include "TriggerLibs/HeroesLib"
//--------------------------------------------------------------------------------------------------
// Library: DVa
//--------------------------------------------------------------------------------------------------
// Constants
const fixed libHDVA_gv_dVASelfDestructHealthpercentageneededtogenerate1charge = 4.0;
const fixed libHDVA_gv_dVaBringItOnChargeRateModifier = 0.3;
const fixed libHDVA_gv_dVaCallMechDefaultMaxCooldown = 45.0;
const fixed libHDVA_gv_dVaCallMechFullMetalCooldownChange = 0.0;
// Structures
struct libHDVA_gs_DVaUI {
int lv_partyFrame;
int lv_mainPanel;
int lv_defenseMatrixLabel;
int lv_defenseMatrixOffAnimation;
};
// Variable Declarations
int libHDVA_gv_heroDVaTriggerRegistrationCount;
libHDVA_gs_DVaUI libHDVA_gv_dVaUI;
fixed[libCore_gv_bALMaxPlayers + 1] libHDVA_gv_dVaDefenseMatrixTrackedValue;
fixed[libCore_gv_bALMaxPlayers + 1] libHDVA_gv_dVaDefensiveChargeRemainder;
fixed libHDVA_gv_dVaCallMechFullMetalHealthModifier;
unit[libCore_gv_bALMaxPlayers + 1] libHDVA_gv_dVaCallMechMechBeingSummoned;
fixed libHDVA_gv_dVaCallMechSummonedMechTargetPointOffset_C;
unit[libCore_gv_bALMaxPlayers + 1] libHDVA_gv_heroDVaCurrentAttackTarget;
point[libCore_gv_bALMaxPlayers + 1] libHDVA_gv_heroDVaAttackTargetPoint;
int[libCore_gv_bALMaxPlayers + 1] libHDVA_gv_heroDVaFusionGeneratorFCTNumbers;
// Function Declarations
void libHDVA_gf_HeroDVaIncrementHeroCountFunction ();
void libHDVA_gf_HeroDVaDecrementHeroCountFunction ();
void libHDVA_gf_HeroDVaUIInitialize ();
void libHDVA_gf_SpawnDVa (int lp_player, int lp_heroIndex, point lp_spawnLocation);
void libHDVA_gf_RespawnHeroDVa (unit lp_pilotUnit, int lp_player, point lp_spawnLocation, int lp_respawnedMechHealthPercentage);
void libHDVA_gf_DVaPilotUpdateEnergy (int lp_dVaPlayer);
void libHDVA_gf_DVaUpdatethePartyFrametoActiveUnit (int lp_dVaPlayer);
unit libHDVA_gf_HeroDVaActiveDVaUnit (int lp_playerID);
// Trigger Declarations
trigger libHDVA_gt_ModInitialization;
trigger libHDVA_gt_HeroDVaManualSpawn;
trigger libHDVA_gt_DVaRespawn;
trigger libHDVA_gt_DVaRespawnAurielLightSpeedSpecialCase;
trigger libHDVA_gt_DVaMoonwellRedistribution;
trigger libHDVA_gt_DVaCargoUnloadedSelectionControl;
trigger libHDVA_gt_DVaAbathurCreatesaDVaClone;
trigger libHDVA_gt_DVaAbathurClonedMechEnds;
trigger libHDVA_gt_HeroDVaPilotEjectedMoveCommandForwarding;
trigger libHDVA_gt_HeroDVaMechDiesviaFatalDamage;
trigger libHDVA_gt_HeroDVaMicroMissilesActive;
trigger libHDVA_gt_DVaBoostersEnemyHallofStorms;
trigger libHDVA_gt_DVaDefenseMatrixTracker;
trigger libHDVA_gt_DVaDefenseMatrixTrackerReportandReset;
trigger libHDVA_gt_DVaDamageTakenSelfDestructCharge;
trigger libHDVA_gt_DVaCallMech;
trigger libHDVA_gt_DVaCallMechInterrupted;
trigger libHDVA_gt_DVaCallMechMEKAfallCompleted;
trigger libHDVA_gt_DVaPilotUpdateEnergyTriggerconditions;
trigger libHDVA_gt_DVaPilotUpdateEnergyMechSelfDestructing;
trigger libHDVA_gt_HeroDVaHeroWeaponForceAcquireTargetTaunt;
trigger libHDVA_gt_HeroDVaHeroWeaponTargeting;
trigger libHDVA_gt_HeroDVaTargetAcquired;
trigger libHDVA_gt_HeroDVaHoldFireControllerHoldFireApply;
trigger libHDVA_gt_HeroDVaHoldFireControllerHoldFireRemove;
trigger libHDVA_gt_HeroDVaRemoveweapontargetfromData;
trigger libHDVA_gt_DVaLiquidCoolingCooldownSync;
trigger libHDVA_gt_DVaLiquidCoolingDurationFix;
trigger libHDVA_gt_HeroDVaFusionGeneratorFCTIncrement;
trigger libHDVA_gt_HeroDVaFusionGeneratorFCTFinal;
trigger libHDVA_gt_DVaAblativeArmorHealingConversion;
trigger libHDVA_gt_DVaTalentBehaviorAcquiredWhileCargoForwarding;
trigger libHDVA_gt_HeroDVaActorSoundSwaps;
trigger libHDVA_gt_DEBUGRefreshCooldownscdr;
trigger libHDVA_gt_DEBUGDVaXPEqualizer;
// Library Initialization
void libHDVA_InitVariables ();