<?xml version="1.0" encoding="us-ascii"?>
<Catalog>
<CActorSound id="Amb_Group_GardenOfTerror_Night2Day" parent="SoundOneShot">
<Flags index="SuppressSaveLoad" value="0" />
<InheritType value="Continuous" />
<Inherits index="Visibility" value="0" />
<FogVisibility value="Visible" />
<Supporter Subject="::Creator" />
<On Terms="SupporterDestruction" Send="Destroy" />
<On Terms="ActorOrphan" Send="Destroy" />
<Sound value="Event_GardenOfTerror_Transition_Night2Day" />
<Layers>
<Sound value="Amb_3D_GardenOfTerror_Rooster" />
<PitchSource value="Sound" />
<PlayDelaySource value="Sound" />
<VolumeSource value="Sound" />
<Chance value="100" />
<Pitch value="0.000000,0.000000" />
<PlayDelay value="0,0" />
<Volume value="0.000000,0.000000" />
</Layers>
</CActorSound>
<CActorEventMacro id="DayNightDoodadMonitor">
<On Terms="ActorCreation" Send="AnimClear Stand" />
<On Terms="ActorCreation" Send="AnimBracketStart Burrow {} Burrow Burrow,End" />
<On Terms="ActorCreation; IsInEditor" Send="AnimBracketStop Burrow" />
<On Terms="ActorCreation" Send="StatusSet Animating 0" />
<On Terms="ActorCreation" Send="StatusIncrement MM1On" />
<On Terms="StatusOn.*.MM1On; IsStatus Animating 1" Send="TimerSet 0.062500,3.000000 NightStarts" />
<On Terms="TimerExpired; TimerName NightStarts" Send="AnimBracketStop Burrow" />
<On Terms="TimerExpired; TimerName NightStarts" Send="AnimPlay Stand Stand PlayForever,RandomStartOffset" />
<On Terms="StatusOff.*.MM1On; IsStatus Animating 1" Send="TimerSet 0.062500,3.000000 NightEnds" />
<On Terms="TimerExpired; TimerName NightEnds" Send="AnimClear Stand" />
<On Terms="TimerExpired; TimerName NightEnds" Send="AnimBracketStart Burrow Burrow,Start Burrow Burrow,End" />
<On Terms="StatusOff.*.MM1On; IsStatus Animating 0" Send="StatusSet Animating 1" />
</CActorEventMacro>
<CActorEventMacro id="DayNightSceneDoodadMonitor">
<On Terms="ActorCreation" Send="AnimPlay Burrow Burrow PlayForever" />
<On Terms="ActorCreation; IsInEditor" Send="AnimClear Burrow" />
<On Terms="ActorCreation" Send="StatusSet Animating 0" />
<On Terms="ActorCreation" Send="StatusIncrement MM1On" />
<On Terms="StatusOn.*.MM1On; IsStatus Animating 1" Send="TimerSet 0.062500,3.000000 NightStarts" />
<On Terms="TimerExpired; TimerName NightStarts" Send="AnimClear Burrow" />
<On Terms="TimerExpired; TimerName NightStarts" Send="AnimPlay BurrowEnd Burrow,End" />
<On Terms="AnimDone; AnimName BurrowEnd" Send="AnimPlay SpellA Spell,A" />
<On Terms="StatusOff.*.MM1On; IsStatus Animating 1" Send="TimerSet 0.062500,3.000000 NightEnds" />
<On Terms="TimerExpired; TimerName NightEnds" Send="AnimPlay BurrowStart Burrow,Start" />
<On Terms="AnimDone; AnimName BurrowStart" Send="AnimPlay SpellB Spell,B" />
<On Terms="AnimDone; AnimName SpellB" Send="AnimPlay Burrow Burrow PlayForever" />
<On Terms="StatusOff.*.MM1On; IsStatus Animating 0" Send="StatusSet Animating 1" />
</CActorEventMacro>
<CActorDoodad id="Storm_Doodad_KingsCrest_Gardens_Fireflies">
<TexSets value="StormKingsCrestGardens" />
<Macros value="StormDoodadMMAnimMonitor" />
<Macros value="DayNightDoodadMonitor" />
<Aliases value="_MMAnimMonitor" />
<Aliases value="_EditorHelper" />
</CActorDoodad>
<CActorDoodad id="Storm_Doodad_Kingscrest_Gardens_Greenhouse_LRG_Overgrown">
<TexSets value="StormKingsCrestGardens" />
<Macros value="StormDoodadMMAnimMonitor" />
<Macros value="DayNightDoodadMonitor" />
<Aliases value="_MMAnimMonitor" />
<DoodadFlags index="PauseAnimsWhileFogged" value="0" />
</CActorDoodad>
<CBehaviorBuff id="GardenofTerrorNightVision">
<Modification>
<SightBonus value="-4" />
</Modification>
</CBehaviorBuff>
<CModel id="Storm_UI_UnderGround_Vignette_Overlay" parent="UI">
<Model value="Assets/UI/Backgrounds/Storm_UI_UnderGround_Vignette_Overlay/Storm_UI_UnderGround_Vignette_Overlay.m3" />
</CModel>
<CModel id="Storm_Doodad_KingsCrest_Gardens_Fireflies" parent="Doodad" />
<CSound id="Amb_2D_GardenOfTerror_Night_LP" parent="Ambience_Map">
<AssetArray File="Assets\Sounds\Ambient_2D\Amb_2D_GardenOfTerror_Night01.ogg" FacialGroup="" />
<MixerPriority value="1" />
<OffsetFadeOut />
<OffsetFadeOut Time="1000" Volume="-96.000000" />
<Volume value="-32.000000,-32.000000" />
<Category value="User13" />
</CSound>
<CSound id="Event_GardenOfTerror_Transition_Night2Day" parent="_FX_Map_Event">
<AssetArray File="Assets\Sounds\Event\Event_GardenTerror_Transition_Night2Day01.wav" FacialGroup="" />
<Flags index="Stream" value="1" />
<Mode value="2D" />
<Volume value="-6.000000,-6.000000" />
<DupeWait value="10000,10000" />
</CSound>
<CSound id="Event_GardenOfTerror_Night_Countdown" parent="_FX_Map_Event">
<AssetArray File="Assets\Sounds\Event\Event_GardenTerror_Transition_Day2Night02.ogg" FacialGroup="" />
<Flags index="Stream" value="1" />
<Mode value="2D" />
<Category value="User12" />
<Volume value="-15.000000,-15.000000" />
</CSound>
<CSound id="Event_GardenOfTerror_Transition_Day2Night" parent="_FX_Map_Event">
<AssetArray File="Assets\Sounds\Event\Event_GardenTerror_Transition_Night2Day01.wav" FacialGroup="" />
<Flags index="Stream" value="1" />
<Mode value="2D" />
<Volume value="-9.000000,-9.000000" />
<DupeWait value="10000,10000" />
</CSound>
<CSound id="MX_GardenOfTerror_Night_Begins" parent="MUSIC">
<AssetArray File="Assets\Sounds\Generic\Test_NoSound.wav" FacialGroup="" />
<OffsetFadeOut />
<OffsetFadeOut Time="2000" Volume="-96.000000" />
<OffsetFadeOut Time="26000" Volume="-96.000000" />
<SpeakerMix index="Center" value="1.000000" />
<SpeakerMix index="BackLeft" value="0.000000" />
<SpeakerMix index="BackRight" value="0.000000" />
<SpeakerMix index="SideLeft" value="0.000000" />
<SpeakerMix index="SideRight" value="0.000000" />
<SustainFade index="1" Time="500" Volume="-6.020000" />
<SustainFade Time="1000" Volume="-12.000000" />
<SustainFade Time="1500" Volume="-24.000000" />
<SustainFade Time="2000" Volume="-96.000000" />
<Volume value="-10.000000,-10.000000" />
</CSound>
<CSound id="MX_GardenOfTerror_Night_LVL_1" parent="MUSIC">
<AssetArray>
<File value="Assets\Music\MX_GardenOfTerror_Night1.ogg" />
<LoopCount value="-1" />
<LoopTime value="280287,2581158" />
<FacialGroup value="" />
</AssetArray>
<SpeakerMix index="Center" value="0.000000" />
<SpeakerMix index="BackLeft" value="0.000000" />
<SpeakerMix index="BackRight" value="0.000000" />
<SpeakerMix index="SideLeft" value="0.000000" />
<SpeakerMix index="SideRight" value="0.000000" />
<Volume value="-10.000000,-10.000000" />
</CSound>
<CSound id="MX_GardenOfTerror_Night_LVL_10" parent="MUSIC">
<AssetArray>
<File value="Assets\Music\MX_GardenOfTerror_Night1.ogg" />
<LoopCount value="-1" />
<LoopTime value="280287,2581158" />
<FacialGroup value="" />
</AssetArray>
<SpeakerMix index="Center" value="0.000000" />
<SpeakerMix index="BackLeft" value="0.000000" />
<SpeakerMix index="BackRight" value="0.000000" />
<SpeakerMix index="SideLeft" value="0.000000" />
<SpeakerMix index="SideRight" value="0.000000" />
<Volume value="-10.000000,-10.000000" />
</CSound>
<CSound id="MX_GardenOfTerror_Night_LVL_20" parent="MUSIC">
<AssetArray>
<File value="Assets\Music\MX_GardenOfTerror_Night1.ogg" />
<LoopCount value="-1" />
<LoopTime value="280287,2581158" />
<FacialGroup value="" />
</AssetArray>
<SpeakerMix index="Center" value="0.000000" />
<SpeakerMix index="BackLeft" value="0.000000" />
<SpeakerMix index="BackRight" value="0.000000" />
<SpeakerMix index="SideLeft" value="0.000000" />
<SpeakerMix index="SideRight" value="0.000000" />
<Volume value="-10.000000,-10.000000" />
</CSound>
<CSound id="Amb_2D_GardenOfTerror_Day_LP" parent="Ambience_Map">
<AssetArray File="Assets\Sounds\Ambient_2D\Amb_2D_GardenOfTerror_Day01.ogg" FacialGroup="" />
<MixerPriority value="1" />
<OffsetFadeOut />
<OffsetFadeOut Time="1000" Volume="-96.000000" />
<Volume value="-32.000000,-32.000000" />
</CSound>
<CSound id="MX_GardenOfTerror_Day_Begins" parent="UI">
<AssetArray File="Assets\Sounds\Generic\Test_NoSound.wav" FacialGroup="" />
<Category value="Music" />
<Exclusivity value="Music_Stingers" />
<Pitch value="-0.100000,0.100000" />
<PlayDelay value="1000,1000" />
<Volume value="-10.000000,-10.000000" />
</CSound>
<CSound id="MX_GardenOfTerror_Day_LVL_1" parent="MUSIC">
<AssetArray File="Assets\Music\MX_GardenOfTerror_Day1.ogg" FacialGroup="" />
<AssetArray File="Assets\Music\MX_Concept02.ogg" FacialGroup="" />
<AssetArray File="Assets\Music\MX_Docks02.ogg" FacialGroup="" />
<SpeakerMix index="Center" value="0.000000" />
<SpeakerMix index="BackLeft" value="0.000000" />
<SpeakerMix index="BackRight" value="0.000000" />
<SpeakerMix index="SideLeft" value="0.000000" />
<SpeakerMix index="SideRight" value="0.000000" />
<Volume value="-10.000000,-10.000000" />
</CSound>
<CSound id="MX_GardenOfTerror_Day_LVL_10" parent="MUSIC">
<AssetArray File="Assets\Music\MX_GardenOfTerror_Day2.ogg" FacialGroup="" />
<AssetArray File="Assets\Music\Mx_Heroes_Symphony_Part1.ogg" />
<AssetArray File="Assets\Music\MX_KingsCrest_EpicBattle01.ogg" FacialGroup="" />
<AssetArray File="Assets\Music\MX_Heroes_TheBattleBegins_Alt1.ogg" FacialGroup="" />
<SpeakerMix index="Center" value="0.000000" />
<SpeakerMix index="BackLeft" value="0.000000" />
<SpeakerMix index="BackRight" value="0.000000" />
<SpeakerMix index="SideLeft" value="0.000000" />
<SpeakerMix index="SideRight" value="0.000000" />
<Volume value="-10.000000,-10.000000" />
</CSound>
<CSound id="MX_GardenOfTerror_Day_LVL_20" parent="MUSIC">
<AssetArray File="Assets\Sounds\Music\Glue_Screen\Heroes_RockOpera_01.ogg" FacialGroup="" />
<AssetArray File="Assets\Music\MX_KingsCrest_EpicBattle01.ogg" FacialGroup="" />
<AssetArray File="Assets\Sounds\Music\Stingers\Heroes_Warcraft_Human1_01.ogg" FacialGroup="" />
<AssetArray File="Assets\Music\MX_GardenOfTerror_Action1.ogg" FacialGroup="" />
<SpeakerMix index="Center" value="0.000000" />
<SpeakerMix index="BackLeft" value="0.000000" />
<SpeakerMix index="BackRight" value="0.000000" />
<SpeakerMix index="SideLeft" value="0.000000" />
<SpeakerMix index="SideRight" value="0.000000" />
<Volume value="-10.000000,-10.000000" />
</CSound>
<CSoundtrack id="Amb_2D_GardenOfTerror_Night" parent="Ambience_Map">
<CueArray index="0">
<MasterLayer Sound="Amb_2D_GardenOfTerror_Night_LP" />
<SlaveLayers />
<SlaveLayers />
<SlaveLayers />
<SlaveLayers />
</CueArray>
</CSoundtrack>
<CSoundtrack id="MX_GardenOfTerror_Night_LVL_1" parent="Music">
<CueArray>
<MasterLayer Sound="MX_GardenOfTerror_Night_LVL_1" />
</CueArray>
<Delay value="20,40" />
</CSoundtrack>
<CSoundtrack id="MX_GardenOfTerror_Night_LVL_10" parent="Music">
<CueArray>
<MasterLayer Sound="MX_GardenOfTerror_Night_LVL_10" />
</CueArray>
<Delay value="20,40" />
</CSoundtrack>
<CSoundtrack id="MX_GardenOfTerror_Night_LVL_20" parent="Music">
<CueArray>
<MasterLayer Sound="MX_GardenOfTerror_Night_LVL_20" />
</CueArray>
<Delay value="20,40" />
</CSoundtrack>
<CSoundtrack id="MX_GardenOfTerror_Night_Begins">
<CueArray>
<MasterLayer Sound="MX_GardenOfTerror_Night_Begins" />
</CueArray>
</CSoundtrack>
<CSoundtrack id="Amb_2D_GardenOfTerror_Day" parent="Ambience_Map">
<CueArray index="0">
<MasterLayer Sound="Amb_2D_GardenOfTerror_Day_LP" />
<SlaveLayers />
<SlaveLayers />
<SlaveLayers />
<SlaveLayers />
</CueArray>
</CSoundtrack>
<CSoundtrack id="MX_GardenOfTerror_Day_LVL_1" parent="Music">
<CueArray>
<MasterLayer Sound="MX_GardenOfTerror_Day_LVL_1" />
</CueArray>
<Delay value="20,40" />
</CSoundtrack>
<CSoundtrack id="MX_GardenOfTerror_Day_LVL_10" parent="Music">
<CueArray>
<MasterLayer Sound="MX_GardenOfTerror_Day_LVL_10" />
</CueArray>
<Delay value="20,40" />
</CSoundtrack>
<CSoundtrack id="MX_GardenOfTerror_Day_LVL_20" parent="Music">
<CueArray>
<MasterLayer Sound="MX_GardenOfTerror_Day_LVL_20" />
</CueArray>
<Delay value="20,40" />
</CSoundtrack>
<CSoundtrack id="MX_GardenOfTerror_Day_Begins">
<CueArray>
<MasterLayer Sound="MX_GardenOfTerror_Day_Begins" />
</CueArray>
</CSoundtrack>
</Catalog>