<?xml version="1.0" encoding="us-ascii"?>
<Catalog>
<const id="$AurielEnergyMaximum" value="475" />
<const id="$AurielEnergyHalfMaximum" value="*($AurielEnergyMaximum 0.5)" evaluateAsExpression="1" />
<const id="$AurielRayofHeavenRange" value="9" />
<const id="$AurielRayofHeavenGlimmerofHopeEnergyPreservationFraction" value="0.75" />
<const id="$AurielDamageVsHeroicTarget" value="0.7" />
<const id="$AurielDamageVsNonHeroicTarget" value="0.35" />
<const id="$AurielShieldofHopeMissingFractionToHealth" value="0.5" />
<CAbilEffectTarget id="AurielRayOfHeaven">
<Cost>
<Cooldown TimeUse="4" />
</Cost>
<CmdButtonArray index="Execute" DefaultButtonFace="AurielRayOfHeaven" Requirements="AurielRayOfHeavenHasEnergyStoredBehavior" />
<Effect value="AurielRayOfHeavenInitialSet" />
<Range value="$AurielRayofHeavenRange" />
<CursorEffect value="AurielRayOfHeavenLowHealingStoredSearch" />
<Flags index="RequireTargetVision" value="0" />
<Flags index="RangeUseCasterRadius" value="0" />
<PrepEffect value="AurielRayOfHeavenPrepSet" />
<Arc value="360" />
</CAbilEffectTarget>
<CAbilEffectInstant id="AurielResurrectSelf">
<Effect value="AurielResurrectSelfDummy" />
<Flags index="Transient" value="1" />
<Cost>
<Charge Link="Abil/AurielResurrect" />
<Cooldown Link="Abil/AurielResurrect" TimeUse="100" />
</Cost>
<CmdButtonArray index="Execute" DefaultButtonFace="AurielResurrectSelf" Requirements="AurielResurrectSelfRequirement" ShowValidator="IsDead" />
<SharedFlags index="AllowQuickCastCustomization" value="0" />
<SharedFlags index="ExecutableWhileDead" value="1" />
</CAbilEffectInstant>
<CAbilEffectTarget id="AurielSacredSweep">
<PrepEffect value="DismountDecloakCasterSet" />
<Effect value="AurielSacredSweepInitialSet" />
<Flags index="ClearLastMoveTarget" value="1" />
<Flags index="RequireTargetVision" value="0" />
<Cost>
<Charge Link="Abil/AurielAngelicWhip" />
<Cooldown Link="Abil/AurielAngelicWhip" TimeUse="8" />
</Cost>
<Range value="500" />
<UninterruptibleArray index="Channel" value="1" />
<CursorEffect value="AurielSacredSweepGuideSearchDummy" />
<CmdButtonArray index="Execute" DefaultButtonFace="AurielSacredSweep">
<Flags index="AllowSelfCast" value="0" />
</CmdButtonArray>
</CAbilEffectTarget>
<CAbilEffectTarget id="AurielDetainmentStrike">
<Cost>
<Cooldown TimeUse="12" />
</Cost>
<CmdButtonArray index="Execute" DefaultButtonFace="AurielDetainmentStrike">
<Flags index="AllowSelfCast" value="0" />
</CmdButtonArray>
<PrepEffect value="DismountDecloakCasterSet" />
<Effect value="AurielDetainmentStrikeInitialSet" />
<Range value="500" />
<Arc value="90" />
<UninterruptibleArray index="Cast" value="1" />
<CursorEffect value="AurielDetainmentStrikeGuideDummy" />
<Flags index="ClearLastMoveTarget" value="1" />
<Flags index="RequireTargetVision" value="0" />
<CastOutroTime value="0.25" />
</CAbilEffectTarget>
<CAbilEffectTarget id="AurielBestowHope">
<Effect value="AurielBestowHopeInitialSet" />
<Range value="10" />
<CmdButtonArray index="Execute" DefaultButtonFace="AurielBestowHope" />
<Cost>
<Cooldown TimeUse="1.5" />
</Cost>
<TargetFilters value="Heroic;Player,Neutral,Enemy,ImmuneToFriendlyAbilities,Stasis,Dead,Benign" />
<Arc value="360" />
</CAbilEffectTarget>
<CAbilEffectTarget id="AurielResurrect">
<Activity value="Auriel/Activity/Resurrect" />
<PrepEffect value="AurielResurrectPrepareSet" />
<Effect value="AurielResurrectInitialDummy" />
<Flags index="ClearLastAttackTargetOutOfRange" value="1" />
<Flags index="ClearLastMoveTarget" value="1" />
<Cost>
<Cooldown TimeUse="100" />
</Cost>
<InterruptArray index="Cast" value="1" />
<InterruptCost>
<Cooldown TimeUse="10" />
</InterruptCost>
<TargetFilters value="Invulnerable,Benign;Player,Enemy" />
<Range value="5" />
<RangeSlop value="5" />
<CastIntroTime value="1" />
<ShowProgressArray index="Cast" value="1" />
<UninterruptibleArray index="Cast" value="1" />
<CmdButtonArray index="Execute" DefaultButtonFace="AurielResurrect" Requirements="Ultimate1Unlocked" ShowValidator="SourceNotDead" />
</CAbilEffectTarget>
<CAbilEffectTarget id="AurielCrystalAegis">
<PrepEffect value="DismountDecloakCasterSet" />
<Effect value="AurielCrystalAegisInitialSet" />
<Cost>
<Charge Link="Abil/AurielCrystalAegisSingleTarget" />
<Cooldown Link="Abil/AurielCrystalAegisSingleTarget" TimeUse="60" />
</Cost>
<TargetFilters value="Heroic;Neutral,Enemy,ImmuneToFriendlyAbilities,User1,Missile,Item,Stasis,Dead,Invulnerable,Benign,MapBoss" />
<Range value="8" />
<Arc value="360" />
<CmdButtonArray index="Execute" DefaultButtonFace="AurielCrystalAegis" Requirements="Ultimate2Unlocked" />
</CAbilEffectTarget>
<CAbilEffectTarget id="AurielAngelicFlight">
<Activity value="Abil/Activity/AngelicFlightActivity" />
<PrepEffect value="DismountDecloakCasterSet" />
<Cost>
<Cooldown TimeUse="30" />
</Cost>
<Range value="75" />
<RangeSlop value="5" />
<Arc value="360" />
<CastIntroTime value="2" />
<ShowProgressArray index="Cast" value="1" />
<ShowProgressArray index="Channel" value="1" />
<UninterruptibleArray index="Channel" value="1" />
<UninterruptibleArray index="Finish" value="1" />
<EffectRange value="0.9375,500" />
<Effect value="AurielAngelicFlightPersistent" />
<Flags index="ClearLastAttackTargetOutOfRange" value="1" />
<Flags index="ClearLastMoveTarget" value="1" />
<Flags index="RequireTargetVision" value="0" />
<CastOutroTimeEffect value="AurielAngelicFlightPersistent" />
<CmdButtonArray index="Execute" DefaultButtonFace="AurielAngelicFlightTalent">
<Flags index="AllowMinimap" value="1" />
<Flags index="AllowSelfCast" value="0" />
</CmdButtonArray>
</CAbilEffectTarget>
<CAbilEffectInstant id="AurielShieldOfHope">
<Effect value="AurielShieldOfHopeInitialSet" />
<Cost>
<Cooldown TimeUse="60" />
</Cost>
<CmdButtonArray index="Execute" DefaultButtonFace="AurielShieldOfHopeTalent" />
<PrepEffect value="DismountDecloakCasterSet" />
</CAbilEffectInstant>
<CAccumulatorVitals id="AurielRayofHeavenHealAccumulator" parent="BaseVitalAccumulator">
<MaxAccumulation value="100000" />
<ApplicationRule value="Add" />
<ModificationType value="PerUnit" />
</CAccumulatorVitals>
<CAccumulatorVitals id="AurielRayofHeavenSearingLightDamageAccumulator" parent="BaseVitalAccumulator">
<MaxAccumulation value="100000" />
<ApplicationRule value="Add" />
<Ratio value="0.3" />
<ModificationType value="PerUnit" />
</CAccumulatorVitals>
<CAccumulatorVitals id="AurielRayofHeavenGlimmerofHopeAccumulator" parent="BaseVitalAccumulator">
<MaxAccumulation value="100000" />
<ApplicationRule value="Add" />
<Ratio value="$AurielRayofHeavenGlimmerofHopeEnergyPreservationFraction" />
<ModificationType value="PerUnit" />
</CAccumulatorVitals>
<CAccumulatorToken id="AurielRayOfHeavenReservoirOfHopeAccumulator" parent="BaseTokenAccumulator">
<ApplicationRule value="Add" />
<TokenId value="AurielRayOfHeavenReservoirOfHopeQuestToken" />
<Scale value="55" />
<UnitSource Value="Source" />
</CAccumulatorToken>
<CAccumulatorToken id="AurielSacredSweepIncreasingClarityBuffBarStackDisplayAccumulator" parent="BaseTokenAccumulator">
<MaxAccumulation value="25" />
<ApplicationRule value="Add" />
<TokenId value="AurielSacredSweepIncreasingClarityQuestToken" />
</CAccumulatorToken>
<CAccumulatorToken id="AurielSacredSweepIncreasingClarityAccumulator" parent="BaseTokenAccumulator">
<MaxAccumulation value="180" />
<ApplicationRule value="Add" />
<TokenId value="AurielSacredSweepIncreasingClarityQuestToken" />
<Scale value="2" />
</CAccumulatorToken>
<CAccumulatorToken id="AurielDetainmentStrikeRepeatedOffenseBuffBarStackDisplayAccumulator" parent="BaseTokenAccumulator">
<MaxAccumulation value="6" />
<ApplicationRule value="Add" />
<TokenId value="AurielDetainmentStrikeRepeatedOffenseQuestToken" />
</CAccumulatorToken>
<CAccumulatorToken id="AurielDetainmentStrikeRepeatedOffenseAccumulator" parent="BaseTokenAccumulator">
<MaxAccumulation value="250" />
<ApplicationRule value="Add" />
<TokenId value="AurielDetainmentStrikeRepeatedOffenseQuestToken" />
<Scale value="10" />
</CAccumulatorToken>
<CAccumulatorVitals id="AurielShieldOfHopeHealthAccumulator" parent="BaseVitalAccumulator">
<MaxAccumulation value="100000" />
<ApplicationRule value="Add" />
<Ratio value="$AurielShieldofHopeMissingFractionToHealth" />
<Missing value="1" />
<VitalType value="Life" />
<UnitSource Value="Target" />
<ModificationType value="PerUnit" />
</CAccumulatorVitals>
<CActorModel id="AurielCrystalAegisExplosionFX" parent="StormModelAnimationStyleOneShot">
<On Terms="Effect.AurielCrystalAegisExplosionSearch.Start; At Effect" Send="Create" />
<On Terms="ActorCreation" Send="Create AurielCrystalAegisExplosionSound" />
<HostSiteOps Ops="SOpPointSouthWorld" HoldPosition="1" HoldRotation="1" />
</CActorModel>
<CActorEventMacro id="RevealDebuffMacro">
<On Terms="Behavior.AurielBestowHopeIlluminationVision.On" Send="StatusIncrement Revealed" />
<On Terms="Behavior.AurielBestowHopeIlluminationVision.Off" Send="StatusDecrement Revealed" />
</CActorEventMacro>
<CActorSound id="PulledSoundHeroAuriel" parent="SoundOneShot">
<Sound value="AurielBase_VOX_Pulled" />
</CActorSound>
<CActorGlobalConfig id="SYSTEM_ActorConfig">
<ModelMaterialPriorityList value="AurielRayOfHeavenSearingLightImpactGlaze" />
<ModelMaterialPriorityList value="AurielRayOfHeavenImpactGlaze" />
<ModelMaterialPriorityList value="AurielResurrectGlaze" />
<ModelMaterialPriorityList value="AurielResurrectSpiritGlaze" />
<ModelMaterialPriorityList value="AurielCrystalAegisGlaze" />
</CActorGlobalConfig>
<CActorModel id="AurielDanceFX" parent="StormModelAnimationStyleOneShotUnit" />
<CActorSound id="HeroAurielTauntUEVO" parent="SoundOneShot">
<Sound value="AurielBase_Taunt_Evo" />
</CActorSound>
<CActorMissile id="AurielHeroWeaponMissile" parent="StormMissileWithDeath" unitName="AurielHeroWeaponMissile" />
<CActorAction id="AurielHeroWeaponAttackAction" parent="RangedHeroAttackMissile" effectImpact="AurielHeroWeaponNonHeroImpactDamage" effectLaunch="AurielHeroWeaponLaunchMissile">
<LaunchAttachQuery Methods="AMFilterWeapon" />
<ImpactMap index="None" Model="AurielHeroWeaponImpactModel" Sound="Auriel_Attack_Impact" />
<ImpactMap index="Rock" Sound="Auriel_Attack_Impact" />
<ImpactModel value="GenericAttackImpactModel" />
<ImpactModelReaction value="GenericAttackImpactModelReaction" />
<ActionFlags index="ImpactSuppressUnitSound" value="1" />
<Missile value="AurielHeroWeaponMissile" />
<LaunchSiteOps Ops="SOpAttachHarness SOpMoveBackByDot5" />
</CActorAction>
<CActorAction id="AurielAoEShieldImpactActor" parent="StormAoEShieldImpactBase">
<On Terms="Effect.AurielSacredSweepNonHeroDamage.Start" Send="Create" />
<On Terms="Effect.AurielSacredSweepNonHeroDamage.Start" Send="ActionDamage" />
<On Terms="Effect.AurielSacredSweepNonHeroDamage.Stop" Send="Destroy" />
<On Terms="Effect.AurielSacredSweepNonHeroCenterDamage.Start" Send="Create" />
<On Terms="Effect.AurielSacredSweepNonHeroCenterDamage.Start" Send="ActionDamage" />
<On Terms="Effect.AurielSacredSweepNonHeroCenterDamage.Stop" Send="Destroy" />
</CActorAction>
<CActorPortrait id="AurielPortrait" parent="StormCompositePortrait" />
<CActorModel id="AurielPortraitAddition" parent="StormCompositePortraitAddition" />
<CActorSound id="HeroAurielTauntVO" parent="SoundOneShot">
<Sound value="AurielBase_Taunt" />
</CActorSound>
<CActorModel id="HeroAurielDeathRagdoll" parent="StormHeroDeathRagdoll" />
<CActorUnit id="HeroAuriel" parent="StormHeroBase" unitName="HeroAuriel">
<PortraitModel value="AurielPortrait" />
<HighlightTooltip value="Unit/Name/Auriel" />
<On Terms="UnitMovementUpdate.*.Walk; ValidateUnit AnubarakCasterNotBurrowChargingAndNotMounted" Send="Create AurielMoveLoopContinuous" />
<On Terms="UnitMovementUpdate.*.Stand" Target="AurielMoveLoopContinuous" Send="Destroy" />
<On Terms="UnitMovementUpdate.*.Walk" Target="AurielAngelicFlightLaunchSound" Send="Destroy" />
<On Terms="TimerExpired; TimerName WalkSoundTimer; ValidateUnit CasterIsMoving" Send="Create AurielMoveLoopContinuous" />
<On Terms="ActorCreation" Send="StatusSet AttackOrder 0" />
<On Terms="UnitMovementUpdate.*.Walk; AnimPlaying Attack" Send="AnimClear Attack" />
<On Terms="Weapon.*.PreswingBeforeAttackStart; !HasStatus Preswing" Send="AnimClear Attack" />
<On Terms="Weapon.*.PreswingBeforeAttackStart; !HasStatus Preswing; IsStatus AttackOrder 2" Send="AnimPlay Attack Attack,Z" />
<On Terms="Weapon.*.PreswingBeforeAttackStart; !HasStatus Preswing; IsStatus AttackOrder 1" Send="AnimPlay Attack Attack,Y" />
<On Terms="Weapon.*.PreswingBeforeAttackStart; !HasStatus Preswing; IsStatus AttackOrder 0" Send="AnimPlay Attack Attack,X" />
<On Terms="Weapon.*.PreswingBeforeAttackStart; !HasStatus Preswing" Send="StatusSet Preswing 1" />
<On Terms="Weapon.*.PreswingBeforeAttackCancel; AnimPlaying Attack" Send="AnimClear Attack" />
<On Terms="Weapon.*.PreswingBeforeAttackCancel" Send="StatusSet Preswing 0" />
<On Terms="WeaponStart.*.AttackStart; !HasStatus Preswing; IsStatus AttackOrder 2" Send="AnimPlay Attack Attack,Z 0 -1.000000 0.400000" />
<On Terms="WeaponStart.*.AttackStart; !HasStatus Preswing; IsStatus AttackOrder 1" Send="AnimPlay Attack Attack,Y 0 -1.000000 0.400000" />
<On Terms="WeaponStart.*.AttackStart; !HasStatus Preswing; IsStatus AttackOrder 0" Send="AnimPlay Attack Attack,X 0 -1.000000 0.400000" />
<On Terms="WeaponStart.*.AttackStart; !HasStatus Preswing" Send="AnimSetTime Attack 1.000000" />
<On Terms="WeaponStart.*.AttackStart; HasStatus Preswing; AnimPlaying Attack" Send="AnimContinue Attack {} 1.000000" />
<On Terms="WeaponStart.*.AttackStart; HasStatus Preswing" Send="StatusSet Preswing 0" />
<On Terms="Weapon.*.PreswingBetweenAttacksStart; IsStatus AttackOrder 2" Send="AnimPlay Attack Attack,Z 0 -1.000000 0.400000" />
<On Terms="Weapon.*.PreswingBetweenAttacksStart; IsStatus AttackOrder 1" Send="AnimPlay Attack Attack,Y 0 -1.000000 0.400000" />
<On Terms="Weapon.*.PreswingBetweenAttacksStart; IsStatus AttackOrder 0" Send="AnimPlay Attack Attack,X 0 -1.000000 0.400000" />
<On Terms="Weapon.*.PreswingBetweenAttacksStart" Send="StatusSet Preswing 1" />
<On Terms="Weapon.*.PreswingBetweenAttacksCancel; HasStatus Preswing" Send="AnimClear Attack" />
<On Terms="Weapon.*.PreswingBetweenAttacksCancel; HasStatus Preswing" Send="StatusSet Preswing 0" />
<On Terms="Effect.AurielHeroWeaponInitialSet.Start" Send="StatusIncrement AttackOrder" />
<On Terms="StatusIncrement; IsStatus AttackOrder 3" Send="StatusSet AttackOrder 0" />
<On Terms="Abil.AurielRayOfHeaven.SourceCastStart; AnimPlaying Stand Stand,Start" Send="AnimClear Stand" />
<On Terms="Abil.AurielRayOfHeaven.SourceCastStart" Send="AnimPlay Spell Spell,H 0 0.010000" />
<On Terms="Abil.AurielSacredSweepInitialSet.SourceCastStart; AnimPlaying Stand Stand,Start" Send="AnimClear Stand" />
<On Terms="Effect.AurielSacredSweepInitialSet.Start; !ValidateUnit AurielSacredSweepIncreasingClarityComplete" Send="AnimPlay Spell Spell,A 0 -1.000000 -1.000000 1.330000 AsTimeScale" />
<On Terms="Effect.AurielSacredSweepInitialSet.Start; ValidateUnit AurielSacredSweepIncreasingClarityComplete" Send="AnimPlay Spell Spell,F 0 -1.000000 -1.000000 1.250000 AsTimeScale" />
<On Terms="UnitMovementUpdate.*.Walk; AnimPlaying Spell Spell,A" Send="AnimClear Spell" />
<On Terms="Behavior.AurielSacredSweepCasterCCMonitor.Off" Target="AurielSacredSweepGroundFX" Send="Destroy" />
<On Terms="Abil.AurielDetainmentStrike.SourceCastStart; AnimPlaying Stand Stand,Start" Send="AnimClear Stand" />
<On Terms="Abil.AurielDetainmentStrike.SourceCastStart" Send="AnimPlay Spell Spell,B 0 0.000000" />
<On Terms="Abil.AurielBestowHope.SourceCastStart; AnimPlaying Stand Stand,Start" Send="AnimClear Stand" />
<On Terms="Abil.AurielBestowHope.SourceCastStart" Send="AnimPlay Spell Spell,C" />
<On Terms="Abil.AurielResurrect.SourceCastStart; AnimPlaying Stand Stand,Start" Send="AnimClear Stand" />
<On Terms="Abil.AurielResurrect.SourceCastStart" Send="AnimPlay Spell Spell,D 0 -1.000000 -1.000000 1.000000 AsTimeScale" />
<On Terms="Abil.AurielResurrect.SourceCastStart; AnimPlayingName Walk" Send="AnimClear Walk" />
<On Terms="UnitMovementUpdate.*.Walk; AnimPlaying Spell Spell,D" Send="AnimClear Spell 0.000000" />
<On Terms="Abil.AurielCrystalAegis.SourceCastStart; AnimPlaying Stand Stand,Start" Send="AnimClear Stand" />
<On Terms="Abil.AurielCrystalAegis.SourceCastStart" Send="AnimPlay Spell Spell,E" />
<On Terms="Abil.AurielAngelicFlight.SourceCastStart" Send="AnimPlay Spell Spell,G,Start" />
<On Terms="AnimDone; AnimName Spell; AnimPlaying Spell Spell,G,Start" Send="AnimPlay Spell Spell,G PlayForever" />
<On Terms="Effect.AurielAngelicFlightRemoveCloakCheckerSuppressor.Start" Send="AnimClear Spell" />
<On Terms="Effect.AurielAngelicFlightRemoveCloakCheckerSuppressor.Start" Send="AnimPlay Spell Spell,G,End" />
<On Terms="Effect.AurielAngelicFlightRemoveCloakCheckerSuppressor.Start" Send="TimerSet 0.800000 WalkClear" />
<On Terms="TimerExpired; TimerName WalkClear; ValidateUnit CasterIsMoving" Send="AnimClear Spell" />
<On Terms="UnitMovementUpdate.*.Walk; AnimPlaying Spell Spell,G,Start" Send="AnimClear Spell" />
<On Terms="Abil.AurielShieldOfHope.SourceCastStart" Send="AnimPlay Spell Spell,Omni" />
<On Terms="UnitTaunt.*.Start; Taunt Dance" Send="Create AurielDanceFX" />
<On Terms="UnitTaunt.*.Stop; Taunt Dance" Target="AurielDanceFX" Send="AnimBracketStop BSD" />
<On Terms="UnitTaunt.*.Cancel; Taunt Dance" Target="AurielDanceFX" Send="AnimBracketStop BSD" />
<On Terms="ActorCreation" Send="Create AurielShowCollisionEdges" />
<On Terms="ActorDestruction" Target="AurielShowCollisionEdges" Send="Destroy" />
<PortraitActor value="AurielPortrait" />
<AbilSoundArray AbilCmd="AurielRayOfHeaven,Execute" Sound="AurielBase_VOX_CastingD" />
<AbilSoundArray AbilCmd="AurielSacredSweep,Execute" Sound="AurielBase_VOX_CastingQ" />
<AbilSoundArray AbilCmd="AurielDetainmentStrike,Execute" Sound="AurielBase_VOX_CastingW" />
<AbilSoundArray AbilCmd="AurielBestowHope,Execute" Sound="AurielBase_VOX_CastingE" />
<AbilSoundArray AbilCmd="AurielResurrect,Execute" Sound="StormNoSound" />
<AbilSoundArray AbilCmd="AurielCrystalAegis,Execute" Sound="AurielBase_Ultimate2Used" />
<CustomUnitStatusFrame value="Auriel/AurielUnitStatusFrameTemplate" />
<VitalNames index="Energy" value="UI/HeroEnergyType/StoredHealing" />
<MinimapIconBackgroundScale value="0.950000" />
<HeroIcon value="Assets\Textures\ui_targetportrait_hero_Auriel.dds" />
<MinimapIcon value="Assets\Textures\storm_ui_minimapicon_Auriel.dds" />
<UnitIcon value="Assets\Textures\ui_targetportrait_hero_Auriel.dds" />
<Macros value="RemoveReadyAnimationMacro" />
<SoundArray index="Yes" value="AurielBase_Yes" />
<SoundArray index="Attack" value="AurielBase_Attack" />
<SoundArray index="Pissed" value="AurielBase_Pissed" />
<DeathArray index="Normal" VoiceLink="AurielBase_Death" />
<GroupIcon>
<Image value="Assets\Textures\storm_ui_ingame_partyframe_auriel.dds" />
</GroupIcon>
</CActorUnit>
<CActorCollisionEdges id="AurielShowCollisionEdges">
<Filter index="Ally" value="1" />
<Filter index="Neutral" value="1" />
<Filter index="Enemy" value="1" />
<Host Subject="::Creator" />
<Texture value="Assets\Textures\Storm_Collision_Edges.dds" />
<AnimDuration value="1" />
<Width value="0.400000" />
<Color value="60,150,150,255" />
<HDRMultiplier value="0.175000" />
<Radius value="18.000000" />
<BlendMode value="Add" />
<FadeBegin value="14.000000" />
<FadeEnd value="18.000000" />
</CActorCollisionEdges>
<CActorSound id="AurielMoveLoopContinuous" parent="SoundContinuous">
<Sound value="Auriel_Movement_Loop" />
</CActorSound>
<CActorModel id="AurielRayOfHeavenHighHealingStoredImpactFX" parent="StormModelAnimationStyleOneShotUnit">
<Preload index="0" value="AurielRayOfHeavenLowHealingStoredImpactFX" />
<On Terms="Effect.AurielRayOfHeavenHighHealingStoredSearchImpactSet.Start; At Target" Send="Create" />
<On Terms="ActorCreation" Send="AnimBracketStart BSD Birth,A Stand Death ContentPlayOnce" />
<Remove Terms="ActorCreation" Send="AnimBracketStart BSD Birth Stand Death ContentPlayOnce" />
<Model value="AurielRayOfHeavenBuffImpactFX" />
</CActorModel>
<CActorModel id="AurielRayOfHeavenMaxHealingStoredImpactFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.AurielRayOfHeavenMaxHealingStoredSearchImpactSet.Start; At Target" Send="Create" />
<On Terms="ActorCreation" Send="AnimBracketStart BSD Birth,B Stand Death ContentPlayOnce" />
<Remove Terms="ActorCreation" Send="AnimBracketStart BSD Birth Stand Death ContentPlayOnce" />
<Model value="AurielRayOfHeavenBuffImpactFX" />
</CActorModel>
<CActorSplat id="AurielRayOfHeavenCursorSplat" parent="StormGuideVisualCircle" abil="AurielRayOfHeaven">
<Model value="AurielRayOfHeavenCursorSplat" />
</CActorSplat>
<CActorRange id="AurielRayOfHeavenGuide" parent="StormRangeAbilPlusSplat" abil="AurielRayOfHeaven" />
<CActorModel id="AurielRayOfHeavenLowHealingStoredImpactFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.AurielRayOfHeavenLowHealingStoredSearchImpactSet.Start; At Target" Send="Create" />
<Model value="AurielRayOfHeavenBuffImpactFX" />
</CActorModel>
<CActorModel id="AurielRayOfHeavenLowHealingStoredCastFX" parent="StormModelAnimationStyleOneShot">
<On Terms="Effect.AurielRayOfHeavenLowHealingStoredInitialSet.Start; At Effect" Send="Create" />
<On Terms="ActorCreation" Send="Create AurielRayOfHeavenCastSound" />
<HostSiteOps Ops="SOpAttachOriginStationary" />
<Model value="AurielRayOfHeavenCastFX" />
</CActorModel>
<CActorSound id="AurielRayOfHeavenMaxHealingStoredAlertSound" parent="SoundOneShot">
<Filter index="Ally" value="1" />
<Filter index="Neutral" value="1" />
<Filter index="Enemy" value="1" />
<On Terms="Behavior.AurielRayOfHeavenMaxHealingStored.On" Send="Create" />
<Host Subject="::Creator" />
<Sound value="Auriel_RayOfHeaven_MaxHealingStored_Alert" />
</CActorSound>
<CActorSplat id="AurielRayOfHeavenGuideSplat" parent="StormRangeSplat">
<Scale value="$AurielRayofHeavenRange" />
</CActorSplat>
<CActorSound id="AurielRayOfHeavenCastSound" parent="SoundOneShot">
<Sound value="Auriel_RayOfHeaven_Launch" />
</CActorSound>
<CActorSound id="AurielRayOfHeavenHighImpactSound" parent="SoundOneShot">
<On Terms="Effect.AurielRayOfHeavenHighHealingStoredInitialSet.Start; At Effect" Send="Create" />
<Sound value="Auriel_RayOfHeaven_High_Impact" />
</CActorSound>
<CActorSound id="AurielRayOfHeavenMaxImpactSound" parent="SoundOneShot">
<On Terms="Effect.AurielRayOfHeavenMaxHealingStoredInitialSet.Start; At Effect" Send="Create" />
<Sound value="Auriel_RayOfHeaven_Max_Impact" />
</CActorSound>
<CActorSound id="AurielRayOfHeavenLowImpactSound" parent="SoundOneShot">
<On Terms="Effect.AurielRayOfHeavenLowHealingStoredInitialSet.Start; At Effect" Send="Create" />
<Sound value="Auriel_RayOfHeaven_Low_Impact" />
</CActorSound>
<CActorModel id="AurielRayOfHeavenSearingLightImpactFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.AurielRayOfHeavenSearingLightHeroDamage.Start; At Target" Send="Create" />
<On Terms="Effect.AurielRayOfHeavenSearingLightNonHeroDamage.Start; At Target" Send="Create" />
<On Terms="ActorCreation" Send="Create AurielRayOfHeavenSearingLightImpactSound" />
</CActorModel>
<CActorModel id="AurielRayOfHeavenSearingLightLaunchFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.AurielRayOfHeavenSearingLightSearchArea.Start; At Target" Send="Create" />
<On Terms="ActorCreation" Send="SetTintColor 242,0,218" />
<On Terms="ActorCreation" Send="Create AurielRayOfHeavenSearingLightLaunchSound" />
<Model value="AurielRayOfHeavenSearingLightLauncFX" />
<HostSiteOps Ops="SOpAttachCenter" />
</CActorModel>
<CActorSound id="AurielRayOfHeavenSearingLightLaunchSound" parent="SoundOneShot">
<Sound value="Auriel_RayOfHeaven_SearingLight_Launch" />
</CActorSound>
<CActorSound id="AurielRayOfHeavenSearingLightImpactSound" parent="SoundOneShot">
<Sound value="Auriel_RayOfHeaven_SearingLight_Impact" />
</CActorSound>
<CActorModel id="AurielRayOfHeavenHighHealingStoredCastFX" parent="StormModelAnimationStyleOneShot">
<On Terms="Effect.AurielRayOfHeavenHighHealingStoredInitialSet.Start; At Effect" Send="Create" />
<On Terms="ActorCreation" Send="Create AurielRayOfHeavenCastSound" />
<HostSiteOps Ops="SOpAttachOriginStationary" />
<Model value="AurielRayOfHeavenCastFX" />
</CActorModel>
<CActorModel id="AurielRayOfHeavenMaxHealingStoredCastFX" parent="StormModelAnimationStyleOneShot">
<On Terms="Effect.AurielRayOfHeavenMaxHealingStoredInitialSet.Start; At Effect" Send="Create" />
<On Terms="ActorCreation" Send="Create AurielRayOfHeavenCastSound" />
<HostSiteOps Ops="SOpAttachOriginStationary" />
<Model value="AurielRayOfHeavenCastFX" />
</CActorModel>
<CActorModelMaterial id="AurielRayOfHeavenImpactGlaze" parent="BuffOneShot">
<On Terms="Effect.AurielRayOfHeavenMaxHealingStoredGlazeDummy.Start; At Target" Send="Create" />
<On Terms="ActorCreation" Send="ModelMaterialApplyTo ::Main" />
<ModelFlags index="AutomateGlobalLoops" value="1" />
</CActorModelMaterial>
<CActorModelMaterial id="AurielRayOfHeavenSearingLightImpactGlaze" parent="BuffOneShot">
<On Terms="ActorCreation" Send="ModelMaterialApplyTo ::Main" />
<ModelFlags index="AutomateGlobalLoops" value="1" />
</CActorModelMaterial>
<CActorModel id="AurielRayOfHeavenHandFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Abil.AurielRayOfHeaven.SourceCastStart" Send="Create" />
<HostSiteOps Ops="SOpAttachHandRight" />
</CActorModel>
<CActorModel id="AurielSacredSweepTrailFX" parent="StormModelAnimationStyleOneShot">
<On Terms="Effect.AurielSacredSweepInitialPersistent.Start; At Caster" Send="Create" />
<On Terms="ActorCreation; ValidatePlayer AurielHasSwiftSweepSacredSweep" Send="AnimSetTimeScale BSD 1.500000" />
<On Terms="ActorCreation; ValidateUnit AurielSacredSweepIncreasingClarityComplete" Send="AnimPlay BirthA Birth,A" />
<On Terms="Effect.AurielSacredSweepInitialPersistent.Stop" Send="Destroy" />
<On Terms="Abil.AurielSacredSweep.SourceChannelStop" Send="HostSiteOpsSet ::Host {SOpSourcePoint SOpForwardCasterPointInverted} 1 1" />
<HostSiteOps Ops="SOpSourcePointStationary SOpForwardCasterPointInverted" HoldRotation="1" />
<Inherits index="TimeScale" value="1" />
<VisibilityShape Shape="AurielSacredSweepVisibilityShape" />
</CActorModel>
<CActorModel id="AurielSacredSweepGroundFX" parent="StormModelAnimationStyleOneShot">
<On Terms="Effect.AurielSacredSweepInitialPersistent.Start; At Caster" Send="Create" />
<On Terms="ActorCreation" Send="AnimSetTimeScale BSD 1.500000" />
<On Terms="ActorCreation; ValidateUnit AurielSacredSweepIncreasingClarityComplete" Send="ModelSwap AurielSacredSweepIncreasingClarityGroundFX" />
<On Terms="Abil.AurielSacredSweep.SourceChannelStop" Send="HostSiteOpsSet ::Host {SOpSourcePoint SOpForwardCasterPointInverted} 1 1" />
<HostSiteOps Ops="SOpSourcePoint SOpForwardCasterPointInverted" HoldRotation="1" />
<Inherits index="TimeScale" value="1" />
<VisibilityShape Shape="AurielSacredSweepVisibilityShape" />
</CActorModel>
<CActorSound id="AurielSacredSweepImpactSound" parent="SoundOneShot">
<On Terms="Effect.AurielSacredSweepLeftWingImpactSet.Start; At Effect" Send="Create" />
<On Terms="Effect.AurielSacredSweepRightWingImpactSet.Start; At Effect" Send="Create" />
<Sound value="Auriel_AngelicWhip_Impact" />
</CActorSound>
<CActorSound id="AurielSacredSweepCastSound" parent="SoundOneShot">
<Sound value="Auriel_AngelicWhip_Launch" />
</CActorSound>
<CActorSound id="AurielSacredSweepCenterProcSound" parent="SoundOneShot">
<On Terms="Effect.AurielSacredSweepCenterSearch.Start; At Caster" Send="Create" />
<Sound value="Auriel_AngelicWhip_Center" />
</CActorSound>
<CActorArc id="AurielSacredSweepGuide" parent="StormGuideVisualArc" abil="AurielSacredSweep">
<Model value="AurielSacredSweepCursorSplat" />
</CActorArc>
<CActorArc id="AurielSacredSweepInnerGuide" parent="StormGuideVisualArc" abil="AurielSacredSweep">
<Aliases index="1" removed="1" />
<Model value="AurielSacredSweepInnerCursorSplat" />
<Angle value="30.000000" />
<Radius value="7.000000" />
</CActorArc>
<CActorModel id="AurielSacredSweepImpactFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.AurielSacredSweepLeftWingImpactSet.Start; At Target" Send="Create" />
<On Terms="Effect.AurielSacredSweepRightWingImpactSet.Start; At Target" Send="Create" />
<On Terms="Effect.AurielSacredSweepCenterDamageSet.Start; At Target" Send="Create" />
<HostSiteOps Ops="SOpAttachCenter" />
</CActorModel>
<CActorModel id="AurielSacredSweepIncreasingClarityImpactFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.AurielSacredSweepIncreasingClarityTargetArtDummy.Start; At Target" Send="Create" />
<HostSiteOps Ops="SOpAttachCenter" />
</CActorModel>
<CActorSound id="AurielSacredSweepIncreasingClarityCastSound" parent="SoundOneShot">
<On Terms="Effect.AurielSacredSweepInitialPersistent.Start; At Caster; ValidateUnit AurielSacredSweepIncreasingClarityComplete" Send="Create" />
<Sound value="Auriel_AngelicWhip_IncreasingClarity_Slam" />
</CActorSound>
<CActorSound id="AurielSacredSweepSwiftSweepCastSound" parent="SoundOneShot">
<On Terms="Effect.AurielSacredSweepInitialPersistent.Start; At Caster" Send="Create" />
<Sound value="Auriel_AngelicWhip_SwiftSweep_Launch" />
</CActorSound>
<CActorSound id="AurielSacredSweepCenterImpactSound" parent="SoundOneShot">
<On Terms="Effect.AurielSacredSweepCenterImpactSet.Start; At Effect" Send="Create" />
<Sound value="Auriel_AngelicWhip_Impact_Center" />
</CActorSound>
<CActorSound id="AurielDetainmentStrikeImpactSound" parent="SoundOneShot">
<Sound value="Auriel_DetainmentStrike_Impact" />
<On Terms="Effect.AurielDetainmentStrikeMissileImpactSet.Start" Send="Create" />
<On Terms="Effect.AurielDetainmentStrikePiercingLashMissileImpactSet.Start" Send="Create" />
</CActorSound>
<CActorModel id="AurielDetainmentStrikeImpactModel" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.AurielDetainmentStrikeDamageSet.Start; At Target" Send="Create" />
<On Terms="Effect.AurielDetainmentStrikePiercingLashMissileImpactSet.Start; At Target" Send="Create" />
<HostSiteOps Ops="SOpAttachCenter" />
</CActorModel>
<CActorSound id="AurielDetainmentStrikeLaunchSound" parent="SoundOneShot">
<On Terms="Abil.AurielDetainmentStrike.SourceCastStart" Send="Create" />
<Sound value="Auriel_DetainmentStrike_Launch" />
</CActorSound>
<CActorSound id="AurielDetainmentStrikeStunImpactSound" parent="SoundOneShot">
<Sound value="Auriel_DetainmentStrike_StunImpact" />
<On Terms="Behavior.AurielDetainmentStrikeStun.On" Send="Create" />
</CActorSound>
<CActorQuad id="AurielDetainmentStrikeGuide" parent="StormGuideVisualQuadDownClosestFantasy" abil="AurielDetainmentStrike">
<Height value="8.000000" />
<Width value="1.000000" />
</CActorQuad>
<CActorModel id="AurielDetainmentStrikeStunBuffModel" parent="MorphAwareModelASOSUnit" siteOps="SOpAttachCenter">
<On Terms="Behavior.AurielDetainmentStrikeStun.On" Send="Create" />
<On Terms="Behavior.AurielDetainmentStrikeStun.Off" Send="AnimBracketStop BSD" />
<HostSiteOps Ops="SOpAttachCenter" />
<AutoScaleFactor value="1.000000" />
</CActorModel>
<CActorModel id="AurielDetainmentStrikeMissileFX">
<AcceptedHostedPropTransfers index="BaseModelScale" value="0" />
<AcceptedHostedPropTransfers index="CastShadows" value="0" />
<AcceptedHostedPropTransfers index="CloakEffect" value="0" />
<AcceptedHostedPropTransfers index="CreepEngulfment" value="0" />
<AcceptedHostedPropTransfers index="Decal" value="0" />
<AcceptedHostedPropTransfers index="LocalTintColor" value="0" />
<AcceptedHostedPropTransfers index="Opacity" value="0" />
<AcceptedHostedPropTransfers index="Scale" value="0" />
<AcceptedHostedPropTransfers index="TeamColor" value="0" />
<AcceptedHostedPropTransfers index="TimeScale" value="0" />
<AcceptedHostedPropTransfers index="TintColor" value="0" />
<AcceptedHostedPropTransfers index="Visibility" value="0" />
<AcceptedHostedPropTransfers index="WarpGroup" value="0" />
<ModelFlags index="AllowHitTest" value="0" />
<ModelFlags index="AutomateGlobalLoops" value="1" />
<Preload value="##id##" />
<On Terms="ActorCreation" Send="AnimBracketStart BSD Birth Stand Death ClosingFull,ContentPlayOnce" />
<On Terms="AnimBracketState.*.AfterClosing; AnimName BSD" Send="Destroy" />
<On Terms="ActorOrphan" Send="AnimBracketStop BSD" />
<On Terms="Effect.AurielDetainmentStrikeOffsetPersistent.Start; At Caster" Send="Create" />
<On Terms="Effect.AurielDetainmentStrikeMissileScanPersistent.Start; At Caster" Send="StatusIncrement RibbonLength" />
<On Terms="Effect.AurielDetainmentStrikeOffsetPersistent.Stop; At Caster; !IsStatus RibbonLength 4" Send="AnimBracketStop BSD" />
<On Terms="ActorCreation" Send="Create AurielDetainmentStrikeLaunchSound" />
<On Terms="ActorCreation; ValidateUnit AurielDetainmentStrikeRepeatedOffenseComplete" Send="ModelSwap AurielDetainmentStrikeRepeatedOffenseMissile" />
<HostSiteOps Ops="SOpAttachCenterStationary SOpForwardTargetPoint SOp2DRotation" HoldPosition="1" HoldRotation="1" />
<Model value="AurielDetainmentStrikeMissile" />
<Inherits index="TimeScale" value="1" />
<VisibilityShape Shape="AurielDetainmentStrikeVisibilityShape" />
</CActorModel>
<CActorSound id="DetainmentStrikeChainBreak" parent="SoundOneShot">
<On Terms="Behavior.AurielDetainmentStrikeStun.Off" Send="Create" />
<Sound value="Auriel_DetainmentStrike_StunChainBreak" />
</CActorSound>
<CActorModel id="AurielBestowHopeCastFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Abil.AurielBestowHope.SourceCastStart" Send="Create" />
<HostSiteOps Ops="SOpAttachHandLeft" />
</CActorModel>
<CActorSound id="AurielBestowHopeCastSound" parent="SoundOneShot">
<On Terms="Effect.AurielBestowHopeInitialSet.Start; At Effect" Send="Create" />
<Sound value="Auriel_BestowHope_Cast" />
</CActorSound>
<CActorModel id="AurielBestowHopeBuffFX" parent="MorphAwareModelASCUnit" siteOps="{SOpAttachHead SOp2DRotation SOpMoveUpByDot5}">
<Remove Terms="AnimBracketState.*.AfterClosing; !AnimBracketExitReason ModelSwap; AnimName BSD" Send="Destroy" />
<On Terms="Effect.AurielBestowHopeApplyProxyBehavior.Start; At Target; ValidateUnit TargetNotGall" Send="Create" />
<On Terms="ActorCreation" Send="TimerSet 0.000000 VisibilityCheck" />
<On Terms="TimerExpired; TimerName VisibilityCheck; ValidateUnit AurielSourceDoesNotHaveBestowHopeProxyBehavior" Send="AnimBracketStop BSD" />
<On Terms="Behavior.AurielBestowHopeProxyBehavior.Off" Send="AnimBracketStop BSD" />
<On Terms="AnimBracketState.*.AfterClosing; AnimName BSD" Send="DestroyParticles" />
<On Terms="Behavior.AurielBestowHopeProxyBehavior.On" Send="AnimBracketStart BSD Birth,A Stand Death ClosingFull" />
<On Terms="Behavior.AurielBestowHopeProxyBehavior.Destroy" Send="Destroy" />
<On Terms="ActorCreation; !ValidateUnit AurielHopeBuffScaleThreshold" Send="SetScale 0.800000" />
<HostSiteOps Ops="SOpAttachHead SOp2DRotation SOpMoveUpByDot5" />
<Inherits index="Opacity" value="1" />
<ModelAspectSets>
<Aspects RegardsAs="Teammate" Model="AurielBestowHopeBuffFX" />
<Aspects RegardsAs="Enemy" Model="Invisible" />
<Aspects Person="Observer" Model="AurielBestowHopeBuffFX" />
</ModelAspectSets>
<Macros value="RemovePolymorphMacroEffects" />
</CActorModel>
<CActorRange id="AurielBestowHopeGuide" parent="StormRangeAbilPlusSplat" abil="AurielBestowHope" />
<CActorSplat id="AurielBestowHopeGuideSplat" parent="StormRangeSplat">
<Scale value="11.000000" />
</CActorSplat>
<CActorRange id="AurielBestowHopeRange">
<Terms value="Cap 1" />
<Host Subject="_Unit" />
<Range value="19.500000" />
<Icon value="Assets\Textures\storm_fx_auriel_base_bestowhope_range.dds" />
<IconArcLength value="5.000000" />
<Filter index="All" value="1" />
<VisibleTo index="Self" value="1" />
<On Terms="Behavior.AurielBestowHopeCasterRangeBehavior.On" Send="Create" />
<On Terms="Behavior.AurielBestowHopeCasterRangeBehavior.Off" Send="Destroy" />
<Inherits index="TeamColor" value="1" />
</CActorRange>
<CActorModel id="AurielResurrectChannelFX" parent="StormModelAnimationStyleOneShot">
<On Terms="Behavior.AurielResurrectMarkerBehavior.On" Send="Create" />
<On Terms="Behavior.AurielResurrectMarkerBehavior.Off" Send="AnimBracketStop BSD" />
<On Terms="Behavior.AurielResurrectSelfMarkerBehavior.On" Send="Create" />
<On Terms="Behavior.AurielResurrectSelfMarkerBehavior.Off" Send="AnimBracketStop BSD" />
<Inherits index="Visibility" value="1" />
<FogVisibility value="Hidden" />
<Host Subject="_Unit" />
</CActorModel>
<CActorModel id="AurielResurrectLightSpeedBuffFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Behavior.AurielResurrectLightSpeedSpeedBehavior.On" Send="Create" />
<On Terms="Behavior.AurielResurrectLightSpeedSpeedBehavior.Off" Send="Destroy" />
<HostSiteOps Ops="SOpAttachCenter SOp2DRotation" />
</CActorModel>
<CActorSound id="AurielResurrectCastSound" parent="SoundOneShot">
<On Terms="Effect.AurielResurrectWingsDummy.Start; At Target" Send="Create" />
<Sound value="Auriel_Resurrect_Cast" />
<Layers Sound="Auriel_Resurrect_Cast_Choir" />
</CActorSound>
<CActorSound id="AurielResurrectLaunchSound" parent="SoundContinuous">
<On Terms="Behavior.AurielResurrectMarkerBehavior.On" Send="Create" />
<On Terms="Behavior.AurielResurrectMarkerBehavior.Off" Send="Destroy" />
<On Terms="Behavior.AurielResurrectSelfMarkerBehavior.On" Send="Create" />
<On Terms="Behavior.AurielResurrectSelfMarkerBehavior.Off" Send="Destroy" />
<Sound value="Auriel_Resurrect_Launch" />
</CActorSound>
<CActorSound id="AurielResurrectSpiritSound" parent="SoundContinuous">
<On Terms="Behavior.AurielResurrectActivelyResurrecting.On" Send="Create" />
<Sound value="Auriel_Resurrect_Channel" />
</CActorSound>
<CActorUnit id="AurielResurrectSpirit" parent="GenericUnitStandard" unitName="AurielResurrectSpirit">
<On Terms="ActorCreation" Send="SetOpacity 0.660000" />
<On Terms="Signal.*.Cheer" Send="AnimBracketStart Rez Stand,Start Stand IGNORE" />
<On Terms="Signal.*.Fade" Send="SetOpacity 0.000000 4.000000" />
<On Terms="Signal.*.Fade" Target="AurielResurrectSpiritFX" Send="Signal Fade" />
<On Terms="Signal.*.Auriel1" Send="SetFilterPlayers 1 Toggle" />
<On Terms="Signal.*.Auriel2" Send="SetFilterPlayers 2 Toggle" />
<On Terms="Signal.*.Auriel3" Send="SetFilterPlayers 3 Toggle" />
<On Terms="Signal.*.Auriel4" Send="SetFilterPlayers 4 Toggle" />
<On Terms="Signal.*.Auriel5" Send="SetFilterPlayers 5 Toggle" />
<On Terms="Signal.*.Auriel6" Send="SetFilterPlayers 6 Toggle" />
<On Terms="Signal.*.Auriel7" Send="SetFilterPlayers 7 Toggle" />
<On Terms="Signal.*.Auriel8" Send="SetFilterPlayers 8 Toggle" />
<On Terms="Signal.*.Auriel9" Send="SetFilterPlayers 9 Toggle" />
<On Terms="Signal.*.Auriel10" Send="SetFilterPlayers 10 Toggle" />
<On Terms="Signal.*.Auriel1" Target="AurielResurrectSpiritFX" Send="Signal Auriel1" />
<On Terms="Signal.*.Auriel2" Target="AurielResurrectSpiritFX" Send="Signal Auriel2" />
<On Terms="Signal.*.Auriel3" Target="AurielResurrectSpiritFX" Send="Signal Auriel3" />
<On Terms="Signal.*.Auriel4" Target="AurielResurrectSpiritFX" Send="Signal Auriel4" />
<On Terms="Signal.*.Auriel5" Target="AurielResurrectSpiritFX" Send="Signal Auriel5" />
<On Terms="Signal.*.Auriel6" Target="AurielResurrectSpiritFX" Send="Signal Auriel6" />
<On Terms="Signal.*.Auriel7" Target="AurielResurrectSpiritFX" Send="Signal Auriel7" />
<On Terms="Signal.*.Auriel8" Target="AurielResurrectSpiritFX" Send="Signal Auriel8" />
<On Terms="Signal.*.Auriel9" Target="AurielResurrectSpiritFX" Send="Signal Auriel9" />
<On Terms="Signal.*.Auriel10" Target="AurielResurrectSpiritFX" Send="Signal Auriel10" />
<On Terms="ActorCreation" Send="PhysicsTerminate" />
<On Terms="ActorCreation" Send="ModelMaterialApply AurielResurrectSpiritGlaze" />
<On Terms="ActorCreation" Send="Create AurielResurrectSpiritFX" />
<On Terms="ActorDestruction" Target="AurielResurrectSpiritFX" Send="AnimBracketStop BSD" />
<FilterPlayers index="1" value="1" />
<FilterPlayers index="2" value="1" />
<FilterPlayers index="3" value="1" />
<FilterPlayers index="4" value="1" />
<FilterPlayers index="5" value="1" />
<FilterPlayers index="6" value="1" />
<FilterPlayers index="7" value="1" />
<FilterPlayers index="8" value="1" />
<FilterPlayers index="9" value="1" />
<FilterPlayers index="10" value="1" />
<MinimapIcon value="Assets\Textures\storm_ui_hud_auriel_ressurect_minimapicon.dds" />
<StatusBarFlags index="Shields" value="0" />
<StatusBarFlags index="Life" value="0" />
<StatusBarFlags index="Energy" value="0" />
<StatusBarFlags index="Cargo" value="0" />
<StatusBarFlags index="Progress" value="0" />
<StatusBarFlags index="Duration" value="0" />
<StatusBarFlags index="Magazine" value="0" />
<StatusBarFlags index="Custom" value="0" />
<ModelFlags index="AutomateGlobalLoops" value="0" />
</CActorUnit>
<CActorModel id="AurielResurrectSpiritFX" parent="StormModelAnimationStyleContinuous">
<On Terms="Signal.*.Auriel1" Send="SetFilterPlayers 1 Toggle" />
<On Terms="Signal.*.Auriel2" Send="SetFilterPlayers 2 Toggle" />
<On Terms="Signal.*.Auriel3" Send="SetFilterPlayers 3 Toggle" />
<On Terms="Signal.*.Auriel4" Send="SetFilterPlayers 4 Toggle" />
<On Terms="Signal.*.Auriel5" Send="SetFilterPlayers 5 Toggle" />
<On Terms="Signal.*.Auriel6" Send="SetFilterPlayers 6 Toggle" />
<On Terms="Signal.*.Auriel7" Send="SetFilterPlayers 7 Toggle" />
<On Terms="Signal.*.Auriel8" Send="SetFilterPlayers 8 Toggle" />
<On Terms="Signal.*.Auriel9" Send="SetFilterPlayers 9 Toggle" />
<On Terms="Signal.*.Auriel10" Send="SetFilterPlayers 10 Toggle" />
<On Terms="Signal.*.Fade" Send="AnimBracketStop BSD" />
<FilterPlayers index="1" value="1" />
<FilterPlayers index="2" value="1" />
<FilterPlayers index="3" value="1" />
<FilterPlayers index="4" value="1" />
<FilterPlayers index="5" value="1" />
<FilterPlayers index="6" value="1" />
<FilterPlayers index="7" value="1" />
<FilterPlayers index="8" value="1" />
<FilterPlayers index="9" value="1" />
<FilterPlayers index="10" value="1" />
<HostSiteOps Ops="SOpShadow" />
<FogVisibility value="Hidden" />
<Inherits index="Visibility" value="1" />
<Host Subject="_Unit" />
</CActorModel>
<CActorModelMaterial id="AurielResurrectGlaze" parent="BuffContinuous">
<On Terms="Behavior.AurielResurrectMarkerBehavior.On" Send="Create" />
<On Terms="ActorCreation" Send="ModelMaterialApplyTo ::Main" />
<On Terms="Behavior.AurielResurrectMarkerBehavior.Off" Send="AnimBracketStop BSD" />
<On Terms="Behavior.AurielResurrectSelfMarkerBehavior.On" Send="Create" />
<On Terms="Behavior.AurielResurrectSelfMarkerBehavior.Off" Send="AnimBracketStop BSD" />
<ModelFlags index="AutomateGlobalLoops" value="1" />
</CActorModelMaterial>
<CActorRange id="AurielResurrectGuide" parent="StormRangeAbilPlusSplat" abil="AurielResurrect" />
<CActorSplat id="AurielResurrectGuideSplat" parent="StormRangeSplat">
<Scale value="5.500000" />
</CActorSplat>
<CActorModel id="AurielResurrectWings" parent="StormModelAnimationStyleOneShotUnit">
<HostSiteOps Ops="SOpAttachCenter" />
</CActorModel>
<CActorModelMaterial id="AurielResurrectSpiritGlaze" parent="BuffContinuous">
<ModelFlags index="AutomateGlobalLoops" value="1" />
</CActorModelMaterial>
<CActorModel id="AurielResurrectCastFX" parent="StormModelAnimationStyleContinuousUnit">
<On Terms="Abil.AurielResurrect.SourceCastStart" Send="Create" />
<On Terms="Abil.AurielResurrect.SourceCastStop" Send="TimerSet 0.062500 Death" />
<On Terms="ActorCreation" Send="AnimGroupApply A" />
<On Terms="Effect.AurielResurrectInitialDummy.Start" Send="AnimGroupRemove A" />
<On Terms="TimerExpired; TimerName Death" Send="AnimBracketStop BSD" />
<On Terms="Abil.AurielResurrectSelf.SourceCastStart" Send="Create" />
<On Terms="Abil.AurielResurrectSelf.SourceCastStop" Send="TimerSet 0.062500 Death" />
<HostSiteOps Ops="SOpAttachCenter" />
</CActorModel>
<CActorModel id="AurielCrystalAegisCastFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Abil.AurielCrystalAegis.SourceCastStart" Send="Create" />
<HostSiteOps Ops="SOpAttachHandRight" />
</CActorModel>
<CActorModel id="AurielCrystalAegisDiamondResolveBuffFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Behavior.AurielCrystalAegisDiamondResolve.On" Send="Create" />
<On Terms="ActorCreation" Send="Create AurielCrystalAegisDiamondResolveLaunchSound" />
<HostSiteOps Ops="SOpAttachCenter" />
</CActorModel>
<CActorSound id="AurielCrystalAegisDiamondResolveLaunchSound" parent="SoundOneShot">
<Sound value="Auriel_CrystalAegis_DiamondResolve_Launch" />
</CActorSound>
<CActorRange id="AurielCrystalAegisCastGuide" parent="StormRangeAbilPlusSplat" abil="AurielCrystalAegis" />
<CActorSplat id="AurielCrystalAegisCastGuideSplat" parent="StormRangeSplat">
<Scale value="9.000000" />
</CActorSplat>
<CActorSound id="AurielCrystalAegisChargingSound" parent="SoundOneShot">
<Sound value="Auriel_CrystalAegis_Charging" />
<Layers Sound="Auriel_CrystalAegis_Start" />
<Host Subject="::Creator" />
</CActorSound>
<CActorModel id="AurielCrystalAegisImpactFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.AurielCrystalAegisExplosionImpactSet.Start; At Target" Send="Create" />
<HostSiteOps Ops="SOpAttachCenter" />
</CActorModel>
<CActorSound id="AurielCrystalAegisImpactSound" parent="SoundOneShot">
<Sound value="Auriel_CrystalAegis_Impact" />
</CActorSound>
<CActorModel id="AurielCrystalAegisBuffFX" parent="StormModelAnimationStyleContinuousUnit">
<On Terms="Behavior.AurielCrystalAegisStasisBehavior.On" Send="Create" />
<On Terms="ActorCreation" Send="Create AurielCrystalAegisChargingSound" />
<On Terms="ActorCreation" Send="AnimPlay Birth Birth PlayForever,NonLooping" />
<On Terms="Behavior.AurielCrystalAegisStasisBehavior.Off" Send="Destroy" />
<Remove Terms="ActorCreation" Send="AnimBracketStart BSD Birth Stand Death ContentPlayOnce" />
<HostSiteOps Ops="SOpShadow SOpPointSouthWorld" HoldRotation="1" />
<Inherits index="TimeScale" value="1" />
<VisibilityShape Shape="AurielCrystalAegisVisibilityShape" />
</CActorModel>
<CActorSound id="AurielCrystalAegisExplosionSound" parent="SoundOneShot">
<Sound value="Auriel_CrystalAegis_Explode" />
<Host Subject="::Creator" />
</CActorSound>
<CActorSimple id="AurielCrystalAegisHidePlayer">
<On Terms="Behavior.AurielCrystalAegisStasisBehavior.On" Send="Create" />
<On Terms="ActorCreation" Target="_Unit" Send="SetOpacity 0.000000 0.000000 CrystalAegis" />
<On Terms="ActorCreation" Target="_Unit" Send="PhysicsTerminate" />
<On Terms="ActorCreation" Target="_Unit" Send="PhysicsInitialize" />
<On Terms="Behavior.AurielCrystalAegisStasisBehavior.Off" Target="_Unit" Send="ClearOpacity 0.000000 CrystalAegis" />
<On Terms="Behavior.AurielCrystalAegisStasisBehavior.Off" Target="_Unit" Send="PhysicsTerminate" />
<On Terms="Behavior.AurielCrystalAegisStasisBehavior.Off" Target="_Unit" Send="PhysicsInitialize" />
<On Terms="Behavior.AurielCrystalAegisStasisBehavior.Off" Send="Destroy" />
</CActorSimple>
<CActorModelMaterial id="AurielCrystalAegisGlaze" parent="StormModelAnimationStyleContinuous">
<On Terms="Behavior.AurielCrystalAegisStasisBehavior.On" Send="Create" />
<On Terms="ActorCreation" Send="ModelMaterialApplyTo ::Main" />
<On Terms="Behavior.AurielCrystalAegisStasisBehavior.Off; ValidateUnit AurielTargetHasCrystalAegisDiamondResolveBuff" Send="Destroy Immediate" />
<On Terms="Behavior.AurielCrystalAegisStasisBehavior.Off; !ValidateUnit AurielTargetHasCrystalAegisDiamondResolveBuff" Send="AnimBracketStop BSD" />
</CActorModelMaterial>
<CActorModelMaterial id="AurielCrystalAegisDiamondResolveGlaze" parent="StormModelAnimationStyleOneShot">
<On Terms="Behavior.AurielCrystalAegisDiamondResolve.On" Send="Create" />
<On Terms="ActorCreation" Send="ModelMaterialApplyTo ::Main" />
</CActorModelMaterial>
<CActorSound id="AurielAngelicFlightLaunchSound" parent="SoundOneShot">
<On Terms="Abil.AurielAngelicFlight.SourceCastStart" Send="Create" />
<Sound value="Auriel_AngelicFlight_Launch" />
</CActorSound>
<CActorSound id="AurielAngelicFlightLandSound" parent="SoundOneShot">
<On Terms="Effect.AurielAngelicFlightFinishDummy.Start; At Caster" Send="Create" />
<Sound value="Auriel_AngelicFlight_End" />
</CActorSound>
<CActorSound id="AurielAngelicFlightLaunchJumpSound" parent="SoundOneShot">
<On Terms="Abil.AurielAngelicFlight.SourceCastStop" Send="Create" />
<Sound value="Auriel_AngelicFlight_Launch_Jump" />
</CActorSound>
<CActorSound id="AurielAngelicFlightLoopSound" parent="SoundContinuous">
<On Terms="Behavior.AurielAngelicFlightCloakChecker.On" Send="Create" />
<On Terms="Behavior.AurielAngelicFlightCloakChecker.Off" Send="Destroy" />
<Sound value="Auriel_AngelicFlight_Flying" />
</CActorSound>
<CActorModel id="AurielShieldOfHopeBuffFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.AurielShieldOfHopeImpactSet.Start; At Target" Send="Create" />
<On Terms="ActorCreation" Send="Create AurielShieldOfHopeLoopSound" />
<HostSiteOps Ops="SOpAttachCenter" HoldRotation="1" />
</CActorModel>
<CActorModel id="AurielShieldOfHopeGroundFX" parent="StormModelAnimationStyleOneShot">
<On Terms="Effect.AurielShieldOfHopeSearchArea.Start; At Effect" Send="Create" />
<On Terms="ActorCreation" Send="Create AurielShieldOfHopeLaunchSound" />
</CActorModel>
<CActorModel id="AurielShieldOfHopeCastFX" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Abil.AurielShieldOfHope.SourceCastStart" Send="Create" />
<HostSiteOps Ops="SOpAttachHandRight" />
</CActorModel>
<CActorSound id="AurielShieldOfHopeLoopSound" parent="SoundContinuous">
<On Terms="Behavior.AurielShieldOfHopeShieldBehavior.Off" Send="Destroy" />
<Sound value="Auriel_ShieldOfHope_Loop" />
</CActorSound>
<CActorRange id="AurielShieldOfHopeGuide" parent="StormRangeAbilPlusSplat" abil="AurielShieldOfHope" />
<CActorSplat id="AurielShieldOfHopeGuideSplat" parent="StormRangeSplat">
<Scale value="8.000000" />
</CActorSplat>
<CActorSound id="AurielShieldOfHopeLaunchSound" parent="SoundOneShot">
<Sound value="Auriel_ShieldOfHope_Launch" />
</CActorSound>
<CActorModel id="AurielAngelicFlightEffectModel" parent="StormModelAnimationStyleContinuousUnit">
<Macros index="0" removed="1" />
<Macros index="1" removed="1" />
<Flags index="SuppressSaveLoad" value="1" />
<Inherits index="Visibility" value="0" />
<On Terms="Effect.AurielAngelicFlightApplyCloakChecker.Start" Send="Create" />
<On Terms="Effect.AurielAngelicFlightFinishDummy.Start; ValidateEffect AurielHasAurielAngelicFlightShortJump" Send="Destroy" />
<On Terms="Effect.AurielAngelicFlightFinishDummy.Start; !ValidateEffect AurielHasAurielAngelicFlightShortJump" Send="AnimBracketStop BSD 0 1.000000 AsTimeScale" />
<Model value="AurielAngelicFlightFlightEffectModel" />
<HostSiteOps Ops="SOpAttachCenter" />
</CActorModel>
<CActorRange id="AurielAngelicFlightRange">
<Flags index="SuppressSaveLoad" value="1" />
<Inherits index="TeamColor" value="1" />
<On Terms="Abil.AurielAngelicFlight.TargetOn" Send="Create" />
<On Terms="Abil.AurielAngelicFlight.TargetOff" Send="Destroy" />
<On Terms="Abil.AurielAngelicFlight.ButtonHoverOn" Send="Create" />
<On Terms="Abil.AurielAngelicFlight.ButtonHoverOff" Send="Destroy" />
<HostForProps Subject="PropsHost" />
<Range value="71.750000" />
<Icon value="Assets\Textures\storm_towerradius.dds" />
<IconArcLength value="5.000000" />
<RangeFlags index="Minimap" value="1" />
</CActorRange>
<CActorForceConeRoundedEnd id="AurielAngelicFlightDeathForce">
<On Terms="Effect.AurielAngelicFlightApplyDeathForceSet.Start" Send="Create" />
<Host Subject="_Unit" />
<HostSiteOps Ops="SOpMoveBackBy2" HoldPosition="1" HoldRotation="1" />
<Duration value="0.125000" />
<Magnitude value="100.000000,10.000000" />
<ForceFlags index="FallOff" value="0" />
<HostEnd Subject="_Unit" />
<HostEndSiteOps Ops="SOpMoveBy2 SOpMoveUpByDot5" HoldPosition="1" HoldRotation="1" />
<Angle value="15.000000" />
</CActorForceConeRoundedEnd>
<CActorModel id="AurielAngelicFlightIn" parent="StormModelAnimationStyleOneShot">
<InheritType value="OneShot" />
<On Terms="Behavior.AurielAngelicFlightFinalDisablerBehavior.Off" Send="Create" />
<HostSiteOps Ops="SOpAttachOriginHoldPosition" />
</CActorModel>
<CActorModel id="AurielAngelicFlightOut" parent="StormModelAnimationStyleOneShot">
<InheritType value="OneShot" />
<On Terms="Effect.AurielAngelicFlightCreateFlyingPersistent.Start; At Source" Send="Create" />
<HostSiteOps Ops="SOpAttachOriginHoldPosition" />
</CActorModel>
<CActorModel id="AurielAngelicFlightWarningVisualAllies" parent="StormModelAnimationStyleContinuous">
<Filter index="Neutral" value="1" />
<Filter index="Enemy" value="1" />
<Inherits index="TeamColor" value="1" />
<On Terms="Effect.AurielAngelicFlightWarningVisualPersistent.Start; At Effect" Send="Create" />
<On Terms="Effect.AurielAngelicFlightWarningVisualPersistent.Stop" Send="Destroy" />
<Model value="AurielAngelicFlightWarningVisual" />
</CActorModel>
<CActorModel id="AurielAngelicFlightWarningVisualEnemies" parent="StormModelAnimationStyleContinuous">
<Flags index="VisionTestCenterOnly" value="1" />
<Filter index="Self" value="1" />
<Filter index="Ally" value="1" />
<Inherits index="TeamColor" value="1" />
<On Terms="Effect.AurielAngelicFlightWarningEnemyVisualPersistent.Start; At Effect" Send="Create" />
<On Terms="Effect.AurielAngelicFlightWarningEnemyVisualPersistent.Stop" Send="Destroy" />
<Model value="AurielAngelicFlightWarningVisual" />
<ModelFlags index="CloakedUndetectedIsHidden" value="1" />
</CActorModel>
<CActorForceSphere id="AurielCrystalAegisForce">
<On Terms="Effect.AurielCrystalAegisExplosionSearch.Start" Send="Create" />
<HostSiteOps Ops="SOpTargetPoint" />
<Duration value="0.250000" />
<Magnitude value="80.000000" />
<Radius value="7.000000" />
</CActorForceSphere>
<CActorForceConeRoundedEnd id="AurielDetainmentStrikeForce">
<On Terms="Effect.AurielDetainmentStrikeHeroMissileScan.Start" Send="Create" />
<Host Subject="_Unit" />
<HostSiteOps Ops="SOpAttachCenter SOpShadow" HoldPosition="1" HoldRotation="1" />
<HostEndSiteOps Ops="SOpMoveUpBy1 SOpMoveForwardBy7Dot5" />
<Duration value="0.125500" />
<Magnitude value="60.000000" />
<Angle value="15.000000" />
<Length value="7.500000" />
<ForceFlags index="FallOff" value="0" />
</CActorForceConeRoundedEnd>
<CActorScene id="SYSTEM_Scene">
<On Terms="SceneEffectSearchNotifyResults.AurielSacredSweepRightWingSearchArea1" Send="SceneEffectSearchResponse DoodadImpactable" />
<On Terms="SceneEffectSearchNotifyResults.AurielSacredSweepRightWingSearchArea2" Send="SceneEffectSearchResponse DoodadImpactable" />
<On Terms="SceneEffectSearchNotifyResults.AurielSacredSweepRightWingSearchArea3" Send="SceneEffectSearchResponse DoodadImpactable" />
<On Terms="SceneEffectSearchNotifyResults.AurielSacredSweepRightWingSearchArea4" Send="SceneEffectSearchResponse DoodadImpactable" />
<On Terms="SceneEffectSearchNotifyResults.AurielSacredSweepLeftWingSearchArea1" Send="SceneEffectSearchResponse DoodadImpactable" />
<On Terms="SceneEffectSearchNotifyResults.AurielSacredSweepLeftWingSearchArea2" Send="SceneEffectSearchResponse DoodadImpactable" />
<On Terms="SceneEffectSearchNotifyResults.AurielSacredSweepLeftWingSearchArea3" Send="SceneEffectSearchResponse DoodadImpactable" />
<On Terms="SceneEffectSearchNotifyResults.AurielSacredSweepLeftWingSearchArea4" Send="SceneEffectSearchResponse DoodadImpactable" />
<On Terms="SceneEffectSearchNotifyResults.AurielSacredSweepLeftWingSearchArea5" Send="SceneEffectSearchResponse DoodadImpactable" />
<On Terms="SceneEffectSearchNotifyResults.AurielDetainmentStrikeHeroMissileScan" Send="SceneEffectSearchResponse DoodadImpactable" />
<On Terms="SceneEffectSearchNotifyResults.AurielCrystalAegisExplosionSearch" Send="SceneEffectSearchResponse DoodadImpactable" />
</CActorScene>
<CActorForceConeRoundedEnd id="AurielSacredSweepForce">
<On Terms="Effect.AurielSacredSweepRightWingSearchArea3.Start" Send="Create" />
<On Terms="Effect.AurielSacredSweepLeftWingSearchArea3.Start" Send="Create" />
<Host Subject="_Unit" />
<HostSiteOps Ops="SOpAttachCenter SOpShadow" HoldPosition="1" HoldRotation="1" />
<HostEndSiteOps Ops="SOpMoveUpBy1 SOpMoveForwardBy7Dot5" />
<Duration value="0.125500" />
<Magnitude value="60.000000" />
<Angle value="180.000000" />
<Length value="6.500000" />
<ForceFlags index="FallOff" value="0" />
</CActorForceConeRoundedEnd>
<CActorForceCylinder id="AurielRayOfHeavenSearingLightForce">
<HostSiteOps Ops="SOpTargetPoint" />
<HostEndSiteOps Ops="SOpTargetPoint SOpHigherBy3" />
<Magnitude value="20.000000" />
<Radius value="3.000000" />
<On Terms="Effect.AurielRayOfHeavenSearingLightSearchArea.Start" Send="Create" />
<Duration value="0.150000" />
</CActorForceCylinder>
<CBehaviorBuff id="AurielBestowHopeWrathofHeavenArmorDebuff" parent="StormArmor">
<ArmorModification>
<ArmorSet index="Hero">
<ArmorMitigationTable index="Ability" value="-20" />
</ArmorSet>
<ArmorSet index="Merc">
<ArmorMitigationTable index="Ability" value="-20" />
</ArmorSet>
<ArmorSet index="Monster">
<ArmorMitigationTable index="Ability" value="-20" />
</ArmorSet>
<ArmorSet index="Summon">
<ArmorMitigationTable index="Ability" value="-20" />
</ArmorSet>
<ArmorSet index="Structure">
<ArmorMitigationTable index="Ability" value="-20" />
</ArmorSet>
<ArmorSet index="Minion">
<ArmorMitigationTable index="Ability" value="-20" />
</ArmorSet>
</ArmorModification>
<Duration value="3" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielBestowHopeWillofHeavenTalentCarry" parent="CarryBehaviorParent">
<Modification>
<DamageDealtFraction index="Basic" value="0.1" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="AurielDetainmentStrikeImprovedHeavyBurdenSlow" parent="StormSlowParent">
<Duration value="5" />
<Modification>
<UnifiedMoveSpeedFactor value="-0.4" />
</Modification>
</CBehaviorBuff>
<CBehaviorAbility id="AurielAngelicFlightItem">
<Buttons Face="AurielAngelicFlightTalent" Type="AbilCmd" AbilCmd="AurielAngelicFlight,Execute" />
</CBehaviorAbility>
<CBehaviorBuff id="AurielRayofHeavenMaximumHopeMarker">
<Duration value="0.0625" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielRayofHeavenHalfMaximumHopeMarker">
<Duration value="0.0625" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielRayOfHeavenReservoirOfHopeBonusEnergy" parent="CarryBehaviorParent">
<Modification>
<VitalMaxArray index="Energy" value="0">
<AccumulatorArray value="AurielRayOfHeavenReservoirOfHopeAccumulator" />
</VitalMaxArray>
<VitalMaxIncreaseAffectsCurrentArray index="Life" value="0" />
<VitalMaxIncreaseAffectsCurrentArray index="Shields" value="0" />
<VitalMaxIncreaseAffectsCurrentArray index="Energy" value="0" />
</Modification>
</CBehaviorBuff>
<CBehaviorTokenCounter id="AurielRayOfHeavenReservoirOfHopeQuestToken" parent="StormQuestToken">
<Face value="AurielReservoirofHopeRayofHeavenQuestToken" />
<SortIndex value="60" />
<Max value="65535" />
</CBehaviorTokenCounter>
<CBehaviorBuff id="AurielResurrectActivelyResurrecting">
<Duration value="5" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielResurrectSelfMarkerBehavior">
<Duration value="5" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielResurrectNotRezzable" />
<CBehaviorBuff id="AurielResurrectPendingResurrect">
<RemoveValidatorArray value="IsDead" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielResurrectLightSpeedTalentCooldownController">
<RemoveValidatorArray value="AurielResurrectNotOffCooldown" />
<RemoveValidatorArray value="AurielResurrectTargetNotDead" />
<RemoveValidatorArray value="AurielResurrectTargetNotInSpecialDeathState" />
<RemoveValidatorArray value="VikingNotDownedCombine" />
<Period value="0.25" />
<PeriodicEffect value="AurielResurrectLightSpeedTalentModifyCooldown" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielResurrectMobileSpiritRoot">
<Duration value="3" />
<Modification PushPriority="5000" AlliedPushPriority="5000">
<ModifyFlags index="SuppressMoving" value="1" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="AurielEnergizedCordCarryBehavior" parent="CarryBehaviorParent">
<Modification>
<WeaponRange value="1.1" />
<WeaponScanBonus value="1.1" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="AurielRayOfHeavenGlimmerofHopePrimed">
<Alignment value="Positive" />
<InfoIcon value="Assets\Textures\storm_btn_d3ros_crusader_godray.dds" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielRayOfHeavenEnergyStored">
<BehaviorFlags index="Permanent" value="1" />
<BehaviorFlags index="EnabledWhileDead" value="1" />
<DisableValidatorArray value="AurielRayofHeavenCasterHasGreaterThan0Energy" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielSacredSweepCasterCCMonitor">
<RemoveValidatorArray value="CasterNotDazedOrDeadOrPolymorphedOrSilencedOrStasisOrStunnedExceptTimeStop" />
<Duration value="1.5" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielSacredSweepIncreasingClarityTalentQuestCompletionBehavior" parent="CarryBehaviorParent">
<RemoveValidatorArray value="AurielHasIncreasingClaritySacredSweep" />
<InitialEffect value="TalentQuestCompletionDummyModifyUnit" />
<FinalEffect value="AurielSacredSweepIncreasingClarityTalentQuestCompletionResetSet" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielSacredSweepBlindingFlashBlind" parent="StormBlind">
<Duration value="2" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielSacredSweepBlindingFlashNonHeroesBlind" parent="StormBlindNonHeroes">
<RemoveValidatorArray value="AurielTargetHasBlindingFlashBlind" />
<Duration value="2" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielSacredSweepConvergingForceMovementSpeed">
<RemoveValidatorArray value="TargetNotUnstoppable" />
<Duration value="0.0625" />
<Modification>
<MoveSpeedMaximum value="7" />
<MoveSpeedMinimum value="7" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="AurielConvergingForceKnockbackParent" parent="PushPullParent">
<Duration value="0.3125" />
<Period value="0.0625" />
<Modification>
<MoveSpeedMaximum value="7" />
<MoveSpeedMinimum value="7" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="AurielConvergingForceGT6Knockback" parent="AurielConvergingForceKnockbackParent">
<InitialEffect value="AurielConvergingForceGT6" />
<PeriodicEffect value="AurielConvergingForceGT6" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielConvergingForceGT5Knockback" parent="AurielConvergingForceKnockbackParent">
<InitialEffect value="AurielConvergingForceGT5" />
<PeriodicEffect value="AurielConvergingForceGT5" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielConvergingForceGT4Knockback" parent="AurielConvergingForceKnockbackParent">
<InitialEffect value="AurielConvergingForceGT4" />
<PeriodicEffect value="AurielConvergingForceGT4" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielConvergingForceGT3Knockback" parent="AurielConvergingForceKnockbackParent">
<InitialEffect value="AurielConvergingForceGT3" />
<PeriodicEffect value="AurielConvergingForceGT3" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielConvergingForceGT2Knockback" parent="AurielConvergingForceKnockbackParent">
<InitialEffect value="AurielConvergingForceGT2" />
<PeriodicEffect value="AurielConvergingForceGT2" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielConvergingForceGT1Knockback" parent="AurielConvergingForceKnockbackParent">
<InitialEffect value="AurielConvergingForceGT1" />
<PeriodicEffect value="AurielConvergingForceGT1" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielConvergingForceGT0Knockback" parent="AurielConvergingForceKnockbackParent">
<InitialEffect value="AurielConvergingForceGT0" />
<PeriodicEffect value="AurielConvergingForceGT0" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielSacredSweepMarker">
<Duration value="0.25" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielSacredSweepSwiftSweepTimedLife">
<Duration value="0.4375" />
<ExpireEffect value="TimedLifeFate" />
<Modification>
<Height value="1" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="AurielDetainmentStrikeKnockback" parent="PushPullParent">
<Duration value="0.25" />
<Period value="0.0625" />
<InitialEffect value="AurielDetainmentStrikeApplyForce" />
<PeriodicEffect value="AurielDetainmentStrikeApplyForce" />
<ExpireEffect value="AurielDetainmentStrikeApplyPathingProbeSlop" />
<FinalEffect value="AurielDetainmentStrikeHeavyBurdenApplySlowBehavior" />
<Modification>
<MoveSpeedMaximum value="18.8" />
<MoveSpeedMinimum value="18.8" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="AurielDetainmentStrikeProbeSlop">
<Duration value="0.0625" />
<FinalEffect value="AurielDetainmentStrikeRemovePathingProbe" />
</CBehaviorBuff>
<CBehaviorPathingTypeProbes id="AurielDetainmentStrikeKnockbackProbes">
<Offsets OffsetAngle="-50" RelativeFacing="Velocity" OffsetByRadius="1">
<OffsetVector Y="-0.125" />
</Offsets>
<Offsets OffsetAngle="-35" RelativeFacing="Velocity" OffsetByRadius="1">
<OffsetVector Y="-0.125" />
</Offsets>
<Offsets RelativeFacing="Velocity" OffsetByRadius="1">
<OffsetVector Y="-0.125" />
</Offsets>
<Offsets OffsetAngle="35" RelativeFacing="Velocity" OffsetByRadius="1">
<OffsetVector Y="-0.125" />
</Offsets>
<Offsets OffsetAngle="50" RelativeFacing="Velocity" OffsetByRadius="1">
<OffsetVector Y="-0.125" />
</Offsets>
<HitMask index="Unpathable" value="1" />
<HitMask index="Building" value="1" />
<HitMask index="Cliff" value="1" />
<RemoveValidatorArray value="AurielDetainmentStrikeTargetHasKnockbackorSlop" />
<HitsChangedEffect value="AurielDetainmentStrikeTerrainCollisionSet" />
</CBehaviorPathingTypeProbes>
<CBehaviorBuff id="AurielDetainmentStrikeHeavyBurdenSlow" parent="StormSlowParent">
<Duration value="2.5" />
<Modification>
<UnifiedMoveSpeedFactor value="-0.2" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="AurielDetainmentStrikeStun" parent="StormStun">
<Duration value="1.25" />
<InitialEffect value="AurielDetainmentStrikeHeavyBurdenApplyImprovedSlowBehavior" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielBestowHopeCasterRangeBehavior">
<DisableValidatorArray value="AurielDistanceBetweenBestowHopeProxyAndCasterLessThan20" />
<RemoveValidatorArray value="AurielBestowHopeCasterHasCasterBehavior" />
<Duration value="-1" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielBestowHopeCasterBehavior">
<Duration value="-1" />
<InitialEffect value="AurielBestowHopeApplyCasterRangeBehavior" />
<FinalEffect value="AurielBestowHopeRemoveCasterRangeBehavior" />
<Face value="AurielBestowHopeBehaviorFace" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielBestowHopeProxyBehavior" parent="CarryBehaviorParent">
<DisableValidatorArray value="AurielBestowHopeProxyBehaviorDisableCombine" />
<DisableValidatorArray value="TargetDoesNotHaveInCargo" />
<DisableValidatorArray value="TargetNotUsingVehicle" />
<RemoveValidatorArray value="DoesNotHaveUltimateEvolutionCasterBuff" />
<RemoveValidatorArray value="AurielBestowHopeProxyBehaviorRemoveCombine" />
<RemoveValidatorArray value="TargetNotDeadAndNoSpecialDeathState" />
<MaxStackCount value="5" />
<MaxStackCountPerCaster value="1" />
<Duration value="-1" />
<FinalEffect value="AurielBestowHopeRemovalSet" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielDetainmentStrikeRepeatedOffenseTalentQuestCompletionBehavior" parent="CarryBehaviorParent">
<RemoveValidatorArray value="AurielHasRepeatedOffenseDetainmentStrike" />
<InitialEffect value="TalentQuestCompletionDummyModifyUnit" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielResurrectRezzable">
<Duration value="1" />
<Modification>
<StateFlags index="Hallucination" value="1" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="AurielResurrectLightSpeedControllerBehavior" parent="StormSprint">
<MaxStackCount value="64" />
<Duration value="4" />
<Period value="0.0625" />
<InitialEffect value="AurielResurrectLightSpeedApplySpeedBehavior" />
<PeriodicEffect value="AurielResurrectLightSpeedRemoveSpeedBehavior" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielResurrectLightSpeedSpeedBehavior" parent="StormSprint">
<MaxStackCount value="64" />
<Duration value="4" />
<Period value="0.0625" />
<Modification>
<UnifiedMoveSpeedFactor value="0.0312" />
</Modification>
<InitialEffect value="AurielResurrectLightSpeedTalentApplyCooldownController" />
<DisableValidatorArray value="VikingNotDownedCombine" />
<RemoveValidatorArray value="TargetNotSpecialDeathState" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielResurrectMarkerBehavior">
<RemoveValidatorArray value="CasterNotDazedOrDeadOrStasisOrStunnedExceptTimeStop" />
<Duration value="5.5" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielCrystalAegisDiamondResolve" parent="StormArmor">
<Alignment value="Positive" />
<InfoIcon value="Assets\Textures\storm_temp_war3_btnneutralmanashield.dds" />
<Duration value="5" />
<BehaviorCategories index="BuffResistant" value="1" />
<ArmorModification>
<AllArmorBonus value="75" />
</ArmorModification>
</CBehaviorBuff>
<CBehaviorBuff id="AurielCrystalAegisStasisBehavior" parent="StormStasisIceBlock">
<BehaviorCategories index="Restorable" value="1" />
<Duration value="2" />
<ExpireEffect value="AurielCrystalAegisExpireSet" />
<FinalEffect value="HeroGenericCleanseRemoveCCBehaviorCategoriesTarget" />
<InfoFlags index="AlwaysUseGameText" value="1" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielAngelicFlightAscend">
<Duration value="10" />
<Modification>
<StateFlags index="UnitAttrOnImmuneToAOE" value="1" />
<StateFlags index="UnitAttrOnImmuneToSkillshots" value="1" />
<StateFlags index="Unstoppable" value="1" />
<StateFlags index="Untargetable" value="1" />
<AbilLinkDisableArray value="Hearthstone" />
<AbilLinkDisableArray value="CaptureMacGuffin" />
<AbilLinkDisableArray value="CaptureMacGuffinTwo" />
</Modification>
<DamageResponse Chance="1" Handled="AurielAngelicFlightApplyDeathForceSet" Fatal="1" />
<FinalEffect value="AurielAngelicFlightDestroySearchPersistent" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielAngelicFlightCloakChecker">
<Duration value="10" />
<Period value="0.125" />
<PeriodicEffect value="AurielAngelicFlightWarningVisualRecreationSet" />
<FinalEffect value="AurielAngelicFlightFinishDummy" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielAngelicFlightShortJumpBehavior">
<Duration value="2" />
</CBehaviorBuff>
<CBehaviorBuff id="AurielAngelicFlightCloakCheckerSuppressor">
<RemoveValidatorArray value="NotCloaked" />
<Duration value="10" />
<Modification>
<BehaviorLinkDisableArray value="FlightCloakChecker" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="AurielAngelicFlightDisablerBehavior">
<RemoveValidatorArray value="TargetNotPushPull" />
<RemoveValidatorArray value="TargetNotStunned" />
<Duration value="3" />
<FinalEffect value="AurielAngelicFlightDestroyPersistent" />
<Modification>
<AbilLinkDisableArray value="Hearthstone" />
<AbilLinkDisableArray value="CaptureMacGuffin" />
<AbilLinkDisableArray value="CaptureMacGuffinTwo" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="AurielAngelicFlightFinalDisablerBehavior">
<RemoveValidatorArray value="TargetNotPushPull" />
<RemoveValidatorArray value="TargetNotStunned" />
<Duration value="0.75" />
<FinalEffect value="AurielAngelicFlightDestroyPersistent" />
<Modification>
<AbilLinkDisableArray value="Hearthstone" />
<AbilLinkDisableArray value="CaptureMacGuffin" />
<AbilLinkDisableArray value="CaptureMacGuffinTwo" />
</Modification>
</CBehaviorBuff>
<CBehaviorAbility id="AurielShieldOfHopeItem">
<Buttons Face="AurielShieldOfHopeTalent" Type="AbilCmd" AbilCmd="AurielShieldOfHope,Execute" />
</CBehaviorAbility>
<CBehaviorBuff id="AurielShieldOfHopeShieldBehavior" parent="StormShield">
<Duration value="3" />
<DamageResponse>
<ModifyLimitVitalMaxFractionArray index="Life" value="$AurielShieldofHopeMissingFractionToHealth" />
<ModifyScoreArray index="0" Value="Healing" />
<SuppressModifyLimitOnCreation value="1" />
</DamageResponse>
</CBehaviorBuff>
<CBehaviorTokenCounter id="AurielSacredSweepIncreasingClarityQuestToken" parent="StormQuestToken">
<SortIndex value="10" />
<ConditionalEvents CompareValue="25">
<Event Effect="AurielSacredSweepIncreasingClarityTalentCompletionSet" />
</ConditionalEvents>
<Max value="90" />
<StackCountAccumulator value="AurielSacredSweepIncreasingClarityBuffBarStackDisplayAccumulator" />
</CBehaviorTokenCounter>
<CBehaviorTokenCounter id="AurielDetainmentStrikeRepeatedOffenseQuestToken" parent="StormQuestToken">
<ConditionalEvents CompareValue="6">
<Event Effect="AurielDetainmentStrikeRepeatedOffenseTalentCompletionSet" />
</ConditionalEvents>
<Max value="25" />
<StackCountAccumulator value="AurielDetainmentStrikeRepeatedOffenseBuffBarStackDisplayAccumulator" />
<SortIndex value="20" />
</CBehaviorTokenCounter>
<CBehaviorBuff id="AurielResurrectCasterChannel">
<Duration value="1" />
</CBehaviorBuff>
<CButton id="AurielBestowHopeBehaviorFace" parent="StormButtonParent">
<Name value="Button/Name/AurielBestowHope" />
<Tooltip value="Button/Simple/AurielBestowHope" />
</CButton>
<CButton id="AurielRayOfHeaven">
<Icon value="Assets\Textures\storm_ui_icon_auriel_rayofheaven.dds" />
<SimpleDisplayText value="Button/Simple/AurielRayOfHeaven" />
<TooltipFlags index="ShowRequirements" value="0" />
<TooltipAppender Validator="AurielHasSearingLightRayofHeaven" Face="AurielSearingLightRayOfHeavenTalent" />
<TooltipAppender Validator="AurielHasBurstingLightRayofHeaven" Face="AurielBurstingLightRayOfHeavenTalent" />
<TooltipAppender Validator="AurielHasGlimmerofHopeRayofHeaven" Face="AurielGlimmerofHopeRayOfHeavenTalent" />
<TooltipAppender Validator="AurielHasReservoirofHopeRayofHeaven" Face="AurielReservoirofHopeRayOfHeavenTalent" />
</CButton>
<CButton id="AurielGlimmerofHopeRayOfHeavenTalent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_rayofheaven.dds" />
<SimpleDisplayText value="Button/Simple/AurielGlimmerofHopeRayOfHeavenTalent" />
</CButton>
<CButton id="AurielBurstingLightRayOfHeavenTalent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_rayofheaven.dds" />
<SimpleDisplayText value="Button/Simple/AurielBurstingLightRayOfHeavenTalent" />
</CButton>
<CButton id="AurielReservoirofHopeRayOfHeavenTalent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_rayofheaven.dds" />
<SimpleDisplayText value="Button/Simple/AurielReservoirofHopeRayOfHeavenTalent" />
</CButton>
<CButton id="AurielReservoirofHopeRayofHeavenQuestToken" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_rayofheaven.dds" />
</CButton>
<CButton id="AurielResurrectSelf">
<TooltipAppender Validator="AurielResurrectLightSpeedHasTalent" Face="AurielLightSpeedResurrectTalent" />
<TooltipFlags index="ShowTime" value="0" />
<TooltipFlags index="ShowRequirements" value="0" />
<TooltipFlags index="ShowAutocast" value="0" />
<TooltipVitalName index="Energy" value="UI/Tooltip/Abil/Mana" />
<Icon value="Assets\Textures\storm_ui_icon_auriel_resurrect.dds" />
<HotkeyAlias value="AurielResurrect" />
<SimpleDisplayText value="Button/Simple/AurielResurrectSelf" />
</CButton>
<CButton id="AurielSearingLightRayOfHeavenTalent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_rayofheaven.dds" />
<SimpleDisplayText value="Button/Simple/AurielSearingLightRayOfHeavenTalent" />
</CButton>
<CButton id="AurielEnergizedCordRayOfHeavenTalent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_bestowhope_a.dds" />
<SimpleDisplayText value="Button/Simple/AurielEnergizedCordRayOfHeavenTalent" />
</CButton>
<CButton id="AurielSacredSweep">
<TooltipVitalName index="Energy" value="UI/Tooltip/Abil/Mana" />
<Icon value="Assets\Textures\storm_ui_icon_auriel_AngelicSweep.dds" />
<SimpleDisplayText value="Button/Simple/AurielSacredSweep" />
<TooltipAppender Validator="AurielHasSwiftSweepSacredSweep" Face="AurielSwiftSweepSacredSweepTalent" />
<TooltipAppender Validator="AurielHasIncreasingClaritySacredSweep" Face="AurielIncreasingClaritySacredSweepTalent" />
<TooltipAppender Validator="AurielHasRighteousAssaultSacredSweep" Face="AurielRighteousAssaultSacredSweepTalent" />
<TooltipAppender Validator="AurielHasMajesticSpanSacredSweep" Face="AurielMajesticSpanSacredSweepTalent" />
<TooltipAppender Validator="AurielHasBlindingFlashSacredSweep" Face="AurielBlindingFlashSacredSweepTalent" />
<TooltipAppender Validator="AurielHasConvergingForceSacredSweep" Face="AurielConvergingForceSacredSweepTalent" />
</CButton>
<CButton id="AurielIncreasingClaritySacredSweepTalent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_angelicsweep.dds" />
<SimpleDisplayText value="Button/Simple/AurielIncreasingClaritySacredSweepTalent" />
</CButton>
<CButton id="AurielMajesticSpanSacredSweepTalent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_angelicsweep.dds" />
<SimpleDisplayText value="Button/Simple/AurielMajesticSpanSacredSweepTalent" />
</CButton>
<CButton id="AurielBlindingFlashSacredSweepTalent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_angelicsweep.dds" />
<SimpleDisplayText value="Button/Simple/AurielBlindingFlashSacredSweepTalent" />
</CButton>
<CButton id="AurielConvergingForceSacredSweepTalent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_angelicsweep_b.dds" />
<SimpleDisplayText value="Button/Simple/AurielConvergingForceSacredSweepTalent" />
</CButton>
<CButton id="AurielSwiftSweepSacredSweepTalent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_angelicsweep.dds" />
<SimpleDisplayText value="Button/Simple/AurielSwiftSweepSacredSweepTalent" />
</CButton>
<CButton id="AurielRighteousAssaultSacredSweepTalent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_angelicsweep_b.dds" />
<SimpleDisplayText value="Button/Simple/AurielRighteousAssaultSacredSweepTalent" />
</CButton>
<CButton id="AurielDetainmentStrike">
<TooltipVitalName index="Energy" value="UI/Tooltip/Abil/Mana" />
<Icon value="Assets\Textures\storm_ui_icon_auriel_restrainingblow.dds" />
<SimpleDisplayText value="Button/Simple/AurielDetainmentStrike" />
<TooltipAppender Validator="AurielHasHeavyBurdenDetainmentStrike" Face="AurielHeavyBurdenDetainmentStrikeTalent" />
<TooltipAppender Validator="AurielHasRepeatedOffenseDetainmentStrike" Face="AurielRepeatedOffenseDetainmentStrikeTalent" />
<TooltipAppender Validator="AurielHasPiercingLashDetainmentStrike" Face="AurielPiercingLashDetainmentStrikeTalent" />
</CButton>
<CButton id="AurielHeavyBurdenDetainmentStrikeTalent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_restrainingblow.dds" />
<SimpleDisplayText value="Button/Simple/AurielHeavyBurdenDetainmentStrikeTalent" />
</CButton>
<CButton id="AurielPiercingLashDetainmentStrikeTalent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_restrainingblow.dds" />
<SimpleDisplayText value="Button/Simple/AurielPiercingLashDetainmentStrikeTalent" />
</CButton>
<CButton id="AurielRepeatedOffenseDetainmentStrikeTalent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_restrainingblow_a.dds" />
<SimpleDisplayText value="Button/Simple/AurielRepeatedOffenseDetainmentStrikeTalent" />
</CButton>
<CButton id="AurielBestowHope" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_bestowhope.dds" />
<SimpleDisplayText value="Button/Simple/AurielBestowHope" />
<TooltipAppender Validator="AurielHasIlluminationBestowHope" Face="AurielIlluminationBestowHopeTalent" />
<TooltipAppender Validator="AurielHasEmpathicLinkBestowHope" Face="AurielEmpathicLinkBestowHopeTalent" />
<TooltipAppender Validator="AurielHasEnergizedCordRayOfHeaven" Face="AurielEnergizedCordRayOfHeavenTalent" />
<TooltipAppender Validator="AurielHasWillofHeavenBestowHope" Face="AurielWillofHeavenBestowHopeTalent" />
<TooltipAppender Validator="AurielHasWrathofHeavenBestowHope" Face="AurielWrathofHeavenBestowHopeTalent" />
</CButton>
<CButton id="AurielWillofHeavenBestowHopeTalent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_bestowhope.dds" />
<SimpleDisplayText value="Button/Simple/AurielWillofHeavenBestowHopeTalent" />
</CButton>
<CButton id="AurielEmpathicLinkBestowHopeTalent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_bestowhope.dds" />
<SimpleDisplayText value="Button/Simple/AurielEmpathicLinkBestowHopeTalent" />
</CButton>
<CButton id="AurielWrathofHeavenBestowHopeTalent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_bestowhope_a.dds" />
<SimpleDisplayText value="Button/Simple/AurielWrathofHeavenBestowHopeTalent" />
</CButton>
<CButton id="AurielResurrect">
<TooltipVitalName index="Energy" value="UI/Tooltip/Abil/Mana" />
<Icon value="Assets\Textures\storm_ui_icon_auriel_resurrect.dds" />
<SimpleDisplayText value="Button/Simple/AurielResurrect" />
<TooltipFlags index="ShowTime" value="0" />
<TooltipFlags index="ShowRequirements" value="0" />
<TooltipFlags index="ShowAutocast" value="0" />
<TooltipAppender Validator="AurielResurrectLightSpeedHasTalent" Face="AurielLightSpeedResurrectTalent" />
</CButton>
<CButton id="AurielLightSpeedResurrectTalent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_resurrect.dds" />
<SimpleDisplayText value="Button/Simple/AurielLightSpeedResurrectTalent" />
</CButton>
<CButton id="AurielCrystalAegis" parent="StormButtonParent">
<TooltipAppender Validator="AurielHasDiamondResolveCrystalAegis" Face="AurielDiamondResolveCrystalAegisTalent" />
<Icon value="Assets\Textures\storm_ui_icon_auriel_ribboncocoon.dds" />
</CButton>
<CButton id="AurielDiamondResolveCrystalAegisTalent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_ribboncocoon.dds" />
<SimpleDisplayText value="Button/Simple/AurielDiamondResolveCrystalAegisTalent" />
</CButton>
<CButton id="AurielAngelicFlightTalent" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_angelicflight.dds" />
<SimpleDisplayText value="Button/Simple/AurielAngelicFlightTalent" />
</CButton>
<CButton id="AurielShieldOfHopeTalent" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_shieldofhope.dds" />
<SimpleDisplayText value="Button/Simple/AurielShieldOfHopeTalent" />
</CButton>
<CButton id="AurielSacredSweepIncreasingClarityQuestToken" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_angelicsweep.dds" />
</CButton>
<CButton id="AurielDetainmentStrikeRepeatedOffenseQuestToken" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_auriel_restrainingblow_a.dds" />
</CButton>
<CEffectApplyBehavior id="AurielBestowHopeWrathofHeavenTalentApplyArmorDebuff">
<ValidatorArray index="0" value="TargetIsHero" />
<Chance value="0" />
<Behavior value="AurielBestowHopeWrathofHeavenArmorDebuff" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="AurielDetainmentStrikeHeavyBurdenApplyImprovedSlowBehavior">
<ValidatorArray value="TargetNotUnstoppable" />
<Chance value="0" />
<Behavior value="AurielDetainmentStrikeImprovedHeavyBurdenSlow" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="AurielResurrectApplySelfMarkerBehavior">
<Behavior value="AurielResurrectSelfMarkerBehavior" />
</CEffectApplyBehavior>
<CEffectSet id="AurielResurrectSelfDummy" />
<CEffectSet id="RegenGlobeImpactSet">
<EffectArray value="AurielRayOfHeavenGlimmerofHopeApplyPrimedBehavior" />
</CEffectSet>
<CEffectSet id="AurielAngelicFlightApplyDeathForceSet" />
<CEffectDamage id="AurielDamageVsHeroicTargetParent" parent="StormSpell">
<ValidatorArray value="TargetisHeroorActiveVehicle" />
<LeechFraction index="Energy" value="$AurielDamageVsHeroicTarget" />
<LeechScoreArray index="0" removed="1" />
</CEffectDamage>
<CEffectDamage id="AurielDamageVsNonHeroicTargetParent" parent="StormSpell">
<ValidatorArray value="TargetNotHero" />
<LeechFraction index="Energy" value="$AurielDamageVsNonHeroicTarget" />
<LeechScoreArray index="0" removed="1" />
</CEffectDamage>
<CEffectApplyBehavior id="AurielRayOfHeavenReservoirOfHopeApplyBonusEnergyBehavior">
<WhichUnit Value="Caster" />
<Behavior value="AurielRayOfHeavenReservoirOfHopeBonusEnergy" />
</CEffectApplyBehavior>
<CEffectModifyTokenCount id="AurielRayOfHeavenReservoirOfHopeQuestIncrementToken" parent="BaseEffectModifyTokenCount">
<ValidatorArray value="AurielHopeAtFullFraction" />
<Chance value="0" />
<TokenId value="AurielRayOfHeavenReservoirOfHopeQuestToken" />
<EffectCategory index="Quest" value="1" />
</CEffectModifyTokenCount>
<CEffectApplyBehavior id="AurielResurrectApplyActivelyResurrecting">
<Behavior value="AurielResurrectActivelyResurrecting" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="AurielResurrectApplyCasterChannelBehavior">
<Behavior value="AurielResurrectCasterChannel" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="AurielResurrectLightSpeedTalentApplyCooldownController">
<WhichUnit Value="Caster" />
<Behavior value="AurielResurrectLightSpeedTalentCooldownController" />
</CEffectApplyBehavior>
<CEffectModifyUnit id="AurielResurrectLightSpeedTalentModifyCooldown">
<ImpactUnit Value="Caster" />
<Cost Abil="AurielResurrect,Execute" CooldownOperation="Add" CooldownTimeUse="-0.25" />
</CEffectModifyUnit>
<CEffectApplyBehavior id="AurielSacredSweepApplyCasterCCMonitorBehavior">
<WhichUnit Value="Caster" />
<Behavior value="AurielSacredSweepCasterCCMonitor" />
</CEffectApplyBehavior>
<CEffectLaunchMissile id="AurielHeroWeaponLaunchMissile">
<ValidatorArray index="0" value="TargetNotDead" />
<ImpactEffect value="AurielHeroWeaponImpactSet" />
<SharedFlags index="TravelValidation" value="1" />
<SharedFlags index="ValidateWeapon" value="0" />
<AmmoUnit value="AurielHeroWeaponMissile" />
<ImpactRange value="0.5" />
</CEffectLaunchMissile>
<CEffectDamage id="AurielHeroWeaponHeroImpactDamage" parent="StormWeapon">
<ValidatorArray value="TargetisHeroorActiveVehicle" />
<Amount value="64" />
<LeechFraction index="Energy" value="$AurielDamageVsHeroicTarget" />
<LeechScoreArray index="0" removed="1" />
</CEffectDamage>
<CEffectSet id="AurielHeroWeaponDamageSet">
<EffectArray value="AurielHeroWeaponHeroImpactDamage" />
<EffectArray value="AurielHeroWeaponNonHeroImpactDamage" />
</CEffectSet>
<CEffectDamage id="AurielHeroWeaponNonHeroImpactDamage" parent="StormWeapon">
<ValidatorArray value="TargetNotHero" />
<Amount value="64" />
<LeechFraction index="Energy" value="$AurielDamageVsNonHeroicTarget" />
<LeechScoreArray index="0" removed="1" />
</CEffectDamage>
<CEffectSet id="AurielHeroWeaponImpactSet">
<EffectArray value="UniversalWeaponImpact" />
<EffectArray value="AurielWeaponPreImpactSet" />
<EffectArray value="AurielHeroWeaponDamageSet" />
<EffectArray value="AurielWeaponPostImpactSet" />
<EffectArray value="UniversalWeaponPostImpactSet" />
</CEffectSet>
<CEffectSet id="AurielWeaponPreImpactSet" />
<CEffectSet id="AurielWeaponPostImpactSet" />
<CEffectSet id="AurielHeroWeaponInitialSet">
<EffectArray value="UniversalWeaponLaunchSet" />
<EffectArray value="AurielHeroWeaponLaunchMissile" />
</CEffectSet>
<CEffectSet id="AurielRayOfHeavenLowHealingStoredSearchImpactSet">
<EffectArray value="AurielRayOfHeavenCreateHealer" />
</CEffectSet>
<CEffectDamage id="AurielRayOfHeavenSearingLightHeroDamage" parent="AurielDamageVsHeroicTargetParent">
<ValidatorArray value="noMarkers" />
<Amount value="130" />
<LaunchLocation Effect="AurielRayOfHeavenCastDummy" Value="CasterUnit" />
<SourceButtonFace value="AurielSearingLightRayOfHeavenTalent" />
</CEffectDamage>
<CEffectApplyBehavior id="AurielRayOfHeavenGlimmerofHopeApplyPrimedBehavior">
<Behavior value="AurielRayOfHeavenGlimmerofHopePrimed" />
<ValidatorArray value="AurielHasGlimmerofHopeRayofHeaven" />
</CEffectApplyBehavior>
<CEffectModifyUnit id="AurielRayOfHeavenBurstingLightModifyCooldown">
<ImpactUnit Value="Source" />
<Cost Abil="AurielRayOfHeaven,Execute" CooldownOperation="Set" CooldownTimeUse="0.0625" />
</CEffectModifyUnit>
<CEffectSet id="AurielRayOfHeavenSearingLightImpactSet">
<EffectArray value="ApplyAbilityImpactReveal" />
<EffectArray value="AurielRayOfHeavenSearingLightDamageSet" />
<EffectArray value="AurielRayOfHeavenSearingLightApplyImpactGlazeBehavior" />
</CEffectSet>
<CEffectEnumArea id="AurielRayOfHeavenSearingLightSearchArea">
<SearchFilters value="Heroic;Self,Player,Ally,Neutral,ImmuneToAOE,Missile,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Effect="AurielRayOfHeavenSearingLightImpactSet">
<Radius value="3" />
</AreaArray>
<Chance value="0" />
</CEffectEnumArea>
<CEffectDamage id="AurielSacredSweepHeroCenterDamage" parent="AurielDamageVsHeroicTargetParent">
<Amount value="160">
<AccumulatorArray value="AurielSacredSweepIncreasingClarityAccumulator" />
</Amount>
<Flags index="Crit" value="1" />
</CEffectDamage>
<CEffectSet id="AurielRayOfHeavenCastDummy">
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectSet id="AurielRayOfHeavenPrepSet">
<EffectArray value="DismountDecloakCasterSet" />
<EffectArray value="AurielRayofHeavenModifyCatalog" />
<EffectArray value="AurielRayofHeavenApplyCasterEnergySwitch" />
</CEffectSet>
<CEffectModifyCatalogNumeric id="AurielRayofHeavenModifyCatalog">
<WhichPlayer Value="Caster" />
<CatalogModifications Operation="Set" Reference="Effect,AurielGlimmerofHopeManaRefund,RechargeVitalRate">
<Value value="0">
<AccumulatorArray value="AurielRayofHeavenGlimmerofHopeAccumulator" />
</Value>
</CatalogModifications>
<CatalogModifications Operation="Set" Reference="Effect,AurielRayOfHeavenCreateHealer,RechargeVitalRate">
<Value value="0">
<AccumulatorArray value="AurielRayofHeavenHealAccumulator" />
</Value>
</CatalogModifications>
<CatalogModifications Operation="Set" Reference="Effect,AurielRayOfHeavenSearingLightHeroDamage,Amount">
<Value value="0">
<AccumulatorArray value="AurielRayofHeavenSearingLightDamageAccumulator" />
</Value>
</CatalogModifications>
<CatalogModifications Operation="Set" Reference="Effect,AurielRayOfHeavenSearingLightNonHeroDamage,Amount">
<Value value="0">
<AccumulatorArray value="AurielRayofHeavenSearingLightDamageAccumulator" />
</Value>
</CatalogModifications>
</CEffectModifyCatalogNumeric>
<CEffectSwitch id="AurielRayofHeavenApplyCasterEnergySwitch">
<CaseArray Validator="AurielHopeGEMaximum" Effect="AurielRayofHeavenMaxHealingApplyBehavior" />
<CaseArray Validator="AurielHopeGEHalfMaximum" Effect="AurielRayofHeavenHalfMaxHealingApplyBehavior" />
</CEffectSwitch>
<CEffectApplyBehavior id="AurielRayofHeavenMaxHealingApplyBehavior">
<WhichUnit Value="Caster" />
<Behavior value="AurielRayofHeavenMaximumHopeMarker" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="AurielRayofHeavenHalfMaxHealingApplyBehavior">
<WhichUnit Value="Caster" />
<Behavior value="AurielRayofHeavenHalfMaximumHopeMarker" />
</CEffectApplyBehavior>
<CEffectSet id="AurielRayOfHeavenInitialSet">
<TargetLocationType value="Point" />
<EffectArray value="AurielRayOfHeavenReservoirOfHopeQuestIncrementToken" />
<EffectArray value="AurielRayofHeavenEnergySpend" />
<EffectArray value="AurielGlimmerofHopeManaRefund" />
<EffectArray value="AurielRayofHeavenSearchSwitch" />
</CEffectSet>
<CEffectModifyUnit id="AurielRayofHeavenEnergySpend">
<ImpactUnit Value="Caster" />
<VitalArray index="Energy">
<ChangeFraction value="-1" />
</VitalArray>
</CEffectModifyUnit>
<CEffectCreateHealer id="AurielGlimmerofHopeManaRefund" parent="StormManaRestore">
<ValidatorArray value="AurielHasGlimmerofHopePrimed" />
<ImpactUnit Value="Caster" />
<RechargeVitalRate value="0" />
<FinalEffect value="AurielGlimmerofHopeRemoveBehavior" />
</CEffectCreateHealer>
<CEffectRemoveBehavior id="AurielGlimmerofHopeRemoveBehavior">
<WhichUnit Value="Caster" />
<BehaviorLink value="AurielRayOfHeavenGlimmerofHopePrimed" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectSwitch id="AurielRayofHeavenSearchSwitch">
<CaseArray Validator="AurielHasMaximumRayofHeavenMarker" Effect="AurielRayOfHeavenMaxHealingStoredInitialSet" />
<CaseArray Validator="AurielHasHalfMaximumRayofHeavenMarker" Effect="AurielRayOfHeavenHighHealingStoredInitialSet" />
<CaseDefault value="AurielRayOfHeavenLowHealingStoredInitialSet" />
</CEffectSwitch>
<CEffectSet id="AurielRayOfHeavenHighHealingStoredInitialSet">
<EffectArray value="AurielRayOfHeavenRevealPersistent" />
<EffectArray value="AurielRayOfHeavenHighHealingStoredSearch" />
<EffectArray value="AurielRayOfHeavenSearingLightSearchArea" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectSet id="AurielRayOfHeavenMaxHealingStoredInitialSet">
<EffectArray value="AurielRayOfHeavenMaxHealingStoredSearch" />
<EffectArray value="AurielRayOfHeavenRevealPersistent" />
<EffectArray value="AurielRayOfHeavenSearingLightSearchArea" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectSet id="AurielRayOfHeavenLowHealingStoredInitialSet">
<EffectArray value="AurielRayOfHeavenRevealPersistent" />
<EffectArray value="AurielRayOfHeavenLowHealingStoredSearch" />
<EffectArray value="AurielRayOfHeavenSearingLightSearchArea" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectCreateHealer id="AurielRayOfHeavenCreateHealer" parent="StormHealingSpell">
<ValidatorArray value="TargetLifeNotFull" />
<SourceButtonFace value="AurielRayOfHeaven" />
</CEffectCreateHealer>
<CEffectEnumArea id="AurielRayOfHeavenLowHealingStoredSearch">
<SearchFilters value="Heroic;Neutral,Enemy,ImmuneToFriendlyAbilities,Missile,Stasis,Dead,Benign" />
<AreaArray Effect="AurielRayOfHeavenLowHealingStoredSearchImpactSet">
<Radius value="3" />
</AreaArray>
</CEffectEnumArea>
<CEffectSet id="AurielSacredSweepCenterImpactSet">
<EffectArray value="AurielSacredSweepCenterDamageSet" />
<EffectArray value="AurielSacredSweepIncreasingClarityModifyQuestToken" />
<EffectArray value="AurielSacredSweepIncreasingClarityTargetArtDummy" />
<EffectArray value="AurielSacredSweepBlindingFlashApplyBlind" />
<EffectArray value="AurielSacredSweepBlindingFlashApplyNonHeroesBlind" />
<EffectArray value="AurielBestowHopeWrathofHeavenTalentApplyArmorDebuff" />
<EffectArray value="AurielSacredSweepApplyMarkerBehavior" />
<EffectArray value="AurielConvergingForceRemoveSet" />
</CEffectSet>
<CEffectModifyUnit id="AurielSacredSweepIncreasingClarityTargetArtDummy">
<ValidatorArray value="AurielSacredSweepIncreasingClarityComplete" />
</CEffectModifyUnit>
<CEffectEnumArea id="AurielRayOfHeavenMaxHealingStoredSearch">
<AreaArray Effect="AurielRayOfHeavenMaxHealingStoredSearchImpactSet">
<Radius value="3" />
</AreaArray>
<SearchFilters value="Heroic;Neutral,Enemy,ImmuneToFriendlyAbilities,Missile,Stasis,Dead,Benign" />
</CEffectEnumArea>
<CEffectSet id="AurielRayOfHeavenSearingLightDamageSet">
<EffectArray value="AurielRayOfHeavenSearingLightHeroDamage" />
<EffectArray value="AurielRayOfHeavenSearingLightNonHeroDamage" />
</CEffectSet>
<CEffectDamage id="AurielRayOfHeavenSearingLightNonHeroDamage" parent="AurielDamageVsNonHeroicTargetParent">
<ValidatorArray value="noMarkers" />
<Amount value="130" />
<LaunchLocation Effect="AurielRayOfHeavenCastDummy" Value="CasterUnit" />
</CEffectDamage>
<CEffectSet id="AurielRayofHeavenDummyUIActivator" />
<CEffectSet id="AurielRayOfHeavenMaxHealingStoredSearchImpactSet">
<EffectArray value="AurielRayOfHeavenCreateHealer" />
<EffectArray value="AurielRayOfHeavenMaxHealingStoredGlazeDummy" />
</CEffectSet>
<CEffectSet id="AurielRayOfHeavenHighHealingStoredSearchImpactSet">
<EffectArray value="AurielRayOfHeavenCreateHealer" />
</CEffectSet>
<CEffectCreatePersistent id="AurielRayOfHeavenRevealPersistent">
<ExpireDelay value="0.75" />
<RevealRadius value="3.75" />
<RevealFlags index="Unfog" value="1" />
</CEffectCreatePersistent>
<CEffectEnumArea id="AurielRayOfHeavenHighHealingStoredSearch">
<SearchFilters value="Heroic;Neutral,Enemy,ImmuneToFriendlyAbilities,Missile,Stasis,Dead,Benign" />
<AreaArray Effect="AurielRayOfHeavenHighHealingStoredSearchImpactSet">
<Radius value="3" />
</AreaArray>
</CEffectEnumArea>
<CEffectModifyUnit id="AurielRayOfHeavenMaxHealingStoredGlazeDummy" />
<CEffectEnumArea id="AurielSacredSweepRighteousAssaultCenterSearch">
<Marker Link="Effect/AurielSacredSweepCenterSearch" />
<LaunchLocation Value="CasterPoint" />
<ImpactLocation Value="TargetPoint" />
<SearchFilters value="Heroic;Player,Ally,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Arc="29.9707" Effect="AurielSacredSweepRighteousAssaultModifyCooldown">
<Radius value="7" />
</AreaArray>
<SearchFlags index="CenterAtLaunch" value="1" />
<SearchFlags index="OffsetAreaByAngle" value="0" />
<Chance value="0" />
</CEffectEnumArea>
<CEffectSet id="AurielSacredSweepCenterDamageSet">
<EffectArray value="AurielSacredSweepHeroDamage" />
<EffectArray value="AurielSacredSweepHeroCenterDamage" />
<EffectArray value="AurielSacredSweepNonHeroDamage" />
<EffectArray value="AurielSacredSweepNonHeroCenterDamage" />
<EffectArray value="ApplyAbilityImpactReveal" />
</CEffectSet>
<CEffectApplyBehavior id="AurielSacredSweepBlindingFlashApplyBlind" parent="StormBlindApply">
<Chance value="0" />
<WhichUnit Effect="AurielSacredSweepCenterImpactSet" />
<Behavior value="AurielSacredSweepBlindingFlashBlind" />
<ValidatorArray value="AurielSacredSweepBlindingFlashTargetNotVehicle" />
<ValidatorArray value="AurielSacredSweepBlindingFlashTargetNotStructure" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="AurielSacredSweepBlindingFlashApplyNonHeroesBlind" parent="StormBlindApply">
<Chance value="0" />
<WhichUnit Effect="AurielSacredSweepCenterImpactSet" />
<Behavior value="AurielSacredSweepBlindingFlashNonHeroesBlind" />
<ValidatorArray value="AurielSacredSweepBlindingFlashTargetNotVehicle" />
<ValidatorArray value="AurielSacredSweepBlindingFlashTargetNotStructure" />
</CEffectApplyBehavior>
<CEffectSet id="AurielSacredSweepDamageSet">
<EffectArray value="AurielSacredSweepHeroDamage" />
<EffectArray value="AurielSacredSweepNonHeroDamage" />
<EffectArray value="ApplyAbilityImpactReveal" />
</CEffectSet>
<CEffectModifyUnit id="AurielSacredSweepRighteousAssaultModifyCooldown">
<ImpactUnit Value="Caster" />
<Cost Abil="AurielSacredSweep,Execute" CooldownOperation="Add" CooldownTimeUse="-3" />
</CEffectModifyUnit>
<CEffectDamage id="AurielSacredSweepNonHeroCenterDamage" parent="AurielDamageVsNonHeroicTargetParent">
<Amount value="160">
<AccumulatorArray value="AurielSacredSweepIncreasingClarityAccumulator" />
</Amount>
<Flags index="Crit" value="1" />
</CEffectDamage>
<CEffectApplyBehavior id="AurielSacredSweepApplyMarkerBehavior">
<Behavior value="AurielSacredSweepMarker" />
<Flags index="UseDuration" value="1" />
<Duration value="0.5" />
</CEffectApplyBehavior>
<CEffectSet id="AurielConvergingForceRemoveSet">
<ValidatorArray value="AurielHasConvergingForceSacredSweep" />
<EffectArray value="AurielConvergingForceRemoveGT6" />
<EffectArray value="AurielConvergingForceRemoveGT5" />
<EffectArray value="AurielConvergingForceRemoveGT4" />
<EffectArray value="AurielConvergingForceRemoveGT3" />
<EffectArray value="AurielConvergingForceRemoveGT2" />
<EffectArray value="AurielConvergingForceRemoveGT1" />
<EffectArray value="AurielConvergingForceRemoveGT0" />
</CEffectSet>
<CEffectRemoveBehavior id="AurielConvergingForceRemoveGT6">
<BehaviorLink value="AurielConvergingForceGT6Knockback" />
</CEffectRemoveBehavior>
<CEffectRemoveBehavior id="AurielConvergingForceRemoveGT5">
<BehaviorLink value="AurielConvergingForceGT5Knockback" />
</CEffectRemoveBehavior>
<CEffectRemoveBehavior id="AurielConvergingForceRemoveGT4">
<BehaviorLink value="AurielConvergingForceGT4Knockback" />
</CEffectRemoveBehavior>
<CEffectRemoveBehavior id="AurielConvergingForceRemoveGT3">
<BehaviorLink value="AurielConvergingForceGT3Knockback" />
</CEffectRemoveBehavior>
<CEffectRemoveBehavior id="AurielConvergingForceRemoveGT2">
<BehaviorLink value="AurielConvergingForceGT2Knockback" />
</CEffectRemoveBehavior>
<CEffectRemoveBehavior id="AurielConvergingForceRemoveGT1">
<BehaviorLink value="AurielConvergingForceGT1Knockback" />
</CEffectRemoveBehavior>
<CEffectRemoveBehavior id="AurielConvergingForceRemoveGT0">
<BehaviorLink value="AurielConvergingForceGT0Knockback" />
</CEffectRemoveBehavior>
<CEffectSet id="AurielConvergingForceApplySet">
<ValidatorArray value="AurielHasConvergingForceSacredSweep" />
<ValidatorArray value="AurielTargetDoesNotHaveConvergingForceMarker" />
<ValidatorArray value="TargetNotUnstoppable" />
<EffectArray value="AurielSacredSweepApplyMarkerBehavior" />
<EffectArray value="AurielConvergingForceApplyKnockbackSwitch" />
</CEffectSet>
<CEffectSwitch id="AurielConvergingForceApplyKnockbackSwitch">
<CaseArray Validator="AurielConvergingForceGT6Distance" Effect="AurielConvergingForceKnockbackGT6Set" />
<CaseArray Validator="AurielConvergingForceGT5Distance" Effect="AurielConvergingForceKnockbackGT5Set" />
<CaseArray Validator="AurielConvergingForceGT4Distance" Effect="AurielConvergingForceKnockbackGT4Set" />
<CaseArray Validator="AurielConvergingForceGT3Distance" Effect="AurielConvergingForceKnockbackGT3Set" />
<CaseArray Validator="AurielConvergingForceGT2Distance" Effect="AurielConvergingForceKnockbackGT2Set" />
<CaseArray Validator="AurielConvergingForceGT1Distance" Effect="AurielConvergingForceKnockbackGT1Set" />
<CaseDefault value="AurielConvergingForceKnockbackGT1Set" />
</CEffectSwitch>
<CEffectSet id="AurielConvergingForceKnockbackGT6Set">
<EffectArray value="HeroRemovePushPullDebuffs" />
<EffectArray value="HeroRemovePreventsMovement" />
<EffectArray value="AurielSacredSweepConvergingForceApplyKnockbackGT6" />
</CEffectSet>
<CEffectSet id="AurielConvergingForceKnockbackGT5Set" parent="AurielConvergingForceKnockbackGT6Set">
<EffectArray index="2" value="AurielSacredSweepConvergingForceApplyKnockbackGT5" />
</CEffectSet>
<CEffectSet id="AurielConvergingForceKnockbackGT4Set" parent="AurielConvergingForceKnockbackGT6Set">
<EffectArray index="2" value="AurielSacredSweepConvergingForceApplyKnockbackGT4" />
</CEffectSet>
<CEffectSet id="AurielConvergingForceKnockbackGT3Set" parent="AurielConvergingForceKnockbackGT6Set">
<EffectArray index="2" value="AurielSacredSweepConvergingForceApplyKnockbackGT3" />
</CEffectSet>
<CEffectSet id="AurielConvergingForceKnockbackGT2Set" parent="AurielConvergingForceKnockbackGT6Set">
<EffectArray index="2" value="AurielSacredSweepConvergingForceApplyKnockbackGT2" />
</CEffectSet>
<CEffectSet id="AurielConvergingForceKnockbackGT1Set" parent="AurielConvergingForceKnockbackGT6Set">
<EffectArray index="2" value="AurielSacredSweepConvergingForceApplyKnockbackGT1" />
</CEffectSet>
<CEffectSet id="AurielConvergingForceKnockbackGT0Set" parent="AurielConvergingForceKnockbackGT6Set">
<EffectArray index="2" value="AurielSacredSweepConvergingForceApplyKnockbackGT0" />
</CEffectSet>
<CEffectApplyBehavior id="AurielSacredSweepConvergingForceApplyKnockbackGT6">
<Behavior value="AurielConvergingForceGT6Knockback" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="AurielSacredSweepConvergingForceApplyKnockbackGT5">
<Behavior value="AurielConvergingForceGT5Knockback" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="AurielSacredSweepConvergingForceApplyKnockbackGT4">
<Behavior value="AurielConvergingForceGT4Knockback" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="AurielSacredSweepConvergingForceApplyKnockbackGT3">
<Behavior value="AurielConvergingForceGT3Knockback" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="AurielSacredSweepConvergingForceApplyKnockbackGT2">
<Behavior value="AurielConvergingForceGT2Knockback" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="AurielSacredSweepConvergingForceApplyKnockbackGT1">
<Behavior value="AurielConvergingForceGT1Knockback" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="AurielSacredSweepConvergingForceApplyKnockbackGT0">
<Behavior value="AurielConvergingForceGT0Knockback" />
</CEffectApplyBehavior>
<CEffectApplyForce id="AurielConvergingForceApplyForceParent">
<Amount value="-5" />
<WhichUnit Effect="AurielConvergingForceApplySet" />
<WhichLocation>
<Value value="OriginPoint" />
<Effect value="AurielSacredSweepInitialSet" />
<ProjectionMultiplier value="1" />
<ProjectionSourceEffect value="AurielSacredSweepInitialSet" />
<ProjectionSourceValue value="OriginPoint" />
<ProjectionTargetEffect value="AurielSacredSweepInitialSet" />
<ProjectionTargetValue value="TargetPoint" />
<UsesLineDash value="1" />
<LineDashType value="AllowedInUnpathable" />
</WhichLocation>
</CEffectApplyForce>
<CEffectApplyForce id="AurielConvergingForceGT6" parent="AurielConvergingForceApplyForceParent">
<WhichLocation>
<ProjectionDistanceScale value="7" />
</WhichLocation>
</CEffectApplyForce>
<CEffectApplyForce id="AurielConvergingForceGT5" parent="AurielConvergingForceApplyForceParent">
<WhichLocation>
<ProjectionDistanceScale value="6" />
</WhichLocation>
</CEffectApplyForce>
<CEffectApplyForce id="AurielConvergingForceGT4" parent="AurielConvergingForceApplyForceParent">
<WhichLocation>
<ProjectionDistanceScale value="5" />
</WhichLocation>
</CEffectApplyForce>
<CEffectApplyForce id="AurielConvergingForceGT3" parent="AurielConvergingForceApplyForceParent">
<WhichLocation>
<ProjectionDistanceScale value="4" />
</WhichLocation>
</CEffectApplyForce>
<CEffectApplyForce id="AurielConvergingForceGT2" parent="AurielConvergingForceApplyForceParent">
<WhichLocation>
<ProjectionDistanceScale value="3" />
</WhichLocation>
</CEffectApplyForce>
<CEffectApplyForce id="AurielConvergingForceGT1" parent="AurielConvergingForceApplyForceParent">
<WhichLocation>
<ProjectionDistanceScale value="2" />
</WhichLocation>
</CEffectApplyForce>
<CEffectApplyForce id="AurielConvergingForceGT0" parent="AurielConvergingForceApplyForceParent">
<WhichLocation>
<ProjectionDistanceScale value="1" />
</WhichLocation>
</CEffectApplyForce>
<CEffectDamage id="AurielSacredSweepNonHeroDamage" parent="AurielDamageVsNonHeroicTargetParent">
<Amount value="40" />
<ValidatorArray value="noMarkers" />
</CEffectDamage>
<CEffectDamage id="AurielSacredSweepHeroDamage" parent="AurielDamageVsHeroicTargetParent">
<Amount value="40" />
<ValidatorArray value="noMarkers" />
</CEffectDamage>
<CEffectEnumArea id="AurielSacredSweepCenterSearch">
<LaunchLocation Value="CasterPoint" />
<ImpactLocation Value="TargetPoint" />
<SearchFilters value="-;Player,Ally,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Arc="29.9816" Effect="AurielSacredSweepCenterImpactSet">
<Radius value="7" />
</AreaArray>
<SearchFlags index="CenterAtLaunch" value="1" />
<SearchFlags index="OffsetAreaByAngle" value="0" />
</CEffectEnumArea>
<CEffectSet id="AurielSacredSweepRightWingImpactSet">
<ValidatorArray value="noMarkers" />
<EffectArray value="AurielSacredSweepDamageSet" />
<EffectArray value="AurielConvergingForceApplySet" />
</CEffectSet>
<CEffectEnumArea id="AurielSacredSweepRightWingSearchArea2">
<LaunchLocation Value="CasterPoint" />
<ImpactLocation Value="TargetPoint" />
<SearchFilters value="-;Player,Ally,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Arc="19.995" FacingAdjustment="299.9816" Effect="AurielSacredSweepRightWingImpactSet">
<Radius value="7" />
</AreaArray>
<SearchFlags index="CenterAtLaunch" value="1" />
<SearchFlags index="OffsetAreaByAngle" value="0" />
<SearchFlags index="DoActorSearch" value="1" />
<RevealerParams Duration="0.75" ShapeExpansion="0.5">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
</CEffectEnumArea>
<CEffectEnumArea id="AurielSacredSweepRightWingSearchArea1">
<LaunchLocation Value="CasterPoint" />
<ImpactLocation Value="TargetPoint" />
<SearchFilters value="-;Player,Ally,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Arc="19.995" FacingAdjustment="279.9975" Effect="AurielSacredSweepRightWingImpactSet">
<Radius value="7" />
</AreaArray>
<RevealerParams Duration="0.75" ShapeExpansion="0.5">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
<SearchFlags index="CenterAtLaunch" value="1" />
<SearchFlags index="OffsetAreaByAngle" value="0" />
<SearchFlags index="DoActorSearch" value="1" />
</CEffectEnumArea>
<CEffectEnumArea id="AurielSacredSweepRightWingSearchArea3">
<LaunchLocation Value="CasterPoint" />
<ImpactLocation Value="TargetPoint" />
<SearchFilters value="-;Player,Ally,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Arc="19.995" FacingAdjustment="319.9987" Effect="AurielSacredSweepRightWingImpactSet">
<Radius value="7" />
</AreaArray>
<SearchFlags index="CenterAtLaunch" value="1" />
<SearchFlags index="OffsetAreaByAngle" value="0" />
<SearchFlags index="DoActorSearch" value="1" />
<RevealerParams Duration="0.75" ShapeExpansion="0.5">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
</CEffectEnumArea>
<CEffectSet id="AurielSacredSweepLeftWingImpactSet">
<ValidatorArray value="noMarkers" />
<EffectArray value="AurielSacredSweepDamageSet" />
<EffectArray value="AurielConvergingForceApplySet" />
</CEffectSet>
<CEffectEnumArea id="AurielSacredSweepRightWingSearchArea4">
<LaunchLocation Value="CasterPoint" />
<ImpactLocation Value="TargetPoint" />
<SearchFilters value="-;Player,Ally,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Arc="19.995" FacingAdjustment="339.983" Effect="AurielSacredSweepRightWingImpactSet">
<Radius value="7" />
</AreaArray>
<SearchFlags index="CenterAtLaunch" value="1" />
<SearchFlags index="OffsetAreaByAngle" value="0" />
<SearchFlags index="DoActorSearch" value="1" />
<RevealerParams Duration="0.75" ShapeExpansion="0.5">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
</CEffectEnumArea>
<CEffectDamage id="AurielDetainmentStrikeInitialHeroDamage" parent="AurielDamageVsHeroicTargetParent">
<Amount value="55" />
</CEffectDamage>
<CEffectEnumArea id="AurielSacredSweepGuideSearchDummy">
<SearchFilters value="-;Player,Ally,Neutral,Stasis,Dead,Benign" />
<AreaArray Arc="180">
<Radius value="7" />
</AreaArray>
</CEffectEnumArea>
<CEffectEnumArea id="AurielSacredSweepLeftWingSearchArea2">
<LaunchLocation Value="CasterPoint" />
<ImpactLocation Value="TargetPoint" />
<SearchFilters value="-;Player,Ally,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Arc="19.995" FacingAdjustment="59.9963" Effect="AurielSacredSweepLeftWingImpactSet">
<Radius value="7" />
</AreaArray>
<SearchFlags index="CenterAtLaunch" value="1" />
<SearchFlags index="OffsetAreaByAngle" value="0" />
<SearchFlags index="DoActorSearch" value="1" />
<RevealerParams Duration="0.75" ShapeExpansion="0.5">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
</CEffectEnumArea>
<CEffectEnumArea id="AurielSacredSweepLeftWingSearchArea1">
<LaunchLocation Value="CasterPoint" />
<ImpactLocation Value="TargetPoint" />
<SearchFilters value="-;Player,Ally,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Arc="19.995" FacingAdjustment="79.9804" Effect="AurielSacredSweepLeftWingImpactSet">
<Radius value="7" />
</AreaArray>
<RevealerParams Duration="0.75" ShapeExpansion="0.5">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
<SearchFlags index="CenterAtLaunch" value="1" />
<SearchFlags index="OffsetAreaByAngle" value="0" />
<SearchFlags index="DoActorSearch" value="1" />
</CEffectEnumArea>
<CEffectEnumArea id="AurielSacredSweepLeftWingSearchArea3">
<LaunchLocation Value="CasterPoint" />
<ImpactLocation Value="TargetPoint" />
<SearchFilters value="-;Player,Ally,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Arc="19.995" FacingAdjustment="39.9792" Effect="AurielSacredSweepLeftWingImpactSet">
<Radius value="7" />
</AreaArray>
<SearchFlags index="CenterAtLaunch" value="1" />
<SearchFlags index="OffsetAreaByAngle" value="0" />
<SearchFlags index="DoActorSearch" value="1" />
<RevealerParams Duration="0.75" ShapeExpansion="0.5">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
</CEffectEnumArea>
<CEffectEnumArea id="AurielSacredSweepLeftWingSearchArea4">
<LaunchLocation Value="CasterPoint" />
<ImpactLocation Value="TargetPoint" />
<SearchFilters value="-;Player,Ally,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Arc="19.995" FacingAdjustment="19.995" Effect="AurielSacredSweepLeftWingImpactSet">
<Radius value="7" />
</AreaArray>
<SearchFlags index="CenterAtLaunch" value="1" />
<SearchFlags index="OffsetAreaByAngle" value="0" />
<SearchFlags index="DoActorSearch" value="1" />
<RevealerParams Duration="0.75" ShapeExpansion="0.5">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
</CEffectEnumArea>
<CEffectEnumArea id="AurielSacredSweepLeftWingSearchArea5">
<LaunchLocation Value="CasterPoint" />
<ImpactLocation Value="TargetPoint" />
<SearchFilters value="-;Player,Ally,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Arc="19.995" Effect="AurielSacredSweepLeftWingImpactSet">
<Radius value="7" />
</AreaArray>
<SearchFlags index="CenterAtLaunch" value="1" />
<SearchFlags index="OffsetAreaByAngle" value="0" />
<SearchFlags index="DoActorSearch" value="1" />
<RevealerParams Duration="0.75" ShapeExpansion="0.5">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
</CEffectEnumArea>
<CEffectCreatePersistent id="AurielSacredSweepInitialPersistent">
<OffsetVectorStartLocation Value="CasterPoint" />
<Flags index="Channeled" value="1" />
<PeriodCount value="11" />
<PeriodicEffectArray value="AurielSacredSweepLeftWingSearchArea1" />
<PeriodicEffectArray value="AurielSacredSweepRightWingSearchArea1" />
<PeriodicEffectArray value="AurielSacredSweepLeftWingSearchArea2" />
<PeriodicEffectArray value="AurielSacredSweepRightWingSearchArea2" />
<PeriodicEffectArray value="AurielSacredSweepLeftWingSearchArea3" />
<PeriodicEffectArray value="AurielSacredSweepRightWingSearchArea3" />
<PeriodicEffectArray value="AurielSacredSweepLeftWingSearchArea4" />
<PeriodicEffectArray value="AurielSacredSweepRightWingSearchArea4" />
<PeriodicEffectArray value="AurielSacredSweepRighteousAssaultCenterSearch" />
<PeriodicEffectArray value="AurielSacredSweepCenterSearch" />
<PeriodicEffectArray value="AurielSacredSweepLeftWingSearchArea5" />
<PeriodicPeriodArray value="0.0625" />
<PeriodicPeriodArray value="0" />
<PeriodicPeriodArray value="0.0625" />
<PeriodicPeriodArray value="0" />
<PeriodicPeriodArray value="0.0625" />
<PeriodicPeriodArray value="0" />
<PeriodicPeriodArray value="0.0625" />
<PeriodicPeriodArray value="0" />
<PeriodicPeriodArray value="0.0625" />
<PeriodicPeriodArray value="0" />
<PeriodicPeriodArray value="0" />
<Marker Link="Effect/AurielSacredSweepLeftWingPersistent">
<MatchFlags index="Id" value="1" />
</Marker>
<TimeScaleSource Value="Caster" />
<PeriodicValidator value="CasterNotDazedOrDeadOrPolymorphedOrSilencedOrStasisOrStunnedExceptTimeStop" />
<AINotifySettings>
<Flags index="Disabled" value="1" />
</AINotifySettings>
<ExpireDelay value="0.0625" />
</CEffectCreatePersistent>
<CEffectSet id="AurielSacredSweepInitialSet">
<EffectArray value="AurielSacredSweepInitialPersistent" />
<EffectArray value="AurielSacredSweepApplyCasterCCMonitorBehavior" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectDestroyPersistent id="AurielDetainmentStrikeDestroyOffsetPersistent">
<WhichLocation Value="CasterPoint" />
<Effect value="AurielDetainmentStrikeOffsetPersistent" />
<Count value="1" />
<Radius value="1" />
</CEffectDestroyPersistent>
<CEffectIssueOrder id="AurielDetainmentStrikeIssueStopOrder">
<Abil value="stop" />
</CEffectIssueOrder>
<CEffectApplyForce id="AurielDetainmentStrikeApplyForce">
<WhichLocation>
<Value value="OriginPoint" />
<Effect value="AurielDetainmentStrikeInitialSet" />
<ProjectionMultiplier value="1" />
<ProjectionSourceEffect value="AurielDetainmentStrikeInitialSet" />
<ProjectionSourceValue value="OriginPoint" />
<ProjectionTargetEffect value="AurielDetainmentStrikeHeroMissileScan" />
<ProjectionTargetValue value="TargetPoint" />
<UsesLineDash value="1" />
<LineDashType value="AllowedInUnpathable" />
<ProjectionAngle value="180" />
<ProjectionDistanceScale value="5" />
</WhichLocation>
<WhichUnit Effect="AurielDetainmentStrikeApplyKnockbackSet" />
<Amount value="10" />
</CEffectApplyForce>
<CEffectSet id="AurielDetainmentStrikeApplyKnockbackSet">
<ValidatorArray value="TargetNotUnstoppable" />
<EffectArray value="HeroRemovePushPullDebuffs" />
<EffectArray value="HeroRemovePreventsMovement" />
<EffectArray value="AurielDetainmentStrikeApplyKnockbackBehavior" />
<EffectArray value="AurielDetainmentStrikeApplyKnockbackProbes" />
<EffectArray value="AurielDetainmentStrikePathingBlockerDetectionPersistent" />
</CEffectSet>
<CEffectApplyBehavior id="AurielDetainmentStrikeApplyKnockbackBehavior">
<Behavior value="AurielDetainmentStrikeKnockback" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="AurielDetainmentStrikeApplyKnockbackProbes">
<Behavior value="AurielDetainmentStrikeKnockbackProbes" />
</CEffectApplyBehavior>
<CEffectRemoveBehavior id="AurielDetainmentStrikeRemovePathingProbe">
<BehaviorLink value="AurielDetainmentStrikeKnockbackProbes" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectApplyBehavior id="AurielDetainmentStrikeApplyPathingProbeSlop">
<Behavior value="AurielDetainmentStrikeProbeSlop" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="AurielDetainmentStrikeApplyStunBehavior">
<WhichUnit Effect="AurielDetainmentStrikeMissileImpactSwitch" />
<Behavior value="AurielDetainmentStrikeStun" />
</CEffectApplyBehavior>
<CEffectDestroyPersistent id="AurielDetainmentStrikeDestroyMissileScanPersistent">
<WhichLocation Value="CasterPoint" />
<Effect value="AurielDetainmentStrikeMissileScanPersistent" />
<Count value="1" />
<Radius value="10" />
</CEffectDestroyPersistent>
<CEffectEnumArea id="AurielDetainmentStrikeGuideDummy">
<SearchFilters value="Heroic;Player,Ally,Neutral,Structure,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray>
<RectangleWidth value="1" />
<RectangleHeight value="6" />
</AreaArray>
</CEffectEnumArea>
<CEffectSet id="AurielDetainmentStrikeInitialSet">
<EffectArray value="AurielDetainmentStrikeOffsetPersistent" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectSet id="AurielDetainmentStrikeMissileImpactSet">
<EffectArray value="AurielDetainmentStrikeDamageSet" />
<EffectArray value="AurielDetainmentStrikeApplyKnockbackSet" />
<EffectArray value="AurielDetainmentStrikeDestroyMissileScanPersistent" />
<EffectArray value="AurielDetainmentStrikeDestroyOffsetPersistent" />
<EffectArray value="ApplyAbilityImpactReveal" />
<EffectArray value="CameraShakeLightTauntingTotemSet" />
</CEffectSet>
<CEffectEnumArea id="AurielDetainmentStrikeHeroMissileScan">
<LaunchLocation Value="OriginPoint" />
<SearchFilters value="Heroic;Player,Ally,Neutral,ImmuneToSkillshots,Structure,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<SearchFlags index="DoActorSearch" value="1" />
<AreaArray MaxCount="1" Effect="AurielDetainmentStrikeMissileImpactSwitch">
<RectangleWidth value="1" />
<RectangleHeight value="2" />
</AreaArray>
<RevealerParams Duration="0.75" ShapeExpansion="1">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
</CEffectEnumArea>
<CEffectCreatePersistent id="AurielDetainmentStrikeMissileScanPersistent">
<OffsetVectorStartLocation Value="OuterPoint" />
<PeriodCount value="1" />
<PeriodicEffectArray value="AurielDetainmentStrikeHeroMissileScan" />
<PeriodicPeriodArray value="0" />
</CEffectCreatePersistent>
<CEffectCreatePersistent id="AurielDetainmentStrikeOffsetPersistent">
<WhichLocation Value="CasterPoint" />
<OffsetVectorStartLocation Value="CasterPoint" />
<PeriodCount value="4" />
<PeriodicEffectArray value="AurielDetainmentStrikeMissileScanPersistent" />
<PeriodicOffsetArray Y="-1" />
<PeriodicOffsetArray Y="-3" />
<PeriodicOffsetArray Y="-5" />
<PeriodicOffsetArray Y="-7" />
<PeriodicPeriodArray value="0.0625" />
<Marker Duration="1">
<MatchFlags index="Id" value="1" />
</Marker>
</CEffectCreatePersistent>
<CEffectCreatePersistent id="AurielDetainmentStrikeKnockbackSmallHeroPlacementCheckPersistent">
<PeriodCount value="1" />
<PeriodicEffectArray value="AurielDetainmentStrikeKnockbackTerrainCollisionCheckSmallHeroTargetSet" />
<PeriodicPeriodArray value="0" />
<RevealRadius value="0.1" />
</CEffectCreatePersistent>
<CEffectRemoveBehavior id="AurielDetainmentStrikeRemoveKnockbackBehavior">
<BehaviorLink value="AurielDetainmentStrikeKnockback" />
<Count value="1" />
<WhichUnit Effect="AurielDetainmentStrikeMissileImpactSwitch" />
</CEffectRemoveBehavior>
<CEffectApplyBehavior id="AurielDetainmentStrikeHeavyBurdenApplySlowBehavior" parent="StormSlowApply">
<WhichUnit Effect="AurielDetainmentStrikeMissileImpactSwitch" />
<Behavior value="AurielDetainmentStrikeHeavyBurdenSlow" />
<Chance value="0" />
</CEffectApplyBehavior>
<CEffectSet id="AurielDetainmentStrikePiercingLashMissileImpactSet">
<EffectArray value="AurielDetainmentStrikeDamageSet" />
<EffectArray value="AurielDetainmentStrikeApplyKnockbackSet" />
<EffectArray value="AurielDetainmentStrikePiercingLashModifyCooldown" />
<EffectArray value="ApplyAbilityImpactReveal" />
<EffectArray value="CameraShakeLightTauntingTotemSet" />
</CEffectSet>
<CEffectSwitch id="AurielDetainmentStrikeMissileImpactSwitch">
<CaseArray Validator="AurielHasPiercingLashDetainmentStrike" Effect="AurielDetainmentStrikePiercingLashMissileImpactSet" />
<CaseDefault value="AurielDetainmentStrikeMissileImpactSet" />
<ValidatorArray value="noMarkers" />
</CEffectSwitch>
<CEffectDamage id="AurielDetainmentStrikeStunHeroDamage" parent="AurielDamageVsHeroicTargetParent">
<Amount value="165">
<AccumulatorArray value="AurielDetainmentStrikeRepeatedOffenseAccumulator" />
</Amount>
<ImpactLocation Effect="AurielDetainmentStrikeMissileImpactSwitch" Value="TargetUnit" />
<LaunchLocation Effect="AurielDetainmentStrikeInitialSet" Value="CasterUnit" />
<Flags index="Crit" value="1" />
</CEffectDamage>
<CEffectSet id="AurielDetainmentStrikeDamageSet">
<EffectArray value="AurielDetainmentStrikeInitialHeroDamage" />
</CEffectSet>
<CEffectApplyBehavior id="AurielBestowHopeApplyCasterRangeBehavior">
<WhichUnit Value="Caster" />
<Behavior value="AurielBestowHopeCasterRangeBehavior" />
</CEffectApplyBehavior>
<CEffectRemoveBehavior id="AurielBestowHopeRemoveCasterRangeBehavior">
<WhichUnit Value="Caster" />
<BehaviorLink value="AurielBestowHopeCasterRangeBehavior" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectRemoveBehavior id="AurielBestowHopeRemoveProxyBehavior">
<BehaviorLink value="AurielBestowHopeProxyBehavior" />
<Count value="1" />
<RequireCasterUnit Effect="AurielBestowHopeRemovalSet" Value="Caster" />
</CEffectRemoveBehavior>
<CEffectSet id="AurielBestowHopeApplicationSet">
<EffectArray value="AurielBestowHopeRemoveCasterBehavior" />
<EffectArray value="AurielBestowHopeApplyCasterBehavior" />
<EffectArray value="AurielBestowHopeApplyProxyBehavior" />
</CEffectSet>
<CEffectApplyBehavior id="AurielBestowHopeApplyCasterBehavior">
<WhichUnit Value="Caster" />
<Behavior value="AurielBestowHopeCasterBehavior" />
</CEffectApplyBehavior>
<CEffectRemoveBehavior id="AurielBestowHopeRemoveCasterBehavior">
<WhichUnit Value="Caster" />
<BehaviorLink value="AurielBestowHopeCasterBehavior" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectApplyBehavior id="AurielBestowHopeApplyProxyBehavior">
<Behavior value="AurielBestowHopeProxyBehavior" />
</CEffectApplyBehavior>
<CEffectSet id="AurielBestowHopeInitialSet">
<ValidatorArray value="NotVehicle" />
<ValidatorArray value="AurielTargetDoesNotHaveBestowHopeProxyBehavior" />
</CEffectSet>
<CEffectSet id="AurielBestowHopeRemovalSet">
<EffectArray value="AurielBestowHopeRemoveCasterBehavior" />
<EffectArray value="AurielBestowHopeRemoveProxyBehavior" />
</CEffectSet>
<CEffectSet id="AurielBestowHopeRestoreHopeSet">
<EffectArray value="AurielBestowHopeRestoreHope" />
<EffectArray value="AurielBestowHopeRestoreHopeResetCatalog" />
</CEffectSet>
<CEffectModifyCatalogNumeric id="AurielBestowHopeRestoreHopeResetCatalog">
<CatalogModifications Operation="Set" Reference="Effect,AurielBestowHopeRestoreHope,RechargeVitalRate" />
</CEffectModifyCatalogNumeric>
<CEffectCreateHealer id="AurielBestowHopeRestoreHope" parent="StormManaRestoreNoFloater" />
<CEffectSet id="AurielBestowHopeRestoreHopeEmpathicLinkSet">
<EffectArray value="AurielBestowHopeEmpathicLinkRestoreHope" />
<EffectArray value="AurielBestowHopeRestoreHopeEmpathicLinkResetCatalog" />
</CEffectSet>
<CEffectModifyCatalogNumeric id="AurielBestowHopeRestoreHopeEmpathicLinkResetCatalog">
<CatalogModifications Operation="Set" Reference="Effect,AurielBestowHopeEmpathicLinkRestoreHope,RechargeVitalRate" />
</CEffectModifyCatalogNumeric>
<CEffectCreateHealer id="AurielBestowHopeEmpathicLinkRestoreHope" parent="StormManaRestoreNoFloater" />
<CEffectModifyUnit id="AurielResurrectWingsDummy" />
<CEffectApplyBehavior id="AurielRayOfHeavenSearingLightApplyImpactGlazeBehavior">
<Behavior value="AurielRayOfHeavenHealSearingLightImpactGlaze" />
</CEffectApplyBehavior>
<CEffectCreatePersistent id="AurielDetainmentStrikePathingBlockerDetectionPersistent">
<WhichLocation Value="TargetUnit" />
<TimeScaleSource Value="Target" />
<ExpireDelay value="0.3125" />
<CancelEffect value="AurielDetainmentStrikePathingBlockerCancelSet" />
<PeriodicValidator value="AurielDetainmentStrikePathingBlockerCheckCombine" />
</CEffectCreatePersistent>
<CEffectSet id="AurielDetainmentStrikePathingBlockerCancelSet">
<ValidatorArray value="AurielTargetHasDetainmentStrikePathingProbes" />
<EffectArray value="AurielDetainmentStrikeTerrainCollisionSet" />
</CEffectSet>
<CEffectSet id="AurielDetainmentStrikeTerrainCollisionSet">
<EffectArray value="AurielDetainmentStrikeApplyStunBehavior" />
<EffectArray value="AurielDetainmentStrikeRemoveKnockbackBehavior" />
<EffectArray value="AurielDetainmentStrikeRemovePathingProbe" />
<EffectArray value="AurielDetainmentStrikeStunHeroDamage" />
<EffectArray value="AurielDetainmentStrikeRepeatedOffenseModifyQuestToken" />
<EffectArray value="AurielBestowHopeWrathofHeavenTalentApplyArmorDebuff" />
</CEffectSet>
<CEffectApplyBehavior id="AurielResurrectLightSpeedApplyControllerBehavior">
<Behavior value="AurielResurrectLightSpeedControllerBehavior" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="AurielResurrectApplyMarkerBehavior">
<Behavior value="AurielResurrectMarkerBehavior" />
</CEffectApplyBehavior>
<CEffectCreateHealer id="AurielResurrectCreateHealer" parent="StormHealingSpellPercent">
<RechargeVitalFraction value="0.5" />
<SourceButtonFace value="AurielResurrect" />
</CEffectCreateHealer>
<CEffectApplyBehavior id="AurielResurrectLightSpeedApplySpeedBehavior">
<Behavior value="AurielResurrectLightSpeedSpeedBehavior" />
<Count value="64" />
</CEffectApplyBehavior>
<CEffectSet id="AurielResurrectInitialDummy">
<ValidatorArray value="AurielResurrectTargetHasRezzableBehaviorOrCasterChannelBehavior" />
<EffectArray value="AurielResurrectApplyActivelyResurrecting" />
</CEffectSet>
<CEffectRemoveBehavior id="AurielResurrectLightSpeedRemoveSpeedBehavior">
<WhichUnit Effect="AurielResurrectLightSpeedApplyControllerBehavior" />
<BehaviorLink value="AurielResurrectLightSpeedSpeedBehavior" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectSet id="AurielResurrectPrepareSet">
<EffectArray value="DismountDecloakCasterSet" />
<EffectArray value="AurielResurrectApplyMarkerBehavior" />
<EffectArray value="AurielResurrectApplyCasterChannelBehavior" />
</CEffectSet>
<CEffectSet id="AurielCrystalAegisExpireSet">
<EffectArray value="AurielCrystalAegisDiamondResolveApplyDamageReduction" />
<EffectArray value="AurielCrystalAegisExplosionSearch" />
<TargetLocationType value="UnitOrPoint" />
</CEffectSet>
<CEffectApplyBehavior id="AurielCrystalAegisDiamondResolveApplyDamageReduction">
<Chance value="0" />
<WhichUnit Effect="AurielCrystalAegisApplyStasisBehavior" />
<Behavior value="AurielCrystalAegisDiamondResolve" />
</CEffectApplyBehavior>
<CEffectSet id="AurielCrystalAegisDamageSet">
<EffectArray value="AurielCrystalAegisHeroExplosionDamage" />
<EffectArray value="AurielCrystalAegisNonHeroExplosionDamage" />
<EffectArray value="ApplyAbilityImpactReveal" />
</CEffectSet>
<CEffectDamage id="AurielCrystalAegisNonHeroExplosionDamage" parent="AurielDamageVsNonHeroicTargetParent">
<ValidatorArray value="noMarkers" />
<Amount value="255" />
</CEffectDamage>
<CEffectDamage id="AurielCrystalAegisHeroExplosionDamage" parent="AurielDamageVsHeroicTargetParent">
<Amount value="255" />
</CEffectDamage>
<CEffectApplyBehavior id="AurielCrystalAegisApplyStasisBehavior">
<Behavior value="AurielCrystalAegisStasisBehavior" />
</CEffectApplyBehavior>
<CEffectSet id="AurielCrystalAegisExplosionImpactSet">
<EffectArray value="AurielCrystalAegisDamageSet" />
<ValidatorArray value="noMarkers" />
</CEffectSet>
<CEffectEnumArea id="AurielCrystalAegisExplosionSearch">
<ImpactLocation Value="SourceUnitOrPoint" />
<SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<SearchFlags index="DoActorSearch" value="1" />
<AreaArray Effect="AurielCrystalAegisExplosionImpactSet">
<Radius value="7" />
</AreaArray>
<RevealerParams Duration="0.75" ShapeExpansion="0.5">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
</CEffectEnumArea>
<CEffectSet id="AurielCrystalAegisInitialSet">
<EffectArray value="AurielCrystalAegisApplyStasisBehavior" />
<EffectArray value="DismountDecloakTargetSetNoReveal" />
<ValidatorArray value="TargetIsGroundMover" />
<ValidatorArray value="TargetNotSpecialDeathState" />
</CEffectSet>
<CEffectApplyBehavior id="AurielAngelicFlightApplyAscendBehavior">
<Behavior value="AurielAngelicFlightAscend" />
<WhichUnit Value="Caster" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="AurielAngelicFlightApplyCloakChecker">
<Behavior value="AurielAngelicFlightCloakChecker" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="AurielAngelicFlightShortJumpApply">
<ValidatorArray index="0" value="AurielAngelicFlightCastWithinMinRange" />
<Behavior value="AurielAngelicFlightShortJumpBehavior" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="AurielAngelicFlightApplyCloakCheckerSuppression">
<Behavior value="AurielAngelicFlightCloakCheckerSuppressor" />
</CEffectApplyBehavior>
<CEffectCreatePersistent id="AurielAngelicFlightCreateSearchPersistent">
<Flags index="PersistUntilDestroyed" value="1" />
<PeriodicEffectArray value="AurielAngelicFlightSearch" />
<PeriodicPeriodArray value="0.0625" />
</CEffectCreatePersistent>
<CEffectDestroyPersistent id="AurielAngelicFlightDestroyPersistent" />
<CEffectDestroyPersistent id="AurielAngelicFlightDestroySearchPersistent" />
<CEffectSet id="AurielAngelicFlightDummySet" />
<CEffectSet id="AurielAngelicFlightFinalSet">
<EffectArray value="AurielAngelicFlightRemoveAscendBehavior" />
<EffectArray value="AurielAngelicFlightDestroySearchPersistent" />
<EffectArray value="AurielAngelicFlightRemoveCloakCheckerSuppressor" />
<EffectArray value="AurielAngelicFlightRemoveCloakChecker" />
</CEffectSet>
<CEffectSet id="AurielAngelicFlightImpactSet" />
<CEffectSet id="AurielAngelicFlightInitialSet">
<EffectArray value="AurielAngelicFlightApplyAscendBehavior" />
<EffectArray value="AurielAngelicFlightCreateSearchPersistent" />
</CEffectSet>
<CEffectLaunchMissile id="AurielAngelicFlightLaunchMissile">
<LaunchLocation Value="CasterUnit" />
<ImpactLocation Effect="AurielAngelicFlightPersistent" Value="TargetPoint" />
<LaunchEffect value="AurielAngelicFlightLaunchSet" />
<Movers Link="AurielAngelicFlightShortMissile" IfRangeLTE="12" />
<Movers Link="AurielAngelicFlightMissile" IfRangeLTE="500" />
<DeathType value="Unknown" />
</CEffectLaunchMissile>
<CEffectSet id="AurielAngelicFlightLaunchSet">
<EffectArray value="AurielAngelicFlightWarningVisualPersistent" />
<EffectArray value="AurielAngelicFlightWarningVisualCreationSet" />
</CEffectSet>
<CEffectCreatePersistent id="AurielAngelicFlightPersistent">
<ValidatorArray value="Walkable" />
<ValidatorArray value="CasterNotRooted" />
<Flags index="Channeled" value="1" />
<InitialEffect value="AurielAngelicFlightInitialSet" />
<ExpireEffect value="AurielAngelicFlightSet" />
<PeriodicValidator value="AurielAngelicFlightValidatorCombine" />
</CEffectCreatePersistent>
<CEffectRemoveBehavior id="AurielAngelicFlightRemoveAscendBehavior">
<BehaviorLink value="AurielAngelicFlightAscend" />
</CEffectRemoveBehavior>
<CEffectRemoveBehavior id="AurielAngelicFlightRemoveCloakChecker">
<BehaviorLink value="AurielAngelicFlightCloakChecker" />
</CEffectRemoveBehavior>
<CEffectRemoveBehavior id="AurielAngelicFlightRemoveCloakCheckerSuppressor">
<BehaviorLink value="AurielAngelicFlightCloakCheckerSuppressor" />
</CEffectRemoveBehavior>
<CEffectRemoveBehavior id="AurielAngelicFlightRemoveDisablerBehavior">
<BehaviorLink value="AurielAngelicFlightDisablerBehavior" />
</CEffectRemoveBehavior>
<CEffectEnumArea id="AurielAngelicFlightSearch">
<LaunchLocation Value="TargetPoint" />
<ImpactLocation Value="TargetPoint" />
<SearchFilters value="-;Ally,Neutral,Enemy" />
<AreaArray Effect="AurielAngelicFlightFinalSet">
<Radius value="1.5" />
</AreaArray>
</CEffectEnumArea>
<CEffectSet id="AurielAngelicFlightSet">
<EffectArray value="AurielAngelicFlightLaunchMissile" />
</CEffectSet>
<CEffectCreatePersistent id="AurielAngelicFlightWarningEnemyVisualPersistent">
<PeriodicValidator value="AurielAngelicFlightEnemyVisualPeriodicCombine" />
</CEffectCreatePersistent>
<CEffectSet id="AurielAngelicFlightWarningVisualCreationSet">
<EffectArray value="AurielAngelicFlightWarningEnemyVisualPersistent" />
<EffectArray value="AurielAngelicFlightApplyCloakCheckerSuppression" />
<EffectArray value="AurielAngelicFlightApplyCloakChecker" />
<EffectArray value="AurielAngelicFlightShortJumpApply" />
</CEffectSet>
<CEffectModifyUnit id="AurielAngelicFlightFinishDummy" />
<CEffectCreatePersistent id="AurielAngelicFlightWarningVisualPersistent">
<WhichLocation Effect="AurielAngelicFlightLaunchMissile" />
<PeriodCount value="500" />
<PeriodicPeriodArray value="0.125" />
<PeriodicValidator value="AurielHasAurielAngelicFlightBehavior" />
</CEffectCreatePersistent>
<CEffectSet id="AurielAngelicFlightWarningVisualRecreationSet" />
<CEffectModifyUnit id="AurielDetainmentStrikePiercingLashModifyCooldown">
<ImpactUnit Value="Caster" />
<Cost Abil="AurielDetainmentStrike,Execute" CooldownOperation="Add" CooldownTimeUse="-2" />
</CEffectModifyUnit>
<CEffectSet id="AurielShieldOfHopeImpactSet">
<ValidatorArray value="TargetNotDeadAndNoSpecialDeathState" />
<ValidatorArray value="TargetNotImmuneToFriendlyAbilities" />
<ValidatorArray value="NotVehicle" />
<ValidatorArray value="TargetNotStasis" />
<ValidatorArray value="TargetNotTimeStopped" />
<EffectArray value="AurielShieldOfHopeApplyShieldBehavior" />
<EffectArray value="AurielShieldOfHopeCreateHealer" />
</CEffectSet>
<CEffectApplyBehavior id="AurielShieldOfHopeApplyShieldBehavior">
<ValidatorArray value="TargetLifeNotFull" />
<Behavior value="AurielShieldOfHopeShieldBehavior" />
</CEffectApplyBehavior>
<CEffectCreateHealer id="AurielShieldOfHopeCreateHealer" parent="StormHealingSpellPercent">
<ValidatorArray value="TargetLifeNotFull" />
<Flags index="TriggerVoiceResponse" value="0" />
<ImpactUnit History="Unknown" />
<RechargeVital value="Shields" />
<RechargeShieldsTargetBehaviorBuff value="AurielShieldOfHopeShieldBehavior" />
<RechargeVitalRate value="0">
<AccumulatorArray value="AurielShieldOfHopeHealthAccumulator" />
</RechargeVitalRate>
<AmountScoreArray index="0" removed="1" />
</CEffectCreateHealer>
<CEffectSet id="AurielShieldOfHopeInitialSet">
<EffectArray value="AurielShieldOfHopeSearchArea" />
</CEffectSet>
<CEffectEnumArea id="AurielShieldOfHopeSearchArea">
<SearchFilters value="Heroic;Neutral,Enemy,ImmuneToFriendlyAbilities,Stasis,Dead" />
<AreaArray Effect="AurielShieldOfHopeImpactSet">
<Radius value="8" />
</AreaArray>
</CEffectEnumArea>
<CEffectModifyTokenCount id="AurielSacredSweepIncreasingClarityModifyQuestToken" parent="BaseEffectModifyTokenCount">
<ValidatorArray value="TargetIsHero" />
<EffectCategory index="Quest" value="1" />
<Chance value="0" />
<TokenId value="AurielSacredSweepIncreasingClarityQuestToken" />
</CEffectModifyTokenCount>
<CEffectSet id="AurielSacredSweepIncreasingClarityTalentCompletionSet">
<EffectArray value="AurielSacredSweepIncreasingClarityTalentCompletionSetTalentCompletionBonusAccumulator" />
<EffectArray value="AurielSacredSweepIncreasingClarityTalentCompletionSetTalentCompletionModifyPlayer" />
</CEffectSet>
<CEffectModifyTokenCount id="AurielSacredSweepIncreasingClarityTalentCompletionSetTalentCompletionBonusAccumulator" parent="BaseEffectModifyTokenCount">
<Chance value="0" />
<TokenId value="AurielSacredSweepIncreasingClarityQuestToken" />
<Value value="65" />
</CEffectModifyTokenCount>
<CEffectModifyPlayer id="AurielSacredSweepIncreasingClarityTalentCompletionSetTalentCompletionModifyPlayer">
<WhichPlayer Value="Caster" />
<EffectArray Operation="Set" Reference="Effect,AurielSacredSweepIncreasingClarityModifyQuestToken,Chance" Value="0" />
<EffectArray Operation="Set" Reference="Effect,AurielSacredSweepIncreasingClarityTalentCompletionSetTalentCompletionBonusAccumulator,Chance" Value="0" />
</CEffectModifyPlayer>
<CEffectModifyTokenCount id="AurielDetainmentStrikeRepeatedOffenseModifyQuestToken" parent="BaseEffectModifyTokenCount">
<ValidatorArray value="TargetIsHero" />
<EffectCategory index="Quest" value="1" />
<Chance value="0" />
<TokenId value="AurielDetainmentStrikeRepeatedOffenseQuestToken" />
</CEffectModifyTokenCount>
<CEffectSet id="AurielDetainmentStrikeRepeatedOffenseTalentCompletionSet">
<EffectArray value="AurielDetainmentStrikeRepeatedOffenseTalentCompletionBonusAccumulator" />
<EffectArray value="AurielDetainmentStrikeRepeatedOffenseTalentCompletionModifyPlayer" />
</CEffectSet>
<CEffectModifyTokenCount id="AurielDetainmentStrikeRepeatedOffenseTalentCompletionBonusAccumulator">
<Chance value="0" />
<TokenId value="AurielDetainmentStrikeRepeatedOffenseQuestToken" />
<Value value="19" />
</CEffectModifyTokenCount>
<CEffectModifyPlayer id="AurielDetainmentStrikeRepeatedOffenseTalentCompletionModifyPlayer">
<WhichPlayer Value="Caster" />
<EffectArray Operation="Set" Reference="Effect,AurielDetainmentStrikeRepeatedOffenseModifyQuestToken,Chance" Value="0" />
<EffectArray Operation="Set" Reference="Effect,AurielDetainmentStrikeRepeatedOffenseTalentCompletionBonusAccumulator,Chance" Value="0" />
</CEffectModifyPlayer>
<CHero id="Auriel">
<AttributeId value="Auri" />
<Flags index="GoodForModeA" value="1" />
<DisplayModel value="HeroAuriel" />
<Role value="Support" />
<RolesMultiClass value="Support" />
<RoleScoreValueOverride value="Support" />
<PassiveButton value="AurielRayOfHeaven" />
<HeroAbilArray Abil="AurielSacredSweep" Button="AurielSacredSweep">
<Flags index="ShowInHeroSelect" value="1" />
<Flags index="AffectedByCooldownReduction" value="1" />
<Flags index="AffectedByOverdrive" value="1" />
</HeroAbilArray>
<HeroAbilArray Abil="AurielRayOfHeaven" Button="AurielRayOfHeaven">
<Flags index="ShowInHeroSelect" value="1" />
<Flags index="AffectedByCooldownReduction" value="1" />
<Flags index="AffectedByOverdrive" value="1" />
</HeroAbilArray>
<HeroAbilArray Abil="AurielDetainmentStrike" Button="AurielDetainmentStrike">
<Flags index="ShowInHeroSelect" value="1" />
<Flags index="AffectedByCooldownReduction" value="1" />
<Flags index="AffectedByOverdrive" value="1" />
</HeroAbilArray>
<HeroAbilArray Abil="AurielBestowHope" Button="AurielBestowHope">
<Flags index="ShowInHeroSelect" value="1" />
<Flags index="AffectedByCooldownReduction" value="1" />
<Flags index="AffectedByOverdrive" value="1" />
<Flags index="Trait" value="1" />
</HeroAbilArray>
<HeroAbilArray Abil="AurielCrystalAegis" Button="AurielCrystalAegis">
<Flags index="ShowInHeroSelect" value="1" />
<Flags index="AffectedByCooldownReduction" value="1" />
<Flags index="AffectedByOverdrive" value="1" />
<Flags index="Heroic" value="1" />
</HeroAbilArray>
<HeroAbilArray Abil="AurielResurrect" Button="AurielResurrect">
<Flags index="ShowInHeroSelect" value="1" />
<Flags index="AffectedByCooldownReduction" value="1" />
<Flags index="AffectedByOverdrive" value="1" />
<Flags index="Heroic" value="1" />
</HeroAbilArray>
<HeroicAbilArray Abil="AurielResurrect" />
<HeroicAbilArray Abil="AurielCrystalAegis" />
<SkinArray value="AurielUltimate" />
<SkinArray value="AurielDemonic" />
<SkinArray value="AurielHanamura" />
<SkinArray value="AurielWCAV" />
<SkinArray value="AurielCharity20" />
<VoiceLineArray value="AurielBase_VoiceLine01" />
<VoiceLineArray value="AurielBase_VoiceLine02" />
<VoiceLineArray value="AurielBase_VoiceLine03" />
<VoiceLineArray value="AurielBase_VoiceLine04" />
<VoiceLineArray value="AurielBase_VoiceLine05" />
<DefaultMount value="HorseCommon" />
<VOArray index="EndEnemyKillSpree" value="AurielBase_Kill" />
<TalentTreeArray Talent="AurielIncreasingClaritySacredSweepTalent" Tier="1" Column="1" />
<TalentTreeArray Talent="AurielRighteousAssaultSacredSweepTalent" Tier="1" Column="2" />
<TalentTreeArray Talent="AurielSearingLightRayOfHeavenTalent" Tier="1" Column="3" />
<TalentTreeArray Talent="AurielMajesticSpanSacredSweepTalent" Tier="2" Column="1" />
<TalentTreeArray Talent="AurielHeavyBurdenDetainmentStrikeTalent" Tier="2" Column="2" />
<TalentTreeArray Talent="AurielRepeatedOffenseDetainmentStrikeTalent" Tier="2" Column="3" />
<TalentTreeArray Talent="AurielGlimmerofHopeRayOfHeavenTalent" Tier="3" Column="1" />
<TalentTreeArray Talent="AurielEmpathicLinkBestowHopeTalent" Tier="3" Column="2" />
<TalentTreeArray Talent="AurielEnergizedCordRayOfHeavenTalent" Tier="3" Column="3" />
<TalentTreeArray Talent="AurielHeroicResurrect" Tier="4" Column="1" />
<TalentTreeArray Talent="AurielHeroicCrystalAegis" Tier="4" Column="2" />
<TalentTreeArray Talent="AurielBlindingFlashSacredSweepTalent" Tier="5" Column="1" />
<TalentTreeArray Talent="AurielConvergingForceSacredSweepTalent" Tier="5" Column="2" />
<TalentTreeArray Talent="AurielPiercingLashDetainmentStrikeTalent" Tier="5" Column="3" />
<TalentTreeArray Talent="AurielReservoirofHopeRayOfHeavenTalent" Tier="6" Column="1" />
<TalentTreeArray Talent="AurielWillofHeavenBestowHopeTalent" Tier="6" Column="2" />
<TalentTreeArray Talent="AurielWrathofHeavenBestowHopeTalent" Tier="6" Column="3" />
<TalentTreeArray Talent="AurielLightSpeedResurrectTalent" Tier="7" Column="1">
<PrerequisiteTalentArray value="AurielHeroicResurrect" />
</TalentTreeArray>
<TalentTreeArray Talent="AurielDiamondResolveCrystalAegisTalent" Tier="7" Column="2">
<PrerequisiteTalentArray value="AurielHeroicCrystalAegis" />
</TalentTreeArray>
<TalentTreeArray Talent="AurielAngelicFlightTalent" Tier="7" Column="3" />
<TalentTreeArray Talent="AurielShieldOfHopeTalent" Tier="7" Column="4" />
<VariationIcon value="Assets\Textures\ui_glues_swatch_whiteeggshell.dds" />
<Difficulty value="Hard" />
<HeroTierAchievementId value="5216701565553078939" />
<Gender value="Female" />
<Universe value="Diablo" />
<UniverseIcon value="Assets\Textures\ui_glues_store_gameicon_d3.dds" />
<ProductId value="22172" />
<LevelScalingArray Ability="AurielSacredSweep">
<Modifications>
<Catalog value="Effect" />
<Entry value="AurielSacredSweepHeroDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="AurielSacredSweepHeroCenterDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="AurielSacredSweepNonHeroDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="AurielSacredSweepNonHeroCenterDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
</LevelScalingArray>
<LevelScalingArray Ability="AurielDetainmentStrike">
<Modifications>
<Catalog value="Effect" />
<Entry value="AurielDetainmentStrikeInitialHeroDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="AurielDetainmentStrikeStunHeroDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
</LevelScalingArray>
<LevelScalingArray Ability="AurielCrystalAegis">
<Modifications>
<Catalog value="Effect" />
<Entry value="AurielCrystalAegisHeroExplosionDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="AurielCrystalAegisNonHeroExplosionDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
</LevelScalingArray>
<LevelScalingArray>
<Modifications>
<Catalog value="Unit" />
<Entry value="HeroAuriel" />
<Field value="LifeMax" />
<Value value="0.040000" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Unit" />
<Entry value="HeroAuriel" />
<Field value="LifeStart" />
<Value value="0.040000" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Unit" />
<Entry value="HeroAuriel" />
<Field value="LifeRegenRate" />
<Value value="0.040000" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="AurielHeroWeaponHeroImpactDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="AurielHeroWeaponNonHeroImpactDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Unit" />
<Entry value="HeroAuriel" />
<Field value="EnergyMax" />
<Value value="0.040000" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Validator" />
<Entry value="AurielHopeGEMaximum" />
<Field value="Value" />
<Value value="0.040000" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Validator" />
<Entry value="AurielHopeGEHalfMaximum" />
<Field value="Value" />
<Value value="0.040000" />
<AffectedByOverdrive value="1" />
</Modifications>
</LevelScalingArray>
<VariationArray value="AurielBaseVar1" />
<VariationArray value="AurielBaseVar2" />
<VariationArray value="AurielBaseVar3" />
<ReleaseDate Month="8" Day="9" Year="2016" />
<AllowedMountCategoryArray value="Ride" />
<AllowedMountCategoryArray value="Ridebeast" />
<AllowedMountCategoryArray value="Ridebike" />
<AllowedMountCategoryArray value="Ridesurf" />
<Ratings>
<Damage value="3" />
<Utility value="8" />
<Survivability value="4" />
<Complexity value="8" />
</Ratings>
<TalentAIBuildsArray ChanceToPick="16">
<TalentsArray value="AurielIncreasingClaritySacredSweepTalent" />
<TalentsArray value="AurielMajesticSpanSacredSweepTalent" />
<TalentsArray value="AurielEnergizedCordRayOfHeavenTalent" />
<TalentsArray value="AurielHeroicCrystalAegis" />
<TalentsArray value="AurielConvergingForceSacredSweepTalent" />
<TalentsArray value="AurielWrathofHeavenBestowHopeTalent" />
<TalentsArray value="AurielShieldOfHopeTalent" />
</TalentAIBuildsArray>
<TalentAIBuildsArray ChanceToPick="16">
<TalentsArray value="AurielSearingLightRayOfHeavenTalent" />
<TalentsArray value="AurielHeavyBurdenDetainmentStrikeTalent" />
<TalentsArray value="AurielEmpathicLinkBestowHopeTalent" />
<TalentsArray value="AurielHeroicResurrect" />
<TalentsArray value="AurielPiercingLashDetainmentStrikeTalent" />
<TalentsArray value="AurielReservoirofHopeRayOfHeavenTalent" />
<TalentsArray value="AurielShieldOfHopeTalent" />
</TalentAIBuildsArray>
<TalentAIBuildsArray ChanceToPick="16">
<TalentsArray value="AurielRighteousAssaultSacredSweepTalent" />
<TalentsArray value="AurielRepeatedOffenseDetainmentStrikeTalent" />
<TalentsArray value="AurielEnergizedCordRayOfHeavenTalent" />
<TalentsArray value="AurielHeroicCrystalAegis" />
<TalentsArray value="AurielPiercingLashDetainmentStrikeTalent" />
<TalentsArray value="AurielWillofHeavenBestowHopeTalent" />
<TalentsArray value="AurielShieldOfHopeTalent" />
</TalentAIBuildsArray>
<TalentAIBuildsArray ChanceToPick="16">
<TalentsArray value="AurielRighteousAssaultSacredSweepTalent" />
<TalentsArray value="AurielMajesticSpanSacredSweepTalent" />
<TalentsArray value="AurielGlimmerofHopeRayOfHeavenTalent" />
<TalentsArray value="AurielHeroicCrystalAegis" />
<TalentsArray value="AurielConvergingForceSacredSweepTalent" />
<TalentsArray value="AurielWrathofHeavenBestowHopeTalent" />
<TalentsArray value="AurielShieldOfHopeTalent" />
</TalentAIBuildsArray>
<TalentAIBuildsArray AIOnly="1" ChanceToPick="16">
<TalentsArray value="AurielSearingLightRayOfHeavenTalent" />
<TalentsArray value="AurielHeavyBurdenDetainmentStrikeTalent" />
<TalentsArray value="AurielEnergizedCordRayOfHeavenTalent" />
<TalentsArray value="AurielHeroicResurrect" />
<TalentsArray value="AurielPiercingLashDetainmentStrikeTalent" />
<TalentsArray value="AurielReservoirofHopeRayOfHeavenTalent" />
<TalentsArray value="AurielLightSpeedResurrectTalent" />
</TalentAIBuildsArray>
<TalentAIBuildsArray AIOnly="1" ChanceToPick="16">
<TalentsArray value="AurielIncreasingClaritySacredSweepTalent" />
<TalentsArray value="AurielMajesticSpanSacredSweepTalent" />
<TalentsArray value="AurielGlimmerofHopeRayOfHeavenTalent" />
<TalentsArray value="AurielHeroicResurrect" />
<TalentsArray value="AurielBlindingFlashSacredSweepTalent" />
<TalentsArray value="AurielWillofHeavenBestowHopeTalent" />
<TalentsArray value="AurielAngelicFlightTalent" />
</TalentAIBuildsArray>
<HeroSpecificUIArray Location="Status" DescName="Auriel/AurielBestowHopeFrame" />
<Rarity value="Legendary" />
<ExpandedRole value="Healer" />
</CHero>
<CHeroMastery id="AurielMasteryRing1" parent="MasteryRingRank1">
<ProductId value="66950" />
<HyperlinkId value="AurielMasteryRingRank1" />
</CHeroMastery>
<CHeroMastery id="AurielMasteryRing2" parent="MasteryRingRank2">
<ProductId value="67091" />
<HyperlinkId value="AurielMasteryRingRank2" />
</CHeroMastery>
<CHeroMastery id="AurielMasteryRing3" parent="MasteryRingRank3">
<ProductId value="72959" />
<HyperlinkId value="AurielMasteryRingRank3" />
</CHeroMastery>
<CMoverMissile id="AurielHeroWeaponMover">
<MotionPhases>
<Driver value="Guidance" />
<Speed value="50" />
<MinSpeed value="30" />
<MaxSpeed value="30" />
<IgnoresClearanceChecks value="1" />
<ThrowBandYaw value="-360,-360,-360,-360" />
<ThrowBandPitch value="-360,-360,-360,-360" />
<YawPitchRoll value="5759.6484" />
</MotionPhases>
</CMoverMissile>
<CMoverMissile id="AurielDetainmentStrikeMover">
<MotionPhases>
<Driver value="Guidance" />
<Speed value="30" />
<MinSpeed value="27" />
<MaxSpeed value="27" />
<IgnoresClearanceChecks value="1" />
<ActorTracking value="Actual" />
<RotationLaunchActorType value="LaunchToTarget" />
</MotionPhases>
</CMoverMissile>
<CMoverMissile id="AurielAngelicFlightMissile">
<MotionPhases>
<Driver value="AdaptableParabola" />
<Acceleration value="9000" />
<MinSpeed value="25" />
<MaxSpeed value="25" />
<ThrowBandYaw value="-360,-360,-360,-360" />
<ThrowBandPitch value="-360,-360,-360,-360" />
<AdaptableParabolaIsUpright value="1" />
<AdaptableParabolaClearance value="5,-1" />
</MotionPhases>
</CMoverMissile>
<CMoverMissile id="AurielAngelicFlightShortMissile">
<MotionPhases>
<Driver value="AdaptableParabola" />
<Acceleration value="9000" />
<MinSpeed value="25" />
<MaxSpeed value="25" />
<ThrowBandYaw value="-360,-360,-360,-360" />
<ThrowBandPitch value="-360,-360,-360,-360" />
<AdaptableParabolaIsUpright value="1" />
<AdaptableParabolaClearance value="3,-1" />
</MotionPhases>
</CMoverMissile>
<CRequirement id="AurielResurrectSelfRequirement">
<NodeArray index="Use" Link="AndEqCountBehaviorUltimate1UnlockedCompleteOnlyAtUnit1EqCountUnitAurielResurrectSpiritCompleteOnly1" />
<NodeArray index="Show" Link="AndGTECountBehaviorUltimate1UnlockedCompleteOnlyAtUnit14236449987EqCountBehaviorHeroicAbility1SurpressedCompleteOnlyAtUnit01081602903" />
</CRequirement>
<CRequirement id="AurielRayOfHeavenHasHealingStoredBehavior">
<NodeArray index="Use" Link="EqOrCountBehaviorAurielRayOfHeavenLowHealingStoredCompleteOnlyAtUnitCountBehaviorAurielRayOfHeavenHighHealingStoredCompleteOnlyAtUnitCountBehaviorAurielRayOfHeavenMaxHealingStoredCompleteOnlyAtUnit1" />
</CRequirement>
<CRequirement id="AurielRayOfHeavenHasEnergyStoredBehavior">
<NodeArray index="Use" Link="EqCountBehaviorAurielRayOfHeavenEnergyStoredCompleteOnlyAtUnit1" />
</CRequirement>
<CRequirementAnd id="AndEqCountBehaviorUltimate1UnlockedCompleteOnlyAtUnit1EqCountUnitAurielResurrectSpiritCompleteOnly1">
<OperandArray value="EqCountBehaviorUltimate1UnlockedCompleteOnlyAtUnit1" />
<OperandArray value="EqCountUnitAurielResurrectSpiritCompleteOnly1" />
</CRequirementAnd>
<CRequirementCountUnit id="CountUnitAurielResurrectSpiritCompleteOnly">
<Flags index="TechTreeCheat" value="0" />
<Count Link="AurielResurrectSpirit" State="CompleteOnly" />
</CRequirementCountUnit>
<CRequirementEq id="EqCountUnitAurielResurrectSpiritCompleteOnly1">
<OperandArray index="0" value="CountUnitAurielResurrectSpiritCompleteOnly" />
<OperandArray index="1" value="1" />
</CRequirementEq>
<CRequirementCountBehavior id="CountBehaviorAurielRayOfHeavenEnergyStoredCompleteOnlyAtUnit">
<Flags index="TechTreeCheat" value="0" />
<Count Link="AurielRayOfHeavenEnergyStored" State="CompleteOnlyAtUnit" />
</CRequirementCountBehavior>
<CRequirementCountBehavior id="CountBehaviorAurielRayOfHeavenHighHealingStoredCompleteOnlyAtUnit">
<Flags index="TechTreeCheat" value="0" />
<Count Link="AurielRayOfHeavenHighHealingStored" State="CompleteOnlyAtUnit" />
</CRequirementCountBehavior>
<CRequirementCountBehavior id="CountBehaviorAurielRayOfHeavenLowHealingStoredCompleteOnlyAtUnit">
<Flags index="TechTreeCheat" value="0" />
<Count Link="AurielRayOfHeavenLowHealingStored" State="CompleteOnlyAtUnit" />
</CRequirementCountBehavior>
<CRequirementCountBehavior id="CountBehaviorAurielRayOfHeavenMaxHealingStoredCompleteOnlyAtUnit">
<Flags index="TechTreeCheat" value="0" />
<Count Link="AurielRayOfHeavenMaxHealingStored" State="CompleteOnlyAtUnit" />
</CRequirementCountBehavior>
<CRequirementEq id="EqCountBehaviorAurielRayOfHeavenEnergyStoredCompleteOnlyAtUnit1">
<OperandArray index="0" value="CountBehaviorAurielRayOfHeavenEnergyStoredCompleteOnlyAtUnit" />
<OperandArray index="1" value="1" />
</CRequirementEq>
<CRequirementEq id="EqOrCountBehaviorAurielRayOfHeavenLowHealingStoredCompleteOnlyAtUnitCountBehaviorAurielRayOfHeavenHighHealingStoredCompleteOnlyAtUnitCountBehaviorAurielRayOfHeavenMaxHealingStoredCompleteOnlyAtUnit1">
<OperandArray index="0" value="OrCountBehaviorAurielRayOfHeavenLowHealingStoredCompleteOnlyAtUnitCountBehaviorAurielRayOfHeavenHighHealingStoredCompleteOnlyAtUnitCountBehaviorAurielRayOfHeavenMaxHealingStoredCompleteOnlyAtUnit" />
<OperandArray index="1" value="1" />
</CRequirementEq>
<CRequirementOr id="OrCountBehaviorAurielRayOfHeavenLowHealingStoredCompleteOnlyAtUnitCountBehaviorAurielRayOfHeavenHighHealingStoredCompleteOnlyAtUnitCountBehaviorAurielRayOfHeavenMaxHealingStoredCompleteOnlyAtUnit">
<OperandArray value="CountBehaviorAurielRayOfHeavenLowHealingStoredCompleteOnlyAtUnit" />
<OperandArray value="CountBehaviorAurielRayOfHeavenHighHealingStoredCompleteOnlyAtUnit" />
<OperandArray value="CountBehaviorAurielRayOfHeavenMaxHealingStoredCompleteOnlyAtUnit" />
</CRequirementOr>
<CRewardHero id="Auriel">
<License value="17005" />
</CRewardHero>
<CRewardPortrait id="AurielBasic" parent="HeroPortraitParent">
<IconFile value="$HeroPortraits7" />
<IconSlot value="1" />
<Hero value="Auriel" />
</CRewardPortrait>
<CRewardPortrait id="AurielEpic" parent="HeroPortraitParentEpic">
<IconFile value="$HeroPortraits8" />
<IconSlot value="1" />
<Hero value="Auriel" />
</CRewardPortrait>
<CRewardHeroMastery id="AurielMasteryRing1">
<License value="49820" />
</CRewardHeroMastery>
<CRewardHeroMastery id="AurielMasteryRing2">
<License value="49840" />
</CRewardHeroMastery>
<CRewardHeroMastery id="AurielMasteryRing3">
<License value="52202" />
</CRewardHeroMastery>
<CShapeArc id="AurielCrystalAegisVisibilityShape">
<Arc value="360" />
<Radius value="7.5" />
</CShapeArc>
<CShapeQuad id="AurielDetainmentStrikeVisibilityShape">
<Quad value="-1,-8.5,1,0" />
</CShapeQuad>
<CShapeArc id="AurielSacredSweepVisibilityShape">
<Arc value="180" />
<Radius value="7" />
</CShapeArc>
<CTalent id="AurielBurstingLightRayOfHeavenTalent">
<Face value="AurielBurstingLightRayOfHeavenTalent" />
<Abil value="AurielRayOfHeaven" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Entry value="AurielRayOfHeaven" />
<Field value="Cost[0].Cooldown.TimeUse" />
<Value value="-2.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="AurielGlimmerofHopeRayOfHeavenTalent">
<Face value="AurielGlimmerofHopeRayOfHeavenTalent" />
<Abil value="AurielRayOfHeaven" />
</CTalent>
<CTalent id="AurielRighteousAssaultSacredSweepTalent">
<Face value="AurielRighteousAssaultSacredSweepTalent" />
<Abil value="AurielSacredSweep" />
<AbilityModificationArray ModifyAbil="AurielSacredSweep">
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepRighteousAssaultCenterSearch" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="AurielReservoirofHopeRayOfHeavenTalent">
<Face value="AurielReservoirofHopeRayOfHeavenTalent" />
<Abil value="AurielRayOfHeaven" />
<RankArray>
<BehaviorArray value="AurielRayOfHeavenReservoirOfHopeQuestToken" />
<BehaviorArray value="AurielRayOfHeavenReservoirOfHopeBonusEnergy" />
</RankArray>
<QuestData StackBehavior="AurielRayOfHeavenReservoirOfHopeQuestToken" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielRayOfHeavenReservoirOfHopeQuestIncrementToken" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="AurielSearingLightRayOfHeavenTalent">
<Face value="AurielSearingLightRayOfHeavenTalent" />
<Abil value="AurielRayOfHeaven" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielRayOfHeavenSearingLightSearchArea" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="AurielEnergizedCordRayOfHeavenTalent">
<Face value="AurielEnergizedCordRayOfHeavenTalent" />
<Abil value="AurielBestowHope" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielHeroWeaponHeroImpactDamage" />
<Field value="LeechFraction[2]" />
<Value value="0.600000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielHeroWeaponNonHeroImpactDamage" />
<Field value="LeechFraction[2]" />
<Value value="0.350000" />
</Modifications>
</AbilityModificationArray>
<RankArray>
<BehaviorArray value="AurielEnergizedCordCarryBehavior" />
</RankArray>
</CTalent>
<CTalent id="AurielIncreasingClaritySacredSweepTalent">
<Face value="AurielIncreasingClaritySacredSweepTalent" />
<Abil value="AurielSacredSweep" />
<RankArray>
<BehaviorArray value="AurielSacredSweepIncreasingClarityQuestToken" />
</RankArray>
<QuestData StackBehavior="AurielSacredSweepIncreasingClarityQuestToken" TargetCount="25" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepIncreasingClarityModifyQuestToken" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepIncreasingClarityTalentCompletionSetTalentCompletionBonusAccumulator" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="AurielMajesticSpanSacredSweepTalent">
<Face value="AurielMajesticSpanSacredSweepTalent" />
<Abil value="AurielSacredSweep" />
<AbilityModificationArray>
<Modifications>
<Type value="MultiplyLevelModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepLeftWingSearchArea1" />
<Field value="AreaArray[0].Radius" />
<Value value="1.150000" />
</Modifications>
<Modifications>
<Type value="MultiplyLevelModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepLeftWingSearchArea2" />
<Field value="AreaArray[0].Radius" />
<Value value="1.150000" />
</Modifications>
<Modifications>
<Type value="MultiplyLevelModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepLeftWingSearchArea3" />
<Field value="AreaArray[0].Radius" />
<Value value="1.150000" />
</Modifications>
<Modifications>
<Type value="MultiplyLevelModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepLeftWingSearchArea4" />
<Field value="AreaArray[0].Radius" />
<Value value="1.150000" />
</Modifications>
<Modifications>
<Type value="MultiplyLevelModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepLeftWingSearchArea5" />
<Field value="AreaArray[0].Radius" />
<Value value="1.150000" />
</Modifications>
<Modifications>
<Type value="MultiplyLevelModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepRightWingSearchArea1" />
<Field value="AreaArray[0].Radius" />
<Value value="1.150000" />
</Modifications>
<Modifications>
<Type value="MultiplyLevelModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepRightWingSearchArea2" />
<Field value="AreaArray[0].Radius" />
<Value value="1.150000" />
</Modifications>
<Modifications>
<Type value="MultiplyLevelModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepRightWingSearchArea3" />
<Field value="AreaArray[0].Radius" />
<Value value="1.150000" />
</Modifications>
<Modifications>
<Type value="MultiplyLevelModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepRightWingSearchArea4" />
<Field value="AreaArray[0].Radius" />
<Value value="1.150000" />
</Modifications>
<Modifications>
<Type value="MultiplyLevelModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepCenterSearch" />
<Field value="AreaArray[0].Radius" />
<Value value="1.150000" />
</Modifications>
<Modifications>
<Type value="MultiplyLevelModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepGuideSearchDummy" />
<Field value="AreaArray[0].Radius" />
<Value value="1.150000" />
</Modifications>
<Modifications>
<Type value="MultiplyLevelModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepRighteousAssaultCenterSearch" />
<Field value="AreaArray[0].Radius" />
<Value value="1.200000" />
</Modifications>
<Modifications>
<Type value="MultiplyLevelModification" />
<Catalog value="Actor" />
<Entry value="AurielSacredSweepInnerGuide" />
<Field value="Radius" />
<Value value="1.150000" />
</Modifications>
<Modifications>
<Type value="MultiplyLevelModification" />
<Catalog value="Actor" />
<Entry value="AurielSacredSweepGroundFX" />
<Field value="Scale" />
<Value value="1.150000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="AurielBlindingFlashSacredSweepTalent">
<Face value="AurielBlindingFlashSacredSweepTalent" />
<Abil value="AurielSacredSweep" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepBlindingFlashApplyBlind" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepBlindingFlashApplyNonHeroesBlind" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="AurielConvergingForceSacredSweepTalent">
<Face value="AurielConvergingForceSacredSweepTalent" />
<Abil value="AurielSacredSweep" />
</CTalent>
<CTalent id="AurielSwiftSweepSacredSweepTalent">
<Face value="AurielSwiftSweepSacredSweepTalent" />
<Abil value="AurielSacredSweep" />
<AbilityModificationArray ModifyAbil="AurielSacredSweep">
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepInitialPersistent" />
<Field value="PeriodicPeriodArray[0]" />
<Value value="-0.062500" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepInitialPersistent" />
<Field value="PeriodicPeriodArray[2]" />
<Value value="-0.062500" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepInitialPersistent" />
<Field value="PeriodicPeriodArray[4]" />
<Value value="-0.062500" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepInitialPersistent" />
<Field value="PeriodicPeriodArray[6]" />
<Value value="-0.062500" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielSacredSweepInitialPersistent" />
<Field value="PeriodicPeriodArray[8]" />
<Value value="-0.062500" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="AurielPiercingLashDetainmentStrikeTalent">
<Face value="AurielPiercingLashDetainmentStrikeTalent" />
<Abil value="AurielDetainmentStrike" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielDetainmentStrikeHeroMissileScan" />
<Field value="AreaArray[0].MaxCount" />
<FieldIsInteger value="1" />
<Value value="14.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="AurielHeavyBurdenDetainmentStrikeTalent">
<Face value="AurielHeavyBurdenDetainmentStrikeTalent" />
<Abil value="AurielDetainmentStrike" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielDetainmentStrikeHeavyBurdenApplySlowBehavior" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielDetainmentStrikeHeavyBurdenApplyImprovedSlowBehavior" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Behavior" />
<Entry value="AurielDetainmentStrikeStun" />
<Field value="Duration" />
<Value value="0.250000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="AurielRepeatedOffenseDetainmentStrikeTalent">
<Face value="AurielRepeatedOffenseDetainmentStrikeTalent" />
<Abil value="AurielDetainmentStrike" />
<RankArray>
<BehaviorArray value="AurielDetainmentStrikeRepeatedOffenseQuestToken" />
</RankArray>
<QuestData StackBehavior="AurielDetainmentStrikeRepeatedOffenseQuestToken" TargetCount="6" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielDetainmentStrikeRepeatedOffenseModifyQuestToken" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielDetainmentStrikeRepeatedOffenseTalentCompletionBonusAccumulator" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Behavior" />
<Entry value="AurielDetainmentStrikeKnockback" />
<Field value="Modification.MoveSpeedMinimum" />
<Value value="6.400000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Behavior" />
<Entry value="AurielDetainmentStrikeKnockback" />
<Field value="Modification.MoveSpeedMaximum" />
<Value value="6.400000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="AurielWillofHeavenBestowHopeTalent">
<Face value="AurielWillofHeavenBestowHopeTalent" />
<Abil value="AurielBestowHope" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Behavior" />
<Entry value="AurielBestowHopeProxyBehavior" />
<Field value="Modification.AdditiveAttackSpeedFactor" />
<Value value="0.200000" />
</Modifications>
</AbilityModificationArray>
<RankArray>
<BehaviorArray value="AurielBestowHopeWillofHeavenTalentCarry" />
</RankArray>
</CTalent>
<CTalent id="AurielWrathofHeavenBestowHopeTalent">
<Face value="AurielWrathofHeavenBestowHopeTalent" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Behavior" />
<Entry value="AurielBestowHopeProxyBehavior" />
<Field value="Modification.DamageDealtFraction[Ability]" />
<Value value="0.150000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Behavior" />
<Entry value="AurielBestowHopeProxyBehavior" />
<Field value="Modification.HealDealtAdditiveMultiplier[Life]" />
<Value value="0.100000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Behavior" />
<Entry value="AurielBestowHopeProxyBehavior" />
<Field value="Modification.HealDealtAdditiveMultiplier[Shields]" />
<Value value="0.100000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielBestowHopeWrathofHeavenTalentApplyArmorDebuff" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
<Abil value="AurielBestowHope" />
</CTalent>
<CTalent id="AurielEmpathicLinkBestowHopeTalent">
<Face value="AurielEmpathicLinkBestowHopeTalent" />
<Abil value="AurielBestowHope" />
</CTalent>
<CTalent id="AurielLightSpeedResurrectTalent">
<Face value="AurielLightSpeedResurrectTalent" />
<Abil value="AurielResurrect" />
<AbilityModificationArray ModifyAbil="AurielResurrect">
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielResurrectCreateHealer" />
<Field value="RechargeVitalFraction" />
<Value value="0.500000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="AurielHeroicResurrect">
<Face value="AurielResurrect" />
<Abil value="AurielResurrect" />
<RankArray>
<BehaviorArray value="Ultimate1Unlocked" />
</RankArray>
<Active value="1" />
</CTalent>
<CTalent id="AurielDiamondResolveCrystalAegisTalent">
<Face value="AurielDiamondResolveCrystalAegisTalent" />
<Abil value="AurielCrystalAegis" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="AurielCrystalAegisDiamondResolveApplyDamageReduction" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="AurielHeroicCrystalAegis">
<Face value="AurielCrystalAegis" />
<Abil value="AurielCrystalAegis" />
<RankArray>
<BehaviorArray value="Ultimate2Unlocked" />
</RankArray>
<Active value="1" />
</CTalent>
<CTalent id="AurielAngelicFlightTalent">
<Face value="AurielAngelicFlightTalent" />
<Active value="1" />
<Abil value="AurielAngelicFlight" />
<RankArray>
<BehaviorArray value="AurielAngelicFlightItem" />
</RankArray>
</CTalent>
<CTalent id="AurielShieldOfHopeTalent">
<Face value="AurielShieldOfHopeTalent" />
<Active value="1" />
<Abil value="AurielShieldOfHope" />
<RankArray>
<BehaviorArray value="AurielShieldOfHopeItem" />
</RankArray>
</CTalent>
<CUnit id="AurielHeroWeaponMissile" parent="MISSILE_INVULNERABLE">
<Mover value="AurielHeroWeaponMover" />
</CUnit>
<CUnit id="HeroAuriel" parent="StormHeroMounted">
<LifeStart value="1700" />
<LifeMax value="1700" />
<AbilArray Link="AurielSacredSweep" />
<AbilArray Link="AurielDetainmentStrike" />
<AbilArray Link="AurielCrystalAegis" />
<AbilArray Link="AurielRayOfHeaven" />
<AbilArray Link="AurielBestowHope" />
<AbilArray Link="AurielResurrect" />
<AbilArray Link="AurielResurrectSelf" />
<WeaponArray Link="AurielHeroWeapon" />
<Radius value="0.625" />
<InnerRadius value="0.625" />
<LifeRegenRate value="3.539" />
<CardLayouts index="0">
<LayoutButtons index="1" Face="HearthstoneNoMana" Type="AbilCmd" AbilCmd="Hearthstone,Execute" Slot="Hearth" />
<LayoutButtons Face="AurielResurrectSelf" Type="AbilCmd" AbilCmd="AurielResurrectSelf,Execute" ShowInGlossary="0" Slot="Heroic" />
<LayoutButtons Face="AurielResurrect" Type="AbilCmd" AbilCmd="AurielResurrect,Execute" Slot="Heroic" />
<LayoutButtons Face="AurielCrystalAegis" Type="AbilCmd" AbilCmd="AurielCrystalAegis,Execute" Slot="Heroic" />
<LayoutButtons Face="AurielSacredSweep" Type="AbilCmd" AbilCmd="AurielSacredSweep,Execute" Slot="Ability1" />
<LayoutButtons Face="AurielRayOfHeaven" Type="AbilCmd" AbilCmd="AurielRayOfHeaven,Execute" Slot="Ability2" />
<LayoutButtons Face="AurielDetainmentStrike" Type="AbilCmd" AbilCmd="AurielDetainmentStrike,Execute" Slot="Ability3" />
<LayoutButtons Face="AurielBestowHope" Type="AbilCmd" AbilCmd="AurielBestowHope,Execute" Slot="Trait" />
</CardLayouts>
<BehaviorArray Link="NotManaUserDummy" />
<BehaviorArray Link="HeroGeneric0EnergyOnRespawn" />
<BehaviorArray Link="AurielRayOfHeavenEnergyStored" />
<EffectArray index="Birth" value="AurielRayofHeavenDummyUIActivator" />
<EffectArray index="Death" value="AurielBestowHopeProxySearch" />
<EnergyStart value="0" />
<EnergyMax value="$AurielEnergyMaximum" />
<EnergyRegenRate value="0" />
<Gender value="Female" />
<InitializerFunction value="libHAUR_gf_HeroAurielIncrementHeroCountFunction" />
<DestructionFunction value="libHAUR_gf_HeroAurielDecrementHeroCountFunction" />
<AIEvalFactor value="1.2" />
<AIBaseThreat value="1.1" />
<AIThinkTree value="AI\Auriel.aitree" />
<HeroPlaystyleFlags index="AllyHealer" value="1" />
<HeroPlaystyleFlags index="Helper" value="1" />
<HeroPlaystyleFlags index="RoleSupport" value="1" />
<HeroPlaystyleFlags index="SelfHealer" value="1" />
</CUnit>
<CUnit id="AurielDetainmentStrikeMissile" parent="MISSILE_INVULNERABLE">
<Mover value="AurielDetainmentStrikeMover" />
</CUnit>
<CUnit id="AurielResurrectSpirit" parent="StormSummonFigment">
<FlagArray index="Movable" value="0" />
<FlagArray index="Uncommandable" value="1" />
<FlagArray index="Unselectable" value="1" />
<BehaviorArray Link="BenignFlag" />
<BehaviorArray Link="HeroGenericMapMechanicPickupDisallowed" />
</CUnit>
<CValidatorUnitCompareBehaviorCount id="AurielResurrectTargetHasCasterChannelBehavior">
<Compare value="GT" />
<Behavior value="AurielResurrectCasterChannel" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorCombine id="AurielResurrectTargetHasRezzableBehaviorOrCasterChannelBehavior">
<CombineArray value="AurielResurrectTargetHasRezzableBehavior" />
<CombineArray value="AurielResurrectTargetHasCasterChannelBehavior" />
</CValidatorCombine>
<CValidatorUnitCompareCooldown id="AurielResurrectNotOffCooldown">
<OtherUnit Value="Target" />
<Compare value="GT" />
<CooldownLink value="Abil/AurielResurrect" />
<Location value="Unit" />
<Ability value="AurielResurrect" />
<Value value="0.0625" />
</CValidatorUnitCompareCooldown>
<CValidatorUnitCompareBehaviorCount id="AurielResurrectTargetNotInSpecialDeathState">
<WhichUnit Effect="AurielResurrectLightSpeedApplyControllerBehavior" />
<Categories index="SpecialDeathState" value="1" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareTokenCount id="AurielSacredSweepIncreasingClarityIncomplete">
<WhichUnit Value="Caster" />
<Compare value="LT" />
<Value value="25" />
<TokenId value="AurielSacredSweepIncreasingClarityQuestToken" />
</CValidatorUnitCompareTokenCount>
<CValidatorUnitCompareTokenCount id="AurielSacredSweepIncreasingClarityComplete">
<WhichUnit Value="Caster" />
<Compare value="GE" />
<Value value="25" />
<TokenId value="AurielSacredSweepIncreasingClarityQuestToken" />
</CValidatorUnitCompareTokenCount>
<CValidatorUnitCompareVital id="AurielRayofHeavenCasterHasGreaterThan1Energy">
<WhichUnit Value="Caster" />
<Compare value="GT" />
<Value value="1" />
<Vital value="Energy" />
</CValidatorUnitCompareVital>
<CValidatorCombine id="AbilButtonAttentionWHealing">
<CombineArray value="AurielHasGlimmerofHopePrimed" />
</CValidatorCombine>
<CValidatorPlayerTalent id="AurielDoesNotHaveDiamondResolveTalentSource">
<WhichPlayer Value="Source" />
<Value value="AurielDiamondResolveCrystalAegisTalent" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="AurielHasDiamondResolveSource">
<WhichPlayer Value="Source" />
<Find value="1" />
<Value value="AurielDiamondResolveCrystalAegisTalent" />
</CValidatorPlayerTalent>
<CValidatorCombine id="AurielHasRepeatedOffenseAndDoesNotHaveQuestCompleteDetainmentStrike">
<Type value="And" />
<CombineArray value="AurielHasRepeatedOffenseDetainmentStrike" />
<CombineArray value="AurielDoesNotHaveRepeatedOffenseQuestCompleteDetainmentStrike" />
</CValidatorCombine>
<CValidatorUnitCompareBehaviorCount id="AurielHasRepeatedOffenseQuestCompleteDetainmentStrike">
<WhichUnit Value="Caster" />
<Value value="1" />
<Behavior value="AurielDetainmentStrikeRepeatedOffenseTalentQuestCompletionBehavior" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="AurielDoesNotHaveRepeatedOffenseQuestCompleteDetainmentStrike">
<WhichUnit Value="Caster" />
<Behavior value="AurielDetainmentStrikeRepeatedOffenseTalentQuestCompletionBehavior" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorPlayerTalent id="AurielHasEnergizedCordRayOfHeaven">
<Find value="1" />
<Value value="AurielEnergizedCordRayOfHeavenTalent" />
</CValidatorPlayerTalent>
<CValidatorUnitCompareBehaviorCount id="AurielHasGlimmerofHopePrimed">
<WhichUnit Value="Caster" />
<Value value="1" />
<Behavior value="AurielRayOfHeavenGlimmerofHopePrimed" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorPlayerTalent id="AurielHasGlimmerofHopeRayofHeaven">
<Find value="1" />
<Value value="AurielGlimmerofHopeRayOfHeavenTalent" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="AurielHasBurstingLightRayofHeaven">
<Find value="1" />
<Value value="AurielBurstingLightRayOfHeavenTalent" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="AurielHasSearingLightRayofHeaven">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="AurielSearingLightRayOfHeavenTalent" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="AurielHasReservoirofHopeRayofHeaven">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="AurielReservoirofHopeRayOfHeavenTalent" />
</CValidatorPlayerTalent>
<CValidatorCombine id="AurielDoesNotHaveIncreasingClarityQuestCompleteAndDoesNotHaveSwiftSweepSacredSweep">
<CombineArray value="AurielSacredSweepIncreasingClarityIncomplete" />
<CombineArray value="AurielDoesNotHaveSwiftSweepSacredSweep" />
</CValidatorCombine>
<CValidatorCombine id="AurielHasIncreasingClarityAndDoesNotHaveQuestCompleteSacredSweep">
<Type value="And" />
<CombineArray value="AurielHasIncreasingClaritySacredSweep" />
<CombineArray value="AurielDoesNotHaveIncreasingClarityQuestCompleteSacredSweep" />
</CValidatorCombine>
<CValidatorUnitCompareBehaviorCount id="AurielDoesNotHaveIncreasingClarityQuestCompleteSacredSweep">
<WhichUnit Value="Caster" />
<Behavior value="AurielSacredSweepIncreasingClarityTalentQuestCompletionBehavior" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="AurielHasIncreasingClarityQuestCompleteSacredSweep">
<WhichUnit Value="Caster" />
<Value value="1" />
<Behavior value="AurielSacredSweepIncreasingClarityTalentQuestCompletionBehavior" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorPlayerTalent id="AurielDoesNotHaveSwiftSweepSacredSweep">
<WhichPlayer Value="Caster" />
<Value value="AurielSwiftSweepSacredSweepTalent" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="AurielHasRighteousAssaultSacredSweep">
<Find value="1" />
<Value value="AurielRighteousAssaultSacredSweepTalent" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="AurielHasIncreasingClaritySacredSweep">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="AurielIncreasingClaritySacredSweepTalent" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="AurielHasBlindingFlashSacredSweep">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="AurielBlindingFlashSacredSweepTalent" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="AurielHasConvergingForceSacredSweep">
<Find value="1" />
<Value value="AurielConvergingForceSacredSweepTalent" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="AurielHasSwiftSweepSacredSweep">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="AurielSwiftSweepSacredSweepTalent" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="AurielHasMajesticSpanSacredSweep">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="AurielMajesticSpanSacredSweepTalent" />
</CValidatorPlayerTalent>
<CValidatorUnitCompareVital id="AurielRayofHeavenCasterHasGreaterThan0Energy">
<Compare value="GT" />
<Vital value="Energy" />
</CValidatorUnitCompareVital>
<CValidatorUnitCompareBehaviorCount id="AurielSourceDoesNotHaveBestowHopeProxyBehavior">
<Behavior value="AurielBestowHopeProxyBehavior" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="AurielTargetHasDetainmentStrikeStun">
<WhichUnit Effect="AurielDetainmentStrikeMissileImpactSwitch" />
<Value value="1" />
<Behavior value="AurielDetainmentStrikeStun" />
<RequireCasterUnit Effect="AurielDetainmentStrikeMissileImpactSwitch" Value="Caster" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="AurielTargetHasSacredSweepMarkerBehavior">
<Value value="1" />
<Behavior value="AurielSacredSweepMarker" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="AurielTargetDoesNotHaveConvergingForceMarker">
<Behavior value="AurielSacredSweepMarker" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorLocationCompareRange id="AurielConvergingForceGT6Distance">
<WhichLocation Value="CasterPoint" />
<Compare value="GT" />
<Range value="6" />
<Value Effect="AurielConvergingForceApplySet" Value="TargetUnit" />
</CValidatorLocationCompareRange>
<CValidatorLocationCompareRange id="AurielConvergingForceGT5Distance" parent="AurielConvergingForceGT6Distance">
<Range value="5" />
</CValidatorLocationCompareRange>
<CValidatorLocationCompareRange id="AurielConvergingForceGT4Distance" parent="AurielConvergingForceGT6Distance">
<Range value="4" />
</CValidatorLocationCompareRange>
<CValidatorLocationCompareRange id="AurielConvergingForceGT3Distance" parent="AurielConvergingForceGT6Distance">
<Range value="3" />
</CValidatorLocationCompareRange>
<CValidatorLocationCompareRange id="AurielConvergingForceGT2Distance" parent="AurielConvergingForceGT6Distance">
<Range value="2" />
</CValidatorLocationCompareRange>
<CValidatorLocationCompareRange id="AurielConvergingForceGT1Distance" parent="AurielConvergingForceGT6Distance">
<Range value="1" />
</CValidatorLocationCompareRange>
<CValidatorUnitCompareBehaviorCount id="AurielTargetDoesNotHaveSacredSweepKnockbackBehavior">
<Behavior value="AurielSacredSweepConvergingForceKnockback" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="AurielDetainmentStrikeTargetIsFat">
<WhichUnit Effect="AurielDetainmentStrikeMissileImpactSwitch" />
<Value value="1" />
<Behavior value="HeroGenericIsFat" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="AurielDetainmentStrikeTargetIsNotFat">
<WhichUnit Effect="AurielDetainmentStrikeMissileImpactSwitch" />
<Behavior value="HeroGenericIsFat" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorPlayerTalent id="AurielHasPiercingLashDetainmentStrike">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="AurielPiercingLashDetainmentStrikeTalent" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="AurielHasHeavyBurdenDetainmentStrike">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="AurielHeavyBurdenDetainmentStrikeTalent" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="AurielHasRepeatedOffenseDetainmentStrike">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="AurielRepeatedOffenseDetainmentStrikeTalent" />
</CValidatorPlayerTalent>
<CValidatorUnitCompareBehaviorCount id="AurielHasBestowHopeCasterRangeBehavior">
<WhichUnit Value="Caster" />
<Value value="1" />
<Behavior value="AurielBestowHopeCasterRangeBehavior" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareField id="AurielHopeBuffScaleThreshold">
<Compare value="GT" />
<Field value="Radius" />
<Value value="1" />
</CValidatorUnitCompareField>
<CValidatorUnitCompareBehaviorCount id="AurielBestowHopeCasterHasCasterBehavior">
<WhichUnit Effect="AurielBestowHopeApplicationSet" Value="Caster" />
<Value value="1" />
<Behavior value="AurielBestowHopeCasterBehavior" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="AurielBestowHopeCasterHasCasterBehaviorGallTarget">
<WhichUnit Effect="AurielBestowHopeApplyProxyBehavior" Value="Caster" />
<Value value="1" />
<Behavior value="AurielBestowHopeCasterBehavior" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorCombine id="AbilButtonActiveDHealing">
<CombineArray value="AurielHasBestowHopeCasterRangeBehavior" />
</CValidatorCombine>
<CValidatorUnitFilters id="AurielSacredSweepBlindingFlashTargetNotStructure">
<WhichUnit Effect="AurielSacredSweepCenterImpactSet" />
<Filters value="-;Structure" />
</CValidatorUnitFilters>
<CValidatorCombine id="AurielSacredSweepBlindingFlashTargetNotVehicle">
<Type value="And" />
<CombineArray value="AurielSacredSweepBlindingFlashTargetNotEmptyVehicle" />
<CombineArray value="AurielSacredSweepBlindingFlashTargetNotOccupiedVehicle" />
</CValidatorCombine>
<CValidatorUnitCompareBehaviorCount id="AurielSacredSweepBlindingFlashTargetNotEmptyVehicle">
<WhichUnit Effect="AurielSacredSweepCenterImpactSet" />
<Behavior value="GenericVehicleBehaviorEmpty" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="AurielSacredSweepBlindingFlashTargetNotOccupiedVehicle">
<WhichUnit Effect="AurielSacredSweepCenterImpactSet" />
<Behavior value="GenericVehicleBehaviorOccupied" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="AurielTargetHasBlindingFlashBlind">
<Compare value="GT" />
<Behavior value="AurielSacredSweepBlindingFlashBlind" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="AurielTargetDoesNotHaveBestowHopeProxyBehavior">
<Behavior value="AurielBestowHopeProxyBehavior" />
<RequireCasterUnit Effect="AurielBestowHopeInitialSet" Value="Caster" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorLocationCompareRange id="AurielDistanceBetweenBestowHopeProxyAndCasterLessThan20">
<WhichLocation Effect="AurielBestowHopeApplicationSet" Value="TargetUnit" />
<Compare value="LT" />
<Range value="20" />
<Value Effect="AurielBestowHopeApplicationSet" />
</CValidatorLocationCompareRange>
<CValidatorLocationCompareRange id="AurielDistanceBetweenBestowHopeProxyAndCasterLessThan20GallTarget">
<WhichLocation Effect="AurielBestowHopeApplyProxyBehavior" Value="TargetUnit" />
<Compare value="LT" />
<Range value="20" />
<Value Effect="AurielBestowHopeApplyProxyBehavior" />
</CValidatorLocationCompareRange>
<CValidatorPlayerTalent id="AurielHasEmpathicLinkBestowHope">
<Find value="1" />
<Value value="AurielEmpathicLinkBestowHopeTalent" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="AurielHasWillofHeavenBestowHope">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="AurielWillofHeavenBestowHopeTalent" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="AurielResurrectLightSpeedHasTalent">
<Find value="1" />
<Value value="AurielLightSpeedResurrectTalent" />
</CValidatorPlayerTalent>
<CValidatorUnitCompareBehaviorCount id="AurielResurrectTargetHasRezzableBehavior">
<Behavior value="AurielResurrectRezzable" />
<Compare value="GT" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="AurielResurrectCasterHeroIsNotPendingResurrect">
<WhichUnit Value="Caster" />
<Behavior value="AurielResurrectPendingResurrect" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorPlayerTalent id="AurielHasWrathofHeavenBestowHope">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="AurielWrathofHeavenBestowHopeTalent" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="AurielHasDiamondResolveCrystalAegis">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="AurielDiamondResolveCrystalAegisTalent" />
</CValidatorPlayerTalent>
<CValidatorUnitCompareBehaviorCount id="AurielTargetHasCrystalAegisDiamondResolveBuff">
<Value value="1" />
<Behavior value="AurielCrystalAegisDiamondResolve" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorCombine id="AurielAngelicFlightEnemyVisualPeriodicCombine">
<Type value="And" />
<CombineArray value="AurielHasAurielAngelicFlightBehavior" />
<CombineArray value="CasterIsNotCloaked" />
</CValidatorCombine>
<CValidatorCombine id="AurielBestowHopeProxyBehaviorDisableCombine">
<Type value="And" />
<CombineArray value="AurielDistanceBetweenBestowHopeProxyAndCasterLessThan20" />
<CombineArray value="AurielDistanceBetweenBestowHopeProxyAndCasterLessThan20GallTarget" />
</CValidatorCombine>
<CValidatorCombine id="AurielBestowHopeProxyBehaviorRemoveCombine">
<CombineArray value="AurielBestowHopeCasterHasCasterBehavior" />
<CombineArray value="AurielBestowHopeCasterHasCasterBehaviorGallTarget" />
</CValidatorCombine>
<CValidatorUnitCompareBehaviorCount id="AurielHasAurielAngelicFlightBehavior">
<WhichUnit Value="Caster" />
<Value value="1" />
<Behavior value="AurielAngelicFlightAscend" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitOrderQueue id="AurielIsCastingAurielAngelicFlight">
<AbilLink value="AurielAngelicFlight" />
</CValidatorUnitOrderQueue>
<CValidatorUnitCompareBehaviorCount id="AurielDoesNotHaveAurielAngelicFlightAscend">
<Behavior value="AurielAngelicFlightAscend" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="AurielHasAurielAngelicFlightShortJump">
<Value value="1" />
<Behavior value="AurielAngelicFlightShortJumpBehavior" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorCombine id="AurielAngelicFlightValidatorCombine">
<Type value="And" />
<CombineArray value="CasterNotStunned" />
<CombineArray value="CasterNotSilenced" />
</CValidatorCombine>
<CValidatorLocationCompareRange id="AurielAngelicFlightCastWithinMinRange">
<WhichLocation Effect="AurielAngelicFlightPersistent" />
<Compare value="LT" />
<Range value="12" />
</CValidatorLocationCompareRange>
<CValidatorUnitFilters id="AurielResurrectTargetNotDead">
<WhichUnit Effect="AurielResurrectLightSpeedApplyControllerBehavior" />
<Filters value="-;Dead" />
</CValidatorUnitFilters>
<CValidatorCombine id="AurielDetainmentStrikePathingBlockerCheckCombine">
<Type value="And" />
<CombineArray value="AurielDetainmentStrikeTargetNotInContactWithPathingBlocker" />
</CValidatorCombine>
<CValidatorUnitState id="AurielDetainmentStrikeTargetHasHitPathingBlocker" parent="UnitIsInContactWithPathingBlocker" />
<CValidatorUnitState id="AurielDetainmentStrikeTargetNotInContactWithPathingBlocker" parent="UnitIsInContactWithPathingBlocker">
<WhichUnit Value="Target" />
<Enabled value="0" />
</CValidatorUnitState>
<CValidatorUnitCompareBehaviorCount id="AurielTargetHasDetainmentStrikePathingProbes">
<Value value="1" />
<Behavior value="AurielDetainmentStrikeKnockbackProbes" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorCombine id="AurielDetainmentStrikeTargetHasKnockbackorSlop">
<CombineArray value="AurielDetainmentStrikeTargetHasKnockback" />
<CombineArray value="AurielDetainmentStrikeTargetHasPathingProbeSlop" />
</CValidatorCombine>
<CValidatorUnitCompareBehaviorCount id="AurielDetainmentStrikeTargetHasKnockback">
<Value value="1" />
<Behavior value="AurielDetainmentStrikeKnockback" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="AurielDetainmentStrikeTargetHasPathingProbeSlop">
<Value value="1" />
<Behavior value="AurielDetainmentStrikeProbeSlop" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareTokenCount id="AurielDetainmentStrikeRepeatedOffenseComplete">
<WhichUnit Value="Caster" />
<Compare value="GE" />
<Value value="10" />
<TokenId value="AurielDetainmentStrikeRepeatedOffenseQuestToken" />
</CValidatorUnitCompareTokenCount>
<CValidatorCombine id="CasterIsNotResurrecting">
<CombineArray value="AurielResurrectCasterHeroIsNotPendingResurrect" />
</CValidatorCombine>
<CValidatorUnitCompareVital id="AurielHopeGEMaximum">
<WhichUnit Value="Caster" />
<Compare value="GE" />
<Value value="$AurielEnergyMaximum" />
<Vital value="Energy" />
</CValidatorUnitCompareVital>
<CValidatorUnitCompareVital id="AurielHopeGEHalfMaximum">
<WhichUnit Value="Caster" />
<Compare value="GE" />
<Value value="$AurielEnergyHalfMaximum" />
<Vital value="Energy" />
</CValidatorUnitCompareVital>
<CValidatorUnitCompareVital id="AurielHopeAtFullFraction">
<WhichUnit Value="Caster" />
<Compare value="GE" />
<Value value="1" />
<Type value="Fraction" />
<Vital value="Energy" />
</CValidatorUnitCompareVital>
<CValidatorUnitHasBehavior id="AurielHasMaximumRayofHeavenMarker">
<WhichUnit Value="Caster" />
<Behavior value="AurielRayofHeavenMaximumHopeMarker" />
</CValidatorUnitHasBehavior>
<CValidatorUnitHasBehavior id="AurielHasHalfMaximumRayofHeavenMarker">
<WhichUnit Value="Caster" />
<Behavior value="AurielRayofHeavenHalfMaxHealingApplyBehavior" />
</CValidatorUnitHasBehavior>
<CWeaponLegacy id="AurielHeroWeapon" parent="StormHeroFastWeapon">
<Icon value="Assets\Textures\storm_temp_btn-upgrade-terran-infantryweaponslevel3.dds" />
<DisplayEffect value="AurielHeroWeaponHeroImpactDamage" />
<MinScanRange value="7" />
<Range value="5.5" />
<Period value="0.8" />
<Effect value="AurielHeroWeaponInitialSet" />
</CWeaponLegacy>
</Catalog>