Abil/Name/XalatathAttack=Attack
Abil/Name/XalatathAttackAugment=Attack Augment
Abil/Name/XalatathDarkHeartRitual=Dark Heart Ritual (E)
Abil/Name/XalatathShadowMark=Shadow Mark (Q)
Abil/Name/XalatathSmartTargetingRightClick=Smart Targeting Right Click
Abil/Name/XalatathTargetingAttackClick=Targeting Attack Click
Abil/Name/XalatathVoidConvergence=Void Convergence
Abil/Name/XalatathVoidEruption=Void Eruption
Abil/Name/XalatathVoidStep=Void Step (W)
Abil/Name/XalatathVoidVolley=Void Volley (Trait)
Abil/Name/XalatathVoidVolleyCancel=Void Volley Cancel
Abil/XalatathVoidConvergenceActivity=Summoning The Void
Abil/XalatathVoidVolley=Void Volley Attack
Behavior/Name/XalatathVoidEruptionCharging=Gathering The Void
Button/Name/XalatathAnchoredCore=Anchored Core
Button/Name/XalatathCloakOfShadows=Cloak of Shadows
Button/Name/XalatathCrushingCascade=Crushing Cascade
Button/Name/XalatathDarkBarrier=Dark Barrier
Button/Name/XalatathDarkHeartRitual=Dark Heart Ritual
Button/Name/XalatathDarkHeartsProtection=Dark Heart's Protection
Button/Name/XalatathDuelingOrbs=Dueling Orbs
Button/Name/XalatathFracturedReality=Fractured Reality
Button/Name/XalatathFrozenMark=Cold Feet
Button/Name/XalatathMarkedResilience=Marked Resilience
Button/Name/XalatathOrbitalEruption=Harbinger's Consumption
Button/Name/XalatathOrbitalEruptionCancel=Cancel Harbinger's Consumption
Button/Name/XalatathParadoxLoop=Paradox Loop
Button/Name/XalatathPullOfTheDarkHeart=Pull of the Dark Heart
Button/Name/XalatathPummelingStep=Relentless Whispers
Button/Name/XalatathRiftInvasion=Rift Invasion
Button/Name/XalatathShadowMark=Shadow Mark
Button/Name/XalatathSilenceOfTheLamb=Silence of the Lamb
Button/Name/XalatathSmartTargeting=Smart Targeting
Button/Name/XalatathSmartTargetingRightClick=Smart Targeting Right Click
Button/Name/XalatathToxicMark=Toxic Mark
Button/Name/XalatathUnstableCore=Unstable Core
Button/Name/XalatathVoidAcolyte=Void Acolyte
Button/Name/XalatathVoidAdept=Void Adept
Button/Name/XalatathVoidAdeptChargeTokenButton=Void Adept
Button/Name/XalatathVoidConvergence=Void Convergence
Button/Name/XalatathVoidEruption=Void Eruption
Button/Name/XalatathVoidEruptionCancel=Cancel Void Eruption
Button/Name/XalatathVoidStep=Void Step
Button/Name/XalatathVoidStepCancel=Cancel Void Step
Button/Name/XalatathVoidSummoner=Void Summoner
Button/Name/XalatathVoidVolley=Void Volley
Button/Name/XalatathVoidVolleyCancel=Void Volley Cancel
Button/Name/XalatathVoidVolleyChargeUITooltip=Void Essence
Button/Name/XalatathVoidVolleyQuestTokenButton=Void Whispers
Button/SimpleDisplayText/XalatathAnchoredCore=Increase duration and radius of the Dark Heart
Button/SimpleDisplayText/XalatathCloakOfShadows=Void Step grants Spell Armor and Movement Speed
Button/SimpleDisplayText/XalatathCrushingCascade=Void Volley hits Slow enemies
Button/SimpleDisplayText/XalatathDarkBarrier=Gain a Shield whenever the Dark Heart damages an enemy
Button/SimpleDisplayText/XalatathDarkHeartRitual=Summon the Dark Heart
Button/SimpleDisplayText/XalatathDarkHeartsProtection=Xal'atath and Allies receive Spell Armor while near the Dark Heart
Button/SimpleDisplayText/XalatathDuelingOrbs=Shadow Mark gains an additional charge
Button/SimpleDisplayText/XalatathFracturedReality=Void Volley leaves a trail of fire along its path
Button/SimpleDisplayText/XalatathFrozenMark=Heroes afflicted by Shadow Mark are slowed, Mark duration is increased
Button/SimpleDisplayText/XalatathMarkedResilience=Basic Attacks on enemy Heroes afflicted by Shadow Mark grant Shields
Button/SimpleDisplayText/XalatathOrbitalEruption=Grow and launch three Void Orbs
Button/SimpleDisplayText/XalatathParadoxLoop=After completing Void Step, reverse the pattern
Button/SimpleDisplayText/XalatathPullOfTheDarkHeart=Slow enemies near the Dark Heart
Button/SimpleDisplayText/XalatathPummelingStep=While Void Step is active, increase Void Orb rate of fire
Button/SimpleDisplayText/XalatathRiftInvasion=Portal no longer has a lifetime and spawns more Void Minions
Button/SimpleDisplayText/XalatathShadowMark=Launch a single large Void Orb
Button/SimpleDisplayText/XalatathSilenceOfTheLamb=After completing Void Step, silence Heroes within pattern
Button/SimpleDisplayText/XalatathToxicMark=Shadow Mark affliction deals damage over time
Button/SimpleDisplayText/XalatathUnstableCore=Upon Dark Heart destruction, leave behind a pool of Void flames
Button/SimpleDisplayText/XalatathVoidAcolyte=Upon completing Void Step, empower Void Volley
Button/SimpleDisplayText/XalatathVoidAdept=<c val="#TooltipQuest">Quest:</c> Detonate Dark Heart on targets afflicted by Shadow Mark to increase damage
Button/SimpleDisplayText/XalatathVoidConvergence=Summon a Portal that will spawn Void Minions
Button/SimpleDisplayText/XalatathVoidEruption=Channel a growing orb that deals damage in its path
Button/SimpleDisplayText/XalatathVoidStep=Cast to teleport Xal'atath around in a trianglular pattern
Button/SimpleDisplayText/XalatathVoidSummoner=When using Void Step, summon a single Void Minion
Button/SimpleDisplayText/XalatathVoidVolley=Unleash a barrage of Void Missiles at a target location
Button/SimpleDisplayText/XalatathVoidVolleyChargeUITooltip=Void Essence
Button/SimpleDisplayText/XalatathVoidVolleyQuest=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Hit Heroes: <c val="#TooltipNumbers"><d ref="$BehaviorStackCount:XalatathVoidVolleyQuestTokenCounter$"/>/<d ref="Behavior,XalatathVoidVolleyQuestTokenCounter,Max"/></c>.<n/><n/>Bonus Void Damage: <c val="#TooltipNumbers" validator="True"><d ref="100*$BehaviorStackCount:XalatathVoidVolleyQuestTokenCounter$*Accumulator,XalatathVoidVolleyTalentDamageAccumulator,Scale" precision="2"/>%</c>
Button/Tooltip/XalatathAnchoredCore=Dark Heart Ritual:<n/><c val="#TooltipGreen">+<d ref="((Talent,XalatathAnchoredCore,AbilityModificationArray[0].Modifications[0].Value+Effect,XalatathDarkHeartRitualDamageLinkPeriodicSearch,AreaArray[0].Radius)/Effect,XalatathDarkHeartRitualDamageLinkPeriodicSearch,AreaArray[0].Radius-1)*100" player="0" precision="2"/>%</c> Radius<n/><c val="#TooltipGreen">+25%</c> Duration<n/><n/>Dark Heart's damage bounces <c val="#TooltipNumbers">2</c> times from the primary target to nearby enemies, dealing <c val="#TooltipNumbers"><d ref="Effect,XalatathDarkHeartRitualDamageLinkChainTargetDamage,Amount"/></c> damage.
Button/Tooltip/XalatathCloakOfShadows=Activating Void Step grants <S val="StandardTooltipDetails"><d ref="Behavior,XalatathCloakOfShadowsSpellArmorAndMoveSpeed,Modification.UnifiedMoveSpeedFactor*(100)"/>%</S> Movement Speed and <c val="#TooltipNumbers"><d ref="Behavior,XalatathCloakOfShadowsSpellArmorAndMoveSpeed,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor for <S val="StandardTooltipDetails"><d ref="Behavior,XalatathCloakOfShadowsSpellArmorAndMoveSpeed,Duration"/></S> seconds. This bonus refreshes each time Xal'atath teleports.
Button/Tooltip/XalatathCrushingCascade=Enemies hit by Void Volley are Slowed by <c val="#TooltipNumbers"><d ref="-Behavior,XalatathCrushingCascadeSlowBehavior,Modification.UnifiedMoveSpeedFactor*(100)"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,XalatathCrushingCascadeSlowBehavior,Duration"/></c> seconds per projectile, up to <c val="#TooltipNumbers"><d ref="Behavior,XalatathCrushingCascadeSlowBehavior,MaxStackCount*Behavior,XalatathCrushingCascadeSlowBehavior,Modification.UnifiedMoveSpeedFactor*(-100)"/>%</c>.
Button/Tooltip/XalatathDarkBarrier=Each time Dark Heart damages an enemy, Xal'atath gains a Shield equal to <c val="#TooltipNumbers"><d ref="Behavior,XalatathDarkBarrier,DamageResponse.ModifyLimitVitalMaxFractionArray[Life]*100"/>%</c> of her maximum Health, up to <c val="#TooltipNumbers"><d ref="Behavior,XalatathDarkBarrier,MaxStackCount*Behavior,XalatathDarkBarrier,DamageResponse.ModifyLimitVitalMaxFractionArray[Life]*100"/>%</c>.
Button/Tooltip/XalatathDarkHeartRitual=Summon the Dark Heart, which pulses for <c val="#TooltipNumbers"><d ref="Effect,XalatathDarkHeartRitualChainDamage,Amount"/></c> damage per second to nearby enemies and lasts <c val="#TooltipNumbers"><d ref="Behavior,XalatathDarkHeartRitualTimedLife,Duration"/></c> seconds.<n/><n/>The Dark Heart moves to Shadow Mark's impact location.<n/><n/>The Dark Heart will pursue targets afflicted by Shadow Mark and detonate on impact, dealing <c val="#TooltipNumbers"><d ref="Effect,XalatathDarkHeartRitualDetonationDamage,Amount"/></c> damage to nearby enemies and <c val="#TooltipNumbers"><d ref="Effect,XalatathDarkHeartRitualDetonationDamage,FlatModifierArray[Marker].Modifier"/></c> more damage to the Marked target.
Button/Tooltip/XalatathDarkHeartsProtection=Casting Dark Heart Ritual Silences enemies inside its radius for <c val="#TooltipNumbers"><d ref="Behavior,XalatathDarkHeartsProtectionSilenceSilenceEnemy,Duration"/></c> second.<n/><n/>Xal'atath and allied Heroes gain <c val="#TooltipNumbers"><d ref="Behavior,XalatathDarkHeartRitualSpellArmor,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor while inside the Dark Heart's radius.
Button/Tooltip/XalatathDuelingOrbs=<c val="#TooltipGreen">+1</c> Shadow Mark Charge<n/><n/><S val="TooltipSubscript">Shadow Mark has a <d ref="Abil,XalatathShadowMark,Cost[0].Cooldown.TimeUse"/> second cooldown between uses.</S>
Button/Tooltip/XalatathFracturedReality=<c val="#TooltipGreen">+<d ref="100*Effect,XalatathVoidVolleyDamage,MultiplicativeModifierArray[XalatathFracturedReality].Modifier"/>%</c> Void Volley Projectile Damage<n/><n/>Void Volley's projectiles leave behind a trail of fire for <c val="#TooltipNumbers"><d ref="Behavior,XalatathFracturedRealityTrailTimedLife,Duration"/></c> seconds, constantly dealing <c val="#TooltipNumbers"><d ref="Effect,XalatathFracturedRealityFireDamage,Amount"/></c> damage to enemies. Damage is increased the longer a target stands in the flames.<n/><n/><S val="TooltipSubscript">Damage is dealt every <d ref="Behavior,XalatathFracturedReality,Period" precision="4"/> seconds.<n/>Damage increases up to <d ref="Accumulator,XalatathFracturedRealityDamageAccumulator,MaxAccumulation*100"/>%.<n/>Damage increase from multiple fires stack.</S>
Button/Tooltip/XalatathFrozenMark=<c val="#TooltipGreen">+1s</c> Shadow Mark Duration<n/><n/>Heroes afflicted by Shadow Mark have their Movement Speed reduced by <S val="StandardTooltipDetails"><d ref="-Behavior,XalatathFrozenMarkBehavior,Modification.UnifiedMoveSpeedFactor * (100)"/>%</S>.
Button/Tooltip/XalatathMarkedResilience=Basic Attacks against enemy Heroes afflicted by Shadow Mark grant a <c val="#TooltipNumbers"><d ref="Behavior,XalatathMarkedResilienceShield,DamageResponse.ModifyLimit*Behavior,XalatathMarkedResilienceShield,MaxStackCount"/></c> point Shield that rapidly decays.<n/><n/><S val="TooltipSubscript">Shield starts decaying after <d const="$XalatathMarkedResilienceShieldFullHealthDuration"/> second, decays over <d const="$XalatathMarkedResilienceShieldDecayDuration"/> seconds.</S>
Button/Tooltip/XalatathOrbitalEruption=Void Eruption splits into <c val="#TooltipNumbers">3</c> orbiting Void Orbs. Each enemy Hero hit by their explosions reduces Void Eruption's cooldown by <c val="#TooltipNumbers"><d ref="-Effect,XalatathOrbitalEruptionHeroHitCooldownReduction,Cost[0].CooldownTimeUse"/></c> seconds.
Button/Tooltip/XalatathOrbitalEruptionCancel=Cancel early to fire the orbs at the current size. The smaller the orb, the faster they move.
Button/Tooltip/XalatathParadoxLoop=After completing Void Step, Xal'atath immediately performs a second Void Step in the opposite direction. Added effects are triggered again.<n/><n/><S val="TooltipSubscript">Bonus Basic Attack damage stacks up to 3 times</S>
Button/Tooltip/XalatathPullOfTheDarkHeart=Enemies damaged by the Dark Heart Ritual are Slowed by <c val="#TooltipNumbers"><d ref="-100*Behavior,XalatathDarkHeartTargetLinkedSlow,Modification.UnifiedMoveSpeedFactor" Precision="2"/>%</c> for each pulse, stacking up to <c val="#TooltipNumbers"><d ref="Behavior,XalatathDarkHeartTargetLinkedSlow,MaxStackCount"/></c> times and decaying over <c val="#TooltipNumbers"><d ref="Behavior,XalatathDarkHeartTargetLinkedSlow,Duration" player="0"/></c> seconds.
Button/Tooltip/XalatathPummelingStep=While Void Step is active, Xal'atath's Basic Attack Speed is increased by <c val="#TooltipNumbers">150%</c>.
Button/Tooltip/XalatathRiftInvasion=Void Convergence's Void Portal no longer has a life duration, raises the active Void Portal limit to <c val="#TooltipNumbers">2</c>, and can spawn and sustain up to <c val="#TooltipNumbers">4</c> Void Minions.
Button/Tooltip/XalatathShadowMark=Shoot a Void Orb that deals <c val="#TooltipNumbers"><d ref="Effect,XalatathShadowMarkOuterDamage,Amount"/></c> damage to enemies hit, and an additional <c val="#TooltipNumbers"><d ref="Effect,XalatathShadowMarkInnerDamage,Amount"/></c> damage to enemies in the center.<n/><n/>If an enemy Hero or Structure is hit by the center, they are marked for <c val="#TooltipNumbers"><d ref="Behavior,XalatathShadowMarkDebuff,Duration"/></c> seconds.<n/><n/>Targets afflicted by Shadow Mark are Revealed and draw the Dark Heart and Void Minions towards them.
Button/Tooltip/XalatathSilenceOfTheLamb=Activating Void Step summons a seal of void magic on the ground. When the seal completes, it deals <c val="#TooltipNumbers"><d ref="Effect,XalatathSilenceOfTheLambDamage,Amount"/></c> damage to enemies inside and Silences them for <S val="StandardTooltipDetails"><d ref="Behavior,XalatathSilenceOftheLambSilenceEnemyBehavior,Duration"/></S> seconds.
Button/Tooltip/XalatathSmartTargeting=Xal'atath's Void Orb Attack.
Button/Tooltip/XalatathToxicMark=<c val="#TooltipGreen">+1s</c> Shadow Mark Duration<n/><n/>Heroes affliced with Shadow Mark have their Armor reduced by <S val="StandardTooltipDetails"><d ref="-Behavior,XalatathToxicMarkArmorDebuff,ArmorModification.AllArmorBonus"/></S> and take damage equal to <c val="#TooltipNumbers"><d ref="100*Effect,XalatathShadowMarkToxicMarkDamage,VitalFractionMax[Life]" Precision="2"/>%</c> of their maximum Health every second.
Button/Tooltip/XalatathUnstableCore=When the Dark Heart expires or detonates on a target afflicted by Shadow Mark, it leaves behind a pool of void flames for <c val="#TooltipNumbers"><d ref="Behavior,XalatathUnstableCoreFireTimedLife,Duration"/></c> seconds. Enemies in the flames take <c val="#TooltipNumbers"><d ref="Effect,XalatathUnstableCoreFireDamage,Amount"/></c> damage over time.<n/><n/><S val="TooltipSubscript">The flames deal damage every <d ref="Behavior,XalatathUnstableCoreFireTimedLife,Period" precision="1"/> second.</S>
Button/Tooltip/XalatathVoidAcolyte=Completing Void Step fully charges Void Volley.<n/><n/>The next Void Volley deals <c val="#TooltipNumbers"><d ref="100*Effect,XalatathVoidVolleyDamage,MultiplicativeModifierArray[XalatathVoidAcolyte].Modifier"/>%</c> increased damage and costs no Mana.
Button/Tooltip/XalatathVoidAdept=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Detonate the Dark Heart on targets afflicted by Shadow Mark.<n></n>Each successful detonation permanently increases Shadow Mark and the Dark Heart Ritual Detonation damage by <c val="#TooltipNumbers"><d ref="Accumulator,XalatathVoidAdeptDamageAccumulator,Scale"/></c>, up to <c val="#TooltipNumbers"><d ref="Behavior,XalatathVoidAdeptTalentTokenCounter,Max"/></c> times.
Button/Tooltip/XalatathVoidAdeptChargeTokenButton=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Dark Heart Detonations: <c val="#TooltipNumbers"><d ref="$BehaviorStackCount:XalatathVoidAdeptTalentTokenCounter$"/>/<d ref="Behavior,XalatathVoidAdeptTalentTokenCounter,Max"/></c>.<n/> Bonus Damage: <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:XalatathVoidAdeptTalentTokenCounter$*Accumulator,XalatathVoidAdeptDamageAccumulator,Scale" precision="2"/></c>
Button/Tooltip/XalatathVoidConvergence=After channeling for <c val="#TooltipNumbers"><d ref="Abil,XalatathVoidConvergence,CastIntroTime[0]" precision="2"/></c> seconds, summon a Void Portal that spawns up to <c val="#TooltipNumbers">3</c> Void Minions to attack nearby enemies.<n/><n/>You can have up to <c val="#TooltipNumbers"><d ref="Behavior,XalatathVoidConvergencePortalBehaviorUnitTracker,MaxTrackedUnits"/></c> active Void Portal.<n/><n/>Enemies near the Void Portal are Slowed by <c val="#TooltipNumbers"><d ref="Behavior,XalatathVoidConvergencePortalSlow,Modification.UnifiedMoveSpeedFactor*(-100)" player="0"/>%</c>.<n/><n/>Void Minions are attracted to targets afflicted by Shadow Mark.<n/><n/><s val="TooltipSubscript">The Portal expires after <d ref="Behavior,XalatathVoidConvergenceTooltipData,Duration"/> seconds.</s><n/><S val="TooltipSubscript">Void Minions automatically choose a nearby lane to push.<n/>Void Minion Basic Attacks deal <d ref="Effect,XalatathVoidMinionWeaponDamage,Amount"/> damage per hit.<n/>Void Minions lose Health over <d ref="-Unit,XalatathVoidMinion,LifeMax/Unit,XalatathVoidMinion,LifeRegenRate"/> seconds.</S>
Button/Tooltip/XalatathVoidEruption=Channel a powerful Void Orb that grows over time until reaching maximum size after <c val="#TooltipNumbers"><d ref="Behavior,XalatathVoidEruptionCharging,Duration"/></c> seconds. Recast to launch the Orb early.<n/><n/>Enemies that come into contact with the Orb take <c val="#TooltipNumbers"><d ref="Effect,XalatathVoidEruptionFlightDamageTier1,Amount"/></c> damage and are Blinded for <S val="StandardTooltipDetails"><d ref="Behavior,XalatathVoidEruptionBlindDebuff,Duration"/></S> second.<n/><n/>When the Orb reaches the end of its path, it detonates in a large explosion, dealing <c val="#TooltipNumbers"><d ref="Effect,XalatathVoidEruptionFinalDamageTier1,Amount"/></c> damage.<n/><n/>Charging up this Ability increases its contact damage up to <c val="#TooltipNumbers"><d ref="Effect,XalatathVoidEruptionFlightDamageTier4,Amount"/></c> and its explosion damage up to <c val="#TooltipNumbers"><d ref="Effect,XalatathVoidEruptionFinalDamageTier4,Amount"/></c>.<n/><n/><S val="TooltipSubscript">Contact damage is dealt every 0.25 seconds.</S>
Button/Tooltip/XalatathVoidStep=Cast to teleport Xal'atath <c val="#TooltipNumbers">3</c> times in a triangular pattern.<n/><n/>Each time Xal'atath teleports, her Basic Attacks deal <S val="StandardTooltipDetails"><d ref="Behavior,XalatathVoidStepChargeWeaponBehaviorBuff,Modification.DamageDealtFraction[Basic]*100" player="0"/>%</S> more damage while the Ability is active.<n/><n/>Reactivate to end Void Step early and remain at your current location.
Button/Tooltip/XalatathVoidStepCancel=Cancel ability early to stop where you are.
Button/Tooltip/XalatathVoidSummoner=Activating Void Step summons a single Void Minion in Xalatath's original postion. Void Minions are attracted to targets afflicted by Shadow Mark.<n/><n/><S val="TooltipSubscript">Void Minions automatically choose a nearby lane to push.<n/>Void Minion Basic Attacks deal <d ref="Effect,XalatathVoidMinionWeaponDamage,Amount"/> damage per hit.<n/>Void Minion loses Health over <d ref="-Unit,XalatathVoidMinion,LifeMax/Unit,XalatathVoidMinion,LifeRegenRate"/> seconds.</S>
Button/Tooltip/XalatathVoidVolley=After attacking enemies with her Basic Attacks <c val="#TooltipNumbers">5</c> times, Xal'atath can activate Void Volley to unleash a barrage of <c val="#TooltipNumbers">6</c> Void Orbs at a target location, each dealing <c val="#TooltipNumbers"><d ref="Effect,XalatathVoidVolleyDamage,Amount"/></c> damage on impact.<n><n/>Charge fully decays if Xal’atath does not hit an enemy with a Basic Attack after <c val="#TooltipNumbers"><d ref="Behavior,XalatathVoidVolleyChargeDurationController,Duration"/></c> seconds.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Hit enemy Heroes with Void Volley to grant <c val="#TooltipNumbers"><d ref="Effect,XalatathVoidVolleyQuestModifyQuestToken,Value"/></c> stack per hit and increases Void Volley's damage by <c val="#TooltipNumbers"><d ref="100*Accumulator,XalatathVoidVolleyTalentDamageAccumulator,Scale" Precision="2"/>%</c>. Lose all stacks upon dying.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward (<d ref="Behavior,XalatathVoidVolleyQuestTokenCounter,ConditionalEvents[0].CompareValue"/> Stacks):</c><n/> <c val="#TooltipGreen">+2</c> Void Volley Range<n/> Stack loss on death lowered to <c val="#TooltipNumbers">6</c>.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward (<d ref="Behavior,XalatathVoidVolleyQuestTokenCounter,ConditionalEvents[1].CompareValue"/> Stacks):</c><n/> <c val="#TooltipGreen">-1</c> Basic Attack required to charge Void Volley.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Mythic Reward (<d ref="Behavior,XalatathVoidVolleyQuestTokenCounter,Max"/> Stacks):</c><n/> <c val="#TooltipGreen">+50%</c> Basic Attack and Void Volley Damage.<n/> Void Volley projectiles Pierce all targets.<n/><n/><S val="TooltipSubscript">Stack loss will never cause the Hero to fall below a quest reward threshold.</S>
Button/Tooltip/XalatathVoidVolleyQuestCounter=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Each Hero hit grants <c val="#TooltipNumbers"><d ref="Effect,XalatathVoidVolleyQuestModifyQuestToken,Value"/></c> stack and increases Basic Attack damage by <c val="#TooltipNumbers"><d ref="100*Accumulator,XalatathVoidVolleyTalentDamageAccumulator,Scale" Precision="2"/>%</c>.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward (<d ref="Behavior,XalatathVoidVolleyQuestTokenCounter,ConditionalEvents[0].CompareValue"/> Stacks):</c><n/><c val="#TooltipGreen">+2</c> Void Volley Range<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward (<d ref="Behavior,XalatathVoidVolleyQuestTokenCounter,ConditionalEvents[1].CompareValue"/> Stacks):</c><n/><c val="#TooltipGreen">-1</c> Basic Attack Required to Charge Void Volley<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Mythic Reward (<d ref="Behavior,XalatathVoidVolleyQuestTokenCounter,Max"/> Stacks):</c><n/><c val="#TooltipGreen">+50%</c> Basic Attack and Void Volley damage<n/>Void Volley projectiles Pierce all targets.
Button/Tooltip/XalatathVoidVolleyQuestTokenButton=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Hit Heroes: <c val="#TooltipNumbers"><d ref="$BehaviorStackCount:XalatathVoidVolleyQuestTokenCounter$"/>/<d ref="Behavior,XalatathVoidVolleyQuestTokenCounter,Max"/></c><n/> Bonus Void Damage: <c val="#TooltipNumbers" validator="True"><d ref="100*$BehaviorStackCount:XalatathVoidVolleyQuestTokenCounter$*Accumulator,XalatathVoidVolleyTalentDamageAccumulator,Scale" precision="2"/>%</c>
Hero/AdditionalSearchText/Xalatath=World of Warcraft Mage Void Xalatath Zal'atath Zalatath
Hero/Description/Xalatath=A ranged Assassin who manipulates void energy to overwhelm enemies and control the battlefield.
Hero/Info/Xalatath=For eons, Xal'atath has manipulated gods and mortals alike to ascend the cosmic ladder. Once a servant of Dimensius the All-Devouring, and then a prisoner of the Old Gods, Xal'atath has now attained her freedom and set her own plans in motion—starting with the destruction of Dalaran and the transformation of the Sunwell.
Hero/Name/Xalatath=Xal'atath
Hero/Title/Xalatath=The Harbinger of the Void
HeroMastery/Name/XalatathMasteryRing1=Xal'atath Mastery Ring Rank 1
HeroMastery/Name/XalatathMasteryRing2=Xal'atath Mastery Ring Rank 2
HeroMastery/Name/XalatathMasteryRing3=Xal'atath Mastery Ring Rank 3
Param/Value/lib_HXAL_12547CE3=Running targeting
Param/Value/lib_HXAL_3193E406=xalatath attack unit
Param/Value/lib_HXAL_6F22E81F=Xalatath Decrement:
Param/Value/lib_HXAL_89A89947=Xalatath Target Acquired<n/>
Param/Value/lib_HXAL_B3BB66E4=Xalatath Increment:
Reward/Name/Xalatath=Xalatath
Reward/Name/XalatathBasic=Xalatath Portrait
Reward/Name/XalatathEpic=Xalatath Mastery Portrait
Reward/Name/XalatathPortraitBase=Xalatath Portrait
Reward/Name/XalatathPortraitMastery=Xalatath Mastery Portrait
Skin/Info/XalatathVoidflame=As the Black Empire crumbled, the Old Gods freed Xal'atath in a desperate bid for survival. She instead consumed their power to become the fifth and final Old God. Now empress of the Twilight's Blade, Xal'atath stands poised to devour the entire cosmos.
Skin/Name/XalatathVar1=Sin'dorei Xal'atath
Skin/Name/XalatathVar2=Forsaken Xal'atath
Skin/Name/XalatathVar3=Kaldorei Xal'atath
Skin/Name/XalatathVar4=Heartseeker Xal'atath
Skin/Name/XalatathVoidflame=Twilight Xal'atath
Skin/Name/XalatathVoidflameVar1=Fel Twilight Xal'atath
Skin/Name/XalatathVoidflameVar2=Flame Twilight Xal'atath
Skin/Name/XalatathVoidflameVar3=Frost Twilight Xal'atath
Skin/Name/XalatathVoidflameVar4=Primal Twilight Xal'atath
Skin/SortName/XalatathVoidflameCommonVar0=XalatathVoidflameVar0
Unit/Name/HeroXalatath=Xal'atath
Unit/Name/ShadowMarkMissile=Shadow Mark Void Orb (Missile)
Unit/Name/XalatathDarkHeartRitual=Dark Heart Ritual (Unit)
Unit/Name/XalatathVoidMinion=Void Minion
VoiceLine/Name/XalatathBase_VoiceLine01=XalatathBase_VoiceLine01 (Unnamed)
VoiceLine/Name/Xalatath_VoiceLine01=Survival
VoiceLine/Name/Xalatath_VoiceLine02=Power of the Void
VoiceLine/Name/Xalatath_VoiceLine03=My Realm
VoiceLine/Name/Xalatath_VoiceLine04=Eternal Will
VoiceLine/Name/Xalatath_VoiceLine05=Darkness Consumes
Weapon/Name/HeroXalatathWeapon=Void Orbs
XalatathShadowMarkCooldownOverride=7 seconds