Statistics
Abilities
Fire a dart which heals the first allied Hero hit for 195 Health. Does not affect full Health Heroes.
- Mana
- 10
- Cooldown
- 2 s
Toss a grenade at the target area. Allied Heroes hit are healed for 152 Health and receive 25% increased healing from Ana for 4 seconds. Enemies hit take 60 damage and receive 100% less healing for 1.75 seconds.
If Biotic Grenade does not hit any enemies, reduce its cooldown by 3 seconds, and if Ana is the only target hit, reduce its cooldown by an additional 2 seconds.
- Mana
- 50
- Cooldown
- 16 s
- Cast time
- 0.125 + 0 s
- Scaling
- 4%
Fire a dart that puts the first enemy Hero hit to Sleep, Stunning them for 3 seconds. Sleep's effects end instantly if the target takes damage after the first 0.5 seconds.
Cannot be used on Vehicles.
- Mana
- 50
- Cooldown
- 14 s
- Cast time
- 0.25 + 0 s
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.
Cannot be used on Ana.
- Mana
- 60
- Cooldown
- 70 s
- Cast time
- 0.125 + 0 s
Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Heroes but collide with enemy Structures in their path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.
Ana is unable to move while Eye of Horus is active.
- Mana
- 45
- Cooldown
- 60 s
- Cast time
- 0.0625 + 0 s
Basic Attacks apply a Dose to enemies, dealing 40 damage over 5 seconds, plus additional damage equal to the current number of stacks on the target, stacking up to 5 times. Every 0.5 seconds, Ana is healed for 60% of the damage dealt by Shrike.
Aim Down Sights
Activating Shrike reduces your Movement Speed by 25%, but increases the Range of Healing Dart and Sleep Dart by 25% while also allowing them to pierce one Hero. Lasts until canceled.
- Cooldown
- 4 s
Eye of Horus
Fire a specialized round with unlimited range, piercing all allied and enemy Heroes in its path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.
- Cooldown
- 1 s
Fire a specialized round with unlimited range, piercing all allied and enemy Heroes in its path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.
- Cooldown
- 1 s
Shrike
Basic Attacks apply a Dose to enemies, dealing 40 damage over 5 seconds, plus additional damage equal to the current number of stacks on the target, stacking up to 5 times. Every 0.5 seconds, Ana is healed for 60% of the damage dealt by Shrike.
Aim Down Sights
Activating Shrike reduces your Movement Speed by 25%, but increases the Range of Healing Dart and Sleep Dart by 25% while also allowing them to pierce one Hero. Lasts until canceled.
- Cooldown
- 4 s
Talents
Build and share talent picks directly from this list.
- Click or tap a talent to mark it as the recommended pick for that tier.
- Right-click or long press a talent to mark it as optional.
- Use Copy Build URL to share the current picks.
- Use Copy Build Code to grab the in-game build string.
Level 1
Hitting Heroes with Biotic Grenade increases its damage and healing by 30% per Hero hit.
Reduce the cooldown of Sleep Dart by 2 seconds. Upon waking, enemy Heroes are Slowed by 25% for 3 seconds.
Increase Shrike's healing by 15%.
Repeatable Quest: Stack 5 Doses to increase Shrike's healing by 1%.
Repeatable Quest: Basic Attack a Hero with 5 Doses to increase Shrike's healing by 0.25%.
Level 4
Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 3 seconds.
Sleep Dart applies 4 Doses. While Aim Down Sights is active, Sleep Dart pierces all enemy Heroes.
Fire a dart which Slows the Movement Speed and reduces the damage dealt by the first enemy Hero it hits by 50% for 4 seconds. If no Heroes are hit, reduce this cooldown by 8 seconds.
Level 7
Increase the area of Biotic Grenade by 25% and the duration of the healing reduction by 0.75 seconds.
Gain 25% Movement Speed for 2 seconds for every Hero hit by Sleep Dart. Upon waking, enemy Heroes take 8% of their Maximum Health in damage.
Every Dose a Hero has reduces their Spell Power by 10%.
Level 10
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.
Cannot be used on Ana.
Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Heroes but collide with enemy Structures in their path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.
Ana is unable to move while Eye of Horus is active.
Level 13
Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.
Healing Dart removes Roots and Slows from the target, and heals for 20% more when doing so.
Healing Dart removes Stuns from the target, and grants them 50 Armor for 2 seconds when doing so.
Level 16
Healing Dart's healing is increased by 5% if it heals a Hero, up to 50%. At maximum bonus, further increase its healing by 35%. This bonus is reset if Healing Dart fails to hit a Hero.
Increase Healing Dart's healing by 12% for each Dose active on enemy Heroes.
Activate to instantly gain 3 charges of Healing Dart.
Level 20
Allies affected by Nano Boost heal for 50% of Spell Damage dealt.
Eye of Horus cooldown reduced to 6 seconds, but it only regains new rounds every 10 seconds. Remaining cooldown is converted to rounds.
For every Hero Eye of Horus hits, increases its damage and healing by 5%. This bonus resets after leaving Eye of Horus or after 4 seconds.
Increase Shrike's damage by 50%. While Aim Down Sights is active, gain 25 Armor.
Basic Attacks increase Attack Speed by 10% for 3 seconds, up to 100%. While Aim Down Sights is active, increase your Basic Attack Range by 4.
