include "TriggerLibs/HeroesLib"
//--------------------------------------------------------------------------------------------------
// Library: Dehaka
//--------------------------------------------------------------------------------------------------
// Constants
const fixed libHDEH_gv_heroDehakaAdaptationBaseHealMod = 1.0;
const fixed libHDEH_gv_heroDehakaAdaptationTalentedHealMod = 2.0;
const int libHDEH_gv_heroDehakaEssenceCollectionMaxStackBase = 50;
const int libHDEH_gv_heroDehakaEssenceCollectionHeroTakedownCount = 10;
const int libHDEH_gv_heroDehakaEssenceCollectionHeroTakedownCountHeroStalker = 20;
const int libHDEH_gv_heroDehakaEssenceCollectionNPCTakedownCount = 2;
const int libHDEH_gv_heroDehakaEssenceCollectionNPCTakedownCountOneWhoCollects = 3;
const int libHDEH_gv_heroDehakaTalentEnhancedAgilityEssencePerStack = 50;
const int libHDEH_gv_heroDehakaTalentTissueRegenerationEssencePerStack = 50;
// Variable Declarations
int libHDEH_gv_heroDehakaTriggerRegistrationVariable;
timer[libCore_gv_bALMaxPlayers + 1] libHDEH_gv_brushStalkerPingTextLockoutTimer;
int[libCore_gv_bALMaxPlayers + 1] libHDEH_gv_brushStalkerPings;
fixed[libCore_gv_bALMaxPlayers + 1] libHDEH_gv_heroDehakaAdaptationCombinedHeal;
fixed[libCore_gv_bALMaxPlayers + 1] libHDEH_gv_heroDehakaAdaptationHealPreviewCombinedDamage;
int[libCore_gv_bALMaxPlayers + 1] libHDEH_gv_heroDehakaEssenceCollectionMaxStackCount;
unitgroup[libCore_gv_bALMaxPlayers + 1] libHDEH_gv_heroDehakaIsolationBackupVisionGroups;
int libHDEH_gv_heroDehakaActiveIsolationTargets;
int libHDEH_gv_heroDehakaTalentEnhancedAgilityMaxTokenStackCount;
int libHDEH_gv_heroDehakaTalentTissueRegenerationMaxTokenStackCount;
int libHDEH_gv_heroDehakaTalentEssenceDevourerMaxTokenCount;
// Function Declarations
void libHDEH_gf_HeroDehakaIncrementHeroCountFunction ();
void libHDEH_gf_HeroDehakaDecrementHeroCountFunction ();
void libHDEH_gf_HeroDehakaTalentEnhancedAgilityAddEssenceForPlayer (int lp_playerNumber, int lp_essenceCollectedAmount);
void libHDEH_gf_HeroDehakaTalentTissueRegenerationAddEssenceForPlayer (int lp_playerNumber, int lp_essenceCollectedAmount);
// Trigger Declarations
trigger libHDEH_gt_HeroDehakaBurrowOverlayOn;
trigger libHDEH_gt_HeroDehakaBurrowOverlayOff;
trigger libHDEH_gt_HeroDehakaBrushStalkerStart;
trigger libHDEH_gt_HeroDehakaBrushStalkerEnd;
trigger libHDEH_gt_HeroDehakaBrushStalkerPing;
trigger libHDEH_gt_HeroDehakaAdaptationDamageTracker;
trigger libHDEH_gt_HeroDehakaAdaptationHeal;
trigger libHDEH_gt_HeroDehakaAdaptationHealPreviewDamageTracker;
trigger libHDEH_gt_HeroDehakaAdaptationHealPreviewCatalog;
trigger libHDEH_gt_HeroDehakaEssenceCollectionHeal;
trigger libHDEH_gt_HeroDehakaEssenceCollectionHeroTakedown;
trigger libHDEH_gt_HeroDehakaEssenceCollectionNPCKill;
trigger libHDEH_gt_HeroDehakaEssenceCollectionEssenceClawsProc;
trigger libHDEH_gt_HeroDehakaMultiHeroIsolationController;
trigger libHDEH_gt_HeroDehakaApplyAllyVisionSuppression;
trigger libHDEH_gt_HeroDehakaRemoveAllyVisionSuppression;
trigger libHDEH_gt_HeroDehakaApplyDragCameraLock;
trigger libHDEH_gt_HeroDehakaDragMovespeedUpdate;
trigger libHDEH_gt_HeroDehakaTalentResetClearStacks;
trigger libHDEH_gt_HeroDehakaTalentEssenceDevourer;
trigger libHDEH_gt_HeroDehakaHeroStalkerTalentDarkSwarmProc;
// Library Initialization
void libHDEH_InitVariables ();