<?xml version="1.0" encoding="us-ascii"?>

<Catalog>

    <CUser id="MapVOEvent">

        <Instances Id="Hanamura - Payload Spawn First"/>

        <Instances Id="Hanamura - Payload Spawn Left"/>

        <Instances Id="Hanamura - Payload Spawn Right"/>

        <Instances Id="Hanamura - Payload Checkpoint Left"/>

        <Instances Id="Hanamura - Payload Checkpoint Right"/>

        <Instances Id="Hanamura - Payload End Left"/>

        <Instances Id="Hanamura - Payload End Right"/>

        <Instances Id="Hanamura - Payload Spawn Both"/>

        <Instances Id="Hanamura - Payload Checkpoint Both"/>

        <Instances Id="Hanamura - Payload End Both"/>

        <Instances Id="Hanamura - Payload Spawning First"/>

        <Instances Id="Hanamura - Payload Spawning Left"/>

        <Instances Id="Hanamura - Payload Spawning Right"/>

        <Instances Id="Hanamura - Payload Spawning Both"/>

        <Instances Id="Hanamura - Boss Capture - Left"/>

        <Instances Id="Hanamura - Boss Capture - Right"/>

        <Instances Id="Hanamura - Core Low Health Left"/>

        <Instances Id="Hanamura - Core Low Health Right"/>

        <Instances Id="Hanamura - Core 1 HP Left"/>

        <Instances Id="Hanamura - Core 1 HP Right"/>

        <Instances Id="Hanamura - Left Core Danger Both Spawn"/>

        <Instances Id="Hanamura - Right Core Danger Both Spawn"/>

        <Instances Id="Hanamura - Both Core Danger Both Spawn"/>

        <Instances Id="Hanamura - Second Payload Spawning Left"/>

        <Instances Id="Hanamura - Second Payload Spawning Right"/>

        <Instances Id="Hanamura - Second Payload Spawning Both"/>

        <Instances Id="Hanamura - Second Payload Spawned Left"/>

        <Instances Id="Hanamura - Second Payload Spawned Right"/>

        <Instances Id="Hanamura - Second Payload Spawned Both"/>

    </CUser>

    <CUser id="EndOfMatchMapSpecificAward">

        <Instances Id="[Override]Generic Instance">

            <Fixed Fixed="60">

                <Field Id="Base"/>

            </Fixed>

            <GameLink GameLink="EndOfMatchAwardMostTimePushingBoolean">

                <Field Id="Score Value Boolean"/>

            </GameLink>

            <String String="33">

                <Field Id="Award Badge Index"/>

            </String>

            <String String="true">

                <Field Id="Gated by Base"/>

            </String>

            <String String="true">

                <Field Id="Present as Ratio"/>

            </String>

            <Text Text="UserData/EndOfMatchMapSpecificAward/[Override]Generic Instance_Award Name">

                <Field Id="Award Name"/>

            </Text>

            <Text Text="UserData/EndOfMatchMapSpecificAward/[Override]Generic Instance_Description">

                <Field Id="Description"/>

            </Text>

            <Text Text="UserData/EndOfMatchMapSpecificAward/[Override]Generic Instance_Tooltip Text">

                <Field Id="Tooltip Text"/>

            </Text>

        </Instances>

    </CUser>

</Catalog>