<?xml version="1.0" encoding="us-ascii"?>
<Catalog>
<const id="$MeiOWSnowballCooldown" value="7" />
<const id="$MeiOWBlizzardCooldown" value="14" />
<const id="$MeiOWIcingCooldown" value="14" />
<const id="$MeiOWCryoFreezeShieldStackCount" value="24" />
<const id="$MeiOWCryoFreezeDuration" value="3" />
<const id="$MeiOWSnowBlindRange" value="9.75" />
<const id="$MeiOWIcicleSearchWidth" value="1" />
<const id="$MeiOWIcingSearchRadius" value="4" />
<const id="$MeiOWIcingSlowDuration" value="1.5" />
<const id="$MeiOWIcingSlowAmountPos" value="0.8" />
<const id="$MeiOWIcingSlowMultiplierPerStep" value="/($MeiOWIcingSlowAmountPos *($MeiOWIcingSlowDuration 16))" evaluateAsExpression="1" />
<const id="$MeiOWIcingSlowMultiplierPerStep50PercentCCReduction" value="/($MeiOWIcingSlowMultiplierPerStep 0.5)" evaluateAsExpression="1" />
<const id="$MeiOWIcingSlowMultiplierPerStep75PercentCCReduction" value="/($MeiOWIcingSlowMultiplierPerStep 0.25)" evaluateAsExpression="1" />
<const id="$MeiOWIcingSlowAmount" value="negate($MeiOWIcingSlowAmountPos)" evaluateAsExpression="1" />
<const id="$MeiOWAvalancheSearchWidth" value="2.5" />
<const id="$MeiOWAvalancheDistance" value="22" />
<const id="$MeiOWBlizzardRange" value="9" />
<const id="$MeiOWIceWallSearchRadius" value="1.5" />
<const id="$MeiOWIceWallRange" value="11" />
<const id="$MeiOWIceWallDuration" value="2.5" />
<const id="$MeiOWIcicleDistance" value="11" />
<const id="$MeiOWBlizzardSearchRadius" value="4" />
<const id="$MeiOWIcicleSnowBlindMaxCount" value="30" />
<const id="$MeiOWBlizzardIceStormMaxCount" value="3" />
<const id="$MeiOWMedicalSupplementsCooldown" value="5" />
<const id="$MeiOWFreshPowderRangeModifier" value="0.3333" />
<const id="$MeiOWFreshPowderRangeIncrease" value="*($MeiOWSnowBlindRange $MeiOWFreshPowderRangeModifier)" evaluateAsExpression="1" />
<CAbilEffectInstant id="MeiOWBackupBattery">
<Effect value="MeiOWBackupBatteryCastSet" />
<Cost>
<Cooldown TimeUse="70" />
</Cost>
<CmdButtonArray index="Execute" DefaultButtonFace="MeiOWBackupBattery" />
<PrepEffect value="DismountDecloakCasterSet" />
</CAbilEffectInstant>
<CAbilEffectTarget id="MeiOWBlizzard">
<PrepEffect value="DismountDecloakCasterSet" />
<Effect value="MeiOWBlizzardInitialSet" />
<Flags index="ClearLastMoveTarget" value="1" />
<Flags index="RangeUseCasterRadius" value="0" />
<Flags index="RequireTargetVision" value="0" />
<Cost>
<Vital index="Energy" value="70" />
<Cooldown TimeUse="$MeiOWBlizzardCooldown" />
</Cost>
<Range value="$MeiOWBlizzardRange" />
<RangeSlop value="5" />
<Arc value="360" />
<CastIntroTime value="0.125" />
<UninterruptibleArray index="Cast" value="1" />
<UninterruptibleArray index="Channel" value="1" />
<UninterruptibleArray index="Finish" value="1" />
<CursorEffect value="MeiOWBlizzardSearchArea" />
<CmdButtonArray index="Execute" DefaultButtonFace="MeiOWBlizzard" />
</CAbilEffectTarget>
<CAbilEffectInstant id="MeiOWCryoFreezeFlashFreezeTalentHotbar">
<Effect value="MeiOWCryoFreezeFlashFreezeTalentDummySet" />
<Flags index="ValidateButtonState" value="0" />
<Cost>
<Cooldown TimeUse="180" />
</Cost>
<CmdButtonArray index="Execute" DefaultButtonFace="MeiOWFlashFreezeHotbar" />
</CAbilEffectInstant>
<CAbilEffectTarget id="MeiOWIcing" parent="StormSkillshotDashParent">
<PrepEffect value="MeiOWIcingPrepSet" />
<Effect value="MeiOWIcingInitialSet" />
<Cost>
<Vital index="Energy" value="70" />
<Cooldown TimeUse="$MeiOWIcingCooldown" />
</Cost>
<MoveLocation ProjectionDistanceScale="11" />
<CastIntroTime value="0.125" />
<CursorEffect value="MeiOWIcingSearch" />
<CmdButtonArray index="Execute" DefaultButtonFace="MeiOWIcing">
<Flags index="AllowSelfCast" value="0" />
</CmdButtonArray>
</CAbilEffectTarget>
<CAbilEffectInstant id="MeiOWIcingCancel">
<PrepEffect value="DismountDecloakCasterSet" />
<Effect value="MeiOWIcingCancelInitialSet" />
<Cost>
<Cooldown TimeUse="0.25" />
</Cost>
<UninterruptibleArray index="Cast" value="1" />
<UninterruptibleArray index="Channel" value="1" />
<UninterruptibleArray index="Finish" value="1" />
<CmdButtonArray index="Execute" DefaultButtonFace="MeiOWIcingCancel" ShowValidator="MeiOWCasterHasIcingDashBuff">
<Flags index="ShowInGlossary" value="0" />
</CmdButtonArray>
<SharedFlags index="AllowQuickCastCustomization" value="0" />
</CAbilEffectInstant>
<CAbilEffectInstant id="MeiOWCryoFreeze">
<PrepEffect value="DismountDecloakCasterSet" />
<Effect value="MeiOWCryoFreezeInitialSet" />
<Cost>
<Cooldown TimeUse="40" />
</Cost>
<UninterruptibleArray index="Cast" value="1" />
<UninterruptibleArray index="Channel" value="1" />
<UninterruptibleArray index="Finish" value="1" />
<CmdButtonArray index="Execute" DefaultButtonFace="MeiOWCryoFreeze" />
</CAbilEffectInstant>
<CAbilEffectInstant id="MeiOWCryoFreezeCancel">
<PrepEffect value="DismountDecloakCasterSet" />
<Effect value="MeiOWCryoFreezeCancelInitialSet" />
<Cost>
<Cooldown TimeUse="0.5" />
</Cost>
<UninterruptibleArray index="Cast" value="1" />
<UninterruptibleArray index="Channel" value="1" />
<UninterruptibleArray index="Finish" value="1" />
<CmdButtonArray index="Execute" DefaultButtonFace="MeiOWCryoFreezeCancel" ShowValidator="MeiOWCasterHasCryoFreezeShieldBuff">
<Flags index="ShowInGlossary" value="0" />
</CmdButtonArray>
<SharedFlags index="AllowQuickCastCustomization" value="0" />
</CAbilEffectInstant>
<CAbilEffectTarget id="MeiOWAvalanche">
<Activity value="Button/Name/MeiOWAvalanche" />
<PrepEffect value="MeiOWAvalanchePrepSet" />
<Effect value="MeiOWAvalancheInitialSet" />
<Flags index="ClearLastMoveTarget" value="1" />
<Flags index="RequireTargetVision" value="0" />
<Cost>
<Vital index="Energy" value="80" />
<Cooldown TimeUse="90" />
</Cost>
<InterruptArray index="Cast" value="1" />
<InterruptCost>
<Cooldown Operation="Set" TimeUse="10" />
</InterruptCost>
<Range value="500" />
<Arc value="360" />
<CastIntroTime value="0.4375" />
<ShowProgressArray index="Cast" value="1" />
<UninterruptibleArray index="Cast" value="1" />
<UninterruptibleArray index="Channel" value="1" />
<UninterruptibleArray index="Finish" value="1" />
<CursorEffect value="MeiOWAvalancheDummySearch" />
<CmdButtonArray index="Execute" DefaultButtonFace="MeiOWAvalanche" Requirements="Ultimate1Unlocked">
<Flags index="AllowSelfCast" value="0" />
</CmdButtonArray>
<CastOutroTime value="0.0625" />
</CAbilEffectTarget>
<CAbilEffectTarget id="MeiOWIceWall">
<PrepEffect value="DismountDecloakCasterSet" />
<Effect value="MeiOWIceWallInitialSet" />
<Flags index="ClearLastAttackTargetOutOfRange" value="1" />
<Flags index="ClearLastMoveTarget" value="1" />
<Flags index="RangeUseCasterRadius" value="0" />
<Flags index="RequireTargetVision" value="0" />
<Cost>
<Vital index="Energy" value="50" />
<Cooldown TimeUse="60" />
</Cost>
<Range value="$MeiOWIceWallRange" />
<RangeSlop value="5" />
<Arc value="360" />
<CursorEffect value="MeiOWIceWallSearchArea" />
<VectorRange value="12,12" />
<CmdButtonArray index="Execute" DefaultButtonFace="MeiOWIceWall" Requirements="Ultimate2Unlocked">
<Flags index="AllowSelfCast" value="0" />
</CmdButtonArray>
<CastIntroTime value="0.0625" />
<FinishTime value="0.0625" />
</CAbilEffectTarget>
<CAbilEffectTarget id="MeiOWSnowBlind">
<AbilityCategories index="Reveals" value="1" />
<PrepEffect value="DismountDecloakCasterSet" />
<Effect value="MeiOWSnowBlindInitialSet" />
<Flags index="ClearLastMoveTarget" value="1" />
<Flags index="RequireTargetVision" value="0" />
<Flags index="RangeUseCasterRadius" value="0" />
<Cost>
<Vital index="Energy" value="35" />
<Charge>
<CountMax value="1" />
<CountStart value="1" />
<CountUse value="1" />
<HideCount value="1" />
<TimeUse value="10" />
</Charge>
<Cooldown TimeUse="2" />
</Cost>
<Range value="$MeiOWSnowBlindRange" />
<RangeSlop value="5" />
<Arc value="360" />
<CastIntroTime value="0.125" />
<UninterruptibleArray index="Cast" value="1" />
<UninterruptibleArray index="Channel" value="1" />
<UninterruptibleArray index="Finish" value="1" />
<CursorEffect value="MeiOWSnowBlindDummySearch" />
<CmdButtonArray index="Execute" DefaultButtonFace="MeiOWSnowBlind" />
</CAbilEffectTarget>
<CAbilEffectInstant id="MeiOWSnowBlindTheBigOneDummyAbility">
<Effect value="MeiOWSnowBlindTheBigOneTalentDummySet" />
<Flags index="ValidateButtonState" value="0" />
<Cost>
<Cooldown TimeUse="15" />
</Cost>
<CmdButtonArray index="Execute" DefaultButtonFace="MeiOWTheBigOne" />
</CAbilEffectInstant>
<CAccumulatorTimed id="MeiOWIceWallSlowTimedAccumulator">
<MinAccumulation value="0" />
<MaxAccumulation value="0.75" />
<ApplicationRule value="Add" />
<TimestampBehavior value="MeiOWIceWallSlowTimestamp" />
<MultiplierPerStep value="0.0156" />
<UnitSource Value="Source" />
</CAccumulatorTimed>
<CAccumulatorTimed id="MeiOWIcingDecayAccumulator">
<TimestampBehavior value="MeiOWIcingSlowTimestamp" />
<MinAccumulation value="0" />
<MaxAccumulation value="$MeiOWIcingSlowAmountPos" />
<ApplicationRule value="Add" />
<MultiplierPerStep value="$MeiOWIcingSlowMultiplierPerStep" />
<UnitSource Value="Target" />
</CAccumulatorTimed>
<CAccumulatorTimed id="MeiOWIcingDecayAccumulator50PercentCCReduction" parent="MeiOWIcingDecayAccumulator">
<MultiplierPerStep value="$MeiOWIcingSlowMultiplierPerStep50PercentCCReduction" />
</CAccumulatorTimed>
<CAccumulatorTimed id="MeiOWIcingDecayAccumulator75PercentCCReduction" parent="MeiOWIcingDecayAccumulator">
<MultiplierPerStep value="$MeiOWIcingSlowMultiplierPerStep75PercentCCReduction" />
</CAccumulatorTimed>
<CAccumulatorTrackedUnitCount id="MeiAvalancheStunUnitTrackerAccumulator" parent="BaseAccumulator">
<MinAccumulation value="0.5" />
<MaxAccumulation value="2.5" />
<ApplicationRule value="Add" />
<Scale value="0.5" />
<TrackerUnit Value="Source" />
<TrackingBehavior value="MeiOWAvalancheUnitTracker" />
<TrackedUnitFilters value="Heroic;-" />
</CAccumulatorTrackedUnitCount>
<CActorForceSphere id="MeiOWBlizzardSphereForce">
<Magnitude value="-0.100000" />
<Radius value="3.950000" />
<Duration value="-1.000000" />
<On Terms="Effect.MeiOWBlizzardSearchPersistent.Start; At Effect" Send="Create" />
<On Terms="Effect.MeiOWBlizzardSearchPersistent.Stop; FromEffectTreeDescendant" Send="Destroy" />
<ForceFlags index="FallOff" value="0" />
<ForceFlags index="ApplyAtCenter" value="1" />
<Field value="Vortex" />
<IsHemisphere value="1" />
</CActorForceSphere>
<CActorModel id="MeiOWCryoFreezeBuffDeathFX" parent="StormModelAnimationStyleOneShotUnit">
<Macros value="EffectVisibilityMacro" />
<Macros value="PolymorphMacroEffects" />
<Flags index="SuppressSaveLoad" value="0" />
<Preload index="0" value="MeiOWCryoFreezeBuffFX" />
<On index="0" Send="AnimPlay BSD Death 0 -1.000000 -1.000000 1.000000 AsTimeScale" />
<On Terms="AnimDone; AnimName BSD" Send="Destroy" />
<On Terms="Behavior.MeiOWCryoFreezeShieldBuff.Off" Send="Create" />
<HostSiteOps Ops="SOpAttachOrigin SOpPointSouthWorld" HoldPosition="1" HoldRotation="1" />
<Model value="MeiOWCryoFreezeBuffFX" />
</CActorModel>
<CActorForceConeRoundedEnd id="MeiOWAvalancheForceCone">
<On Terms="UnitBirth.MeiOWAvalancheMissile" Send="Create" />
<On Terms="UnitDeath.MeiOWAvalancheMissile" Send="Destroy" />
<Host Subject="_Missile" />
<Duration value="-1.000000" />
<Magnitude value="-25.000000" />
<ForceFlags index="FallOff" value="0" />
<ForceFlags index="ApplyAtCenter" value="1" />
<HostEndSiteOps Ops="SOpForwardCasterCenterInverted" />
<Angle value="135.000000" />
<Length value="2.000000" />
</CActorForceConeRoundedEnd>
<CActorModel id="MeiOWIceWallUnitModelAddition" parent="StormModelAnimationStyleContinuousUnit">
<Model value="MeiOWIceWallUnit" />
<On Terms="ActorCreation; PassChance 100.000000" Send="ModelSwap MeiOWIceWallA" />
<On Terms="ActorCreation; PassChance 100.000000" Send="StatusSet A 1" />
<On Terms="ActorCreation; PassChance 66.000000" Send="ModelSwap MeiOWIceWallB" />
<On Terms="ActorCreation; PassChance 66.000000" Send="StatusSet B 1" />
<On Terms="ActorCreation; PassChance 33.000000" Send="ModelSwap MeiOWIceWallC" />
<On Terms="ActorCreation; PassChance 33.000000" Send="StatusSet C 1" />
<On Terms="UnitBirth.MeiOWIceWallUnit" Send="Create" />
<On Terms="UnitDeath.MeiOWIceWallUnit" Send="AnimBracketStop BSD" />
<On Terms="UnitDeath.MeiOWIceWallUnit" Send="Create MeiOWIceWallDeathModel" />
</CActorModel>
<CActorModel id="MeiOWIceWallVisualQuadCenter" parent="StormGuideVisualQuadModel">
<HostSiteOps Ops="SOp90" />
<Model value="MeiOWIceWallVisualQuadCenter" />
</CActorModel>
<CActorRegionCircle id="MeiOWIcingBlackIceTalentRegionCircle">
<Aliases value="_MeiOWIcingGuideRegion" />
<Flags index="SuppressSaveLoad" value="1" />
<On Terms="ActorOrphan" Send="Destroy" />
<On Terms="RegionSubject.*.AddedFirst" Target="_MeiOWIcingGuideInnerVisual" Send="ClearTintColor 0.100000 BaseTint" />
<On Terms="RegionSubject.*.AddedFirst; !InColorblindMode" Target="_MeiOWIcingGuideInnerVisual" Send="SetTintColor 255,0,0 0.100000 OneShot Active" />
<On Terms="RegionSubject.*.RemovedLast" Target="_MeiOWIcingGuideInnerVisual" Send="SetTintColor 225,160,25 0.000000 OneShot BaseTint" />
<On Terms="RegionSubject.*.RemovedLast" Target="_MeiOWIcingGuideInnerVisual" Send="ClearTintColor 0.100000 Active" />
<On Terms="ActorCreation" Send="QueryPersistent MeiOWIcingGuideRegionAdd StormGuideRegionRemove AgainstRadiusGame" />
<On Terms="RegionSubject.*.AddedFirst; InColorblindMode" Target="_MeiOWIcingGuideInnerVisual" Send="SetTintColor 255,128,0 0.100000 OneShot Active" />
<HostSiteOps Ops="SOpBasicScopeFollow" />
<Radius value="2.000000" />
</CActorRegionCircle>
<CActorSound id="MeiOWPolarVortexLoopSound" parent="SoundContinuous">
<On Terms="Behavior.MeiOWPolarVortexBuff.On" Send="Create" />
<On Terms="Behavior.MeiOWPolarVortexBuff.Off" Send="Destroy" />
</CActorSound>
<CActorSound id="MeiOWHeroWeaponPostLaunchSound" parent="SoundOneShot">
<On Terms="Effect.MeiOWHeroWeaponLaunchMissile.Start; At Caster" Send="Create" />
</CActorSound>
<CActorForceSphere id="MeiOWSnowBlindForceSphere">
<On Terms="Effect.MeiOWSnowBlindImpactSearch.Start; At Effect" Send="Create" />
<Duration value="0.062500" />
<Magnitude value="50.000000" />
<ForceFlags index="FallOff" value="0" />
<ForceFlags index="ApplyAtCenter" value="1" />
<Radius value="2.250000" />
<IsHemisphere value="1" />
</CActorForceSphere>
<CActorForceSphere id="MeiOWIcingForceSphere">
<On Terms="Effect.MeiOWIcingSearch.Start; At Effect" Send="Create" />
<Duration value="0.125000" />
<Magnitude value="75.000000" />
<ForceFlags index="FallOff" value="0" />
<Radius value="3.500000" />
<IsHemisphere value="1" />
</CActorForceSphere>
<CActorForceSphere id="MeiOWBlizzardFinalForceSphere">
<On Terms="Effect.MeiOWBlizzardFinalSearch.Start; At Effect" Send="Create" />
<Duration value="0.062500" />
<Magnitude value="35.000000" />
<ForceFlags index="FallOff" value="0" />
<ForceFlags index="ApplyAtCenter" value="1" />
<Radius value="3.950000" />
<IsHemisphere value="1" />
</CActorForceSphere>
<CActorForceSphere id="MeiOWIceWallForceSphere">
<On Terms="Effect.MeiOWIceWallUnitCreateUnit.Start; At Effect" Send="Create" />
<Duration value="0.125000" />
<Magnitude value="75.000000" />
<ForceFlags index="FallOff" value="0" />
<ForceFlags index="ApplyAtCenter" value="1" />
<Radius value="2.250000" />
<IsHemisphere value="1" />
</CActorForceSphere>
<CActorForceSphere id="MeiOWCryoFreezeForceSphere">
<On Terms="Effect.MeiOWCryoFreezeCooldownModifyUnit.Start; At Effect" Send="Create" />
<Duration value="0.062500" />
<Magnitude value="50.000000" />
<ForceFlags index="FallOff" value="0" />
<ForceFlags index="ApplyAtCenter" value="1" />
<Radius value="2.000000" />
<IsHemisphere value="1" />
</CActorForceSphere>
<CActorSound id="MeiOWSnowBlindTheBigOneTalentTargetImpactSound" parent="SoundOneShot">
<On Terms="Effect.MeiOWSnowBlindTheBigOneTalentImpactSet.Start" Send="Create" />
</CActorSound>
<CActorModel id="MeiOWTauntSnowballDroidBonusFX" parent="StormModelAnimationStyleOneShotUnit">
<Remove Terms="ActorCreation" Send="AnimBracketStart BSD Birth Stand Death ContentPlayOnce" />
<On Terms="ActorCreation" Send="AnimBracketStart BSD Taunt Stand Death ContentPlayOnce" />
<On Terms="UnitTaunt.*.Start; ValidateUnit IsMeiUnitType; Taunt Tease" Send="Create" />
<On Terms="UnitTaunt.*.Stop; Taunt Tease" Send="AnimBracketStop BSD" />
<On Terms="UnitTaunt.*.Cancel; Taunt Tease" Send="AnimBracketStop BSD" />
<HostSiteOps Ops="SOpAttachHardPoint" />
<Model value="MeiOWSnowballDroidBonusFX" />
</CActorModel>
<CActorModel id="MeiOWDanceSnowballDroidBonusFX" parent="StormModelAnimationStyleOneShotUnit">
<Preload index="0" value="MeiOWTauntSnowballDroidBonusFX" />
<Remove Terms="ActorCreation" Send="AnimBracketStart BSD Birth Stand Death ContentPlayOnce" />
<On Terms="ActorCreation" Send="AnimBracketStart BSD Stand,Dance Stand Death ContentPlayOnce" />
<On Terms="UnitTaunt.*.Start; ValidateUnit IsMeiUnitType; Taunt Dance" Send="Create" />
<On Terms="UnitTaunt.*.Stop; Taunt Dance" Send="Destroy Immediate" />
<On Terms="UnitTaunt.*.Cancel; Taunt Dance" Send="Destroy Immediate" />
<HostSiteOps Ops="SOpAttachHardPoint" />
<Model value="MeiOWSnowballDroidBonusFX" />
</CActorModel>
<CActorModel id="MeiOWBackupBatteryBuffFX" parent="StormModelAnimationStyleContinuousUnit">
<On Terms="Behavior.MeiOWBackupBatteryHoT.On" Send="Create" />
<On Terms="Behavior.MeiOWBackupBatteryHoT.Off" Send="Destroy Immediate" />
<HostSiteOps Ops="SOpAttachOrigin" />
</CActorModel>
<CActorAction id="MeiOWAvalancheCascadeTalentStationarySnowballActionActor" parent="GenericAttackPointStorm" effectImpact="MeiOWAvalancheCascadeTalentSnowballMissileImpactSet" effectLaunch="MeiOWAvalancheCascadeTalentSnowballLaunchStationaryMissile">
<On index="6" Terms="Effect.MeiOWAvalancheCascadeTalentSnowballLaunchStationaryMissile.Start; At Source" Send="Create" />
<LaunchSite value="SOpSourceUnitStationary" />
<Missile value="MeiOWAvalancheCascadeTalentSnowballMissileModel" />
<ImpactPointSiteOps Ops="SOpTargetPointStationary SOpShadow MeiOWSnowBlindOffset" />
<LaunchSiteOps Ops="SOpAttachHarness SOpMoveUpBy2" />
</CActorAction>
<CActorAction id="MeiOWAvalancheCascadeTalentSnowballActionActor" parent="GenericAttackPointStorm" effectImpact="MeiOWAvalancheCascadeTalentSnowballMissileImpactSet" effectLaunch="MeiOWAvalancheCascadeTalentSnowballLaunchMissile">
<On index="6" Terms="Effect.MeiOWAvalancheCascadeTalentSnowballLaunchMissile.Start; At Source" Send="Create" />
<LaunchSite value="SOpSourcePoint" />
<Missile value="MeiOWAvalancheCascadeTalentSnowballMissileModel" />
<ImpactPointSiteOps Ops="SOpTargetPointStationary SOpShadow MeiOWSnowBlindOffset" />
</CActorAction>
<CActorModel id="MeiOWAvalancheCascadeTalentSnowballGroundImpactFX" parent="StormModelAnimationStyleOneShot">
<VisibilityShape Shape="MeiOWSnowBlindShape" />
<On Terms="Effect.MeiOWAvalancheCascadeTalentSnowballImpactSearch.Start" Send="Create" />
<HostSiteOps Ops="SOpTargetPointStationary" />
<Model value="MeiOWAvalancheCascadeTalentSnowballImpactFX" />
</CActorModel>
<CActorSound id="MeiOWAvalancheCascadeTalentSnowballGroundImpactSound" parent="SoundOneShot">
<VisibilityShape Shape="MeiOWSnowBlindShape" />
<On Terms="Effect.MeiOWAvalancheCascadeTalentSnowballImpactSearch.Start" Send="Create" />
</CActorSound>
<CActorSound id="MeiOWAvalancheCascadeTalentSnowballLaunchSound" parent="SoundOneShot">
<On Terms="Effect.MeiOWAvalancheCascadeTalentSnowballLaunchMissile.Start; At Caster" Send="Create" />
</CActorSound>
<CActorMissile id="MeiOWAvalancheCascadeTalentSnowballMissileModel" parent="StormMissileWithDeathEarly" unitName="MeiOWAvalancheCascadeTalentSnowballMissile">
<On Terms="ActorCreation" Send="SetVisibility" />
<On Terms="ActorCreation" Send="TimerSet 0.187500 Show" />
<On Terms="TimerExpired; TimerName Show" Send="SetVisibility 1" />
<On Terms="ActorCreation" Send="SetOpacity 1.000000 0.000000 Start" />
<On Terms="TimerExpired; TimerName Show" Send="ClearOpacity 0.187500 Start" />
</CActorMissile>
<CActorModel id="MeiOWAvalancheCascadeTalentSnowballTargetImpactFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.MeiOWAvalancheCascadeTalentSnowballImpactSet.Start; At Target" Send="Create" />
<On Terms="Effect.MeiOWSnowBlindTheBigOneTalentImpactSet.Start; At Target" Send="Create" />
<HostSiteOps Ops="SOpAttachCenter" />
</CActorModel>
<CActorSound id="MeiOWAvalancheCascadeTalentSnowballTargetImpactSound" parent="SoundOneShot">
<On Terms="Effect.MeiOWAvalancheCascadeTalentSnowballImpactSet.Start" Send="Create" />
<On Terms="Effect.MeiOWIcicleExplosionImpactSet.Start" Send="Create" />
<On Terms="Effect.MeiOWSnowBlindTheBigOneTalentImpactSet.Start" Send="Create" />
<Sound value="MeiOWAvalancheCascadeTalentSnowballImpactSound" />
</CActorSound>
<CActorModel id="MeiOWHearthSnowballDroidBonusFX" parent="StormModelAnimationStyleOneShotUnit">
<Remove Terms="ActorCreation" Send="AnimBracketStart BSD Birth Stand Death ContentPlayOnce" />
<On Terms="ActorCreation" Send="AnimBracketStart BSD Channel,Hearth Stand Death ContentPlayOnce" />
<On Terms="Behavior.HearthstoneChannelingBuff.On; ValidateUnit IsMeiUnitType" Send="Create" />
<On Terms="Behavior.HearthstoneChannelingBuff.Off" Send="AnimBracketStop BSD" />
<HostSiteOps Ops="SOpAttachHardPoint" />
<Model value="MeiOWSnowballDroidBonusFX" />
</CActorModel>
<CActorSound id="MeiOWSnowBlindTheBigOneTalentReadySound" parent="SoundOneShot">
<Filter index="Ally" value="1" />
<Filter index="Neutral" value="1" />
<Filter index="Enemy" value="1" />
<On Terms="AbilCooldown.MeiOWSnowBlindTheBigOneDummyAbility.Regen" Send="Create" />
</CActorSound>
<CActorSound id="MeiOWBackupBatteryLaunchSound" parent="SoundOneShot">
<On Terms="Effect.MeiOWBackupBatteryCastSet.Start" Send="Create" />
</CActorSound>
<CActorSound id="MeiOWSnowBlindTheBigOneTalentLaunchSound" parent="SoundOneShot">
<On Terms="Effect.MeiOWSnowBlindTheBigOneTalentLaunchMissile.Start; At Caster" Send="Create" />
</CActorSound>
<CActorSound id="MeiOWSnowBlindTheBigOneTalentGroundImpactSound" parent="SoundOneShot">
<VisibilityShape Shape="MeiOWSnowBlindTheBigOneTalentShape" />
<On Terms="Effect.MeiOWSnowBlindTheBigOneImpactSearch.Start" Send="Create" />
</CActorSound>
<CActorAction id="MeiOWSnowBlindTheBigOneActionActor" parent="GenericAttackPointStorm" effectImpact="MeiOWSnowBlindTheBigOneTalentMissileImpactSet" effectLaunch="MeiOWSnowBlindTheBigOneTalentLaunchMissile">
<LaunchSiteOps Ops="SOpAttachCenter" />
<Missile value="MeiOWSnowBlindTheBigOneMissileModel" />
<ImpactPointSiteOps Ops="SOpTargetPointStationary SOpShadow MeiOWSnowBlindOffset" />
</CActorAction>
<CActorModel id="MeiOWSnowBlindTheBigOneGroundImpactFX" parent="StormModelAnimationStyleOneShot">
<VisibilityShape Shape="MeiOWSnowBlindTheBigOneTalentShape" />
<On Terms="Effect.MeiOWSnowBlindTheBigOneImpactSearch.Start" Send="Create" />
<HostSiteOps Ops="SOpTargetPointStationary" />
<Model value="MeiOWSnowBlindImpactFX" />
<Scale value="1.500000" />
</CActorModel>
<CActorMissile id="MeiOWSnowBlindTheBigOneMissileModel" parent="StormMissileWithDeathEarly" unitName="MeiOWSnowBlindTheBigOneTalentMissile" />
<CActorSplat id="MeiOWIcingBlackIceTalentWarningSplat">
<Aliases value="_MeiOWIcingGuideInnerVisual" />
<Flags index="SuppressSaveLoad" value="1" />
<Filter index="All" value="1" />
<VisibleTo index="Self" value="1" />
<FogVisibility value="Visible" />
<On Terms="Behavior.MeiOWIcingDashBuff.On; ValidatePlayer MeiOWHasBlackIceTalent" Send="Create" />
<On Terms="Behavior.MeiOWIcingDashBuff.Off" Send="Destroy Immediate" />
<On Terms="ActorCreation" Send="SetTintColor 225,160,25 0.000000 OneShot BaseTint" />
<On Terms="ActorDestruction" Target="_MeiOWIcingGuideRegion" Send="Destroy" />
<On Terms="ActorOrphan" Send="Destroy" />
<On Terms="ActorCreation; IsActorLocalPlayer" Send="Create MeiOWIcingBlackIceTalentRegionCircle" />
<On Terms="ActorDestruction" Target="MeiOWIcingBlackIceTalentRegionCircle" Send="Destroy Immediate" />
<On Terms="ActorCreation" Send="SetOpacity 0.000000 0.000000 FadeIn" />
<On Terms="ActorCreation" Send="ClearOpacity 0.250000 FadeIn" />
<Host Subject="_MeiOWIcingGuideRegion" />
<HostSiteOps Ops="SOpForwardNorth" />
<Color value="255,0,0,0" />
<FadeOut value="0.000000" />
<HoldTime value="-1.000000" />
<Layer value="AOELayer" />
<Model value="MeiOWIcingBlackIceTalentCursorSplat" />
<Scale value="2.000000" />
</CActorSplat>
<CActorModel id="MeiOWPolarVortexBuffFX" parent="StormModelAnimationStyleContinuousUnit">
<On Terms="Behavior.MeiOWPolarVortexBuff.On" Send="Create" />
<On Terms="Behavior.MeiOWPolarVortexBuff.Off" Send="AnimBracketStop BSD" />
<HostSiteOps Ops="SOpAttachOrigin SOpForwardNorth" HoldRotation="1" />
</CActorModel>
<CActorUnit id="HeroMeiOW" parent="StormHeroStandard" unitName="HeroMeiOW">
<On Terms="ActorCreation" Send="StatusSet AttackOrder 0" />
<On Terms="WeaponStart.*.AttackStart; IsStatus AttackOrder 0" Send="AnimPlay Attack Attack,A" />
<On Terms="WeaponStart.*.AttackStart; IsStatus AttackOrder 1" Send="AnimPlay Attack Attack,B" />
<On Terms="WeaponStart.*.AttackStart; IsStatus AttackOrder 2" Send="AnimPlay Attack Attack,C" />
<On Terms="WeaponStart.*.AttackStart" Send="StatusIncrement AttackOrder" />
<On Terms="StatusIncrement; IsStatus AttackOrder 3" Send="StatusSet AttackOrder 0" />
<On Terms="Abil.MeiOWSnowBlind.SourceCastStart" Send="AnimPlay Spell Spell,A 0 -1.000000 -1.000000 1.000000 AsTimeScale" />
<On Terms="Abil.MeiOWBlizzard.SourceCastStart" Send="AnimPlay Spell Spell,B 0 -1.000000 -1.000000 1.000000 AsTimeScale" />
<On Terms="Abil.MeiOWIcing.SourceCastStart" Send="AnimPlay Icing Spell,D PlayForever -1.000000 0.500000 1.000000 AsTimeScale" />
<On Terms="Behavior.MeiOWIcingPrepBuff.Off" Send="AnimClear Icing" />
<On Terms="Effect.MeiOWIcingDashBuffFinalSet.Start; At Caster" Send="AnimPlay Spell Spell,D,End 0 -1.000000 -1.000000 1.000000 AsTimeScale" />
<On Terms="Abil.MeiOWCryoFreeze.SourceCastStart" Send="AnimBracketStart Freeze Spell,E Spell,E Spell,E,End 0 1.000000 AsTimeScale" />
<On Terms="Abil.MeiOWAvalanche.SourceCastStart" Send="AnimPlay Spell Spell,C 0 -1.000000 -1.000000 1.000000 AsTimeScale" />
<On Terms="Abil.MeiOWIceWall.SourceCastStart" Send="AnimPlay Spell Spell,B 0 -1.000000 -1.000000 1.000000 AsTimeScale" />
<On Terms="UnitTaunt.*.Start; Taunt Dance" Send="Signal ApplyReady" />
<On Terms="UnitTaunt.*.Stop; Taunt Dance" Send="Signal ApplyReady" />
<On Terms="Behavior.MeiOWCryoFreezeShieldBuff.Off" Send="AnimBracketStop Freeze" />
<On Terms="Behavior.MeiOWCryoFreezeShieldBuff.On" Send="Signal ApplyReady" />
<On Terms="Effect.MeiOWCryoFreezeFlashFreezeTalentProcSec.Start" Send="AnimBracketStart Freeze Spell,E Spell,E Spell,E,End 0 1.000000 AsTimeScale" />
<MinimapIconBackgroundScale value="0.950000" />
<UnitIcon value="Assets\Textures\ui_targetportrait_hero_MeiOW.dds" />
<HeroIcon value="Assets\Textures\ui_targetportrait_hero_MeiOW.dds" />
<MinimapIcon value="Assets\Textures\storm_ui_minimapicon_MeiOW.dds" />
<GroupIcon>
<Image value="Assets\Textures\storm_ui_ingame_partyframe_MeiOW.dds" />
</GroupIcon>
<PortraitActor value="MeiOWPortrait" />
<PortraitModel value="MeiOWPortrait" />
<DeathArray index="Normal" SoundLink="MeiOWBase_Death" />
<SoundArray index="Yes" value="MeiOWBase_Yes" />
<SoundArray index="Attack" value="MeiOWBase_Attack" />
<SoundArray index="Pissed" value="MeiOWBase_Pissed" />
</CActorUnit>
<CActorPortrait id="MeiOWPortrait" parent="StormCompositePortrait" />
<CActorModel id="MeiOWPortraitAddition" parent="StormCompositePortraitAddition">
<On Terms="ActorCreation" Send="Create MeiOWSnowBallPortraitAddition" />
</CActorModel>
<CActorModel id="MeiOWSnowBallPortraitAddition" parent="StormModelAnimationStyleContinuousUnit">
<Remove Terms="ActorCreation" Send="AnimBracketStart BSD Birth Stand Death" />
<On Terms="ActorCreation" Send="AnimPlay Stand Portrait,Stand,01 PlayForever -1.000000 -1.000000 1.000000 AsTimeScale" />
<Inherits index="Opacity" value="1" />
<Host Subject="::Creator" />
<HostSiteOps Ops="SOpAttachHardPoint" />
</CActorModel>
<CActorModel id="HeroMeiOWDeathRagdoll" parent="StormHeroDeathRagdoll" />
<CActorAction id="MeiOWSnowBlindActionActor" parent="GenericAttackPointStorm" effectImpact="MeiOWSnowBlindMissileImpactSet" effectLaunch="MeiOWSnowBlindLaunchMissile">
<LaunchSiteOps Ops="SOpAttachCenter" />
<Missile value="MeiOWSnowBlindMissileModel" />
<ImpactPointSiteOps Ops="SOpTargetPointStationary SOpShadow MeiOWSnowBlindOffset" />
</CActorAction>
<CActorMissile id="MeiOWSnowBlindMissileModel" parent="StormMissileWithDeathEarly" unitName="MeiOWSnowBlindMissile" />
<CActorSiteOpLocalOffset id="MeiOWSnowBlindOffset">
<LocalOffset Z="0.500000" />
</CActorSiteOpLocalOffset>
<CActorModel id="MeiOWSnowBlindLaunchFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Abil.MeiOWIcicle.SourceCastStart" Send="Create" />
<HostSiteOps Ops="SOpOffsetLaunch" />
</CActorModel>
<CActorSound id="MeiOWSnowBlindLaunchSound" parent="SoundOneShot">
<On Terms="Effect.MeiOWSnowBlindLaunchMissile.Start; At Caster" Send="Create" />
<Sound value="MeiOWSnowBlindLaunch" />
</CActorSound>
<CActorModel id="MeiOWSnowBlindTargetImpactFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.MeiOWSnowBlindImpactSet.Start; At Target" Send="Create" />
<On Terms="Effect.MeiOWSnowBlindTheBigOneTalentImpactSet.Start; At Target" Send="Create" />
<HostSiteOps Ops="SOpAttachCenter" />
</CActorModel>
<CActorSound id="MeiOWSnowBlindTargetImpactSound" parent="SoundOneShot">
<On Terms="Effect.MeiOWSnowBlindImpactSet.Start" Send="Create" />
<On Terms="Effect.MeiOWIcicleExplosionImpactSet.Start" Send="Create" />
</CActorSound>
<CActorQuad id="MeiOWIcingGuide" parent="StormGuideVisualQuadDownSciFi" abil="MeiOWIcing">
<Height value="11.000000" />
<Width value="2.000000" />
</CActorQuad>
<CActorSplat id="MeiOWIcingActiveGuide">
<Aliases value="_MeiOWIcingGuideVisual" />
<Flags index="SuppressSaveLoad" value="1" />
<Filter index="All" value="1" />
<VisibleTo index="Self" value="1" />
<FogVisibility value="Visible" />
<On Terms="Behavior.MeiOWIcingDashBuff.On" Send="Create" />
<On Terms="Behavior.MeiOWIcingDashBuff.Off" Send="Destroy Immediate" />
<On Terms="ActorCreation; IsActorLocalPlayer" Send="Create MeiOWIcingRegionCircle" />
<On Terms="ActorCreation" Send="SetTintColor 225,160,25 0.000000 OneShot BaseTint" />
<On Terms="ActorDestruction" Target="_MeiOWIcingGuideRegion" Send="Destroy" />
<On Terms="ActorOrphan" Send="Destroy" />
<On Terms="ActorCreation" Send="SetOpacity 0.000000 0.000000 FadeIn" />
<On Terms="ActorCreation" Send="ClearOpacity 0.250000 FadeIn" />
<Host Subject="_MeiOWIcingGuideRegion" />
<HostSiteOps Ops="SOpForwardNorth SOp2DRotation" />
<Color value="255,0,0,0" />
<FadeOut value="0.000000" />
<HoldTime value="-1.000000" />
<Layer value="AOELayer" />
<Scale value="$MeiOWIcingSearchRadius" />
</CActorSplat>
<CActorRegionCircle id="MeiOWIcingRegionCircle">
<Aliases value="_MeiOWIcingGuideRegion" />
<Flags index="SuppressSaveLoad" value="1" />
<On Terms="ActorOrphan" Send="Destroy" />
<On Terms="RegionSubject.*.AddedFirst" Target="_MeiOWIcingGuideVisual" Send="ClearTintColor 0.100000 BaseTint" />
<On Terms="RegionSubject.*.AddedFirst" Target="_MeiOWIcingGuideVisual" Send="SetTintColor 0,255,0 0.100000 OneShot Active" />
<On Terms="RegionSubject.*.RemovedLast" Target="_MeiOWIcingGuideVisual" Send="SetTintColor 225,160,25 0.000000 OneShot BaseTint" />
<On Terms="RegionSubject.*.RemovedLast" Target="_MeiOWIcingGuideVisual" Send="ClearTintColor 0.100000 Active" />
<On Terms="ActorCreation" Send="QueryPersistent MeiOWIcingGuideRegionAdd StormGuideRegionRemove AgainstRadiusGame" />
<HostSiteOps Ops="SOpBasicScopeFollow" />
<Radius value="$MeiOWIcingSearchRadius" />
</CActorRegionCircle>
<CActorQueryResponse id="MeiOWIcingGuideRegionAdd">
<Subject Filters="Snapshot,Unit,Missile" Terms="ValidateUnit MeiOWIcingTargetUnitFilters 0 System_Snapshot_Dummy" />
<OnResponse Send="StatusIncrement PreTargetingModel" />
<OnResponse Send="StatusIncrement PreTargetingTint" />
<OnResponse Send="RefSet ::actor.PreTargetingSource ::QueryDirector" />
</CActorQueryResponse>
<CActorModel id="MeiOWIcingCastFX" parent="StormModelAnimationStyleContinuousUnit">
<On Terms="Abil.MeiOWIcing.SourceCastStart" Send="Create" />
<On Terms="Behavior.MeiOWIcingPrepBuff.Off" Send="AnimBracketStop BSD" />
<HostSiteOps Ops="MeiOWIcingSOpLaunch" />
</CActorModel>
<CActorSiteOpAttach id="MeiOWIcingSOpLaunch">
<AttachQuery Methods="Launch 0" />
</CActorSiteOpAttach>
<CActorModel id="MeiOWIcingDashFX" parent="StormModelAnimationStyleOneShotUnit">
<HostSiteOps Ops="SOpAttachOrigin SOpMoveForwardBy1" HoldPosition="1" HoldRotation="1" />
<On Terms="Effect.MeiOWIcingDashFXDummy.Start" Send="Create" />
</CActorModel>
<CActorModel id="MeiOWIcingExplosionFX" parent="StormModelAnimationStyleOneShotUnit">
<Inherits index="Visibility" value="0" />
<VisibilityShape Shape="MeiOWIcingShape" />
<On Terms="Effect.MeiOWIcingSearch.Start; At Caster" Send="Create" />
<HostSiteOps Ops="SOpAttachOrigin SOp2DRotation" HoldPosition="1" HoldRotation="1" />
</CActorModel>
<CActorModel id="MeiOWIcingImpactFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.MeiOWIcingImpactSet.Start; At Target" Send="Create" />
<HostSiteOps Ops="SOpAttachCenter" HoldRotation="1" />
</CActorModel>
<CActorSound id="MeiOWIcingWarningSound" parent="SoundOneShot">
<On Terms="Abil.MeiOWIcing.SourceCastStart" Send="Create" />
<On Terms="StatusOn.*.TimeStopPaused" Send="SoundSetPaused 1" />
<On Terms="StatusOff.*.TimeStopPaused" Send="SoundSetPaused" />
<Aliases value="_TimeStopAffectedActor" />
<Host Subject="_Unit" />
</CActorSound>
<CActorSound id="MeiOWIcingExplosionSound" parent="SoundOneShot">
<VisibilityShape Shape="MeiOWIcingShape" />
<On Terms="Effect.MeiOWIcingSearch.Start" Send="Create" />
</CActorSound>
<CActorSound id="MeiOWIcingImpactSound" parent="SoundOneShot">
<On Terms="Effect.MeiOWIcingImpactSet.Start" Send="Create" />
</CActorSound>
<CActorModel id="MeiOWCryoFreezeCastFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Behavior.MeiOWCryoFreezeShieldBuff.On" Send="Create" />
<HostSiteOps Ops="SOpAttachCenter SOpPointSouthWorld" HoldRotation="1" />
</CActorModel>
<CActorModel id="MeiOWCryoFreezeBuffFX" parent="StormModelAnimationStyleContinuousUnit">
<On index="0" Send="AnimBracketStart BSD Birth Stand" />
<On Terms="Behavior.MeiOWCryoFreezeShieldBuff.On" Send="Create" />
<On Terms="Behavior.MeiOWCryoFreezeShieldBuff.Off" Send="AnimBracketStop BSD" />
<On Terms="ActorCreation" Send="AnimPlay Morph Morph" />
<On Terms="Effect.MeiOWCryoFreezeShieldDamageResponseActorDummyModifyUnit.Start; At Caster" Send="AnimPlay Custom Custom" />
<HostSiteOps Ops="SOpAttachOrigin SOpPointSouthWorld" HoldRotation="1" />
</CActorModel>
<CActorModel id="MeiOWCryoFreezeDamageResponseImpactFX" parent="StormModelAnimationStyleOneShotUnit">
<Terms value="Cap 1" />
<On Terms="Effect.MeiOWCryoFreezeShieldDamageResponseActorDummyModifyUnit.Start; At Caster" Send="Create" />
<HostSiteOps Ops="SOpAttachCenter SOpPointSouthWorld" HoldRotation="1" />
</CActorModel>
<CActorSound id="MeiOWCryoFreezeLaunchSound" parent="SoundOneShot">
<On Terms="Behavior.MeiOWCryoFreezeShieldBuff.On" Send="Create" />
</CActorSound>
<CActorSound id="MeiOWCryoFreezeLoopSound" parent="SoundContinuous">
<On Terms="Behavior.MeiOWCryoFreezeShieldBuff.On" Send="Create" />
<On Terms="Behavior.MeiOWCryoFreezeShieldBuff.Off" Send="Destroy" />
</CActorSound>
<CActorSound id="MeiOWCryoFreezeEndSound" parent="SoundOneShot">
<On Terms="Behavior.MeiOWCryoFreezeShieldBuff.Off" Send="Create" />
</CActorSound>
<CActorRange id="MeiOWBlizzardRange" parent="StormRangeAbilPlusSplat" abil="MeiOWBlizzard" />
<CActorSplat id="MeiOWBlizzardRangeSplat" parent="StormRangeSplat">
<Scale value="$MeiOWBlizzardRange" />
</CActorSplat>
<CActorSplat id="MeiOWBlizzardCursorGuide" parent="StormGuideVisualCircle" abil="MeiOWBlizzard">
<HostSiteOps Ops="SOpPointSouthWorld" />
<Model value="MeiOWBlizzardCursorGuide" />
</CActorSplat>
<CActorModel id="MeiOWBlizzardCastFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Abil.MeiOWBlizzard.SourceCastStart" Send="Create" />
<HostSiteOps Ops="SOpOffsetLaunch" />
</CActorModel>
<CActorSound id="MeiOWBlizzardWarningSound" parent="SoundOneShot">
<VisibilityShape Shape="MeiOWBlizzardShape" />
<On Terms="Effect.MeiOWBlizzardWarningCreatePersistent.Start" Send="Create" />
<On Terms="Effect.MeiOWBlizzardPolarVortexWarningCreatePersistent.Start" Send="Create" />
<Sound value="MeiOWBlizzardLaunchSound" />
</CActorSound>
<CActorModel id="MeiOWBlizzardLoopFX" parent="StormModelAnimationStyleContinuous">
<VisibilityShape Shape="MeiOWBlizzardShape" />
<On Terms="Effect.MeiOWBlizzardWarningCreatePersistent.Start; At Effect" Send="Create" />
<On Terms="Effect.MeiOWBlizzardSearchPersistent.Stop; At Effect" Send="AnimBracketStop BSD" />
<HostSiteOps Ops="SOpPointSouthWorld" />
</CActorModel>
<CActorModel id="MeiOWBlizzardImpactNonHeroFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.MeiOWBlizzardImpactSet.Start; At Target; !ValidateEffect TargetIsHero" Send="Create" />
<HostSiteOps Ops="SOpAttachCenter" />
<Model value="MeiOWBlizzardImpactFX" />
</CActorModel>
<CActorModel id="MeiOWBlizzardImpactHeroFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.MeiOWBlizzardImpactSet.Start; At Target; ValidateEffect TargetIsHero" Send="Create" />
<HostSiteOps Ops="SOpAttachCenter" />
<Model value="MeiOWBlizzardImpactFX" />
</CActorModel>
<CActorModelMaterial id="MeiOWBlizzardImpactGlaze" parent="StormModelAnimationStyleContinuous">
<Aliases value="_TimeStopAffectedActor" />
<Inherits index="CloakEffect" value="1" />
<Inherits index="Visibility" value="1" />
<On Terms="Behavior.MeiOWBlizzardStun.On" Send="Create" />
<On Terms="ActorCreation" Send="ModelMaterialApplyTo ::Main" />
<On Terms="Behavior.MeiOWBlizzardStun.Off" Send="AnimBracketStop BSD" />
<On Terms="StatusOn.*.TimeStopPaused" Send="AnimSetPausedAll" />
<On Terms="StatusOff.*.TimeStopPaused" Send="AnimSetPausedAll 0" />
</CActorModelMaterial>
<CActorSound id="MeiOWBlizzardStunWarningSound" parent="SoundOneShot">
<On Terms="Effect.MeiOWBlizzardSearchPersistent.Start" Send="Create" />
<On Terms="Effect.MeiOWBlizzardSearchPersistent.Stop" Send="Destroy" />
<Sound value="MeiOWBlizzardPersistentSound" />
</CActorSound>
<CActorModel id="MeiOWBlizzardStunExplosionFX" parent="StormModelAnimationStyleOneShot">
<VisibilityShape Shape="MeiOWBlizzardShape" />
<On Terms="Effect.MeiOWBlizzardFinalSearch.Start; At Effect" Send="Create" />
<HostSiteOps Ops="SOpPointSouthWorld" />
</CActorModel>
<CActorSound id="MeiOWBlizzardStunExplosionSound" parent="SoundOneShot">
<VisibilityShape Shape="MeiOWBlizzardShape" />
<On Terms="Effect.MeiOWBlizzardFinalSearch.Start; At Effect" Send="Create" />
<On Terms="Effect.MeiOWBlizzardPolarVortexStunSearchArea.Start; At Effect" Send="Create" />
<Sound value="MeiOWBlizzardExplosionSound" />
</CActorSound>
<CActorModel id="MeiOWBlizzardStunNonHeroFX" parent="StormModelAnimationStyleContinuousUnit">
<On Terms="Behavior.MeiOWBlizzardStun.On; !ValidateUnit TargetIsHero" Send="Create" />
<On Terms="Behavior.MeiOWBlizzardStun.Off; !ValidateUnit TargetIsHero" Send="AnimBracketStop BSD" />
<HostSiteOps Ops="SOpAttachOrigin" />
<Model value="MeiOWBlizzardStunFX" />
</CActorModel>
<CActorModel id="MeiOWBlizzardStunHeroFX" parent="StormModelAnimationStyleContinuousUnit">
<On Terms="Behavior.MeiOWBlizzardStun.On; ValidateUnit TargetIsHero" Send="Create" />
<On Terms="Behavior.MeiOWBlizzardStun.Off; ValidateUnit TargetIsHero" Send="AnimBracketStop BSD" />
<HostSiteOps Ops="SOpAttachOrigin" />
<Model value="MeiOWBlizzardStunFX" />
</CActorModel>
<CActorSound id="MeiOWBlizzardLoopSound" parent="SoundContinuous">
<VisibilityShape Shape="MeiOWBlizzardShape" />
</CActorSound>
<CActorSound id="MeiOWBlizzardImpactSound" parent="SoundOneShot">
<On Terms="Effect.MeiOWBlizzardImpactSet.Start" Send="Create" />
</CActorSound>
<CActorSound id="MeiOWBlizzardStunSound" parent="SoundOneShot">
<On Terms="Behavior.MeiOWBlizzardStun.On" Send="Create" />
</CActorSound>
<CActorQuad id="MeiOWAvalancheGuide" parent="StormGuideVisualQuadDownSciFi" abil="MeiOWAvalanche">
<Height value="23.500000" />
<Width value="2.500000" />
</CActorQuad>
<CActorSimple id="MeiOWAvalancheStasisUnitVisibilitySimple">
<On Terms="Behavior.MeiOWAvalancheStasis.On" Send="Create" />
<On Terms="Behavior.MeiOWAvalancheStasis.On" Target="_Unit" Send="SetVisibility" />
<On Terms="Behavior.MeiOWAvalancheStasis.On" Target="Storm_HeroRing" Send="SetVisibility" />
<On Terms="Behavior.MeiOWAvalancheStasis.On" Target="_Unit" Send="StatusIncrement StatusBarHide" />
<On Terms="Behavior.MeiOWAvalancheStasis.Off" Target="_Unit" Send="SetVisibility 1" />
<On Terms="Behavior.MeiOWAvalancheStasis.Off" Target="Storm_HeroRing" Send="SetVisibility 1" />
<On Terms="Behavior.MeiOWAvalancheStasis.Off" Target="_Unit" Send="StatusDecrement StatusBarHide" />
<On Terms="Behavior.MeiOWAvalancheStasis.Off" Send="Destroy" />
</CActorSimple>
<CActorModel id="MeiOWAvalancheWarningFX" parent="StormModelAnimationStyleOneShotUnit">
<Inherits index="CloakEffect" value="0" />
<Inherits index="TimeScale" value="1" />
<Inherits index="Visibility" value="0" />
<HostSiteOps Ops="SOpCasterPoint SOpForwardTargetPoint SOpMoveBy2" HoldPosition="1" HoldRotation="1" />
<On Terms="Effect.MeiOWAvalanchePrepSet.Start" Send="Create" />
</CActorModel>
<CActorSound id="MeiOWAvalancheWarningSelfAndEnemyVOX" parent="SoundOneShot">
<Filter index="All" value="1" />
<VisibleTo index="Self" value="1" />
<VisibleTo index="Enemy" value="1" />
<On Terms="Abil.MeiOWAvalanche.SourceCastStart" Send="Create" />
<On Terms="Abil.MeiOWAvalanche.SourceInterruptStart" Send="Destroy" />
</CActorSound>
<CActorSound id="MeiOWAvalancheWarningAllyVOX" parent="SoundOneShot">
<Filter index="All" value="1" />
<VisibleTo index="Ally" value="1" />
<On Terms="Abil.MeiOWAvalanche.SourceCastStart" Send="Create" />
<On Terms="Abil.MeiOWAvalanche.SourceInterruptStart" Send="Destroy" />
</CActorSound>
<CActorSound id="MeiOWAvalancheWarningSound" parent="SoundContinuous">
<On Terms="Abil.MeiOWAvalanche.SourceCastStart" Send="Create" />
<On Terms="Abil.MeiOWAvalanche.SourceCastStop" Send="Destroy" />
</CActorSound>
<CActorModel id="MeiOWAvalancheLaunchFX" parent="StormModelAnimationStyleContinuousUnit">
<On Terms="Effect.MeiOWAvalancheInitialSet.Start" Send="Create" />
<HostSiteOps Ops="SOpAttachCenter SOpMoveForwardBy1" HoldPosition="1" HoldRotation="1" />
</CActorModel>
<CActorSound id="MeiOWAvalancheLaunchSound" parent="SoundOneShot">
<On Terms="Effect.MeiOWAvalancheInitialSet.Start" Send="Create" />
</CActorSound>
<CActorAction id="MeiOWAvalancheAction" parent="RangedHeroAttackMissile" effectLaunch="MeiOWAvalancheLaunchMissile">
<LaunchSiteOps Ops="SOpAttachOrigin SOpMoveBy2" HoldPosition="1" HoldRotation="1" />
<Missile value="MeiOWAvalancheMissile" />
<ImpactPointSiteOps Ops="SOpTargetPointStationary SOpShadow" />
</CActorAction>
<CActorSiteOpLocalOffset id="MeiOWAvalancheImpactOffset">
<LocalOffset Z="1.500000" />
</CActorSiteOpLocalOffset>
<CActorMissile id="MeiOWAvalancheMissile" parent="StormMissileWithDeath" unitName="MeiOWAvalancheMissile">
<On Terms="ActorCreation" Send="Create MeiOWAvalancheMissileWarningSplat" />
<On Terms="Effect.MeiOWAvalancheLaunchMissileDummyFinishCreatePersistent.Start" Target="MeiOWAvalancheMissileWarningSplat" Send="Destroy" />
<On Terms="ActorCreation" Send="Create MeiOWAvalancheMissileTravelSound" />
<On Terms="Effect.MeiOWAvalancheLaunchMissileDummyFinishCreatePersistent.Start" Target="MeiOWAvalancheMissileTravelSound" Send="Destroy" />
<On Terms="Effect.MeiOWAvalancheLaunchMissileDummyFinishCreatePersistent.Start" Send="Create MeiOWAvalancheMissileDeathFX" />
<On Terms="Effect.MeiOWAvalancheLaunchMissileDummyFinishCreatePersistent.Start" Send="Create MeiOWAvalancheMissileDeathSound" />
<On Terms="Effect.MeiOWAvalancheModifyCatalogNumeric.Start; ValidateEffect TargetIsHero" Send="StatusIncrement AvalancheMissileScale" />
<BarHeight value="7" />
<BarWidth value="60" />
<CustomUnitStatusFrame value="MeiOW/MeiOWAvalancheUnitStatusFrame" />
<StatusBarFlags index="Custom" value="1" />
<StatusBarGroups index="Owner" value="1" />
<StatusBarGroups index="Allied" value="1" />
<StatusBarGroups index="Enemy" value="1" />
<StatusBarGroups index="All" value="1" />
<StatusBarOn index="Custom" value="1" />
<ModelFlags index="AutomatedGlobalLoopsIgnoreOrphan" value="1" />
</CActorMissile>
<CActorModel id="MeiOWAvalancheMissileWarningSplat" parent="StormModelAnimationStyleContinuousUnit">
<Scale value="1.250000" />
</CActorModel>
<CActorSound id="MeiOWAvalancheMissileTravelSound" parent="SoundOneShot">
<Supporter Subject="::Creator" />
</CActorSound>
<CActorModel id="MeiOWAvalancheImpactFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.MeiOWAvalancheSearchImpactSet.Start; At Target" Send="Create" />
<HostSiteOps Ops="SOpAttachCenter" />
</CActorModel>
<CActorSound id="MeiOWAvalancheImpactSound" parent="SoundOneShot">
<On Terms="Effect.MeiOWAvalancheSearchImpactSet.Start" Send="Create" />
</CActorSound>
<CActorModel id="MeiOWAvalancheMissileDeathFX" parent="StormModelAnimationStyleOneShot" />
<CActorSound id="MeiOWAvalancheMissileDeathSound" parent="SoundOneShot" />
<CActorModel id="MeiOWAvalancheTargetLocationFX" parent="StormModelAnimationStyleContinuous">
<On Terms="Effect.MeiOWAvalancheLaunchMissile.Start; At Caster" Send="Create" />
<On Terms="Effect.MeiOWAvalancheLaunchMissileDummyFinishCreatePersistent.Start" Send="AnimBracketStop BSD" />
<On Terms="ActorCreation" Send="SetTintColor {155,231,255 10.000000}" />
<HostSiteOps Ops="SOpTargetPoint" />
<Scale value="3.000000" />
</CActorModel>
<CActorRange id="MeiOWIceWallRange" parent="StormRangeAbilPlusSplat" abil="MeiOWIceWall" />
<CActorSplat id="MeiOWIceWallRangeSplat" parent="StormRangeSplat">
<Scale value="$MeiOWIceWallRange" />
</CActorSplat>
<CActorSite id="MeiOWIceWallVectorLaunchSite">
<Host Subject="_Unit" />
<HostSiteOps Ops="SOpCursor SOpMoveBackByDot01" HoldPosition="1" />
</CActorSite>
<CActorSite id="MeiOWIceWallVectorImpactSite">
<HostSiteOps Ops="SOpCursor" />
</CActorSite>
<CActorQuad id="MeiOWIceWallVectorGuideVisual" parent="StormGuideVisualQuadDownSciFi" abil="MeiOWIceWall">
<On Terms="Abil.MeiOWIceWall.DraggingStart" Send="Create" />
<On Terms="Abil.MeiOWIceWall.DraggingStop" Send="Destroy" />
<On Terms="ActorCreation" Send="Create MeiOWIceWallVectorLaunchSite" />
<On Terms="ActorCreation" Send="Create MeiOWIceWallVectorImpactSite" />
<On Terms="ActorCreation" Send="RefSetFromRequest ::HostLaunch MeiOWIceWallVectorLaunchSite" />
<On Terms="ActorCreation" Send="RefSetFromRequest ::HostImpact MeiOWIceWallVectorImpactSite" />
<On Terms="ActorCreation" Target="_GuideRegion" Send="SetHeightRange 12.000000,12.000000" />
<On Terms="ActorCreation" Target="_GuideRegion" Send="RefSetFromRequest ::HostLaunch MeiOWIceWallVectorLaunchSite" />
<On Terms="ActorCreation" Target="_GuideRegion" Send="RefSetFromRequest ::HostImpact MeiOWIceWallVectorImpactSite" />
<Remove Terms="Abil.MeiOWIceWall.Guide" Send="Create" />
<Height value="12.000000" />
<Width value="3.000000" />
<HeightRange value="12.000000,12.000000" />
<LaunchActor value="" />
<CenterActor value="" />
<ImpactActor value="MeiOWIceWallVisualQuadCenter" />
<CenterHeight value="0.000000" />
<Quad value="-0.500000,-0.500000,0.500000,0.500000" />
<QuadFlags index="IgnoreLaunchAndImpactForHeight" value="1" />
<LaunchHeight value="0.000000" />
<ImpactHeight value="12.000000" />
<HostSiteOps Ops="SOpMoveForwardBy3" />
</CActorQuad>
<CActorSiteOpForward id="MeiOWIceWallSOpForwarding">
<HostForwardSiteOps Ops="SOpVectorPoint" />
</CActorSiteOpForward>
<CActorModel id="MeiOWIceWallWarningSplat" parent="StormModelAnimationStyleContinuous">
<On Terms="Effect.MeiOWIceWallWarningPersistent.Start; At Effect" Send="Create" />
<On Terms="Effect.MeiOWIceWallWarningPersistent.Stop" Send="Destroy Immediate" />
<On Terms="ActorCreation" Send="Create MeiOWIceWallWarningSound" />
<On Terms="ActorDestruction" Target="MeiOWIceWallWarningSound" Send="Destroy" />
<On Terms="ActorCreation" Send="TimerSet 1.625000 Fade" />
<On Terms="TimerExpired; TimerName Fade" Send="SetOpacity 0.000000 0.375000" />
<HostSiteOps Ops="MeiOWIceWallSOpForwarding SOp90" />
<Inherits index="TeamColor" value="1" />
<VisibilityShape Shape="MeiOWIceWallFXVisibilityShape" />
</CActorModel>
<CActorSound id="MeiOWIceWallWarningSound" parent="SoundContinuous" />
<CActorSound id="MeiOWIceWallWarningSelfAndEnemyVOX" parent="SoundOneShot">
<Filter index="All" value="1" />
<VisibleTo index="Self" value="1" />
<VisibleTo index="Enemy" value="1" />
<On Terms="Abil.MeiOWIceWall.SourceCastStart" Send="Create" />
<On Terms="Abil.MeiOWIceWall.SourceInterruptStart" Send="Destroy" />
</CActorSound>
<CActorSound id="MeiOWIceWallWarningAllyVOX" parent="SoundOneShot">
<Filter index="All" value="1" />
<VisibleTo index="Ally" value="1" />
<On Terms="Abil.MeiOWIceWall.SourceCastStart" Send="Create" />
<On Terms="Abil.MeiOWIceWall.SourceInterruptStart" Send="Destroy" />
</CActorSound>
<CActorModelMaterial id="MeiOWIceWallGlaze" parent="StormModelAnimationStyleContinuous">
<Inherits index="CloakEffect" value="1" />
<Inherits index="Visibility" value="1" />
<On Terms="Behavior.MeiOWIceWallTimeStopDebuff.On" Send="Create" />
<On Terms="ActorCreation" Send="ModelMaterialApplyTo ::Main" />
<On Terms="Behavior.MeiOWIceWallTimeStopDebuff.Off" Send="AnimBracketStop BSD" />
</CActorModelMaterial>
<CActorModel id="MeiOWIceWallImpactFX" parent="StormModelAnimationStyleOneShotUnit">
<Remove Terms="StatusOn.*.TimeStopPaused" Send="AnimSetPausedAll" />
<Remove Terms="StatusOff.*.TimeStopPaused" Send="AnimSetPausedAll 0" />
<On Terms="Effect.MeiOWIceWallImpactSet.Start; At Target" Send="Create" />
<On Terms="ActorCreation" Send="SetTintColor 128,255,255" />
<On Terms="ActorCreation" Send="SetOpacity 0.800000" />
<HostSiteOps Ops="SOpAttachCenter" />
<Scale value="2.500000" />
</CActorModel>
<CActorUnit id="MeiOWIceWallUnit" parent="StormMinionStandard" unitName="MeiOWIceWallUnit">
<Model value="Invisible" />
<BuildModel value="Invisible" />
<PlacementModel value="Invisible" />
</CActorUnit>
<CActorModel id="MeiOWIceWallDeathModel" parent="StormModelAnimationStyleOneShot">
<Model value="MeiOWIceWallDeath" />
<Remove Terms="ActorCreation" Send="AnimBracketStart BSD Birth Stand Death ContentPlayOnce" />
<On Terms="ActorCreation; PassChance 100.000000" Send="AnimBracketStart BSD Birth,01 Stand Death ContentPlayOnce" />
<On Terms="ActorCreation; PassChance 50.000000" Send="AnimBracketStart BSD Birth,02 Stand Death ContentPlayOnce" />
<On Terms="ActorCreation; PassChance 50.000000" Send="AnimBracketStart BSD Birth,03 Stand Death ContentPlayOnce" />
</CActorModel>
<CActorSound id="MeiOWIceWallBirthSound" parent="SoundOneShot">
<On Terms="Effect.MeiOWIceWallBirthSoundDummy.Start; At Effect" Send="Create" />
<VisibilityShape Shape="MeiOWIceWallFXVisibilityShape" />
</CActorSound>
<CActorSound id="MeiOWIceWallUnitDeathSound" parent="SoundOneShot">
<On Terms="UnitDeath.MeiOWIceWallUnit" Send="Create" />
</CActorSound>
<CActorAction id="MeiOWHeroWeaponAction" parent="RangedHeroAttackMissile" effectImpact="MeiOWHeroWeaponDamage" effectLaunch="MeiOWHeroWeaponLaunchMissile">
<LaunchSiteOps Ops="SOpOffsetLaunch" />
<LaunchAssets Model="MeiOWWeaponLaunchFX" Sound="MeiOWHeroWeaponLaunch" />
<Missile value="MeiOWWeaponMissile" />
<ImpactMap index="None" Model="MeiOWWeaponImpactFX" Sound="MeiOWHeroWeaponImpact" />
</CActorAction>
<CActorMissile id="MeiOWWeaponMissile" parent="StormMissileWithDeath" unitName="MeiOWHeroWeaponMissile" />
<CActorSound id="HeroMeiOWTauntVO" parent="SoundOneShot">
<Sound value="MeiOWBase_Taunt" />
</CActorSound>
<CActorSound id="PulledSoundHeroMeiOW" parent="SoundOneShot">
<Sound value="MeiOWBase_VOX_Pulled" />
</CActorSound>
<CActorSplat id="MeiOWSnowBlindCursorSplat" parent="StormGuideVisualCircle" abil="MeiOWSnowBlind">
<Model value="MeiOWSnowBlindCursorSplat" />
</CActorSplat>
<CActorRange id="MeiOWSnowBlindRange" parent="StormRangeAbilPlusSplat" abil="MeiOWSnowBlind" />
<CActorSplat id="MeiOWSnowBlindRangeSplat" parent="StormRangeSplat">
<Scale value="9.800000" />
</CActorSplat>
<CActorModel id="MeiOWSnowBlindGroundImpactFX" parent="StormModelAnimationStyleOneShot">
<VisibilityShape Shape="MeiOWSnowBlindShape" />
<On Terms="Effect.MeiOWSnowBlindImpactSearch.Start" Send="Create" />
<HostSiteOps Ops="SOpTargetPointStationary" />
<Model value="MeiOWSnowBlindImpactFX" />
</CActorModel>
<CActorSound id="MeiOWSnowBlindGroundImpactSound" parent="SoundOneShot">
<VisibilityShape Shape="MeiOWSnowBlindShape" />
<On Terms="Effect.MeiOWSnowBlindImpactSearch.Start" Send="Create" />
<Sound value="MeiOWSnowBlindGroundImpact" />
</CActorSound>
<CActorModelMaterial id="MeiOWSnowBlindSlushballTalentSnowGlaze" parent="ModelAnimationStyleContinuous">
<On Terms="Behavior.MeiOWSnowBlindSlushballTalentStructureDisable.On" Send="Create" />
<On Terms="Behavior.MeiOWSnowBlindSlushballTalentStructureDisable.Off" Send="Destroy" />
<On Terms="ActorCreation" Send="ModelMaterialApplyTo ::Main" />
<ModelFlags index="AutomateGlobalLoops" value="1" />
</CActorModelMaterial>
<CActorModel id="BlockBuff">
<On Terms="Behavior.MeiOWIcingSkatingAwayTalentArmorBuff.On" Send="Create" />
</CActorModel>
<CBehaviorBuff id="MeiOWAcclimationArmorCarry" parent="StormArmor">
<BehaviorFlags index="Permanent" value="1" />
<BehaviorFlags index="EnabledWhileDead" value="1" />
<DisableValidatorArray value="MeiOWHas20StacksAcclimation" />
<ArmorModification>
<AllArmorBonus value="10" />
</ArmorModification>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWAvalancheSnowballMissileMarker" />
<CBehaviorBuff id="MeiOWCryoFreezeFlashFreezeTalentMarker">
<Duration value="3.125" />
<FinalEffect value="MeiOWCryoFreezeFlashFreezeRedirectMissile" />
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWPolarVortexAttackSpeedSlow" parent="StormDamageReductionAttackSpeedSlow">
<Alignment value="Negative" />
<Duration value="0.5625" />
<Modification>
<AdditiveAttackSpeedFactor value="-0.2" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWSnowBlindSlushballTalentStructureDisable" parent="StormStructureDisable">
<Duration value="3" />
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWBackupBatteryHoT">
<Alignment value="Positive" />
<Duration value="2" />
<Period value="0.5" />
<PeriodCount value="4" />
<PeriodicEffect value="MeiOWBackupBatteryPeriodicHealer" />
<PeriodicDisplayEffect value="MeiOWBackupBatteryPeriodicHealer" />
</CBehaviorBuff>
<CBehaviorAbility id="MeiOWBackupBatteryAbility">
<Face value="MeiOWBackupBattery" />
<Buttons Face="MeiOWBackupBattery" Type="AbilCmd" AbilCmd="MeiOWBackupBattery,Execute" ShowInGlossary="0" />
</CBehaviorAbility>
<CBehaviorBuff id="MeiOWAcclimationBuff" parent="StormDamageIncrease">
<Alignment value="Positive" />
<InfoFlags index="Hidden" value="0" />
<BuffFlags index="RefreshStack" value="1" />
<MaxStackCount value="20" />
<Duration value="8" />
<Modification>
<HealTakenAdditiveMultiplier index="Life" value="0.01" />
<DamageDealtFraction index="Basic" value="0.01" />
<DamageDealtFraction index="Ability" value="0.01" />
</Modification>
<InfoIcon value="Assets\Textures\storm_ui_icon_jaina_frostarmor.dds" />
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWBlizzardColdFrontTalentMarker">
<Duration value="1" />
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWBlizzardFlurryTalentBuff">
<Duration value="0.3125" />
<Period value="0.25" />
<PeriodicEffect value="MeiOWBlizzardFlurryTalentModifyUnit" />
<Modification>
<AdditiveAttackSpeedFactor value="0.5" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWBlizzardFlurryTalentBonusBuff">
<Duration value="3" />
<Period value="0.25" />
<PeriodicEffect value="MeiOWBlizzardFlurryTalentModifyUnit" />
<Modification>
<AdditiveAttackSpeedFactor value="0.5" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWCoolingServosSlow" parent="StormSlowParent">
<Duration value="1.5" />
<Modification>
<UnifiedMoveSpeedFactor value="-0.2" />
</Modification>
<InitialEffect value="MeiOWCCApplicationSet" />
<RefreshEffect value="MeiOWCCApplicationSet" />
</CBehaviorBuff>
<CBehaviorAbility id="MeiOWCryoFreezeFlashFreezeTalentAbility">
<Buttons Face="MeiOWFlashFreezeHotbar" Type="AbilCmd" AbilCmd="MeiOWCryoFreezeFlashFreezeTalentHotbar,Execute" />
</CBehaviorAbility>
<CBehaviorBuff id="MeiOWCryoFreezeFlashFreezeTalentCarry" parent="CarryBehaviorParent">
<DamageResponse>
<Chance value="1" />
<Handled value="MeiOWCryoFreezeFlashFreezeTalentProcSec" />
<Priority value="16" />
<Fatal value="1" />
<RestoreLifeAfterFatal value="1" />
<RecordBehaviorShieldDamage value="1" />
<ModifyFraction value="0" />
<ValidatorArray value="MeiOWFlashFreezeNotOnCooldown" />
<ProvideCategories index="Shield" value="1" />
<PreventCategories index="Shield" value="1" />
</DamageResponse>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWIceWallShatterTalentArmorDebuff" parent="StormArmor">
<BehaviorCategories index="DebuffVulnerable" value="1" />
<Duration value="5" />
<ArmorModification>
<AllArmorBonus value="-25" />
</ArmorModification>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWIcingBlackIceTalentTargetMarker">
<Duration value="0.0625" />
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWIcingSkatingAwayTalentSpeedBuff">
<BehaviorCategories index="Fast" value="1" />
<Duration value="3" />
<Modification>
<UnifiedMoveSpeedFactor value="0.2" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWIcingSkatingAwayTalentArmorBuff" parent="StormArmor">
<BehaviorCategories index="Fast" value="1" />
<Duration value="3" />
<ArmorModification>
<ArmorSet index="Hero">
<ArmorMitigationTable index="Basic" value="50" />
</ArmorSet>
<ArmorSet index="Merc">
<ArmorMitigationTable index="Basic" value="50" />
</ArmorSet>
<ArmorSet index="Monster">
<ArmorMitigationTable index="Basic" value="50" />
</ArmorSet>
<ArmorSet index="Summon">
<ArmorMitigationTable index="Basic" value="50" />
</ArmorSet>
<ArmorSet index="Structure">
<ArmorMitigationTable index="Basic" value="50" />
</ArmorSet>
<ArmorSet index="Minion">
<ArmorMitigationTable index="Basic" value="50" />
</ArmorSet>
</ArmorModification>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWPolarVortexBuff">
<Alignment value="Positive" />
<InfoFlags index="Hidden" value="0" />
<Duration value="4" />
<Period value="0.5" />
<PeriodicEffect value="MeiOWPolarVortexSearch" />
<InfoIcon value="Assets\Textures\storm_ui_icon_arthas_frosentempest.dds" />
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWPolarVortexSlow" parent="StormSlowParent">
<Duration value="0.5625" />
<Modification>
<UnifiedMoveSpeedFactor value="-0.2" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWSnowBlindHeavyPackTalentSlow" parent="StormSlowParent">
<Duration value="3.25" />
<InitialEffect value="MeiOWCCApplicationSet" />
<RefreshEffect value="MeiOWCCApplicationSet" />
<Modification>
<UnifiedMoveSpeedFactor value="-0.35" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWSnowBlindSlow" parent="StormSlowParent">
<Duration value="1.75" />
<InitialEffect value="MeiOWCCApplicationSet" />
<RefreshEffect value="MeiOWCCApplicationSet" />
<Modification>
<UnifiedMoveSpeedFactor value="-0.35" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWSnowBlindBlind" parent="StormBlind">
<Duration value="1.75" />
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWSnowBlindNonHeroesBlind" parent="StormBlindNonHeroes">
<RemoveValidatorArray value="MeiOWTargetHasSnowBlindBlind" />
<Duration value="1.75" />
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWIcingPrepBuff">
<RemoveValidatorArray value="MeiOWCasterHasIcingOrder" />
<RemoveValidatorArray value="CasterNotDazedOrDeadOrFearedOrPolymorphedOrRootedOrStasisOrStunnedExceptTimeStop" />
<RemoveValidatorArray value="CasterNotRooted" />
<RemoveValidatorArray value="CasterNotPushPull" />
<RemoveValidatorArray value="CasterNotSilenced" />
<Modification>
<StateFlags index="SuppressAttack" value="1" />
<StateFlags index="SuppressCollision" value="1" />
<StateFlags index="LineMovement" value="1" />
<MoveSpeedMaximum value="20" />
<MoveSpeedMinimum value="4" />
<MoveSpeedMultiplier value="12" />
<AbilClassDisableArray index="CAbilAttack" value="1" />
<AbilClassDisableArray index="CAbilEffectInstant" value="1" />
<AbilClassDisableArray index="CAbilEffectTarget" value="1" />
<AbilClassDisableArray index="CAbilMove" value="1" />
<AbilClassDisableArray index="CAbilStop" value="1" />
<AbilLinkEnableArray value="MeiOWIcing" />
<AbilLinkEnableArray value="MeiOWIcingCancel" />
<AbilLinkDisableArray value="move" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWIcingDashBuff">
<Alignment value="Positive" />
<RemoveValidatorArray value="CasterNotDazedOrDeadOrFearedOrPolymorphedOrRootedOrStasisOrStunnedExceptTimeStop" />
<RemoveValidatorArray value="CasterNotRooted" />
<RemoveValidatorArray value="CasterNotSilenced" />
<RemoveValidatorArray value="CasterNotPushPull" />
<Duration value="0.9375" />
<FinalEffect value="MeiOWIcingDashBuffFinalSet" />
<Modification AccelerationBonus="-975">
<StateFlags index="SuppressAttack" value="1" />
<StateFlags index="SuppressCollision" value="1" />
<StateFlags index="LineMovement" value="1" />
<MoveSpeedMaximum value="22" />
<MoveSpeedMinimum value="3" />
<MoveSpeedMultiplier value="7" />
<AbilClassDisableArray index="CAbilAttack" value="1" />
<AbilClassDisableArray index="CAbilEffectInstant" value="1" />
<AbilClassDisableArray index="CAbilEffectTarget" value="1" />
<AbilClassDisableArray index="CAbilMove" value="1" />
<AbilClassDisableArray index="CAbilStop" value="1" />
<AbilLinkEnableArray value="MeiOWIcing" />
<AbilLinkEnableArray value="MeiOWIcingCancel" />
<AbilLinkDisableArray value="move" />
<AbilLinkDisableArray value="stop" />
</Modification>
<Period value="0.125" />
<PeriodicEffect value="MeiOWIcingDashFXDummy" />
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWIcingKnockbackDebuff" parent="PushPullParent">
<Duration value="0.1875" />
<Period value="0.0625" />
<InitialEffect value="MeiOWIcingKnockbackForce" />
<PeriodicEffect value="MeiOWIcingKnockbackForce" />
<ExpireEffect value="MeiOWIcingApplySlowSwitch" />
<Modification>
<MoveSpeedMaximum value="12" />
<MoveSpeedMinimum value="12" />
</Modification>
</CBehaviorBuff>
<CBehaviorTimestamp id="MeiOWIcingSlowTimestamp">
<Flags index="UseTimeScale" value="1" />
<TimeScaleSource Value="Target" />
</CBehaviorTimestamp>
<CBehaviorBuff id="MeiOWIcingSlowDebuff" parent="StormSlowParent">
<Duration value="$MeiOWIcingSlowDuration" />
<InitialEffect value="MeiOWIcingSlowInitialSet" />
<RefreshEffect value="MeiOWIcingSlowInitialSet" />
<FinalEffect value="MeiOWIcingSlowTimestampRemoveBehavior" />
<Modification>
<UnifiedMoveSpeedFactor value="$MeiOWIcingSlowAmount">
<AccumulatorArray value="MeiOWIcingDecayAccumulator" />
</UnifiedMoveSpeedFactor>
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWIcingSlowDebuff50PercentCCReduction" parent="MeiOWIcingSlowDebuff">
<Modification>
<UnifiedMoveSpeedFactor value="$MeiOWIcingSlowAmount">
<AccumulatorArray index="0" value="MeiOWIcingDecayAccumulator50PercentCCReduction" />
</UnifiedMoveSpeedFactor>
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWIcingSlowDebuff75PercentCCReduction" parent="MeiOWIcingSlowDebuff">
<Modification>
<UnifiedMoveSpeedFactor value="$MeiOWIcingSlowAmount">
<AccumulatorArray index="0" value="MeiOWIcingDecayAccumulator75PercentCCReduction" />
</UnifiedMoveSpeedFactor>
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWCryoFreezeShieldBuff" parent="StormShield">
<InfoFlags index="AlwaysUseGameText" value="1" />
<BehaviorCategories index="Restorable" value="1" />
<BehaviorCategories index="BuffTempMaxHealth" value="0" />
<MaxStackCount value="$MeiOWCryoFreezeShieldStackCount" />
<Duration value="$MeiOWCryoFreezeDuration" />
<InitialEffect value="MeiOWCrystallizeInitialApply" />
<FinalEffect value="MeiOWCryoFreezeShieldFinalSet" />
<Period value="1" />
<Modification>
<StateFlags index="SuppressFidgeting" value="1" />
<AbilClassDisableArray index="CAbilAttack" value="1" />
<AbilClassDisableArray index="CAbilEffectInstant" value="1" />
<AbilClassDisableArray index="CAbilEffectTarget" value="1" />
<AbilClassDisableArray index="CAbilMove" value="1" />
<AbilLinkEnableArray value="MeiOWCryoFreezeCancel" />
<AbilLinkDisableArray value="MeiOWBackupBattery" />
</Modification>
<DamageResponse Handled="MeiOWCryoFreezeShieldDamageResponseActorDummyModifyUnit" ModifyLimit="46" SuppressFloatersCausedByBehavior="1" />
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWCryoFreezeShieldStackController">
<RemoveValidatorArray value="MeiOWHasCryoFreezeShieldBuffCombine" />
<Duration value="$MeiOWCryoFreezeDuration" />
<Period value="0.125" />
<PeriodicEffect value="MeiOWCryoFreezeShieldStackControllerPeriodicSet" />
<PeriodicDisplayEffect value="MeiOWCryoFreezeCreateHealer" />
<FinalEffect value="MeiOWCryoFreezeShieldControllerFinalSet" />
<ExpireEffect value="MeiOWCryoFreezeCryofractureSearchArea" />
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWCryoFreezeCoolingServosCooldownReductionBuff">
<RemoveValidatorArray value="MeiOWHasCryoFreezeShieldBuffCombine" />
<Period value="0.0625" />
<PeriodicEffect value="MeiOWCryoFreezeCoolingServosTalentModifyUnit" />
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWCryoFreezeUnstoppable" parent="StormUnstoppableParent">
<RemoveValidatorArray value="MeiOWHasCryoFreezeShieldBuffCombine" />
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWCryoFreezeMovementMechanics">
<DisableValidatorArray value="TargetNotInDevouringMaw" />
<DisableValidatorArray value="AnduinTargetDoesNotHaveLeapofFaithUnstoppable" />
<RemoveValidatorArray value="MeiOWHasCryoFreezeShieldBuffCombine" />
<Modification PushPriority="7001" AlliedPushPriority="7001">
<ModifyFlags index="SuppressMoving" value="1" />
<ModifyFlags index="SuppressTurning" value="1" />
<MoveSpeedMaximum value="0" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWBlizzardSlowDebuff" parent="StormSlowParent">
<MaxStackCount value="50" />
<MaxStackCountPerCaster value="5" />
<Duration value="3" />
<InitialEffect value="MeiOWCCApplicationSet" />
<RefreshEffect value="MeiOWCCApplicationSet" />
<FinalEffect value="MeiOWBlizzardIceStormTalentDamageCounterTokenRemoveBehavior" />
<Modification>
<UnifiedMoveSpeedFactor value="-0.07" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWBlizzardStun" parent="StormStun">
<Duration value="1.25" />
<InitialEffect value="MeiOWCCApplicationSet" />
<RefreshEffect value="MeiOWCCApplicationSet" />
</CBehaviorBuff>
<CBehaviorTokenCounter id="MeiOWBlizzardIceStormDamageCounterToken" parent="StormGenericToken">
<AtMaxEvents Effect="MeiOWBlizzardIceStormPeriodicDamage" />
<AtMaxEvents Effect="MeiOWBlizzardIceStormDamageCounterTokenReset" />
<Max value="$MeiOWBlizzardIceStormMaxCount" />
</CBehaviorTokenCounter>
<CBehaviorUnitTracker id="MeiOWAvalancheUnitTracker" />
<CBehaviorBuff id="MeiOWAvalancheStasis" parent="StormStasisRemoved">
<BehaviorCategories index="HostileStasisRemoved" value="1" />
<RemoveValidatorArray value="MeiOWAvalancheTargetIsUnitTracked" />
<FinalEffect value="MeiOWAvalancheStasisFinalSet" />
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWAvalancheStun" parent="StormStun">
<InitialEffect value="MeiOWCCApplicationSet" />
<RefreshEffect value="MeiOWCCApplicationSet" />
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWIceWallController" parent="CarryBehaviorParent" />
<CBehaviorBuff id="MeiOWIceWallTimeStopDebuff" parent="StormTimeStopParent">
<InfoFlags index="AlwaysUseGameText" value="1" />
<BehaviorCategories index="Restorable" value="1" />
<DisplayDuration index="Self" value="1" />
<DisplayDuration index="Ally" value="1" />
<DisplayDuration index="Neutral" value="1" />
<DisplayDuration index="Enemy" value="1" />
<Duration value="$MeiOWIceWallDuration" />
<Modification>
<ModifyFlags index="SuppressMoving" value="1" />
<CollideDisableFlags index="HeroWalkable" value="1" />
</Modification>
<FinalEffect value="MeiOWIceWallTimeStopDebuffFinalSet" />
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWIceWallSlowDebuff" parent="StormSlowParent">
<MaxStackCount value="10" />
<MaxStackCountPerCaster value="1" />
<Duration value="3" />
<InitialEffect value="MeiOWCCApplicationSet" />
<RefreshEffect value="MeiOWCCApplicationSet" />
<FinalEffect value="MeiOWIceWallSlowDebuffFinalSet" />
<Modification>
<UnifiedMoveSpeedFactor value="-0.75">
<AccumulatorArray value="MeiOWIceWallSlowTimedAccumulator" />
</UnifiedMoveSpeedFactor>
</Modification>
</CBehaviorBuff>
<CBehaviorTimestamp id="MeiOWIceWallSlowTimestamp">
<Flags index="UseTimeScale" value="1" />
<TimeScaleSource Value="Target" />
</CBehaviorTimestamp>
<CBehaviorBuff id="MeiOWIceWallUnitTimedLifePrep" parent="CarryBehaviorParent">
<RemoveValidatorArray value="MeiOWCasterHasIceWallController" />
<FinalEffect value="MeiOWIceWallTimedLifeApplyBehavior" />
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWIceWallUnitTimedLife" parent="StormTimedLife">
<Duration value="2.4375" />
<FinalEffect value="StormSuicide" />
<Modification>
<ModifyFlags index="SuppressMoving" value="1" />
<ModifyFlags index="SuppressTurning" value="1" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWCryoFreezeCrystallizeTalentArmorBuff" parent="StormArmor">
<Alignment value="Positive" />
<SortIndex value="100" />
<DisableValidatorArray value="CasterNotDead" />
<RemoveValidatorArray value="MeiOWHasCryoFreezeShieldBuffCombine" />
<Modification>
<BehaviorLinkDisableArray value="MeiOWCryoFreezeCrystallizeTalentArmorBuffDuration" />
</Modification>
<ArmorModification>
<ArmorSet index="Hero">
<ArmorMitigationTable index="Ability" value="40" />
</ArmorSet>
<ArmorSet index="Merc">
<ArmorMitigationTable index="Ability" value="40" />
</ArmorSet>
<ArmorSet index="Monster">
<ArmorMitigationTable index="Ability" value="40" />
</ArmorSet>
<ArmorSet index="Summon">
<ArmorMitigationTable index="Ability" value="40" />
</ArmorSet>
<ArmorSet index="Structure">
<ArmorMitigationTable index="Ability" value="40" />
</ArmorSet>
<ArmorSet index="Minion">
<ArmorMitigationTable index="Ability" value="40" />
</ArmorSet>
</ArmorModification>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWCryoFreezeCrystallizeTalentArmorBuffDuration" parent="StormArmor">
<Alignment value="Positive" />
<SortIndex value="100" />
<DisableValidatorArray value="CasterNotDead" />
<Duration value="1" />
<ArmorModification>
<ArmorSet index="Hero">
<ArmorMitigationTable index="Ability" value="40" />
</ArmorSet>
<ArmorSet index="Merc">
<ArmorMitigationTable index="Ability" value="40" />
</ArmorSet>
<ArmorSet index="Monster">
<ArmorMitigationTable index="Ability" value="40" />
</ArmorSet>
<ArmorSet index="Summon">
<ArmorMitigationTable index="Ability" value="40" />
</ArmorSet>
<ArmorSet index="Structure">
<ArmorMitigationTable index="Ability" value="40" />
</ArmorSet>
<ArmorSet index="Minion">
<ArmorMitigationTable index="Ability" value="40" />
</ArmorSet>
</ArmorModification>
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWBlizzardInduceHibernationTalentDamageReductionDebuff" parent="StormDamageReduction">
<BehaviorCategories index="DebuffAbilityPower" value="1" />
<BehaviorCategories index="DebuffAutoattackDPS" value="1" />
<DisplayDuration index="Self" value="0" />
<DisplayDuration index="Ally" value="0" />
<DisplayDuration index="Enemy" value="0" />
<Duration value="0.25" />
<Modification>
<DamageDealtFraction index="Splash" value="-0.4" />
<DamageDealtFraction index="Basic" value="-0.4" />
<DamageDealtFraction index="Ability" value="-0.4" />
</Modification>
<DisableValidatorArray value="MeiOWDoesNotHaveInduceHibernationBonusDebuff" />
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWBlizzardInduceHibernationTalentDamageReductionBonusDebuff" parent="StormDamageReduction">
<BehaviorCategories index="DebuffAbilityPower" value="1" />
<BehaviorCategories index="DebuffAutoattackDPS" value="1" />
<Duration value="4" />
<Modification>
<DamageDealtFraction index="Splash" value="-0.4" />
<DamageDealtFraction index="Basic" value="-0.4" />
<DamageDealtFraction index="Ability" value="-0.4" />
</Modification>
</CBehaviorBuff>
<CBehaviorAbility id="MeiOWSnowBlindTheBigOneTalentAbility">
<Face value="MeiOWTheBigOne" />
<BehaviorFlags index="EnabledWhileDead" value="1" />
<Buttons Face="MeiOWTheBigOneHotbar" Type="AbilCmd" AbilCmd="MeiOWSnowBlindTheBigOneDummyAbility,Execute" />
</CBehaviorAbility>
<CBehaviorBuff id="MeiOWSnowBlindTheBigOneTalentCooldown">
<BehaviorFlags index="Permanent" value="1" />
<BehaviorFlags index="EnabledWhileDead" value="1" />
<RemoveValidatorArray value="MeiOWHasTheBigOne" />
<Duration value="15" />
<InitialEffect value="MeiOWSnowBlindTheBigOneTalentModifyCooldown" />
<ExpireEffect value="MeiOWSnowBlindTheBigOneTalentApplyMarkerOrphanSet" />
</CBehaviorBuff>
<CBehaviorBuff id="MeiOWSnowBlindTheBigOneTalentMarker">
<BehaviorFlags index="Permanent" value="1" />
<BehaviorFlags index="EnabledWhileDead" value="1" />
<DisableValidatorArray value="MeiOWHasTheBigOne" />
<InitialEffect value="MeiOWSnowBlindTheBigOneTalentModifyPlayer" />
<FinalEffect value="MeiOWSnowBlindTheBigOneTalentMarkerFinalSet" />
</CBehaviorBuff>
<CButton id="MeiOWCascade" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_mei_r1_avalanche.dds" />
</CButton>
<CButton id="MeiOWAcclimation" parent="StormButtonParent">
<TooltipCooldownOverrideText value="Button/TooltipCooldownOverride/MeiOWAcclimation" />
<Icon value="Assets\Textures\storm_ui_icon_jaina_frostarmor.dds" />
</CButton>
<CButton id="MeiOWFlurry" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_mei_w_blizzard.dds" />
</CButton>
<CButton id="MeiOWColdFront" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_mei_e1_slide.dds" />
</CButton>
<CButton id="MeiOWBlackIce" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_mei_e1_slide.dds" />
</CButton>
<CButton id="MeiOWFlashFreezeHotbar" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_mei_trait.dds" />
<HotkeyAlias value="MeiOWFlashFreeze" />
<UseHotkeyLabel value="0" />
</CButton>
<CButton id="MeiOWFreshPowder" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_mei_q_snowblind.dds" />
</CButton>
<CButton id="MeiOWBackupBattery" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_mei_battery.dds" />
</CButton>
<CButton id="MeiOWTheBigOne" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_mei_q_snowblind.dds" />
</CButton>
<CButton id="MeiOWSkatingAway" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_mei_e1_slide.dds" />
</CButton>
<CButton id="MeiOWHeatTransfer" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_talent_autoattack_damage.dds" />
</CButton>
<CButton id="MeiOWSnowBlind" parent="StormButtonParent">
<TooltipAppender Validator="MeiOWHasHeavyPackTalent" Face="MeiOWHeavyPack" />
<TooltipAppender Validator="MeiOWHasSlushballTalent" Face="MeiOWSlushball" />
<TooltipAppender Validator="MeiOWHasFreshPowderTalent" Face="MeiOWFreshPowder" />
<TooltipAppender Validator="MeiOWHasTheBigOne" Face="MeiOWTheBigOne" />
<TooltipCooldownOverrideText value="Abil/MeiSnowballCooldownOverride" />
<Icon value="Assets\Textures\storm_ui_icon_mei_q_snowblind.dds" />
</CButton>
<CButton id="MeiOWSlushball" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_mei_q_snowblind.dds" />
</CButton>
<CButton id="MeiOWBlizzard" parent="StormButtonParent">
<TooltipAppender Validator="MeiOWHasIceStormTalent" Face="MeiOWBlizzardIceStorm" />
<TooltipAppender Validator="MeiOWHasInduceHibernationTalent" Face="MeiOWInduceHibernation" />
<TooltipAppender Validator="MeiOWHasFlurryTalent" Face="MeiOWFlurry" />
<Icon value="Assets\Textures\storm_ui_icon_mei_w_blizzard.dds" />
</CButton>
<CButton id="MeiOWBlizzardIceStorm" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_mei_w_blizzard.dds" />
</CButton>
<CButton id="MeiOWPolarVortex" parent="StormButtonParent">
<TooltipCooldownOverrideText value="Button/TooltipCooldownOverride/MeiOWPolarVortex" />
<Icon value="Assets\Textures\storm_ui_icon_arthas_frosentempest.dds" />
</CButton>
<CButton id="MeiOWIcing" parent="StormButtonParent">
<TooltipAppender Validator="MeiOWHasColdFrontTalent" Face="MeiOWColdFront" />
<TooltipAppender Validator="MeiOWHasSkatingAwayTalent" Face="MeiOWSkatingAway" />
<TooltipAppender Validator="MeiOWHasBlackIceTalent" Face="MeiOWBlackIce" />
<Icon value="Assets\Textures\storm_ui_icon_mei_e1_slide.dds" />
</CButton>
<CButton id="MeiOWIcingCancel">
<Name value="Button/Name/MeiOWIcing" />
<Tooltip value="Button/Tooltip/MeiOWCancelIcing" />
<TooltipVitalName index="Energy" value="UI/Tooltip/Abil/Mana" />
<TooltipCooldownOverrideText value="Button/TooltipCooldownOverride/MeiOWIcing" />
<Icon value="Assets\Textures\storm_ui_icon_mei_e2_slide.dds" />
<AlertName value="Button/Name/MeiOWIcing" />
<AlertTooltip value="Button/Tooltip/MeiOWIcing" />
<Hotkey value="Button/Hotkey/MeiOWIcing" />
<HotkeyAlias value="MeiOWIcing" />
<SimpleDisplayText value="Button/SimpleDisplayText/MeiOWIcing" />
</CButton>
<CButton id="MeiOWCryoFreeze" parent="StormButtonParent">
<TooltipAppender Validator="MeiOWHasCrystallizeTalent" Face="MeiOWCrystallize" />
<TooltipAppender Validator="MeiOWHasCoolingServosTalent" Face="MeiOWCryoFreezeCoolingServos" />
<TooltipAppender Validator="MeiOWHasFlashFreezeTalent" Face="MeiOWFlashFreeze" />
<Icon value="Assets\Textures\storm_ui_icon_mei_trait.dds" />
</CButton>
<CButton id="MeiOWCryoFreezeCancel" parent="StormButtonParent">
<Name value="Button/Name/MeiOWCryoFreeze" />
<Icon value="Assets\Textures\hud_btn_bg_ability_cancel.dds" />
<AlertName value="Button/Name/MeiOWCryoFreeze" />
<AlertTooltip value="Button/Tooltip/MeiOWCryoFreeze" />
<SimpleDisplayText value="Button/SimpleDisplayText/MeiOWCryoFreeze" />
</CButton>
<CButton id="MeiOWTheBigOneHotbar" parent="StormButtonParent">
<TooltipFlags index="ShowHotkey" value="0" />
<TooltipFlags index="ShowUsage" value="0" />
<Icon value="Assets\Textures\storm_ui_icon_mei_q_snowblind.dds" />
<HotkeyAlias value="MeiOWTheBigOne" />
<UseHotkeyLabel value="0" />
</CButton>
<CButton id="MeiOWCryoFreezeCoolingServos" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_mei_trait.dds" />
</CButton>
<CButton id="MeiOWAvalanche" parent="StormButtonParent">
<TooltipAppender Validator="MeiOWHasCascadeTalent" Face="MeiOWCascade" />
<Icon value="Assets\Textures\storm_ui_icon_mei_r1_avalanche.dds" />
</CButton>
<CButton id="MeiOWIceWall" parent="StormButtonParent">
<TooltipAppender Validator="MeiOWHasShatterTalent" Face="MeiOWShatter" />
<Icon value="Assets\Textures\storm_ui_icon_mei_r2_icewall.dds" />
</CButton>
<CButton id="MeiOWShatter" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_mei_r2_icewall.dds" />
</CButton>
<CButton id="MeiOWCrystallize" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_mei_trait.dds" />
</CButton>
<CButton id="MeiOWInduceHibernation" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_mei_w_blizzard.dds" />
</CButton>
<CButton id="MeiOWHeavyPack" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_mei_q_snowblind.dds" />
</CButton>
<CButton id="MeiOWFlashFreeze" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_mei_trait.dds" />
</CButton>
<CEffectRemoveBehavior id="MeiOWCryoFreezeFlashFreezeTalentRemoveMarker">
<BehaviorLink value="MeiOWCryoFreezeFlashFreezeTalentMarker" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectSet id="MeiOWCryoFreezeShieldControllerFinalSet">
<EffectArray value="MeiOWCryoFreezeCooldownModifyUnit" />
<EffectArray value="MeiOWCryoFreezeFlashFreezeTalentRemoveMarker" />
</CEffectSet>
<CEffectSet id="MeiOWSnowBlindTheBigOneTalentApplyMarkerOrphanSet">
<EffectArray value="MeiOWSnowBlindTheBigOneTalentApplyMarker" />
<OrphanFromEffectChain value="1" />
</CEffectSet>
<CEffectApplyBehavior id="MeiOWCryoFreezeFlashFreezeTalentMarkerApply">
<WhichUnit Value="Caster" />
<Behavior value="MeiOWCryoFreezeFlashFreezeTalentMarker" />
</CEffectApplyBehavior>
<CEffectSet id="MeiOWIcingDashFXDummy">
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectSet id="MeiOWBlizzardInduceHibernationBonusProcSet">
<ValidatorArray value="MeiOWHasInduceHibernationTalent" />
<EffectArray value="MeiOWBlizzardInduceHibernationTalentApplyDamageReductionBonusDebuff" />
<EffectArray value="MeiOWBlizzardInduceHibernationTalentRemoveDamageReductionDebuff" />
</CEffectSet>
<CEffectRemoveBehavior id="MeiOWBlizzardInduceHibernationTalentRemoveDamageReductionDebuff">
<BehaviorLink value="MeiOWBlizzardInduceHibernationTalentDamageReductionDebuff" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectApplyBehavior id="MeiOWPolarVortexAttackSpeedSlowApply">
<ValidatorArray index="0" value="TargetIsHero" />
<Behavior value="MeiOWPolarVortexAttackSpeedSlow" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWCryoFreezeApplyMovementMechanics">
<Behavior value="MeiOWCryoFreezeMovementMechanics" />
<WhichUnit Value="Caster" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWSnowBlindCascadeTalentSlowApply" parent="StormSlowApply">
<Behavior value="MeiOWSnowBlindSlow" />
<Flags index="UseDuration" value="1" />
<Duration value="1.75" />
</CEffectApplyBehavior>
<CEffectRemoveBehavior id="MeiOWBackupBatteryRemoveBehaviorCategories">
<BehaviorCategories index="Slow" value="1" />
<BehaviorCategories index="DebuffRoot" value="1" />
</CEffectRemoveBehavior>
<CEffectCreatePersistent id="MeiOWAvalancheInitialOffsetPersistent">
<WhichLocation>
<ProjectionMultiplier value="1" />
<ProjectionSourceValue value="CasterPoint" />
<ProjectionTargetValue value="TargetPoint" />
<UsesLineDash value="1" />
<ProjectionDistanceScale value="22" />
</WhichLocation>
</CEffectCreatePersistent>
<CEffectCreatePersistent id="MeiOWIceWallWarningPersistent">
<ExpireDelay value="2" />
</CEffectCreatePersistent>
<CEffectSet id="MeiOWIceWallBirthSoundDummy" />
<CEffectAbortMissile id="MeiOWAvalancheAbortMissile" />
<CEffectApplyBehavior id="MeiOWAvalancheCascadeTalentSnowballMissileMarkerApply">
<WhichUnit Value="Source" />
<Behavior value="MeiOWAvalancheSnowballMissileMarker" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWSnowBlindSlushballTalentApplyStructureDebuff">
<ValidatorArray index="0" value="MeiOWHasSlushballTalent" />
<ValidatorArray value="IsStructureTarget" />
<ValidatorArray value="NotCore" />
<ValidatorArray value="NotNoMinionAggro" />
<Behavior value="MeiOWSnowBlindSlushballTalentStructureDisable" />
</CEffectApplyBehavior>
<CEffectEnumArea id="MeiOWAvalancheDummySearch">
<SearchFilters value="Heroic;Player,Ally,ImmuneToAOE,Structure,Missile,Item,Stasis,Dead,Hidden,Invulnerable,Unstoppable" />
<AreaArray Effect="MeiOWAvalancheDummySet">
<RectangleWidth value="2.5" />
<RectangleHeight value="0.65" />
</AreaArray>
<RevealerParams Duration="0.75" ShapeExpansion="1">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
<SearchFlags index="DoActorSearch" value="1" />
</CEffectEnumArea>
<CEffectCreatePersistent id="MeiOWAvalancheCascadeTalentCreateLaunchPersistent">
<Chance value="0" />
<WhichLocation Value="SourceUnit" />
<Flags index="RandomOffset" value="1" />
<InitialDelay value="0.0625" />
<InitialEffect value="MeiOWAvalancheCascadeTalentCreateInitialPersistent" />
<InitialOffset Y="-2" />
<PeriodCount value="12" />
<PeriodicValidator value="SourceNotDead" />
<PeriodicEffectArray value="MeiOWAvalancheCascadeTalentSnowballLaunchMissile" />
<PeriodicOffsetArray Y="12.5" />
<PeriodicOffsetArray X="3.75" Y="12.5" />
<PeriodicOffsetArray X="-3.75" Y="12.5" />
<PeriodicOffsetArray X="2.75" Y="12.5" />
<PeriodicOffsetArray X="-2.75" Y="12.5" />
<PeriodicOffsetArray X="4.25" Y="12.5" />
<PeriodicOffsetArray X="-4.25" Y="12.5" />
<PeriodicPeriodArray value="0.125" />
<OffsetRandMode value="RandomNoRepeat" />
</CEffectCreatePersistent>
<CEffectSet id="MeiOWAvalancheDummySet" />
<CEffectCreatePersistent id="MeiOWAvalancheCascadeTalentCreateInitialPersistent">
<OffsetVectorStartLocation Value="OriginPoint" />
<OffsetVectorEndLocation Effect="MeiOWAvalancheLaunchMissile" />
<PeriodCount value="5" />
<PeriodicEffectArray value="MeiOWAvalancheCascadeTalentSnowballLaunchStationaryMissile" />
<PeriodicOffsetArray Y="-10" />
<PeriodicOffsetArray X="2.75" Y="-11" />
<PeriodicOffsetArray X="-2.75" Y="-11" />
<PeriodicOffsetArray X="-2.875" Y="-12" />
<PeriodicOffsetArray X="2.875" Y="-12" />
<PeriodicOffsetArray X="2.75" Y="-13" />
<PeriodicOffsetArray X="-2.75" Y="-13" />
<PeriodicPeriodArray value="0" />
<PeriodicPeriodArray value="0" />
<PeriodicPeriodArray value="0.125" />
<PeriodicPeriodArray value="0.125" />
<PeriodicPeriodArray value="0.125" />
<Flags index="RandomOffset" value="1" />
<OffsetRandMode value="RandomNoRepeat" />
</CEffectCreatePersistent>
<CEffectCreatePersistent id="MeiOWAvalancheCascadeTalentCreateFinishPersistent">
<Chance value="0" />
<PeriodCount value="5" />
<PeriodicEffectArray value="MeiOWAvalancheCascadeTalentSnowballLaunchStationaryMissile" />
<PeriodicOffsetArray X="3" />
<PeriodicOffsetArray X="-3" />
<PeriodicOffsetArray Y="3" />
<PeriodicOffsetArray Y="-3" />
<PeriodicOffsetArray X="2.5" Y="2.5" />
<PeriodicOffsetArray X="2.5" Y="-2.5" />
<PeriodicOffsetArray X="-2.5" Y="-2.5" />
<PeriodicOffsetArray X="-2.5" Y="2.5" />
<PeriodicPeriodArray value="0.0625" />
<InitialDelay value="0.0625" />
</CEffectCreatePersistent>
<CEffectLaunchMissile id="MeiOWAvalancheCascadeTalentSnowballLaunchStationaryMissile">
<ImpactLocation Value="TargetPoint" />
<ImpactEffect value="MeiOWAvalancheCascadeTalentSnowballMissileImpactSet" />
<ImpactRange value="0.4" />
<AmmoUnit value="MeiOWAvalancheCascadeTalentSnowballMissile" />
<Movers Link="MeiOWSnowballAvalancheCascadeTalentMover" />
<LaunchEffect value="MeiOWAvalancheCascadeTalentSnowballMissileMarkerApply" />
<LaunchOffset Z="1" />
</CEffectLaunchMissile>
<CEffectLaunchMissile id="MeiOWAvalancheCascadeTalentSnowballLaunchMissile">
<LaunchLocation Effect="MeiOWAvalancheCascadeTalentCreateLaunchPersistent" />
<ImpactLocation Value="TargetPoint" />
<ImpactEffect value="MeiOWAvalancheCascadeTalentSnowballMissileImpactSet" />
<ImpactRange value="0.4" />
<AmmoUnit value="MeiOWAvalancheCascadeTalentSnowballMissile" />
<Movers Link="MeiOWSnowballAvalancheCascadeTalentMover" />
<LaunchOffset Y="5" Z="2.5" />
<LaunchEffect value="MeiOWAvalancheCascadeTalentSnowballMissileMarkerApply" />
</CEffectLaunchMissile>
<CEffectEnumArea id="MeiOWAvalancheCascadeTalentSnowballImpactSearch">
<SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Effect="MeiOWAvalancheCascadeTalentSnowballImpactSet">
<Radius value="2.25" />
</AreaArray>
<RevealerParams Duration="0.75" ShapeExpansion="1">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
</CEffectEnumArea>
<CEffectSet id="MeiOWAvalancheCascadeTalentSnowballImpactSet">
<EffectArray value="MeiOWSnowBlindDamage" />
<EffectArray value="MeiOWSnowBlindBlindDebuffApply" />
<EffectArray value="MeiOWSnowBlindBlindDebuffNonHeroesApply" />
<EffectArray value="MeiOWSnowBlindCascadeTalentSlowApply" />
</CEffectSet>
<CEffectSet id="MeiOWAvalancheCascadeTalentSnowballLaunchSet">
<EffectArray value="MeiOWAvalancheCascadeTalentSnowballLaunchMissile" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectSet id="MeiOWAvalancheCascadeTalentSnowballMissileImpactSet">
<EffectArray value="MeiOWAvalancheCascadeTalentSnowballImpactSearch" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectModifyUnit id="MeiOWIcingApplyCancelCoolup">
<ImpactUnit Value="Caster" />
<Cost Abil="MeiOWIcingCancel,Execute" CooldownTimeUse="0.375" />
</CEffectModifyUnit>
<CEffectApplyBehavior id="MeiOWSnowBlindTheBigOneTalentApplyMarker">
<WhichUnit Value="Caster" />
<Behavior value="MeiOWSnowBlindTheBigOneTalentMarker" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWSnowBlindTheBigOneTalentApplyCooldown">
<WhichUnit Value="Caster" />
<Behavior value="MeiOWSnowBlindTheBigOneTalentCooldown" />
</CEffectApplyBehavior>
<CEffectSet id="MeiOWSnowBlindTheBigOneTalentDummySet">
<ValidatorArray value="AlwaysReturnsFalse" />
</CEffectSet>
<CEffectSet id="MeiOWSnowBlindTheBigOneTalentMarkerFinalSet">
<EffectArray value="MeiOWSnowBlindTheBigOneTalentApplyCooldown" />
<EffectArray value="MeiOWSnowBlindTheBigOneTalentResetPlayer" />
</CEffectSet>
<CEffectModifyUnit id="MeiOWSnowBlindTheBigOneTalentModifyCooldown">
<Cost Abil="MeiOWSnowBlindTheBigOneDummyAbility,Execute" CooldownOperation="Set" CooldownTimeUse="15" />
</CEffectModifyUnit>
<CEffectRemoveBehavior id="MeiOWSnowBlindTheBigOneTalentRemoveMarker">
<WhichUnit Value="Caster" />
<BehaviorLink value="MeiOWSnowBlindTheBigOneTalentMarker" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectEnumArea id="MeiOWSnowBlindDummySearch">
<Marker Link="Effect/MeiOWSnowballImpactSearch" />
<SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Effect="MeiOWSnowBlindImpactSet">
<Radius value="2.25" />
</AreaArray>
<RevealerParams Duration="0.75" ShapeExpansion="1">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
</CEffectEnumArea>
<CEffectApplyBehavior id="MeiOWAcclimationBuffApply">
<ValidatorArray index="0" value="TargetIsHero" />
<Chance value="0" />
<WhichUnit Value="Caster" />
<Behavior value="MeiOWAcclimationBuff" />
</CEffectApplyBehavior>
<CEffectEnumArea id="MeiOWIcingSkatingAwayTalentSearch">
<ValidatorArray value="SourceNotDead" />
<Chance value="0" />
<LaunchLocation Value="TargetPoint" />
<ImpactLocation Value="CasterUnit" />
<SearchFilters value="Heroic;Neutral,Enemy,ImmuneToAOE,ImmuneToFriendlyAbilities,Missile,Item,Stasis,Dead" />
<AreaArray Effect="MeiOWIcingSkatingAwayTalentImpactSet">
<Radius value="4" />
</AreaArray>
<RevealerParams Duration="0.75" ShapeExpansion="1">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
</CEffectEnumArea>
<CEffectSet id="MeiOWIcingSkatingAwayTalentImpactSet">
<EffectArray value="MeiOWIcingSkatingAwayTalentApplyArmorBuff" />
<EffectArray value="MeiOWIcingSkatingAwayTalentApplySpeedBuff" />
</CEffectSet>
<CEffectSwitch id="MeiOWSnowBlindLaunchSwitch">
<CaseArray Validator="MeiOWHasTheBigOneMarker" Effect="MeiOWSnowBlindTheBigOneTalentLaunchMissile" />
<CaseDefault value="MeiOWSnowBlindLaunchMissile" />
</CEffectSwitch>
<CEffectModifyPlayer id="MeiOWSnowBlindTheBigOneTalentModifyPlayer">
<EffectArray Operation="Set" Reference="Effect,MeiOWSnowBlindDummySearch,AreaArray[0].Radius" Value="3.75000" />
</CEffectModifyPlayer>
<CEffectModifyPlayer id="MeiOWSnowBlindTheBigOneTalentResetPlayer">
<EffectArray Operation="Set" Reference="Effect,MeiOWSnowBlindDummySearch,AreaArray[0].Radius" Value="2.25000" />
</CEffectModifyPlayer>
<CEffectSet id="MeiOWSnowBlindSlushballTheBigOneTalentImpactSet">
<ValidatorArray value="noMarkers" />
<ValidatorArray value="TargetIsHero" />
<EffectArray value="MeiOWSnowBlindSlushballTheBigOneTalentDamage" />
<EffectArray value="MeiOWSnowBlindBlindDebuffApply" />
<EffectArray value="MeiOWSnowBlindBlindDebuffNonHeroesApply" />
<EffectArray value="MeiOWSnowBlindSlowSwitch" />
<EffectArray value="ApplyAbilityImpactReveal" />
</CEffectSet>
<CEffectLaunchMissile id="MeiOWSnowBlindTheBigOneTalentLaunchMissile">
<ImpactLocation Value="TargetPoint" />
<LaunchEffect value="MeiOWSnowBlindTheBigOneTalentRemoveMarker" />
<ImpactEffect value="MeiOWSnowBlindTheBigOneTalentMissileImpactSet" />
<ImpactRange value="0.4" />
<AmmoUnit value="MeiOWSnowBlindTheBigOneTalentMissile" />
<Movers Link="MeiOWSnowBlindMissileFar" IfRangeLTE="14" />
<Movers Link="MeiOWSnowBlindMissileMedium" IfRangeLTE="8" />
<Movers Link="MeiOWSnowBlindMissileClose" IfRangeLTE="4" />
</CEffectLaunchMissile>
<CEffectEnumArea id="MeiOWSnowBlindTheBigOneImpactSearch">
<SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Effect="MeiOWSnowBlindTheBigOneTalentImpactSet">
<Radius value="3.75" />
</AreaArray>
<RevealerParams Duration="0.75" ShapeExpansion="1">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
</CEffectEnumArea>
<CEffectSet id="MeiOWSnowBlindTheBigOneTalentImpactSet">
<ValidatorArray value="noMarkers" />
<EffectArray value="MeiOWSnowBlindTheBigOneDamage" />
<EffectArray value="MeiOWSnowBlindBlindDebuffApply" />
<EffectArray value="MeiOWSnowBlindBlindDebuffNonHeroesApply" />
<EffectArray value="MeiOWSnowBlindSlowSwitch" />
<EffectArray value="MeiOWSnowBlindSlushballTalentApplyStructureDebuff" />
<EffectArray value="ApplyAbilityImpactReveal" />
</CEffectSet>
<CEffectSet id="MeiOWSnowBlindTheBigOneTalentMissileImpactSet">
<Marker>
<MatchFlags index="Id" value="1" />
</Marker>
<EffectArray value="MeiOWSnowBlindTheBigOneImpactSearch" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectSet id="MeiOWBlizzardFinalSet">
<EffectArray value="MeiOWBlizzardFinalSearch" />
<EffectArray value="MeiOWBlizzardFinalSelfImpactTalentSearch" />
</CEffectSet>
<CEffectApplyBehavior id="MeiOWBlizzardFlurryTalentApplyBonusBuff">
<Chance value="0" />
<Behavior value="MeiOWBlizzardFlurryTalentBonusBuff" />
</CEffectApplyBehavior>
<CEffectEnumArea id="MeiOWBlizzardFinalSelfImpactTalentSearch">
<SearchFilters value="Heroic;Ally,Neutral,Enemy,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden" />
<AreaArray Effect="MeiOWBlizzardFinalSearchSelfImpactTalentSet">
<Radius value="4" />
</AreaArray>
<RevealerParams Duration="0.75" ShapeExpansion="1">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
<SearchFlags index="DoActorSearch" value="1" />
</CEffectEnumArea>
<CEffectSet id="MeiOWBlizzardFinalSearchSelfImpactTalentSet">
<EffectArray value="MeiOWBlizzardFlurryTalentRemoveBuff" />
<EffectArray value="MeiOWBlizzardFlurryTalentApplyBonusBuff" />
</CEffectSet>
<CEffectRemoveBehavior id="MeiOWBlizzardFlurryTalentRemoveBuff">
<BehaviorLink value="MeiOWBlizzardFlurryTalentBuff" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectApplyBehavior id="MeiOWBlizzardFlurryTalentApplyBuff">
<Chance value="0" />
<Behavior value="MeiOWBlizzardFlurryTalentBuff" />
</CEffectApplyBehavior>
<CEffectModifyUnit id="MeiOWBlizzardFlurryTalentModifyUnit">
<Cost Abil="MeiOWBlizzard,Execute" CooldownOperation="Add" CooldownTimeUse="-0.3125" />
</CEffectModifyUnit>
<CEffectSet id="MeiOWBlizzardSelfImpactTalentSet">
<EffectArray value="MeiOWBlizzardColdFrontTalentApplyMarker" />
<EffectArray value="MeiOWBlizzardFlurryTalentApplyBuff" />
</CEffectSet>
<CEffectModifyUnit id="MeiOWCryoFreezeFlashFreezeTalentModifyCooldown">
<ImpactUnit Value="Source" />
<Cost Abil="MeiOWCryoFreezeFlashFreezeTalentHotbar,Execute" CooldownOperation="Set">
<Fraction Cooldown="1" />
</Cost>
</CEffectModifyUnit>
<CEffectSet id="MeiOWCryoFreezeFlashFreezeTalentProcSec">
<ValidatorArray value="MeiOWFlashFreezeNotOnCooldown" />
<EffectArray value="MeiOWCryoFreezeInitialSet" />
<EffectArray value="MeiOWCryoFreezeFlashFreezeTalentModifyCooldown" />
<EffectArray value="MeiOWCryoFreezeFlashFreezeTalentMarkerApply" />
</CEffectSet>
<CEffectRedirectMissile id="MeiOWCryoFreezeFlashFreezeRedirectMissile">
<ValidatorArray value="CasterIsNotGroundMover" />
<WhichUnit Value="Caster" />
<ImpactLocation Value="CasterUnit" />
</CEffectRedirectMissile>
<CEffectSet id="MeiOWCryoFreezeFlashFreezeTalentDummySet">
<ValidatorArray value="AlwaysReturnsFalse" />
</CEffectSet>
<CEffectApplyBehavior id="MeiOWIceWallShatterTalentApplyArmorDebuff">
<Behavior value="MeiOWIceWallShatterTalentArmorDebuff" />
</CEffectApplyBehavior>
<CEffectSet id="MeiOWIceWallShatterTalentProcSet">
<Chance value="0" />
<EffectArray value="MeiOWIceWallShatterTalentDamage" />
<EffectArray value="MeiOWIceWallShatterTalentApplyArmorDebuff" />
</CEffectSet>
<CEffectApplyBehavior id="MeiOWPolarVortexBuffApply">
<Chance value="0" />
<WhichUnit Value="Caster" />
<Behavior value="MeiOWPolarVortexBuff" />
</CEffectApplyBehavior>
<CEffectDamage id="MeiOWPolarVortexDamage" parent="StormSpell">
<Amount value="12" />
</CEffectDamage>
<CEffectSet id="MeiOWPolarVortexImpactSet">
<EffectArray value="MeiOWPolarVortexSlowApply" />
<EffectArray value="MeiOWPolarVortexAttackSpeedSlowApply" />
<EffectArray value="MeiOWPolarVortexDamage" />
<EffectArray value="MeiOWCCApplicationSet" />
</CEffectSet>
<CEffectModifyBehaviorBuffDuration id="MeiOWPolarVortexModifyBuffDuration">
<Behavior value="MeiOWPolarVortexBuff" />
<Value value="2" />
</CEffectModifyBehaviorBuffDuration>
<CEffectEnumArea id="MeiOWPolarVortexSearch">
<SearchFilters value="-;Self,Player,Ally,ImmuneToAOE,Missile,Item,Stasis,Dead,Invulnerable,Benign" />
<AreaArray Effect="MeiOWPolarVortexImpactSet">
<Radius value="2.5" />
</AreaArray>
</CEffectEnumArea>
<CEffectApplyBehavior id="MeiOWPolarVortexSlowApply" parent="StormSlowApply">
<ValidatorArray value="TargetIsHero" />
<Behavior value="MeiOWPolarVortexSlow" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWBackupBatteryApplyHoT">
<Behavior value="MeiOWBackupBatteryHoT" />
</CEffectApplyBehavior>
<CEffectSwitch id="MeiOWPolarVortexSwitch">
<Chance value="0" />
<CaseArray Validator="MeiOWHasPolarVortexBuff" Effect="MeiOWPolarVortexModifyBuffDuration" />
<CaseDefault value="MeiOWPolarVortexBuffApply" />
</CEffectSwitch>
<CEffectSet id="MeiOWBackupBatteryCastSet">
<EffectArray value="MeiOWBackupBatteryApplyHoT" />
<EffectArray value="MeiOWBackupBatteryRemoveBehaviorCategories" />
<EffectArray value="MeiOWPolarVortexBuffApply" />
<ValidatorArray value="CasterNotSilenced" />
<ValidatorArray value="CasterNotSleeping" />
<ValidatorArray value="CasterNotSpecialDeathState" />
<ValidatorArray value="CasterNotStasis" />
<ValidatorArray value="CasterNotStunned" />
<ValidatorArray value="CasterNotTaunted" />
</CEffectSet>
<CEffectModifyUnit id="MeiOWBackupBatteryModifyCooldown">
<ValidatorArray value="MeiOWHasBackupBatteryTalent" />
<Cost Abil="MeiOWBackupBattery,Execute" CooldownOperation="Add" CooldownTimeUse="-10" />
</CEffectModifyUnit>
<CEffectCreateHealer id="MeiOWBackupBatteryPeriodicHealer" parent="StormSelfOnlyHealingSpellPercent">
<RechargeVitalFraction value="0.05" />
<SourceButtonFace value="MeiOWBackupBattery" />
</CEffectCreateHealer>
<CEffectEnumArea id="MeiOWBlizzardSelfImpactTalentSearch">
<SearchFilters value="Heroic;Ally,Neutral,Enemy,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden" />
<AreaArray Effect="MeiOWBlizzardSelfImpactTalentSet">
<Radius value="4" />
</AreaArray>
<RevealerParams Duration="0.75" ShapeExpansion="1">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
<SearchFlags index="DoActorSearch" value="1" />
</CEffectEnumArea>
<CEffectApplyBehavior id="MeiOWBlizzardColdFrontTalentApplyMarker">
<ValidatorArray value="MeiOWCasterHasIcingDashBuff" />
<Behavior value="MeiOWBlizzardColdFrontTalentMarker" />
<Chance value="0" />
</CEffectApplyBehavior>
<CEffectModifyUnit id="MeiOWBlizzardHeavyPackTalentModifyUnit">
<ValidatorArray value="TargetIsHero" />
<Chance value="0" />
<ImpactUnit Value="Caster" />
<Cost Abil="MeiOWSnowBlind,Execute" ChargeTimeUse="-0.5" CooldownOperation="Add" />
</CEffectModifyUnit>
<CEffectCreateHealer id="MeiSnowBlindHeavyPackManaRestoration" parent="StormManaRestore">
<ValidatorArray value="TargetIsHero" />
<ValidatorArray value="MeiOWHasHeavyPackTalent" />
<ImpactUnit Value="Caster" />
<RechargeVitalRate value="3" />
</CEffectCreateHealer>
<CEffectSet id="MeiOWCCApplicationSet">
<EffectArray value="MeiOWHeatTransferProcHeal" />
<EffectArray value="MeiOWAcclimationBuffApply" />
<ValidatorArray value="TargetNotUnstoppable" />
</CEffectSet>
<CEffectSet id="MeiOWCryoFreezeShieldFinalSet">
<EffectArray value="MeiOWCrystallizeApply" />
</CEffectSet>
<CEffectSwitch id="MeiOWCryoFreezeShieldSwitch">
<CaseDefault value="MeiOWCryoFreezeShieldBuffApplyBehavior" />
</CEffectSwitch>
<CEffectApplyBehavior id="MeiOWHeroWeaponCoolingServosTalentApplySlow" parent="StormSlowApply">
<ValidatorArray value="CasterNotBlindedAndTargetNotEvading" />
<Chance value="0" />
<Behavior value="MeiOWCoolingServosSlow" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWIcingBlackIceTalentApplyTargetMarker">
<Behavior value="MeiOWIcingBlackIceTalentTargetMarker" />
</CEffectApplyBehavior>
<CEffectSet id="MeiOWIcingColdFrontProcSet">
<ValidatorArray value="MeiOWHasColdFrontCasterMarker" />
<EffectArray value="MeiOWIcingColdFrontTalentModifyUnit" />
<EffectArray value="MeiOWIcingColdFrontTalentRemoveCasterMarker" />
</CEffectSet>
<CEffectModifyUnit id="MeiOWIcingColdFrontTalentModifyUnit">
<ImpactUnit Value="Caster" />
<Cost Abil="MeiOWIcing,Execute" CooldownOperation="Add" CooldownTimeUse="-5" />
<VitalArray index="Energy">
<Change value="80" />
</VitalArray>
<FloaterCreation value="Force" />
</CEffectModifyUnit>
<CEffectEnumArea id="MeiOWIcingBlackIceTalentSearch">
<ValidatorArray value="SourceNotDead" />
<Chance value="0" />
<LaunchLocation Value="TargetPoint" />
<ImpactLocation Value="CasterUnit" />
<SearchFilters value="-;Self,Player,Ally,ImmuneToAOE,ImmuneToSkillshots,Missile,Item,Stasis,Dead,Invulnerable" />
<AreaArray Effect="MeiOWIcingBlackIceTalentApplyTargetMarker">
<Radius value="2" />
</AreaArray>
</CEffectEnumArea>
<CEffectRemoveBehavior id="MeiOWIcingColdFrontTalentRemoveCasterMarker">
<WhichUnit Value="Caster" />
<BehaviorLink value="MeiOWBlizzardColdFrontTalentMarker" />
</CEffectRemoveBehavior>
<CEffectApplyBehavior id="MeiOWIcingSkatingAwayTalentApplySpeedBuff">
<Behavior value="MeiOWIcingSkatingAwayTalentSpeedBuff" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWIcingSkatingAwayTalentApplyArmorBuff">
<Behavior value="MeiOWIcingSkatingAwayTalentArmorBuff" />
</CEffectApplyBehavior>
<CEffectCreateHealer id="MeiOWReverseEngineeringPeriodicHeal" parent="StormSelfOnlyHealingSpell">
<RechargeVitalRate value="10" />
<SourceButtonFace value="MeiOWReverseEngineering" />
</CEffectCreateHealer>
<CEffectSwitch id="MeiOWSnowBlindSlowSwitch">
<CaseArray Validator="MeiOWHasHeavyPackTalent" Effect="MeiOWSnowBlindHeavyPackTalentSlowApply" />
<CaseDefault value="MeiOWSnowBlindSlowApply" />
</CEffectSwitch>
<CEffectApplyBehavior id="MeiOWSnowBlindHeavyPackTalentSlowApply" parent="StormSlowApply">
<Behavior value="MeiOWSnowBlindHeavyPackTalentSlow" />
</CEffectApplyBehavior>
<CEffectSet id="MeiOWSnowBlindInitialSet">
<EffectArray value="MeiOWSnowBlindLaunchSwitch" />
<EffectArray value="MeiOWPolarVortexBuffApply" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectEnumArea id="MeiOWIcicleMissileSearchArea">
<SearchFilters value="-;Player,Ally,Neutral,ImmuneToSkillshots,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray MaxCount="1" Effect="MeiOWSnowBlindImpactSet">
<RectangleWidth value="1" />
<RectangleHeight value="1" />
</AreaArray>
<RevealerParams Duration="0.75" ShapeExpansion="1">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
<SearchFlags index="DoActorSearch" value="1" />
</CEffectEnumArea>
<CEffectSet id="MeiOWSnowBlindImpactSet">
<ValidatorArray value="noMarkers" />
<EffectArray value="MeiOWSnowBlindDamage" />
<EffectArray value="MeiOWSnowBlindBlindDebuffApply" />
<EffectArray value="MeiOWSnowBlindBlindDebuffNonHeroesApply" />
<EffectArray value="MeiOWSnowBlindSlowSwitch" />
<EffectArray value="MeiOWSnowBlindSlushballTalentApplyStructureDebuff" />
<EffectArray value="ApplyAbilityImpactReveal" />
</CEffectSet>
<CEffectApplyBehavior id="MeiOWSnowBlindSlowApply" parent="StormSlowApply">
<Behavior value="MeiOWSnowBlindSlow" />
</CEffectApplyBehavior>
<CEffectSet id="MeiOWIcicleExplosionImpactSet">
<EffectArray value="MeiOWSnowBlindBlindDebuffApply" />
<EffectArray value="MeiOWSnowBlindBlindDebuffNonHeroesApply" />
<EffectArray value="MeiOWIcicleSnowBlindQuestProgressControllerApplyBehavior" />
<EffectArray value="MeiOWSnowBlindDamage" />
</CEffectSet>
<CEffectApplyBehavior id="MeiOWSnowBlindBlindDebuffApply" parent="StormBlindApply">
<Behavior value="MeiOWSnowBlindBlind" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWSnowBlindBlindDebuffNonHeroesApply" parent="StormBlindApply">
<Behavior value="MeiOWSnowBlindNonHeroesBlind" />
</CEffectApplyBehavior>
<CEffectDamage id="MeiOWSnowBlindDamage" parent="StormSpell">
<MultiplicativeModifierArray index="Slushball" Validator="MeiOWSnowBlindSlushballTalentProcCombine" Modifier="0.75" />
<Amount value="70" />
<SourceButtonFace value="MeiOWSnowBlind" />
</CEffectDamage>
<CEffectSet id="MeiOWIcingPrepSet">
<EffectArray value="DismountDecloakCasterSet" />
<EffectArray value="MeiOWIcingPrepBuffApplyBehavior" />
</CEffectSet>
<CEffectApplyBehavior id="MeiOWIcingPrepBuffApplyBehavior">
<WhichUnit Value="Caster" />
<Behavior value="MeiOWIcingPrepBuff" />
</CEffectApplyBehavior>
<CEffectSet id="MeiOWIcingInitialSet">
<ValidatorArray value="CasterNotRooted" />
<EffectArray value="MeiOWIcingDashBuffApplyBehavior" />
<EffectArray value="MeiOWIcingSkatingAwayTalentApplySpeedBuff" />
<EffectArray value="MeiOWIcingSkatingAwayTalentApplyArmorBuff" />
<EffectArray value="MeiOWPolarVortexBuffApply" />
<EffectArray value="MeiOWIcingApplyCancelCoolup" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectApplyBehavior id="MeiOWIcingDashBuffApplyBehavior">
<WhichUnit Value="Caster" />
<Behavior value="MeiOWIcingDashBuff" />
</CEffectApplyBehavior>
<CEffectSet id="MeiOWIcingDashBuffFinalSet">
<EffectArray value="MeiOWIcingCancelMoveOrder" />
<EffectArray value="MeiOWIcingBlackIceTalentSearch" />
<EffectArray value="MeiOWIcingSearch" />
<EffectArray value="MeiOWIcingSkatingAwayTalentSearch" />
<EffectArray value="MeiOWIcingColdFrontProcSet" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectCancelOrder id="MeiOWIcingCancelMoveOrder">
<WhichUnit Value="Caster" />
<AbilCmd value="MeiOWIcing,Execute" />
</CEffectCancelOrder>
<CEffectEnumArea id="MeiOWIcingSearch">
<ValidatorArray value="SourceNotDead" />
<LaunchLocation Value="TargetPoint" />
<ImpactLocation Value="CasterUnit" />
<SearchFilters value="-;Self,Player,Ally,ImmuneToAOE,ImmuneToSkillshots,Missile,Item,Stasis,Dead,Invulnerable" />
<AreaArray Effect="MeiOWIcingImpactSet">
<Radius value="$MeiOWIcingSearchRadius" />
</AreaArray>
<RevealerParams Duration="0.75" ShapeExpansion="1">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
</CEffectEnumArea>
<CEffectSet id="MeiOWIcingImpactSet">
<EffectArray value="MeiOWIcingKnockbackSet" />
<EffectArray value="MeiOWIcingDamage" />
</CEffectSet>
<CEffectSet id="MeiOWIcingKnockbackSet">
<ValidatorArray value="TargetNotUnstoppable" />
<EffectArray value="HeroRemovePushPullDebuffs" />
<EffectArray value="HeroRemovePreventsMovement" />
<EffectArray value="MeiOWIcingKnockbackDebuffApplyBehavior" />
</CEffectSet>
<CEffectApplyBehavior id="MeiOWIcingKnockbackDebuffApplyBehavior">
<Behavior value="MeiOWIcingKnockbackDebuff" />
</CEffectApplyBehavior>
<CEffectDamage id="MeiOWIcingDamage" parent="StormSpell">
<MultiplicativeModifierArray index="BlackIce" Validator="MeiOWBlackIceTalentProcCombine" Modifier="3" Crit="1" />
<Amount value="52" />
</CEffectDamage>
<CEffectApplyForce id="MeiOWIcingKnockbackForce">
<WhichLocation>
<Effect value="MeiOWIcingSearch" />
<Value value="TargetPoint" />
<ProjectionSourceEffect value="MeiOWIcingSearch" />
<ProjectionSourceValue value="SourcePoint" />
</WhichLocation>
<WhichUnit Effect="MeiOWIcingImpactSet" />
<Amount value="75" />
</CEffectApplyForce>
<CEffectSwitch id="MeiOWIcingApplySlowSwitch">
<ValidatorArray value="TargetNotUnstoppable" />
<CaseArray Validator="TargetHas50PercentCCReductionCombine" Effect="MeiOWIcingApplySlow50PercentCCReduction" />
<CaseArray Validator="TargetHas75PercentCCReduction" Effect="MeiOWIcingApplySlow75PercentCCReduction" />
<CaseDefault value="MeiOWIcingApplySlow" />
</CEffectSwitch>
<CEffectApplyBehavior id="MeiOWIcingApplySlow" parent="StormSlowApply">
<Behavior value="MeiOWIcingSlowDebuff" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWIcingApplySlow50PercentCCReduction" parent="StormSlowApply">
<Behavior value="MeiOWIcingSlowDebuff50PercentCCReduction" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWIcingApplySlow75PercentCCReduction" parent="StormSlowApply">
<Behavior value="MeiOWIcingSlowDebuff75PercentCCReduction" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWIcingSlowTimestampApplyBehavior">
<ValidatorArray value="MeiOWDoesNotHaveBlackIceTalent" />
<Behavior value="MeiOWIcingSlowTimestamp" />
</CEffectApplyBehavior>
<CEffectRemoveBehavior id="MeiOWIcingSlowTimestampRemoveBehavior">
<BehaviorLink value="MeiOWIcingSlowTimestamp" />
</CEffectRemoveBehavior>
<CEffectSet id="MeiOWIcingSlowInitialSet">
<EffectArray value="MeiOWCCApplicationSet" />
<EffectArray value="MeiOWIcingSlowTimestampApplyBehavior" />
</CEffectSet>
<CEffectSet id="MeiOWIcingCancelInitialSet">
<EffectArray value="MeiOWIcingCancelMoveOrder" />
<EffectArray value="MeiOWIcingDashBuffRemoveBehavior" />
</CEffectSet>
<CEffectRemoveBehavior id="MeiOWIcingDashBuffRemoveBehavior">
<WhichUnit Value="Caster" />
<BehaviorLink value="MeiOWIcingDashBuff" />
</CEffectRemoveBehavior>
<CEffectSet id="MeiOWCryoFreezeInitialSet">
<EffectArray value="MeiOWCryoFreezeShieldBuffApplyBehavior" />
<EffectArray value="MeiOWCryoFreezeShieldStackControllerApplyBehavior" />
<EffectArray value="MeiOWCryoFreezeUnstoppableApplyBehavior" />
<EffectArray value="MeiOWCryoFreezeApplyMovementMechanics" />
<EffectArray value="MeiOWCryoFreezeCancelCooldownModifyUnit" />
<EffectArray value="MeiOWCryoFreezeCoolingServosTalentBuffApplyBehavior" />
<EffectArray value="MeiOWPolarVortexBuffApply" />
</CEffectSet>
<CEffectApplyBehavior id="MeiOWCryoFreezeShieldBuffApplyBehavior">
<WhichUnit Value="Caster" />
<Behavior value="MeiOWCryoFreezeShieldBuff" />
<Count value="$MeiOWCryoFreezeShieldStackCount" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWCryoFreezeShieldStackControllerApplyBehavior">
<WhichUnit Value="Caster" />
<Behavior value="MeiOWCryoFreezeShieldStackController" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWCryoFreezeUnstoppableApplyBehavior">
<WhichUnit Value="Caster" />
<Behavior value="MeiOWCryoFreezeUnstoppable" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWCryoFreezeCoolingServosTalentBuffApplyBehavior">
<Chance value="0" />
<WhichUnit Value="Caster" />
<Behavior value="MeiOWCryoFreezeCoolingServosCooldownReductionBuff" />
</CEffectApplyBehavior>
<CEffectModifyUnit id="MeiOWCryoFreezeCoolingServosTalentModifyUnit">
<Cost Abil="MeiOWBlizzard,Execute" CooldownOperation="Add" CooldownTimeUse="-0.125" />
<Cost Abil="MeiOWIcing,Execute" CooldownOperation="Add" CooldownTimeUse="-0.125" />
<Cost Abil="MeiOWSnowBlind,Execute" ChargeTimeUse="-0.125" CooldownOperation="Add" />
</CEffectModifyUnit>
<CEffectModifyUnit id="MeiOWCryoFreezeCancelCooldownModifyUnit">
<ImpactUnit Value="Caster" />
<Cost Abil="MeiOWCryoFreezeCancel,Execute" CooldownOperation="Set">
<Fraction Cooldown="1" />
</Cost>
</CEffectModifyUnit>
<CEffectSet id="MeiOWCryoFreezeShieldStackControllerPeriodicSet">
<EffectArray value="MeiOWCryoFreezeCreateHealer" />
<EffectArray value="MeiOWCryoFreezeShieldBuffStackRemoveBehavior" />
</CEffectSet>
<CEffectRemoveBehavior id="MeiOWCryoFreezeShieldBuffStackRemoveBehavior">
<WhichUnit Value="Caster" />
<BehaviorLink value="MeiOWCryoFreezeShieldBuff" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectCreateHealer id="MeiOWCryoFreezeCreateHealer" parent="StormSelfOnlyHealingSpellPercent">
<RechargeVitalFraction value="0.0146" />
<SourceButtonFace value="MeiOWCryoFreeze" />
</CEffectCreateHealer>
<CEffectModifyUnit id="MeiOWCryoFreezeCooldownModifyUnit">
<ImpactUnit Value="Caster" />
<Cost Abil="MeiOWCryoFreeze,Execute" CooldownOperation="Set">
<Fraction Cooldown="1" />
</Cost>
<ValidatorArray value="MeiOWDoesNotHaveFlashFreezeTalentMarker" />
</CEffectModifyUnit>
<CEffectSet id="MeiOWCryoFreezeCancelInitialSet">
<EffectArray value="MeiOWCryoFreezeShieldBuffRemoveBehavior" />
</CEffectSet>
<CEffectRemoveBehavior id="MeiOWCryoFreezeShieldBuffRemoveBehavior">
<WhichUnit Value="Caster" />
<BehaviorLink value="MeiOWCryoFreezeShieldBuff" />
</CEffectRemoveBehavior>
<CEffectEnumArea id="MeiOWCryoFreezeCryofractureSearchArea">
<Chance value="0" />
<SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Effect="MeiOWCryoFreezeCryofractureImpactSet">
<Radius value="4" />
</AreaArray>
<RevealerParams Duration="0.75" ShapeExpansion="1">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
<SearchFlags index="DoActorSearch" value="1" />
</CEffectEnumArea>
<CEffectSet id="MeiOWCryoFreezeCryofractureImpactSet">
<EffectArray value="MeiOWCryoFreezeCryofractureDamage" />
</CEffectSet>
<CEffectDamage id="MeiOWCryoFreezeCryofractureDamage" parent="StormSpell">
<Amount value="125" />
<MultiplicativeModifierArray index="MeiOWCryoFreezeCryofracture" Validator="TargetIsSlowed" Modifier="1" Crit="1" />
<SourceButtonFace value="MeiOWCryoFreezeCryofracture" />
</CEffectDamage>
<CEffectCreatePersistent id="MeiOWBlizzardSearchPersistent">
<InitialEffect value="MeiOWBlizzardSearchArea" />
<FinalEffect value="MeiOWBlizzardFinalSet" />
<PeriodCount value="32" />
<PeriodicEffectArray value="MeiOWBlizzardSelfImpactTalentSearch" />
<PeriodicEffectArray value="MeiOWBlizzardSelfImpactTalentSearch" />
<PeriodicEffectArray value="MeiOWBlizzardSelfImpactTalentSearch" />
<PeriodicEffectArray value="MeiOWBlizzardSearchArea" />
<PeriodicPeriodArray value="0.0625" />
</CEffectCreatePersistent>
<CEffectModifyUnit id="MeiOWCryoFreezeShieldDamageResponseActorDummyModifyUnit" />
<CEffectSet id="MeiOWBlizzardInitialSet">
<EffectArray value="MeiOWBlizzardWarningCreatePersistent" />
<EffectArray value="MeiOWPolarVortexBuffApply" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectCreatePersistent id="MeiOWBlizzardWarningCreatePersistent">
<InitialDelay value="0.5" />
<InitialEffect value="MeiOWBlizzardSearchPersistent" />
</CEffectCreatePersistent>
<CEffectEnumArea id="MeiOWBlizzardSearchArea">
<SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Effect="MeiOWBlizzardImpactSet">
<Radius value="$MeiOWBlizzardSearchRadius" />
</AreaArray>
<RevealerParams Duration="0.75" ShapeExpansion="1">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
<SearchFlags index="DoActorSearch" value="1" />
</CEffectEnumArea>
<CEffectSet id="MeiOWBlizzardImpactSet">
<EffectArray value="MeiOWBlizzardSlowDebuffApplyBehavior" />
<EffectArray value="MeiOWBlizzardIceStormTalentDamageCounterTokenApplyBehavior" />
<EffectArray value="MeiOWBlizzardIceStormTalentDamageCounterTokenAdd" />
<EffectArray value="MeiOWBlizzardDamage" />
<EffectArray value="MeiOWBlizzardInduceHibernationTalentApplyDamageReduction" />
<EffectArray value="MeiOWBlizzardHeavyPackTalentModifyUnit" />
<EffectArray value="MeiSnowBlindHeavyPackManaRestoration" />
</CEffectSet>
<CEffectApplyBehavior id="MeiOWBlizzardSlowDebuffApplyBehavior" parent="StormSlowApply">
<Behavior value="MeiOWBlizzardSlowDebuff" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWBlizzardIceStormTalentDamageCounterTokenApplyBehavior">
<ValidatorArray value="TargetIsHero" />
<Chance value="0" />
<Behavior value="MeiOWBlizzardIceStormDamageCounterToken" />
</CEffectApplyBehavior>
<CEffectRemoveBehavior id="MeiOWBlizzardIceStormTalentDamageCounterTokenRemoveBehavior">
<Chance value="0" />
<BehaviorLink value="MeiOWBlizzardIceStormDamageCounterToken" />
</CEffectRemoveBehavior>
<CEffectModifyTokenCount id="MeiOWBlizzardIceStormTalentDamageCounterTokenAdd" parent="BaseEffectModifyTokenCount">
<ValidatorArray value="TargetIsHero" />
<Chance value="0" />
<WhichUnit Value="Target" />
<TokenId value="MeiOWBlizzardIceStormDamageCounterToken" />
</CEffectModifyTokenCount>
<CEffectDamage id="MeiOWBlizzardIceStormPeriodicDamage" parent="StormSpell">
<MultiplicativeModifierArray index="MeiOWBlizzardIceStorm" Crit="1" />
<Amount value="42" />
<SourceButtonFace value="MeiOWBlizzardIceStorm" />
</CEffectDamage>
<CEffectEnumArea id="MeiOWBlizzardFinalSearch">
<SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Effect="MeiOWBlizzardFinalSearchImpactSet">
<Radius value="$MeiOWBlizzardSearchRadius" />
</AreaArray>
<RevealerParams Duration="0.75" ShapeExpansion="1">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
<SearchFlags index="DoActorSearch" value="1" />
</CEffectEnumArea>
<CEffectSet id="MeiOWBlizzardFinalSearchImpactSet">
<EffectArray value="MeiOWBlizzardFinalExplosionDamage" />
<EffectArray value="MeiOWBlizzardStunApplyBehavior" />
<EffectArray value="MeiOWBlizzardInduceHibernationBonusProcSet" />
<EffectArray value="MeiOWBlizzardHeavyPackTalentModifyUnit" />
<EffectArray value="MeiSnowBlindHeavyPackManaRestoration" />
</CEffectSet>
<CEffectModifyTokenCount id="MeiOWBlizzardIceStormDamageCounterTokenReset" parent="BaseEffectModifyTokenCount">
<WhichUnit Value="Target" />
<TokenId value="MeiOWBlizzardIceStormDamageCounterToken" />
<Operation value="Set" />
<Value value="0" />
</CEffectModifyTokenCount>
<CEffectApplyBehavior id="MeiOWBlizzardStunApplyBehavior">
<Behavior value="MeiOWBlizzardStun" />
<ValidatorArray index="0" value="TargetNotUnstoppableCategory" />
</CEffectApplyBehavior>
<CEffectDamage id="MeiOWBlizzardDamage" parent="StormSpell">
<Amount value="13" />
<SourceButtonFace value="MeiOWBlizzard" />
</CEffectDamage>
<CEffectLaunchMissileAdvanced id="MeiOWAvalancheLaunchMissile">
<Marker>
<MatchFlags index="Id" value="1" />
</Marker>
<ImpactLocation>
<Value value="TargetPoint" />
<ProjectionMultiplier value="1" />
<ProjectionSourceValue value="CasterPoint" />
<ProjectionTargetValue value="TargetPoint" />
<UsesLineDash value="1" />
<ProjectionDistanceScale value="$MeiOWAvalancheDistance" />
</ImpactLocation>
<LaunchEffect value="MeiOWAvalancheCascadeTalentCreateLaunchPersistent" />
<ImpactEffect value="MeiOWAvalancheCascadeTalentCreateFinishPersistent" />
<FinishEffect value="MeiOWAvalancheLaunchMissileDummyFinishCreatePersistent" />
<SharedFlags index="2D" value="1" />
<SharedFlags index="DynamicSearchArea" value="1" />
<SharedFlags index="DisableArriveOnLaunch" value="1" />
<AmmoUnit value="MeiOWAvalancheMissile" />
<Movers Link="MeiOWAvalancheMissilesMover" />
<SearchEffect value="MeiOWAvalancheSearchArea" />
<Flags index="PlacementIgnoreBlockers" value="1" />
<PlacementRange value="15" />
</CEffectLaunchMissileAdvanced>
<CEffectDamage id="MeiOWBlizzardFinalExplosionDamage" parent="StormSpell">
<MultiplicativeModifierArray index="MeiOWBlizzardIceStorm" Validator="MeiOWHasIceStormTalent" Modifier="1.5" Crit="1" />
<Amount value="75" />
</CEffectDamage>
<CEffectSet id="MeiOWAvalancheInitialSet">
<EffectArray value="MeiOWAvalancheModifyCatalogNumeric" />
<EffectArray value="MeiOWAvalancheInitialOffsetPersistent" />
<EffectArray value="MeiOWPolarVortexBuffApply" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectSet id="MeiOWAvalanchePrepSet">
<EffectArray value="DismountDecloakCasterSet" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectCreatePersistent id="MeiOWAvalancheLaunchMissileDummyFinishCreatePersistent" />
<CEffectEnumArea id="MeiOWAvalancheSearchArea">
<SearchFilters value="Heroic;Player,Ally,ImmuneToAOE,Structure,Missile,Item,Stasis,Dead,Hidden,Invulnerable,Unstoppable" />
<AreaArray Effect="MeiOWAvalancheSearchImpactSet">
<RectangleWidth value="$MeiOWAvalancheSearchWidth" />
<RectangleHeight value="0.65" />
</AreaArray>
<AreaRelativeOffset Y="1.5" />
<RevealerParams Duration="0.75" ShapeExpansion="1">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
<SearchFlags index="DoActorSearch" value="1" />
</CEffectEnumArea>
<CEffectSet id="MeiOWAvalancheSearchImpactSet">
<ValidatorArray value="MeiOWAvalancheTargetNotTracked" />
<EffectArray value="MeiOWAvalancheAbortMissile" />
<EffectArray value="MeiOWAvalancheAddTrackedUnit" />
<EffectArray value="MeiOWAvalancheStasisApplyBehavior" />
<EffectArray value="MeiOWAvalancheModifyCatalogNumeric" />
</CEffectSet>
<CEffectAddTrackedUnit id="MeiOWAvalancheAddTrackedUnit">
<BehaviorLink value="MeiOWAvalancheUnitTracker" />
<TrackerUnit Value="Source" />
<TrackedUnit Effect="MeiOWAvalancheSearchImpactSet" Value="Target" />
</CEffectAddTrackedUnit>
<CEffectApplyBehavior id="MeiOWAvalancheStasisApplyBehavior">
<Behavior value="MeiOWAvalancheStasis" />
</CEffectApplyBehavior>
<CEffectModifyCatalogNumeric id="MeiOWAvalancheModifyCatalogNumeric">
<CatalogModifications Operation="Set" Reference="Behavior,MeiOWAvalancheStun,Duration">
<Value value="0">
<AccumulatorArray value="MeiAvalancheStunUnitTrackerAccumulator" />
</Value>
</CatalogModifications>
</CEffectModifyCatalogNumeric>
<CEffectSet id="MeiOWAvalancheStasisFinalSet">
<EffectArray value="MeiOWAvalancheStunApplyBehavior" />
<EffectArray value="MeiOWAvalancheDamage" />
</CEffectSet>
<CEffectApplyBehavior id="MeiOWAvalancheStunApplyBehavior">
<Behavior value="MeiOWAvalancheStun" />
</CEffectApplyBehavior>
<CEffectDamage id="MeiOWAvalancheDamage" parent="StormSpell">
<Amount value="220" />
<SourceButtonFace value="MeiOWAvalanche" />
</CEffectDamage>
<CEffectSet id="MeiOWIceWallInitialSet">
<EffectArray value="MeiOWIceWallInitialCreatePersistent" />
<EffectArray value="MeiOWPolarVortexBuffApply" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectCreatePersistent id="MeiOWIceWallInitialCreatePersistent">
<OffsetVectorStartLocation Effect="MeiOWIceWallInitialSet" Value="TargetPoint" />
<OffsetVectorEndLocation Effect="MeiOWIceWallInitialSet" Value="VectorPoint" />
<InitialEffect value="MeiOWIceWallWarningPersistent" />
<InitialOffset Y="-6" />
<ExpireDelay value="0.75" />
<FinalEffect value="MeiOWIceWallSearchCreatePersistent" />
</CEffectCreatePersistent>
<CEffectCreatePersistent id="MeiOWIceWallSearchCreatePersistent">
<OffsetVectorStartLocation Value="VectorPoint" />
<InitialEffect value="MeiOWIceWallSearchCreatePersistentInitialSet" />
<InitialOffset Y="1.5" />
<FinalEffect value="MeiOWIceWallControllerRemoveBehavior" />
<PeriodCount value="7" />
<PeriodicEffectArray value="MeiOWIceWallBirthSoundDummy" />
<PeriodicEffectArray value="MeiOWIceWallSearchCreatePersistentPeriodicSet" />
<PeriodicEffectArray value="MeiOWIceWallSearchCreatePersistentPeriodicSet" />
<PeriodicEffectArray value="MeiOWIceWallSearchCreatePersistentPeriodicSet" />
<PeriodicEffectArray value="MeiOWIceWallSearchCreatePersistentPeriodicSet" />
<PeriodicEffectArray value="MeiOWIceWallSearchCreatePersistentPeriodicSet" />
<PeriodicEffectArray value="MeiOWIceWallSearchCreatePersistentPeriodicSet" />
<PeriodicOffsetArray Y="6" />
<PeriodicOffsetArray Y="3" />
<PeriodicOffsetArray Y="4.5" />
<PeriodicOffsetArray Y="6" />
<PeriodicOffsetArray Y="7.5" />
<PeriodicOffsetArray Y="9" />
<PeriodicOffsetArray Y="10.5" />
<PeriodicPeriodArray value="0" />
<PeriodicPeriodArray value="0.125" />
<PeriodicPeriodArray value="0.125" />
<PeriodicPeriodArray value="0.125" />
<PeriodicPeriodArray value="0.125" />
<PeriodicPeriodArray value="0.125" />
<PeriodicPeriodArray value="0.125" />
</CEffectCreatePersistent>
<CEffectSet id="MeiOWIceWallSearchCreatePersistentInitialSet">
<EffectArray value="MeiOWIceWallControllerApplyBehavior" />
<EffectArray value="MeiOWIceWallSearchCreatePersistentPeriodicSet" />
</CEffectSet>
<CEffectApplyBehavior id="MeiOWIceWallControllerApplyBehavior">
<WhichUnit Value="Caster" />
<Behavior value="MeiOWIceWallController" />
</CEffectApplyBehavior>
<CEffectRemoveBehavior id="MeiOWIceWallControllerRemoveBehavior">
<WhichUnit Value="Caster" />
<BehaviorLink value="MeiOWIceWallController" />
</CEffectRemoveBehavior>
<CEffectSet id="MeiOWIceWallSearchCreatePersistentPeriodicSet">
<EffectArray value="MeiOWIceWallSearchArea" />
<EffectArray value="MeiOWIceWallUnitCreateUnit" />
</CEffectSet>
<CEffectEnumArea id="MeiOWIceWallSearchArea">
<SearchFilters value="Heroic;Player,Ally,Neutral,ImmuneToAOE,Structure,Missile,Item,Stasis,Dead,Hidden,MapBoss,MapCreature" />
<AreaArray Effect="MeiOWIceWallImpactSet">
<Radius value="$MeiOWIceWallSearchRadius" />
</AreaArray>
<RevealerParams Duration="3.875" ShapeExpansion="1">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
<SearchFlags index="DoActorSearch" value="1" />
</CEffectEnumArea>
<CEffectSet id="MeiOWIceWallImpactSet">
<ValidatorArray value="MeiOWIceWallBenignValidator" />
<EffectArray value="MeiOWIceWallControllerApplyBehavior" />
<EffectArray value="MeiOWIceWallTimeStopPrepPersistentHandler" />
<EffectArray value="MeiOWIceWallTimeStopDebuffApplyUntimedBehavior" />
</CEffectSet>
<CEffectCreatePersistent id="MeiOWIceWallTimeStopPrepPersistentHandler">
<WhichLocation Value="TargetUnit" />
<TimeScaleSource Value="Global" />
<FinalEffect value="MeiOWIceWallTimeStopDebuffApplyBehavior" />
<ExpireDelay value="1.0625" />
<PeriodicValidator value="MeiOWCasterHasIceWallController" />
</CEffectCreatePersistent>
<CEffectApplyBehavior id="MeiOWIceWallTimeStopDebuffApplyUntimedBehavior">
<Behavior value="MeiOWIceWallTimeStopDebuff" />
<Flags index="UseDuration" value="1" />
<Duration value="-1" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWIceWallTimeStopDebuffApplyBehavior">
<Behavior value="MeiOWIceWallTimeStopDebuff" />
</CEffectApplyBehavior>
<CEffectSet id="MeiOWIceWallTimeStopDebuffFinalSet">
<EffectArray value="MeiOWIceWallSlowTimestampApplyBehavior" />
<EffectArray value="MeiOWIceWallSlowDebuffApplyBehavior" />
<EffectArray value="MeiOWIceWallShatterTalentProcSet" />
</CEffectSet>
<CEffectDamage id="MeiOWIceWallShatterTalentDamage" parent="StormSpell">
<Amount value="210" />
<SourceButtonFace value="MeiOWShatter" />
</CEffectDamage>
<CEffectApplyBehavior id="MeiOWIceWallSlowTimestampApplyBehavior">
<Behavior value="MeiOWIceWallSlowTimestamp" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWIceWallSlowDebuffApplyBehavior" parent="StormSlowApply">
<Behavior value="MeiOWIceWallSlowDebuff" />
</CEffectApplyBehavior>
<CEffectSet id="MeiOWIceWallSlowDebuffFinalSet">
<EffectArray value="MeiOWIceWallSlowTimestampRemoveBehavior" />
</CEffectSet>
<CEffectRemoveBehavior id="MeiOWIceWallSlowTimestampRemoveBehavior">
<BehaviorLink value="MeiOWIceWallSlowTimestamp" />
</CEffectRemoveBehavior>
<CEffectCreateUnit id="MeiOWIceWallUnitCreateUnit">
<WhichLocation Value="TargetPoint" />
<CreateFlags index="OffsetByRadius" value="0" />
<CreateFlags index="Placement" value="0" />
<CreateFlags index="PlacementIgnoreCliffTest" value="1" />
<SpawnEffect value="MeiOWIceWallUnitSpawnSet" />
<SpawnUnit value="MeiOWIceWallUnit" />
</CEffectCreateUnit>
<CEffectSet id="MeiOWIceWallUnitSpawnSet">
<EffectArray value="MeiOWIceWallUnitTimedLifePrepApplyBehavior" />
</CEffectSet>
<CEffectApplyBehavior id="MeiOWIceWallUnitTimedLifePrepApplyBehavior">
<Behavior value="MeiOWIceWallUnitTimedLifePrep" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWIceWallTimedLifeApplyBehavior">
<Behavior value="MeiOWIceWallUnitTimedLife" />
</CEffectApplyBehavior>
<CEffectCreateHealer id="MeiOWHeatTransferProcHeal" parent="StormSelfOnlyHealingSpell">
<ValidatorArray value="MeiOWHasHeatTransferTalent" />
<ValidatorArray value="TargetIsHero" />
<ImpactUnit Value="Caster" />
<RechargeVitalRate value="16.5" />
<SourceButtonFace value="MeiOWHeatTransfer" />
</CEffectCreateHealer>
<CEffectSet id="MeiOWSlowAppliedTalentSet">
<ValidatorArray value="TargetNotUnstoppable" />
<EffectArray value="MeiOWHeadshotApplyTargetBehavior" />
<EffectArray value="MeiOWReverseEngineeringApplyHealBuff" />
</CEffectSet>
<CEffectDamage id="MeiOWSnowBlindSlushballTheBigOneTalentDamage" parent="MeiOWSnowBlindDamage">
<Marker Link="Effect/MeiOWSnowballDamage" />
<MultiplicativeModifierArray index="Slushball" Validator="MeiOWHasSlushballTalent" Modifier="0.75" Crit="1" />
<MultiplicativeModifierArray index="TheBigOne" Modifier="1.75" Crit="1" />
</CEffectDamage>
<CEffectDamage id="MeiOWSnowBlindSlushballTalentDamage" parent="MeiOWSnowBlindDamage">
<Marker Link="Effect/MeiOWIcicleDamage" />
<MultiplicativeModifierArray index="Slushball" Validator="" Modifier="1" Crit="1" />
</CEffectDamage>
<CEffectSet id="MeiOWHeroWeaponInitialSet">
<EffectArray value="UniversalWeaponLaunchSet" />
<EffectArray value="MeiOWHeroWeaponLaunchMissile" />
</CEffectSet>
<CEffectLaunchMissile id="MeiOWHeroWeaponLaunchMissile">
<ImpactEffect value="MeiOWHeroWeaponImpactSet" />
<SharedFlags index="TravelValidation" value="1" />
<SharedFlags index="ValidateWeapon" value="0" />
<AmmoUnit value="MeiOWHeroWeaponMissile" />
<Movers Link="HeroMissileSpeed22Ribbon" />
</CEffectLaunchMissile>
<CEffectSet id="MeiOWHeroWeaponImpactSet">
<EffectArray value="UniversalWeaponImpact" />
<EffectArray value="MeiOWWeaponPreImpactSet" />
<EffectArray value="MeiOWHeroWeaponDamage" />
<EffectArray value="MeiOWWeaponPostImpactSet" />
<EffectArray value="UniversalWeaponPostImpactSet" />
</CEffectSet>
<CEffectSet id="MeiOWWeaponPreImpactSet" />
<CEffectSet id="MeiOWWeaponPostImpactSet">
<EffectArray value="MeiOWHeroWeaponCoolingServosTalentApplySlow" />
</CEffectSet>
<CEffectDamage id="MeiOWHeroWeaponDamage" parent="StormWeapon">
<MultiplicativeModifierArray index="HeatTransfer" Validator="MeiOWHeatTransferTalentProcCombine" Modifier="0.33" Crit="1" />
<Amount value="75" />
<SourceButtonFace value="Attack" />
</CEffectDamage>
<CEffectApplyBehavior id="MeiOWCrystallizeInitialApply">
<Behavior value="MeiOWCryoFreezeCrystallizeTalentArmorBuff" />
<ValidatorArray value="MeiOWHasCrystallizeTalent" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWCrystallizeApply">
<Behavior value="MeiOWCryoFreezeCrystallizeTalentArmorBuffDuration" />
<ValidatorArray value="MeiOWHasCrystallizeTalent" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="MeiOWBlizzardInduceHibernationTalentApplyDamageReduction">
<ValidatorArray value="MeiOWHasInduceHibernationTalent" />
<ValidatorArray value="TargetIsHero" />
<Behavior value="MeiOWBlizzardInduceHibernationTalentDamageReductionDebuff" />
</CEffectApplyBehavior>
<CEffectSet id="MeiOWSnowBlindLaunchSet">
<EffectArray value="MeiOWSnowBlindLaunchMissile" />
<EffectArray value="MeiOWPolarVortexBuffApply" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectSet id="MeiOWSnowBlindMissileImpactSet">
<Marker>
<MatchFlags index="Id" value="1" />
</Marker>
<EffectArray value="MeiOWSnowBlindImpactSearch" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectApplyBehavior id="MeiOWBlizzardInduceHibernationTalentApplyDamageReductionBonusDebuff">
<ValidatorArray value="MeiOWHasInduceHibernationTalent" />
<ValidatorArray value="TargetIsHero" />
<Behavior value="MeiOWBlizzardInduceHibernationTalentDamageReductionBonusDebuff" />
</CEffectApplyBehavior>
<CEffectLaunchMissile id="MeiOWSnowBlindLaunchMissile">
<ImpactLocation Value="TargetPoint" />
<ImpactEffect value="MeiOWSnowBlindMissileImpactSet" />
<ImpactRange value="0.4" />
<AmmoUnit value="MeiOWSnowBlindMissile" />
<Movers Link="MeiOWSnowBlindMissileFar" IfRangeLTE="14" />
<Movers Link="MeiOWSnowBlindMissileMedium" IfRangeLTE="8" />
<Movers Link="MeiOWSnowBlindMissileClose" IfRangeLTE="4" />
</CEffectLaunchMissile>
<CEffectEnumArea id="MeiOWSnowBlindImpactSearch">
<SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Effect="MeiOWSnowBlindImpactSet">
<Radius value="2.25" />
</AreaArray>
<RevealerParams Duration="0.75" ShapeExpansion="1">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
</CEffectEnumArea>
<CEffectDamage id="MeiOWSnowBlindTheBigOneDamage" parent="MeiOWSnowBlindDamage">
<ValidatorArray value="noMarkers" />
<Marker Link="Effect/MeiOWSnowballDamage" />
<MultiplicativeModifierArray index="Slushball" Validator="MeiOWHasSlushballTalent" Modifier="0.75" />
<MultiplicativeModifierArray index="TheBigOne" Modifier="2" Crit="1" />
</CEffectDamage>
<CGame id="Dflt">
<TriggerLibs Id="HMEI" />
</CGame>
<CHero id="MeiOW">
<AttributeId value="HMEI" />
<Flags index="GoodForModeA" value="1" />
<ExpandedRole value="Tank" />
<RolesMultiClass value="Warrior" />
<HeroAbilArray Abil="MeiOWSnowBlind" Button="MeiOWSnowBlind">
<Flags index="ShowInHeroSelect" value="1" />
<Flags index="UsesCharges" value="1" />
<Flags index="AffectedByCooldownReduction" value="1" />
<Flags index="AffectedByOverdrive" value="1" />
</HeroAbilArray>
<HeroAbilArray Abil="MeiOWBlizzard" Button="MeiOWBlizzard">
<Flags index="ShowInHeroSelect" value="1" />
<Flags index="AffectedByCooldownReduction" value="1" />
<Flags index="AffectedByOverdrive" value="1" />
</HeroAbilArray>
<HeroAbilArray Abil="MeiOWIcing" Button="MeiOWIcing">
<Flags index="ShowInHeroSelect" value="1" />
<Flags index="AffectedByCooldownReduction" value="1" />
<Flags index="AffectedByOverdrive" value="1" />
</HeroAbilArray>
<HeroAbilArray Abil="MeiOWCryoFreeze" Button="MeiOWCryoFreeze">
<Flags index="ShowInHeroSelect" value="1" />
<Flags index="AffectedByCooldownReduction" value="1" />
<Flags index="AffectedByOverdrive" value="1" />
<Flags index="Trait" value="1" />
</HeroAbilArray>
<HeroAbilArray Abil="MeiOWCryoFreezeCancel" Button="MeiOWCryoFreezeCancel">
<Flags index="AffectedByCooldownReduction" value="1" />
<Flags index="AffectedByOverdrive" value="1" />
</HeroAbilArray>
<HeroAbilArray Abil="MeiOWAvalanche" Button="MeiOWAvalanche">
<Flags index="ShowInHeroSelect" value="1" />
<Flags index="AffectedByCooldownReduction" value="1" />
<Flags index="AffectedByOverdrive" value="1" />
<Flags index="Heroic" value="1" />
</HeroAbilArray>
<HeroAbilArray Abil="MeiOWIceWall" Button="MeiOWIceWall">
<Flags index="ShowInHeroSelect" value="1" />
<Flags index="AffectedByCooldownReduction" value="1" />
<Flags index="AffectedByOverdrive" value="1" />
<Flags index="Heroic" value="1" />
</HeroAbilArray>
<SkinArray value="MeiOWPajama" />
<SkinArray value="MeiOWDeathKnight19" />
<VoiceLineArray value="MeiOWBase_VoiceLine01" />
<VoiceLineArray value="MeiOWBase_VoiceLine02" />
<VoiceLineArray value="MeiOWBase_VoiceLine03" />
<VoiceLineArray value="MeiOWBase_VoiceLine04" />
<VoiceLineArray value="MeiOWBase_VoiceLine05" />
<DefaultMount value="HorseCommon" />
<TalentTreeArray Talent="MeiOWHeavyPack" Tier="1" Column="1" />
<TalentTreeArray Talent="MeiOWIceStorm" Tier="1" Column="2" />
<TalentTreeArray Talent="MeiOWHeatTransfer" Tier="1" Column="3" />
<TalentTreeArray Talent="MeiOWSlushball" Tier="2" Column="1" />
<TalentTreeArray Talent="MeiOWColdFront" Tier="2" Column="2" />
<TalentTreeArray Talent="MeiOWCrystallize" Tier="2" Column="3" />
<TalentTreeArray Talent="MeiOWInduceHibernation" Tier="3" Column="1" />
<TalentTreeArray Talent="MeiOWSkatingAway" Tier="3" Column="2" />
<TalentTreeArray Talent="MeiOWBackupBattery" Tier="3" Column="3" />
<TalentTreeArray Talent="MeiOWAvalanche" Tier="4" Column="1" />
<TalentTreeArray Talent="MeiOWIceWall" Tier="4" Column="2" />
<TalentTreeArray Talent="MeiOWFlurry" Tier="5" Column="1" />
<TalentTreeArray Talent="MeiOWCryoFreezeCoolingServos" Tier="5" Column="2" />
<TalentTreeArray Talent="MeiOWPolarVortex" Tier="5" Column="3" />
<TalentTreeArray Talent="MeiOWFreshPowder" Tier="6" Column="1" />
<TalentTreeArray Talent="MeiOWBlackIce" Tier="6" Column="2" />
<TalentTreeArray Talent="MeiOWAcclimation" Tier="6" Column="3" />
<TalentTreeArray Talent="MeiOWCascade" Tier="7" Column="1">
<PrerequisiteTalentArray value="MeiOWAvalanche" />
</TalentTreeArray>
<TalentTreeArray Talent="MeiOWShatter" Tier="7" Column="2">
<PrerequisiteTalentArray value="MeiOWIceWall" />
</TalentTreeArray>
<TalentTreeArray Talent="MeiOWTheBigOne" Tier="7" Column="3" />
<TalentTreeArray Talent="MeiOWFlashFreeze" Tier="7" Column="4" />
<Difficulty value="Hard" />
<Gender value="Female" />
<Universe value="Overwatch" />
<UniverseIcon value="assets\textures\ui_glues_store_gameicon_ow.dds" />
<ProductId value="74400" />
<LevelScalingArray>
<Modifications>
<Catalog value="Unit" />
<Entry value="HeroMeiOW" />
<Field value="LifeStart" />
<Value value="0.040000" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Unit" />
<Entry value="HeroMeiOW" />
<Field value="LifeMax" />
<Value value="0.040000" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Unit" />
<Entry value="HeroMeiOW" />
<Field value="LifeRegenRate" />
<Value value="0.040000" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="MeiOWHeroWeaponDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByOverdrive value="1" />
</Modifications>
</LevelScalingArray>
<LevelScalingArray Ability="MeiOWSnowBlind">
<Modifications>
<Catalog value="Effect" />
<Entry value="MeiOWSnowBlindDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="MeiOWSnowBlindSlushballTalentDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="MeiOWSnowBlindSlushballTheBigOneTalentDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="MeiOWSnowBlindTheBigOneDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
</LevelScalingArray>
<LevelScalingArray Ability="MeiOWBlizzard">
<Modifications>
<Catalog value="Effect" />
<Entry value="MeiOWBlizzardDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="MeiOWBlizzardIceStormPeriodicDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="MeiOWBlizzardFinalExplosionDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
</LevelScalingArray>
<LevelScalingArray Ability="MeiOWIcing">
<Modifications>
<Catalog value="Effect" />
<Entry value="MeiOWIcingDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
</LevelScalingArray>
<LevelScalingArray Ability="MeiOWCryoFreeze">
<Modifications>
<Catalog value="Behavior" />
<Entry value="MeiOWCryoFreezeShieldBuff" />
<Field value="DamageResponse.ModifyLimit" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Behavior" />
<Entry value="MeiOWCryoFreezeShieldBuff" />
<Field value="FlatShieldBonus" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
</LevelScalingArray>
<LevelScalingArray Ability="MeiOWAvalanche">
<Modifications>
<Catalog value="Effect" />
<Entry value="MeiOWAvalancheDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
</LevelScalingArray>
<LevelScalingArray Ability="MeiOWIceWall">
<Modifications>
<Catalog value="Effect" />
<Entry value="MeiOWIceWallShatterTalentDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
</LevelScalingArray>
<LevelScalingArray>
<Modifications>
<Catalog value="Effect" />
<Entry value="MeiOWHeatTransferProcHeal" />
<Field value="RechargeVitalRate" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="MeiOWPolarVortexDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
</LevelScalingArray>
<VariationArray value="MeiOWVar1" />
<VariationArray value="MeiOWVar2" />
<VariationArray value="MeiOWVar3" />
<VariationArray value="MeiOWVar4" />
<AllowedMountCategoryArray value="Ride" />
<AllowedMountCategoryArray value="Ridebeast" />
<AllowedMountCategoryArray value="Ridebike" />
<AllowedMountCategoryArray value="Ridesurf" />
<Ratings>
<Damage value="3" />
<Utility value="7" />
<Survivability value="8" />
<Complexity value="4" />
</Ratings>
<TalentAIBuildsArray ChanceToPick="20">
<TalentsArray value="MeiOWHeavyPack" />
<TalentsArray value="MeiOWSlushball" />
<TalentsArray value="MeiOWInduceHibernation" />
<TalentsArray value="MeiOWAvalanche" />
<TalentsArray value="MeiOWFlurry" />
<TalentsArray value="MeiOWFreshPowder" />
<TalentsArray value="MeiOWTheBigOne" />
</TalentAIBuildsArray>
<TalentAIBuildsArray ChanceToPick="20">
<TalentsArray value="MeiOWHeavyPack" />
<TalentsArray value="MeiOWColdFront" />
<TalentsArray value="MeiOWBackupBattery" />
<TalentsArray value="MeiOWAvalanche" />
<TalentsArray value="MeiOWPolarVortex" />
<TalentsArray value="MeiOWFreshPowder" />
<TalentsArray value="MeiOWTheBigOne" />
</TalentAIBuildsArray>
<TalentAIBuildsArray ChanceToPick="20">
<TalentsArray value="MeiOWIceStorm" />
<TalentsArray value="MeiOWColdFront" />
<TalentsArray value="MeiOWSkatingAway" />
<TalentsArray value="MeiOWAvalanche" />
<TalentsArray value="MeiOWFlurry" />
<TalentsArray value="MeiOWBlackIce" />
<TalentsArray value="MeiOWFlashFreeze" />
</TalentAIBuildsArray>
<TalentAIBuildsArray ChanceToPick="20">
<TalentsArray value="MeiOWIceStorm" />
<TalentsArray value="MeiOWCrystallize" />
<TalentsArray value="MeiOWInduceHibernation" />
<TalentsArray value="MeiOWAvalanche" />
<TalentsArray value="MeiOWFlurry" />
<TalentsArray value="MeiOWAcclimation" />
<TalentsArray value="MeiOWCascade" />
</TalentAIBuildsArray>
<TalentAIBuildsArray ChanceToPick="20">
<TalentsArray value="MeiOWHeatTransfer" />
<TalentsArray value="MeiOWSlushball" />
<TalentsArray value="MeiOWBackupBattery" />
<TalentsArray value="MeiOWIceWall" />
<TalentsArray value="MeiOWCryoFreezeCoolingServos" />
<TalentsArray value="MeiOWAcclimation" />
<TalentsArray value="MeiOWShatter" />
</TalentAIBuildsArray>
<TalentAIBuildsArray ChanceToPick="20">
<TalentsArray value="MeiOWHeatTransfer" />
<TalentsArray value="MeiOWCrystallize" />
<TalentsArray value="MeiOWSkatingAway" />
<TalentsArray value="MeiOWIceWall" />
<TalentsArray value="MeiOWPolarVortex" />
<TalentsArray value="MeiOWFreshPowder" />
<TalentsArray value="MeiOWFlashFreeze" />
</TalentAIBuildsArray>
<Rarity value="Legendary" />
<ReleaseDate Month="6" Day="23" Year="2020" />
<HyperlinkId value="Mei" />
<LoadingScreenImage value="Assets\Textures\storm_ui_ingame_hero_loadingscreen_meiow.dds" />
<VODefinition value="Mei" />
</CHero>
<CHeroMastery id="MeiOWMasteryRing1" parent="MasteryRingRank1">
<ProductId value="74461" />
</CHeroMastery>
<CHeroMastery id="MeiOWMasteryRing2" parent="MasteryRingRank2">
<ProductId value="74462" />
</CHeroMastery>
<CHeroMastery id="MeiOWMasteryRing3" parent="MasteryRingRank3">
<ProductId value="74422" />
</CHeroMastery>
<CModel id="MeiOWBackupBatteryBuffFX" parent="BuffFX">
<Model value="Assets\Effects\Storm_FX_MeiOW_Base_BackupBattery\Storm_FX_MeiOW_Base_BackupBattery.m3" />
</CModel>
<CModel id="MeiOWAvalancheCascadeTalentSnowballTargetImpactFX" parent="ImpactFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_SnowBall_Impact\Storm_FX_MeiOW_Base_SnowBall_Impact.m3" />
</CModel>
<CModel id="MeiOWAvalancheCascadeTalentSnowballMissile" parent="MissileFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_SnowBall_Missile\Storm_FX_MeiOW_Base_SnowBall_Missile.m3" />
</CModel>
<CModel id="MeiOWAvalancheCascadeTalentSnowballImpactFX" parent="LaunchFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_SnowBall_AOE\Storm_FX_MeiOW_Base_SnowBall_AOE.m3" />
</CModel>
<CModel id="MeiOWIceWallVisualQuadCenter" parent="UI">
<Model value="Assets\Effects\Storm_FX_MeiOW_Base_IceWall_Reticule\Storm_FX_MeiOW_Base_IceWall_Reticule.m3" />
<ScaleMax X="0.790000" Y="0.360000" />
<ScaleMin X="0.790000" Y="0.360000" />
</CModel>
<CModel id="MeiOWSnowballDroidBonusFX" parent="OneShotSpellFX">
<Model value="Assets\Effects\Storm_FX_MeiOW_Base_SnowBallDroid\Storm_FX_MeiOW_Base_SnowBallDroid.m3" />
<RequiredAnims value="Assets\Effects\Storm_FX_MeiOW_SnowBallDroid_RequiredAnims\Storm_FX_MeiOW_SnowBallDroid_RequiredAnims.m3a" />
<TextureDeclares Prefix="Storm_Hero_MeiOW_" Slot="main" />
</CModel>
<CModel id="MeiOWSnowBlindTheBigOneTalentMissile" parent="MissileFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_SnowBall_Missile\Storm_FX_MeiOW_Base_SnowBall_Missile.m3" />
<ScaleMax X="1.500000" Y="1.500000" Z="1.500000" />
<ScaleMin X="1.500000" Y="1.500000" Z="1.500000" />
</CModel>
<CModel id="MeiOWPolarVortexBuffFX" parent="PersistentSpellFX">
<Model value="Assets\Effects\Storm_FX_MeiOW_Base_PolarVortex\Storm_FX_MeiOW_Base_PolarVortex.m3" />
</CModel>
<CModel id="MeiOWIcingBlackIceTalentCursorSplat" parent="UI">
<Model value="Assets\UI\Cursors\Storm_UI_AOECursor_Modern\Storm_UI_AOECursor_Modern.m3" />
</CModel>
<CModel id="MeiOWSnowBlindLaunchFX" parent="LaunchFX">
<Model value="Assets\Effects\Storm_FX_MeiOW_Base_SnowBall_Cast\Storm_FX_MeiOW_Base_SnowBall_Cast.m3" />
</CModel>
<CModel id="MeiOWSnowBlindTargetImpactFX" parent="ImpactFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_SnowBall_Impact\Storm_FX_MeiOW_Base_SnowBall_Impact.m3" />
</CModel>
<CModel id="MeiOWSnowBlindMissile" parent="MissileFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_SnowBall_Missile\Storm_FX_MeiOW_Base_SnowBall_Missile.m3" />
</CModel>
<CModel id="MeiOWIcingActiveGuide" parent="UI">
<Model value="Assets\Effects\Storm_FX_MeiOW_Base_Blizzard_Reticule\Storm_FX_MeiOW_Base_Blizzard_Reticule.m3" />
</CModel>
<CModel id="MeiOWIcingCastFX" parent="BuffFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_Slide_Cast\Storm_FX_MeiOW_Base_Slide_Cast.m3" />
</CModel>
<CModel id="MeiOWIcingDashFX" parent="BuffFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_Slide_Ground\Storm_FX_MeiOW_Base_Slide_Ground.m3" />
</CModel>
<CModel id="MeiOWIcingExplosionFX" parent="LaunchFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_Slide_AOE\Storm_FX_MeiOW_Base_Slide_AOE.m3" />
</CModel>
<CModel id="MeiOWIcingImpactFX" parent="ImpactFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_Slide_Impact\Storm_FX_MeiOW_Base_Slide_Impact.m3" />
</CModel>
<CModel id="MeiOWCryoFreezeCastFX" parent="LaunchFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_IceBlock_Cast\Storm_FX_MeiOW_Base_IceBlock_Cast.m3" />
</CModel>
<CModel id="MeiOWCryoFreezeBuffFX" parent="BuffFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_IceBlock\Storm_FX_MeiOW_Base_IceBlock.m3" />
</CModel>
<CModel id="MeiOWCryoFreezeDamageResponseImpactFX" parent="ImpactFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_IceBlock_Impact\Storm_FX_MeiOW_Base_IceBlock_Impact.m3" />
</CModel>
<CModel id="MeiOWBlizzardCursorGuide" parent="UI">
<Model value="Assets\Effects\Storm_FX_MeiOW_Base_Blizzard_Reticule\Storm_FX_MeiOW_Base_Blizzard_Reticule.m3" />
</CModel>
<CModel id="MeiOWBlizzardCastFX" parent="OneShotSpellFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_Blizzard_Cast\Storm_FX_MeiOW_Base_Blizzard_Cast.m3" />
</CModel>
<CModel id="MeiOWBlizzardLoopFX" parent="PersistentSpellFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_Blizzard_Ground\Storm_FX_MeiOW_Base_Blizzard_Ground.m3" />
<TextureDeclares Prefix="Storm_Hero_MeiOW_" Slot="main" />
</CModel>
<CModel id="MeiOWBlizzardImpactFX" parent="OneShotSpellFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_Blizzard_Impact\Storm_FX_MeiOW_Base_Blizzard_Impact.m3" />
</CModel>
<CModel id="MeiOWBlizzardImpactGlaze">
<Model value="Assets\Effects\Glaze\Storm_Glaze_MeiOW_Base_Freeze\Storm_Glaze_MeiOW_Base_Freeze.m3" />
</CModel>
<CModel id="MeiOWBlizzardStunExplosionFX" parent="OneShotSpellFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_Blizzard_AOE\Storm_FX_MeiOW_Base_Blizzard_AOE.m3" />
</CModel>
<CModel id="MeiOWBlizzardStunFX" parent="PersistentSpellFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_Blizzard_Root\Storm_FX_MeiOW_Base_Blizzard_Root.m3" />
</CModel>
<CModel id="MeiOWAvalancheWarningFX" parent="PersistentSpellFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_Avalanche_Missile_Cast\Storm_FX_MeiOW_Base_Avalanche_Missile_Cast.m3" />
</CModel>
<CModel id="MeiOWAvalancheLaunchFX" parent="OneShotSpellFX">
<Model value="assets\effects\storm_fx_meiow_base_avalanche_cast\storm_fx_meiow_base_avalanche_cast.m3" />
</CModel>
<CModel id="MeiOWAvalancheMissile" parent="MissileFX">
<Model value="assets\effects\storm_fx_meiow_base_avalanche_missile\storm_fx_meiow_base_avalanche_missile.m3" />
</CModel>
<CModel id="MeiOWAvalancheImpactFX" parent="OneShotSpellFX">
<Model value="assets\effects\storm_fx_meiow_base_avalanche_impact\storm_fx_meiow_base_avalanche_impact.m3" />
</CModel>
<CModel id="MeiOWAvalancheMissileDeathFX" parent="OneShotSpellFX">
<Model value="assets\effects\storm_fx_meiow_base_avalanche_aoe\storm_fx_meiow_base_avalanche_aoe.m3" />
</CModel>
<CModel id="MeiOWAvalancheTargetLocationFX" parent="PersistentSpellFX">
<Model value="assets\ui\feedback\waypointattack_teamcolor\waypointattack_teamcolor.m3" />
</CModel>
<CModel id="MeiOWAvalancheMissileWarningSplat" parent="UI">
<Model value="Assets\UI\Cursors\Storm_UI_AOECursor_Modern_TeamColor\Storm_UI_AOECursor_Modern_TeamColor.m3" />
</CModel>
<CModel id="MeiOWIceWallWarningSplat" parent="UI">
<Model value="Assets\Effects\Storm_FX_MeiOW_Base_IceWall_Reticule\Storm_FX_MeiOW_Base_IceWall_Reticule.m3" />
<ScaleMax X="1.190000" />
<ScaleMin X="1.190000" />
</CModel>
<CModel id="MeiOWIceWallImpactFX" parent="ImpactFX">
<Model value="assets\effects\storm_fx_meiow_base_icewall_impact\storm_fx_meiow_base_icewall_impact.m3" />
</CModel>
<CModel id="MeiOWIceWallGlaze">
<Model value="Assets\Effects\Glaze\Storm_Glaze_MeiOW_Base_Freeze\Storm_Glaze_MeiOW_Base_Freeze.m3" />
</CModel>
<CModel id="MeiOWIceWallUnit" parent="PersistentSpellFX" Race="Neutral">
<Model value="assets\effects\storm_fx_meiow_base_icewall\storm_fx_meiow_base_icewall.m3" />
</CModel>
<CModel id="MeiOWIceWallA" parent="Unit">
<Model value="assets\effects\Storm_FX_MeiOW_Base_IceWall_A\Storm_FX_MeiOW_Base_IceWall_A.m3" />
</CModel>
<CModel id="MeiOWIceWallB" parent="Unit">
<Model value="assets\effects\Storm_FX_MeiOW_Base_IceWall_B\Storm_FX_MeiOW_Base_IceWall_B.m3" />
</CModel>
<CModel id="MeiOWIceWallC" parent="Unit">
<Model value="assets\effects\storm_fx_meiow_base_icewall\storm_fx_meiow_base_icewall.m3" />
</CModel>
<CModel id="MeiOWIceWallDeath" parent="ImpactFX">
<Model value="Assets\Effects\Storm_FX_MeiOW_Base_IceWall_Death\Storm_FX_MeiOW_Base_IceWall_Death.m3" />
</CModel>
<CModel id="MeiOWWeaponLaunchFX" parent="LaunchFX">
<Model value="Assets\Effects\Storm_FX_MeiOW_Base_Weapon_Cast\Storm_FX_MeiOW_Base_Weapon_Cast.m3" />
</CModel>
<CModel id="MeiOWWeaponImpactFX" parent="ImpactFX">
<Model value="Assets\Effects\Storm_FX_MeiOW_Base_Weapon_Impact\Storm_FX_MeiOW_Base_Weapon_Impact.m3" />
</CModel>
<CModel id="MeiOWHeroWeaponMissile" parent="MissileFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_Weapon_Missile\Storm_FX_MeiOW_Base_Weapon_Missile.m3" />
</CModel>
<CModel id="MeiOWSnowBlindCursorSplat" parent="PersistentSpellFX">
<Model value="Assets\Effects\Storm_FX_MeiOW_Base_SnowBall_Reticule\Storm_FX_MeiOW_Base_SnowBall_Reticule.m3" />
</CModel>
<CModel id="MeiOWSnowBlindImpactFX" parent="LaunchFX">
<Model value="assets\effects\Storm_FX_MeiOW_Base_SnowBall_AOE\Storm_FX_MeiOW_Base_SnowBall_AOE.m3" />
</CModel>
<CModel id="MeiOWSnowBlindSlushballTalentSnowGlaze" parent="BuffFX">
<Model value="Assets\Effects\Glaze\Storm_Glaze_Snow_WorldSpace\Storm_Glaze_Snow_WorldSpace.m3" />
<AnimSpeed value="3.000000" />
</CModel>
<CMoverMissile id="MeiOWSnowballAvalancheCascadeTalentMover">
<MotionPhases>
<Driver value="AdaptableParabola" />
<MinSpeed value="28" />
<MaxSpeed value="28" />
<Outro value="2,-2.5" />
<ThrowBandYaw value="-360,-360,-360,-360" />
<ThrowBandPitch value="-360,-360,-360,-360" />
<AdaptableParabolaIsUpright value="1" />
<AdaptableParabolaClearance value="3.5,-1" />
<FlightTime value="0.125" />
</MotionPhases>
<MotionPhases>
<Driver value="Guidance" />
<MinSpeed value="28" />
<MaxSpeed value="28" />
<ThrowBandYaw value="-360,-360,-360,-360" />
<ThrowBandPitch value="-360,-360,-360,-360" />
<YawPitchRoll value="5499.8437" />
<FlightTime value="0.125,-1" />
</MotionPhases>
</CMoverMissile>
<CMoverMissile id="MeiOWAvalancheMissilesMover">
<MotionPhases>
<Driver value="Guidance" />
<Speed value="10" />
<MaxSpeed value="10" />
<IgnoresClearanceChecks value="1" />
<ThrowBandYaw value="-360,-360,-360,-360" />
<ThrowBandPitch value="-360,-360,-360,-360" />
<YawPitchRoll value="5759.6484" />
</MotionPhases>
</CMoverMissile>
<CMoverMissile id="MeiOWSnowBlindMissileClose">
<MotionPhases>
<Driver value="Guidance" />
<Acceleration value="-7" />
<Speed value="21" />
<MinSpeed value="7" />
<MaxSpeed value="21" />
<Timeout value="10" />
<YawPitchRoll value="MAX" />
</MotionPhases>
</CMoverMissile>
<CMoverMissile id="MeiOWSnowBlindMissileMedium">
<MotionPhases>
<Driver value="Ballistic" />
<Acceleration value="-7" />
<Speed value="21" />
<MinSpeed value="7" />
<MaxSpeed value="21" />
<Gravity value="25" />
<Timeout value="10" />
<ThrowBandYaw value="-360,-360,-360,-360" />
<ThrowBandPitch value="-360,-360,-360,-360" />
<YawPitchRoll value="5759.6484" />
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<Volume value="-3.000000,-3.000000" />
</CSound>
<CSound id="MeiOWSnowBlindTheBigOneTalentGroundImpactSound" parent="_FX_Hero_Spell_Impact">
<AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_Q_Ability_Impact_Ground_01.wav" FacialGroup="" />
<AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_Q_Ability_Impact_Ground_02.wav" FacialGroup="" />
<AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_Q_Ability_Impact_Ground_03.wav" FacialGroup="" />
<AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_Q_Ability_Impact_Ground_04.wav" FacialGroup="" />
<DupeWait value="100,100" />
<Pitch value="-2.000000,2.000000" />
</CSound>
<CSound id="MeiOWHeroWeaponLaunch" parent="_FX_Hero_Attack_Launch">
<AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Autoattack_Launch_01.wav" FacialGroup="" />
<AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Autoattack_Launch_02.wav" FacialGroup="" />
<AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Autoattack_Launch_03.wav" FacialGroup="" />
<AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Autoattack_Launch_04.wav" FacialGroup="" />
<Pitch value="-2.000000,2.000000" />
</CSound>
<CSound id="MeiOWHeroWeaponImpact" parent="_FX_Hero_Attack_Impact">
<AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Autoattack_Impact_02.wav" FacialGroup="" />
<AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Autoattack_Impact_03.wav" FacialGroup="" />
<AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Autoattack_Impact_04.wav" FacialGroup="" />
<AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Autoattack_Impact_05.wav" FacialGroup="" />
<Pitch value="-2.000000,2.000000" />
<PlayDelay value="100,100" />
<Volume value="-8.000000,-8.000000" />
</CSound>
<CSound id="MeiOWSnowBlindGroundImpact" parent="_FX_Hero_Spell_Impact">
<AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_Q_Ability_Impact_Ground_01.wav" FacialGroup="" />
<AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_Q_Ability_Impact_Ground_02.wav" FacialGroup="" />
<AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_Q_Ability_Impact_Ground_03.wav" FacialGroup="" />
<AssetArray File="Assets\Sounds\Heroes\MeiOW_Base\MeiOW_Base_Q_Ability_Impact_Ground_04.wav" FacialGroup="" />
<DupeWait value="100,100" />
<VolumeRolloffPoints index="1" Distance="25.000000" Volume="-96.000000" />
<Pitch value="-2.000000,2.000000" />
</CSound>
<CTalent id="MeiOWCascade">
<Face value="MeiOWCascade" />
<Abil value="MeiOWAvalanche" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="MeiOWAvalancheCascadeTalentCreateLaunchPersistent" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Entry value="MeiOWAvalanche" />
<Field value="Cost[0].Cooldown.TimeUse" />
<Value value="-30.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="MeiOWAvalancheCascadeTalentCreateFinishPersistent" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="MeiOWFlurry">
<Face value="MeiOWFlurry" />
<Abil value="MeiOWBlizzard" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="MeiOWBlizzardFlurryTalentApplyBuff" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="MeiOWBlizzardFlurryTalentApplyBonusBuff" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="MeiOWColdFront">
<Face value="MeiOWColdFront" />
<Abil value="MeiOWIcing" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="MeiOWBlizzardColdFrontTalentApplyMarker" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Entry value="MeiOWIcing" />
<Field value="Cost.Cooldown.TimeUse" />
<Value value="-3.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="MeiOWBlackIce">
<Face value="MeiOWBlackIce" />
<Abil value="MeiOWIcing" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="MeiOWIcingBlackIceTalentSearch" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="MeiOWFreshPowder">
<Face value="MeiOWFreshPowder" />
<Abil value="MeiOWSnowBlind" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Entry value="MeiOWSnowBlind" />
<Field value="Cost[0].Charge.CountMax" />
<Value value="1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Entry value="MeiOWSnowBlind" />
<Field value="Cost[0].Charge.HideCount" />
<FieldIsInteger value="1" />
<Value value="-1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Entry value="MeiOWSnowBlind" />
<Field value="Range[0]" />
<Value value="$MeiOWFreshPowderRangeIncrease" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Actor" />
<Entry value="MeiOWSnowBlindRangeSplat" />
<Field value="Scale" />
<Value value="$MeiOWFreshPowderRangeIncrease" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="MeiOWBackupBattery">
<Face value="MeiOWBackupBattery" />
<Abil value="MeiOWBackupBattery" />
<RankArray>
<BehaviorArray value="MeiOWBackupBatteryAbility" />
</RankArray>
<Active value="1" />
</CTalent>
<CTalent id="MeiOWAcclimation">
<Face value="MeiOWAcclimation" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="MeiOWAcclimationBuffApply" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
<RankArray>
<BehaviorArray value="MeiOWAcclimationArmorCarry" />
</RankArray>
</CTalent>
<CTalent id="MeiOWTheBigOne">
<Face value="MeiOWTheBigOne" />
<Abil value="MeiOWSnowBlind" />
<RankArray>
<BehaviorArray value="MeiOWSnowBlindTheBigOneTalentMarker" />
<BehaviorArray value="MeiOWSnowBlindTheBigOneTalentAbility" />
</RankArray>
</CTalent>
<CTalent id="MeiOWSkatingAway">
<Face value="MeiOWSkatingAway" />
<Abil value="MeiOWIcing" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="MeiOWIcingSkatingAwayTalentSearch" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="MeiOWHeatTransfer">
<Face value="MeiOWHeatTransfer" />
<RankArray />
</CTalent>
<CTalent id="MeiOWSlushball">
<Face value="MeiOWSlushball" />
<Abil value="MeiOWSnowBlind" />
<AbilityModificationArray />
</CTalent>
<CTalent id="MeiOWIceStorm">
<Face value="MeiOWBlizzardIceStorm" />
<Abil value="MeiOWBlizzard" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="MeiOWBlizzardIceStormTalentDamageCounterTokenApplyBehavior" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="MeiOWBlizzardIceStormTalentDamageCounterTokenRemoveBehavior" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="MeiOWBlizzardIceStormTalentDamageCounterTokenAdd" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="MeiOWPolarVortex">
<Face value="MeiOWPolarVortex" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="MeiOWPolarVortexBuffApply" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="MeiOWCryoFreezeCoolingServos">
<Face value="MeiOWCryoFreezeCoolingServos" />
<Abil value="MeiOWCryoFreeze" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="MeiOWCryoFreezeCoolingServosTalentBuffApplyBehavior" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="MeiOWHeroWeaponCoolingServosTalentApplySlow" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="MeiOWAvalanche">
<Face value="MeiOWAvalanche" />
<Abil value="MeiOWAvalanche" />
<RankArray>
<BehaviorArray value="Ultimate1Unlocked" />
</RankArray>
<Active value="1" />
</CTalent>
<CTalent id="MeiOWIceWall">
<Face value="MeiOWIceWall" />
<Abil value="MeiOWIceWall" />
<RankArray>
<BehaviorArray value="Ultimate2Unlocked" />
</RankArray>
<Active value="1" />
</CTalent>
<CTalent id="MeiOWShatter">
<Face value="MeiOWShatter" />
<Abil value="MeiOWIceWall" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="MeiOWIceWallShatterTalentProcSet" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="MeiOWCrystallize">
<Face value="MeiOWCrystallize" />
<Abil value="MeiOWCryoFreeze" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Entry value="MeiOWCryoFreeze" />
<Field value="Cost.Cooldown.TimeUse" />
<Value value="-10.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="MeiOWInduceHibernation">
<Face value="MeiOWInduceHibernation" />
<Abil value="MeiOWBlizzard" />
</CTalent>
<CTalent id="MeiOWHeavyPack">
<Face value="MeiOWHeavyPack" />
<Abil value="MeiOWSnowBlind" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Behavior" />
<Entry value="MeiOWSnowBlindSlow" />
<Field value="Duration" />
<Value value="1.500000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="MeiOWBlizzardHeavyPackTalentModifyUnit" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="MeiOWFlashFreeze">
<Face value="MeiOWFlashFreeze" />
<Abil value="MeiOWCryoFreeze" />
<RankArray>
<BehaviorArray value="MeiOWCryoFreezeFlashFreezeTalentAbility" />
<BehaviorArray value="MeiOWCryoFreezeFlashFreezeTalentCarry" />
</RankArray>
</CTalent>
<CUnit id="HeroMeiOW" parent="StormHeroMounted">
<LifeStart value="2625" />
<AIThinkTree value="AI/MeiOW.aitree" />
<LifeMax value="2625" />
<LifeRegenRate value="5.5703" />
<Radius value="0.875" />
<InnerRadius value="0.875" />
<AbilArray Link="MeiOWSnowBlind" />
<AbilArray Link="MeiOWBlizzard" />
<AbilArray Link="MeiOWIcing" />
<AbilArray Link="MeiOWIcingCancel" />
<AbilArray Link="MeiOWCryoFreeze" />
<AbilArray Link="MeiOWCryoFreezeCancel" />
<AbilArray Link="MeiOWAvalanche" />
<AbilArray Link="MeiOWIceWall" />
<BehaviorArray Link="ExcellentMana" />
<WeaponArray Link="MeiOWHeroWeapon" />
<CardLayouts index="0">
<LayoutButtons Face="MeiOWAvalanche" Type="AbilCmd" AbilCmd="MeiOWAvalanche,Execute" Slot="Heroic" />
<LayoutButtons Face="MeiOWIceWall" Type="AbilCmd" AbilCmd="MeiOWIceWall,Execute" Slot="Heroic" />
<LayoutButtons Face="MeiOWSnowBlind" Type="AbilCmd" AbilCmd="MeiOWSnowBlind,Execute" Slot="Ability1" />
<LayoutButtons Face="MeiOWBlizzard" Type="AbilCmd" AbilCmd="MeiOWBlizzard,Execute" Slot="Ability2" />
<LayoutButtons Face="MeiOWIcingCancel" Type="AbilCmd" AbilCmd="MeiOWIcingCancel,Execute" Slot="Ability3" />
<LayoutButtons Face="MeiOWIcing" Type="AbilCmd" AbilCmd="MeiOWIcing,Execute" Slot="Ability3" />
<LayoutButtons Face="MeiOWCryoFreezeCancel" Type="AbilCmd" AbilCmd="MeiOWCryoFreezeCancel,Execute" Slot="Trait" />
<LayoutButtons Face="MeiOWCryoFreeze" Type="AbilCmd" AbilCmd="MeiOWCryoFreeze,Execute" Slot="Trait" />
</CardLayouts>
<InitializerFunction value="libHMEI_gf_HeroMeiOWIncrementHeroCountFunction" />
<DestructionFunction value="libHMEI_gf_HeroMeiOWDecrementHeroCountFunction" />
<TauntDuration index="Dance" value="8.3" />
<HeroPlaystyleFlags index="BodyBlocker" value="1" />
<HeroPlaystyleFlags index="EnergyImportant" value="1" />
<HeroPlaystyleFlags index="Ganker" value="1" />
<HeroPlaystyleFlags index="Overconfident" value="1" />
<HeroPlaystyleFlags index="RoleTank" value="1" />
</CUnit>
<CUnit id="MeiOWSnowBlindMissile" parent="MISSILE_INVULNERABLE" />
<CUnit id="MeiOWAvalancheMissile" parent="MISSILE_INVULNERABLE">
<DeathTime value="0.125" />
<FlagArray index="Unselectable" value="0" />
<BehaviorArray Link="MeiOWAvalancheUnitTracker" />
</CUnit>
<CUnit id="MeiOWIceWallUnit" parent="StormPathingBlockerUnit">
<Sight value="2" />
<Radius value="$MeiOWIceWallSearchRadius" />
<FlagArray index="Movable" value="0" />
<DeathTime value="3" />
</CUnit>
<CUnit id="MeiOWAvalancheCascadeTalentSnowballMissile" parent="MISSILE_INVULNERABLE" />
<CUnit id="MeiOWSnowBlindTheBigOneTalentMissile" parent="MISSILE_INVULNERABLE" />
<CUnit id="MeiOWHeroWeaponMissile" parent="MISSILE_INVULNERABLE" />
<CValidatorCombine id="AbilButtonAttentionEDamage">
<CombineArray value="MeiOWCasterHasIcingDashBuff" />
</CValidatorCombine>
<CValidatorUnitType id="IsMeiUnitType">
<Value value="HeroMeiOW" />
</CValidatorUnitType>
<CValidatorUnitCompareBehaviorCount id="MeiOWDoesNotHaveFlashFreezeTalentMarker">
<Behavior value="MeiOWCryoFreezeFlashFreezeTalentMarker" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="MeiOWDoesNotHaveInduceHibernationBonusDebuff">
<Behavior value="MeiOWBlizzardInduceHibernationTalentDamageReductionBonusDebuff" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="MeiOWHas20StacksAcclimation">
<Value value="20" />
<Behavior value="MeiOWAcclimationBuff" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorCombine id="MeiOWHeatTransferTalentProcCombine">
<Type value="And" />
<CombineArray value="MeiOWHasHeatTransferTalent" />
<CombineArray value="TargetIsRootedOrSlowedOrStunned" />
<CombineArray value="TargetIsHero" />
</CValidatorCombine>
<CValidatorIsUnitTracked id="MeiOWAvalancheTargetNotTracked">
<BehaviorLink value="MeiOWAvalancheUnitTracker" />
<TrackerUnit Value="Source" />
<TrackedUnit Value="Target" />
</CValidatorIsUnitTracked>
<CValidatorCombine id="MeiOWBlackIceTalentProcCombine">
<Type value="And" />
<CombineArray value="MeiOWHasBlackIceTalent" />
<CombineArray value="MeiOWTargetHasBlackIceTalentMarker" />
</CValidatorCombine>
<CValidatorPlayerTalent id="MeiOWHasFlurryTalent">
<Find value="1" />
<Value value="MeiOWFlurry" />
</CValidatorPlayerTalent>
<CValidatorUnitCompareCooldown id="MeiOWFlashFreezeNotOnCooldown">
<WhichUnit Value="Source" />
<Compare value="LE" />
<CooldownLink value="Abil/MeiOWCryoFreezeFlashFreezeTalentHotbar" />
<Location value="Unit" />
<Ability value="MeiOWCryoFreezeFlashFreezeTalentHotbar" />
<Value value="0.0625" />
</CValidatorUnitCompareCooldown>
<CValidatorPlayerTalent id="MeiOWHasColdFrontTalent">
<Find value="1" />
<Value value="MeiOWColdFront" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="MeiOWHasBlackIceTalent">
<Find value="1" />
<Value value="MeiOWBlackIce" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="MeiOWDoesNotHaveBlackIceTalent">
<Value value="MeiOWBlackIce" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="MeiOWHasFreshPowderTalent">
<Find value="1" />
<Value value="MeiOWFreshPowder" />
</CValidatorPlayerTalent>
<CValidatorUnitCompareBehaviorCount id="MeiOWHasFlurryTalentBuff">
<WhichUnit Value="Caster" />
<Value value="1" />
<Behavior value="MeiOWBlizzardFlurryTalentBuff" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="MeiOWHasFlurryTalentBonusBuff">
<WhichUnit Value="Caster" />
<Value value="1" />
<Behavior value="MeiOWBlizzardFlurryTalentBonusBuff" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorCombine id="MeiOWHasFlurryTalentBuffCombine">
<CombineArray value="MeiOWHasFlurryTalentBuff" />
<CombineArray value="MeiOWHasFlurryTalentBonusBuff" />
</CValidatorCombine>
<CValidatorPlayerTalent id="MeiOWHasTheBigOne">
<Find value="1" />
<Value value="MeiOWTheBigOne" />
</CValidatorPlayerTalent>
<CValidatorUnitCompareBehaviorCount id="MeiOWHasPolarVortexBuff">
<WhichUnit Value="Caster" />
<Compare value="GT" />
<Behavior value="MeiOWPolarVortexBuff" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorPlayerTalent id="MeiOWHasSkatingAwayTalent">
<Find value="1" />
<Value value="MeiOWSkatingAway" />
</CValidatorPlayerTalent>
<CValidatorCombine id="MeiOWHasCryoFreezeShieldBuffCombine">
<CombineArray value="MeiOWCasterHasCryoFreezeShieldBuff" />
</CValidatorCombine>
<CValidatorUnitCompareBehaviorCount id="MeiOWHasColdFrontCasterMarker">
<WhichUnit Value="Caster" />
<Value value="1" />
<Behavior value="MeiOWBlizzardColdFrontTalentMarker" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorPlayerTalent id="MeiOWHasHeavyPackTalent">
<Find value="1" />
<Value value="MeiOWHeavyPack" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="MeiOWHasBackupBatteryTalent">
<Find value="1" />
<Value value="MeiOWBackupBattery" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="MeiOWHasFlashFreezeTalent">
<WhichPlayer Value="Source" />
<Find value="1" />
<Value value="MeiOWFlashFreeze" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="MeiOWHasCascadeTalent">
<Find value="1" />
<Value value="MeiOWCascade" />
</CValidatorPlayerTalent>
<CValidatorUnitCompareBehaviorCount id="MeiOWHasTheBigOneMarker">
<WhichUnit Value="Caster" />
<Value value="1" />
<Behavior value="MeiOWSnowBlindTheBigOneTalentMarker" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorPlayerTalent id="MeiOWHasHeatTransferTalent">
<Find value="1" />
<Value value="MeiOWHeatTransfer" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="MeiOWHasSlushballTalent">
<WhichPlayer Value="Source" />
<Find value="1" />
<Value value="MeiOWSlushball" />
</CValidatorPlayerTalent>
<CValidatorUnitCompareTokenCount id="MeiOWHasMaxIceStormTalentTokens">
<Value value="$MeiOWBlizzardIceStormMaxCount" />
<TokenId value="MeiOWBlizzardIceStormDamageCounterToken" />
</CValidatorUnitCompareTokenCount>
<CValidatorUnitOrderQueue id="MeiOWCasterHasIcingOrder">
<AbilLink value="MeiOWIcing" />
</CValidatorUnitOrderQueue>
<CValidatorUnitHasBehavior id="MeiOWCasterHasIcingDashBuff">
<WhichUnit Value="Caster" />
<Behavior value="MeiOWIcingDashBuff" />
</CValidatorUnitHasBehavior>
<CValidatorUnitFilters id="MeiOWIcingTargetUnitFilters">
<Filters value="Visible;Self,Player,Ally,Neutral,ImmuneToAOE,Item,Stasis,Dead,Invulnerable,PhaseShifted" />
</CValidatorUnitFilters>
<CValidatorUnitHasBehavior id="MeiOWCasterHasCryoFreezeShieldBuff">
<WhichUnit Value="Caster" />
<Behavior value="MeiOWCryoFreezeShieldBuff" />
</CValidatorUnitHasBehavior>
<CValidatorIsUnitTracked id="MeiOWAvalancheTargetIsUnitTracked">
<Find value="1" />
<BehaviorLink value="MeiOWAvalancheUnitTracker" />
<TrackerUnit Effect="MeiOWAvalancheStasisApplyBehavior" Value="Source" />
<TrackedUnit Value="Target" />
</CValidatorIsUnitTracked>
<CValidatorUnitHasBehavior id="MeiOWCasterHasIceWallController">
<WhichUnit Value="Caster" />
<Behavior value="MeiOWIceWallController" />
</CValidatorUnitHasBehavior>
<CValidatorCombine id="MeiOWSnowBlindSlushballTalentProcCombine">
<Type value="And" />
<CombineArray value="MeiOWHasSlushballTalent" />
<CombineArray value="MeiOWSourceDoesNotHaveAvalancheCascadeTalentSnowballMissileMarker" />
</CValidatorCombine>
<CValidatorUnitCompareBehaviorCount id="MeiOWSourceDoesNotHaveAvalancheCascadeTalentSnowballMissileMarker">
<WhichUnit Value="Source" />
<Behavior value="MeiOWAvalancheSnowballMissileMarker" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="MeiOWTargetHasBlackIceTalentMarker">
<Compare value="GT" />
<Behavior value="MeiOWIcingBlackIceTalentTargetMarker" />
<RequireCasterUnit Value="Caster" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitHasBehavior id="MeiOWIceWallTargetHasTimeStopDebuff">
<Behavior value="MeiOWIceWallTimeStopDebuff" />
</CValidatorUnitHasBehavior>
<CValidatorCombine id="MeiOWIceWallBenignValidator">
<CombineArray value="TargetNotBenign" />
</CValidatorCombine>
<CValidatorCombine id="MeiOWTargetHasIcingSlowCombine">
<CombineArray value="MeiOWTargetHasIcingSlow" />
<CombineArray value="MeiOWTargetHasIcingSlow50PercentCCReduction" />
<CombineArray value="MeiOWTargetHasIcingSlow75PercentCCReduction" />
</CValidatorCombine>
<CValidatorUnitCompareBehaviorCount id="MeiOWTargetHasIcingSlow">
<Compare value="GT" />
<Behavior value="MeiOWIcingSlowDebuff" />
<RequireCasterUnit Value="Caster" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="MeiOWTargetHasIcingSlow50PercentCCReduction">
<Compare value="GT" />
<Behavior value="MeiOWIcingSlowDebuff50PercentCCReduction" />
<RequireCasterUnit Value="Caster" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="MeiOWTargetHasIcingSlow75PercentCCReduction">
<Compare value="GT" />
<Behavior value="MeiOWIcingSlowDebuff75PercentCCReduction" />
<RequireCasterUnit Value="Caster" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="MeiOWTargetHasSnowBlindBlind">
<Compare value="GT" />
<Behavior value="MeiOWSnowBlindBlind" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorPlayerTalent id="MeiOWHasIceStormTalent">
<Find value="1" />
<Value value="MeiOWIceStorm" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="MeiOWHasPolarVortexTalent">
<Find value="1" />
<Value value="MeiOWPolarVortex" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="MeiOWHasCoolingServosTalent">
<Find value="1" />
<Value value="MeiOWCryoFreezeCoolingServos" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="MeiOWHasShatterTalent">
<Find value="1" />
<Value value="MeiOWShatter" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="MeiOWHasCrystallizeTalent">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="MeiOWCrystallize" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="MeiOWHasInduceHibernationTalent">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="MeiOWInduceHibernation" />
</CValidatorPlayerTalent>
<CWeaponLegacy id="MeiOWHeroWeapon" parent="StormHeroMediumWeapon">
<DisplayEffect value="MeiOWHeroWeaponDamage" />
<MinScanRange value="4.5" />
<Range value="4.5" />
<Period value="1" />
<Effect value="MeiOWHeroWeaponInitialSet" />
</CWeaponLegacy>
</Catalog>