include "TriggerLibs/HeroesLib"
//--------------------------------------------------------------------------------------------------
// Library: Lucio
//--------------------------------------------------------------------------------------------------
// Variable Declarations
int libHLUC_gv_heroLucioTriggerRegistrationVariable;
unit[libCore_gv_bALMaxPlayers + 1] libHLUC_gv_heroLucioCurrentAttackTarget;
// Function Declarations
void libHLUC_gf_HeroLucioIncrementHeroCountFunction ();
void libHLUC_gf_HeroLucioDecrementHeroCountFunction ();
void libHLUC_gf_SoundtrackPlayMapIntroSoundtrackForAllPlayers ();
// Trigger Declarations
trigger libHLUC_gt_HeroLucioSoundtrackInitialization;
trigger libHLUC_gt_HeroLucioHeroWeaponApplyTargetingUnit;
trigger libHLUC_gt_HeroLucioTargetAcquired;
trigger libHLUC_gt_HeroLucioForceAcquireTargetTaunt;
trigger libHLUC_gt_HeroLucioHoldFire;
trigger libHLUC_gt_HeroLucioCrossfadeSpeedBoostInitializer;
trigger libHLUC_gt_HeroLucioSoundBarrierShieldsCombatText;
trigger libHLUC_gt_HeroLucioReverseAmpNonstopRemix;
trigger libHLUC_gt_HeroLucioAmpItUpMaximumTempo;
trigger libHLUC_gt_HeroLucioBackInTheMix;
trigger libHLUC_gt_HeroLucioCantStopWontStop;
trigger libHLUC_gt_HeroLucioCrossfadeBoomboxSynaesthesiaAuditiva;
trigger libHLUC_gt_HeroLucioGoodVibrationsShieldsCombatText;
// Library Initialization
void libHLUC_InitVariables ();