include "TriggerLibs/HeroesLib"
//--------------------------------------------------------------------------------------------------
// Library: Zul'jin
//--------------------------------------------------------------------------------------------------
// Structures
struct libHZUL_gs_ZuljinUI {
int lv_mainPanel;
int lv_traitPanel;
int lv_berserkerValueLabel;
int lv_guillotineDamageLabel;
};
// Variable Declarations
int libHZUL_gv_heroZuljinTriggerRegistrationVariable;
libHZUL_gs_ZuljinUI libHZUL_gv_zuljinUI;
fixed[libCore_gv_bALMaxPlayers + 1] libHZUL_gv_heroZuljinGuillotineTotalDamage;
unitgroup[libCore_gv_bALMaxPlayers + 1] libHZUL_gv_heroZuljinHeadhunterUnitGroupVictims;
unitgroup[libCore_gv_bALMaxPlayers + 1] libHZUL_gv_heroZuljinHeadhunterUnitGroupHitList;
fixed[libCore_gv_bALMaxPlayers + 1] libHZUL_gv_heroZuljinAmaniResilienceCombinedHeal;
fixed[libCore_gv_bALMaxPlayers + 1] libHZUL_gv_heroZuljinAmaniResilienceHealPreviewCombinedDamage;
int libHZUL_gv_heroZuljinAmaniResilienceCastCount;
// Function Declarations
void libHZUL_gf_HeroZuljinIncrementHeroCountFunction ();
void libHZUL_gf_HeroZuljinDecrementHeroCountFunction ();
void libHZUL_gf_HeroZuljinUpdateGuillotineStatusFrame (int lp_player, fixed lp_damage, fixed lp_healthPercentage);
void libHZUL_gf_ZuljinGuillotineDamageMonitor (int lp_player);
fixed libHZUL_gf_HeroZuljinGuillotineCalculateDamageBonus (int lp_player, fixed lp_life, fixed lp_guillotineBaseDamage);
// Trigger Declarations
trigger libHZUL_gt_HeroZuljinPlayerSetup;
trigger libHZUL_gt_HeroZuljinUIInitialize;
trigger libHZUL_gt_HeroZuljinUICleanUpGuillotine;
trigger libHZUL_gt_HeroZuljinYouWantAxeScoreValue;
trigger libHZUL_gt_HeroZuljinYouWantAxeScoreValueReset;
trigger libHZUL_gt_HeroZuljinBerserkerSetLifeTo1;
trigger libHZUL_gt_HeroZuljinYouWantAxeDeathReduction;
trigger libHZUL_gt_HeroZuljinGuillotineCastModifyDamage;
trigger libHZUL_gt_HeroZuljinGuillotineTalentSelected;
trigger libHZUL_gt_HeroZuljinGuillotineVODeadKill;
trigger libHZUL_gt_HeroZuljinAmaniRageCast;
trigger libHZUL_gt_HeroZuljinHeadhunterSelected;
trigger libHZUL_gt_HeroZuljinHeadhunterProgress;
trigger libHZUL_gt_HeroZuljinHeadhunterRespec;
trigger libHZUL_gt_HeroZuljinLetTheKillingBeginRefreshDuration;
trigger libHZUL_gt_HeroZuljinLetTheKillingBeginHeroTakedown;
trigger libHZUL_gt_HeroZuljinFerocityUpdateAccumulator;
trigger libHZUL_gt_HeroZuljinFerocityRespec;
trigger libHZUL_gt_HeroZuljinAmaniResilienceOn;
trigger libHZUL_gt_HeroZuljinAmaniResilienceDamageTracker;
trigger libHZUL_gt_HeroZuljinAmaniResilienceHealPreviewCatalog;
trigger libHZUL_gt_HeroZuljinAmaniResilienceOff;
// Library Initialization
void libHZUL_InitVariables ();