include "TriggerLibs/HeroesLib"
//--------------------------------------------------------------------------------------------------
// Library: Heaven & Hell
//--------------------------------------------------------------------------------------------------
// Constants
const int libMLHH_gv_heroVO_LegendaryFlippedVOTimerCooldown_C = 6;
// Variable Declarations
unit[3] libMLHH_gv_hHDemonGiantsChains;
unit[3] libMLHH_gv_hHDemonGiantsBase;
int[libCore_gv_bALMaxEnginePlayerCount + 1] libMLHH_gv_hHRackTextTags;
timer[libCore_gv_bALMaxPlayers + 1] libMLHH_gv_heroVO_LegendaryFlippedVOTimers;
int libMLHH_gv_hHLootLoopCount_C;
bool libMLHH_gv_hHWeaponRackBroken;
// Function Declarations
fixed libMLHH_gf_HHDetermineAngle (int lp_playerNumber, int lp_numberOfPoints);
// Trigger Declarations
trigger libMLHH_gt_DebugGiantDemons;
trigger libMLHH_gt_IncludeHH;
trigger libMLHH_gt_MMHHInit;
trigger libMLHH_gt_HHWeaponRackBroken;
trigger libMLHH_gt_HHWeaponFlipped;
trigger libMLHH_gt_HHCoreDies;
// Library Initialization
void libMLHH_InitVariables ();