurrect herself.
- Cooldown
- 100 s
- Cast time
- 1 + 0 s
Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 255 damage to all nearby enemies.
- Cooldown
- 60 s
- Scaling
- 4%
Passive: 70% of the damage Auriel deals to Heroes and 35% dealt to non-Heroes is stored as energy.
Bestow an allied Hero with Hope. While they remain near Auriel, 30% of their damage to Heroes and 10% of their damage to non-Heroes is converted to energy. Auriel can only have Bestow Hope on 1 ally at a time.
Auriel can store up to 475 energy.
- Cooldown
- 1.5 s
Resurrect
After a 3 second delay, you are brought back to life with 100% of maximum Health at the location where you died.
- Cooldown
- 100 s
Talents
Build and share talent picks directly from this list.
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Level 1
Quest: Every time Sacred Sweep hits a Hero in the center, increase the center damage by 2, up to 50.
Reward: After hitting 25 Heroes, this center damage bonus is increased to 180.
Reduces the cooldown of Sacred Sweep by 3 seconds for each enemy Hero hit by its center.
Ray of Heaven also deals damage to enemy Heroes in the area equal to 30% of the energy consumed.
Level 4
Increases the radius of Sacred Sweep by 15%.
Detainment Strike Slows enemy Heroes by 20% for 2.5 seconds. Slow amount and duration doubled on enemies it Stuns.
Passive: Increase Detainment Strikes' Stun duration by 0.25 seconds.
Enemies hit by Detainment Strike are knocked back 30% farther.
Quest: Every time Detainment Strike stuns a Hero, increase the stun damage by 10, up to 60.
Reward: After stunning 6 Heroes, increase this damage bonus to 250.
Level 7
Collecting a Regeneration Globe reduces the cost of Auriel's next Ray of Heaven by 75%.
Auriel stores 25% of damage taken by allies with Bestow Hope.
Increases the energy stored from Auriel's Basic Attacks to 130% of the damage against Heroes and 70% of the damage against non-Heroes.
Does not affect Auriel's Bestow Hope ally.
Passive: Increase Basic Attack Range by 1.1.
Level 10
Channel on the spirit of a dead ally for 1 second. After a 3 second delay, they are brought back to life with 100% of their maximum Health at the location where they died.
Auriel can use this ability while dead to resurrect herself.
Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 255 damage to all nearby enemies.
Level 13
Enemies hit by the center area of Sacred Sweep are blinded for 2 seconds.
Enemies hit by the outer area are pushed slightly toward the center.
Detainment Strike now pierces and hits all enemy Heroes in a line, reducing the cooldown by 2 seconds for each Hero hit.
Level 16
Quest: Each maximum energy Ray of Heaven Auriel casts increases the maximum amount of energy that can be stored by 55.
Allies with Bestow Hope gain 20% Attack Speed.
Passive: Auriel gains 10% increased Basic Attack Damage.
Allies with Bestow Hope gain 15% Spell Power.
Enemy Heroes hit by the center area of Sacred Sweep or the terrain collision of Detainment Strike have their Spell Armor reduced by 20 for 3 seconds.
Level 20
Resurrected allies gain 200% increased Movement Speed, decaying over 4 seconds. While a resurrected ally remains alive, Resurrect's next cooldown recharges 100% faster.
When Crystal Aegis expires, it grants the target 75 Armor for 5 seconds, reducing damage taken by 75%.
After 2 seconds, fly to a target location.
Activate to grant all nearby allied Heroes a shield for 3 seconds equal to 50% of the amount of Health they are missing.
