include "TriggerLibs/HeroesLib"



//--------------------------------------------------------------------------------------------------

// Library: Heaven & Hell

//--------------------------------------------------------------------------------------------------

// Constants

const int libMLHH_gv_heroVO_LegendaryFlippedVOTimerCooldown_C = 6;



// Variable Declarations

unit[3] libMLHH_gv_hHDemonGiantsChains;

unit[3] libMLHH_gv_hHDemonGiantsBase;

int[libCore_gv_bALMaxEnginePlayerCount + 1] libMLHH_gv_hHRackTextTags;

timer[libCore_gv_bALMaxPlayers + 1] libMLHH_gv_heroVO_LegendaryFlippedVOTimers;

int libMLHH_gv_hHLootLoopCount_C;

bool libMLHH_gv_hHWeaponRackBroken;



// Function Declarations

fixed libMLHH_gf_HHDetermineAngle (int lp_playerNumber, int lp_numberOfPoints);



// Trigger Declarations

trigger libMLHH_gt_DebugGiantDemons;

trigger libMLHH_gt_IncludeHH;

trigger libMLHH_gt_MMHHInit;

trigger libMLHH_gt_HHWeaponRackBroken;

trigger libMLHH_gt_HHWeaponFlipped;

trigger libMLHH_gt_HHCoreDies;



// Library Initialization

void libMLHH_InitVariables ();