<?xml version="1.0" encoding="us-ascii"?>

<Catalog>

  <const id="$MeiOWSnowballCooldown" value="7" />

  <const id="$MeiOWBlizzardCooldown" value="14" />

  <const id="$MeiOWIcingCooldown" value="14" />

  <const id="$MeiOWCryoFreezeShieldStackCount" value="24" />

  <const id="$MeiOWCryoFreezeDuration" value="3" />

  <const id="$MeiOWSnowBlindRange" value="9.75" />

  <const id="$MeiOWIcicleSearchWidth" value="1" />

  <const id="$MeiOWIcingSearchRadius" value="4" />

  <const id="$MeiOWIcingSlowDuration" value="1.5" />

  <const id="$MeiOWIcingSlowAmountPos" value="0.8" />

  <const id="$MeiOWIcingSlowMultiplierPerStep" value="/($MeiOWIcingSlowAmountPos *($MeiOWIcingSlowDuration 16))" evaluateAsExpression="1" />

  <const id="$MeiOWIcingSlowMultiplierPerStep50PercentCCReduction" value="/($MeiOWIcingSlowMultiplierPerStep 0.5)" evaluateAsExpression="1" />

  <const id="$MeiOWIcingSlowMultiplierPerStep75PercentCCReduction" value="/($MeiOWIcingSlowMultiplierPerStep 0.25)" evaluateAsExpression="1" />

  <const id="$MeiOWIcingSlowAmount" value="negate($MeiOWIcingSlowAmountPos)" evaluateAsExpression="1" />

  <const id="$MeiOWAvalancheSearchWidth" value="2.5" />

  <const id="$MeiOWAvalancheDistance" value="22" />

  <const id="$MeiOWBlizzardRange" value="9" />

  <const id="$MeiOWIceWallSearchRadius" value="1.5" />

  <const id="$MeiOWIceWallRange" value="11" />

  <const id="$MeiOWIceWallDuration" value="2.5" />

  <const id="$MeiOWIcicleDistance" value="11" />

  <const id="$MeiOWBlizzardSearchRadius" value="4" />

  <const id="$MeiOWIcicleSnowBlindMaxCount" value="30" />

  <const id="$MeiOWBlizzardIceStormMaxCount" value="3" />

  <const id="$MeiOWMedicalSupplementsCooldown" value="5" />

  <const id="$MeiOWFreshPowderRangeModifier" value="0.3333" />

  <const id="$MeiOWFreshPowderRangeIncrease" value="*($MeiOWSnowBlindRange $MeiOWFreshPowderRangeModifier)" evaluateAsExpression="1" />

  <CAbilEffectInstant id="MeiOWBackupBattery">

    <Effect value="MeiOWBackupBatteryCastSet" />

    <Cost>

      <Cooldown TimeUse="70" />

    </Cost>

    <CmdButtonArray index="Execute" DefaultButtonFace="MeiOWBackupBattery" />

    <PrepEffect value="DismountDecloakCasterSet" />

  </CAbilEffectInstant>

  <CAbilEffectTarget id="MeiOWBlizzard">

    <PrepEffect value="DismountDecloakCasterSet" />

    <Effect value="MeiOWBlizzardInitialSet" />

    <Flags index="ClearLastMoveTarget" value="1" />

    <Flags index="RangeUseCasterRadius" value="0" />

    <Flags index="RequireTargetVision" value="0" />

    <Cost>

      <Vital index="Energy" value="70" />

      <Cooldown TimeUse="$MeiOWBlizzardCooldown" />

    </Cost>

    <Range value="$MeiOWBlizzardRange" />

    <RangeSlop value="5" />

    <Arc value="360" />

    <CastIntroTime value="0.125" />

    <UninterruptibleArray index="Cast" value="1" />

    <UninterruptibleArray index="Channel" value="1" />

    <UninterruptibleArray index="Finish" value="1" />

    <CursorEffect value="MeiOWBlizzardSearchArea" />

    <CmdButtonArray index="Execute" DefaultButtonFace="MeiOWBlizzard" />

  </CAbilEffectTarget>

  <CAbilEffectInstant id="MeiOWCryoFreezeFlashFreezeTalentHotbar">

    <Effect value="MeiOWCryoFreezeFlashFreezeTalentDummySet" />

    <Flags index="ValidateButtonState" value="0" />

    <Cost>

      <Cooldown TimeUse="180" />

    </Cost>

    <CmdButtonArray index="Execute" DefaultButtonFace="MeiOWFlashFreezeHotbar" />

  </CAbilEffectInstant>

  <CAbilEffectTarget id="MeiOWIcing" parent="StormSkillshotDashParent">

    <PrepEffect value="MeiOWIcingPrepSet" />

    <Effect value="MeiOWIcingInitialSet" />

    <Cost>

      <Vital index="Energy" value="70" />

      <Cooldown TimeUse="$MeiOWIcingCooldown" />

    </Cost>

    <MoveLocation ProjectionDistanceScale="11" />

    <CastIntroTime value="0.125" />

    <CursorEffect value="MeiOWIcingSearch" />

    <CmdButtonArray index="Execute" DefaultButtonFace="MeiOWIcing">

      <Flags index="AllowSelfCast" value="0" />

    </CmdButtonArray>

  </CAbilEffectTarget>

  <CAbilEffectInstant id="MeiOWIcingCancel">

    <PrepEffect value="DismountDecloakCasterSet" />

    <Effect value="MeiOWIcingCancelInitialSet" />

    <Cost>

      <Cooldown TimeUse="0.25" />

    </Cost>

    <UninterruptibleArray index="Cast" value="1" />

    <UninterruptibleArray index="Channel" value="1" />

    <UninterruptibleArray index="Finish" value="1" />

    <CmdButtonArray index="Execute" DefaultButtonFace="MeiOWIcingCancel" ShowValidator="MeiOWCasterHasIcingDashBuff">

      <Flags index="ShowInGlossary" value="0" />

    </CmdButtonArray>

    <SharedFlags index="AllowQuickCastCustomization" value="0" />

  </CAbilEffectInstant>

  <CAbilEffectInstant id="MeiOWCryoFreeze">

    <PrepEffect value="DismountDecloakCasterSet" />

    <Effect value="MeiOWCryoFreezeInitialSet" />

    <Cost>

      <Cooldown TimeUse="40" />

    </Cost>

    <UninterruptibleArray index="Cast" value="1" />

    <UninterruptibleArray index="Channel" value="1" />

    <UninterruptibleArray index="Finish" value="1" />

    <CmdButtonArray index="Execute" DefaultButtonFace="MeiOWCryoFreeze" />

  </CAbilEffectInstant>

  <CAbilEffectInstant id="MeiOWCryoFreezeCancel">

    <PrepEffect value="DismountDecloakCasterSet" />

    <Effect value="MeiOWCryoFreezeCancelInitialSet" />

    <Cost>

      <Cooldown TimeUse="0.5" />

    </Cost>

    <UninterruptibleArray index="Cast" value="1" />

    <UninterruptibleArray index="Channel" value="1" />

    <UninterruptibleArray index="Finish" value="1" />

    <CmdButtonArray index="Execute" DefaultButtonFace="MeiOWCryoFreezeCancel" ShowValidator="MeiOWCasterHasCryoFreezeShieldBuff">

      <Flags index="ShowInGlossary" value="0" />

    </CmdButtonArray>

    <SharedFlags index="AllowQuickCastCustomization" value="0" />

  </CAbilEffectInstant>

  <CAbilEffectTarget id="MeiOWAvalanche">

    <Activity value="Button/Name/MeiOWAvalanche" />

    <PrepEffect value="MeiOWAvalanchePrepSet" />

    <Effect value="MeiOWAvalancheInitialSet" />

    <Flags index="ClearLastMoveTarget" value="1" />

    <Flags index="RequireTargetVision" value="0" />

    <Cost>

      <Vital index="Energy" value="80" />

      <Cooldown TimeUse="90" />

    </Cost>

    <InterruptArray index="Cast" value="1" />

    <InterruptCost>

      <Cooldown Operation="Set" TimeUse="10" />

    </InterruptCost>

    <Range value="500" />

    <Arc value="360" />

    <CastIntroTime value="0.4375" />

    <ShowProgressArray index="Cast" value="1" />

    <UninterruptibleArray index="Cast" value="1" />

    <UninterruptibleArray index="Channel" value="1" />

    <UninterruptibleArray index="Finish" value="1" />

    <CursorEffect value="MeiOWAvalancheDummySearch" />

    <CmdButtonArray index="Execute" DefaultButtonFace="MeiOWAvalanche" Requirements="Ultimate1Unlocked">

      <Flags index="AllowSelfCast" value="0" />

    </CmdButtonArray>

    <CastOutroTime value="0.0625" />

  </CAbilEffectTarget>

  <CAbilEffectTarget id="MeiOWIceWall">

    <PrepEffect value="DismountDecloakCasterSet" />

    <Effect value="MeiOWIceWallInitialSet" />

    <Flags index="ClearLastAttackTargetOutOfRange" value="1" />

    <Flags index="ClearLastMoveTarget" value="1" />

    <Flags index="RangeUseCasterRadius" value="0" />

    <Flags index="RequireTargetVision" value="0" />

    <Cost>

      <Vital index="Energy" value="50" />

      <Cooldown TimeUse="60" />

    </Cost>

    <Range value="$MeiOWIceWallRange" />

    <RangeSlop value="5" />

    <Arc value="360" />

    <CursorEffect value="MeiOWIceWallSearchArea" />

    <VectorRange value="12,12" />

    <CmdButtonArray index="Execute" DefaultButtonFace="MeiOWIceWall" Requirements="Ultimate2Unlocked">

      <Flags index="AllowSelfCast" value="0" />

    </CmdButtonArray>

    <CastIntroTime value="0.0625" />

    <FinishTime value="0.0625" />

  </CAbilEffectTarget>

  <CAbilEffectTarget id="MeiOWSnowBlind">

    <AbilityCategories index="Reveals" value="1" />

    <PrepEffect value="DismountDecloakCasterSet" />

    <Effect value="MeiOWSnowBlindInitialSet" />

    <Flags index="ClearLastMoveTarget" value="1" />

    <Flags index="RequireTargetVision" value="0" />

    <Flags index="RangeUseCasterRadius" value="0" />

    <Cost>

      <Vital index="Energy" value="35" />

      <Charge>

        <CountMax value="1" />

        <CountStart value="1" />

        <CountUse value="1" />

        <HideCount value="1" />

        <TimeUse value="10" />

      </Charge>

      <Cooldown TimeUse="2" />

    </Cost>

    <Range value="$MeiOWSnowBlindRange" />

    <RangeSlop value="5" />

    <Arc value="360" />

    <CastIntroTime value="0.125" />

    <UninterruptibleArray index="Cast" value="1" />

    <UninterruptibleArray index="Channel" value="1" />

    <UninterruptibleArray index="Finish" value="1" />

    <CursorEffect value="MeiOWSnowBlindDummySearch" />

    <CmdButtonArray index="Execute" DefaultButtonFace="MeiOWSnowBlind" />

  </CAbilEffectTarget>

  <CAbilEffectInstant id="MeiOWSnowBlindTheBigOneDummyAbility">

    <Effect value="MeiOWSnowBlindTheBigOneTalentDummySet" />

    <Flags index="ValidateButtonState" value="0" />

    <Cost>

      <Cooldown TimeUse="15" />

    </Cost>

    <CmdButtonArray index="Execute" DefaultButtonFace="MeiOWTheBigOne" />

  </CAbilEffectInstant>

  <CAccumulatorTimed id="MeiOWIceWallSlowTimedAccumulator">

    <MinAccumulation value="0" />

    <MaxAccumulation value="0.75" />

    <ApplicationRule value="Add" />

    <TimestampBehavior value="MeiOWIceWallSlowTimestamp" />

    <MultiplierPerStep value="0.0156" />

    <UnitSource Value="Source" />

  </CAccumulatorTimed>

  <CAccumulatorTimed id="MeiOWIcingDecayAccumulator">

    <TimestampBehavior value="MeiOWIcingSlowTimestamp" />

    <MinAccumulation value="0" />

    <MaxAccumulation value="$MeiOWIcingSlowAmountPos" />

    <ApplicationRule value="Add" />

    <MultiplierPerStep value="$MeiOWIcingSlowMultiplierPerStep" />

    <UnitSource Value="Target" />

  </CAccumulatorTimed>

  <CAccumulatorTimed id="MeiOWIcingDecayAccumulator50PercentCCReduction" parent="MeiOWIcingDecayAccumulator">

    <MultiplierPerStep value="$MeiOWIcingSlowMultiplierPerStep50PercentCCReduction" />

  </CAccumulatorTimed>

  <CAccumulatorTimed id="MeiOWIcingDecayAccumulator75PercentCCReduction" parent="MeiOWIcingDecayAccumulator">

    <MultiplierPerStep value="$MeiOWIcingSlowMultiplierPerStep75PercentCCReduction" />

  </CAccumulatorTimed>

  <CAccumulatorTrackedUnitCount id="MeiAvalancheStunUnitTrackerAccumulator" parent="BaseAccumulator">

    <MinAccumulation value="0.5" />

    <MaxAccumulation value="2.5" />

    <ApplicationRule value="Add" />

    <Scale value="0.5" />

    <TrackerUnit Value="Source" />

    <TrackingBehavior value="MeiOWAvalancheUnitTracker" />

    <TrackedUnitFilters value="Heroic;-" />

  </CAccumulatorTrackedUnitCount>

  <CActorForceSphere id="MeiOWBlizzardSphereForce">

    <Magnitude value="-0.100000" />

    <Radius value="3.950000" />

    <Duration value="-1.000000" />

    <On Terms="Effect.MeiOWBlizzardSearchPersistent.Start; At Effect" Send="Create" />

    <On Terms="Effect.MeiOWBlizzardSearchPersistent.Stop; FromEffectTreeDescendant" Send="Destroy" />

    <ForceFlags index="FallOff" value="0" />

    <ForceFlags index="ApplyAtCenter" value="1" />

    <Field value="Vortex" />

    <IsHemisphere value="1" />

  </CActorForceSphere>

  <CActorModel id="MeiOWCryoFreezeBuffDeathFX" parent="StormModelAnimationStyleOneShotUnit">

    <Macros value="EffectVisibilityMacro" />

    <Macros value="PolymorphMacroEffects" />

    <Flags index="SuppressSaveLoad" value="0" />

    <Preload index="0" value="MeiOWCryoFreezeBuffFX" />

    <On index="0" Send="AnimPlay BSD Death 0 -1.000000 -1.000000 1.000000 AsTimeScale" />

    <On Terms="AnimDone; AnimName BSD" Send="Destroy" />

    <On Terms="Behavior.MeiOWCryoFreezeShieldBuff.Off" Send="Create" />

    <HostSiteOps Ops="SOpAttachOrigin SOpPointSouthWorld" HoldPosition="1" HoldRotation="1" />

    <Model value="MeiOWCryoFreezeBuffFX" />

  </CActorModel>

  <CActorSound id="MeiOWFootstepSound" parent="SoundOneShot" />

  <CActorForceConeRoundedEnd id="MeiOWAvalancheForceCone">

    <On Terms="UnitBirth.MeiOWAvalancheMissile" Send="Create" />

    <On Terms="UnitDeath.MeiOWAvalancheMissile" Send="Destroy" />

    <Host Subject="_Missile" />

    <Duration value="-1.000000" />

    <Magnitude value="-25.000000" />

    <ForceFlags index="FallOff" value="0" />

    <ForceFlags index="ApplyAtCenter" value="1" />

    <HostEndSiteOps Ops="SOpForwardCasterCenterInverted" />

    <Angle value="135.000000" />

    <Length value="2.000000" />

  </CActorForceConeRoundedEnd>

  <CActorModel id="MeiOWIceWallUnitModelAddition" parent="StormModelAnimationStyleContinuousUnit">

    <Model value="MeiOWIceWallUnit" />

    <On Terms="ActorCreation; PassChance 100.000000" Send="ModelSwap MeiOWIceWallA" />

    <On Terms="ActorCreation; PassChance 100.000000" Send="StatusSet A 1" />

    <On Terms="ActorCreation; PassChance 66.000000" Send="ModelSwap MeiOWIceWallB" />

    <On Terms="ActorCreation; PassChance 66.000000" Send="StatusSet B 1" />

    <On Terms="ActorCreation; PassChance 33.000000" Send="ModelSwap MeiOWIceWallC" />

    <On Terms="ActorCreation; PassChance 33.000000" Send="StatusSet C 1" />

    <On Terms="UnitBirth.MeiOWIceWallUnit" Send="Create" />

    <On Terms="UnitDeath.MeiOWIceWallUnit" Send="AnimBracketStop BSD" />

    <On Terms="UnitDeath.MeiOWIceWallUnit" Send="Create MeiOWIceWallDeathModel" />

  </CActorModel>

  <CActorModel id="MeiOWIceWallVisualQuadCenter" parent="StormGuideVisualQuadModel">

    <HostSiteOps Ops="SOp90" />

    <Model value="MeiOWIceWallVisualQuadCenter" />

  </CActorModel>

  <CActorRegionCircle id="MeiOWIcingBlackIceTalentRegionCircle">

    <Aliases value="_MeiOWIcingGuideRegion" />

    <Flags index="SuppressSaveLoad" value="1" />

    <On Terms="ActorOrphan" Send="Destroy" />

    <On Terms="RegionSubject.*.AddedFirst" Target="_MeiOWIcingGuideInnerVisual" Send="ClearTintColor 0.100000 BaseTint" />

    <On Terms="RegionSubject.*.AddedFirst; !InColorblindMode" Target="_MeiOWIcingGuideInnerVisual" Send="SetTintColor 255,0,0 0.100000 OneShot Active" />

    <On Terms="RegionSubject.*.RemovedLast" Target="_MeiOWIcingGuideInnerVisual" Send="SetTintColor 225,160,25 0.000000 OneShot BaseTint" />

    <On Terms="RegionSubject.*.RemovedLast" Target="_MeiOWIcingGuideInnerVisual" Send="ClearTintColor 0.100000 Active" />

    <On Terms="ActorCreation" Send="QueryPersistent MeiOWIcingGuideRegionAdd StormGuideRegionRemove AgainstRadiusGame" />

    <On Terms="RegionSubject.*.AddedFirst; InColorblindMode" Target="_MeiOWIcingGuideInnerVisual" Send="SetTintColor 255,128,0 0.100000 OneShot Active" />

    <HostSiteOps Ops="SOpBasicScopeFollow" />

    <Radius value="2.000000" />

  </CActorRegionCircle>

  <CActorSound id="MeiOWPolarVortexLoopSound" parent="SoundContinuous">

    <On Terms="Behavior.MeiOWPolarVortexBuff.On" Send="Create" />

    <On Terms="Behavior.MeiOWPolarVortexBuff.Off" Send="Destroy" />

  </CActorSound>

  <CActorSound id="MeiOWHeroWeaponPostLaunchSound" parent="SoundOneShot">

    <On Terms="Effect.MeiOWHeroWeaponLaunchMissile.Start; At Caster" Send="Create" />

  </CActorSound>

  <CActorForceSphere id="MeiOWSnowBlindForceSphere">

    <On Terms="Effect.MeiOWSnowBlindImpactSearch.Start; At Effect" Send="Create" />

    <Duration value="0.062500" />

    <Magnitude value="50.000000" />

    <ForceFlags index="FallOff" value="0" />

    <ForceFlags index="ApplyAtCenter" value="1" />

    <Radius value="2.250000" />

    <IsHemisphere value="1" />

  </CActorForceSphere>

  <CActorForceSphere id="MeiOWIcingForceSphere">

    <On Terms="Effect.MeiOWIcingSearch.Start; At Effect" Send="Create" />

    <Duration value="0.125000" />

    <Magnitude value="75.000000" />

    <ForceFlags index="FallOff" value="0" />

    <Radius value="3.500000" />

    <IsHemisphere value="1" />

  </CActorForceSphere>

  <CActorForceSphere id="MeiOWBlizzardFinalForceSphere">

    <On Terms="Effect.MeiOWBlizzardFinalSearch.Start; At Effect" Send="Create" />

    <Duration value="0.062500" />

    <Magnitude value="35.000000" />

    <ForceFlags index="FallOff" value="0" />

    <ForceFlags index="ApplyAtCenter" value="1" />

    <Radius value="3.950000" />

    <IsHemisphere value="1" />

  </CActorForceSphere>

  <CActorForceSphere id="MeiOWIceWallForceSphere">

    <On Terms="Effect.MeiOWIceWallUnitCreateUnit.Start; At Effect" Send="Create" />

    <Duration value="0.125000" />

    <Magnitude value="75.000000" />

    <ForceFlags index="FallOff" value="0" />

    <ForceFlags index="ApplyAtCenter" value="1" />

    <Radius value="2.250000" />

    <IsHemisphere value="1" />

  </CActorForceSphere>

  <CActorForceSphere id="MeiOWCryoFreezeForceSphere">

    <On Terms="Effect.MeiOWCryoFreezeCooldownModifyUnit.Start; At Effect" Send="Create" />

    <Duration value="0.062500" />

    <Magnitude value="50.000000" />

    <ForceFlags index="FallOff" value="0" />

    <ForceFlags index="ApplyAtCenter" value="1" />

    <Radius value="2.000000" />

    <IsHemisphere value="1" />

  </CActorForceSphere>

  <CActorSound id="MeiOWSnowBlindTheBigOneTalentTargetImpactSound" parent="SoundOneShot">

    <On Terms="Effect.MeiOWSnowBlindTheBigOneTalentImpactSet.Start" Send="Create" />

  </CActorSound>

  <CActorModel id="MeiOWTauntSnowballDroidBonusFX" parent="StormModelAnimationStyleOneShotUnit">

    <Remove Terms="ActorCreation" Send="AnimBracketStart BSD Birth Stand Death ContentPlayOnce" />

    <On Terms="ActorCreation" Send="AnimBracketStart BSD Taunt Stand Death ContentPlayOnce" />

    <On Terms="UnitTaunt.*.Start; ValidateUnit IsMeiUnitType; Taunt Tease" Send="Create" />

    <On Terms="UnitTaunt.*.Stop; Taunt Tease" Send="AnimBracketStop BSD" />

    <On Terms="UnitTaunt.*.Cancel; Taunt Tease" Send="AnimBracketStop BSD" />

    <HostSiteOps Ops="SOpAttachHardPoint" />

    <Model value="MeiOWSnowballDroidBonusFX" />

  </CActorModel>

  <CActorModel id="MeiOWDanceSnowballDroidBonusFX" parent="StormModelAnimationStyleOneShotUnit">

    <Preload index="0" value="MeiOWTauntSnowballDroidBonusFX" />

    <Remove Terms="ActorCreation" Send="AnimBracketStart BSD Birth Stand Death ContentPlayOnce" />

    <On Terms="ActorCreation" Send="AnimBracketStart BSD Stand,Dance Stand Death ContentPlayOnce" />

    <On Terms="UnitTaunt.*.Start; ValidateUnit IsMeiUnitType; Taunt Dance" Send="Create" />

    <On Terms="UnitTaunt.*.Stop; Taunt Dance" Send="Destroy Immediate" />

    <On Terms="UnitTaunt.*.Cancel; Taunt Dance" Send="Destroy Immediate" />

    <HostSiteOps Ops="SOpAttachHardPoint" />

    <Model value="MeiOWSnowballDroidBonusFX" />

  </CActorModel>

  <CActorModel id="MeiOWBackupBatteryBuffFX" parent="StormModelAnimationStyleContinuousUnit">

    <On Terms="Behavior.MeiOWBackupBatteryHoT.On" Send="Create" />

    <On Terms="Behavior.MeiOWBackupBatteryHoT.Off" Send="Destroy Immediate" />

    <HostSiteOps Ops="SOpAttachOrigin" />

  </CActorModel>

  <CActorAction id="MeiOWAvalancheCascadeTalentStationarySnowballActionActor" parent="GenericAttackPointStorm" effectImpact="MeiOWAvalancheCascadeTalentSnowballMissileImpactSet" effectLaunch="MeiOWAvalancheCascadeTalentSnowballLaunchStationaryMissile">

    <On index="6" Terms="Effect.MeiOWAvalancheCascadeTalentSnowballLaunchStationaryMissile.Start; At Source" Send="Create" />

    <LaunchSite value="SOpSourceUnitStationary" />

    <Missile value="MeiOWAvalancheCascadeTalentSnowballMissileModel" />

    <ImpactPointSiteOps Ops="SOpTargetPointStationary SOpShadow MeiOWSnowBlindOffset" />

    <LaunchSiteOps Ops="SOpAttachHarness SOpMoveUpBy2" />

  </CActorAction>

  <CActorAction id="MeiOWAvalancheCascadeTalentSnowballActionActor" parent="GenericAttackPointStorm" effectImpact="MeiOWAvalancheCascadeTalentSnowballMissileImpactSet" effectLaunch="MeiOWAvalancheCascadeTalentSnowballLaunchMissile">

    <On index="6" Terms="Effect.MeiOWAvalancheCascadeTalentSnowballLaunchMissile.Start; At Source" Send="Create" />

    <LaunchSite value="SOpSourcePoint" />

    <Missile value="MeiOWAvalancheCascadeTalentSnowballMissileModel" />

    <ImpactPointSiteOps Ops="SOpTargetPointStationary SOpShadow MeiOWSnowBlindOffset" />

  </CActorAction>

  <CActorModel id="MeiOWAvalancheCascadeTalentSnowballGroundImpactFX" parent="StormModelAnimationStyleOneShot">

    <VisibilityShape Shape="MeiOWSnowBlindShape" />

    <On Terms="Effect.MeiOWAvalancheCascadeTalentSnowballImpactSearch.Start" Send="Create" />

    <HostSiteOps Ops="SOpTargetPointStationary" />

    <Model value="MeiOWAvalancheCascadeTalentSnowballImpactFX" />

  </CActorModel>

  <CActorSound id="MeiOWAvalancheCascadeTalentSnowballGroundImpactSound" parent="SoundOneShot">

    <VisibilityShape Shape="MeiOWSnowBlindShape" />

    <On Terms="Effect.MeiOWAvalancheCascadeTalentSnowballImpactSearch.Start" Send="Create" />

  </CActorSound>

  <CActorSound id="MeiOWAvalancheCascadeTalentSnowballLaunchSound" parent="SoundOneShot">

    <On Terms="Effect.MeiOWAvalancheCascadeTalentSnowballLaunchMissile.Start; At Caster" Send="Create" />

  </CActorSound>

  <CActorMissile id="MeiOWAvalancheCascadeTalentSnowballMissileModel" parent="StormMissileWithDeathEarly" unitName="MeiOWAvalancheCascadeTalentSnowballMissile">

    <On Terms="ActorCreation" Send="SetVisibility" />

    <On Terms="ActorCreation" Send="TimerSet 0.187500 Show" />

    <On Terms="TimerExpired; TimerName Show" Send="SetVisibility 1" />

    <On Terms="ActorCreation" Send="SetOpacity 1.000000 0.000000 Start" />

    <On Terms="TimerExpired; TimerName Show" Send="ClearOpacity 0.187500 Start" />

  </CActorMissile>

  <CActorModel id="MeiOWAvalancheCascadeTalentSnowballTargetImpactFX" parent="StormModelAnimationStyleOneShotUnit">

    <On Terms="Effect.MeiOWAvalancheCascadeTalentSnowballImpactSet.Start; At Target" Send="Create" />

    <On Terms="Effect.MeiOWSnowBlindTheBigOneTalentImpactSet.Start; At Target" Send="Create" />

    <HostSiteOps Ops="SOpAttachCenter" />

  </CActorModel>

  <CActorSound id="MeiOWAvalancheCascadeTalentSnowballTargetImpactSound" parent="SoundOneShot">

    <On Terms="Effect.MeiOWAvalancheCascadeTalentSnowballImpactSet.Start" Send="Create" />

    <On Terms="Effect.MeiOWIcicleExplosionImpactSet.Start" Send="Create" />

    <On Terms="Effect.MeiOWSnowBlindTheBigOneTalentImpactSet.Start" Send="Create" />

    <Sound value="MeiOWAvalancheCascadeTalentSnowballImpactSound" />

  </CActorSound>

  <CActorModel id="MeiOWHearthSnowballDroidBonusFX" parent="StormModelAnimationStyleOneShotUnit">

    <Remove Terms="ActorCreation" Send="AnimBracketStart BSD Birth Stand Death ContentPlayOnce" />

    <On Terms="ActorCreation" Send="AnimBracketStart BSD Channel,Hearth Stand Death ContentPlayOnce" />

    <On Terms="Behavior.HearthstoneChannelingBuff.On; ValidateUnit IsMeiUnitType" Send="Create" />

    <On Terms="Behavior.HearthstoneChannelingBuff.Off" Send="AnimBracketStop BSD" />

    <HostSiteOps Ops="SOpAttachHardPoint" />

    <Model value="MeiOWSnowballDroidBonusFX" />

  </CActorModel>

  <CActorSound id="MeiOWSnowBlindTheBigOneTalentReadySound" parent="SoundOneShot">

    <Filter index="Ally" value="1" />

    <Filter index="Neutral" value="1" />

    <Filter index="Enemy" value="1" />

    <On Terms="AbilCooldown.MeiOWSnowBlindTheBigOneDummyAbility.Regen" Send="Create" />

  </CActorSound>

  <CActorSound id="MeiOWBackupBatteryLaunchSound" parent="SoundOneShot">

    <On Terms="Effect.MeiOWBackupBatteryCastSet.Start" Send="Create" />

  </CActorSound>

  <CActorSound id="MeiOWSnowBlindTheBigOneTalentLaunchSound" parent="SoundOneShot">

    <On Terms="Effect.MeiOWSnowBlindTheBigOneTalentLaunchMissile.Start; At Caster" Send="Create" />

  </CActorSound>

  <CActorSound id="MeiOWSnowBlindTheBigOneTalentGroundImpactSound" parent="SoundOneShot">

    <VisibilityShape Shape="MeiOWSnowBlindTheBigOneTalentShape" />

    <On Terms="Effect.MeiOWSnowBlindTheBigOneImpactSearch.Start" Send="Create" />

  </CActorSound>

  <CActorAction id="MeiOWSnowBlindTheBigOneActionActor" parent="GenericAttackPointStorm" effectImpact="MeiOWSnowBlindTheBigOneTalentMissileImpactSet" effectLaunch="MeiOWSnowBlindTheBigOneTalentLaunchMissile">

    <LaunchSiteOps Ops="SOpAttachCenter" />

    <Missile value="MeiOWSnowBlindTheBigOneMissileModel" />

    <ImpactPointSiteOps Ops="SOpTargetPointStationary SOpShadow MeiOWSnowBlindOffset" />

  </CActorAction>

  <CActorModel id="MeiOWSnowBlindTheBigOneGroundImpactFX" parent="StormModelAnimationStyleOneShot">

    <VisibilityShape Shape="MeiOWSnowBlindTheBigOneTalentShape" />

    <On Terms="Effect.MeiOWSnowBlindTheBigOneImpactSearch.Start" Send="Create" />

    <HostSiteOps Ops="SOpTargetPointStationary" />

    <Model value="MeiOWSnowBlindImpactFX" />

    <Scale value="1.500000" />

  </CActorModel>

  <CActorMissile id="MeiOWSnowBlindTheBigOneMissileModel" parent="StormMissileWithDeathEarly" unitName="MeiOWSnowBlindTheBigOneTalentMissile" />

  <CActorSplat id="MeiOWIcingBlackIceTalentWarningSplat">

    <Aliases value="_MeiOWIcingGuideInnerVisual" />

    <Flags index="SuppressSaveLoad" value="1" />

    <Filter index="All" value="1" />

    <VisibleTo index="Self" value="1" />

    <FogVisibility value="Visible" />

    <On Terms="Behavior.MeiOWIcingDashBuff.On; ValidatePlayer MeiOWHasBlackIceTalent" Send="Create" />

    <On Terms="Behavior.MeiOWIcingDashBuff.Off" Send="Destroy Immediate" />

    <On Terms="ActorCreation" Send="SetTintColor 225,160,25 0.000000 OneShot BaseTint" />

    <On Terms="ActorDestruction" Target="_MeiOWIcingGuideRegion" Send="Destroy" />

    <On Terms="ActorOrphan" Send="Destroy" />

    <On Terms="ActorCreation; IsActorLocalPlayer" Send="Create MeiOWIcingBlackIceTalentRegionCircle" />

    <On Terms="ActorDestruction" Target="MeiOWIcingBlackIceTalentRegionCircle" Send="Destroy Immediate" />

    <On Terms="ActorCreation" Send="SetOpacity 0.000000 0.000000 FadeIn" />

    <On Terms="ActorCreation" Send="ClearOpacity 0.250000 FadeIn" />

    <Host Subject="_MeiOWIcingGuideRegion" />

    <HostSiteOps Ops="SOpForwardNorth" />

    <Color value="255,0,0,0" />

    <FadeOut value="0.000000" />

    <HoldTime value="-1.000000" />

    <Layer value="AOELayer" />

    <Model value="MeiOWIcingBlackIceTalentCursorSplat" />

    <Scale value="2.000000" />

  </CActorSplat>

  <CActorModel id="MeiOWPolarVortexBuffFX" parent="StormModelAnimationStyleContinuousUnit">

    <On Terms="Behavior.MeiOWPolarVortexBuff.On" Send="Create" />

    <On Terms="Behavior.MeiOWPolarVortexBuff.Off" Send="AnimBracketStop BSD" />

    <HostSiteOps Ops="SOpAttachOrigin SOpForwardNorth" HoldRotation="1" />

  </CActorModel>

  <CActorUnit id="HeroMeiOW" parent="StormHeroStandard" unitName="HeroMeiOW">

    <On Terms="ActorCreation" Send="StatusSet AttackOrder 0" />

    <On Terms="WeaponStart.*.AttackStart; IsStatus AttackOrder 0" Send="AnimPlay Attack Attack,A" />

    <On Terms="WeaponStart.*.AttackStart; IsStatus AttackOrder 1" Send="AnimPlay Attack Attack,B" />

    <On Terms="WeaponStart.*.AttackStart; IsStatus AttackOrder 2" Send="AnimPlay Attack Attack,C" />

    <On Terms="WeaponStart.*.AttackStart" Send="StatusIncrement AttackOrder" />

    <On Terms="StatusIncrement; IsStatus AttackOrder 3" Send="StatusSet AttackOrder 0" />

    <On Terms="Abil.MeiOWSnowBlind.SourceCastStart" Send="AnimPlay Spell Spell,A 0 -1.000000 -1.000000 1.000000 AsTimeScale" />

    <On Terms="Abil.MeiOWBlizzard.SourceCastStart" Send="AnimPlay Spell Spell,B 0 -1.000000 -1.000000 1.000000 AsTimeScale" />

    <On Terms="Abil.MeiOWIcing.SourceCastStart" Send="AnimPlay Icing Spell,D PlayForever -1.000000 0.500000 1.000000 AsTimeScale" />

    <On Terms="Behavior.MeiOWIcingPrepBuff.Off" Send="AnimClear Icing" />

    <On Terms="Effect.MeiOWIcingDashBuffFinalSet.Start; At Caster" Send="AnimPlay Spell Spell,D,End 0 -1.000000 -1.000000 1.000000 AsTimeScale" />

    <On Terms="Abil.MeiOWCryoFreeze.SourceCastStart" Send="AnimBracketStart Freeze Spell,E Spell,E Spell,E,End 0 1.000000 AsTimeScale" />

    <On Terms="Abil.MeiOWAvalanche.SourceCastStart" Send="AnimPlay Spell Spell,C 0 -1.000000 -1.000000 1.000000 AsTimeScale" />

    <On Terms="Abil.MeiOWIceWall.SourceCastStart" Send="AnimPlay Spell Spell,B 0 -1.000000 -1.000000 1.000000 AsTimeScale" />

    <On Terms="UnitTaunt.*.Start; Taunt Dance" Send="Signal ApplyReady" />

    <On Terms="UnitTaunt.*.Stop; Taunt Dance" Send="Signal ApplyReady" />

    <On Terms="Behavior.MeiOWCryoFreezeShieldBuff.Off" Send="AnimBracketStop Freeze" />

    <On Terms="Behavior.MeiOWCryoFreezeShieldBuff.On" Send="Signal ApplyReady" />

    <On Terms="Effect.MeiOWCryoFreezeFlashFreezeTalentProcSec.Start" Send="AnimBracketStart Freeze Spell,E Spell,E Spell,E,End 0 1.000000 AsTimeScale" />

    <MinimapIconBackgroundScale value="0.950000" />

    <UnitIcon value="Assets\Textures\ui_targetportrait_hero_MeiOW.dds" />

    <HeroIcon value="Assets\Textures\ui_targetportrait_hero_MeiOW.dds" />

    <MinimapIcon value="Assets\Textures\storm_ui_minimapicon_MeiOW.dds" />

    <GroupIcon>

      <Image value="Assets\Textures\storm_ui_ingame_partyframe_MeiOW.dds" />

    </GroupIcon>

    <PortraitActor value="MeiOWPortrait" />

    <PortraitModel value="MeiOWPortrait" />

    <DeathArray index="Normal" SoundLink="MeiOWBase_Death" />

    <SoundArray index="Yes" value="MeiOWBase_Yes" />

    <SoundArray index="Attack" value="MeiOWBase_Attack" />

    <SoundArray index="Pissed" value="MeiOWBase_Pissed" />

  </CActorUnit>

  <CActorPortrait id="MeiOWPortrait" parent="StormCompositePortrait" />

  <CActorModel id="MeiOWPortraitAddition" parent="StormCompositePortraitAddition">

    <On Terms="ActorCreation" Send="Create MeiOWSnowBallPortraitAddition" />

  </CActorModel>

  <CActorModel id="MeiOWSnowBallPortraitAddition" parent="StormModelAnimationStyleContinuousUnit">

    <Remove Terms="ActorCreation" Send="AnimBracketStart BSD Birth Stand Death" />

    <On Terms="ActorCreation" Send="AnimPlay Stand Portrait,Stand,01 PlayForever -1.000000 -1.000000 1.000000 AsTimeScale" />

    <Inherits index="Opacity" value="1" />

    <Host Subject="::Creator" />

    <HostSiteOps Ops="SOpAttachHardPoint" />

  </CActorModel>

  <CActorModel id="HeroMeiOWDeathRagdoll" parent="StormHeroDeathRagdoll" />

  <CActorAction id="MeiOWSnowBlindActionActor" parent="GenericAttackPointStorm" effectImpact="MeiOWSnowBlindMissileImpactSet" effectLaunch="MeiOWSnowBlindLaunchMissile">

    <LaunchSiteOps Ops="SOpAttachCenter" />

    <Missile value="MeiOWSnowBlindMissileModel" />

    <ImpactPointSiteOps Ops="SOpTargetPointStationary SOpShadow MeiOWSnowBlindOffset" />

  </CActorAction>

  <CActorMissile id="MeiOWSnowBlindMissileModel" parent="StormMissileWithDeathEarly" unitName="MeiOWSnowBlindMissile" />

  <CActorSiteOpLocalOffset id="MeiOWSnowBlindOffset">

    <LocalOffset Z="0.500000" />

  </CActorSiteOpLocalOffset>

  <CActorModel id="MeiOWSnowBlindLaunchFX" parent="StormModelAnimationStyleOneShotUnit">

    <On Terms="Abil.MeiOWIcicle.SourceCastStart" Send="Create" />

    <HostSiteOps Ops="SOpOffsetLaunch" />

  </CActorModel>

  <CActorSound id="MeiOWSnowBlindLaunchSound" parent="SoundOneShot">

    <On Terms="Effect.MeiOWSnowBlindLaunchMissile.Start; At Caster" Send="Create" />

    <Sound value="MeiOWSnowBlindLaunch" />

  </CActorSound>

  <CActorModel id="MeiOWSnowBlindTargetImpactFX" parent="StormModelAnimationStyleOneShotUnit">

    <On Terms="Effect.MeiOWSnowBlindImpactSet.Start; At Target" Send="Create" />

    <On Terms="Effect.MeiOWSnowBlindTheBigOneTalentImpactSet.Start; At Target" Send="Create" />

    <HostSiteOps Ops="SOpAttachCenter" />

  </CActorModel>

  <CActorSound id="MeiOWSnowBlindTargetImpactSound" parent="SoundOneShot">

    <On Terms="Effect.MeiOWSnowBlindImpactSet.Start" Send="Create" />

    <On Terms="Effect.MeiOWIcicleExplosionImpactSet.Start" Send="Create" />

  </CActorSound>

  <CActorQuad id="MeiOWIcingGuide" parent="StormGuideVisualQuadDownSciFi" abil="MeiOWIcing">

    <Height value="11.000000" />

    <Width value="2.000000" />

  </CActorQuad>

  <CActorSplat id="MeiOWIcingActiveGuide">

    <Aliases value="_MeiOWIcingGuideVisual" />

    <Flags index="SuppressSaveLoad" value="1" />

    <Filter index="All" value="1" />

    <VisibleTo index="Self" value="1" />

    <FogVisibility value="Visible" />

    <On Terms="Behavior.MeiOWIcingDashBuff.On" Send="Create" />

    <On Terms="Behavior.MeiOWIcingDashBuff.Off" Send="Destroy Immediate" />

    <On Terms="ActorCreation; IsActorLocalPlayer" Send="Create MeiOWIcingRegionCircle" />

    <On Terms="ActorCreation" Send="SetTintColor 225,160,25 0.000000 OneShot BaseTint" />

    <On Terms="ActorDestruction" Target="_MeiOWIcingGuideRegion" Send="Destroy" />

    <On Terms="ActorOrphan" Send="Destroy" />

    <On Terms="ActorCreation" Send="SetOpacity 0.000000 0.000000 FadeIn" />

    <On Terms="ActorCreation" Send="ClearOpacity 0.250000 FadeIn" />

    <Host Subject="_MeiOWIcingGuideRegion" />

    <HostSiteOps Ops="SOpForwardNorth SOp2DRotation" />

    <Color value="255,0,0,0" />

    <FadeOut value="0.000000" />

    <HoldTime value="-1.000000" />

    <Layer value="AOELayer" />

    <Scale value="$MeiOWIcingSearchRadius" />

  </CActorSplat>

  <CActorRegionCircle id="MeiOWIcingRegionCircle">

    <Aliases value="_MeiOWIcingGuideRegion" />

    <Flags index="SuppressSaveLoad" value="1" />

    <On Terms="ActorOrphan" Send="Destroy" />

    <On Terms="RegionSubject.*.AddedFirst" Target="_MeiOWIcingGuideVisual" Send="ClearTintColor 0.100000 BaseTint" />

    <On Terms="RegionSubject.*.AddedFirst" Target="_MeiOWIcingGuideVisual" Send="SetTintColor 0,255,0 0.100000 OneShot Active" />

    <On Terms="RegionSubject.*.RemovedLast" Target="_MeiOWIcingGuideVisual" Send="SetTintColor 225,160,25 0.000000 OneShot BaseTint" />

    <On Terms="RegionSubject.*.RemovedLast" Target="_MeiOWIcingGuideVisual" Send="ClearTintColor 0.100000 Active" />

    <On Terms="ActorCreation" Send="QueryPersistent MeiOWIcingGuideRegionAdd StormGuideRegionRemove AgainstRadiusGame" />

    <HostSiteOps Ops="SOpBasicScopeFollow" />

    <Radius value="$MeiOWIcingSearchRadius" />

  </CActorRegionCircle>

  <CActorQueryResponse id="MeiOWIcingGuideRegionAdd">

    <Subject Filters="Snapshot,Unit,Missile" Terms="ValidateUnit MeiOWIcingTargetUnitFilters 0 System_Snapshot_Dummy" />

    <OnResponse Send="StatusIncrement PreTargetingModel" />

    <OnResponse Send="StatusIncrement PreTargetingTint" />

    <OnResponse Send="RefSet ::actor.PreTargetingSource ::QueryDirector" />

  </CActorQueryResponse>

  <CActorModel id="MeiOWIcingCastFX" parent="StormModelAnimationStyleContinuousUnit">

    <On Terms="Abil.MeiOWIcing.SourceCastStart" Send="Create" />

    <On Terms="Behavior.MeiOWIcingPrepBuff.Off" Send="AnimBracketStop BSD" />

    <HostSiteOps Ops="MeiOWIcingSOpLaunch" />

  </CActorModel>

  <CActorSiteOpAttach id="MeiOWIcingSOpLaunch">

    <AttachQuery Methods="Launch 0" />

  </CActorSiteOpAttach>

  <CActorModel id="MeiOWIcingDashFX" parent="StormModelAnimationStyleOneShotUnit">

    <HostSiteOps Ops="SOpAttachOrigin SOpMoveForwardBy1" HoldPosition="1" HoldRotation="1" />

    <On Terms="Effect.MeiOWIcingDashFXDummy.Start" Send="Create" />

  </CActorModel>

  <CActorModel id="MeiOWIcingExplosionFX" parent="StormModelAnimationStyleOneShotUnit">

    <Inherits index="Visibility" value="0" />

    <VisibilityShape Shape="MeiOWIcingShape" />

    <On Terms="Effect.MeiOWIcingSearch.Start; At Caster" Send="Create" />

    <HostSiteOps Ops="SOpAttachOrigin SOp2DRotation" HoldPosition="1" HoldRotation="1" />

  </CActorModel>

  <CActorModel id="MeiOWIcingImpactFX" parent="StormModelAnimationStyleOneShotUnit">

    <On Terms="Effect.MeiOWIcingImpactSet.Start; At Target" Send="Create" />

    <HostSiteOps Ops="SOpAttachCenter" HoldRotation="1" />

  </CActorModel>

  <CActorSound id="MeiOWIcingWarningSound" parent="SoundOneShot">

    <On Terms="Abil.MeiOWIcing.SourceCastStart" Send="Create" />

    <On Terms="StatusOn.*.TimeStopPaused" Send="SoundSetPaused 1" />

    <On Terms="StatusOff.*.TimeStopPaused" Send="SoundSetPaused" />

    <Aliases value="_TimeStopAffectedActor" />

    <Host Subject="_Unit" />

  </CActorSound>

  <CActorSound id="MeiOWIcingExplosionSound" parent="SoundOneShot">

    <VisibilityShape Shape="MeiOWIcingShape" />

    <On Terms="Effect.MeiOWIcingSearch.Start" Send="Create" />

  </CActorSound>

  <CActorSound id="MeiOWIcingImpactSound" parent="SoundOneShot">

    <On Terms="Effect.MeiOWIcingImpactSet.Start" Send="Create" />

  </CActorSound>

  <CActorModel id="MeiOWCryoFreezeCastFX" parent="StormModelAnimationStyleOneShotUnit">

    <On Terms="Behavior.MeiOWCryoFreezeShieldBuff.On" Send="Create" />

    <HostSiteOps Ops="SOpAttachCenter SOpPointSouthWorld" HoldRotation="1" />

  </CActorModel>

  <CActorModel id="MeiOWCryoFreezeBuffFX" parent="StormModelAnimationStyleContinuousUnit">

    <On index="0" Send="AnimBracketStart BSD Birth Stand" />

    <On Terms="Behavior.MeiOWCryoFreezeShieldBuff.On" Send="Create" />

    <On Terms="Behavior.MeiOWCryoFreezeShieldBuff.Off" Send="AnimBracketStop BSD" />

    <On Terms="ActorCreation" Send="AnimPlay Morph Morph" />

    <On Terms="Effect.MeiOWCryoFreezeShieldDamageResponseActorDummyModifyUnit.Start; At Caster" Send="AnimPlay Custom Custom" />

    <HostSiteOps Ops="SOpAttachOrigin SOpPointSouthWorld" HoldRotation="1" />

  </CActorModel>

  <CActorModel id="MeiOWCryoFreezeDamageResponseImpactFX" parent="StormModelAnimationStyleOneShotUnit">

    <Terms value="Cap 1" />

    <On Terms="Effect.MeiOWCryoFreezeShieldDamageResponseActorDummyModifyUnit.Start; At Caster" Send="Create" />

    <HostSiteOps Ops="SOpAttachCenter SOpPointSouthWorld" HoldRotation="1" />

  </CActorModel>

  <CActorSound id="MeiOWCryoFreezeLaunchSound" parent="SoundOneShot">

    <On Terms="Behavior.MeiOWCryoFreezeShieldBuff.On" Send="Create" />

  </CActorSound>

  <CActorSound id="MeiOWCryoFreezeLoopSound" parent="SoundContinuous">

    <On Terms="Behavior.MeiOWCryoFreezeShieldBuff.On" Send="Create" />

    <On Terms="Behavior.MeiOWCryoFreezeShieldBuff.Off" Send="Destroy" />

  </CActorSound>

  <CActorSound id="MeiOWCryoFreezeEndSound" parent="SoundOneShot">

    <On Terms="Behavior.MeiOWCryoFreezeShieldBuff.Off" Send="Create" />

  </CActorSound>

  <CActorRange id="MeiOWBlizzardRange" parent="StormRangeAbilPlusSplat" abil="MeiOWBlizzard" />

  <CActorSplat id="MeiOWBlizzardRangeSplat" parent="StormRangeSplat">

    <Scale value="$MeiOWBlizzardRange" />

  </CActorSplat>

  <CActorSplat id="MeiOWBlizzardCursorGuide" parent="StormGuideVisualCircle" abil="MeiOWBlizzard">

    <HostSiteOps Ops="SOpPointSouthWorld" />

    <Model value="MeiOWBlizzardCursorGuide" />

  </CActorSplat>

  <CActorModel id="MeiOWBlizzardCastFX" parent="StormModelAnimationStyleOneShotUnit">

    <On Terms="Abil.MeiOWBlizzard.SourceCastStart" Send="Create" />

    <HostSiteOps Ops="SOpOffsetLaunch" />

  </CActorModel>

  <CActorSound id="MeiOWBlizzardWarningSound" parent="SoundOneShot">

    <VisibilityShape Shape="MeiOWBlizzardShape" />

    <On Terms="Effect.MeiOWBlizzardWarningCreatePersistent.Start" Send="Create" />

    <On Terms="Effect.MeiOWBlizzardPolarVortexWarningCreatePersistent.Start" Send="Create" />

    <Sound value="MeiOWBlizzardLaunchSound" />

  </CActorSound>

  <CActorModel id="MeiOWBlizzardLoopFX" parent="StormModelAnimationStyleContinuous">

    <VisibilityShape Shape="MeiOWBlizzardShape" />

    <On Terms="Effect.MeiOWBlizzardWarningCreatePersistent.Start; At Effect" Send="Create" />

    <On Terms="Effect.MeiOWBlizzardSearchPersistent.Stop; At Effect" Send="AnimBracketStop BSD" />

    <HostSiteOps Ops="SOpPointSouthWorld" />

  </CActorModel>

  <CActorModel id="MeiOWBlizzardImpactNonHeroFX" parent="StormModelAnimationStyleOneShotUnit">

    <On Terms="Effect.MeiOWBlizzardImpactSet.Start; At Target; !ValidateEffect TargetIsHero" Send="Create" />

    <HostSiteOps Ops="SOpAttachCenter" />

    <Model value="MeiOWBlizzardImpactFX" />

  </CActorModel>

  <CActorModel id="MeiOWBlizzardImpactHeroFX" parent="StormModelAnimationStyleOneShotUnit">

    <On Terms="Effect.MeiOWBlizzardImpactSet.Start; At Target; ValidateEffect TargetIsHero" Send="Create" />

    <HostSiteOps Ops="SOpAttachCenter" />

    <Model value="MeiOWBlizzardImpactFX" />

  </CActorModel>

  <CActorModelMaterial id="MeiOWBlizzardImpactGlaze" parent="StormModelAnimationStyleContinuous">

    <Aliases value="_TimeStopAffectedActor" />

    <Inherits index="CloakEffect" value="1" />

    <Inherits index="Visibility" value="1" />

    <On Terms="Behavior.MeiOWBlizzardStun.On" Send="Create" />

    <On Terms="ActorCreation" Send="ModelMaterialApplyTo ::Main" />

    <On Terms="Behavior.MeiOWBlizzardStun.Off" Send="AnimBracketStop BSD" />

    <On Terms="StatusOn.*.TimeStopPaused" Send="AnimSetPausedAll" />

    <On Terms="StatusOff.*.TimeStopPaused" Send="AnimSetPausedAll 0" />

  </CActorModelMaterial>

  <CActorSound id="MeiOWBlizzardStunWarningSound" parent="SoundOneShot">

    <On Terms="Effect.MeiOWBlizzardSearchPersistent.Start" Send="Create" />

    <On Terms="Effect.MeiOWBlizzardSearchPersistent.Stop" Send="Destroy" />

    <Sound value="MeiOWBlizzardPersistentSound" />

  </CActorSound>

  <CActorModel id="MeiOWBlizzardStunExplosionFX" parent="StormModelAnimationStyleOneShot">

    <VisibilityShape Shape="MeiOWBlizzardShape" />

    <On Terms="Effect.MeiOWBlizzardFinalSearch.Start; At Effect" Send="Create" />

    <HostSiteOps Ops="SOpPointSouthWorld" />

  </CActorModel>

  <CActorSound id="MeiOWBlizzardStunExplosionSound" parent="SoundOneShot">

    <VisibilityShape Shape="MeiOWBlizzardShape" />

    <On Terms="Effect.MeiOWBlizzardFinalSearch.Start; At Effect" Send="Create" />

    <On Terms="Effect.MeiOWBlizzardPolarVortexStunSearchArea.Start; At Effect" Send="Create" />

    <Sound value="MeiOWBlizzardExplosionSound" />

  </CActorSound>

  <CActorModel id="MeiOWBlizzardStunNonHeroFX" parent="StormModelAnimationStyleContinuousUnit">

    <On Terms="Behavior.MeiOWBlizzardStun.On; !ValidateUnit TargetIsHero" Send="Create" />

    <On Terms="Behavior.MeiOWBlizzardStun.Off; !ValidateUnit TargetIsHero" Send="AnimBracketStop BSD" />

    <HostSiteOps Ops="SOpAttachOrigin" />

    <Model value="MeiOWBlizzardStunFX" />

  </CActorModel>

  <CActorModel id="MeiOWBlizzardStunHeroFX" parent="StormModelAnimationStyleContinuousUnit">

    <On Terms="Behavior.MeiOWBlizzardStun.On; ValidateUnit TargetIsHero" Send="Create" />

    <On Terms="Behavior.MeiOWBlizzardStun.Off; ValidateUnit TargetIsHero" Send="AnimBracketStop BSD" />

    <HostSiteOps Ops="SOpAttachOrigin" />

    <Model value="MeiOWBlizzardStunFX" />

  </CActorModel>

  <CActorSound id="MeiOWBlizzardLoopSound" parent="SoundContinuous">

    <VisibilityShape Shape="MeiOWBlizzardShape" />

  </CActorSound>

  <CActorSound id="MeiOWBlizzardImpactSound" parent="SoundOneShot">

    <On Terms="Effect.MeiOWBlizzardImpactSet.Start" Send="Create" />

  </CActorSound>

  <CActorSound id="MeiOWBlizzardStunSound" parent="SoundOneShot">

    <On Terms="Behavior.MeiOWBlizzardStun.On" Send="Create" />

  </CActorSound>

  <CActorQuad id="MeiOWAvalancheGuide" parent="StormGuideVisualQuadDownSciFi" abil="MeiOWAvalanche">

    <Height value="23.500000" />

    <Width value="2.500000" />

  </CActorQuad>

  <CActorSimple id="MeiOWAvalancheStasisUnitVisibilitySimple">

    <On Terms="Behavior.MeiOWAvalancheStasis.On" Send="Create" />

    <On Terms="Behavior.MeiOWAvalancheStasis.On" Target="_Unit" Send="SetVisibility" />

    <On Terms="Behavior.MeiOWAvalancheStasis.On" Target="Storm_HeroRing" Send="SetVisibility" />

    <On Terms="Behavior.MeiOWAvalancheStasis.On" Target="_Unit" Send="StatusIncrement StatusBarHide" />

    <On Terms="Behavior.MeiOWAvalancheStasis.Off" Target="_Unit" Send="SetVisibility 1" />

    <On Terms="Behavior.MeiOWAvalancheStasis.Off" Target="Storm_HeroRing" Send="SetVisibility 1" />

    <On Terms="Behavior.MeiOWAvalancheStasis.Off" Target="_Unit" Send="StatusDecrement StatusBarHide" />

    <On Terms="Behavior.MeiOWAvalancheStasis.Off" Send="Destroy" />

  </CActorSimple>

  <CActorModel id="MeiOWAvalancheWarningFX" parent="StormModelAnimationStyleOneShotUnit">

    <Inherits index="CloakEffect" value="0" />

    <Inherits index="TimeScale" value="1" />

    <Inherits index="Visibility" value="0" />

    <HostSiteOps Ops="SOpCasterPoint SOpForwardTargetPoint SOpMoveBy2" HoldPosition="1" HoldRotation="1" />

    <On Terms="Effect.MeiOWAvalanchePrepSet.Start" Send="Create" />

  </CActorModel>

  <CActorSound id="MeiOWAvalancheWarningSelfAndEnemyVOX" parent="SoundOneShot">

    <Filter index="All" value="1" />

    <VisibleTo index="Self" value="1" />

    <VisibleTo index="Enemy" value="1" />

    <On Terms="Abil.MeiOWAvalanche.SourceCastStart" Send="Create" />

    <On Terms="Abil.MeiOWAvalanche.SourceInterruptStart" Send="Destroy" />

  </CActorSound>

  <CActorSound id="MeiOWAvalancheWarningAllyVOX" parent="SoundOneShot">

    <Filter index="All" value="1" />

    <VisibleTo index="Ally" value="1" />

    <On Terms="Abil.MeiOWAvalanche.SourceCastStart" Send="Create" />

    <On Terms="Abil.MeiOWAvalanche.SourceInterruptStart" Send="Destroy" />

  </CActorSound>

  <CActorSound id="MeiOWAvalancheWarningSound" parent="SoundContinuous">

    <On Terms="Abil.MeiOWAvalanche.SourceCastStart" Send="Create" />

    <On Terms="Abil.MeiOWAvalanche.SourceCastStop" Send="Destroy" />

  </CActorSound>

  <CActorModel id="MeiOWAvalancheLaunchFX" parent="StormModelAnimationStyleContinuousUnit">

    <On Terms="Effect.MeiOWAvalancheInitialSet.Start" Send="Create" />

    <HostSiteOps Ops="SOpAttachCenter SOpMoveForwardBy1" HoldPosition="1" HoldRotation="1" />

  </CActorModel>

  <CActorSound id="MeiOWAvalancheLaunchSound" parent="SoundOneShot">

    <On Terms="Effect.MeiOWAvalancheInitialSet.Start" Send="Create" />

  </CActorSound>

  <CActorAction id="MeiOWAvalancheAction" parent="RangedHeroAttackMissile" effectLaunch="MeiOWAvalancheLaunchMissile">

    <LaunchSiteOps Ops="SOpAttachOrigin SOpMoveBy2" HoldPosition="1" HoldRotation="1" />

    <Missile value="MeiOWAvalancheMissile" />

    <ImpactPointSiteOps Ops="SOpTargetPointStationary SOpShadow" />

  </CActorAction>

  <CActorSiteOpLocalOffset id="MeiOWAvalancheImpactOffset">

    <LocalOffset Z="1.500000" />

  </CActorSiteOpLocalOffset>

  <CActorMissile id="MeiOWAvalancheMissile" parent="StormMissileWithDeath" unitName="MeiOWAvalancheMissile">

    <On Terms="ActorCreation" Send="Create MeiOWAvalancheMissileWarningSplat" />

    <On Terms="Effect.MeiOWAvalancheLaunchMissileDummyFinishCreatePersistent.Start" Target="MeiOWAvalancheMissileWarningSplat" Send="Destroy" />

    <On Terms="ActorCreation" Send="Create MeiOWAvalancheMissileTravelSound" />

    <On Terms="Effect.MeiOWAvalancheLaunchMissileDummyFinishCreatePersistent.Start" Target="MeiOWAvalancheMissileTravelSound" Send="Destroy" />

    <On Terms="Effect.MeiOWAvalancheLaunchMissileDummyFinishCreatePersistent.Start" Send="Create MeiOWAvalancheMissileDeathFX" />

    <On Terms="Effect.MeiOWAvalancheLaunchMissileDummyFinishCreatePersistent.Start" Send="Create MeiOWAvalancheMissileDeathSound" />

    <On Terms="Effect.MeiOWAvalancheModifyCatalogNumeric.Start; ValidateEffect TargetIsHero" Send="StatusIncrement AvalancheMissileScale" />

    <BarHeight value="7" />

    <BarWidth value="60" />

    <CustomUnitStatusFrame value="MeiOW/MeiOWAvalancheUnitStatusFrame" />

    <StatusBarFlags index="Custom" value="1" />

    <StatusBarGroups index="Owner" value="1" />

    <StatusBarGroups index="Allied" value="1" />

    <StatusBarGroups index="Enemy" value="1" />

    <StatusBarGroups index="All" value="1" />

    <StatusBarOn index="Custom" value="1" />

    <ModelFlags index="AutomatedGlobalLoopsIgnoreOrphan" value="1" />

  </CActorMissile>

  <CActorModel id="MeiOWAvalancheMissileWarningSplat" parent="StormModelAnimationStyleContinuousUnit">

    <Scale value="1.250000" />

  </CActorModel>

  <CActorSound id="MeiOWAvalancheMissileTravelSound" parent="SoundOneShot">

    <Supporter Subject="::Creator" />

  </CActorSound>

  <CActorModel id="MeiOWAvalancheImpactFX" parent="StormModelAnimationStyleOneShotUnit">

    <On Terms="Effect.MeiOWAvalancheSearchImpactSet.Start; At Target" Send="Create" />

    <HostSiteOps Ops="SOpAttachCenter" />

  </CActorModel>

  <CActorSound id="MeiOWAvalancheImpactSound" parent="SoundOneShot">

    <On Terms="Effect.MeiOWAvalancheSearchImpactSet.Start" Send="Create" />

  </CActorSound>

  <CActorModel id="MeiOWAvalancheMissileDeathFX" parent="StormModelAnimationStyleOneShot" />

  <CActorSound id="MeiOWAvalancheMissileDeathSound" parent="SoundOneShot" />

  <CActorModel id="MeiOWAvalancheTargetLocationFX" parent="StormModelAnimationStyleContinuous">

    <On Terms="Effect.MeiOWAvalancheLaunchMissile.Start; At Caster" Send="Create" />

    <On Terms="Effect.MeiOWAvalancheLaunchMissileDummyFinishCreatePersistent.Start" Send="AnimBracketStop BSD" />

    <On Terms="ActorCreation" Send="SetTintColor {155,231,255 10.000000}" />

    <HostSiteOps Ops="SOpTargetPoint" />

    <Scale value="3.000000" />

  </CActorModel>

  <CActorRange id="MeiOWIceWallRange" parent="StormRangeAbilPlusSplat" abil="MeiOWIceWall" />

  <CActorSplat id="MeiOWIceWallRangeSplat" parent="StormRangeSplat">

    <Scale value="$MeiOWIceWallRange" />

  </CActorSplat>

  <CActorSite id="MeiOWIceWallVectorLaunchSite">

    <Host Subject="_Unit" />

    <HostSiteOps Ops="SOpCursor SOpMoveBackByDot01" HoldPosition="1" />

  </CActorSite>

  <CActorSite id="MeiOWIceWallVectorImpactSite">

    <HostSiteOps Ops="SOpCursor" />

  </CActorSite>

  <CActorQuad id="MeiOWIceWallVectorGuideVisual" parent="StormGuideVisualQuadDownSciFi" abil="MeiOWIceWall">

    <On Terms="Abil.MeiOWIceWall.DraggingStart" Send="Create" />

    <On Terms="Abil.MeiOWIceWall.DraggingStop" Send="Destroy" />

    <On Terms="ActorCreation" Send="Create MeiOWIceWallVectorLaunchSite" />

    <On Terms="ActorCreation" Send="Create MeiOWIceWallVectorImpactSite" />

    <On Terms="ActorCreation" Send="RefSetFromRequest ::HostLaunch MeiOWIceWallVectorLaunchSite" />

    <On Terms="ActorCreation" Send="RefSetFromRequest ::HostImpact MeiOWIceWallVectorImpactSite" />

    <On Terms="ActorCreation" Target="_GuideRegion" Send="SetHeightRange 12.000000,12.000000" />

    <On Terms="ActorCreation" Target="_GuideRegion" Send="RefSetFromRequest ::HostLaunch MeiOWIceWallVectorLaunchSite" />

    <On Terms="ActorCreation" Target="_GuideRegion" Send="RefSetFromRequest ::HostImpact MeiOWIceWallVectorImpactSite" />

    <Remove Terms="Abil.MeiOWIceWall.Guide" Send="Create" />

    <Height value="12.000000" />

    <Width value="3.000000" />

    <HeightRange value="12.000000,12.000000" />

    <LaunchActor value="" />

    <CenterActor value="" />

    <ImpactActor value="MeiOWIceWallVisualQuadCenter" />

    <CenterHeight value="0.000000" />

    <Quad value="-0.500000,-0.500000,0.500000,0.500000" />

    <QuadFlags index="IgnoreLaunchAndImpactForHeight" value="1" />

    <LaunchHeight value="0.000000" />

    <ImpactHeight value="12.000000" />

    <HostSiteOps Ops="SOpMoveForwardBy3" />

  </CActorQuad>

  <CActorSiteOpForward id="MeiOWIceWallSOpForwarding">

    <HostForwardSiteOps Ops="SOpVectorPoint" />

  </CActorSiteOpForward>

  <CActorModel id="MeiOWIceWallWarningSplat" parent="StormModelAnimationStyleContinuous">

    <On Terms="Effect.MeiOWIceWallWarningPersistent.Start; At Effect" Send="Create" />

    <On Terms="Effect.MeiOWIceWallWarningPersistent.Stop" Send="Destroy Immediate" />

    <On Terms="ActorCreation" Send="Create MeiOWIceWallWarningSound" />

    <On Terms="ActorDestruction" Target="MeiOWIceWallWarningSound" Send="Destroy" />

    <On Terms="ActorCreation" Send="TimerSet 1.625000 Fade" />

    <On Terms="TimerExpired; TimerName Fade" Send="SetOpacity 0.000000 0.375000" />

    <HostSiteOps Ops="MeiOWIceWallSOpForwarding SOp90" />

    <Inherits index="TeamColor" value="1" />

    <VisibilityShape Shape="MeiOWIceWallFXVisibilityShape" />

  </CActorModel>

  <CActorSound id="MeiOWIceWallWarningSound" parent="SoundContinuous" />

  <CActorSound id="MeiOWIceWallWarningSelfAndEnemyVOX" parent="SoundOneShot">

    <Filter index="All" value="1" />

    <VisibleTo index="Self" value="1" />

    <VisibleTo index="Enemy" value="1" />

    <On Terms="Abil.MeiOWIceWall.SourceCastStart" Send="Create" />

    <On Terms="Abil.MeiOWIceWall.SourceInterruptStart" Send="Destroy" />

  </CActorSound>

  <CActorSound id="MeiOWIceWallWarningAllyVOX" parent="SoundOneShot">

    <Filter index="All" value="1" />

    <VisibleTo index="Ally" value="1" />

    <On Terms="Abil.MeiOWIceWall.SourceCastStart" Send="Create" />

    <On Terms="Abil.MeiOWIceWall.SourceInterruptStart" Send="Destroy" />

  </CActorSound>

  <CActorModelMaterial id="MeiOWIceWallGlaze" parent="StormModelAnimationStyleContinuous">

    <Inherits index="CloakEffect" value="1" />

    <Inherits index="Visibility" value="1" />

    <On Terms="Behavior.MeiOWIceWallTimeStopDebuff.On" Send="Create" />

    <On Terms="ActorCreation" Send="ModelMaterialApplyTo ::Main" />

    <On Terms="Behavior.MeiOWIceWallTimeStopDebuff.Off" Send="AnimBracketStop BSD" />

  </CActorModelMaterial>

  <CActorModel id="MeiOWIceWallImpactFX" parent="StormModelAnimationStyleOneShotUnit">

    <Remove Terms="StatusOn.*.TimeStopPaused" Send="AnimSetPausedAll" />

    <Remove Terms="StatusOff.*.TimeStopPaused" Send="AnimSetPausedAll 0" />

    <On Terms="Effect.MeiOWIceWallImpactSet.Start; At Target" Send="Create" />

    <On Terms="ActorCreation" Send="SetTintColor 128,255,255" />

    <On Terms="ActorCreation" Send="SetOpacity 0.800000" />

    <HostSiteOps Ops="SOpAttachCenter" />

    <Scale value="2.500000" />

  </CActorModel>

  <CActorUnit id="MeiOWIceWallUnit" parent="StormMinionStandard" unitName="MeiOWIceWallUnit">

    <Model value="Invisible" />

    <BuildModel value="Invisible" />

    <PlacementModel value="Invisible" />

  </CActorUnit>

  <CActorModel id="MeiOWIceWallDeathModel" parent="StormModelAnimationStyleOneShot">

    <Model value="MeiOWIceWallDeath" />

    <Remove Terms="ActorCreation" Send="AnimBracketStart BSD Birth Stand Death ContentPlayOnce" />

    <On Terms="ActorCreation; PassChance 100.000000" Send="AnimBracketStart BSD Birth,01 Stand Death ContentPlayOnce" />

    <On Terms="ActorCreation; PassChance 50.000000" Send="AnimBracketStart BSD Birth,02 Stand Death ContentPlayOnce" />

    <On Terms="ActorCreation; PassChance 50.000000" Send="AnimBracketStart BSD Birth,03 Stand Death ContentPlayOnce" />

  </CActorModel>

  <CActorSound id="MeiOWIceWallBirthSound" parent="SoundOneShot">

    <On Terms="Effect.MeiOWIceWallBirthSoundDummy.Start; At Effect" Send="Create" />

    <VisibilityShape Shape="MeiOWIceWallFXVisibilityShape" />

  </CActorSound>

  <CActorSound id="MeiOWIceWallUnitDeathSound" parent="SoundOneShot">

    <On Terms="UnitDeath.MeiOWIceWallUnit" Send="Create" />

  </CActorSound>

  <CActorAction id="MeiOWHeroWeaponAction" parent="RangedHeroAttackMissile" effectImpact="MeiOWHeroWeaponDamage" effectLaunch="MeiOWHeroWeaponLaunchMissile">

    <LaunchSiteOps Ops="SOpOffsetLaunch" />

    <LaunchAssets Model="MeiOWWeaponLaunchFX" Sound="MeiOWHeroWeaponLaunch" />

    <Missile value="MeiOWWeaponMissile" />

    <ImpactMap index="None" Model="MeiOWWeaponImpactFX" Sound="MeiOWHeroWeaponImpact" />

  </CActorAction>

  <CActorMissile id="MeiOWWeaponMissile" parent="StormMissileWithDeath" unitName="MeiOWHeroWeaponMissile" />

  <CActorSound id="HeroMeiOWTauntVO" parent="SoundOneShot">

    <Sound value="MeiOWBase_Taunt" />

  </CActorSound>

  <CActorSound id="PulledSoundHeroMeiOW" parent="SoundOneShot">

    <Sound value="MeiOWBase_VOX_Pulled" />

  </CActorSound>

  <CActorSplat id="MeiOWSnowBlindCursorSplat" parent="StormGuideVisualCircle" abil="MeiOWSnowBlind">

    <Model value="MeiOWSnowBlindCursorSplat" />

  </CActorSplat>

  <CActorRange id="MeiOWSnowBlindRange" parent="StormRangeAbilPlusSplat" abil="MeiOWSnowBlind" />

  <CActorSplat id="MeiOWSnowBlindRangeSplat" parent="StormRangeSplat">

    <Scale value="9.800000" />

  </CActorSplat>

  <CActorModel id="MeiOWSnowBlindGroundImpactFX" parent="StormModelAnimationStyleOneShot">

    <VisibilityShape Shape="MeiOWSnowBlindShape" />

    <On Terms="Effect.MeiOWSnowBlindImpactSearch.Start" Send="Create" />

    <HostSiteOps Ops="SOpTargetPointStationary" />

    <Model value="MeiOWSnowBlindImpactFX" />

  </CActorModel>

  <CActorSound id="MeiOWSnowBlindGroundImpactSound" parent="SoundOneShot">

    <VisibilityShape Shape="MeiOWSnowBlindShape" />

    <On Terms="Effect.MeiOWSnowBlindImpactSearch.Start" Send="Create" />

    <Sound value="MeiOWSnowBlindGroundImpact" />

  </CActorSound>

  <CActorModelMaterial id="MeiOWSnowBlindSlushballTalentSnowGlaze" parent="ModelAnimationStyleContinuous">

    <On Terms="Behavior.MeiOWSnowBlindSlushballTalentStructureDisable.On" Send="Create" />

    <On Terms="Behavior.MeiOWSnowBlindSlushballTalentStructureDisable.Off" Send="Destroy" />

    <On Terms="ActorCreation" Send="ModelMaterialApplyTo ::Main" />

    <ModelFlags index="AutomateGlobalLoops" value="1" />

  </CActorModelMaterial>

  <CActorModel id="BlockBuff">

    <On Terms="Behavior.MeiOWIcingSkatingAwayTalentArmorBuff.On" Send="Create" />

  </CActorModel>

  <CBehaviorBuff id="MeiOWAcclimationArmorCarry" parent="StormArmor">

    <BehaviorFlags index="Permanent" value="1" />

    <BehaviorFlags index="EnabledWhileDead" value="1" />

    <DisableValidatorArray value="MeiOWHas20StacksAcclimation" />

    <ArmorModification>

      <AllArmorBonus value="10" />

    </ArmorModification>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWAvalancheSnowballMissileMarker" />

  <CBehaviorBuff id="MeiOWCryoFreezeFlashFreezeTalentMarker">

    <Duration value="3.125" />

    <FinalEffect value="MeiOWCryoFreezeFlashFreezeRedirectMissile" />

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWPolarVortexAttackSpeedSlow" parent="StormDamageReductionAttackSpeedSlow">

    <Alignment value="Negative" />

    <Duration value="0.5625" />

    <Modification>

      <AdditiveAttackSpeedFactor value="-0.2" />

    </Modification>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWSnowBlindSlushballTalentStructureDisable" parent="StormStructureDisable">

    <Duration value="3" />

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWBackupBatteryHoT">

    <Alignment value="Positive" />

    <Duration value="2" />

    <Period value="0.5" />

    <PeriodCount value="4" />

    <PeriodicEffect value="MeiOWBackupBatteryPeriodicHealer" />

    <PeriodicDisplayEffect value="MeiOWBackupBatteryPeriodicHealer" />

  </CBehaviorBuff>

  <CBehaviorAbility id="MeiOWBackupBatteryAbility">

    <Face value="MeiOWBackupBattery" />

    <Buttons Face="MeiOWBackupBattery" Type="AbilCmd" AbilCmd="MeiOWBackupBattery,Execute" ShowInGlossary="0" />

  </CBehaviorAbility>

  <CBehaviorBuff id="MeiOWAcclimationBuff" parent="StormDamageIncrease">

    <Alignment value="Positive" />

    <InfoFlags index="Hidden" value="0" />

    <BuffFlags index="RefreshStack" value="1" />

    <MaxStackCount value="20" />

    <Duration value="8" />

    <Modification>

      <HealTakenAdditiveMultiplier index="Life" value="0.01" />

      <DamageDealtFraction index="Basic" value="0.01" />

      <DamageDealtFraction index="Ability" value="0.01" />

    </Modification>

    <InfoIcon value="Assets\Textures\storm_ui_icon_jaina_frostarmor.dds" />

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWBlizzardColdFrontTalentMarker">

    <Duration value="1" />

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWBlizzardFlurryTalentBuff">

    <Duration value="0.3125" />

    <Period value="0.25" />

    <PeriodicEffect value="MeiOWBlizzardFlurryTalentModifyUnit" />

    <Modification>

      <AdditiveAttackSpeedFactor value="0.5" />

    </Modification>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWBlizzardFlurryTalentBonusBuff">

    <Duration value="3" />

    <Period value="0.25" />

    <PeriodicEffect value="MeiOWBlizzardFlurryTalentModifyUnit" />

    <Modification>

      <AdditiveAttackSpeedFactor value="0.5" />

    </Modification>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWCoolingServosSlow" parent="StormSlowParent">

    <Duration value="1.5" />

    <Modification>

      <UnifiedMoveSpeedFactor value="-0.2" />

    </Modification>

    <InitialEffect value="MeiOWCCApplicationSet" />

    <RefreshEffect value="MeiOWCCApplicationSet" />

  </CBehaviorBuff>

  <CBehaviorAbility id="MeiOWCryoFreezeFlashFreezeTalentAbility">

    <Buttons Face="MeiOWFlashFreezeHotbar" Type="AbilCmd" AbilCmd="MeiOWCryoFreezeFlashFreezeTalentHotbar,Execute" />

  </CBehaviorAbility>

  <CBehaviorBuff id="MeiOWCryoFreezeFlashFreezeTalentCarry" parent="CarryBehaviorParent">

    <DamageResponse>

      <Chance value="1" />

      <Handled value="MeiOWCryoFreezeFlashFreezeTalentProcSec" />

      <Priority value="16" />

      <Fatal value="1" />

      <RestoreLifeAfterFatal value="1" />

      <RecordBehaviorShieldDamage value="1" />

      <ModifyFraction value="0" />

      <ValidatorArray value="MeiOWFlashFreezeNotOnCooldown" />

      <ProvideCategories index="Shield" value="1" />

      <PreventCategories index="Shield" value="1" />

    </DamageResponse>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWIceWallShatterTalentArmorDebuff" parent="StormArmor">

    <BehaviorCategories index="DebuffVulnerable" value="1" />

    <Duration value="5" />

    <ArmorModification>

      <AllArmorBonus value="-25" />

    </ArmorModification>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWIcingBlackIceTalentTargetMarker">

    <Duration value="0.0625" />

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWIcingSkatingAwayTalentSpeedBuff">

    <BehaviorCategories index="Fast" value="1" />

    <Duration value="3" />

    <Modification>

      <UnifiedMoveSpeedFactor value="0.2" />

    </Modification>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWIcingSkatingAwayTalentArmorBuff" parent="StormArmor">

    <BehaviorCategories index="Fast" value="1" />

    <Duration value="3" />

    <ArmorModification>

      <ArmorSet index="Hero">

        <ArmorMitigationTable index="Basic" value="50" />

      </ArmorSet>

      <ArmorSet index="Merc">

        <ArmorMitigationTable index="Basic" value="50" />

      </ArmorSet>

      <ArmorSet index="Monster">

        <ArmorMitigationTable index="Basic" value="50" />

      </ArmorSet>

      <ArmorSet index="Summon">

        <ArmorMitigationTable index="Basic" value="50" />

      </ArmorSet>

      <ArmorSet index="Structure">

        <ArmorMitigationTable index="Basic" value="50" />

      </ArmorSet>

      <ArmorSet index="Minion">

        <ArmorMitigationTable index="Basic" value="50" />

      </ArmorSet>

    </ArmorModification>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWPolarVortexBuff">

    <Alignment value="Positive" />

    <InfoFlags index="Hidden" value="0" />

    <Duration value="4" />

    <Period value="0.5" />

    <PeriodicEffect value="MeiOWPolarVortexSearch" />

    <InfoIcon value="Assets\Textures\storm_ui_icon_arthas_frosentempest.dds" />

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWPolarVortexSlow" parent="StormSlowParent">

    <Duration value="0.5625" />

    <Modification>

      <UnifiedMoveSpeedFactor value="-0.2" />

    </Modification>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWSnowBlindHeavyPackTalentSlow" parent="StormSlowParent">

    <Duration value="3.25" />

    <InitialEffect value="MeiOWCCApplicationSet" />

    <RefreshEffect value="MeiOWCCApplicationSet" />

    <Modification>

      <UnifiedMoveSpeedFactor value="-0.35" />

    </Modification>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWSnowBlindSlow" parent="StormSlowParent">

    <Duration value="1.75" />

    <InitialEffect value="MeiOWCCApplicationSet" />

    <RefreshEffect value="MeiOWCCApplicationSet" />

    <Modification>

      <UnifiedMoveSpeedFactor value="-0.35" />

    </Modification>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWSnowBlindBlind" parent="StormBlind">

    <Duration value="1.75" />

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWSnowBlindNonHeroesBlind" parent="StormBlindNonHeroes">

    <RemoveValidatorArray value="MeiOWTargetHasSnowBlindBlind" />

    <Duration value="1.75" />

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWIcingPrepBuff">

    <RemoveValidatorArray value="MeiOWCasterHasIcingOrder" />

    <RemoveValidatorArray value="CasterNotDazedOrDeadOrFearedOrPolymorphedOrRootedOrStasisOrStunnedExceptTimeStop" />

    <RemoveValidatorArray value="CasterNotRooted" />

    <RemoveValidatorArray value="CasterNotPushPull" />

    <RemoveValidatorArray value="CasterNotSilenced" />

    <Modification>

      <StateFlags index="SuppressAttack" value="1" />

      <StateFlags index="SuppressCollision" value="1" />

      <StateFlags index="LineMovement" value="1" />

      <MoveSpeedMaximum value="20" />

      <MoveSpeedMinimum value="4" />

      <MoveSpeedMultiplier value="12" />

      <AbilClassDisableArray index="CAbilAttack" value="1" />

      <AbilClassDisableArray index="CAbilEffectInstant" value="1" />

      <AbilClassDisableArray index="CAbilEffectTarget" value="1" />

      <AbilClassDisableArray index="CAbilMove" value="1" />

      <AbilClassDisableArray index="CAbilStop" value="1" />

      <AbilLinkEnableArray value="MeiOWIcing" />

      <AbilLinkEnableArray value="MeiOWIcingCancel" />

      <AbilLinkDisableArray value="move" />

    </Modification>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWIcingDashBuff">

    <Alignment value="Positive" />

    <RemoveValidatorArray value="CasterNotDazedOrDeadOrFearedOrPolymorphedOrRootedOrStasisOrStunnedExceptTimeStop" />

    <RemoveValidatorArray value="CasterNotRooted" />

    <RemoveValidatorArray value="CasterNotSilenced" />

    <RemoveValidatorArray value="CasterNotPushPull" />

    <Duration value="0.9375" />

    <FinalEffect value="MeiOWIcingDashBuffFinalSet" />

    <Modification AccelerationBonus="-975">

      <StateFlags index="SuppressAttack" value="1" />

      <StateFlags index="SuppressCollision" value="1" />

      <StateFlags index="LineMovement" value="1" />

      <MoveSpeedMaximum value="22" />

      <MoveSpeedMinimum value="3" />

      <MoveSpeedMultiplier value="7" />

      <AbilClassDisableArray index="CAbilAttack" value="1" />

      <AbilClassDisableArray index="CAbilEffectInstant" value="1" />

      <AbilClassDisableArray index="CAbilEffectTarget" value="1" />

      <AbilClassDisableArray index="CAbilMove" value="1" />

      <AbilClassDisableArray index="CAbilStop" value="1" />

      <AbilLinkEnableArray value="MeiOWIcing" />

      <AbilLinkEnableArray value="MeiOWIcingCancel" />

      <AbilLinkDisableArray value="move" />

      <AbilLinkDisableArray value="stop" />

    </Modification>

    <Period value="0.125" />

    <PeriodicEffect value="MeiOWIcingDashFXDummy" />

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWIcingKnockbackDebuff" parent="PushPullParent">

    <Duration value="0.1875" />

    <Period value="0.0625" />

    <InitialEffect value="MeiOWIcingKnockbackForce" />

    <PeriodicEffect value="MeiOWIcingKnockbackForce" />

    <ExpireEffect value="MeiOWIcingApplySlowSwitch" />

    <Modification>

      <MoveSpeedMaximum value="12" />

      <MoveSpeedMinimum value="12" />

    </Modification>

  </CBehaviorBuff>

  <CBehaviorTimestamp id="MeiOWIcingSlowTimestamp">

    <Flags index="UseTimeScale" value="1" />

    <TimeScaleSource Value="Target" />

  </CBehaviorTimestamp>

  <CBehaviorBuff id="MeiOWIcingSlowDebuff" parent="StormSlowParent">

    <Duration value="$MeiOWIcingSlowDuration" />

    <InitialEffect value="MeiOWIcingSlowInitialSet" />

    <RefreshEffect value="MeiOWIcingSlowInitialSet" />

    <FinalEffect value="MeiOWIcingSlowTimestampRemoveBehavior" />

    <Modification>

      <UnifiedMoveSpeedFactor value="$MeiOWIcingSlowAmount">

        <AccumulatorArray value="MeiOWIcingDecayAccumulator" />

      </UnifiedMoveSpeedFactor>

    </Modification>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWIcingSlowDebuff50PercentCCReduction" parent="MeiOWIcingSlowDebuff">

    <Modification>

      <UnifiedMoveSpeedFactor value="$MeiOWIcingSlowAmount">

        <AccumulatorArray index="0" value="MeiOWIcingDecayAccumulator50PercentCCReduction" />

      </UnifiedMoveSpeedFactor>

    </Modification>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWIcingSlowDebuff75PercentCCReduction" parent="MeiOWIcingSlowDebuff">

    <Modification>

      <UnifiedMoveSpeedFactor value="$MeiOWIcingSlowAmount">

        <AccumulatorArray index="0" value="MeiOWIcingDecayAccumulator75PercentCCReduction" />

      </UnifiedMoveSpeedFactor>

    </Modification>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWCryoFreezeShieldBuff" parent="StormShield">

    <InfoFlags index="AlwaysUseGameText" value="1" />

    <BehaviorCategories index="Restorable" value="1" />

    <BehaviorCategories index="BuffTempMaxHealth" value="0" />

    <MaxStackCount value="$MeiOWCryoFreezeShieldStackCount" />

    <Duration value="$MeiOWCryoFreezeDuration" />

    <InitialEffect value="MeiOWCrystallizeInitialApply" />

    <FinalEffect value="MeiOWCryoFreezeShieldFinalSet" />

    <Period value="1" />

    <Modification>

      <StateFlags index="SuppressFidgeting" value="1" />

      <AbilClassDisableArray index="CAbilAttack" value="1" />

      <AbilClassDisableArray index="CAbilEffectInstant" value="1" />

      <AbilClassDisableArray index="CAbilEffectTarget" value="1" />

      <AbilClassDisableArray index="CAbilMove" value="1" />

      <AbilLinkEnableArray value="MeiOWCryoFreezeCancel" />

      <AbilLinkDisableArray value="MeiOWBackupBattery" />

    </Modification>

    <DamageResponse Handled="MeiOWCryoFreezeShieldDamageResponseActorDummyModifyUnit" ModifyLimit="46" SuppressFloatersCausedByBehavior="1" />

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWCryoFreezeShieldStackController">

    <RemoveValidatorArray value="MeiOWHasCryoFreezeShieldBuffCombine" />

    <Duration value="$MeiOWCryoFreezeDuration" />

    <Period value="0.125" />

    <PeriodicEffect value="MeiOWCryoFreezeShieldStackControllerPeriodicSet" />

    <PeriodicDisplayEffect value="MeiOWCryoFreezeCreateHealer" />

    <FinalEffect value="MeiOWCryoFreezeShieldControllerFinalSet" />

    <ExpireEffect value="MeiOWCryoFreezeCryofractureSearchArea" />

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWCryoFreezeCoolingServosCooldownReductionBuff">

    <RemoveValidatorArray value="MeiOWHasCryoFreezeShieldBuffCombine" />

    <Period value="0.0625" />

    <PeriodicEffect value="MeiOWCryoFreezeCoolingServosTalentModifyUnit" />

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWCryoFreezeUnstoppable" parent="StormUnstoppableParent">

    <RemoveValidatorArray value="MeiOWHasCryoFreezeShieldBuffCombine" />

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWCryoFreezeMovementMechanics">

    <DisableValidatorArray value="TargetNotInDevouringMaw" />

    <DisableValidatorArray value="AnduinTargetDoesNotHaveLeapofFaithUnstoppable" />

    <RemoveValidatorArray value="MeiOWHasCryoFreezeShieldBuffCombine" />

    <Modification PushPriority="7001" AlliedPushPriority="7001">

      <ModifyFlags index="SuppressMoving" value="1" />

      <ModifyFlags index="SuppressTurning" value="1" />

      <MoveSpeedMaximum value="0" />

    </Modification>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWBlizzardSlowDebuff" parent="StormSlowParent">

    <MaxStackCount value="50" />

    <MaxStackCountPerCaster value="5" />

    <Duration value="3" />

    <InitialEffect value="MeiOWCCApplicationSet" />

    <RefreshEffect value="MeiOWCCApplicationSet" />

    <FinalEffect value="MeiOWBlizzardIceStormTalentDamageCounterTokenRemoveBehavior" />

    <Modification>

      <UnifiedMoveSpeedFactor value="-0.07" />

    </Modification>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWBlizzardStun" parent="StormStun">

    <Duration value="1.25" />

    <InitialEffect value="MeiOWCCApplicationSet" />

    <RefreshEffect value="MeiOWCCApplicationSet" />

  </CBehaviorBuff>

  <CBehaviorTokenCounter id="MeiOWBlizzardIceStormDamageCounterToken" parent="StormGenericToken">

    <AtMaxEvents Effect="MeiOWBlizzardIceStormPeriodicDamage" />

    <AtMaxEvents Effect="MeiOWBlizzardIceStormDamageCounterTokenReset" />

    <Max value="$MeiOWBlizzardIceStormMaxCount" />

  </CBehaviorTokenCounter>

  <CBehaviorUnitTracker id="MeiOWAvalancheUnitTracker" />

  <CBehaviorBuff id="MeiOWAvalancheStasis" parent="StormStasisRemoved">

    <BehaviorCategories index="HostileStasisRemoved" value="1" />

    <RemoveValidatorArray value="MeiOWAvalancheTargetIsUnitTracked" />

    <FinalEffect value="MeiOWAvalancheStasisFinalSet" />

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWAvalancheStun" parent="StormStun">

    <InitialEffect value="MeiOWCCApplicationSet" />

    <RefreshEffect value="MeiOWCCApplicationSet" />

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWIceWallController" parent="CarryBehaviorParent" />

  <CBehaviorBuff id="MeiOWIceWallTimeStopDebuff" parent="StormTimeStopParent">

    <InfoFlags index="AlwaysUseGameText" value="1" />

    <BehaviorCategories index="Restorable" value="1" />

    <DisplayDuration index="Self" value="1" />

    <DisplayDuration index="Ally" value="1" />

    <DisplayDuration index="Neutral" value="1" />

    <DisplayDuration index="Enemy" value="1" />

    <Duration value="$MeiOWIceWallDuration" />

    <Modification>

      <ModifyFlags index="SuppressMoving" value="1" />

      <CollideDisableFlags index="HeroWalkable" value="1" />

    </Modification>

    <FinalEffect value="MeiOWIceWallTimeStopDebuffFinalSet" />

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWIceWallSlowDebuff" parent="StormSlowParent">

    <MaxStackCount value="10" />

    <MaxStackCountPerCaster value="1" />

    <Duration value="3" />

    <InitialEffect value="MeiOWCCApplicationSet" />

    <RefreshEffect value="MeiOWCCApplicationSet" />

    <FinalEffect value="MeiOWIceWallSlowDebuffFinalSet" />

    <Modification>

      <UnifiedMoveSpeedFactor value="-0.75">

        <AccumulatorArray value="MeiOWIceWallSlowTimedAccumulator" />

      </UnifiedMoveSpeedFactor>

    </Modification>

  </CBehaviorBuff>

  <CBehaviorTimestamp id="MeiOWIceWallSlowTimestamp">

    <Flags index="UseTimeScale" value="1" />

    <TimeScaleSource Value="Target" />

  </CBehaviorTimestamp>

  <CBehaviorBuff id="MeiOWIceWallUnitTimedLifePrep" parent="CarryBehaviorParent">

    <RemoveValidatorArray value="MeiOWCasterHasIceWallController" />

    <FinalEffect value="MeiOWIceWallTimedLifeApplyBehavior" />

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWIceWallUnitTimedLife" parent="StormTimedLife">

    <Duration value="2.4375" />

    <FinalEffect value="StormSuicide" />

    <Modification>

      <ModifyFlags index="SuppressMoving" value="1" />

      <ModifyFlags index="SuppressTurning" value="1" />

    </Modification>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWCryoFreezeCrystallizeTalentArmorBuff" parent="StormArmor">

    <Alignment value="Positive" />

    <SortIndex value="100" />

    <DisableValidatorArray value="CasterNotDead" />

    <RemoveValidatorArray value="MeiOWHasCryoFreezeShieldBuffCombine" />

    <Modification>

      <BehaviorLinkDisableArray value="MeiOWCryoFreezeCrystallizeTalentArmorBuffDuration" />

    </Modification>

    <ArmorModification>

      <ArmorSet index="Hero">

        <ArmorMitigationTable index="Ability" value="40" />

      </ArmorSet>

      <ArmorSet index="Merc">

        <ArmorMitigationTable index="Ability" value="40" />

      </ArmorSet>

      <ArmorSet index="Monster">

        <ArmorMitigationTable index="Ability" value="40" />

      </ArmorSet>

      <ArmorSet index="Summon">

        <ArmorMitigationTable index="Ability" value="40" />

      </ArmorSet>

      <ArmorSet index="Structure">

        <ArmorMitigationTable index="Ability" value="40" />

      </ArmorSet>

      <ArmorSet index="Minion">

        <ArmorMitigationTable index="Ability" value="40" />

      </ArmorSet>

    </ArmorModification>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWCryoFreezeCrystallizeTalentArmorBuffDuration" parent="StormArmor">

    <Alignment value="Positive" />

    <SortIndex value="100" />

    <DisableValidatorArray value="CasterNotDead" />

    <Duration value="1" />

    <ArmorModification>

      <ArmorSet index="Hero">

        <ArmorMitigationTable index="Ability" value="40" />

      </ArmorSet>

      <ArmorSet index="Merc">

        <ArmorMitigationTable index="Ability" value="40" />

      </ArmorSet>

      <ArmorSet index="Monster">

        <ArmorMitigationTable index="Ability" value="40" />

      </ArmorSet>

      <ArmorSet index="Summon">

        <ArmorMitigationTable index="Ability" value="40" />

      </ArmorSet>

      <ArmorSet index="Structure">

        <ArmorMitigationTable index="Ability" value="40" />

      </ArmorSet>

      <ArmorSet index="Minion">

        <ArmorMitigationTable index="Ability" value="40" />

      </ArmorSet>

    </ArmorModification>

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWBlizzardInduceHibernationTalentDamageReductionDebuff" parent="StormDamageReduction">

    <BehaviorCategories index="DebuffAbilityPower" value="1" />

    <BehaviorCategories index="DebuffAutoattackDPS" value="1" />

    <DisplayDuration index="Self" value="0" />

    <DisplayDuration index="Ally" value="0" />

    <DisplayDuration index="Enemy" value="0" />

    <Duration value="0.25" />

    <Modification>

      <DamageDealtFraction index="Splash" value="-0.4" />

      <DamageDealtFraction index="Basic" value="-0.4" />

      <DamageDealtFraction index="Ability" value="-0.4" />

    </Modification>

    <DisableValidatorArray value="MeiOWDoesNotHaveInduceHibernationBonusDebuff" />

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWBlizzardInduceHibernationTalentDamageReductionBonusDebuff" parent="StormDamageReduction">

    <BehaviorCategories index="DebuffAbilityPower" value="1" />

    <BehaviorCategories index="DebuffAutoattackDPS" value="1" />

    <Duration value="4" />

    <Modification>

      <DamageDealtFraction index="Splash" value="-0.4" />

      <DamageDealtFraction index="Basic" value="-0.4" />

      <DamageDealtFraction index="Ability" value="-0.4" />

    </Modification>

  </CBehaviorBuff>

  <CBehaviorAbility id="MeiOWSnowBlindTheBigOneTalentAbility">

    <Face value="MeiOWTheBigOne" />

    <BehaviorFlags index="EnabledWhileDead" value="1" />

    <Buttons Face="MeiOWTheBigOneHotbar" Type="AbilCmd" AbilCmd="MeiOWSnowBlindTheBigOneDummyAbility,Execute" />

  </CBehaviorAbility>

  <CBehaviorBuff id="MeiOWSnowBlindTheBigOneTalentCooldown">

    <BehaviorFlags index="Permanent" value="1" />

    <BehaviorFlags index="EnabledWhileDead" value="1" />

    <RemoveValidatorArray value="MeiOWHasTheBigOne" />

    <Duration value="15" />

    <InitialEffect value="MeiOWSnowBlindTheBigOneTalentModifyCooldown" />

    <ExpireEffect value="MeiOWSnowBlindTheBigOneTalentApplyMarkerOrphanSet" />

  </CBehaviorBuff>

  <CBehaviorBuff id="MeiOWSnowBlindTheBigOneTalentMarker">

    <BehaviorFlags index="Permanent" value="1" />

    <BehaviorFlags index="EnabledWhileDead" value="1" />

    <DisableValidatorArray value="MeiOWHasTheBigOne" />

    <InitialEffect value="MeiOWSnowBlindTheBigOneTalentModifyPlayer" />

    <FinalEffect value="MeiOWSnowBlindTheBigOneTalentMarkerFinalSet" />

  </CBehaviorBuff>

  <CButton id="MeiOWCascade" parent="StormButtonParent">

    <Icon value="Assets\Textures\storm_ui_icon_mei_r1_avalanche.dds" />

  </CButton>

  <CButton id="MeiOWAcclimation" parent="StormButtonParent">

    <TooltipCooldownOverrideText value="Button/TooltipCooldownOverride/MeiOWAcclimation" />

    <Icon value="Assets\Textures\storm_ui_icon_jaina_frostarmor.dds" />

  </CButton>

  <CButton id="MeiOWFlurry" parent="StormButtonParent">

    <Icon value="Assets\Textures\storm_ui_icon_mei_w_blizzard.dds" />

  </CButton>

  <CButton id="MeiOWColdFront" parent="StormButtonParent">

    <Icon value="Assets\Textures\storm_ui_icon_mei_e1_slide.dds" />

  </CButton>

  <CButton id="MeiOWBlackIce" parent="StormButtonParent">

    <Icon value="Assets\Textures\storm_ui_icon_mei_e1_slide.dds" />

  </CButton>

  <CButton id="MeiOWFlashFreezeHotbar" parent="StormButtonParent">

    <Icon value="Assets\Textures\storm_ui_icon_mei_trait.dds" />

    <HotkeyAlias value="MeiOWFlashFreeze" />

    <UseHotkeyLabel value="0" />

  </CButton>

  <CButton id="MeiOWFreshPowder" parent="StormButtonParent">

    <Icon value="Assets\Textures\storm_ui_icon_mei_q_snowblind.dds" />

  </CButton>

  <CButton id="MeiOWBackupBattery" parent="StormButtonParent">

    <Icon value="Assets\Textures\storm_ui_icon_mei_battery.dds" />

  </CButton>

  <CButton id="MeiOWTheBigOne" parent="StormButtonParent">

    <Icon value="Assets\Textures\storm_ui_icon_mei_q_snowblind.dds" />

  </CButton>

  <CButton id="MeiOWSkatingAway" parent="StormButtonParent">

    <Icon value="Assets\Textures\storm_ui_icon_mei_e1_slide.dds" />

  </CButton>

  <CButton id="MeiOWHeatTransfer" parent="StormButtonParent">

    <Icon value="Assets\Textures\storm_ui_icon_talent_autoattack_damage.dds" />

  </CButton>

  <CButton id="MeiOWSnowBlind" parent="StormButtonParent">

    <TooltipAppender Validator="MeiOWHasHeavyPackTalent" Face="MeiOWHeavyPack" />

    <TooltipAppender Validator="MeiOWHasSlushballTalent" Face="MeiOWSlushball" />

    <TooltipAppender Validator="MeiOWHasFreshPowderTalent" Face="MeiOWFreshPowder" />

    <TooltipAppender Validator="MeiOWHasTheBigOne" Face="MeiOWTheBigOne" />

    <TooltipCooldownOverrideText value="Abil/MeiSnowballCooldownOverride" />

    <Icon value="Assets\Textures\storm_ui_icon_mei_q_snowblind.dds" />

  </CButton>

  <CButton id="MeiOWSlushball" parent="StormButtonParent">

    <Icon value="Assets\Textures\storm_ui_icon_mei_q_snowblind.dds" />

  </CButton>

  <CButton id="MeiOWBlizzard" parent="StormButtonParent">

    <TooltipAppender Validator="MeiOWHasIceStormTalent" Face="MeiOWBlizzardIceStorm" />

    <TooltipAppender Validator="MeiOWHasInduceHibernationTalent" Face="MeiOWInduceHibernation" />

    <TooltipAppender Validator="MeiOWHasFlurryTalent" Face="MeiOWFlurry" />

    <Icon value="Assets\Textures\storm_ui_icon_mei_w_blizzard.dds" />

  </CButton>

  <CButton id="MeiOWBlizzardIceStorm" parent="StormButtonParent">

    <Icon value="Assets\Textures\storm_ui_icon_mei_w_blizzard.dds" />

  </CButton>

  <CButton id="MeiOWPolarVortex" parent="StormButtonParent">

    <TooltipCooldownOverrideText value="Button/TooltipCooldownOverride/MeiOWPolarVortex" />

    <Icon value="Assets\Textures\storm_ui_icon_arthas_frosentempest.dds" />

  </CButton>

  <CButton id="MeiOWIcing" parent="StormButtonParent">

    <TooltipAppender Validator="MeiOWHasColdFrontTalent" Face="MeiOWColdFront" />

    <TooltipAppender Validator="MeiOWHasSkatingAwayTalent" Face="MeiOWSkatingAway" />

    <TooltipAppender Validator="MeiOWHasBlackIceTalent" Face="MeiOWBlackIce" />

    <Icon value="Assets\Textures\storm_ui_icon_mei_e1_slide.dds" />

  </CButton>

  <CButton id="MeiOWIcingCancel">

    <Name value="Button/Name/MeiOWIcing" />

    <Tooltip value="Button/Tooltip/MeiOWCancelIcing" />

    <TooltipVitalName index="Energy" value="UI/Tooltip/Abil/Mana" />

    <TooltipCooldownOverrideText value="Button/TooltipCooldownOverride/MeiOWIcing" />

    <Icon value="Assets\Textures\storm_ui_icon_mei_e2_slide.dds" />

    <AlertName value="Button/Name/MeiOWIcing" />

    <AlertTooltip value="Button/Tooltip/MeiOWIcing" />

    <Hotkey value="Button/Hotkey/MeiOWIcing" />

    <HotkeyAlias value="MeiOWIcing" />

    <SimpleDisplayText value="Button/SimpleDisplayText/MeiOWIcing" />

  </CButton>

  <CButton id="MeiOWCryoFreeze" parent="StormButtonParent">

    <TooltipAppender Validator="MeiOWHasCrystallizeTalent" Face="MeiOWCrystallize" />

    <TooltipAppender Validator="MeiOWHasCoolingServosTalent" Face="MeiOWCryoFreezeCoolingServos" />

    <TooltipAppender Validator="MeiOWHasFlashFreezeTalent" Face="MeiOWFlashFreeze" />

    <Icon value="Assets\Textures\storm_ui_icon_mei_trait.dds" />

  </CButton>

  <CButton id="MeiOWCryoFreezeCancel" parent="StormButtonParent">

    <Name value="Button/Name/MeiOWCryoFreeze" />

    <Icon value="Assets\Textures\hud_btn_bg_ability_cancel.dds" />

    <AlertName value="Button/Name/MeiOWCryoFreeze" />

    <AlertTooltip value="Button/Tooltip/MeiOWCryoFreeze" />

    <SimpleDisplayText value="Button/SimpleDisplayText/MeiOWCryoFreeze" />

  </CButton>

  <CButton id="MeiOWTheBigOneHotbar" parent="StormButtonParent">

    <TooltipFlags index="ShowHotkey" value="0" />

    <TooltipFlags index="ShowUsage" value="0" />

    <Icon value="Assets\Textures\storm_ui_icon_mei_q_snowblind.dds" />

    <HotkeyAlias value="MeiOWTheBigOne" />

    <UseHotkeyLabel value="0" />

  </CButton>

  <CButton id="MeiOWCryoFreezeCoolingServos" parent="StormButtonParent">

    <Icon value="Assets\Textures\storm_ui_icon_mei_trait.dds" />

  </CButton>

  <CButton id="MeiOWAvalanche" parent="StormButtonParent">

    <TooltipAppender Validator="MeiOWHasCascadeTalent" Face="MeiOWCascade" />

    <Icon value="Assets\Textures\storm_ui_icon_mei_r1_avalanche.dds" />

  </CButton>

  <CButton id="MeiOWIceWall" parent="StormButtonParent">

    <TooltipAppender Validator="MeiOWHasShatterTalent" Face="MeiOWShatter" />

    <Icon value="Assets\Textures\storm_ui_icon_mei_r2_icewall.dds" />

  </CButton>

  <CButton id="MeiOWShatter" parent="StormButtonParent">

    <Icon value="Assets\Textures\storm_ui_icon_mei_r2_icewall.dds" />

  </CButton>

  <CButton id="MeiOWCrystallize" parent="StormButtonParent">

    <Icon value="Assets\Textures\storm_ui_icon_mei_trait.dds" />

  </CButton>

  <CButton id="MeiOWInduceHibernation" parent="StormButtonParent">

    <Icon value="Assets\Textures\storm_ui_icon_mei_w_blizzard.dds" />

  </CButton>

  <CButton id="MeiOWHeavyPack" parent="StormButtonParent">

    <Icon value="Assets\Textures\storm_ui_icon_mei_q_snowblind.dds" />

  </CButton>

  <CButton id="MeiOWFlashFreeze" parent="StormButtonParent">

    <Icon value="Assets\Textures\storm_ui_icon_mei_trait.dds" />

  </CButton>

  <CEffectRemoveBehavior id="MeiOWCryoFreezeFlashFreezeTalentRemoveMarker">

    <BehaviorLink value="MeiOWCryoFreezeFlashFreezeTalentMarker" />

    <Count value="1" />

  </CEffectRemoveBehavior>

  <CEffectSet id="MeiOWCryoFreezeShieldControllerFinalSet">

    <EffectArray value="MeiOWCryoFreezeCooldownModifyUnit" />

    <EffectArray value="MeiOWCryoFreezeFlashFreezeTalentRemoveMarker" />

  </CEffectSet>

  <CEffectSet id="MeiOWSnowBlindTheBigOneTalentApplyMarkerOrphanSet">

    <EffectArray value="MeiOWSnowBlindTheBigOneTalentApplyMarker" />

    <OrphanFromEffectChain value="1" />

  </CEffectSet>

  <CEffectApplyBehavior id="MeiOWCryoFreezeFlashFreezeTalentMarkerApply">

    <WhichUnit Value="Caster" />

    <Behavior value="MeiOWCryoFreezeFlashFreezeTalentMarker" />

  </CEffectApplyBehavior>

  <CEffectSet id="MeiOWIcingDashFXDummy">

    <TargetLocationType value="Point" />

  </CEffectSet>

  <CEffectSet id="MeiOWBlizzardInduceHibernationBonusProcSet">

    <ValidatorArray value="MeiOWHasInduceHibernationTalent" />

    <EffectArray value="MeiOWBlizzardInduceHibernationTalentApplyDamageReductionBonusDebuff" />

    <EffectArray value="MeiOWBlizzardInduceHibernationTalentRemoveDamageReductionDebuff" />

  </CEffectSet>

  <CEffectRemoveBehavior id="MeiOWBlizzardInduceHibernationTalentRemoveDamageReductionDebuff">

    <BehaviorLink value="MeiOWBlizzardInduceHibernationTalentDamageReductionDebuff" />

    <Count value="1" />

  </CEffectRemoveBehavior>

  <CEffectApplyBehavior id="MeiOWPolarVortexAttackSpeedSlowApply">

    <ValidatorArray index="0" value="TargetIsHero" />

    <Behavior value="MeiOWPolarVortexAttackSpeedSlow" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWCryoFreezeApplyMovementMechanics">

    <Behavior value="MeiOWCryoFreezeMovementMechanics" />

    <WhichUnit Value="Caster" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWSnowBlindCascadeTalentSlowApply" parent="StormSlowApply">

    <Behavior value="MeiOWSnowBlindSlow" />

    <Flags index="UseDuration" value="1" />

    <Duration value="1.75" />

  </CEffectApplyBehavior>

  <CEffectRemoveBehavior id="MeiOWBackupBatteryRemoveBehaviorCategories">

    <BehaviorCategories index="Slow" value="1" />

    <BehaviorCategories index="DebuffRoot" value="1" />

  </CEffectRemoveBehavior>

  <CEffectCreatePersistent id="MeiOWAvalancheInitialOffsetPersistent">

    <WhichLocation>

      <ProjectionMultiplier value="1" />

      <ProjectionSourceValue value="CasterPoint" />

      <ProjectionTargetValue value="TargetPoint" />

      <UsesLineDash value="1" />

      <ProjectionDistanceScale value="22" />

    </WhichLocation>

  </CEffectCreatePersistent>

  <CEffectCreatePersistent id="MeiOWIceWallWarningPersistent">

    <ExpireDelay value="2" />

  </CEffectCreatePersistent>

  <CEffectSet id="MeiOWIceWallBirthSoundDummy" />

  <CEffectAbortMissile id="MeiOWAvalancheAbortMissile" />

  <CEffectApplyBehavior id="MeiOWAvalancheCascadeTalentSnowballMissileMarkerApply">

    <WhichUnit Value="Source" />

    <Behavior value="MeiOWAvalancheSnowballMissileMarker" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWSnowBlindSlushballTalentApplyStructureDebuff">

    <ValidatorArray index="0" value="MeiOWHasSlushballTalent" />

    <ValidatorArray value="IsStructureTarget" />

    <ValidatorArray value="NotCore" />

    <ValidatorArray value="NotNoMinionAggro" />

    <Behavior value="MeiOWSnowBlindSlushballTalentStructureDisable" />

  </CEffectApplyBehavior>

  <CEffectEnumArea id="MeiOWAvalancheDummySearch">

    <SearchFilters value="Heroic;Player,Ally,ImmuneToAOE,Structure,Missile,Item,Stasis,Dead,Hidden,Invulnerable,Unstoppable" />

    <AreaArray Effect="MeiOWAvalancheDummySet">

      <RectangleWidth value="2.5" />

      <RectangleHeight value="0.65" />

    </AreaArray>

    <RevealerParams Duration="0.75" ShapeExpansion="1">

      <RevealFlags index="Unfog" value="1" />

    </RevealerParams>

    <SearchFlags index="DoActorSearch" value="1" />

  </CEffectEnumArea>

  <CEffectCreatePersistent id="MeiOWAvalancheCascadeTalentCreateLaunchPersistent">

    <Chance value="0" />

    <WhichLocation Value="SourceUnit" />

    <Flags index="RandomOffset" value="1" />

    <InitialDelay value="0.0625" />

    <InitialEffect value="MeiOWAvalancheCascadeTalentCreateInitialPersistent" />

    <InitialOffset Y="-2" />

    <PeriodCount value="12" />

    <PeriodicValidator value="SourceNotDead" />

    <PeriodicEffectArray value="MeiOWAvalancheCascadeTalentSnowballLaunchMissile" />

    <PeriodicOffsetArray Y="12.5" />

    <PeriodicOffsetArray X="3.75" Y="12.5" />

    <PeriodicOffsetArray X="-3.75" Y="12.5" />

    <PeriodicOffsetArray X="2.75" Y="12.5" />

    <PeriodicOffsetArray X="-2.75" Y="12.5" />

    <PeriodicOffsetArray X="4.25" Y="12.5" />

    <PeriodicOffsetArray X="-4.25" Y="12.5" />

    <PeriodicPeriodArray value="0.125" />

    <OffsetRandMode value="RandomNoRepeat" />

  </CEffectCreatePersistent>

  <CEffectSet id="MeiOWAvalancheDummySet" />

  <CEffectCreatePersistent id="MeiOWAvalancheCascadeTalentCreateInitialPersistent">

    <OffsetVectorStartLocation Value="OriginPoint" />

    <OffsetVectorEndLocation Effect="MeiOWAvalancheLaunchMissile" />

    <PeriodCount value="5" />

    <PeriodicEffectArray value="MeiOWAvalancheCascadeTalentSnowballLaunchStationaryMissile" />

    <PeriodicOffsetArray Y="-10" />

    <PeriodicOffsetArray X="2.75" Y="-11" />

    <PeriodicOffsetArray X="-2.75" Y="-11" />

    <PeriodicOffsetArray X="-2.875" Y="-12" />

    <PeriodicOffsetArray X="2.875" Y="-12" />

    <PeriodicOffsetArray X="2.75" Y="-13" />

    <PeriodicOffsetArray X="-2.75" Y="-13" />

    <PeriodicPeriodArray value="0" />

    <PeriodicPeriodArray value="0" />

    <PeriodicPeriodArray value="0.125" />

    <PeriodicPeriodArray value="0.125" />

    <PeriodicPeriodArray value="0.125" />

    <Flags index="RandomOffset" value="1" />

    <OffsetRandMode value="RandomNoRepeat" />

  </CEffectCreatePersistent>

  <CEffectCreatePersistent id="MeiOWAvalancheCascadeTalentCreateFinishPersistent">

    <Chance value="0" />

    <PeriodCount value="5" />

    <PeriodicEffectArray value="MeiOWAvalancheCascadeTalentSnowballLaunchStationaryMissile" />

    <PeriodicOffsetArray X="3" />

    <PeriodicOffsetArray X="-3" />

    <PeriodicOffsetArray Y="3" />

    <PeriodicOffsetArray Y="-3" />

    <PeriodicOffsetArray X="2.5" Y="2.5" />

    <PeriodicOffsetArray X="2.5" Y="-2.5" />

    <PeriodicOffsetArray X="-2.5" Y="-2.5" />

    <PeriodicOffsetArray X="-2.5" Y="2.5" />

    <PeriodicPeriodArray value="0.0625" />

    <InitialDelay value="0.0625" />

  </CEffectCreatePersistent>

  <CEffectLaunchMissile id="MeiOWAvalancheCascadeTalentSnowballLaunchStationaryMissile">

    <ImpactLocation Value="TargetPoint" />

    <ImpactEffect value="MeiOWAvalancheCascadeTalentSnowballMissileImpactSet" />

    <ImpactRange value="0.4" />

    <AmmoUnit value="MeiOWAvalancheCascadeTalentSnowballMissile" />

    <Movers Link="MeiOWSnowballAvalancheCascadeTalentMover" />

    <LaunchEffect value="MeiOWAvalancheCascadeTalentSnowballMissileMarkerApply" />

    <LaunchOffset Z="1" />

  </CEffectLaunchMissile>

  <CEffectLaunchMissile id="MeiOWAvalancheCascadeTalentSnowballLaunchMissile">

    <LaunchLocation Effect="MeiOWAvalancheCascadeTalentCreateLaunchPersistent" />

    <ImpactLocation Value="TargetPoint" />

    <ImpactEffect value="MeiOWAvalancheCascadeTalentSnowballMissileImpactSet" />

    <ImpactRange value="0.4" />

    <AmmoUnit value="MeiOWAvalancheCascadeTalentSnowballMissile" />

    <Movers Link="MeiOWSnowballAvalancheCascadeTalentMover" />

    <LaunchOffset Y="5" Z="2.5" />

    <LaunchEffect value="MeiOWAvalancheCascadeTalentSnowballMissileMarkerApply" />

  </CEffectLaunchMissile>

  <CEffectEnumArea id="MeiOWAvalancheCascadeTalentSnowballImpactSearch">

    <SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Stasis,Dead,Hidden,Invulnerable" />

    <AreaArray Effect="MeiOWAvalancheCascadeTalentSnowballImpactSet">

      <Radius value="2.25" />

    </AreaArray>

    <RevealerParams Duration="0.75" ShapeExpansion="1">

      <RevealFlags index="Unfog" value="1" />

    </RevealerParams>

  </CEffectEnumArea>

  <CEffectSet id="MeiOWAvalancheCascadeTalentSnowballImpactSet">

    <EffectArray value="MeiOWSnowBlindDamage" />

    <EffectArray value="MeiOWSnowBlindBlindDebuffApply" />

    <EffectArray value="MeiOWSnowBlindBlindDebuffNonHeroesApply" />

    <EffectArray value="MeiOWSnowBlindCascadeTalentSlowApply" />

  </CEffectSet>

  <CEffectSet id="MeiOWAvalancheCascadeTalentSnowballLaunchSet">

    <EffectArray value="MeiOWAvalancheCascadeTalentSnowballLaunchMissile" />

    <TargetLocationType value="Point" />

  </CEffectSet>

  <CEffectSet id="MeiOWAvalancheCascadeTalentSnowballMissileImpactSet">

    <EffectArray value="MeiOWAvalancheCascadeTalentSnowballImpactSearch" />

    <TargetLocationType value="Point" />

  </CEffectSet>

  <CEffectModifyUnit id="MeiOWIcingApplyCancelCoolup">

    <ImpactUnit Value="Caster" />

    <Cost Abil="MeiOWIcingCancel,Execute" CooldownTimeUse="0.375" />

  </CEffectModifyUnit>

  <CEffectApplyBehavior id="MeiOWSnowBlindTheBigOneTalentApplyMarker">

    <WhichUnit Value="Caster" />

    <Behavior value="MeiOWSnowBlindTheBigOneTalentMarker" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWSnowBlindTheBigOneTalentApplyCooldown">

    <WhichUnit Value="Caster" />

    <Behavior value="MeiOWSnowBlindTheBigOneTalentCooldown" />

  </CEffectApplyBehavior>

  <CEffectSet id="MeiOWSnowBlindTheBigOneTalentDummySet">

    <ValidatorArray value="AlwaysReturnsFalse" />

  </CEffectSet>

  <CEffectSet id="MeiOWSnowBlindTheBigOneTalentMarkerFinalSet">

    <EffectArray value="MeiOWSnowBlindTheBigOneTalentApplyCooldown" />

    <EffectArray value="MeiOWSnowBlindTheBigOneTalentResetPlayer" />

  </CEffectSet>

  <CEffectModifyUnit id="MeiOWSnowBlindTheBigOneTalentModifyCooldown">

    <Cost Abil="MeiOWSnowBlindTheBigOneDummyAbility,Execute" CooldownOperation="Set" CooldownTimeUse="15" />

  </CEffectModifyUnit>

  <CEffectRemoveBehavior id="MeiOWSnowBlindTheBigOneTalentRemoveMarker">

    <WhichUnit Value="Caster" />

    <BehaviorLink value="MeiOWSnowBlindTheBigOneTalentMarker" />

    <Count value="1" />

  </CEffectRemoveBehavior>

  <CEffectEnumArea id="MeiOWSnowBlindDummySearch">

    <Marker Link="Effect/MeiOWSnowballImpactSearch" />

    <SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Stasis,Dead,Hidden,Invulnerable" />

    <AreaArray Effect="MeiOWSnowBlindImpactSet">

      <Radius value="2.25" />

    </AreaArray>

    <RevealerParams Duration="0.75" ShapeExpansion="1">

      <RevealFlags index="Unfog" value="1" />

    </RevealerParams>

  </CEffectEnumArea>

  <CEffectApplyBehavior id="MeiOWAcclimationBuffApply">

    <ValidatorArray index="0" value="TargetIsHero" />

    <Chance value="0" />

    <WhichUnit Value="Caster" />

    <Behavior value="MeiOWAcclimationBuff" />

  </CEffectApplyBehavior>

  <CEffectEnumArea id="MeiOWIcingSkatingAwayTalentSearch">

    <ValidatorArray value="SourceNotDead" />

    <Chance value="0" />

    <LaunchLocation Value="TargetPoint" />

    <ImpactLocation Value="CasterUnit" />

    <SearchFilters value="Heroic;Neutral,Enemy,ImmuneToAOE,ImmuneToFriendlyAbilities,Missile,Item,Stasis,Dead" />

    <AreaArray Effect="MeiOWIcingSkatingAwayTalentImpactSet">

      <Radius value="4" />

    </AreaArray>

    <RevealerParams Duration="0.75" ShapeExpansion="1">

      <RevealFlags index="Unfog" value="1" />

    </RevealerParams>

  </CEffectEnumArea>

  <CEffectSet id="MeiOWIcingSkatingAwayTalentImpactSet">

    <EffectArray value="MeiOWIcingSkatingAwayTalentApplyArmorBuff" />

    <EffectArray value="MeiOWIcingSkatingAwayTalentApplySpeedBuff" />

  </CEffectSet>

  <CEffectSwitch id="MeiOWSnowBlindLaunchSwitch">

    <CaseArray Validator="MeiOWHasTheBigOneMarker" Effect="MeiOWSnowBlindTheBigOneTalentLaunchMissile" />

    <CaseDefault value="MeiOWSnowBlindLaunchMissile" />

  </CEffectSwitch>

  <CEffectModifyPlayer id="MeiOWSnowBlindTheBigOneTalentModifyPlayer">

    <EffectArray Operation="Set" Reference="Effect,MeiOWSnowBlindDummySearch,AreaArray[0].Radius" Value="3.75000" />

  </CEffectModifyPlayer>

  <CEffectModifyPlayer id="MeiOWSnowBlindTheBigOneTalentResetPlayer">

    <EffectArray Operation="Set" Reference="Effect,MeiOWSnowBlindDummySearch,AreaArray[0].Radius" Value="2.25000" />

  </CEffectModifyPlayer>

  <CEffectSet id="MeiOWSnowBlindSlushballTheBigOneTalentImpactSet">

    <ValidatorArray value="noMarkers" />

    <ValidatorArray value="TargetIsHero" />

    <EffectArray value="MeiOWSnowBlindSlushballTheBigOneTalentDamage" />

    <EffectArray value="MeiOWSnowBlindBlindDebuffApply" />

    <EffectArray value="MeiOWSnowBlindBlindDebuffNonHeroesApply" />

    <EffectArray value="MeiOWSnowBlindSlowSwitch" />

    <EffectArray value="ApplyAbilityImpactReveal" />

  </CEffectSet>

  <CEffectLaunchMissile id="MeiOWSnowBlindTheBigOneTalentLaunchMissile">

    <ImpactLocation Value="TargetPoint" />

    <LaunchEffect value="MeiOWSnowBlindTheBigOneTalentRemoveMarker" />

    <ImpactEffect value="MeiOWSnowBlindTheBigOneTalentMissileImpactSet" />

    <ImpactRange value="0.4" />

    <AmmoUnit value="MeiOWSnowBlindTheBigOneTalentMissile" />

    <Movers Link="MeiOWSnowBlindMissileFar" IfRangeLTE="14" />

    <Movers Link="MeiOWSnowBlindMissileMedium" IfRangeLTE="8" />

    <Movers Link="MeiOWSnowBlindMissileClose" IfRangeLTE="4" />

  </CEffectLaunchMissile>

  <CEffectEnumArea id="MeiOWSnowBlindTheBigOneImpactSearch">

    <SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Stasis,Dead,Hidden,Invulnerable" />

    <AreaArray Effect="MeiOWSnowBlindTheBigOneTalentImpactSet">

      <Radius value="3.75" />

    </AreaArray>

    <RevealerParams Duration="0.75" ShapeExpansion="1">

      <RevealFlags index="Unfog" value="1" />

    </RevealerParams>

  </CEffectEnumArea>

  <CEffectSet id="MeiOWSnowBlindTheBigOneTalentImpactSet">

    <ValidatorArray value="noMarkers" />

    <EffectArray value="MeiOWSnowBlindTheBigOneDamage" />

    <EffectArray value="MeiOWSnowBlindBlindDebuffApply" />

    <EffectArray value="MeiOWSnowBlindBlindDebuffNonHeroesApply" />

    <EffectArray value="MeiOWSnowBlindSlowSwitch" />

    <EffectArray value="MeiOWSnowBlindSlushballTalentApplyStructureDebuff" />

    <EffectArray value="ApplyAbilityImpactReveal" />

  </CEffectSet>

  <CEffectSet id="MeiOWSnowBlindTheBigOneTalentMissileImpactSet">

    <Marker>

      <MatchFlags index="Id" value="1" />

    </Marker>

    <EffectArray value="MeiOWSnowBlindTheBigOneImpactSearch" />

    <TargetLocationType value="Point" />

  </CEffectSet>

  <CEffectSet id="MeiOWBlizzardFinalSet">

    <EffectArray value="MeiOWBlizzardFinalSearch" />

    <EffectArray value="MeiOWBlizzardFinalSelfImpactTalentSearch" />

  </CEffectSet>

  <CEffectApplyBehavior id="MeiOWBlizzardFlurryTalentApplyBonusBuff">

    <Chance value="0" />

    <Behavior value="MeiOWBlizzardFlurryTalentBonusBuff" />

  </CEffectApplyBehavior>

  <CEffectEnumArea id="MeiOWBlizzardFinalSelfImpactTalentSearch">

    <SearchFilters value="Heroic;Ally,Neutral,Enemy,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden" />

    <AreaArray Effect="MeiOWBlizzardFinalSearchSelfImpactTalentSet">

      <Radius value="4" />

    </AreaArray>

    <RevealerParams Duration="0.75" ShapeExpansion="1">

      <RevealFlags index="Unfog" value="1" />

    </RevealerParams>

    <SearchFlags index="DoActorSearch" value="1" />

  </CEffectEnumArea>

  <CEffectSet id="MeiOWBlizzardFinalSearchSelfImpactTalentSet">

    <EffectArray value="MeiOWBlizzardFlurryTalentRemoveBuff" />

    <EffectArray value="MeiOWBlizzardFlurryTalentApplyBonusBuff" />

  </CEffectSet>

  <CEffectRemoveBehavior id="MeiOWBlizzardFlurryTalentRemoveBuff">

    <BehaviorLink value="MeiOWBlizzardFlurryTalentBuff" />

    <Count value="1" />

  </CEffectRemoveBehavior>

  <CEffectApplyBehavior id="MeiOWBlizzardFlurryTalentApplyBuff">

    <Chance value="0" />

    <Behavior value="MeiOWBlizzardFlurryTalentBuff" />

  </CEffectApplyBehavior>

  <CEffectModifyUnit id="MeiOWBlizzardFlurryTalentModifyUnit">

    <Cost Abil="MeiOWBlizzard,Execute" CooldownOperation="Add" CooldownTimeUse="-0.3125" />

  </CEffectModifyUnit>

  <CEffectSet id="MeiOWBlizzardSelfImpactTalentSet">

    <EffectArray value="MeiOWBlizzardColdFrontTalentApplyMarker" />

    <EffectArray value="MeiOWBlizzardFlurryTalentApplyBuff" />

  </CEffectSet>

  <CEffectModifyUnit id="MeiOWCryoFreezeFlashFreezeTalentModifyCooldown">

    <ImpactUnit Value="Source" />

    <Cost Abil="MeiOWCryoFreezeFlashFreezeTalentHotbar,Execute" CooldownOperation="Set">

      <Fraction Cooldown="1" />

    </Cost>

  </CEffectModifyUnit>

  <CEffectSet id="MeiOWCryoFreezeFlashFreezeTalentProcSec">

    <ValidatorArray value="MeiOWFlashFreezeNotOnCooldown" />

    <EffectArray value="MeiOWCryoFreezeInitialSet" />

    <EffectArray value="MeiOWCryoFreezeFlashFreezeTalentModifyCooldown" />

    <EffectArray value="MeiOWCryoFreezeFlashFreezeTalentMarkerApply" />

  </CEffectSet>

  <CEffectRedirectMissile id="MeiOWCryoFreezeFlashFreezeRedirectMissile">

    <ValidatorArray value="CasterIsNotGroundMover" />

    <WhichUnit Value="Caster" />

    <ImpactLocation Value="CasterUnit" />

  </CEffectRedirectMissile>

  <CEffectSet id="MeiOWCryoFreezeFlashFreezeTalentDummySet">

    <ValidatorArray value="AlwaysReturnsFalse" />

  </CEffectSet>

  <CEffectApplyBehavior id="MeiOWIceWallShatterTalentApplyArmorDebuff">

    <Behavior value="MeiOWIceWallShatterTalentArmorDebuff" />

  </CEffectApplyBehavior>

  <CEffectSet id="MeiOWIceWallShatterTalentProcSet">

    <Chance value="0" />

    <EffectArray value="MeiOWIceWallShatterTalentDamage" />

    <EffectArray value="MeiOWIceWallShatterTalentApplyArmorDebuff" />

  </CEffectSet>

  <CEffectApplyBehavior id="MeiOWPolarVortexBuffApply">

    <Chance value="0" />

    <WhichUnit Value="Caster" />

    <Behavior value="MeiOWPolarVortexBuff" />

  </CEffectApplyBehavior>

  <CEffectDamage id="MeiOWPolarVortexDamage" parent="StormSpell">

    <Amount value="12" />

  </CEffectDamage>

  <CEffectSet id="MeiOWPolarVortexImpactSet">

    <EffectArray value="MeiOWPolarVortexSlowApply" />

    <EffectArray value="MeiOWPolarVortexAttackSpeedSlowApply" />

    <EffectArray value="MeiOWPolarVortexDamage" />

    <EffectArray value="MeiOWCCApplicationSet" />

  </CEffectSet>

  <CEffectModifyBehaviorBuffDuration id="MeiOWPolarVortexModifyBuffDuration">

    <Behavior value="MeiOWPolarVortexBuff" />

    <Value value="2" />

  </CEffectModifyBehaviorBuffDuration>

  <CEffectEnumArea id="MeiOWPolarVortexSearch">

    <SearchFilters value="-;Self,Player,Ally,ImmuneToAOE,Missile,Item,Stasis,Dead,Invulnerable,Benign" />

    <AreaArray Effect="MeiOWPolarVortexImpactSet">

      <Radius value="2.5" />

    </AreaArray>

  </CEffectEnumArea>

  <CEffectApplyBehavior id="MeiOWPolarVortexSlowApply" parent="StormSlowApply">

    <ValidatorArray value="TargetIsHero" />

    <Behavior value="MeiOWPolarVortexSlow" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWBackupBatteryApplyHoT">

    <Behavior value="MeiOWBackupBatteryHoT" />

  </CEffectApplyBehavior>

  <CEffectSwitch id="MeiOWPolarVortexSwitch">

    <Chance value="0" />

    <CaseArray Validator="MeiOWHasPolarVortexBuff" Effect="MeiOWPolarVortexModifyBuffDuration" />

    <CaseDefault value="MeiOWPolarVortexBuffApply" />

  </CEffectSwitch>

  <CEffectSet id="MeiOWBackupBatteryCastSet">

    <EffectArray value="MeiOWBackupBatteryApplyHoT" />

    <EffectArray value="MeiOWBackupBatteryRemoveBehaviorCategories" />

    <EffectArray value="MeiOWPolarVortexBuffApply" />

    <ValidatorArray value="CasterNotSilenced" />

    <ValidatorArray value="CasterNotSleeping" />

    <ValidatorArray value="CasterNotSpecialDeathState" />

    <ValidatorArray value="CasterNotStasis" />

    <ValidatorArray value="CasterNotStunned" />

    <ValidatorArray value="CasterNotTaunted" />

  </CEffectSet>

  <CEffectModifyUnit id="MeiOWBackupBatteryModifyCooldown">

    <ValidatorArray value="MeiOWHasBackupBatteryTalent" />

    <Cost Abil="MeiOWBackupBattery,Execute" CooldownOperation="Add" CooldownTimeUse="-10" />

  </CEffectModifyUnit>

  <CEffectCreateHealer id="MeiOWBackupBatteryPeriodicHealer" parent="StormSelfOnlyHealingSpellPercent">

    <RechargeVitalFraction value="0.05" />

    <SourceButtonFace value="MeiOWBackupBattery" />

  </CEffectCreateHealer>

  <CEffectEnumArea id="MeiOWBlizzardSelfImpactTalentSearch">

    <SearchFilters value="Heroic;Ally,Neutral,Enemy,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden" />

    <AreaArray Effect="MeiOWBlizzardSelfImpactTalentSet">

      <Radius value="4" />

    </AreaArray>

    <RevealerParams Duration="0.75" ShapeExpansion="1">

      <RevealFlags index="Unfog" value="1" />

    </RevealerParams>

    <SearchFlags index="DoActorSearch" value="1" />

  </CEffectEnumArea>

  <CEffectApplyBehavior id="MeiOWBlizzardColdFrontTalentApplyMarker">

    <ValidatorArray value="MeiOWCasterHasIcingDashBuff" />

    <Behavior value="MeiOWBlizzardColdFrontTalentMarker" />

    <Chance value="0" />

  </CEffectApplyBehavior>

  <CEffectModifyUnit id="MeiOWBlizzardHeavyPackTalentModifyUnit">

    <ValidatorArray value="TargetIsHero" />

    <Chance value="0" />

    <ImpactUnit Value="Caster" />

    <Cost Abil="MeiOWSnowBlind,Execute" ChargeTimeUse="-0.5" CooldownOperation="Add" />

  </CEffectModifyUnit>

  <CEffectCreateHealer id="MeiSnowBlindHeavyPackManaRestoration" parent="StormManaRestore">

    <ValidatorArray value="TargetIsHero" />

    <ValidatorArray value="MeiOWHasHeavyPackTalent" />

    <ImpactUnit Value="Caster" />

    <RechargeVitalRate value="3" />

  </CEffectCreateHealer>

  <CEffectSet id="MeiOWCCApplicationSet">

    <EffectArray value="MeiOWHeatTransferProcHeal" />

    <EffectArray value="MeiOWAcclimationBuffApply" />

    <ValidatorArray value="TargetNotUnstoppable" />

  </CEffectSet>

  <CEffectSet id="MeiOWCryoFreezeShieldFinalSet">

    <EffectArray value="MeiOWCrystallizeApply" />

  </CEffectSet>

  <CEffectSwitch id="MeiOWCryoFreezeShieldSwitch">

    <CaseDefault value="MeiOWCryoFreezeShieldBuffApplyBehavior" />

  </CEffectSwitch>

  <CEffectApplyBehavior id="MeiOWHeroWeaponCoolingServosTalentApplySlow" parent="StormSlowApply">

    <ValidatorArray value="CasterNotBlindedAndTargetNotEvading" />

    <Chance value="0" />

    <Behavior value="MeiOWCoolingServosSlow" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWIcingBlackIceTalentApplyTargetMarker">

    <Behavior value="MeiOWIcingBlackIceTalentTargetMarker" />

  </CEffectApplyBehavior>

  <CEffectSet id="MeiOWIcingColdFrontProcSet">

    <ValidatorArray value="MeiOWHasColdFrontCasterMarker" />

    <EffectArray value="MeiOWIcingColdFrontTalentModifyUnit" />

    <EffectArray value="MeiOWIcingColdFrontTalentRemoveCasterMarker" />

  </CEffectSet>

  <CEffectModifyUnit id="MeiOWIcingColdFrontTalentModifyUnit">

    <ImpactUnit Value="Caster" />

    <Cost Abil="MeiOWIcing,Execute" CooldownOperation="Add" CooldownTimeUse="-5" />

    <VitalArray index="Energy">

      <Change value="80" />

    </VitalArray>

    <FloaterCreation value="Force" />

  </CEffectModifyUnit>

  <CEffectEnumArea id="MeiOWIcingBlackIceTalentSearch">

    <ValidatorArray value="SourceNotDead" />

    <Chance value="0" />

    <LaunchLocation Value="TargetPoint" />

    <ImpactLocation Value="CasterUnit" />

    <SearchFilters value="-;Self,Player,Ally,ImmuneToAOE,ImmuneToSkillshots,Missile,Item,Stasis,Dead,Invulnerable" />

    <AreaArray Effect="MeiOWIcingBlackIceTalentApplyTargetMarker">

      <Radius value="2" />

    </AreaArray>

  </CEffectEnumArea>

  <CEffectRemoveBehavior id="MeiOWIcingColdFrontTalentRemoveCasterMarker">

    <WhichUnit Value="Caster" />

    <BehaviorLink value="MeiOWBlizzardColdFrontTalentMarker" />

  </CEffectRemoveBehavior>

  <CEffectApplyBehavior id="MeiOWIcingSkatingAwayTalentApplySpeedBuff">

    <Behavior value="MeiOWIcingSkatingAwayTalentSpeedBuff" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWIcingSkatingAwayTalentApplyArmorBuff">

    <Behavior value="MeiOWIcingSkatingAwayTalentArmorBuff" />

  </CEffectApplyBehavior>

  <CEffectCreateHealer id="MeiOWReverseEngineeringPeriodicHeal" parent="StormSelfOnlyHealingSpell">

    <RechargeVitalRate value="10" />

    <SourceButtonFace value="MeiOWReverseEngineering" />

  </CEffectCreateHealer>

  <CEffectSwitch id="MeiOWSnowBlindSlowSwitch">

    <CaseArray Validator="MeiOWHasHeavyPackTalent" Effect="MeiOWSnowBlindHeavyPackTalentSlowApply" />

    <CaseDefault value="MeiOWSnowBlindSlowApply" />

  </CEffectSwitch>

  <CEffectApplyBehavior id="MeiOWSnowBlindHeavyPackTalentSlowApply" parent="StormSlowApply">

    <Behavior value="MeiOWSnowBlindHeavyPackTalentSlow" />

  </CEffectApplyBehavior>

  <CEffectSet id="MeiOWSnowBlindInitialSet">

    <EffectArray value="MeiOWSnowBlindLaunchSwitch" />

    <EffectArray value="MeiOWPolarVortexBuffApply" />

    <TargetLocationType value="Point" />

  </CEffectSet>

  <CEffectEnumArea id="MeiOWIcicleMissileSearchArea">

    <SearchFilters value="-;Player,Ally,Neutral,ImmuneToSkillshots,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />

    <AreaArray MaxCount="1" Effect="MeiOWSnowBlindImpactSet">

      <RectangleWidth value="1" />

      <RectangleHeight value="1" />

    </AreaArray>

    <RevealerParams Duration="0.75" ShapeExpansion="1">

      <RevealFlags index="Unfog" value="1" />

    </RevealerParams>

    <SearchFlags index="DoActorSearch" value="1" />

  </CEffectEnumArea>

  <CEffectSet id="MeiOWSnowBlindImpactSet">

    <ValidatorArray value="noMarkers" />

    <EffectArray value="MeiOWSnowBlindDamage" />

    <EffectArray value="MeiOWSnowBlindBlindDebuffApply" />

    <EffectArray value="MeiOWSnowBlindBlindDebuffNonHeroesApply" />

    <EffectArray value="MeiOWSnowBlindSlowSwitch" />

    <EffectArray value="MeiOWSnowBlindSlushballTalentApplyStructureDebuff" />

    <EffectArray value="ApplyAbilityImpactReveal" />

  </CEffectSet>

  <CEffectApplyBehavior id="MeiOWSnowBlindSlowApply" parent="StormSlowApply">

    <Behavior value="MeiOWSnowBlindSlow" />

  </CEffectApplyBehavior>

  <CEffectSet id="MeiOWIcicleExplosionImpactSet">

    <EffectArray value="MeiOWSnowBlindBlindDebuffApply" />

    <EffectArray value="MeiOWSnowBlindBlindDebuffNonHeroesApply" />

    <EffectArray value="MeiOWIcicleSnowBlindQuestProgressControllerApplyBehavior" />

    <EffectArray value="MeiOWSnowBlindDamage" />

  </CEffectSet>

  <CEffectApplyBehavior id="MeiOWSnowBlindBlindDebuffApply" parent="StormBlindApply">

    <Behavior value="MeiOWSnowBlindBlind" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWSnowBlindBlindDebuffNonHeroesApply" parent="StormBlindApply">

    <Behavior value="MeiOWSnowBlindNonHeroesBlind" />

  </CEffectApplyBehavior>

  <CEffectDamage id="MeiOWSnowBlindDamage" parent="StormSpell">

    <MultiplicativeModifierArray index="Slushball" Validator="MeiOWSnowBlindSlushballTalentProcCombine" Modifier="0.75" />

    <Amount value="70" />

    <SourceButtonFace value="MeiOWSnowBlind" />

  </CEffectDamage>

  <CEffectSet id="MeiOWIcingPrepSet">

    <EffectArray value="DismountDecloakCasterSet" />

    <EffectArray value="MeiOWIcingPrepBuffApplyBehavior" />

  </CEffectSet>

  <CEffectApplyBehavior id="MeiOWIcingPrepBuffApplyBehavior">

    <WhichUnit Value="Caster" />

    <Behavior value="MeiOWIcingPrepBuff" />

  </CEffectApplyBehavior>

  <CEffectSet id="MeiOWIcingInitialSet">

    <ValidatorArray value="CasterNotRooted" />

    <EffectArray value="MeiOWIcingDashBuffApplyBehavior" />

    <EffectArray value="MeiOWIcingSkatingAwayTalentApplySpeedBuff" />

    <EffectArray value="MeiOWIcingSkatingAwayTalentApplyArmorBuff" />

    <EffectArray value="MeiOWPolarVortexBuffApply" />

    <EffectArray value="MeiOWIcingApplyCancelCoolup" />

    <TargetLocationType value="Point" />

  </CEffectSet>

  <CEffectApplyBehavior id="MeiOWIcingDashBuffApplyBehavior">

    <WhichUnit Value="Caster" />

    <Behavior value="MeiOWIcingDashBuff" />

  </CEffectApplyBehavior>

  <CEffectSet id="MeiOWIcingDashBuffFinalSet">

    <EffectArray value="MeiOWIcingCancelMoveOrder" />

    <EffectArray value="MeiOWIcingBlackIceTalentSearch" />

    <EffectArray value="MeiOWIcingSearch" />

    <EffectArray value="MeiOWIcingSkatingAwayTalentSearch" />

    <EffectArray value="MeiOWIcingColdFrontProcSet" />

    <TargetLocationType value="Point" />

  </CEffectSet>

  <CEffectCancelOrder id="MeiOWIcingCancelMoveOrder">

    <WhichUnit Value="Caster" />

    <AbilCmd value="MeiOWIcing,Execute" />

  </CEffectCancelOrder>

  <CEffectEnumArea id="MeiOWIcingSearch">

    <ValidatorArray value="SourceNotDead" />

    <LaunchLocation Value="TargetPoint" />

    <ImpactLocation Value="CasterUnit" />

    <SearchFilters value="-;Self,Player,Ally,ImmuneToAOE,ImmuneToSkillshots,Missile,Item,Stasis,Dead,Invulnerable" />

    <AreaArray Effect="MeiOWIcingImpactSet">

      <Radius value="$MeiOWIcingSearchRadius" />

    </AreaArray>

    <RevealerParams Duration="0.75" ShapeExpansion="1">

      <RevealFlags index="Unfog" value="1" />

    </RevealerParams>

  </CEffectEnumArea>

  <CEffectSet id="MeiOWIcingImpactSet">

    <EffectArray value="MeiOWIcingKnockbackSet" />

    <EffectArray value="MeiOWIcingDamage" />

  </CEffectSet>

  <CEffectSet id="MeiOWIcingKnockbackSet">

    <ValidatorArray value="TargetNotUnstoppable" />

    <EffectArray value="HeroRemovePushPullDebuffs" />

    <EffectArray value="HeroRemovePreventsMovement" />

    <EffectArray value="MeiOWIcingKnockbackDebuffApplyBehavior" />

  </CEffectSet>

  <CEffectApplyBehavior id="MeiOWIcingKnockbackDebuffApplyBehavior">

    <Behavior value="MeiOWIcingKnockbackDebuff" />

  </CEffectApplyBehavior>

  <CEffectDamage id="MeiOWIcingDamage" parent="StormSpell">

    <MultiplicativeModifierArray index="BlackIce" Validator="MeiOWBlackIceTalentProcCombine" Modifier="3" Crit="1" />

    <Amount value="52" />

  </CEffectDamage>

  <CEffectApplyForce id="MeiOWIcingKnockbackForce">

    <WhichLocation>

      <Effect value="MeiOWIcingSearch" />

      <Value value="TargetPoint" />

      <ProjectionSourceEffect value="MeiOWIcingSearch" />

      <ProjectionSourceValue value="SourcePoint" />

    </WhichLocation>

    <WhichUnit Effect="MeiOWIcingImpactSet" />

    <Amount value="75" />

  </CEffectApplyForce>

  <CEffectSwitch id="MeiOWIcingApplySlowSwitch">

    <ValidatorArray value="TargetNotUnstoppable" />

    <CaseArray Validator="TargetHas50PercentCCReductionCombine" Effect="MeiOWIcingApplySlow50PercentCCReduction" />

    <CaseArray Validator="TargetHas75PercentCCReduction" Effect="MeiOWIcingApplySlow75PercentCCReduction" />

    <CaseDefault value="MeiOWIcingApplySlow" />

  </CEffectSwitch>

  <CEffectApplyBehavior id="MeiOWIcingApplySlow" parent="StormSlowApply">

    <Behavior value="MeiOWIcingSlowDebuff" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWIcingApplySlow50PercentCCReduction" parent="StormSlowApply">

    <Behavior value="MeiOWIcingSlowDebuff50PercentCCReduction" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWIcingApplySlow75PercentCCReduction" parent="StormSlowApply">

    <Behavior value="MeiOWIcingSlowDebuff75PercentCCReduction" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWIcingSlowTimestampApplyBehavior">

    <ValidatorArray value="MeiOWDoesNotHaveBlackIceTalent" />

    <Behavior value="MeiOWIcingSlowTimestamp" />

  </CEffectApplyBehavior>

  <CEffectRemoveBehavior id="MeiOWIcingSlowTimestampRemoveBehavior">

    <BehaviorLink value="MeiOWIcingSlowTimestamp" />

  </CEffectRemoveBehavior>

  <CEffectSet id="MeiOWIcingSlowInitialSet">

    <EffectArray value="MeiOWCCApplicationSet" />

    <EffectArray value="MeiOWIcingSlowTimestampApplyBehavior" />

  </CEffectSet>

  <CEffectSet id="MeiOWIcingCancelInitialSet">

    <EffectArray value="MeiOWIcingCancelMoveOrder" />

    <EffectArray value="MeiOWIcingDashBuffRemoveBehavior" />

  </CEffectSet>

  <CEffectRemoveBehavior id="MeiOWIcingDashBuffRemoveBehavior">

    <WhichUnit Value="Caster" />

    <BehaviorLink value="MeiOWIcingDashBuff" />

  </CEffectRemoveBehavior>

  <CEffectSet id="MeiOWCryoFreezeInitialSet">

    <EffectArray value="MeiOWCryoFreezeShieldBuffApplyBehavior" />

    <EffectArray value="MeiOWCryoFreezeShieldStackControllerApplyBehavior" />

    <EffectArray value="MeiOWCryoFreezeUnstoppableApplyBehavior" />

    <EffectArray value="MeiOWCryoFreezeApplyMovementMechanics" />

    <EffectArray value="MeiOWCryoFreezeCancelCooldownModifyUnit" />

    <EffectArray value="MeiOWCryoFreezeCoolingServosTalentBuffApplyBehavior" />

    <EffectArray value="MeiOWPolarVortexBuffApply" />

  </CEffectSet>

  <CEffectApplyBehavior id="MeiOWCryoFreezeShieldBuffApplyBehavior">

    <WhichUnit Value="Caster" />

    <Behavior value="MeiOWCryoFreezeShieldBuff" />

    <Count value="$MeiOWCryoFreezeShieldStackCount" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWCryoFreezeShieldStackControllerApplyBehavior">

    <WhichUnit Value="Caster" />

    <Behavior value="MeiOWCryoFreezeShieldStackController" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWCryoFreezeUnstoppableApplyBehavior">

    <WhichUnit Value="Caster" />

    <Behavior value="MeiOWCryoFreezeUnstoppable" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWCryoFreezeCoolingServosTalentBuffApplyBehavior">

    <Chance value="0" />

    <WhichUnit Value="Caster" />

    <Behavior value="MeiOWCryoFreezeCoolingServosCooldownReductionBuff" />

  </CEffectApplyBehavior>

  <CEffectModifyUnit id="MeiOWCryoFreezeCoolingServosTalentModifyUnit">

    <Cost Abil="MeiOWBlizzard,Execute" CooldownOperation="Add" CooldownTimeUse="-0.125" />

    <Cost Abil="MeiOWIcing,Execute" CooldownOperation="Add" CooldownTimeUse="-0.125" />

    <Cost Abil="MeiOWSnowBlind,Execute" ChargeTimeUse="-0.125" CooldownOperation="Add" />

  </CEffectModifyUnit>

  <CEffectModifyUnit id="MeiOWCryoFreezeCancelCooldownModifyUnit">

    <ImpactUnit Value="Caster" />

    <Cost Abil="MeiOWCryoFreezeCancel,Execute" CooldownOperation="Set">

      <Fraction Cooldown="1" />

    </Cost>

  </CEffectModifyUnit>

  <CEffectSet id="MeiOWCryoFreezeShieldStackControllerPeriodicSet">

    <EffectArray value="MeiOWCryoFreezeCreateHealer" />

    <EffectArray value="MeiOWCryoFreezeShieldBuffStackRemoveBehavior" />

  </CEffectSet>

  <CEffectRemoveBehavior id="MeiOWCryoFreezeShieldBuffStackRemoveBehavior">

    <WhichUnit Value="Caster" />

    <BehaviorLink value="MeiOWCryoFreezeShieldBuff" />

    <Count value="1" />

  </CEffectRemoveBehavior>

  <CEffectCreateHealer id="MeiOWCryoFreezeCreateHealer" parent="StormSelfOnlyHealingSpellPercent">

    <RechargeVitalFraction value="0.0146" />

    <SourceButtonFace value="MeiOWCryoFreeze" />

  </CEffectCreateHealer>

  <CEffectModifyUnit id="MeiOWCryoFreezeCooldownModifyUnit">

    <ImpactUnit Value="Caster" />

    <Cost Abil="MeiOWCryoFreeze,Execute" CooldownOperation="Set">

      <Fraction Cooldown="1" />

    </Cost>

    <ValidatorArray value="MeiOWDoesNotHaveFlashFreezeTalentMarker" />

  </CEffectModifyUnit>

  <CEffectSet id="MeiOWCryoFreezeCancelInitialSet">

    <EffectArray value="MeiOWCryoFreezeShieldBuffRemoveBehavior" />

  </CEffectSet>

  <CEffectRemoveBehavior id="MeiOWCryoFreezeShieldBuffRemoveBehavior">

    <WhichUnit Value="Caster" />

    <BehaviorLink value="MeiOWCryoFreezeShieldBuff" />

  </CEffectRemoveBehavior>

  <CEffectEnumArea id="MeiOWCryoFreezeCryofractureSearchArea">

    <Chance value="0" />

    <SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />

    <AreaArray Effect="MeiOWCryoFreezeCryofractureImpactSet">

      <Radius value="4" />

    </AreaArray>

    <RevealerParams Duration="0.75" ShapeExpansion="1">

      <RevealFlags index="Unfog" value="1" />

    </RevealerParams>

    <SearchFlags index="DoActorSearch" value="1" />

  </CEffectEnumArea>

  <CEffectSet id="MeiOWCryoFreezeCryofractureImpactSet">

    <EffectArray value="MeiOWCryoFreezeCryofractureDamage" />

  </CEffectSet>

  <CEffectDamage id="MeiOWCryoFreezeCryofractureDamage" parent="StormSpell">

    <Amount value="125" />

    <MultiplicativeModifierArray index="MeiOWCryoFreezeCryofracture" Validator="TargetIsSlowed" Modifier="1" Crit="1" />

    <SourceButtonFace value="MeiOWCryoFreezeCryofracture" />

  </CEffectDamage>

  <CEffectCreatePersistent id="MeiOWBlizzardSearchPersistent">

    <InitialEffect value="MeiOWBlizzardSearchArea" />

    <FinalEffect value="MeiOWBlizzardFinalSet" />

    <PeriodCount value="32" />

    <PeriodicEffectArray value="MeiOWBlizzardSelfImpactTalentSearch" />

    <PeriodicEffectArray value="MeiOWBlizzardSelfImpactTalentSearch" />

    <PeriodicEffectArray value="MeiOWBlizzardSelfImpactTalentSearch" />

    <PeriodicEffectArray value="MeiOWBlizzardSearchArea" />

    <PeriodicPeriodArray value="0.0625" />

  </CEffectCreatePersistent>

  <CEffectModifyUnit id="MeiOWCryoFreezeShieldDamageResponseActorDummyModifyUnit" />

  <CEffectSet id="MeiOWBlizzardInitialSet">

    <EffectArray value="MeiOWBlizzardWarningCreatePersistent" />

    <EffectArray value="MeiOWPolarVortexBuffApply" />

    <TargetLocationType value="Point" />

  </CEffectSet>

  <CEffectCreatePersistent id="MeiOWBlizzardWarningCreatePersistent">

    <InitialDelay value="0.5" />

    <InitialEffect value="MeiOWBlizzardSearchPersistent" />

  </CEffectCreatePersistent>

  <CEffectEnumArea id="MeiOWBlizzardSearchArea">

    <SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />

    <AreaArray Effect="MeiOWBlizzardImpactSet">

      <Radius value="$MeiOWBlizzardSearchRadius" />

    </AreaArray>

    <RevealerParams Duration="0.75" ShapeExpansion="1">

      <RevealFlags index="Unfog" value="1" />

    </RevealerParams>

    <SearchFlags index="DoActorSearch" value="1" />

  </CEffectEnumArea>

  <CEffectSet id="MeiOWBlizzardImpactSet">

    <EffectArray value="MeiOWBlizzardSlowDebuffApplyBehavior" />

    <EffectArray value="MeiOWBlizzardIceStormTalentDamageCounterTokenApplyBehavior" />

    <EffectArray value="MeiOWBlizzardIceStormTalentDamageCounterTokenAdd" />

    <EffectArray value="MeiOWBlizzardDamage" />

    <EffectArray value="MeiOWBlizzardInduceHibernationTalentApplyDamageReduction" />

    <EffectArray value="MeiOWBlizzardHeavyPackTalentModifyUnit" />

    <EffectArray value="MeiSnowBlindHeavyPackManaRestoration" />

  </CEffectSet>

  <CEffectApplyBehavior id="MeiOWBlizzardSlowDebuffApplyBehavior" parent="StormSlowApply">

    <Behavior value="MeiOWBlizzardSlowDebuff" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWBlizzardIceStormTalentDamageCounterTokenApplyBehavior">

    <ValidatorArray value="TargetIsHero" />

    <Chance value="0" />

    <Behavior value="MeiOWBlizzardIceStormDamageCounterToken" />

  </CEffectApplyBehavior>

  <CEffectRemoveBehavior id="MeiOWBlizzardIceStormTalentDamageCounterTokenRemoveBehavior">

    <Chance value="0" />

    <BehaviorLink value="MeiOWBlizzardIceStormDamageCounterToken" />

  </CEffectRemoveBehavior>

  <CEffectModifyTokenCount id="MeiOWBlizzardIceStormTalentDamageCounterTokenAdd" parent="BaseEffectModifyTokenCount">

    <ValidatorArray value="TargetIsHero" />

    <Chance value="0" />

    <WhichUnit Value="Target" />

    <TokenId value="MeiOWBlizzardIceStormDamageCounterToken" />

  </CEffectModifyTokenCount>

  <CEffectDamage id="MeiOWBlizzardIceStormPeriodicDamage" parent="StormSpell">

    <MultiplicativeModifierArray index="MeiOWBlizzardIceStorm" Crit="1" />

    <Amount value="42" />

    <SourceButtonFace value="MeiOWBlizzardIceStorm" />

  </CEffectDamage>

  <CEffectEnumArea id="MeiOWBlizzardFinalSearch">

    <SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />

    <AreaArray Effect="MeiOWBlizzardFinalSearchImpactSet">

      <Radius value="$MeiOWBlizzardSearchRadius" />

    </AreaArray>

    <RevealerParams Duration="0.75" ShapeExpansion="1">

      <RevealFlags index="Unfog" value="1" />

    </RevealerParams>

    <SearchFlags index="DoActorSearch" value="1" />

  </CEffectEnumArea>

  <CEffectSet id="MeiOWBlizzardFinalSearchImpactSet">

    <EffectArray value="MeiOWBlizzardFinalExplosionDamage" />

    <EffectArray value="MeiOWBlizzardStunApplyBehavior" />

    <EffectArray value="MeiOWBlizzardInduceHibernationBonusProcSet" />

    <EffectArray value="MeiOWBlizzardHeavyPackTalentModifyUnit" />

    <EffectArray value="MeiSnowBlindHeavyPackManaRestoration" />

  </CEffectSet>

  <CEffectModifyTokenCount id="MeiOWBlizzardIceStormDamageCounterTokenReset" parent="BaseEffectModifyTokenCount">

    <WhichUnit Value="Target" />

    <TokenId value="MeiOWBlizzardIceStormDamageCounterToken" />

    <Operation value="Set" />

    <Value value="0" />

  </CEffectModifyTokenCount>

  <CEffectApplyBehavior id="MeiOWBlizzardStunApplyBehavior">

    <Behavior value="MeiOWBlizzardStun" />

    <ValidatorArray index="0" value="TargetNotUnstoppableCategory" />

  </CEffectApplyBehavior>

  <CEffectDamage id="MeiOWBlizzardDamage" parent="StormSpell">

    <Amount value="13" />

    <SourceButtonFace value="MeiOWBlizzard" />

  </CEffectDamage>

  <CEffectLaunchMissileAdvanced id="MeiOWAvalancheLaunchMissile">

    <Marker>

      <MatchFlags index="Id" value="1" />

    </Marker>

    <ImpactLocation>

      <Value value="TargetPoint" />

      <ProjectionMultiplier value="1" />

      <ProjectionSourceValue value="CasterPoint" />

      <ProjectionTargetValue value="TargetPoint" />

      <UsesLineDash value="1" />

      <ProjectionDistanceScale value="$MeiOWAvalancheDistance" />

    </ImpactLocation>

    <LaunchEffect value="MeiOWAvalancheCascadeTalentCreateLaunchPersistent" />

    <ImpactEffect value="MeiOWAvalancheCascadeTalentCreateFinishPersistent" />

    <FinishEffect value="MeiOWAvalancheLaunchMissileDummyFinishCreatePersistent" />

    <SharedFlags index="2D" value="1" />

    <SharedFlags index="DynamicSearchArea" value="1" />

    <SharedFlags index="DisableArriveOnLaunch" value="1" />

    <AmmoUnit value="MeiOWAvalancheMissile" />

    <Movers Link="MeiOWAvalancheMissilesMover" />

    <SearchEffect value="MeiOWAvalancheSearchArea" />

    <Flags index="PlacementIgnoreBlockers" value="1" />

    <PlacementRange value="15" />

  </CEffectLaunchMissileAdvanced>

  <CEffectDamage id="MeiOWBlizzardFinalExplosionDamage" parent="StormSpell">

    <MultiplicativeModifierArray index="MeiOWBlizzardIceStorm" Validator="MeiOWHasIceStormTalent" Modifier="1.5" Crit="1" />

    <Amount value="75" />

  </CEffectDamage>

  <CEffectSet id="MeiOWAvalancheInitialSet">

    <EffectArray value="MeiOWAvalancheModifyCatalogNumeric" />

    <EffectArray value="MeiOWAvalancheInitialOffsetPersistent" />

    <EffectArray value="MeiOWPolarVortexBuffApply" />

    <TargetLocationType value="Point" />

  </CEffectSet>

  <CEffectSet id="MeiOWAvalanchePrepSet">

    <EffectArray value="DismountDecloakCasterSet" />

    <TargetLocationType value="Point" />

  </CEffectSet>

  <CEffectCreatePersistent id="MeiOWAvalancheLaunchMissileDummyFinishCreatePersistent" />

  <CEffectEnumArea id="MeiOWAvalancheSearchArea">

    <SearchFilters value="Heroic;Player,Ally,ImmuneToAOE,Structure,Missile,Item,Stasis,Dead,Hidden,Invulnerable,Unstoppable" />

    <AreaArray Effect="MeiOWAvalancheSearchImpactSet">

      <RectangleWidth value="$MeiOWAvalancheSearchWidth" />

      <RectangleHeight value="0.65" />

    </AreaArray>

    <AreaRelativeOffset Y="1.5" />

    <RevealerParams Duration="0.75" ShapeExpansion="1">

      <RevealFlags index="Unfog" value="1" />

    </RevealerParams>

    <SearchFlags index="DoActorSearch" value="1" />

  </CEffectEnumArea>

  <CEffectSet id="MeiOWAvalancheSearchImpactSet">

    <ValidatorArray value="MeiOWAvalancheTargetNotTracked" />

    <EffectArray value="MeiOWAvalancheAbortMissile" />

    <EffectArray value="MeiOWAvalancheAddTrackedUnit" />

    <EffectArray value="MeiOWAvalancheStasisApplyBehavior" />

    <EffectArray value="MeiOWAvalancheModifyCatalogNumeric" />

  </CEffectSet>

  <CEffectAddTrackedUnit id="MeiOWAvalancheAddTrackedUnit">

    <BehaviorLink value="MeiOWAvalancheUnitTracker" />

    <TrackerUnit Value="Source" />

    <TrackedUnit Effect="MeiOWAvalancheSearchImpactSet" Value="Target" />

  </CEffectAddTrackedUnit>

  <CEffectApplyBehavior id="MeiOWAvalancheStasisApplyBehavior">

    <Behavior value="MeiOWAvalancheStasis" />

  </CEffectApplyBehavior>

  <CEffectModifyCatalogNumeric id="MeiOWAvalancheModifyCatalogNumeric">

    <CatalogModifications Operation="Set" Reference="Behavior,MeiOWAvalancheStun,Duration">

      <Value value="0">

        <AccumulatorArray value="MeiAvalancheStunUnitTrackerAccumulator" />

      </Value>

    </CatalogModifications>

  </CEffectModifyCatalogNumeric>

  <CEffectSet id="MeiOWAvalancheStasisFinalSet">

    <EffectArray value="MeiOWAvalancheStunApplyBehavior" />

    <EffectArray value="MeiOWAvalancheDamage" />

  </CEffectSet>

  <CEffectApplyBehavior id="MeiOWAvalancheStunApplyBehavior">

    <Behavior value="MeiOWAvalancheStun" />

  </CEffectApplyBehavior>

  <CEffectDamage id="MeiOWAvalancheDamage" parent="StormSpell">

    <Amount value="220" />

    <SourceButtonFace value="MeiOWAvalanche" />

  </CEffectDamage>

  <CEffectSet id="MeiOWIceWallInitialSet">

    <EffectArray value="MeiOWIceWallInitialCreatePersistent" />

    <EffectArray value="MeiOWPolarVortexBuffApply" />

    <TargetLocationType value="Point" />

  </CEffectSet>

  <CEffectCreatePersistent id="MeiOWIceWallInitialCreatePersistent">

    <OffsetVectorStartLocation Effect="MeiOWIceWallInitialSet" Value="TargetPoint" />

    <OffsetVectorEndLocation Effect="MeiOWIceWallInitialSet" Value="VectorPoint" />

    <InitialEffect value="MeiOWIceWallWarningPersistent" />

    <InitialOffset Y="-6" />

    <ExpireDelay value="0.75" />

    <FinalEffect value="MeiOWIceWallSearchCreatePersistent" />

  </CEffectCreatePersistent>

  <CEffectCreatePersistent id="MeiOWIceWallSearchCreatePersistent">

    <OffsetVectorStartLocation Value="VectorPoint" />

    <InitialEffect value="MeiOWIceWallSearchCreatePersistentInitialSet" />

    <InitialOffset Y="1.5" />

    <FinalEffect value="MeiOWIceWallControllerRemoveBehavior" />

    <PeriodCount value="7" />

    <PeriodicEffectArray value="MeiOWIceWallBirthSoundDummy" />

    <PeriodicEffectArray value="MeiOWIceWallSearchCreatePersistentPeriodicSet" />

    <PeriodicEffectArray value="MeiOWIceWallSearchCreatePersistentPeriodicSet" />

    <PeriodicEffectArray value="MeiOWIceWallSearchCreatePersistentPeriodicSet" />

    <PeriodicEffectArray value="MeiOWIceWallSearchCreatePersistentPeriodicSet" />

    <PeriodicEffectArray value="MeiOWIceWallSearchCreatePersistentPeriodicSet" />

    <PeriodicEffectArray value="MeiOWIceWallSearchCreatePersistentPeriodicSet" />

    <PeriodicOffsetArray Y="6" />

    <PeriodicOffsetArray Y="3" />

    <PeriodicOffsetArray Y="4.5" />

    <PeriodicOffsetArray Y="6" />

    <PeriodicOffsetArray Y="7.5" />

    <PeriodicOffsetArray Y="9" />

    <PeriodicOffsetArray Y="10.5" />

    <PeriodicPeriodArray value="0" />

    <PeriodicPeriodArray value="0.125" />

    <PeriodicPeriodArray value="0.125" />

    <PeriodicPeriodArray value="0.125" />

    <PeriodicPeriodArray value="0.125" />

    <PeriodicPeriodArray value="0.125" />

    <PeriodicPeriodArray value="0.125" />

  </CEffectCreatePersistent>

  <CEffectSet id="MeiOWIceWallSearchCreatePersistentInitialSet">

    <EffectArray value="MeiOWIceWallControllerApplyBehavior" />

    <EffectArray value="MeiOWIceWallSearchCreatePersistentPeriodicSet" />

  </CEffectSet>

  <CEffectApplyBehavior id="MeiOWIceWallControllerApplyBehavior">

    <WhichUnit Value="Caster" />

    <Behavior value="MeiOWIceWallController" />

  </CEffectApplyBehavior>

  <CEffectRemoveBehavior id="MeiOWIceWallControllerRemoveBehavior">

    <WhichUnit Value="Caster" />

    <BehaviorLink value="MeiOWIceWallController" />

  </CEffectRemoveBehavior>

  <CEffectSet id="MeiOWIceWallSearchCreatePersistentPeriodicSet">

    <EffectArray value="MeiOWIceWallSearchArea" />

    <EffectArray value="MeiOWIceWallUnitCreateUnit" />

  </CEffectSet>

  <CEffectEnumArea id="MeiOWIceWallSearchArea">

    <SearchFilters value="Heroic;Player,Ally,Neutral,ImmuneToAOE,Structure,Missile,Item,Stasis,Dead,Hidden,MapBoss,MapCreature" />

    <AreaArray Effect="MeiOWIceWallImpactSet">

      <Radius value="$MeiOWIceWallSearchRadius" />

    </AreaArray>

    <RevealerParams Duration="3.875" ShapeExpansion="1">

      <RevealFlags index="Unfog" value="1" />

    </RevealerParams>

    <SearchFlags index="DoActorSearch" value="1" />

  </CEffectEnumArea>

  <CEffectSet id="MeiOWIceWallImpactSet">

    <ValidatorArray value="MeiOWIceWallBenignValidator" />

    <EffectArray value="MeiOWIceWallControllerApplyBehavior" />

    <EffectArray value="MeiOWIceWallTimeStopPrepPersistentHandler" />

    <EffectArray value="MeiOWIceWallTimeStopDebuffApplyUntimedBehavior" />

  </CEffectSet>

  <CEffectCreatePersistent id="MeiOWIceWallTimeStopPrepPersistentHandler">

    <WhichLocation Value="TargetUnit" />

    <TimeScaleSource Value="Global" />

    <FinalEffect value="MeiOWIceWallTimeStopDebuffApplyBehavior" />

    <ExpireDelay value="1.0625" />

    <PeriodicValidator value="MeiOWCasterHasIceWallController" />

  </CEffectCreatePersistent>

  <CEffectApplyBehavior id="MeiOWIceWallTimeStopDebuffApplyUntimedBehavior">

    <Behavior value="MeiOWIceWallTimeStopDebuff" />

    <Flags index="UseDuration" value="1" />

    <Duration value="-1" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWIceWallTimeStopDebuffApplyBehavior">

    <Behavior value="MeiOWIceWallTimeStopDebuff" />

  </CEffectApplyBehavior>

  <CEffectSet id="MeiOWIceWallTimeStopDebuffFinalSet">

    <EffectArray value="MeiOWIceWallSlowTimestampApplyBehavior" />

    <EffectArray value="MeiOWIceWallSlowDebuffApplyBehavior" />

    <EffectArray value="MeiOWIceWallShatterTalentProcSet" />

  </CEffectSet>

  <CEffectDamage id="MeiOWIceWallShatterTalentDamage" parent="StormSpell">

    <Amount value="210" />

    <SourceButtonFace value="MeiOWShatter" />

  </CEffectDamage>

  <CEffectApplyBehavior id="MeiOWIceWallSlowTimestampApplyBehavior">

    <Behavior value="MeiOWIceWallSlowTimestamp" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWIceWallSlowDebuffApplyBehavior" parent="StormSlowApply">

    <Behavior value="MeiOWIceWallSlowDebuff" />

  </CEffectApplyBehavior>

  <CEffectSet id="MeiOWIceWallSlowDebuffFinalSet">

    <EffectArray value="MeiOWIceWallSlowTimestampRemoveBehavior" />

  </CEffectSet>

  <CEffectRemoveBehavior id="MeiOWIceWallSlowTimestampRemoveBehavior">

    <BehaviorLink value="MeiOWIceWallSlowTimestamp" />

  </CEffectRemoveBehavior>

  <CEffectCreateUnit id="MeiOWIceWallUnitCreateUnit">

    <WhichLocation Value="TargetPoint" />

    <CreateFlags index="OffsetByRadius" value="0" />

    <CreateFlags index="Placement" value="0" />

    <CreateFlags index="PlacementIgnoreCliffTest" value="1" />

    <SpawnEffect value="MeiOWIceWallUnitSpawnSet" />

    <SpawnUnit value="MeiOWIceWallUnit" />

  </CEffectCreateUnit>

  <CEffectSet id="MeiOWIceWallUnitSpawnSet">

    <EffectArray value="MeiOWIceWallUnitTimedLifePrepApplyBehavior" />

  </CEffectSet>

  <CEffectApplyBehavior id="MeiOWIceWallUnitTimedLifePrepApplyBehavior">

    <Behavior value="MeiOWIceWallUnitTimedLifePrep" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWIceWallTimedLifeApplyBehavior">

    <Behavior value="MeiOWIceWallUnitTimedLife" />

  </CEffectApplyBehavior>

  <CEffectCreateHealer id="MeiOWHeatTransferProcHeal" parent="StormSelfOnlyHealingSpell">

    <ValidatorArray value="MeiOWHasHeatTransferTalent" />

    <ValidatorArray value="TargetIsHero" />

    <ImpactUnit Value="Caster" />

    <RechargeVitalRate value="16.5" />

    <SourceButtonFace value="MeiOWHeatTransfer" />

  </CEffectCreateHealer>

  <CEffectSet id="MeiOWSlowAppliedTalentSet">

    <ValidatorArray value="TargetNotUnstoppable" />

    <EffectArray value="MeiOWHeadshotApplyTargetBehavior" />

    <EffectArray value="MeiOWReverseEngineeringApplyHealBuff" />

  </CEffectSet>

  <CEffectDamage id="MeiOWSnowBlindSlushballTheBigOneTalentDamage" parent="MeiOWSnowBlindDamage">

    <Marker Link="Effect/MeiOWSnowballDamage" />

    <MultiplicativeModifierArray index="Slushball" Validator="MeiOWHasSlushballTalent" Modifier="0.75" Crit="1" />

    <MultiplicativeModifierArray index="TheBigOne" Modifier="1.75" Crit="1" />

  </CEffectDamage>

  <CEffectDamage id="MeiOWSnowBlindSlushballTalentDamage" parent="MeiOWSnowBlindDamage">

    <Marker Link="Effect/MeiOWIcicleDamage" />

    <MultiplicativeModifierArray index="Slushball" Validator="" Modifier="1" Crit="1" />

  </CEffectDamage>

  <CEffectSet id="MeiOWHeroWeaponInitialSet">

    <EffectArray value="UniversalWeaponLaunchSet" />

    <EffectArray value="MeiOWHeroWeaponLaunchMissile" />

  </CEffectSet>

  <CEffectLaunchMissile id="MeiOWHeroWeaponLaunchMissile">

    <ImpactEffect value="MeiOWHeroWeaponImpactSet" />

    <SharedFlags index="TravelValidation" value="1" />

    <SharedFlags index="ValidateWeapon" value="0" />

    <AmmoUnit value="MeiOWHeroWeaponMissile" />

    <Movers Link="HeroMissileSpeed22Ribbon" />

  </CEffectLaunchMissile>

  <CEffectSet id="MeiOWHeroWeaponImpactSet">

    <EffectArray value="UniversalWeaponImpact" />

    <EffectArray value="MeiOWWeaponPreImpactSet" />

    <EffectArray value="MeiOWHeroWeaponDamage" />

    <EffectArray value="MeiOWWeaponPostImpactSet" />

    <EffectArray value="UniversalWeaponPostImpactSet" />

  </CEffectSet>

  <CEffectSet id="MeiOWWeaponPreImpactSet" />

  <CEffectSet id="MeiOWWeaponPostImpactSet">

    <EffectArray value="MeiOWHeroWeaponCoolingServosTalentApplySlow" />

  </CEffectSet>

  <CEffectDamage id="MeiOWHeroWeaponDamage" parent="StormWeapon">

    <MultiplicativeModifierArray index="HeatTransfer" Validator="MeiOWHeatTransferTalentProcCombine" Modifier="0.33" Crit="1" />

    <Amount value="75" />

    <SourceButtonFace value="Attack" />

  </CEffectDamage>

  <CEffectApplyBehavior id="MeiOWCrystallizeInitialApply">

    <Behavior value="MeiOWCryoFreezeCrystallizeTalentArmorBuff" />

    <ValidatorArray value="MeiOWHasCrystallizeTalent" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWCrystallizeApply">

    <Behavior value="MeiOWCryoFreezeCrystallizeTalentArmorBuffDuration" />

    <ValidatorArray value="MeiOWHasCrystallizeTalent" />

  </CEffectApplyBehavior>

  <CEffectApplyBehavior id="MeiOWBlizzardInduceHibernationTalentApplyDamageReduction">

    <ValidatorArray value="MeiOWHasInduceHibernationTalent" />

    <ValidatorArray value="TargetIsHero" />

    <Behavior value="MeiOWBlizzardInduceHibernationTalentDamageReductionDebuff" />

  </CEffectApplyBehavior>

  <CEffectSet id="MeiOWSnowBlindLaunchSet">

    <EffectArray value="MeiOWSnowBlindLaunchMissile" />

    <EffectArray value="MeiOWPolarVortexBuffApply" />

    <TargetLocationType value="Point" />

  </CEffectSet>

  <CEffectSet id="MeiOWSnowBlindMissileImpactSet">

    <Marker>

      <MatchFlags index="Id" value="1" />

    </Marker>

    <EffectArray value="MeiOWSnowBlindImpactSearch" />

    <TargetLocationType value="Point" />

  </CEffectSet>

  <CEffectApplyBehavior id="MeiOWBlizzardInduceHibernationTalentApplyDamageReductionBonusDebuff">

    <ValidatorArray value="MeiOWHasInduceHibernationTalent" />

    <ValidatorArray value="TargetIsHero" />

    <Behavior value="MeiOWBlizzardInduceHibernationTalentDamageReductionBonusDebuff" />

  </CEffectApplyBehavior>

  <CEffectLaunchMissile id="MeiOWSnowBlindLaunchMissile">

    <ImpactLocation Value="TargetPoint" />

    <ImpactEffect value="MeiOWSnowBlindMissileImpactSet" />

    <ImpactRange value="0.4" />

    <AmmoUnit value="MeiOWSnowBlindMissile" />

    <Movers Link="MeiOWSnowBlindMissileFar" IfRangeLTE="14" />

    <Movers Link="MeiOWSnowBlindMissileMedium" IfRangeLTE="8" />

    <Movers Link="MeiOWSnowBlindMissileClose" IfRangeLTE="4" />

  </CEffectLaunchMissile>

  <CEffectEnumArea id="MeiOWSnowBlindImpactSearch">

    <SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Stasis,Dead,Hidden,Invulnerable" />

    <AreaArray Effect="MeiOWSnowBlindImpactSet">

      <Radius value="2.25" />

    </AreaArray>

    <RevealerParams Duration="0.75" ShapeExpansion="1">

      <RevealFlags index="Unfog" value="1" />

    </RevealerParams>

  </CEffectEnumArea>

  <CEffectDamage id="MeiOWSnowBlindTheBigOneDamage" parent="MeiOWSnowBlindDamage">

    <ValidatorArray value="noMarkers" />

    <Marker Link="Effect/MeiOWSnowballDamage" />

    <MultiplicativeModifierArray index="Slushball" Validator="MeiOWHasSlushballTalent" Modifier="0.75" />

    <MultiplicativeModifierArray index="TheBigOne" Modifier="2" Crit="1" />

  </CEffectDamage>

  <CGame id="Dflt">

    <TriggerLibs Id="HMEI" />

  </CGame>

  <CHero id="MeiOW">

    <AttributeId value="HMEI" />

    <Flags index="GoodForModeA" value="1" />

    <ExpandedRole value="Tank" />

    <RolesMultiClass value="Warrior" />

    <HeroAbilArray Abil="MeiOWSnowBlind" Button="MeiOWSnowBlind">

      <Flags index="ShowInHeroSelect" value="1" />

      <Flags index="UsesCharges" value="1" />

      <Flags index="AffectedByCooldownReduction" value="1" />

      <Flags index="AffectedByOverdrive" value="1" />

    </HeroAbilArray>

    <HeroAbilArray Abil="MeiOWBlizzard" Button="MeiOWBlizzard">

      <Flags index="ShowInHeroSelect" value="1" />

      <Flags index="AffectedByCooldownReduction" value="1" />

      <Flags index="AffectedByOverdrive" value="1" />

    </HeroAbilArray>

    <HeroAbilArray Abil="MeiOWIcing" Button="MeiOWIcing">

      <Flags index="ShowInHeroSelect" value="1" />

      <Flags index="AffectedByCooldownReduction" value="1" />

      <Flags index="AffectedByOverdrive" value="1" />

    </HeroAbilArray>

    <HeroAbilArray Abil="MeiOWCryoFreeze" Button="MeiOWCryoFreeze">

      <Flags index="ShowInHeroSelect" value="1" />

      <Flags index="AffectedByCooldownReduction" value="1" />

      <Flags index="AffectedByOverdrive" value="1" />

      <Flags index="Trait" value="1" />

    </HeroAbilArray>

    <HeroAbilArray Abil="MeiOWCryoFreezeCancel" Button="MeiOWCryoFreezeCancel">

      <Flags index="AffectedByCooldownReduction" value="1" />

      <Flags index="AffectedByOverdrive" value="1" />

    </HeroAbilArray>

    <HeroAbilArray Abil="MeiOWAvalanche" Button="MeiOWAvalanche">

      <Flags index="ShowInHeroSelect" value="1" />

      <Flags index="AffectedByCooldownReduction" value="1" />

      <Flags index="AffectedByOverdrive" value="1" />

      <Flags index="Heroic" value="1" />

    </HeroAbilArray>

    <HeroAbilArray Abil="MeiOWIceWall" Button="MeiOWIceWall">

      <Flags index="ShowInHeroSelect" value="1" />

      <Flags index="AffectedByCooldownReduction" value="1" />

      <Flags index="AffectedByOverdrive" value="1" />

      <Flags index="Heroic" value="1" />

    </HeroAbilArray>

    <SkinArray value="MeiOWPajama" />

    <SkinArray value="MeiOWDeathKnight19" />

    <VoiceLineArray value="MeiOWBase_VoiceLine01" />

    <VoiceLineArray value="MeiOWBase_VoiceLine02" />

    <VoiceLineArray value="MeiOWBase_VoiceLine03" />

    <VoiceLineArray value="MeiOWBase_VoiceLine04" />

    <VoiceLineArray value="MeiOWBase_VoiceLine05" />

    <DefaultMount value="HorseCommon" />

    <TalentTreeArray Talent="MeiOWHeavyPack" Tier="1" Column="1" />

    <TalentTreeArray Talent="MeiOWIceStorm" Tier="1" Column="2" />

    <TalentTreeArray Talent="MeiOWHeatTransfer" Tier="1" Column="3" />

    <TalentTreeArray Talent="MeiOWSlushball" Tier="2" Column="1" />

    <TalentTreeArray Talent="MeiOWColdFront" Tier="2" Column="2" />

    <TalentTreeArray Talent="MeiOWCrystallize" Tier="2" Column="3" />

    <TalentTreeArray Talent="MeiOWInduceHibernation" Tier="3" Column="1" />

    <TalentTreeArray Talent="MeiOWSkatingAway" Tier="3" Column="2" />

    <TalentTreeArray Talent="MeiOWBackupBattery" Tier="3" Column="3" />

    <TalentTreeArray Talent="MeiOWAvalanche" Tier="4" Column="1" />

    <TalentTreeArray Talent="MeiOWIceWall" Tier="4" Column="2" />

    <TalentTreeArray Talent="MeiOWFlurry" Tier="5" Column="1" />

    <TalentTreeArray Talent="MeiOWCryoFreezeCoolingServos" Tier="5" Column="2" />

    <TalentTreeArray Talent="MeiOWPolarVortex" Tier="5" Column="3" />

    <TalentTreeArray Talent="MeiOWFreshPowder" Tier="6" Column="1" />

    <TalentTreeArray Talent="MeiOWBlackIce" Tier="6" Column="2" />

    <TalentTreeArray Talent="MeiOWAcclimation" Tier="6" Column="3" />

    <TalentTreeArray Talent="MeiOWCascade" Tier="7" Column="1">

      <PrerequisiteTalentArray value="MeiOWAvalanche" />

    </TalentTreeArray>

    <TalentTreeArray Talent="MeiOWShatter" Tier="7" Column="2">

      <PrerequisiteTalentArray value="MeiOWIceWall" />

    </TalentTreeArray>

    <TalentTreeArray Talent="MeiOWTheBigOne" Tier="7" Column="3" />

    <TalentTreeArray Talent="MeiOWFlashFreeze" Tier="7" Column="4" />

    <Difficulty value="Hard" />

    <Gender value="Female" />

    <Universe value="Overwatch" />

    <UniverseIcon value="assets\textures\ui_glues_store_gameicon_ow.dds" />

    <ProductId value="74400" />

    <LevelScalingArray>

      <Modifications>

        <Catalog value="Unit" />

        <Entry value="HeroMeiOW" />

        <Field value="LifeStart" />

        <Value value="0.040000" />

        <AffectedByOverdrive value="1" />

      </Modifications>

      <Modifications>

        <Catalog value="Unit" />

        <Entry value="HeroMeiOW" />

        <Field value="LifeMax" />

        <Value value="0.040000" />

        <AffectedByOverdrive value="1" />

      </Modifications>

      <Modifications>

        <Catalog value="Unit" />

        <Entry value="HeroMeiOW" />

        <Field value="LifeRegenRate" />

        <Value value="0.040000" />

        <AffectedByOverdrive value="1" />

      </Modifications>

      <Modifications>

        <Catalog value="Effect" />

        <Entry value="MeiOWHeroWeaponDamage" />

        <Field value="Amount" />

        <Value value="0.040000" />

        <AffectedByOverdrive value="1" />

      </Modifications>

    </LevelScalingArray>

    <LevelScalingArray Ability="MeiOWSnowBlind">

      <Modifications>

        <Catalog value="Effect" />

        <Entry value="MeiOWSnowBlindDamage" />

        <Field value="Amount" />

        <Value value="0.040000" />

        <AffectedByAbilityPower value="1" />

        <AffectedByOverdrive value="1" />

      </Modifications>

      <Modifications>

        <Catalog value="Effect" />

        <Entry value="MeiOWSnowBlindSlushballTalentDamage" />

        <Field value="Amount" />

        <Value value="0.040000" />

        <AffectedByAbilityPower value="1" />

        <AffectedByOverdrive value="1" />

      </Modifications>

      <Modifications>

        <Catalog value="Effect" />

        <Entry value="MeiOWSnowBlindSlushballTheBigOneTalentDamage" />

        <Field value="Amount" />

        <Value value="0.040000" />

        <AffectedByAbilityPower value="1" />

        <AffectedByOverdrive value="1" />

      </Modifications>

      <Modifications>

        <Catalog value="Effect" />

        <Entry value="MeiOWSnowBlindTheBigOneDamage" />

        <Field value="Amount" />

        <Value value="0.040000" />

        <AffectedByAbilityPower value="1" />

        <AffectedByOverdrive value="1" />

      </Modifications>

    </LevelScalingArray>

    <LevelScalingArray Ability="MeiOWBlizzard">

      <Modifications>

        <Catalog value="Effect" />

        <Entry value="MeiOWBlizzardDamage" />

        <Field value="Amount" />

        <Value value="0.040000" />

        <AffectedByAbilityPower value="1" />

        <AffectedByOverdrive value="1" />

      </Modifications>

      <Modifications>

        <Catalog value="Effect" />

        <Entry value="MeiOWBlizzardIceStormPeriodicDamage" />

        <Field value="Amount" />

        <Value value="0.040000" />

        <AffectedByAbilityPower value="1" />

        <AffectedByOverdrive value="1" />

      </Modifications>

      <Modifications>

        <Catalog value="Effect" />

        <Entry value="MeiOWBlizzardFinalExplosionDamage" />

        <Field value="Amount" />

        <Value value="0.040000" />

        <AffectedByAbilityPower value="1" />

        <AffectedByOverdrive value="1" />

      </Modifications>

    </LevelScalingArray>

    <LevelScalingArray Ability="MeiOWIcing">

      <Modifications>

        <Catalog value="Effect" />

        <Entry value="MeiOWIcingDamage" />

        <Field value="Amount" />

        <Value value="0.040000" />

        <AffectedByAbilityPower value="1" />

        <AffectedByOverdrive value="1" />

      </Modifications>

    </LevelScalingArray>

    <LevelScalingArray Ability="MeiOWCryoFreeze">

      <Modifications>

        <Catalog value="Behavior" />

        <Entry value="MeiOWCryoFreezeShieldBuff" />

        <Field value="DamageResponse.ModifyLimit" />

        <Value value="0.040000" />

        <AffectedByAbilityPower value="1" />

        <AffectedByOverdrive value="1" />

      </Modifications>

      <Modifications>

        <Catalog value="Behavior" />

        <Entry value="MeiOWCryoFreezeShieldBuff" />

        <Field value="FlatShieldBonus" />

        <Value value="0.040000" />

        <AffectedByAbilityPower value="1" />

        <AffectedByOverdrive value="1" />

      </Modifications>

    </LevelScalingArray>

    <LevelScalingArray Ability="MeiOWAvalanche">

      <Modifications>

        <Catalog value="Effect" />

        <Entry value="MeiOWAvalancheDamage" />

        <Field value="Amount" />

        <Value value="0.040000" />

        <AffectedByAbilityPower value="1" />

        <AffectedByOverdrive value="1" />

      </Modifications>

    </LevelScalingArray>

    <LevelScalingArray Ability="MeiOWIceWall">

      <Modifications>

        <Catalog value="Effect" />

        <Entry value="MeiOWIceWallShatterTalentDamage" />

        <Field value="Amount" />

        <Value value="0.040000" />

        <AffectedByAbilityPower value="1" />

        <AffectedByOverdrive value="1" />

      </Modifications>

    </LevelScalingArray>

    <LevelScalingArray>

      <Modifications>

        <Catalog value="Effect" />

        <Entry value="MeiOWHeatTransferProcHeal" />

        <Field value="RechargeVitalRate" />

        <Value value="0.040000" />

        <AffectedByAbilityPower value="1" />

        <AffectedByOverdrive value="1" />

      </Modifications>

      <Modifications>

        <Catalog value="Effect" />

        <Entry value="MeiOWPolarVortexDamage" />

        <Field value="Amount" />

        <Value value="0.040000" />

        <AffectedByAbilityPower value="1" />

        <AffectedByOverdrive value="1" />

      </Modifications>

    </LevelScalingArray>

    <VariationArray value="MeiOWVar1" />

    <VariationArray value="MeiOWVar2" />

    <VariationArray value="MeiOWVar3" />

    <VariationArray value="MeiOWVar4" />

    <AllowedMountCategoryArray value="Ride" />

    <AllowedMountCategoryArray value="Ridebeast" />

    <AllowedMountCategoryArray value="Ridebike" />

    <AllowedMountCategoryArray value="Ridesurf" />

    <Ratings>

      <Damage value="3" />

      <Utility value="7" />

      <Survivability value="8" />

      <Complexity value="4" />

    </Ratings>

    <TalentAIBuildsArray ChanceToPick="20">

      <TalentsArray value="MeiOWHeavyPack" />

      <TalentsArray value="MeiOWSlushball" />

      <TalentsArray value="MeiOWInduceHibernation" />

      <TalentsArray value="MeiOWAvalanche" />

      <TalentsArray value="MeiOWFlurry" />

      <TalentsArray value="MeiOWFreshPowder" />

      <TalentsArray value="MeiOWTheBigOne" />

    </TalentAIBuildsArray>

    <TalentAIBuildsArray ChanceToPick="20">

      <TalentsArray value="MeiOWHeavyPack" />

      <TalentsArray value="MeiOWColdFront" />

      <TalentsArray value="MeiOWBackupBattery" />

      <TalentsArray value="MeiOWAvalanche" />

      <TalentsArray value="MeiOWPolarVortex" />

      <TalentsArray value="MeiOWFreshPowder" />

      <TalentsArray value="MeiOWTheBigOne" />

    </TalentAIBuildsArray>

    <TalentAIBuildsArray ChanceToPick="20">

      <TalentsArray value="MeiOWIceStorm" />

      <TalentsArray value="MeiOWColdFront" />

      <TalentsArray value="MeiOWSkatingAway" />

      <TalentsArray value="MeiOWAvalanche" />

      <TalentsArray value="MeiOWFlurry" />

      <TalentsArray value="MeiOWBlackIce" />

      <TalentsArray value="MeiOWFlashFreeze" />

    </TalentAIBuildsArray>

    <TalentAIBuildsArray ChanceToPick="20">

      <TalentsArray value="MeiOWIceStorm" />

      <TalentsArray value="MeiOWCrystallize" />

      <TalentsArray value="MeiOWInduceHibernation" />

      <TalentsArray value="MeiOWAvalanche" />

      <TalentsArray value="MeiOWFlurry" />

      <TalentsArray value="MeiOWAcclimation" />

      <TalentsArray value="MeiOWCascade" />

    </TalentAIBuildsArray>

    <TalentAIBuildsArray ChanceToPick="20">

      <TalentsArray value="MeiOWHeatTransfer" />

      <TalentsArray value="MeiOWSlushball" />

      <TalentsArray value="MeiOWBackupBattery" />

      <TalentsArray value="MeiOWIceWall" />

      <TalentsArray value="MeiOWCryoFreezeCoolingServos" />

      <TalentsArray value="MeiOWAcclimation" />

      <TalentsArray value="MeiOWShatter" />

    </TalentAIBuildsArray>

    <TalentAIBuildsArray ChanceToPick="20">

      <TalentsArray value="MeiOWHeatTransfer" />

      <TalentsArray value="MeiOWCrystallize" />

      <TalentsArray value="MeiOWSkatingAway" />

      <TalentsArray value="MeiOWIceWall" />

      <TalentsArray value="MeiOWPolarVortex" />

      <TalentsArray value="MeiOWFreshPowder" />

      <TalentsArray value="MeiOWFlashFreeze" />

    </TalentAIBuildsArray>

    <Rarity value="Legendary" />

    <ReleaseDate Month="6" Day="23" Year="2020" />

    <HyperlinkId value="Mei" />

    <LoadingScreenImage value="Assets\Textures\storm_ui_ingame_hero_loadingscreen_meiow.dds" />

    <VODefinition value="Mei" />

  </CHero>

  <CHeroMastery id="MeiOWMasteryRing1" parent="MasteryRingRank1">

    <ProductId value="74461" />

  </CHeroMastery>

  <CHeroMastery id="MeiOWMasteryRing2" parent="MasteryRingRank2">

    <ProductId value="74462" />

  </CHeroMastery>

  <CHeroMastery id="MeiOWMasteryRing3" parent="MasteryRingRank3">

    <ProductId value="74422" />

  </CHeroMastery>

  <CModel id="MeiOWBackupBatteryBuffFX" parent="BuffFX">

    <Model value="Assets\Effects\Storm_FX_MeiOW_Base_BackupBattery\Storm_FX_MeiOW_Base_BackupBattery.m3" />

  </CModel>

  <CModel id="MeiOWAvalancheCascadeTalentSnowballTargetImpactFX" parent="ImpactFX">

    <Model value="assets\effects\Storm_FX_MeiOW_Base_SnowBall_Impact\Storm_FX_MeiOW_Base_SnowBall_Impact.m3" />

  </CModel>

  <CModel id="MeiOWAvalancheCascadeTalentSnowballMissile" parent="MissileFX">

    <Model value="assets\effects\Storm_FX_MeiOW_Base_SnowBall_Missile\Storm_FX_MeiOW_Base_SnowBall_Missile.m3" />

  </CModel>

  <CModel id="MeiOWAvalancheCascadeTalentSnowballImpactFX" parent="LaunchFX">

    <Model value="assets\effects\Storm_FX_MeiOW_Base_SnowBall_AOE\Storm_FX_MeiOW_Base_SnowBall_AOE.m3" />

  </CModel>

  <CModel id="MeiOWIceWallVisualQuadCenter" parent="UI">

    <Model value="Assets\Effects\Storm_FX_MeiOW_Base_IceWall_Reticule\Storm_FX_MeiOW_Base_IceWall_Reticule.m3" />

    <ScaleMax X="0.790000" Y="0.360000" />

    <ScaleMin X="0.790000" Y="0.360000" />

  </CModel>

  <CModel id="MeiOWSnowballDroidBonusFX" parent="OneShotSpellFX">

    <Model value="Assets\Effects\Storm_FX_MeiOW_Base_SnowBallDroid\Storm_FX_MeiOW_Base_SnowBallDroid.m3" />

    <RequiredAnims value="Assets\Effects\Storm_FX_MeiOW_SnowBallDroid_RequiredAnims\Storm_FX_MeiOW_SnowBallDroid_RequiredAnims.m3a" />

    <TextureDeclares Prefix="Storm_Hero_MeiOW_" Slot="main" />

  </CModel>

  <CModel id="MeiOWSnowBlindTheBigOneTalentMissile" parent="MissileFX">

    <Model value="assets\effects\Storm_FX_MeiOW_Base_SnowBall_Missile\Storm_FX_MeiOW_Base_SnowBall_Missile.m3" />

    <ScaleMax X="1.500000" Y="1.500000" Z="1.500000" />

    <ScaleMin X="1.500000" Y="1.500000" Z="1.500000" />

  </CModel>

  <CModel id="MeiOWPolarVortexBuffFX" parent="PersistentSpellFX">

    <Model value="Assets\Effects\Storm_FX_MeiOW_Base_PolarVortex\Storm_FX_MeiOW_Base_PolarVortex.m3" />

  </CModel>

  <CModel id="MeiOWIcingBlackIceTalentCursorSplat" parent="UI">

    <Model value="Assets\UI\Cursors\Storm_UI_AOECursor_Modern\Storm_UI_AOECursor_Modern.m3" />

  </CModel>

  <CModel id="MeiOWSnowBlindLaunchFX" parent="LaunchFX">

    <Model value="Assets\Effects\Storm_FX_MeiOW_Base_SnowBall_Cast\Storm_FX_MeiOW_Base_SnowBall_Cast.m3" />

  </CModel>

  <CModel id="MeiOWSnowBlindTargetImpactFX" parent="ImpactFX">

    <Model value="assets\effects\Storm_FX_MeiOW_Base_SnowBall_Impact\Storm_FX_MeiOW_Base_SnowBall_Impact.m3" />

  </CModel>

  <CModel id="MeiOWSnowBlindMissile" parent="MissileFX">

    <Model value="assets\effects\Storm_FX_MeiOW_Base_SnowBall_Missile\Storm_FX_MeiOW_Base_SnowBall_Missile.m3" />

  </CModel>

  <CModel id="MeiOWIcingActiveGuide" parent="UI">

    <Model value="Assets\Effects\Storm_FX_MeiOW_Base_Blizzard_Reticule\Storm_FX_MeiOW_Base_Blizzard_Reticule.m3" />

  </CModel>

  <CModel id="MeiOWIcingCastFX" parent="BuffFX">

    <Model value="assets\effects\Storm_FX_MeiOW_Base_Slide_Cast\Storm_FX_MeiOW_Base_Slide_Cast.m3" />

  </CModel>

  <CModel id="MeiOWIcingDashFX" parent="BuffFX">

    <Model value="assets\effects\Storm_FX_MeiOW_Base_Slide_Ground\Storm_FX_MeiOW_Base_Slide_Ground.m3" />

  </CModel>

  <CModel id="MeiOWIcingExplosionFX" parent="LaunchFX">

    <Model value="assets\effects\Storm_FX_MeiOW_Base_Slide_AOE\Storm_FX_MeiOW_Base_Slide_AOE.m3" />

  </CModel>

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    <Pitch value="-2.000000,2.000000" />

    <Volume value="-96.000000,-96.000000" />

  </CSound>

  <CSound id="MeiOWIcingExplosionSound" parent="_FX_Hero_Spell_Launch">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_E_Ability_End_01.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_E_Ability_End_02.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_E_Ability_End_03.wav" FacialGroup="" />

    <Pitch value="-2.000000,2.000000" />

    <StopActionArray Sound="MeiOWIcingLaunchSound" UseSustainFadeTime="0" FadeTime="250" />

    <StopActionArray Sound="MeiOWIcingWarningSound" />

  </CSound>

  <CSound id="MeiOWIcingImpactSound" parent="_FX_Hero_Spell_Impact">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_E_Ability_Impact_01.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_E_Ability_Impact_02.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_E_Ability_Impact_03.wav" FacialGroup="" />

    <Volume value="-3.000000,-3.000000" />

    <DupeWait value="100,100" />

    <PlayDelay value="150,150" />

  </CSound>

  <CSound id="MeiOWCryoFreezeLaunchSound" parent="_FX_Hero_Spell_Launch">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_D_Ability_On_01.wav" FacialGroup="" />

  </CSound>

  <CSound id="MeiOWCryoFreezeLoopSound" parent="_FX_Hero_Spell_Loop">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_D_Ability_Loop_01.wav" />

    <LoopCount value="-1" />

    <Pitch value="3.000000,3.000000" />

    <Volume value="-1.000000,-1.000000" />

  </CSound>

  <CSound id="MeiOWCryoFreezeEndSound" parent="_FX_Hero_Spell_Launch">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_D_Ability_Off_01.wav" FacialGroup="" />

    <StopActionArray Sound="MeiOWCryoFreezeLaunchSound" UseSustainFadeTime="0" FadeTime="250" />

    <StopActionArray Sound="MeiOWCryoFreezeLoopSound" UseSustainFadeTime="0" FadeTime="250" />

  </CSound>

  <CSound id="MeiOWBlizzardLaunchSound" parent="_FX_Hero_Spell_Launch">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_W_Ability_Launch_V2_01.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_W_Ability_Launch_V2_02.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_W_Ability_Launch_V2_03.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_W_Ability_Launch_V2_04.wav" FacialGroup="" />

  </CSound>

  <CSound id="MeiOWBlizzardLoopSound" parent="_FX_Hero_Spell_Loop">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_W_Ability_Launch_Persistent_Loop_01.wav" FacialGroup="" />

  </CSound>

  <CSound id="MeiOWBlizzardImpactSound" parent="_FX_Hero_Spell_Impact">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_W_Ability_Impact_01.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_W_Ability_Impact_02.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_W_Ability_Impact_03.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_W_Ability_Impact_04.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_W_Ability_Impact_05.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_W_Ability_Impact_06.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_W_Ability_Impact_07.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_W_Ability_Impact_08.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_W_Ability_Impact_09.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_W_Ability_Impact_10.wav" FacialGroup="" />

  </CSound>

  <CSound id="MeiOWBlizzardPersistentSound" parent="_FX_Hero_Spell_Launch">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_W_Ability_Mid_01.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_W_Ability_Mid_02.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_W_Ability_Mid_03.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_W_Ability_Mid_04.wav" FacialGroup="" />

    <Volume value="-3.000000,-3.000000" />

  </CSound>

  <CSound id="MeiOWBlizzardExplosionSound" parent="_FX_Hero_Spell_Launch">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_W_Ability_End_V2_01.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_W_Ability_End_V2_02.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_W_Ability_End_V2_03.wav" FacialGroup="" />

  </CSound>

  <CSound id="MeiOWBlizzardStunSound" parent="_FX_Hero_Spell_Impact">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_W_Ability_End_Stun_01.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_W_Ability_End_Stun_02.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_W_Ability_End_Stun_03.wav" FacialGroup="" />

    <Volume value="-3.000000,-3.000000" />

  </CSound>

  <CSound id="MeiOWAvalancheWarningSound" parent="_FX_Hero_Ult_Launch">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_R2_Ability_Warning_01.wav" FacialGroup="" />

  </CSound>

  <CSound id="MeiOWAvalancheWarningSelfAndEnemyVOX" parent="HeroVO_3D_Critical">

    <AssetArray File="localizeddata\sounds\vo\meiowbase_ultimate1usedenemy00.ogg" FacialGroup="" />

  </CSound>

  <CSound id="MeiOWAvalancheWarningAllyVOX" parent="HeroVO_3D_Critical">

    <AssetArray File="localizeddata\sounds\vo\meiowbase_ultimate1usedally00.ogg" FacialGroup="" />

  </CSound>

  <CSound id="MeiOWAvalancheLaunchSound" parent="_FX_Hero_Ult_Launch">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_R2_Ability_Launch_01.wav" FacialGroup="" />

  </CSound>

  <CSound id="MeiOWAvalancheMissileTravelSound" parent="_FX_Hero_Ult_Secondary">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_R2_Ability_Mid_01.wav" FacialGroup="" />

  </CSound>

  <CSound id="MeiOWAvalancheImpactSound" parent="_FX_Hero_Ult_Impact">

    <AssetArray File="assets\sounds\mutators\snowbrawl\heavy_snowball_impact_01.wav" FacialGroup="" />

    <AssetArray File="assets\sounds\mutators\snowbrawl\heavy_snowball_impact_02.wav" FacialGroup="" />

    <AssetArray File="assets\sounds\mutators\snowbrawl\heavy_snowball_impact_03.wav" FacialGroup="" />

    <Volume value="-1.000000,-1.000000" />

    <DupeWait value="50,50" />

  </CSound>

  <CSound id="MeiOWAvalancheMissileDeathSound" parent="_FX_Hero_Ult_Impact">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_R2_Ability_End_01.wav" FacialGroup="" />

    <FogFadeOut />

    <FogFadeOut Time="1000" Volume="-96.000000" />

    <Pitch value="-1.000000,1.000000" />

  </CSound>

  <CSound id="MeiOWIceWallWarningSound" parent="_FX_Hero_Ult_Launch">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_R1_Ability_Start_01.wav" FacialGroup="" />

  </CSound>

  <CSound id="MeiOWIceWallWarningSelfAndEnemyVOX" parent="HeroVO_3D_Critical">

    <AssetArray File="localizeddata\sounds\vo\meiowbase__ultimate2usedaenemy00.ogg" FacialGroup="" />

  </CSound>

  <CSound id="MeiOWIceWallWarningAllyVOX" parent="HeroVO_3D_Critical">

    <AssetArray File="localizeddata\sounds\vo\meiowbase__ultimate2usedally00.ogg" FacialGroup="" />

  </CSound>

  <CSound id="MeiOWIceWallBirthSound" parent="_FX_Hero_Ult_Launch">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_R1_Ability_IceWall_Up_01.wav" FacialGroup="" />

  </CSound>

  <CSound id="MeiOWIceWallUnitDeathSound" parent="_FX_Hero_Ult_Launch">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_R1_Ability_End_01.wav" FacialGroup="" />

  </CSound>

  <CSound id="MeiOWIceWallImpactSound" parent="_FX_Hero_Ult_Impact">

    <AssetArray File="assets\sounds\heroes\arthas_base\arthas_froststrike_impact01.wav" FacialGroup="" />

    <AssetArray File="assets\sounds\heroes\arthas_base\arthas_froststrike_impact02.wav" FacialGroup="" />

    <AssetArray File="assets\sounds\heroes\arthas_base\arthas_froststrike_impact03.wav" FacialGroup="" />

    <AssetArray File="assets\sounds\heroes\arthas_base\arthas_froststrike_impact04.wav" FacialGroup="" />

    <AssetArray File="assets\sounds\heroes\arthas_base\arthas_froststrike_impact05.wav" FacialGroup="" />

    <Pitch value="5.000000,5.000000" />

    <Volume value="-3.000000,-3.000000" />

  </CSound>

  <CSound id="MeiOWSnowBlindTheBigOneTalentGroundImpactSound" parent="_FX_Hero_Spell_Impact">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_Q_Ability_Impact_Ground_01.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_Q_Ability_Impact_Ground_02.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_Q_Ability_Impact_Ground_03.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_Q_Ability_Impact_Ground_04.wav" FacialGroup="" />

    <DupeWait value="100,100" />

    <Pitch value="-2.000000,2.000000" />

  </CSound>

  <CSound id="MeiOWHeroWeaponLaunch" parent="_FX_Hero_Attack_Launch">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Autoattack_Launch_01.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Autoattack_Launch_02.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Autoattack_Launch_03.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Autoattack_Launch_04.wav" FacialGroup="" />

    <Pitch value="-2.000000,2.000000" />

  </CSound>

  <CSound id="MeiOWHeroWeaponImpact" parent="_FX_Hero_Attack_Impact">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Autoattack_Impact_02.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Autoattack_Impact_03.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Autoattack_Impact_04.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Autoattack_Impact_05.wav" FacialGroup="" />

    <Pitch value="-2.000000,2.000000" />

    <PlayDelay value="100,100" />

    <Volume value="-8.000000,-8.000000" />

  </CSound>

  <CSound id="MeiOWSnowBlindGroundImpact" parent="_FX_Hero_Spell_Impact">

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_Q_Ability_Impact_Ground_01.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_Q_Ability_Impact_Ground_02.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_Q_Ability_Impact_Ground_03.wav" FacialGroup="" />

    <AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_Q_Ability_Impact_Ground_04.wav" FacialGroup="" />

    <DupeWait value="100,100" />

    <VolumeRolloffPoints index="1" Distance="25.000000" Volume="-96.000000" />

    <Pitch value="-2.000000,2.000000" />

  </CSound>

  <CTalent id="MeiOWCascade">

    <Face value="MeiOWCascade" />

    <Abil value="MeiOWAvalanche" />

    <AbilityModificationArray>

      <Modifications>

        <Type value="FlatModification" />

        <Catalog value="Effect" />

        <Entry value="MeiOWAvalancheCascadeTalentCreateLaunchPersistent" />

        <Field value="Chance" />

        <Value value="1.000000" />

      </Modifications>

      <Modifications>

        <Type value="FlatModification" />

        <Entry value="MeiOWAvalanche" />

        <Field value="Cost[0].Cooldown.TimeUse" />

        <Value value="-30.000000" />

      </Modifications>

      <Modifications>

        <Type value="FlatModification" />

        <Catalog value="Effect" />

        <Entry value="MeiOWAvalancheCascadeTalentCreateFinishPersistent" />

        <Field value="Chance" />

        <Value value="1.000000" />

      </Modifications>

    </AbilityModificationArray>

  </CTalent>

  <CTalent id="MeiOWFlurry">

    <Face value="MeiOWFlurry" />

    <Abil value="MeiOWBlizzard" />

    <AbilityModificationArray>

      <Modifications>

        <Type value="FlatModification" />

        <Catalog value="Effect" />

        <Entry value="MeiOWBlizzardFlurryTalentApplyBuff" />

        <Field value="Chance" />

        <Value value="1.000000" />

      </Modifications>

      <Modifications>

        <Type value="FlatModification" />

        <Catalog value="Effect" />

        <Entry value="MeiOWBlizzardFlurryTalentApplyBonusBuff" />

        <Field value="Chance" />

        <Value value="1.000000" />

      </Modifications>

    </AbilityModificationArray>

  </CTalent>

  <CTalent id="MeiOWColdFront">

    <Face value="MeiOWColdFront" />

    <Abil value="MeiOWIcing" />

    <AbilityModificationArray>

      <Modifications>

        <Type value="FlatModification" />

        <Catalog value="Effect" />

        <Entry value="MeiOWBlizzardColdFrontTalentApplyMarker" />

        <Field value="Chance" />

        <Value value="1.000000" />

      </Modifications>

      <Modifications>

        <Type value="FlatModification" />

        <Entry value="MeiOWIcing" />

        <Field value="Cost.Cooldown.TimeUse" />

        <Value value="-3.000000" />

      </Modifications>

    </AbilityModificationArray>

  </CTalent>

  <CTalent id="MeiOWBlackIce">

    <Face value="MeiOWBlackIce" />

    <Abil value="MeiOWIcing" />

    <AbilityModificationArray>

      <Modifications>

        <Type value="FlatModification" />

        <Catalog value="Effect" />

        <Entry value="MeiOWIcingBlackIceTalentSearch" />

        <Field value="Chance" />

        <Value value="1.000000" />

      </Modifications>

    </AbilityModificationArray>

  </CTalent>

  <CTalent id="MeiOWFreshPowder">

    <Face value="MeiOWFreshPowder" />

    <Abil value="MeiOWSnowBlind" />

    <AbilityModificationArray>

      <Modifications>

        <Type value="FlatModification" />

        <Entry value="MeiOWSnowBlind" />

        <Field value="Cost[0].Charge.CountMax" />

        <Value value="1.000000" />

      </Modifications>

      <Modifications>

        <Type value="FlatModification" />

        <Entry value="MeiOWSnowBlind" />

        <Field value="Cost[0].Charge.HideCount" />

        <FieldIsInteger value="1" />

        <Value value="-1.000000" />

      </Modifications>

      <Modifications>

        <Type value="FlatModification" />

        <Entry value="MeiOWSnowBlind" />

        <Field value="Range[0]" />

        <Value value="$MeiOWFreshPowderRangeIncrease" />

      </Modifications>

      <Modifications>

        <Type value="FlatModification" />

        <Catalog value="Actor" />

        <Entry value="MeiOWSnowBlindRangeSplat" />

        <Field value="Scale" />

        <Value value="$MeiOWFreshPowderRangeIncrease" />

      </Modifications>

    </AbilityModificationArray>

  </CTalent>

  <CTalent id="MeiOWBackupBattery">

    <Face value="MeiOWBackupBattery" />

    <Abil value="MeiOWBackupBattery" />

    <RankArray>

      <BehaviorArray value="MeiOWBackupBatteryAbility" />

    </RankArray>

    <Active value="1" />

  </CTalent>

  <CTalent id="MeiOWAcclimation">

    <Face value="MeiOWAcclimation" />

    <AbilityModificationArray>

      <Modifications>

        <Type value="FlatModification" />

        <Catalog value="Effect" />

        <Entry value="MeiOWAcclimationBuffApply" />

        <Field value="Chance" />

        <Value value="1.000000" />

      </Modifications>

    </AbilityModificationArray>

    <RankArray>

      <BehaviorArray value="MeiOWAcclimationArmorCarry" />

    </RankArray>

  </CTalent>

  <CTalent id="MeiOWTheBigOne">

    <Face value="MeiOWTheBigOne" />

    <Abil value="MeiOWSnowBlind" />

    <RankArray>

      <BehaviorArray value="MeiOWSnowBlindTheBigOneTalentMarker" />

      <BehaviorArray value="MeiOWSnowBlindTheBigOneTalentAbility" />

    </RankArray>

  </CTalent>

  <CTalent id="MeiOWSkatingAway">

    <Face value="MeiOWSkatingAway" />

    <Abil value="MeiOWIcing" />

    <AbilityModificationArray>

      <Modifications>

        <Type value="FlatModification" />

        <Catalog value="Effect" />

        <Entry value="MeiOWIcingSkatingAwayTalentSearch" />

        <Field value="Chance" />

        <Value value="1.000000" />

      </Modifications>

    </AbilityModificationArray>

  </CTalent>

  <CTalent id="MeiOWHeatTransfer">

    <Face value="MeiOWHeatTransfer" />

    <RankArray />

  </CTalent>

  <CTalent id="MeiOWSlushball">

    <Face value="MeiOWSlushball" />

    <Abil value="MeiOWSnowBlind" />

    <AbilityModificationArray />

  </CTalent>

  <CTalent id="MeiOWIceStorm">

    <Face value="MeiOWBlizzardIceStorm" />

    <Abil value="MeiOWBlizzard" />

    <AbilityModificationArray>

      <Modifications>

        <Type value="FlatModification" />

        <Catalog value="Effect" />

        <Entry value="MeiOWBlizzardIceStormTalentDamageCounterTokenApplyBehavior" />

        <Field value="Chance" />

        <Value value="1.000000" />

      </Modifications>

      <Modifications>

        <Type value="FlatModification" />

        <Catalog value="Effect" />

        <Entry value="MeiOWBlizzardIceStormTalentDamageCounterTokenRemoveBehavior" />

        <Field value="Chance" />

        <Value value="1.000000" />

      </Modifications>

      <Modifications>

        <Type value="FlatModification" />

        <Catalog value="Effect" />

        <Entry value="MeiOWBlizzardIceStormTalentDamageCounterTokenAdd" />

        <Field value="Chance" />

        <Value value="1.000000" />

      </Modifications>

    </AbilityModificationArray>

  </CTalent>

  <CTalent id="MeiOWPolarVortex">

    <Face value="MeiOWPolarVortex" />

    <AbilityModificationArray>

      <Modifications>

        <Type value="FlatModification" />

        <Catalog value="Effect" />

        <Entry value="MeiOWPolarVortexBuffApply" />

        <Field value="Chance" />

        <Value value="1.000000" />

      </Modifications>

    </AbilityModificationArray>

  </CTalent>

  <CTalent id="MeiOWCryoFreezeCoolingServos">

    <Face value="MeiOWCryoFreezeCoolingServos" />

    <Abil value="MeiOWCryoFreeze" />

    <AbilityModificationArray>

      <Modifications>

        <Type value="FlatModification" />

        <Catalog value="Effect" />

        <Entry value="MeiOWCryoFreezeCoolingServosTalentBuffApplyBehavior" />

        <Field value="Chance" />

        <Value value="1.000000" />

      </Modifications>

      <Modifications>

        <Type value="FlatModification" />

        <Catalog value="Effect" />

        <Entry value="MeiOWHeroWeaponCoolingServosTalentApplySlow" />

        <Field value="Chance" />

        <Value value="1.000000" />

      </Modifications>

    </AbilityModificationArray>

  </CTalent>

  <CTalent id="MeiOWAvalanche">

    <Face value="MeiOWAvalanche" />

    <Abil value="MeiOWAvalanche" />

    <RankArray>

      <BehaviorArray value="Ultimate1Unlocked" />

    </RankArray>

    <Active value="1" />

  </CTalent>

  <CTalent id="MeiOWIceWall">

    <Face value="MeiOWIceWall" />

    <Abil value="MeiOWIceWall" />

    <RankArray>

      <BehaviorArray value="Ultimate2Unlocked" />

    </RankArray>

    <Active value="1" />

  </CTalent>

  <CTalent id="MeiOWShatter">

    <Face value="MeiOWShatter" />

    <Abil value="MeiOWIceWall" />

    <AbilityModificationArray>

      <Modifications>

        <Type value="FlatModification" />

        <Catalog value="Effect" />

        <Entry value="MeiOWIceWallShatterTalentProcSet" />

        <Field value="Chance" />

        <Value value="1.000000" />

      </Modifications>

    </AbilityModificationArray>

  </CTalent>

  <CTalent id="MeiOWCrystallize">

    <Face value="MeiOWCrystallize" />

    <Abil value="MeiOWCryoFreeze" />

    <AbilityModificationArray>

      <Modifications>

        <Type value="FlatModification" />

        <Entry value="MeiOWCryoFreeze" />

        <Field value="Cost.Cooldown.TimeUse" />

        <Value value="-10.000000" />

      </Modifications>

    </AbilityModificationArray>

  </CTalent>

  <CTalent id="MeiOWInduceHibernation">

    <Face value="MeiOWInduceHibernation" />

    <Abil value="MeiOWBlizzard" />

  </CTalent>

  <CTalent id="MeiOWHeavyPack">

    <Face value="MeiOWHeavyPack" />

    <Abil value="MeiOWSnowBlind" />

    <AbilityModificationArray>

      <Modifications>

        <Type value="FlatModification" />

        <Catalog value="Behavior" />

        <Entry value="MeiOWSnowBlindSlow" />

        <Field value="Duration" />

        <Value value="1.500000" />

      </Modifications>

      <Modifications>

        <Type value="FlatModification" />

        <Catalog value="Effect" />

        <Entry value="MeiOWBlizzardHeavyPackTalentModifyUnit" />

        <Field value="Chance" />

        <Value value="1.000000" />

      </Modifications>

    </AbilityModificationArray>

  </CTalent>

  <CTalent id="MeiOWFlashFreeze">

    <Face value="MeiOWFlashFreeze" />

    <Abil value="MeiOWCryoFreeze" />

    <RankArray>

      <BehaviorArray value="MeiOWCryoFreezeFlashFreezeTalentAbility" />

      <BehaviorArray value="MeiOWCryoFreezeFlashFreezeTalentCarry" />

    </RankArray>

  </CTalent>

  <CUnit id="HeroMeiOW" parent="StormHeroMounted">

    <LifeStart value="2625" />

    <AIThinkTree value="AI/MeiOW.aitree" />

    <LifeMax value="2625" />

    <LifeRegenRate value="5.5703" />

    <Radius value="0.875" />

    <InnerRadius value="0.875" />

    <AbilArray Link="MeiOWSnowBlind" />

    <AbilArray Link="MeiOWBlizzard" />

    <AbilArray Link="MeiOWIcing" />

    <AbilArray Link="MeiOWIcingCancel" />

    <AbilArray Link="MeiOWCryoFreeze" />

    <AbilArray Link="MeiOWCryoFreezeCancel" />

    <AbilArray Link="MeiOWAvalanche" />

    <AbilArray Link="MeiOWIceWall" />

    <BehaviorArray Link="ExcellentMana" />

    <WeaponArray Link="MeiOWHeroWeapon" />

    <CardLayouts index="0">

      <LayoutButtons Face="MeiOWAvalanche" Type="AbilCmd" AbilCmd="MeiOWAvalanche,Execute" Slot="Heroic" />

      <LayoutButtons Face="MeiOWIceWall" Type="AbilCmd" AbilCmd="MeiOWIceWall,Execute" Slot="Heroic" />

      <LayoutButtons Face="MeiOWSnowBlind" Type="AbilCmd" AbilCmd="MeiOWSnowBlind,Execute" Slot="Ability1" />

      <LayoutButtons Face="MeiOWBlizzard" Type="AbilCmd" AbilCmd="MeiOWBlizzard,Execute" Slot="Ability2" />

      <LayoutButtons Face="MeiOWIcingCancel" Type="AbilCmd" AbilCmd="MeiOWIcingCancel,Execute" Slot="Ability3" />

      <LayoutButtons Face="MeiOWIcing" Type="AbilCmd" AbilCmd="MeiOWIcing,Execute" Slot="Ability3" />

      <LayoutButtons Face="MeiOWCryoFreezeCancel" Type="AbilCmd" AbilCmd="MeiOWCryoFreezeCancel,Execute" Slot="Trait" />

      <LayoutButtons Face="MeiOWCryoFreeze" Type="AbilCmd" AbilCmd="MeiOWCryoFreeze,Execute" Slot="Trait" />

    </CardLayouts>

    <InitializerFunction value="libHMEI_gf_HeroMeiOWIncrementHeroCountFunction" />

    <DestructionFunction value="libHMEI_gf_HeroMeiOWDecrementHeroCountFunction" />

    <TauntDuration index="Dance" value="8.3" />

    <HeroPlaystyleFlags index="BodyBlocker" value="1" />

    <HeroPlaystyleFlags index="EnergyImportant" value="1" />

    <HeroPlaystyleFlags index="Ganker" value="1" />

    <HeroPlaystyleFlags index="Overconfident" value="1" />

    <HeroPlaystyleFlags index="RoleTank" value="1" />

  </CUnit>

  <CUnit id="MeiOWSnowBlindMissile" parent="MISSILE_INVULNERABLE" />

  <CUnit id="MeiOWAvalancheMissile" parent="MISSILE_INVULNERABLE">

    <DeathTime value="0.125" />

    <FlagArray index="Unselectable" value="0" />

    <BehaviorArray Link="MeiOWAvalancheUnitTracker" />

  </CUnit>

  <CUnit id="MeiOWIceWallUnit" parent="StormPathingBlockerUnit">

    <Sight value="2" />

    <Radius value="$MeiOWIceWallSearchRadius" />

    <FlagArray index="Movable" value="0" />

    <DeathTime value="3" />

  </CUnit>

  <CUnit id="MeiOWAvalancheCascadeTalentSnowballMissile" parent="MISSILE_INVULNERABLE" />

  <CUnit id="MeiOWSnowBlindTheBigOneTalentMissile" parent="MISSILE_INVULNERABLE" />

  <CUnit id="MeiOWHeroWeaponMissile" parent="MISSILE_INVULNERABLE" />

  <CValidatorCombine id="AbilButtonAttentionEDamage">

    <CombineArray value="MeiOWCasterHasIcingDashBuff" />

  </CValidatorCombine>

  <CValidatorUnitType id="IsMeiUnitType">

    <Value value="HeroMeiOW" />

  </CValidatorUnitType>

  <CValidatorUnitCompareBehaviorCount id="MeiOWDoesNotHaveFlashFreezeTalentMarker">

    <Behavior value="MeiOWCryoFreezeFlashFreezeTalentMarker" />

  </CValidatorUnitCompareBehaviorCount>

  <CValidatorUnitCompareBehaviorCount id="MeiOWDoesNotHaveInduceHibernationBonusDebuff">

    <Behavior value="MeiOWBlizzardInduceHibernationTalentDamageReductionBonusDebuff" />

  </CValidatorUnitCompareBehaviorCount>

  <CValidatorUnitCompareBehaviorCount id="MeiOWHas20StacksAcclimation">

    <Value value="20" />

    <Behavior value="MeiOWAcclimationBuff" />

  </CValidatorUnitCompareBehaviorCount>

  <CValidatorCombine id="MeiOWHeatTransferTalentProcCombine">

    <Type value="And" />

    <CombineArray value="MeiOWHasHeatTransferTalent" />

    <CombineArray value="TargetIsRootedOrSlowedOrStunned" />

    <CombineArray value="TargetIsHero" />

  </CValidatorCombine>

  <CValidatorIsUnitTracked id="MeiOWAvalancheTargetNotTracked">

    <BehaviorLink value="MeiOWAvalancheUnitTracker" />

    <TrackerUnit Value="Source" />

    <TrackedUnit Value="Target" />

  </CValidatorIsUnitTracked>

  <CValidatorCombine id="MeiOWBlackIceTalentProcCombine">

    <Type value="And" />

    <CombineArray value="MeiOWHasBlackIceTalent" />

    <CombineArray value="MeiOWTargetHasBlackIceTalentMarker" />

  </CValidatorCombine>

  <CValidatorPlayerTalent id="MeiOWHasFlurryTalent">

    <Find value="1" />

    <Value value="MeiOWFlurry" />

  </CValidatorPlayerTalent>

  <CValidatorUnitCompareCooldown id="MeiOWFlashFreezeNotOnCooldown">

    <WhichUnit Value="Source" />

    <Compare value="LE" />

    <CooldownLink value="Abil/MeiOWCryoFreezeFlashFreezeTalentHotbar" />

    <Location value="Unit" />

    <Ability value="MeiOWCryoFreezeFlashFreezeTalentHotbar" />

    <Value value="0.0625" />

  </CValidatorUnitCompareCooldown>

  <CValidatorPlayerTalent id="MeiOWHasColdFrontTalent">

    <Find value="1" />

    <Value value="MeiOWColdFront" />

  </CValidatorPlayerTalent>

  <CValidatorPlayerTalent id="MeiOWHasBlackIceTalent">

    <Find value="1" />

    <Value value="MeiOWBlackIce" />

  </CValidatorPlayerTalent>

  <CValidatorPlayerTalent id="MeiOWDoesNotHaveBlackIceTalent">

    <Value value="MeiOWBlackIce" />

  </CValidatorPlayerTalent>

  <CValidatorPlayerTalent id="MeiOWHasFreshPowderTalent">

    <Find value="1" />

    <Value value="MeiOWFreshPowder" />

  </CValidatorPlayerTalent>

  <CValidatorUnitCompareBehaviorCount id="MeiOWHasFlurryTalentBuff">

    <WhichUnit Value="Caster" />

    <Value value="1" />

    <Behavior value="MeiOWBlizzardFlurryTalentBuff" />

  </CValidatorUnitCompareBehaviorCount>

  <CValidatorUnitCompareBehaviorCount id="MeiOWHasFlurryTalentBonusBuff">

    <WhichUnit Value="Caster" />

    <Value value="1" />

    <Behavior value="MeiOWBlizzardFlurryTalentBonusBuff" />

  </CValidatorUnitCompareBehaviorCount>

  <CValidatorCombine id="MeiOWHasFlurryTalentBuffCombine">

    <CombineArray value="MeiOWHasFlurryTalentBuff" />

    <CombineArray value="MeiOWHasFlurryTalentBonusBuff" />

  </CValidatorCombine>

  <CValidatorPlayerTalent id="MeiOWHasTheBigOne">

    <Find value="1" />

    <Value value="MeiOWTheBigOne" />

  </CValidatorPlayerTalent>

  <CValidatorUnitCompareBehaviorCount id="MeiOWHasPolarVortexBuff">

    <WhichUnit Value="Caster" />

    <Compare value="GT" />

    <Behavior value="MeiOWPolarVortexBuff" />

  </CValidatorUnitCompareBehaviorCount>

  <CValidatorPlayerTalent id="MeiOWHasSkatingAwayTalent">

    <Find value="1" />

    <Value value="MeiOWSkatingAway" />

  </CValidatorPlayerTalent>

  <CValidatorCombine id="MeiOWHasCryoFreezeShieldBuffCombine">

    <CombineArray value="MeiOWCasterHasCryoFreezeShieldBuff" />

  </CValidatorCombine>

  <CValidatorUnitCompareBehaviorCount id="MeiOWHasColdFrontCasterMarker">

    <WhichUnit Value="Caster" />

    <Value value="1" />

    <Behavior value="MeiOWBlizzardColdFrontTalentMarker" />

  </CValidatorUnitCompareBehaviorCount>

  <CValidatorPlayerTalent id="MeiOWHasHeavyPackTalent">

    <Find value="1" />

    <Value value="MeiOWHeavyPack" />

  </CValidatorPlayerTalent>

  <CValidatorPlayerTalent id="MeiOWHasBackupBatteryTalent">

    <Find value="1" />

    <Value value="MeiOWBackupBattery" />

  </CValidatorPlayerTalent>

  <CValidatorPlayerTalent id="MeiOWHasFlashFreezeTalent">

    <WhichPlayer Value="Source" />

    <Find value="1" />

    <Value value="MeiOWFlashFreeze" />

  </CValidatorPlayerTalent>

  <CValidatorPlayerTalent id="MeiOWHasCascadeTalent">

    <Find value="1" />

    <Value value="MeiOWCascade" />

  </CValidatorPlayerTalent>

  <CValidatorUnitCompareBehaviorCount id="MeiOWHasTheBigOneMarker">

    <WhichUnit Value="Caster" />

    <Value value="1" />

    <Behavior value="MeiOWSnowBlindTheBigOneTalentMarker" />

  </CValidatorUnitCompareBehaviorCount>

  <CValidatorPlayerTalent id="MeiOWHasHeatTransferTalent">

    <Find value="1" />

    <Value value="MeiOWHeatTransfer" />

  </CValidatorPlayerTalent>

  <CValidatorPlayerTalent id="MeiOWHasSlushballTalent">

    <WhichPlayer Value="Source" />

    <Find value="1" />

    <Value value="MeiOWSlushball" />

  </CValidatorPlayerTalent>

  <CValidatorUnitCompareTokenCount id="MeiOWHasMaxIceStormTalentTokens">

    <Value value="$MeiOWBlizzardIceStormMaxCount" />

    <TokenId value="MeiOWBlizzardIceStormDamageCounterToken" />

  </CValidatorUnitCompareTokenCount>

  <CValidatorUnitOrderQueue id="MeiOWCasterHasIcingOrder">

    <AbilLink value="MeiOWIcing" />

  </CValidatorUnitOrderQueue>

  <CValidatorUnitHasBehavior id="MeiOWCasterHasIcingDashBuff">

    <WhichUnit Value="Caster" />

    <Behavior value="MeiOWIcingDashBuff" />

  </CValidatorUnitHasBehavior>

  <CValidatorUnitFilters id="MeiOWIcingTargetUnitFilters">

    <Filters value="Visible;Self,Player,Ally,Neutral,ImmuneToAOE,Item,Stasis,Dead,Invulnerable,PhaseShifted" />

  </CValidatorUnitFilters>

  <CValidatorUnitHasBehavior id="MeiOWCasterHasCryoFreezeShieldBuff">

    <WhichUnit Value="Caster" />

    <Behavior value="MeiOWCryoFreezeShieldBuff" />

  </CValidatorUnitHasBehavior>

  <CValidatorIsUnitTracked id="MeiOWAvalancheTargetIsUnitTracked">

    <Find value="1" />

    <BehaviorLink value="MeiOWAvalancheUnitTracker" />

    <TrackerUnit Effect="MeiOWAvalancheStasisApplyBehavior" Value="Source" />

    <TrackedUnit Value="Target" />

  </CValidatorIsUnitTracked>

  <CValidatorUnitHasBehavior id="MeiOWCasterHasIceWallController">

    <WhichUnit Value="Caster" />

    <Behavior value="MeiOWIceWallController" />

  </CValidatorUnitHasBehavior>

  <CValidatorCombine id="MeiOWSnowBlindSlushballTalentProcCombine">

    <Type value="And" />

    <CombineArray value="MeiOWHasSlushballTalent" />

    <CombineArray value="MeiOWSourceDoesNotHaveAvalancheCascadeTalentSnowballMissileMarker" />

  </CValidatorCombine>

  <CValidatorUnitCompareBehaviorCount id="MeiOWSourceDoesNotHaveAvalancheCascadeTalentSnowballMissileMarker">

    <WhichUnit Value="Source" />

    <Behavior value="MeiOWAvalancheSnowballMissileMarker" />

  </CValidatorUnitCompareBehaviorCount>

  <CValidatorUnitCompareBehaviorCount id="MeiOWTargetHasBlackIceTalentMarker">

    <Compare value="GT" />

    <Behavior value="MeiOWIcingBlackIceTalentTargetMarker" />

    <RequireCasterUnit Value="Caster" />

  </CValidatorUnitCompareBehaviorCount>

  <CValidatorUnitHasBehavior id="MeiOWIceWallTargetHasTimeStopDebuff">

    <Behavior value="MeiOWIceWallTimeStopDebuff" />

  </CValidatorUnitHasBehavior>

  <CValidatorCombine id="MeiOWIceWallBenignValidator">

    <CombineArray value="TargetNotBenign" />

  </CValidatorCombine>

  <CValidatorCombine id="MeiOWTargetHasIcingSlowCombine">

    <CombineArray value="MeiOWTargetHasIcingSlow" />

    <CombineArray value="MeiOWTargetHasIcingSlow50PercentCCReduction" />

    <CombineArray value="MeiOWTargetHasIcingSlow75PercentCCReduction" />

  </CValidatorCombine>

  <CValidatorUnitCompareBehaviorCount id="MeiOWTargetHasIcingSlow">

    <Compare value="GT" />

    <Behavior value="MeiOWIcingSlowDebuff" />

    <RequireCasterUnit Value="Caster" />

  </CValidatorUnitCompareBehaviorCount>

  <CValidatorUnitCompareBehaviorCount id="MeiOWTargetHasIcingSlow50PercentCCReduction">

    <Compare value="GT" />

    <Behavior value="MeiOWIcingSlowDebuff50PercentCCReduction" />

    <RequireCasterUnit Value="Caster" />

  </CValidatorUnitCompareBehaviorCount>

  <CValidatorUnitCompareBehaviorCount id="MeiOWTargetHasIcingSlow75PercentCCReduction">

    <Compare value="GT" />

    <Behavior value="MeiOWIcingSlowDebuff75PercentCCReduction" />

    <RequireCasterUnit Value="Caster" />

  </CValidatorUnitCompareBehaviorCount>

  <CValidatorUnitCompareBehaviorCount id="MeiOWTargetHasSnowBlindBlind">

    <Compare value="GT" />

    <Behavior value="MeiOWSnowBlindBlind" />

  </CValidatorUnitCompareBehaviorCount>

  <CValidatorPlayerTalent id="MeiOWHasIceStormTalent">

    <Find value="1" />

    <Value value="MeiOWIceStorm" />

  </CValidatorPlayerTalent>

  <CValidatorPlayerTalent id="MeiOWHasPolarVortexTalent">

    <Find value="1" />

    <Value value="MeiOWPolarVortex" />

  </CValidatorPlayerTalent>

  <CValidatorPlayerTalent id="MeiOWHasCoolingServosTalent">

    <Find value="1" />

    <Value value="MeiOWCryoFreezeCoolingServos" />

  </CValidatorPlayerTalent>

  <CValidatorPlayerTalent id="MeiOWHasShatterTalent">

    <Find value="1" />

    <Value value="MeiOWShatter" />

  </CValidatorPlayerTalent>

  <CValidatorPlayerTalent id="MeiOWHasCrystallizeTalent">

    <WhichPlayer Value="Caster" />

    <Find value="1" />

    <Value value="MeiOWCrystallize" />

  </CValidatorPlayerTalent>

  <CValidatorPlayerTalent id="MeiOWHasInduceHibernationTalent">

    <WhichPlayer Value="Caster" />

    <Find value="1" />

    <Value value="MeiOWInduceHibernation" />

  </CValidatorPlayerTalent>

  <CWeaponLegacy id="MeiOWHeroWeapon" parent="StormHeroMediumWeapon">

    <DisplayEffect value="MeiOWHeroWeaponDamage" />

    <MinScanRange value="4.5" />

    <Range value="4.5" />

    <Period value="1" />

    <Effect value="MeiOWHeroWeaponInitialSet" />

  </CWeaponLegacy>

</Catalog>