Abilities
Fire a dart which heals the first allied Hero hit for 195 (+4% per level) Health. Does not affect full Health Heroes.
- Mana
- 10
- Cooldown
- 2 s
Toss a grenade at the target area. Allied Heroes hit are healed for 152 (+4% per level) Health and receive 25% increased healing from Ana for 4 seconds. Enemies hit take 60 (+4% per level) damage and receive 100% less healing for 1.75 seconds.
If Biotic Grenade does not hit any enemies, reduce its cooldown by 3 seconds, and if Ana is the only target hit, reduce its cooldown by an additional 2 seconds.
- Mana
- 50
- Cooldown
- 16 s
- Cast time
- 0.125 + 0 s
- Scaling
- 4%
Fire a dart that puts the first enemy Hero hit to Sleep, Stunning them for 3 seconds. Sleep's effects end instantly if the target takes damage after the first 0.5 seconds.
Cannot be used on Vehicles.
- Mana
- 50
- Cooldown
- 14 s
- Cast time
- 0.25 + 0 s
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.
Cannot be used on Ana.
- Mana
- 60
- Cooldown
- 70 s
- Cast time
- 0.125 + 0 s
Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Heroes but collide with enemy Structures in their path. Allies are healed for 225 (+4% per level) and enemies are damaged for 135 (+4% per level). Deals 50% less damage to Structures.
Ana is unable to move while Eye of Horus is active.
- Mana
- 45
- Cooldown
- 60 s
- Cast time
- 0.0625 + 0 s
Basic Attacks apply a Dose to enemies, dealing 40 (+4% per level) damage over 5 seconds, plus additional damage equal to the current number of stacks on the target, stacking up to 5 times. Every 0.5 seconds, Ana is healed for 60% of the damage dealt by Shrike.
Aim Down Sights
Activating Shrike reduces your Movement Speed by 25%, but increases the Range of Healing Dart and Sleep Dart by 25% while also allowing them to pierce one Hero. Lasts until canceled.
- Cooldown
- 4 s
Talents
Level 1
Hitting Heroes with Biotic Grenade increases its damage and healing by 30% per Hero hit.
Reduce the cooldown of Sleep Dart by 2 seconds. Upon waking, enemy Heroes are Slowed by 25% for 3 seconds.
Increase Shrike's healing by 15%.
Repeatable Quest: Stack 5 Doses to increase Shrike's healing by 1%.
Repeatable Quest: Basic Attack a Hero with 5 Doses to increase Shrike's healing by 0.25%.
Level 4
Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 3 seconds.
Sleep Dart applies 4 Doses. While Aim Down Sights is active, Sleep Dart pierces all enemy Heroes.
Fire a dart which Slows the Movement Speed and reduces the damage dealt by the first enemy Hero it hits by 50% for 4 seconds. If no Heroes are hit, reduce this cooldown by 8 seconds.
Level 7
Increase the area of Biotic Grenade by 25% and the duration of the healing reduction by 0.75 seconds.
Gain 25% Movement Speed for 2 seconds for every Hero hit by Sleep Dart. Upon waking, enemy Heroes take 8% of their Maximum Health in damage.
Every Dose a Hero has reduces their Spell Power by 10%.
Level 10
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.
Cannot be used on Ana.
Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Heroes but collide with enemy Structures in their path. Allies are healed for 225 (+4% per level) and enemies are damaged for 135 (+4% per level). Deals 50% less damage to Structures.
Ana is unable to move while Eye of Horus is active.
Level 13
Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.
Healing Dart removes Roots and Slows from the target, and heals for 20% more when doing so.
Healing Dart removes Stuns from the target, and grants them 50 Armor for 2 seconds when doing so.
Level 16
Healing Dart's healing is increased by 5% if it heals a Hero, up to 50%. At maximum bonus, further increase its healing by 35%. This bonus is reset if Healing Dart fails to hit a Hero.
Increase Healing Dart's healing by 12% for each Dose active on enemy Heroes.
Activate to instantly gain 3 charges of Healing Dart.
Level 20
Allies affected by Nano Boost heal for 50% of Spell Damage dealt.
Eye of Horus cooldown reduced to 6 seconds, but it only regains new rounds every 10 seconds. Remaining cooldown is converted to rounds.
For every Hero Eye of Horus hits, increases its damage and healing by 5%. This bonus resets after leaving Eye of Horus or after 4 seconds.
Increase Shrike's damage by 50%. While Aim Down Sights is active, gain 25 Armor.
Basic Attacks increase Attack Speed by 10% for 3 seconds, up to 100%. While Aim Down Sights is active, increase your Basic Attack Range by 4.