Abilities
Gain a Shield that grants 40 Spell Armor and absorbs 340 (+4% per level) damage over 3 seconds.
- Scaling
- 4%
Burrow to the target location, dealing 91 (+4% per level) damage and briefly stunning enemies in a small area upon surfacing, slowing them by 25% for 2.5 seconds.
Burrow Charge can be reactivated to surface early.
- Mana
- 65
- Cooldown
- 14 s
- Cast time
- 0.0625 + 0 s
- Scaling
- 4%
Deal 68 (+4% per level) damage per second to nearby enemies. Each enemy damaged restores 24 (+4% per level) Health. Lasts 6 seconds.
- Mana
- 75
- Cooldown
- 100 s
- Scaling
- 4%
Wraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 7 seconds. Allies of the Hero can attack the cocoon to break it and free them early.
- Mana
- 70
- Cooldown
- 70 s
- Cast time
- 0.2 + 0 s
- Scaling
- 4%
Using an Ability spawns a Beetle which loses Health over 10 seconds, attacking nearby enemies for 20 (+4% per level) damage.
- Cooldown
- 8 s
Talents
Level 1
Increase Harden Carapace's Spell Armor by 25.
Beetles have 30 Spell Armor. Automatically spawn a Beetle every 12 seconds. Can be toggled on and off.
Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30.
Reward: After gathering 25 Regeneration Globes, you also gain 500 Health.
Level 4
Create a bed of spikes along Impale's path that Slows enemies by 25% and deals 21 (+4% per level) damage per second. Spikes persist for 3.5 seconds.
Harden Carapace grants 30% increased Movement Speed for 3 seconds.
Increases Burrow Charge range by 20% and damage by 100%.
Level 7
While Harden Carapace is active, taking damage from enemy Abilities reduces its cooldown by 1 second, up to 3 seconds.
Burrow Charge also grants a 400 (+4% per level) point Shield for 5 seconds.
Beetles gain 30% bonus attack damage and they heal Anub'arak for 50% of their damage with each attack if he is nearby.
Level 10
Deal 68 (+4% per level) damage per second to nearby enemies. Each enemy damaged restores 24 (+4% per level) Health. Lasts 6 seconds.
Wraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 7 seconds. Allies of the Hero can attack the cocoon to break it and free them early.
Level 13
Casting Harden Carapace will also deal 90 (+4% per level) damage to nearby enemies. Deals double damage against Heroes.
Deal 21 (+4% per level) damage per second to nearby enemies. Beetles deal 6 (+4% per level) damage per second to nearby enemies.
Attacking a Hero that is Slowed, Rooted, or Stunned increases Anub'arak's Basic Attack damage by 80% for 4 seconds.
Level 16
Increases Burrow Charge impact area by 60% and lowers the cooldown by 1 second for each Hero hit.
Enemy Heroes hit by Burrow Charge or Impale have their Spell Power reduced by 50% for 4 seconds.
Passive: Beetles gain 30% increased health.
Every 4th Basic Attack spawns a Beetle.
Level 20
Gain a permanent Vampire Locust that attacks a nearby enemy every 3 seconds. The Vampire Locust deals 165 (+4% per level) damage and returns to heal Anub'arak for 80 (+4% per level) health.
Staying near the Cocoon allows Anub'arak to extend the duration by up to 6 seconds per Cocoon. Upon exiting the Cocoon, enemies take 60 (+4% per level) damage over 4 seconds. This damage is increased by 100% for each second that they were inside.
Gain 10% bonus maximum Health and 20 Spell Armor.
Activate to gain 75 Armor for 4 seconds.
Activate to reset the cooldowns of your Basic Abilities.