<?xml version="1.0" encoding="us-ascii"?>
<Catalog>
<const id="$SylvanasUnrelentingTormentDamageModifier" value="0.2" />
<const id="$SylvanasLifeDrainLeechModifier" value="0.15" />
<const id="$SylvanasBlackArrowsPinnacleLeechValue" value="0.25" />
<const id="$SylvanasBlackArrowsPinnacleLeechDataModifier" value="-($SylvanasBlackArrowsPinnacleLeechValue $SylvanasLifeDrainLeechModifier)" evaluateAsExpression="1" />
<CAbilEffectInstant id="SylvanasBlackArrowsPassive">
<Flags index="Transient" value="1" />
<CmdButtonArray index="Execute" DefaultButtonFace="SylvanasBlackArrowsPassive" PreemptLevel="-1" />
</CAbilEffectInstant>
<CAbilEffectTarget id="SylvanasMindControlMissile">
<Activity value="Abil/Sylvanas/MindControlActivity" />
<PrepEffect value="DismountDecloakCasterSet" />
<Effect value="SylvanasMindControlMissileCastSet" />
<Flags index="RequireTargetVision" value="0" />
<Cost>
<Vital index="Energy" value="50" />
<Cooldown TimeUse="40" />
</Cost>
<Range value="500" />
<CastIntroTime value="0.25" />
<ShowProgressArray index="Cast" value="1" />
<UninterruptibleArray index="Cast" value="1" />
<CursorEffect value="SylvanasMindControlMissileSearch" />
<CmdButtonArray index="Execute" DefaultButtonFace="SylvanasMindControlMissile" Requirements="Ultimate2Unlocked" />
</CAbilEffectTarget>
<CAbilEffectInstant id="SylvanasBlackArrowsActive">
<Effect value="SylvanasBlackArrowsActiveDurationApplyBehavior" />
<Flags index="TransientPreferred" value="1" />
<CmdButtonArray index="Execute" DefaultButtonFace="SylvanasBlackArrows" ShowValidator="SylvanasHasHauntingArrows" UseValidator="SylvanasHasHauntingArrowsTalentAndDoesNotHaveBlackArrowsActive" />
<Cost>
<Cooldown TimeUse="90" />
</Cost>
</CAbilEffectInstant>
<CAbilEffectInstant id="SylvanasMindControlCancel">
<Effect value="SylvanasMindControlRemoveCasterBehavior" />
<Flags index="Transient" value="1" />
<Cost>
<Cooldown TimeStart="0.5" TimeUse="0.5" />
</Cost>
<CmdButtonArray index="Execute" DefaultButtonFace="SylvanasMindControlCancel" Requirements="SylvanasHasMindControlCasterBehavior" />
<ParentAbil value="SylvanasMindControl" />
</CAbilEffectInstant>
<CAbilEffectTarget id="SylvanasMindControl">
<Activity value="Abil/Activity/MindControlActivity" />
<PrepEffect value="SylvanasMindControlPrepSet" />
<Effect value="SylvanasMindControlInitialSet" />
<Flags index="AbortOnAllianceChange" value="0" />
<Flags index="ReApproachable" value="0" />
<Flags index="RequireTargetVision" value="0" />
<Cost>
<Vital index="Energy" value="75" />
<Cooldown TimeUse="60" />
</Cost>
<InterruptArray index="Cast" value="1" />
<InterruptCost>
<Cooldown Operation="Set" TimeUse="10" />
</InterruptCost>
<TargetFilters value="Heroic,Visible;Player,Ally,Neutral,Creep,Structure,Missile,Item,Stasis,Dead,Hidden,Invulnerable,Benign" />
<Range value="11" />
<RangeSlop value="30" />
<Arc value="360" />
<CastIntroTime value="1" />
<ShowProgressArray index="Cast" value="1" />
<UninterruptibleArray index="Cast" value="1" />
<UninterruptibleArray index="Channel" value="1" />
<ValidatedArray index="Channel" value="0" />
<CmdButtonArray index="Execute" DefaultButtonFace="SylvanasMindControl" Requirements="Ultimate2Unlocked" />
</CAbilEffectTarget>
<CAbilEffectInstant id="SylvanasBansheeSpirit">
<Flags index="ClearLastAttackTargetOutOfRange" value="1" />
<Flags index="ClearLastMoveTarget" value="1" />
<Flags index="Transient" value="1" />
<UninterruptibleArray index="Cast" value="1" />
<UninterruptibleArray index="Channel" value="1" />
<UninterruptibleArray index="Finish" value="1" />
<CmdButtonArray index="Execute" DefaultButtonFace="SylvanasBansheeSpiritHeroSelect" />
<Effect value="SylvanasBansheeSpiritApplySpiritBehavior" />
<Cost>
<Vital index="Energy" value="50" />
<Cooldown TimeUse="10" />
</Cost>
<PrepEffect value="DismountDecloakCasterSet" />
</CAbilEffectInstant>
<CAbilEffectInstant id="SylvanasHauntingWaveActivateWindrunnerTalent">
<Effect value="SylvanasHauntingWaveActivateMissileSearchArea" />
<Flags index="ClearLastAttackTargetOutOfRange" value="1" />
<Flags index="ClearLastMoveTarget" value="1" />
<Arc value="360" />
<UninterruptibleArray index="Cast" value="1" />
<UninterruptibleArray index="Channel" value="1" />
<UninterruptibleArray index="Finish" value="1" />
<CmdButtonArray index="Execute" DefaultButtonFace="SylvanasHauntingWaveActivateFree" Requirements="SylvanasHasHauntingWaveCasterWindrunnerBehavior" />
<PrepEffect value="DismountCasterSet" />
<Cost>
<Cooldown TimeUse="0.0625" />
</Cost>
<ParentAbil value="SylvanasHauntingWave" />
</CAbilEffectInstant>
<CAbilEffectTarget id="SylvanasHauntingWaveWindrunnerTalent">
<PrepEffect value="DismountDecloakCasterSet" />
<Effect value="SylvanasHauntingWaveInitialSetWindrunnerTalent" />
<Flags index="ClearLastAttackTargetOutOfRange" value="1" />
<Flags index="ClearLastMoveTarget" value="1" />
<Flags index="RequireTargetVision" value="0" />
<Range value="500" />
<CastIntroTime value="0.1" />
<UninterruptibleArray index="Cast" value="1" />
<UninterruptibleArray index="Channel" value="1" />
<UninterruptibleArray index="Finish" value="1" />
<CursorEffect value="SylvanasHauntingWaveDummyVisualGuide" />
<CmdButtonArray index="Execute" DefaultButtonFace="SylvanasHauntingWaveFree" Requirements="SylvanasHasHauntingWaveWindrunnerProc">
<Flags index="AllowSelfCast" value="0" />
</CmdButtonArray>
<Cost>
<Cooldown TimeUse="0.0625" />
</Cost>
<ParentAbil value="SylvanasHauntingWave" />
<Arc value="360" />
<MinimumRange value="0.5" />
<CursorRangeFlags index="ClampMin" value="1" />
</CAbilEffectTarget>
<CAbilEffectInstant id="SylvanasWitheringFire">
<PrepEffect value="DismountDecloakCasterSet" />
<Effect value="SylvanasWitheringFireCastSet" />
<Cost>
<Vital index="Energy" value="25" />
<Cooldown TimeUse="8" />
</Cost>
<UninterruptibleArray index="Cast" value="1" />
<UninterruptibleArray index="Channel" value="1" />
<UninterruptibleArray index="Finish" value="1" />
<CmdButtonArray index="Execute" DefaultButtonFace="SylvanasWitheringFire" />
</CAbilEffectInstant>
<CAbilEffectTarget id="SylvanasWailingArrow">
<PrepEffect value="DismountDecloakCasterSet" />
<Effect value="SylvanasWailingArrowCreatePersistent" />
<Flags index="RequireTargetVision" value="0" />
<Flags index="TargetVectorLock" value="1" />
<Cost>
<Vital index="Energy" value="100" />
<Cooldown TimeUse="90" />
</Cost>
<Range value="500" />
<Arc value="360" />
<CastIntroTime value="0.1" />
<ShowProgressArray index="Channel" value="1" />
<UninterruptibleArray index="Cast" value="1" />
<UninterruptibleArray index="Channel" value="1" />
<CursorEffect value="PowerSlideTargetSearch" />
<CmdButtonArray index="Execute" DefaultButtonFace="SylvanasWailingArrow" Requirements="Ultimate1Unlocked">
<Flags index="AllowSelfCast" value="0" />
</CmdButtonArray>
</CAbilEffectTarget>
<CAbilEffectInstant id="SylvanasWailingArrowActivate">
<Effect value="SylvanasWailingArrowActivateMissileSearchArea" />
<Flags index="ClearLastAttackTargetOutOfRange" value="1" />
<Flags index="ClearLastMoveTarget" value="1" />
<Flags index="Transient" value="1" />
<Cost>
<Cooldown TimeUse="0.25" />
</Cost>
<UninterruptibleArray index="Cast" value="1" />
<UninterruptibleArray index="Channel" value="1" />
<UninterruptibleArray index="Finish" value="1" />
<CmdButtonArray index="Execute" DefaultButtonFace="SylvanasWailingArrowActivate" Requirements="SylvanasHasActiveWailingArrow" />
<ParentAbil value="SylvanasWailingArrow" />
</CAbilEffectInstant>
<CAbilEffectTarget id="SylvanasHauntingWave">
<PrepEffect value="SylvanasHauntingWaveAbilityUseDismountDecloakSet" />
<Effect value="SylvanasHauntingWaveInitialSet" />
<Flags index="ClearLastAttackTargetOutOfRange" value="1" />
<Flags index="ClearLastMoveTarget" value="1" />
<Flags index="RequireTargetVision" value="0" />
<Flags index="TargetVectorLock" value="1" />
<Cost>
<Vital index="Energy" value="75" />
<Cooldown TimeUse="11" />
</Cost>
<Range value="500" />
<Arc value="360" />
<CastIntroTime value="0.1" />
<UninterruptibleArray index="Cast" value="1" />
<UninterruptibleArray index="Channel" value="1" />
<UninterruptibleArray index="Finish" value="1" />
<CursorEffect value="SylvanasHauntingWaveDummyVisualGuide" />
<CmdButtonArray index="Execute" DefaultButtonFace="SylvanasHauntingWave">
<Flags index="AllowSelfCast" value="0" />
</CmdButtonArray>
<MinimumRange value="0.5" />
<CursorRangeFlags index="ClampMin" value="1" />
<AbilityCategories index="Reveals" value="1" />
</CAbilEffectTarget>
<CAbilEffectInstant id="SylvanasHauntingWaveActivate">
<Flags index="ClearLastAttackTargetOutOfRange" value="1" />
<Flags index="ClearLastMoveTarget" value="1" />
<UninterruptibleArray index="Cast" value="1" />
<UninterruptibleArray index="Channel" value="1" />
<UninterruptibleArray index="Finish" value="1" />
<CmdButtonArray index="Execute" DefaultButtonFace="SylvanasHauntingWaveActivate" Requirements="SylvanasHasHauntingWaveCasterBehavior" />
<Effect value="SylvanasHauntingWaveActivateMissileSearchArea" />
<Cost>
<Cooldown TimeUse="0.1" />
</Cost>
<PrepEffect value="DismountCasterSet" />
<ParentAbil value="SylvanasHauntingWave" />
</CAbilEffectInstant>
<CAbilEffectTarget id="SylvanasPossession">
<PrepEffect value="DismountDecloakCasterSet" />
<Effect value="SylvanasPossessionCastSet" />
<Flags index="RangeUseCasterRadius" value="0" />
<Cost>
<Charge>
<CountMax value="4" />
<CountStart value="4" />
<CountUse value="1" />
<TimeUse value="25" />
</Charge>
<Cooldown TimeUse="1" />
</Cost>
<TargetFilters value="-;Player,Ally,Neutral,Creep,Structure,Heroic,User1,Missile,Item,Stasis,Dead,Hidden,Invulnerable,MapCreature" />
<Range value="10" />
<RangeSlop value="5" />
<Arc value="360" />
<CastIntroTime value="0.1" />
<UninterruptibleArray index="Cast" value="1" />
<UninterruptibleArray index="Channel" value="1" />
<UninterruptibleArray index="Finish" value="1" />
<CmdButtonArray index="Execute" DefaultButtonFace="SylvanasPossession" />
</CAbilEffectTarget>
<CAbilEffectTarget id="SylvanasShadowDagger">
<PrepEffect value="DismountDecloakCasterSet" />
<Effect value="SylvanasShadowDaggerInitialSet" />
<Cost>
<Vital index="Energy" value="50" />
<Cooldown TimeUse="11" />
</Cost>
<TargetFilters value="-;Player,Ally,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<Range value="8" />
<Arc value="360" />
<CastIntroTime value="0.1875" />
<ShowProgressArray index="Channel" value="1" />
<UninterruptibleArray index="Cast" value="1" />
<UninterruptibleArray index="Channel" value="1" />
<UninterruptibleArray index="Finish" value="1" />
<CmdButtonArray index="Execute" DefaultButtonFace="SylvanasShadowDagger">
<Flags index="AllowSelfCast" value="0" />
</CmdButtonArray>
<RangeSlop value="4" />
</CAbilEffectTarget>
<CAbilEffectInstant id="SylvanasWillOfTheForsaken">
<PrepEffect value="DismountDecloakCasterSet" />
<Effect value="SylvanasWillOfTheForsakenApplyBehavior" />
<Flags index="NoDeceleration" value="1" />
<Flags index="Transient" value="1" />
<Cost>
<Cooldown TimeUse="60" />
</Cost>
<CmdButtonArray index="Execute" DefaultButtonFace="SylvanasWillOfTheForsaken" />
</CAbilEffectInstant>
<CActorSound id="SylanasWitheringFireLessThan3StacksOfBlackArrowsLaunchSound" parent="SoundOneShot">
<On Terms="Effect.SylvanasWitheringFireLaunchMissile.Start; At Caster; ValidateUnit SylvanasTargetHasLessThan3StacksOfBlackArrowsStackingBehavior 0 {} 1" Send="Create" />
<Sound value="Sylvanas_WitheringFire_Launch" />
</CActorSound>
<CActorSound id="SylvanasWitheringFire3StacksOfBlackArrowsImpactSound" parent="SoundOneShot">
<On Terms="Effect.SylvanasWitheringFireImpactSet.Start; At Target; ValidateUnit SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior 0 {} 1" Send="Create" />
<Sound value="Sylvanas_WitheringFire_BlackArrow_Impact" />
</CActorSound>
<CActorSound id="SylvanasWitheringFire3StacksOfBlackArrowsImpactSoundRemorseless" parent="SoundOneShot">
<On Terms="Effect.SylvanasWitheringFireImpactSetRemorseless.Start; At Target; ValidateUnit SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior 0 {} 1" Send="Create" />
<Sound value="Sylvanas_WitheringFire_BlackArrow_Impact" />
</CActorSound>
<CActorSound id="SylvanasWitheringFireLessThan3StacksOfBlackArrowsImpactSound" parent="SoundOneShot">
<On Terms="Effect.SylvanasWitheringFireImpactSet.Start; At Target; ValidateUnit SylvanasTargetHasLessThan3StacksOfBlackArrowsStackingBehavior 0 {} 1" Send="Create" />
<Sound value="Sylvanas_WitheringFire_Impact" />
</CActorSound>
<CActorSound id="SylvanasWitheringFireLessThan3StacksOfBlackArrowsLaunchSoundRemorseless" parent="SoundOneShot">
<On Terms="Effect.SylvanasWitheringFireRemorselessTalentLaunchSoundDummy.Start; At Target; ValidateUnit SylvanasTargetHasLessThan3StacksOfBlackArrowsStackingBehavior 0 {} 1" Send="Create" />
<Sound value="Sylvanas_WitheringFire_Launch" />
</CActorSound>
<CActorSound id="SylvanasWitheringFire3StacksOfBlackArrowsLaunchSound" parent="SoundOneShot">
<On Terms="Effect.SylvanasWitheringFireLaunchMissile.Start; At Caster; ValidateUnit SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior 0 {} 1" Send="Create" />
<Sound value="Sylvanas_WitheringFire_BlackArrow_Launch" />
</CActorSound>
<CActorSound id="SylvanasWitheringFire3StacksOfBlackArrowsLaunchSoundRemorseless" parent="SoundOneShot">
<On Terms="Effect.SylvanasWitheringFireRemorselessTalentLaunchSoundDummy.Start; At Target; ValidateUnit SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior 0 {} 1" Send="Create" />
<Sound value="Sylvanas_WitheringFire_BlackArrow_Launch" />
</CActorSound>
<CActorSound id="SylvanasWitheringFireLessThan3StacksOfBlackArrowsImpactSoundRemorseless" parent="SoundOneShot">
<On Terms="Effect.SylvanasWitheringFireImpactSetRemorseless.Start; At Target; ValidateUnit SylvanasTargetHasLessThan3StacksOfBlackArrowsStackingBehavior 0 {} 1" Send="Create" />
<Sound value="Sylvanas_WitheringFire_Impact" />
</CActorSound>
<CActorModel id="SylvanasMindControlImpactModel" parent="ModelAddition">
<On index="0" Terms="ActorCreation" Send="AnimBracketStart BSD Birth {} {} ContentPlayOnce" />
<On Terms="Effect.SylvanasMindControlMissileImpactSet.Start; At Target" Send="Create" />
<HostSiteOps Ops="SOpAttachCenter" HoldPosition="1" HoldRotation="1" />
</CActorModel>
<CActorSiteOpLocalOffset id="SylvanasMindControlImpactOffset">
<LocalOffset Z="1.850000" />
</CActorSiteOpLocalOffset>
<CActorAction id="SylvanasMindControlAttack" parent="RangedHeroAttackMissile" effectImpact="SylvanasMindControlMissileImpactSet" effectLaunch="SylvanasMindControlMissileLaunchMissile">
<LaunchSiteOps Ops="SOpAttachHead" />
<Missile value="SylvanasMindControlMissile" />
<ImpactPointSiteOps Ops="SOpTargetPointStationary SylvanasMindControlImpactOffset" />
<ImpactSound value="" />
<ActionFlags index="IgnoresShields" value="1" />
<ActionFlags index="ImpactSuppressUnitSound" value="1" />
<ActionFlags index="VictimRevealsAttacker" value="1" />
</CActorAction>
<CActorModelMaterial id="SylvanasWillOfTheForsakenGlaze" parent="BuffContinuous">
<ModelFlags index="AutomateGlobalLoops" value="1" />
<On Terms="Behavior.SylvanasWillOfTheForsakenBuff.Off" Send="AnimBracketStop BSD" />
</CActorModelMaterial>
<CActorModel id="SylvanasShadowDaggerDebuffFX" parent="StormModelAnimationStyleContinuousUnit">
<On Terms="Behavior.SylvanasShadowDaggerDummyBuffSpreadBehavior.On" Send="Create" />
<On Terms="Behavior.SylvanasShadowDaggerDummyBuffSpreadBehavior.Off" Send="AnimBracketStop BSD" />
<HostSiteOps Ops="SOpAttachCenter" />
</CActorModel>
<CActorMissile id="SylvanasWitheringFireAttackMissileRemorseless" parent="StormMissileWithDeathEarly" unitName="SylvanasWitheringFireMissileRemorseless">
<Macros value="GlobalLoopMacro" />
<Model value="SylvanasWitheringFireMissile" />
</CActorMissile>
<CActorModel id="SylvanasBlackArrowsActiveFX" parent="StormModelAnimationStyleContinuousUnit">
<Terms value="Cap 1" />
<On Terms="Behavior.SylvanasBlackArrowsActiveSelfDurationBuff.On" Send="Create" />
<On Terms="Behavior.SylvanasBlackArrowsActiveSelfDurationBuff.Off" Send="AnimBracketStop BSD" />
<HostSiteOps Ops="SOpAttachCenter" />
</CActorModel>
<CActorAction id="SylvanasWitheringFireAttack" parent="RangedHeroAttack" effectImpact="SylvanasWitheringFireDamage" effectLaunch="SylvanasWitheringFireLaunchMissile">
<LaunchAssets Sound="Sylvanas_WitheringFire_Launch" />
<ImpactMap index="None" Model="SylvanasWitheringFireImpact" Sound="Sylvanas_WitheringFire_Impact" />
<ImpactMap index="Rock" Sound="Sylvanas_Attack_Impact_Building" />
<ShieldFlashType value="None" />
<LaunchRequest Subject="SylvanasWitheringFireAttachmentModel" Actor="Find" />
</CActorAction>
<CActorQuad id="SylvanasMindControlMissileQuad" parent="StormGuideVisualQuadDownClosestFantasy" abil="SylvanasMindControlMissile">
<Height value="13.125000" />
<Width value="2.000000" />
</CActorQuad>
<CActorBeamSimple id="SylvanasMindControlMissileBeam" parent="BeamSimpleAnimationStyleContinuous">
<Aliases value="_TimeStopAffectedActor" />
<On Terms="Effect.SylvanasMindControlMissileActorPersistent.Start; At Target" Send="Create" />
<On Terms="Effect.SylvanasMindControlMissileActorPersistent.Stop; At Target" Send="AnimBracketStop BSD" />
<On Terms="ActorCreation" Send="AnimBracketStart BSD Stand,Work,Start Stand,Work Stand,Work,End" />
<On Terms="StatusOn.*.TimeStopPaused" Send="AnimSetPausedAll" />
<On Terms="StatusOff.*.TimeStopPaused" Send="AnimSetPausedAll 0" />
<Model value="SylvanasMindControlBeam" />
<HostLaunch Subject="_Unit" Scope="Caster" Actor="Find" />
<HostLaunchSiteOps Ops="SOpAttachOrigin" />
<HostImpact Subject="_Unit" Scope="Target" Actor="Find" />
<HostImpactSiteOps Ops="SOpAttachCenter" />
</CActorBeamSimple>
<CActorModel id="SylvanasBansheesCurseDebuffFX" parent="StormModelAnimationStyleContinuousUnit">
<Terms value="Cap 1" />
<On Terms="Effect.SylvanasBlackArrowsApplyStackingBehavior.Stop; At Target; ValidateUnit SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" Send="Create" />
<On Terms="Behavior.SylvanasBlackArrowsStackingBehavior.Off" Send="AnimBracketStop BSD" />
<On Terms="Effect.HauntingWaveFesteringWoundsApplies3StacksOfBlackArrowsApplyBehavior.Stop; At Target; ValidateUnit SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" Send="Create" />
<On Terms="Effect.SylvanasWitheringFireWitheringBarrageAppliesBlackArrowsApplyBehavior.Stop; At Target; ValidateUnit SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" Send="Create" />
<HostSiteOps Ops="SOpAttachCenter" />
</CActorModel>
<CActorMissile id="SylvanasMindControlMissile" parent="StormMissileWithDeathEarly" unitName="SylvanasMindControlMissile" />
<CActorModelMaterial id="SylvanasBlackArrowsStructureDebuffFX" parent="ModelAnimationStyleContinuous">
<On Terms="Behavior.SylvanasBlackArrowsMercMinionOrStructureStunBehavior.On" Send="Create" />
<On Terms="Behavior.SylvanasBlackArrowsMercMinionOrStructureStunBehavior.Off" Send="Destroy" />
<On Terms="ActorCreation" Send="ModelMaterialApplyTo ::Main" />
<On Terms="Behavior.SylvanasMercenaryQueenStunBehavior.On" Send="Create" />
<On Terms="Behavior.SylvanasMercenaryQueenStunBehavior.Off" Send="Destroy" />
<ModelFlags index="AutomateGlobalLoops" value="1" />
</CActorModelMaterial>
<CActorSound id="Sylvanas_Attack_BlackArrow_Impact" parent="SoundOneShot">
<On Terms="Effect.SylvanasBlackArrowsApplyStackingBehavior.Stop; At Target; ValidateUnit SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" Send="Create" />
<Filter index="All" value="1" />
<VisibleTo index="Self" value="1" />
</CActorSound>
<CActorSound id="Sylvanas_BlackArrow_Loop" parent="SoundContinuous">
<On Terms="Behavior.SylvanasBlackArrowsMercMinionOrStructureStunBehavior.On" Send="Create" />
<On Terms="Behavior.SylvanasBlackArrowsMercMinionOrStructureStunBehavior.Off" Send="Destroy" />
<On Terms="ActorDestruction" Send="Create Sylvanas_BlackArrow_Loop_End" />
</CActorSound>
<CActorSound id="Sylvanas_BlackArrow_Loop_PLR" parent="SoundContinuous">
<On Terms="Behavior.SylvanasBlackArrowsActiveSelfDurationBuff.On" Send="Create" />
<On Terms="Behavior.SylvanasBlackArrowsActiveSelfDurationBuff.Off" Send="Destroy" />
<Host Subject="_Unit" />
</CActorSound>
<CActorSound id="Sylvanas_BlackArrow_Loop_End_PLR" parent="SoundOneShot">
<On Terms="Behavior.SylvanasBlackArrowsActiveSelfDurationBuff.Off" Send="Create" />
<Host Subject="_Unit" />
</CActorSound>
<CActorSound id="Sylvanas_BlackArrow_Loop_End" parent="SoundOneShot" />
<CActorSound id="Sylvanas_BlackArrow_Activate" parent="SoundOneShot">
<On Terms="Effect.SylvanasBlackArrowsActiveDurationApplyBehavior.Start" Send="Create" />
<Host Subject="_Unit" />
</CActorSound>
<CActorRange id="SylvanasWitheringFireRangeActive">
<Filter index="Ally" value="1" />
<Filter index="Neutral" value="1" />
<Filter index="Enemy" value="1" />
<Inherits index="TeamColor" value="1" />
<On Terms="Effect.SylvanasWitheringFireConsumeAllCharges.Start" Send="Create" />
<On Terms="Effect.SylvanasWitheringFireConsumeAllCharges.Stop" Send="Destroy" />
<Range value="6.800000" />
<Icon value="Assets\Textures\storm_fx_demonhunter_base_strafe_range.dds" />
<IconArcLength value="5.000000" />
</CActorRange>
<CActorModel id="SylvanasHauntingWaveDreadfulWakeTalentManaRestoreModel" parent="GenericManaImpactParent">
<On Terms="Effect.SylvanasHauntingWaveDreadfulWakeTalentModifyMana.Start; At Caster" Send="Create" />
<Model value="Storm_Effect_GenericMana_Gain_Impact" />
</CActorModel>
<CActorModel id="SylvanasMindControlDebuffFX" parent="StormModelAnimationStyleContinuousUnit">
<On Terms="Behavior.SylvanasMindControlMissileSilence.On" Send="Create" />
<On Terms="Behavior.SylvanasMindControlMissileSilence.Off" Send="AnimBracketStop BSD" />
<HostSiteOps Ops="SOpStatusBarStabilizer SOpMoveUpBy1 SOpSymbioteAwareOffset" />
</CActorModel>
<CActorSound id="SylvanasPossessionLaunchSound" parent="SoundOneShot">
<On Terms="Abil.SylvanasPossession.SourceCastStart" Send="Create" />
<Sound value="Sylvanas_Possession_Launch" />
<Layers Sound="SylvanasBase_Ultimate2Used" />
</CActorSound>
<CActorModel id="SylvanasMindControlIncoming" parent="StormModelAnimationStyleContinuousUnit">
<On Terms="Effect.SylvanasMindControlPrepSet.Start; At Target" Send="Create" />
<On Terms="Behavior.SylvanasMindControlBeamActorBehavior.Off" Send="AnimBracketStop BSD" />
<HostSiteOps Ops="SOpAttachCenter" />
</CActorModel>
<CActorRange id="SylvanasMindControlRange" parent="StormRangeAbilPlusSplat" abil="SylvanasMindControl" />
<CActorSplat id="SylvanasMindControlRangeSplat" parent="StormRangeSplat">
<Scale value="11.625000" />
</CActorSplat>
<CActorModel id="SylvanasMindControlBanshee" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="ActorCreation" Send="SetTintColor {119,23,121 2.000000}" />
</CActorModel>
<CActorSound id="SylvanasMindControlImpactSound" parent="SoundOneShot">
<Sound value="Sylvanas_MindControl_Impact" />
</CActorSound>
<CActorUnit id="HeroSylvanas" parent="StormHeroBasePredictive" unitName="HeroSylvanas">
<On Terms="UnitTaunt.*.Start; Taunt Tease" Send="AnimPlay Taunt Taunt 0 -1.000000 -1.000000 1.000000 AsTimeScale 0.000000 6" />
<On Terms="AbilCharge.SylvanasWitheringFire.Regen" Send="Create SylvanasWitheringFireCharge" />
<On Terms="AbilCharge.SylvanasWitheringFire.Regen" Send="Create SylvanasWitheringFireChargeSound" />
<On Terms="Abil.SylvanasWitheringFire.SourceCastStart" Send="AnimGroupApply Ready" />
<On Terms="Abil.SylvanasWitheringFire.SourceCastStart" Send="AnimClear Ready" />
<On Terms="Abil.SylvanasWitheringFire.SourceCastStart" Send="TimerKill StandReadyOutroDuration" />
<On Terms="Abil.SylvanasWitheringFire.SourceCastStart" Send="TimerSet 5.000000 StandReadyOutroDuration" />
<On Terms="Behavior.SylvanasHauntingWaveCaster.On" Send="AnimPlay Spell Spell,D 0 -1.000000 -1.000000 1.000000 AsTimeScale" />
<On Terms="Behavior.SylvanasHauntingWaveCaster.On" Send="Create SylvanasHauntingWaveCastSound" />
<On Terms="Behavior.SylvanasHauntingWaveTravel.On" Send="SetOpacity" />
<On Terms="Behavior.SylvanasHauntingWaveTravel.On" Send="Create SylvanasHauntingWaveTransportStartSound" />
<On Terms="Behavior.SylvanasHauntingWaveTravel.On" Send="Create SylvanasHauntingWaveTeleportTrail" />
<On Terms="Behavior.SylvanasHauntingWaveTravel.Off" Send="SetOpacity 1.000000" />
<On Terms="Behavior.SylvanasHauntingWaveTravel.Off" Send="Create SylvanasHauntingWaveTransportEndSound" />
<On Terms="Behavior.SylvanasHauntingWaveTravel.Off" Target="SylvanasHauntingWaveTeleportTrail" Send="Destroy" />
<On Terms="Abil.SylvanasShadowDagger.SourceCastStart" Send="AnimPlay Spell Spell,C 0 -1.000000 -1.000000 1.000000 AsTimeScale" />
<On Terms="Abil.SylvanasWailingArrow.SourceCastStart" Send="AnimPlay Spell Spell,A 0 -1.000000 -1.000000 1.000000 AsTimeScale" />
<On Terms="Abil.SylvanasWailingArrowActivate.SourceCastStart" Send="AnimPlay Spell Spell,E 0 -1.000000 -1.000000 1.000000 AsTimeScale" />
<On Terms="Abil.SylvanasPossession.SourceCastStart" Send="AnimPlay Spell Spell,B 0 -1.000000 -1.000000 1.000000 AsTimeScale" />
<On Terms="Behavior.SylvanasHauntingWaveWindrunnerCaster.On" Send="AnimPlay Spell Spell,D 0 -1.000000 -1.000000 1.000000 AsTimeScale" />
<On Terms="Behavior.SylvanasHauntingWaveWindrunnerCaster.On" Send="Create SylvanasHauntingWaveCastSound" />
<On Terms="Abil.SylvanasMindControlMissile.SourceCastStart" Send="AnimPlay Spell Spell,G,Start 0 0.050000 -1.000000 1.000000 AsTimeScale" />
<On Terms="Abil.SylvanasMindControl.SourceCastStop" Send="AnimClear Spell" />
<On Terms="Behavior.SylvanasMindControlCaster.On" Send="AnimPlay Spell Spell,G PlayForever -1.000000 -1.000000 1.000000 AsTimeScale" />
<On Terms="Behavior.SylvanasMindControlCaster.Off" Send="AnimClear Spell" />
<On Terms="Abil.SylvanasWillOfTheForsaken.SourceCastStart; !AnimPlaying Spell" Send="AnimPlay Spell Spell,Omni" />
<On Terms="Behavior.SylvanasWillOfTheForsakenBuff.On" Send="ModelMaterialApply SylvanasWillOfTheForsakenGlaze" />
<On Terms="Abil.Hearthstone.SourceCastStart" Send="Create Storm_FX_Sylvanas_Base_Hearth" />
<On Terms="Abil.Hearthstone.SourceCastStop" Target="Storm_FX_Sylvanas_Base_Hearth" Send="Destroy" />
<On Terms="Abil.SylvanasMindControlMissile.SourceCastStart" Send="Signal ClearReadyState" />
<On Terms="UnitTaunt; Taunt Dance" Send="Signal ClearReadyState" />
<Remove Terms="UnitTaunt.*.Start; Taunt Tease" Send="AnimPlay Taunt Taunt 0 -1.000000 -1.000000 1.000000 AsTimeScale" />
<DeathArray index="Normal" SoundLink="SylvanasBase_Death" />
<ErrorArray Error="NotEnoughEnergy" Sound="SylvanasBase_LowMana" />
<UnitIcon value="Assets\Textures\UI_targetportrait_Hero_Sylvanas.dds" />
<HeroIcon value="Assets\Textures\UI_targetportrait_Hero_Sylvanas.dds" />
<MinimapIcon value="Assets\Textures\storm_ui_minimapicon_sylvanas.dds" />
<GroupIcon>
<Image value="Assets\Textures\storm_ui_ingame_partyframe_sylvanas.dds" />
</GroupIcon>
<NameOffset value="40" />
<SoundArray index="Ready" value="SylvanasBase_Revive" />
<SoundArray index="Yes" value="SylvanasBase_Yes" />
<SoundArray index="Attack" value="SylvanasBase_Attack" />
<SoundArray index="Pissed" value="SylvanasBase_Pissed" />
<PortraitModel value="SylvanasPortrait" />
<PortraitActor value="SylvanasPortrait" />
<MinimapIconBackgroundScale value="0.950000" />
<AbilSoundArray AbilCmd="SylvanasWitheringFire,Execute" Sound="StormNoSound" />
<AbilSoundArray AbilCmd="SylvanasShadowDagger,Execute" Sound="StormNoSound" />
<AbilSoundArray AbilCmd="SylvanasHauntingWave,Execute" Sound="StormNoSound" />
<AbilSoundArray AbilCmd="SylvanasWailingArrow,Execute" Sound="SylvanasBase_Ultimate1Used" />
<AbilSoundArray AbilCmd="SylvanasPossession,Execute" Sound="SylvanasBase_Ultimate2Used" />
</CActorUnit>
<CActorPortrait id="SylvanasPortrait" parent="StormCompositePortrait" />
<CActorModel id="SylvanasPortraitAddition" parent="StormCompositePortraitAddition">
<Model value="HeroSylvanasPortraitAddition" />
<On Terms="ActorCreation" Send="AnimPlay Blink Blink PlayForever" />
</CActorModel>
<CActorModel id="HeroSylvanasDeathRagdoll" parent="StormHeroDeathRagdoll" />
<CActorMissile id="HeroSylvanasAttackMissile" parent="StormMissileWithDeathEarly" unitName="HeroSylvanasAttackMissile" />
<CActorAction id="HeroSylvanasAttack" parent="RangedHeroAttackMissile" effectImpact="SylvanasWeaponDamage" effectLaunch="SylvanasWeaponLaunchMissile">
<ImpactMap index="None" Model="SylvanasAttackImpact" Sound="Sylvanas_Attack_Impact_Unit" />
<ImpactMap index="Rock" Sound="Sylvanas_Attack_Impact_Building" />
<LaunchAssets Sound="Sylvanas_Attack_Launch" />
</CActorAction>
<CActorModel id="SylvanasHauntingWaveBansheeA" parent="StormModelNoAnimsUnit">
<Model value="SylvanasHauntingWaveBanshee" />
<On Terms="ActorCreation" Send="AnimBracketStart BSD Stand,A,Start {} Stand,A,End ContentPlayOnce 1.000000 AsTimeScale" />
<On Terms="ActorOrphan" Send="AnimBracketStop BSD 0 1.000000 AsTimeScale" />
<On Terms="AnimBracketState.*.AfterClosing; AnimName BSD" Send="Destroy" />
</CActorModel>
<CActorModel id="SylvanasHauntingWaveBansheeB" parent="StormModelNoAnimsUnit">
<On Terms="ActorCreation" Send="RefSetFromRequest ::scope.Chain1Launch SylvanasHauntingWaveLaunchSite Implicit Find" />
<On Terms="ActorCreation" Send="Create SylvanasHauntingWaveBeam" />
<On Terms="ActorCreation" Send="AnimBracketStart BSD Stand,B,Start {} Stand,B,End ContentPlayOnce 1.000000 AsTimeScale" />
<On Terms="ActorOrphan" Send="AnimBracketStop BSD 0 1.000000 AsTimeScale" />
<On Terms="AnimBracketState.*.AfterClosing; AnimName BSD" Send="Destroy" />
<Model value="SylvanasHauntingWaveBanshee" />
</CActorModel>
<CActorModel id="SylvanasHauntingWaveBansheeC" parent="StormModelNoAnimsUnit">
<On Terms="ActorCreation" Send="AnimBracketStart BSD Stand,C,Start {} Stand,C,End ContentPlayOnce 1.000000 AsTimeScale" />
<On Terms="ActorOrphan" Send="AnimBracketStop BSD 0 1.000000 AsTimeScale" />
<On Terms="AnimBracketState.*.AfterClosing; AnimName BSD" Send="Destroy" />
<Model value="SylvanasHauntingWaveBanshee" />
</CActorModel>
<CActorMissile id="SylvanasPossessionMissile" parent="StormMissileWithDeathEarly" unitName="SylvanasPossessionMissileUnit">
<Model value="SylvanasPossessionMissile" />
</CActorMissile>
<CActorSound id="HeroSylvanasTauntVO" parent="SoundOneShot">
<Sound value="SylvanasBase_Taunt" />
</CActorSound>
<CActorSound id="SylvanasTauntUEVO" parent="SoundOneShot">
<Sound value="SylvanasBase_Taunt_Evo" />
</CActorSound>
<CActorModel id="SylvanasUnstablePoisonExplosion" parent="ModelAnimationStyleOneShot">
<On Terms="Effect.SylvanasBlackArrowUnstablePoisonTalentPersistent.Start; At Effect" Send="Create" />
</CActorModel>
<CActorModel id="SylvanasWillOfTheForsakenUnstoppableBuff" parent="StormModelAddition">
<On Terms="ActorCreation" Send="SetTintColor {64,0,128 2.000000}" />
<HostSiteOps Ops="SOpAttachCenter" />
<AutoScaleFactor value="1.000000" />
<ModelFlags index="AllowHitTest" value="0" />
<Inherits index="Visibility" value="1" />
</CActorModel>
<CActorSound id="SylvanasWillOfTheForsakenCastSound" parent="SoundOneShot">
<On Terms="Behavior.SylvanasWillOfTheForsakenBuff.On" Send="Create" />
<On Terms="Behavior.SylvanasWillOfTheForsakenBuff.Off" Send="Destroy" />
<Sound value="Sylvanas_WillOfTheForsaken_Cast" />
</CActorSound>
<CActorModelMaterial id="GlazeBlackArrowTangentSpace" parent="ModelAnimationStyleContinuous">
<ModelFlags index="AutomateGlobalLoops" value="1" />
<On Terms="ActorCreation" Send="ModelMaterialApplyTo ::Main" />
<On Terms="BehaviorLevel.SylvanasBlackArrowsStackingBehavior.Stop; Level 3 GE" Send="Destroy" />
<Model value="SylvanasBlackArrowsStructureDebuffFX" />
</CActorModelMaterial>
<CActorSimple id="SylvanasBlackArrowStun">
<On Terms="Behavior.SylvanasBlackArrowsStun.On" Send="Create" />
<On Terms="Behavior.SylvanasBlackArrowsStun.On" Target="_Unit" Send="AnimClear Attack" />
<On Terms="Behavior.SylvanasBlackArrowsStun.On" Target="_Unit" Send="AnimClear Spell" />
<On Terms="Behavior.SylvanasBlackArrowsStun.On" Target="_Unit" Send="AnimPlay BlackStun Stun PlayForever" />
<On Terms="Behavior.SylvanasBlackArrowsStun.Off" Target="_Unit" Send="AnimClear BlackStun" />
<On Terms="Behavior.SylvanasBlackArrowsStun.Off" Send="Destroy" />
<On Terms="ActorDestruction" Target="GlazeBlackArrowTangentSpace" Send="AnimBracketStop BSD" />
</CActorSimple>
<CActorMissile id="SylvanasBlackArrowAttackMissile" parent="GenericAttackMissile" unitName="SylvanasBlackArrowMissile">
<Macros value="GlobalLoopMacro" />
<HostSiteOps Ops="SOp180" />
</CActorMissile>
<CActorAction id="SylvanasBlackArrowAttack" parent="GenericAttackPointStorm" effectImpact="SylvanasBlackArrowDummyImpact" effectLaunch="SylvanasBlackArrowLaunchMissile">
<LaunchAssets Sound="Sylvanas_BlackArrow_Launch" />
<ImpactPointSiteOps Ops="SOpTargetPointStationary SOpShadow SylvanasBlackArrowOffset" />
<ShieldFlashType value="None" />
</CActorAction>
<CActorQuad id="SylvanasBlackArrowGuideVisual" parent="StormGuideVisualQuadDownClosestFantasy" abil="SylvanasBlackArrow">
<Height value="9.500000" />
<Width value="2.750000" />
</CActorQuad>
<CActorMissile id="SylvanasWitheringFireSplinterShotTalentAttackMissile" parent="GenericAttackMissile" unitName="SylvanasWitheringFireSplinterShotTalentMissile">
<Macros value="GlobalLoopMacro" />
</CActorMissile>
<CActorModel id="SylvanasWitheringFireSplinterShotTalentImpact" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.SylvanasWitheringFireSplinterShotTalentImpactSet.Start; At Target" Send="Create" />
<HostSiteOps Ops="SOpAttachCenter" />
</CActorModel>
<CActorSound id="Sylvanas_BlackArrow_Impact" parent="SoundOneShot">
<On Terms="Effect.SylvanasBlackArrowsMinionOrStructureStunApplyBehaviorBasicAttacks.Start; At Target" Send="Create" />
</CActorSound>
<CActorRange id="SylvanasWitheringFireRange" parent="StormRangeAbilPlusSplat" abil="SylvanasWitheringFire" />
<CActorSplat id="SylvanasWitheringFireRangeSplat" parent="StormRangeSplat">
<Scale value="8.000000" />
</CActorSplat>
<CActorMissile id="SylvanasWitheringFireAttackMissile" parent="StormMissileWithDeathEarly" unitName="SylvanasWitheringFireMissile">
<Macros value="GlobalLoopMacro" />
</CActorMissile>
<CActorSiteOpRandomPointInCircle id="SOpSpiritModelRandom">
<Radius value="0.750000" />
<RestrictToCircumference value="1" />
</CActorSiteOpRandomPointInCircle>
<CActorAction id="SylvanasWitheringFireAttackRemorseless" parent="RangedHeroAttack" effectImpact="SylvanasWitheringFireDamageRemorseless" effectLaunch="SylvanasWitheringFireLaunchMissileRemorseless">
<LaunchAssets Sound="" />
<Missile value="SylvanasWitheringFireAttackMissileRemorseless" />
<ImpactMap index="None" Model="SylvanasWitheringFireImpact" Sound="Sylvanas_Attack_Impact_Unit" />
<ImpactMap index="Rock" Sound="Sylvanas_Attack_Impact_Building" />
<ShieldFlashType value="None" />
<LaunchSiteOps Ops="SOpAttachCenter" />
</CActorAction>
<CActorSound id="Sylvanas_WitheringFire_Launch_SWT" parent="SoundOneShot">
<On Terms="Abil.SylvanasWitheringFire.SourceCastStart" Send="Create" />
<Host Subject="_Unit" />
</CActorSound>
<CActorSound id="Sylvanas_WitheringFire_Launch_End" parent="SoundOneShot">
<On Terms="Effect.SylvanasWitheringFireDummySoundEffect.Start; At Caster" Send="Create" />
<Host Subject="_Unit" />
</CActorSound>
<CActorModel id="SylvanasWitheringFireAttachmentModel" parent="StormModelNoAnimsUnit">
<On Terms="ActorCreation" Send="TimerSet 0.125000 Destroy" />
<On Terms="TimerExpired; TimerName Destroy" Send="Destroy" />
<Model value="Invisible" />
<Host Subject="SylvanasWitheringFireSpiritModel" />
<HostSiteOps Ops="SOpAttachWeaponLeft" />
</CActorModel>
<CActorModel id="SylvanasWitheringFireAttachmentModelTalent" parent="StormModelNoAnimsUnit">
<On Terms="ActorCreation" Send="TimerSet 0.125000 Destroy" />
<On Terms="TimerExpired; TimerName Destroy" Send="Destroy" />
<Model value="Invisible" />
<Host Subject="SylvanasWitheringFireSpiritModelTalent" />
<HostSiteOps Ops="SOpAttachWeaponLeft" />
</CActorModel>
<CActorModel id="SylvanasWitheringFireAttachmentUntalentedModel" parent="StormModelNoAnimsUnit">
<On Terms="ActorCreation" Send="TimerSet 0.125000 Destroy" />
<On Terms="TimerExpired; TimerName Destroy" Send="Destroy" />
<Model value="Invisible" />
<Host Subject="SylvanasWitheringFireSpiritUntalentedModel" />
<HostSiteOps Ops="SOpAttachWeaponLeft" />
</CActorModel>
<CActorModel id="SylvanasWitheringFireSpiritModel" parent="StormModelNoAnimsUnit">
<On Terms="Effect.SylvanasWitheringFireMissileLaunchPersistent.Start; At Caster" Send="Create" />
<On Terms="ActorCreation" Send="Create SylvanasWitheringFireAttachmentModel" />
<On Terms="ActorCreation" Send="AnimPlay Attack Attack,Alternate" />
<On Terms="ActorCreation" Send="TimerSet 2.000000 Destroy" />
<On Terms="TimerExpired; TimerName Destroy" Send="AnimClear Attack" />
<On Terms="TimerExpired; TimerName Destroy" Send="Destroy" />
<ModelFlags index="AllowHitTest" value="0" />
<ModelFlags index="AutomateGlobalLoops" value="1" />
<HostSiteOps Ops="SOpSpiritModelRandom SOpForwardTargetUnit SOp2DRotation" HoldPosition="1" HoldRotation="1" />
</CActorModel>
<CActorModel id="SylvanasWitheringFireSpiritModelTalent" parent="StormModelNoAnimsUnit">
<On Terms="Effect.SylvanasWitheringFireSplinterShotTalentPersistent.Start; At Caster" Send="Create" />
<On Terms="ActorCreation" Send="Create SylvanasWitheringFireAttachmentModelTalent" />
<On Terms="ActorCreation" Send="AnimPlay Attack Attack,Alternate" />
<On Terms="ActorCreation" Send="TimerSet 2.000000 Destroy" />
<On Terms="TimerExpired; TimerName Destroy" Send="AnimClear Attack" />
<On Terms="TimerExpired; TimerName Destroy" Send="Destroy" />
<ModelFlags index="AutomateGlobalLoops" value="1" />
<Model value="SylvanasWitheringFireSpiritModel" />
<HostSiteOps Ops="SOpSpiritModelRandom SOpForwardTargetUnit SOp2DRotation" HoldPosition="1" HoldRotation="1" />
</CActorModel>
<CActorAction id="SylvanasPossessionAttack" parent="RangedHeroAttack" effectImpact="SylvanasPossessionImpactSet" effectLaunch="SylvanasPossessionLaunchMissile">
<ImpactPointSiteOps Ops="SOpAttachCenter" />
<LaunchAttachQuery Methods="Center 0" />
<ImpactMap index="None" Model="SylvanasWitheringFireImpact" Sound="SylvanasWitheringFireImpactSound" />
<ImpactMap index="Rock" Sound="Sylvanas_Attack_Impact_Building" />
<Missile value="SylvanasPossessionMissile" />
<On index="1" Terms="Effect.Start; FromEffectTreeDescendant" />
<On index="2" Terms="Effect.Stop; FromEffectTreeDescendant" />
</CActorAction>
<Filter index="Ally" value="1" />
<Filter index="Neutral" value="1" />
<Filter index="Enemy" value="1" />
<On Terms="ActorCreation" Send="AnimBracketStart BSD Birth Stand Death" />
<On Terms="Behavior.SylvanasWitheringFireMarkerBehavior.On" Send="Create" />
<On Terms="Behavior.SylvanasWitheringFireMarkerBehavior.Off" Send="AnimBracketStop BSD" />
<On Terms="ActorCreation" Send="AnimPlay GLStand GLstand PlayForever -1.000000 -1.000000 1.000000 AsTimeScale" />
<On Terms="AnimBracketState.*.AfterClosing" Send="Destroy" />
<On Terms="Effect.SylvanasWitheringFireDamage.Start" Send="AnimPlay Stand Stand,Work" />
<HostSiteOps Ops="SOpAttachCenterSoft" HoldRotation="1" />
<ModelFlags index="AllowHitTest" value="0" />
<Inherits index="BaseModelScale" value="0" />
<Inherits index="CastShadows" value="0" />
<Inherits index="CloakEffect" value="0" />
<Inherits index="CreepEngulfment" value="0" />
<Inherits index="Decal" value="0" />
<Inherits index="ModelMaterials" value="0" />
<Inherits index="Scale" value="0" />
<Inherits index="TeamColor" value="0" />
<Inherits index="TimeScale" value="0" />
<Inherits index="TintColor" value="0" />
<Inherits index="WarpGroup" value="0" />
<FogVisibility value="Visible" />
<AcceptedHostedPropTransfers index="ModelMaterials" value="0" />
</CActorModel>
<CActorModel id="SylvanasWitheringFireCharge" parent="StormModelAnimationStyleOneShotUnit">
<HostSiteOps Ops="SOpAttachCenter" />
<Filter index="Ally" value="1" />
<Filter index="Neutral" value="1" />
<Filter index="Enemy" value="1" />
</CActorModel>
<CActorSound id="SylvanasWitheringFireChargeSound" parent="SoundOneShot">
<On Terms="Effect.SylvanasWitheringFireAddCharge.Start; At Target" Send="Create" />
<On Terms="Effect.SylvanasWitheringFireHeroTakedownCooldownRefresh.Start; At Target" Send="Create" />
<On Terms="Effect.SylvanasWitheringFireAdd5Charges.Start; At Target" Send="Create" />
<Sound value="Sylvanas_WitheringFire_Regen" />
<Filter index="Ally" value="1" />
<Filter index="Neutral" value="1" />
<Filter index="Enemy" value="1" />
<Inherits index="Visibility" value="0" />
</CActorSound>
<CActorModel id="SylvanasHauntingWaveTeleportLocationFX" parent="StormModelAnimationStyleOneShot">
<On Terms="Effect.SylvanasHauntingWaveLaunchSylvanas.Start; At Target" Send="Create" />
<Remove Terms="ActorOrphan" Send="AnimBracketStop BSD" />
</CActorModel>
<CActorArc id="SylvanasHauntingWaveGuide" parent="StormGuideVisualArc" abil="SylvanasHauntingWave">
<On Terms="Abil.SylvanasHauntingWaveWindrunnerTalent.Guide" Send="Create" />
</CActorArc>
<CActorModel id="SylvanasHauntingWaveCastHead" parent="StormModelAnimationStyleOneShotUnit">
<HostSiteOps Ops="SOpAttachHead" />
<On Terms="Abil.SylvanasHauntingWave.SourceCastStart" Send="Create" />
</CActorModel>
<CActorModel id="SylvanasHauntingWaveCast" parent="StormModelAnimationStyleOneShotUnit">
<HostSiteOps Ops="SOpAttachCenter" />
<On Terms="Abil.SylvanasHauntingWave.SourceCastStart" Send="Create" />
</CActorModel>
<CActorModel id="SylvanasHauntingWaveTeleportTrail" parent="StormModelAddition">
<Host Subject="_Unit" />
<HostSiteOps Ops="SOpAttachCenterSoft" />
</CActorModel>
<CActorModel id="SylvanasHauntingWaveImpact" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.SylvanasHauntingWaveDamage.Start; At Target" Send="Create" />
<On Terms="ActorCreation" Send="Create SylvanasHauntingWaveProjectileImpactSound" />
<HostSiteOps Ops="SOpAttachCenter" HoldRotation="1" />
</CActorModel>
<CActorSound id="SylvanasHauntingWaveCastSound" parent="SoundOneShot">
<Sound value="Sylvanas_HauntingWave_Activate" />
</CActorSound>
<CActorSound id="SylvanasHauntingWaveLaunchSound" parent="SoundOneShot">
<Sound value="Sylvanas_HauntingWave_Launch" />
<Layers Sound="Sylvanas_HauntingWave_Vox" />
</CActorSound>
<CActorSound id="SylvanasHauntingWaveTransportStartSound" parent="SoundOneShot">
<Sound value="Sylvanas_HauntingWave_Transport_Start" />
</CActorSound>
<CActorSound id="SylvanasHauntingWaveTransportEndSound" parent="SoundOneShot">
<Sound value="Sylvanas_HauntingWave_Transport_End" />
</CActorSound>
<CActorSound id="SylvanasHauntingWaveProjectileTravelSound" parent="SoundOneShot">
<Sound value="Sylvanas_HauntingWave_Projectile_Travel" />
</CActorSound>
<CActorSound id="SylvanasHauntingWaveProjectileImpactSound" parent="SoundOneShot">
<Sound value="Sylvanas_HauntingWave_Projectile_Impact" />
<On Terms="Effect.SylvanasHauntingWaveImpactSet.Start; At Target" Send="Create" />
</CActorSound>
<CActorModel id="SylvanasBansheeSpirit" parent="StormModelNoAnimsUnit">
<On Terms="Behavior.SylvanasHauntingWaveTravel.On" Send="Create" />
<On Terms="Behavior.SylvanasHauntingWaveTravel.Off" Send="Destroy" />
<On Terms="ActorCreation" Send="AnimPlay Spell Spell,F PlayForever -1.000000 -1.000000 1.000000 AsTimeScale 0.000000 10" />
<AutoScaleFactor value="1.000000" />
<ModelFlags index="AllowHitTest" value="0" />
<ModelFlags index="AutomateGlobalLoops" value="1" />
<Inherits index="TimeScale" value="1" />
</CActorModel>
<CActorMissile id="SylvanasHauntingWaveAttackMissile" parent="StormMissileWithDeath" unitName="SylvanasHauntingWaveMissile">
<On Terms="ActorCreation" Send="Create SylvanasHauntingWaveBansheeA" />
<On Terms="ActorCreation" Send="Create SylvanasHauntingWaveBansheeB" />
<On Terms="ActorCreation" Send="Create SylvanasHauntingWaveBansheeC" />
<On Terms="ActorCreation" Send="Create SylvanasHauntingWaveProjectileTravelSound" />
<On Terms="ActorCreation" Send="Create SylvanasHauntingWaveLaunchSound" />
<On Terms="ActorDestruction" Target="SylvanasHauntingWaveProjectileTravelSound" Send="Destroy" />
<On Terms="ActorDestruction" Target="SylvanasHauntingWaveLaunchSound" Send="Destroy" />
<DeathArray index="Normal" AnimProps="" />
<Model value="Invisible" />
</CActorMissile>
<CActorMissile id="SylvanasHauntingWaveAttackMissileNoTeleport" parent="StormMissileWithDeath" unitName="SylvanasHauntingWaveMissileNoTeleport">
<On Terms="UnitBirth" Send="AnimBracketStart BSD Birth Stand Death ContentPlayOnce" />
<On Terms="Effect.SylvanasHauntingWaveLeftDummy.Start" Send="AnimGroupApply A {} {} 0 1.000000 AsTimeScale" />
<On Terms="Effect.SylvanasHauntingWaveRightDummy.Start" Send="AnimGroupApply C {} {} 0 1.000000 AsTimeScale" />
<On Terms="ActorCreation" Send="RefSetFromRequest ::scope.Chain1Launch SylvanasHauntingWaveLaunchSite Implicit Find" />
<On Terms="ActorCreation" Send="Create SylvanasHauntingWaveBeam" />
<Remove Terms="UnitBirth" Send="AnimBracketStart BSD Birth Stand Death" />
<Model value="SylvanasHauntingWaveMissile" />
</CActorMissile>
<CActorSite id="SylvanasHauntingWaveLaunchSite">
<On Terms="Abil.SylvanasHauntingWave.SourceCastStop" Send="Create" />
<HostSiteOps Ops="SOpAttachCenter" />
<Host Subject="_Unit" />
</CActorSite>
<CActorBeamSimple id="SylvanasHauntingWaveBeam">
<Flags index="SuppressSaveLoad" value="1" />
<On Terms="ActorCreation" Send="AnimBracketStart BSD Birth Stand Death ContentPlayOnce" />
<On Terms="AnimBracketState.*.AfterClosing; AnimName BSD" Send="Destroy" />
<On Terms="ActorOrphan" Send="AnimBracketStop BSD 0 1.000000 AsTimeScale" />
<HostLaunch Subject="::scope.Chain1Launch" />
<HostImpact Subject="::Creator" />
<HostImpactSiteOps Ops="SOpAttachCenter" />
<ModelFlags index="AutomateGlobalLoops" value="1" />
</CActorBeamSimple>
<CActorAction id="SylvanasHauntingWaveAttack" parent="GenericAttackPointStorm" effectImpact="SylvanasHauntingWaveImpactDelay" effectLaunch="SylvanasHauntingWaveLaunchBanshee">
<ShieldFlashType value="None" />
<ImpactPointSiteOps Ops="SOpTargetPointStationary SOpShadow" />
<LaunchAttachQuery Methods="AMFilterCenter" />
</CActorAction>
<CActorSiteOpLocalOffset id="SylvanasHauntingWaveOffset">
<LocalOffset Z="1.000000" />
</CActorSiteOpLocalOffset>
<CActorSound id="SylvanasHauntingWaveProjectileNoTeleportImpactSound" parent="SoundOneShot">
<On Terms="Effect.SylvanasHauntingWaveImpactDelay.Start" Send="Create" />
<Sound value="Sylvanas_HauntingWave_Projectile_End" />
</CActorSound>
<CActorModel id="SylvanasShadowDaggerDotImpact" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.SylvanasShadowDaggerDoTDamage.Start; At Target" Send="Create" />
<On Terms="ActorCreation" Send="Create SylvanasShadowDaggerDOTSound" />
<HostSiteOps Ops="SOpAttachCenter" />
</CActorModel>
<CActorRange id="SylvanasShadowDaggerRange" parent="StormRangeAbilPlusSplat" abil="SylvanasShadowDagger" />
<CActorSplat id="SylvanasShadowDaggerRangeSplat" parent="StormRangeSplat">
<Scale value="8.400000" />
</CActorSplat>
<CActorMissile id="SylvanasShadowDaggerAttackMissile" parent="StormMissileWithDeathEarly" unitName="SylvanasShadowDaggerMissile">
<On Terms="UnitBirth" Send="AnimBracketStart BSD IGNORE Stand Death ClosingFull" />
<On Terms="UnitBirth" Send="Create SylvanasShadowDaggerBuildSound" />
<On Terms="MoverStopped" Target="SylvanasShadowDaggerBuildSound" Send="Destroy" />
<Remove Terms="UnitBirth" Send="AnimBracketStart BSD Birth Stand Death ClosingFull" />
</CActorMissile>
<CActorModel id="SylvanasShadowDaggerDaggerInHand" parent="StormModelAddition">
<On Terms="Abil.SylvanasShadowDagger.SourceCastStart" Send="Create" />
<On Terms="Abil.SylvanasShadowDagger.SourceCastStop" Send="Destroy" />
<HostSiteOps Ops="SOpAttachHandRight" />
<FogVisibility value="Hidden" />
<ModelFlags index="AllowHitTest" value="0" />
<Inherits index="BaseModelScale" value="0" />
</CActorModel>
<CActorSound id="SylvanasShadowDaggerBuildSound" parent="SoundOneShot">
<Sound value="Sylvanas_ShadowDagger_Build" />
</CActorSound>
<CActorSound id="SylvanasShadowDaggerDOTSound" parent="SoundOneShot">
<Sound value="Sylvanas_ShadowDagger_DOT" />
</CActorSound>
<CActorSound id="SylvanasShadowDaggerSpreadSound" parent="SoundOneShot">
<Sound value="Sylvanas_ShadowDagger_Spread" />
</CActorSound>
<CActorSound id="SylvanasShadowDaggerExplosionSound" parent="SoundOneShot">
<Sound value="Sylvanas_ShadowDagger_Explosion" />
</CActorSound>
<CActorMissile id="SylvanasWailingArrowAttackMissile" parent="StormMissileWithDeathEarly" unitName="SylvanasWailingArrowMissile">
<Macros value="GlobalLoopMacro" />
<On Terms="ActorCreation" Send="Create SylvanasWailingArrowZone" />
<On Terms="ActorCreation" Send="Create SylvanasWailingArrowFlightSound" />
<On Terms="ActorDestruction" Target="SylvanasWailingArrowFlightSound" Send="Destroy" />
<On Terms="ActorCreation; ValidatePlayer HasSylvanasWailingArrowDeafeningBlast" Send="Create SylvanasWailingArrowDeafeningBlastZone" />
<On Terms="ActorCreation; ValidatePlayer HasSylvanasWailingArrowDeafeningBlast" Send="ModelSwap SylvanasWailingArrowMissileTA" />
</CActorMissile>
<CActorAction id="SylvanasWailingArrowAttack" parent="GenericAttackPointStorm" effectImpact="SylvanasWailingArrowDummyImpact" effectLaunch="SylvanasWailingArrowLaunchMissile">
<LaunchAssets Model="SylvanasWailingArrowCast" Sound="Sylvanas_WailingArrow_Launch" />
<ImpactPointSiteOps Ops="SOpTargetPointStationary SOpShadow SylvanasWailingArrowOffset" />
<ShieldFlashType value="None" />
<LaunchAttachQuery Methods="AMFilterWeapon00 AMFilterWeaponLeft" />
</CActorAction>
<CActorModel id="SylvanasUnstablePoisonExplosionImpact" parent="StormModelAnimationStyleOneShot">
<On Terms="Effect.SylvanasBlackArrowUnstablePoisonTalentDamage.Start; At Effect" Send="Create" />
</CActorModel>
<CActorSound id="Sylvanas_UnstablePoison_Explosion" parent="SoundOneShot">
<On Terms="Effect.SylvanasBlackArrowUnstablePoisonTalentPersistent.Start; At Effect" Send="Create" />
</CActorSound>
<CActorModel id="SylvanasWailingArrowImpact" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.SylvanasWailingArrowDamage.Start; At Target" Send="Create" />
<HostSiteOps Ops="SOpAttachCenter" />
</CActorModel>
<CActorQuad id="SylvanasWailingArrowGuideVisual" parent="StormGuideVisualQuadDownClosestFantasy" abil="SylvanasWailingArrow">
<Height value="18.000000" />
<Width value="1.750000" />
</CActorQuad>
<CActorSound id="Sylvanas_WailingArrow_Impact" parent="SoundOneShot">
<On Terms="Effect.SylvanasWailingArrowDamage.Start; At Target" Send="Create" />
</CActorSound>
<CActorSound id="SylvanasWailingArrowFlightSound" parent="SoundOneShot">
<Sound value="Sylvanas_WailingArrow_Flight" />
</CActorSound>
<CActorModel id="SylvanasWailingArrowExplode" parent="StormModelAnimationStyleOneShot">
<On Terms="Effect.SylvanasWailingArrowActivateSearchArea.Start; At Effect" Send="Create" />
<On Terms="ActorCreation; ValidatePlayer HasSylvanasWailingArrowDeafeningBlast" Send="ModelSwap SylvanasWailingArrowExplodeTA" />
<HostSiteOps Ops="SOpForwardCasterPointInverted" HoldPosition="1" HoldRotation="1" />
</CActorModel>
<CActorSound id="SylvanasWailingArrowExplodeSound" parent="SoundOneShot">
<On Terms="Effect.SylvanasWailingArrowActivateSearchArea.Start; At Effect" Send="Create" />
<Sound value="Sylvanas_WailingArrow_Explode" />
<HostSiteOps HoldPosition="1" HoldRotation="1" />
</CActorSound>
<CActorModel id="SylvanasWailingArrowZone" parent="StormModelAddition">
<Filter index="Ally" value="1" />
<Filter index="Neutral" value="1" />
<Filter index="Enemy" value="1" />
<Host Subject="_Missile" />
<HostSiteOps Ops="SOpShadow" />
</CActorModel>
<CActorModel id="SylvanasWailingArrowDeafeningBlastZone" parent="StormModelAddition">
<Filter index="Ally" value="1" />
<Filter index="Neutral" value="1" />
<Filter index="Enemy" value="1" />
<Host Subject="_Missile" />
<HostSiteOps Ops="SOpShadow" />
</CActorModel>
<CActorSiteOpLocalOffset id="SylvanasWailingArrowOffset">
<LocalOffset Z="1.500000" />
</CActorSiteOpLocalOffset>
<CActorSound id="PulledSoundHeroSylvanas" parent="SoundOneShot">
<Sound value="Sylvanas_VOX_Pulled" />
</CActorSound>
<CActorSound id="SylvanasWitheringFireBarbedShotCrit" parent="SoundOneShot">
<Filter index="All" value="1" />
<VisibleTo index="Self" value="1" />
<On Terms="Effect.SylvanasWitheringFireDamage.Start; At Effect; ValidateUnit SylvanasHasBarbedShotTalentAndCasterHas5BarbedShotTokens 0 {} 1" Send="Create" />
<Sound value="Sylvanas_WitheringFire_BarbedShot_Crit" />
</CActorSound>
<CActorRange id="SylvanasPossessionRange" parent="StormRangeAbilPlusSplat" abil="SylvanasPossession" />
<CActorSplat id="SylvanasPossessionRangeSplat" parent="StormRangeSplat">
<Scale value="10.500000" />
</CActorSplat>
<CActorModel id="SylvanasPossessionImpact" parent="StormModelAnimationStyleOneShotUnit">
<On Terms="Effect.SylvanasPossessionBehaviorSwitch.Start; At Target" Send="Create" />
<HostSiteOps Ops="SOpAttachCenter" HoldRotation="1" />
</CActorModel>
<CActorSound id="SylvanasPossessionImpactSound" parent="SoundOneShot">
<On Terms="Effect.SylvanasPossessionApplyTargetBehavior.Start; At Target" Send="Create" />
<Sound value="Sylvanas_Possession_Impact" />
</CActorSound>
<CActorModel id="SylvanasPossessionCast" parent="StormModelAnimationStyleOneShotUnit">
<HostSiteOps Ops="SOpAttachCenter" />
<On Terms="Abil.SylvanasPossession.SourceCastStart" Send="Create" />
</CActorModel>
<CActorModel id="SylvanasPossessionCastHead" parent="StormModelAnimationStyleOneShotUnit">
<HostSiteOps Ops="SOpAttachHead" />
<On Terms="Abil.SylvanasPossession.SourceCastStart" Send="Create" />
</CActorModel>
<CActorModel id="SylvanasPossessionBuff" parent="StormModelAddition">
<On Terms="ActorCreation" Send="SetTintColor {125,0,251 1.800000}" />
<On Terms="ActorCreation" Send="TimerSet 0.250000 BarOn" />
<On Terms="ActorCreation" Target="_Unit" Send="SetShowStatusBar" />
<On Terms="TimerExpired; TimerName BarOn" Target="_Unit" Send="SetShowStatusBar 1" />
<On Terms="Behavior.SylvanasPossessionTarget.On" Send="Create" />
<On Terms="Behavior.SylvanasPossessionTarget.Off" Send="AnimBracketStop BSD" />
<On Terms="ActorCreation; ValidateUnitType TargetIsCatapultMinion" Send="ModelSwap SylvanasPossessionCatapultBuff" />
<On Terms="ActorCreation; ValidateUnitType TargetIsKnight" Send="ModelSwap SylvanasPossessionKnightBuff" />
<On Terms="ActorCreation; ValidateUnitType TargetIsMercLanerSiegeGiant" Send="ModelSwap SylvanasPossessionSiegeGiantBuff" />
<HostSiteOps Ops="SOpAttachCenterSoft" HoldRotation="1" />
<ModelFlags index="AllowHitTest" value="0" />
<AcceptedHostedPropTransfers index="Scale" value="1" />
</CActorModel>
<CActorAction id="SylvanasShadowDaggerAttack" parent="GenericAttackStorm" effectImpact="SylvanasShadowDaggerImpactSet" effectLaunch="SylvanasShadowDaggerLaunchMissile">
<LaunchAssets Model="" Sound="Sylvanas_ShadowDagger_Activate" />
<ImpactMap index="None" Model="SylvanasShadowDaggerImpact" Sound="Sylvanas_ShadowDagger_Impact" />
<LaunchSiteOps Ops="SOpAttachWeaponRight" />
<BeamScope value="Caster" />
<ImpactSiteOps Ops="SOpAttachCenter" />
<ShieldFlashType value="None" />
</CActorAction>
<CActorModel id="SylvanasShadowDaggerImpactSite" parent="StormModelAnimationStyleContinuous">
<HostSiteOps Ops="SOpAttachCenter" />
<Host Subject="_Unit" />
<On Terms="Effect.SylvanasShadowDaggerImpactSet.Start; At Target" Send="Create" />
<On Terms="ActorCreation" Send="TimerSet 1.500000 BounceDummy" />
<On Terms="TimerExpired; TimerName BounceDummy" Send="Destroy" />
<Model value="Invisible" />
<Remove Terms="ActorOrphan" Send="Destroy" />
</CActorModel>
<CActorBeamSimple id="SylvanasShadowDaggerBeam">
<Flags index="SuppressSaveLoad" value="1" />
<On Terms="ActorCreation" Send="TimerSet 0.062500 AnimationDelay" />
<On Terms="TimerExpired; TimerName AnimationDelay" Send="AnimBracketStart BSD Birth Stand Death ContentPlayOnce,DontResetOnUnhide" />
<On Terms="AnimBracketState.*.AfterClosing; AnimName BSD" Send="Destroy" />
<On Terms="TimerExpired; TimerName AnimationDelay" Send="Create SylvanasShadowDaggerSpreadSound" />
<Model value="SylvanasBaseAfflictionBounce" />
</CActorBeamSimple>
<CActorAction id="SylvanasShadowDaggerSpreadAttack" parent="GenericAttack" effectAttack="SylvanasShadowDaggerSpreadDummyDamage">
<Beam value="SylvanasShadowDaggerBeam" />
<BeamScope value="Caster" />
<ImpactSite value="SylvanasShadowDaggerSpreadImpactSite" />
<LaunchSiteOps Ops="SOpAttachCenterStationary" />
<ImpactSiteOps Ops="SOpAttachCenter" />
<ShieldFlashType value="None" />
</CActorAction>
<CActorModel id="SylvanasShadowDaggerSpreadImpactSite" parent="StormModelAnimationStyleContinuous">
<Model value="Invisible" />
<On Terms="ActorCreation" Send="TimerSet 1.000000 BounceDummy" />
<On Terms="TimerExpired; TimerName BounceDummy" Send="Destroy" />
<HostSiteOps Ops="SOpAttachCenter" />
<Host Subject="_Unit" />
</CActorModel>
<CActorSound id="WitheringFireSplinterShotTalentImpactSound" parent="SoundOneShot">
<On Terms="Effect.SylvanasWitheringFireSplinterShotTalentImpactSet.Start; At Target" Send="Create" />
<Sound value="Sylvanas_WitheringFire_Impact" />
</CActorSound>
<CActorBeamSimple id="SylvanasMindControlBeam" parent="BeamSimpleAnimationStyleContinuous">
<On Terms="Effect.SylvanasMindControlPrepSet.Start; At Target" Send="Create" />
<On Terms="Behavior.SylvanasMindControlBeamActorBehavior.Off" Send="AnimBracketStop BSD" />
<On Terms="Behavior.SylvanasMindControlTarget.On" Send="AnimBracketStart Work Stand,Work,Start Stand,Work Stand,Work,End" />
<On Terms="Behavior.SylvanasMindControlBeamActorBehavior.Off" Send="AnimBracketStop Work" />
<On Terms="StatusOn.*.TimeStopPaused" Send="AnimSetPausedAll" />
<On Terms="StatusOff.*.TimeStopPaused" Send="AnimSetPausedAll 0" />
<On Terms="Behavior.SylvanasMindControlBeamActorBehavior.Off" Send="AnimSetPausedAll 0" />
<HostLaunch Subject="_Unit" Scope="Caster" Actor="Find" />
<HostLaunchSiteOps Ops="SOpAttachOrigin" />
<HostImpact Subject="_Unit" Scope="Target" Actor="Find" />
<HostImpactSiteOps Ops="SOpAttachCenter" />
<Aliases value="_TimeStopAffectedActor" />
</CActorBeamSimple>
<CActorSound id="SylvanasMindControlCastStartSound" parent="SoundOneShot">
<On Terms="Effect.SylvanasMindControlPrepSet.Start; At Target" Send="Create" />
<On Terms="Effect.SylvanasMindControlMissileLaunchMissile.Start; At Caster" Send="Create" />
<Sound value="Sylvanas_MindControl_V2_Launch_01" />
</CActorSound>
<CActorSound id="SylvanasMindControlImpactSylvanasSound" parent="SoundOneShot">
<On Terms="Effect.SylvanasMindControlApplyCasterBehavior.Start; At Caster" Send="Create" />
<On Terms="Behavior.SylvanasMindControlCaster.Off" Send="Destroy" />
<On Terms="Effect.SylvanasMindControlMissileActorPersistent.Start; At Caster" Send="Create" />
<On Terms="Effect.SylvanasMindControlMissileActorPersistent.Stop; At Caster" Send="Destroy" />
<Sound value="Sylvanas_MindControl_V2_01" />
<Filter index="All" value="1" />
<VisibleToAtCreation index="Caster" value="1" />
</CActorSound>
<CActorSound id="SylvanasMindControlImpactTargetSound" parent="SoundOneShot">
<On Terms="Effect.SylvanasMindControlTargetSoundDummy.Start; At Target" Send="Create" />
<On Terms="Behavior.SylvanasMindControlTarget.Off" Send="Destroy" />
<On Terms="Effect.SylvanasMindControlMissileApplySilence.Start; At Target" Send="Create" />
<On Terms="Behavior.SylvanasMindControlSlow.Off" Send="Destroy" />
<Sound value="Sylvanas_MindControl_V2_Enemy01" />
<Filter index="All" value="1" />
<VisibleToAtCreation index="Target" value="1" />
</CActorSound>
<CActorSound id="SylvanasMindControlBansheeSound" parent="SoundOneShot">
<On Terms="Behavior.SylvanasMindControlTarget.On" Send="Create" />
<Sound value="Sylvanas_MindControl_Banshee" />
</CActorSound>
<CBehaviorBuff id="SylvanasBlackArrowsQuestComplete" parent="CarryBehaviorParent" />
<CBehaviorBuff id="SylvanasBlackArrowsQuestMilestone" parent="CarryBehaviorParent" />
<CBehaviorBuff id="SylvanasHauntingArrows" parent="CarryBehaviorParent" />
<CBehaviorBuff id="SylvanasShadowDaggerColdEmbraceArmorSpreadDecrease" parent="StormArmor">
<BehaviorCategories index="DebuffVulnerable" value="1" />
<Duration value="2.5" />
<ArmorModification>
<AllArmorBonus value="-10" />
</ArmorModification>
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasMercenaryQueenStunBehavior" parent="StormStructureDisable">
<Duration value="3" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasMindControlSlow" parent="StormSlowParent">
<Duration value="1.75" />
<Modification>
<UnifiedMoveSpeedFactor value="-0.3" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasPossessionCatapultValidTargetController" parent="CarryBehaviorParent">
<DisableValidatorArray value="SylvanasPossessionLessThanOrEqualTo1ChargeUsed" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasBlackArrowsActiveSelfDurationBuff">
<DisplayDuration index="Self" value="1" />
<DisplayDuration index="Ally" value="1" />
<DisplayDuration index="Neutral" value="1" />
<DisplayDuration index="Enemy" value="1" />
<DisplayPriority value="1" />
<Duration value="10" />
<Period value="0.125" />
<PeriodicEffect value="SylvanasBlackArrowsSetCooldown" />
<FinalEffect value="SylvanasBlackArrowsSetCooldown" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasMindControlDarkLadysCallVisionReduction">
<DisplayDuration index="Self" value="1" />
<DisplayDuration index="Ally" value="1" />
<DisplayDuration index="Neutral" value="1" />
<DisplayDuration index="Enemy" value="1" />
<RemoveValidatorArray value="TargetNotInvulnerableExceptTimeStop" />
<RemoveValidatorArray value="TargetNotDeadAndNoSpecialDeathState" />
<Duration value="5" />
<Modification>
<StateFlags index="SuppressDamageVisibilityDefender" value="1" />
<SightMaximum value="3.5" />
</Modification>
<BehaviorCategories index="VisionRemoval" value="1" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasMindControlMissileReveal" parent="StormReveal">
<Duration value="1.75" />
<RevealUnit Value="Caster" />
<BehaviorCategories index="Reveal" value="0" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasMindControlMissileSilence" parent="StormSilence">
<BehaviorCategories index="MindControl" value="1" />
<RemoveValidatorArray value="CasterNotDead" />
<Duration value="1.75" />
<Period value="0.0625" />
<PeriodicEffect value="SylvanasMindControlMissileIssueMoveOrder" />
<FinalEffect value="SylvanasMindControlMissileSilenceFinalSet" />
<Modification>
<StateFlags index="Uncommandable" value="1" />
<AbilClassDisableArray index="CAbilAttack" value="1" />
<AbilClassDisableArray index="CAbilStop" value="1" />
</Modification>
<PeriodCount value="27" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasShadowDaggerDummyBuffSpreadBehavior">
<Duration value="2.5" />
<DamageResponse Chance="1" Handled="SylvanasShadowDaggerSpreadSearch" Priority="97">
<ExcludeEffectArray value="SylvanasShadowDaggerDoTDamage" />
<ExcludeEffectArray value="SylvanasShadowDaggerInitialDamage" />
<ExcludeEffectArray value="SylvanasBlackArrowsWeaponDamageOverwhelmingAfflictionPercentBonusDamage" />
<ValidatorArray value="SylvanasShadowDaggerSourceHasBehaviorFromCasterDamageResponse" />
</DamageResponse>
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasMightOfTheBansheeQueenWitheringFireAttackSpeedAndAbilityPowerBuff" parent="StormDamageIncrease">
<Alignment value="Positive" />
<InfoFlags index="Hidden" value="0" />
<InfoFlags index="AlwaysUseGameText" value="1" />
<InfoIcon value="assets\textures\storm_ui_icon_sylvanas_witheringfire.dds" />
<SortIndex value="20" />
<BuffFlags index="RefreshStack" value="1" />
<MaxStackCount value="5" />
<Duration value="6" />
<Modification>
<AdditiveAttackSpeedFactor value="0.05" />
<DamageDealtFraction index="Ability" value="0.05" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasBlackArrowsMercMinionOrStructureStunBehavior" parent="StormStructureDisable">
<DamageResponse Handled="SylvanasBlackArrowUnstablePoisonTalentPersistent" Fatal="1" />
<Duration value="3" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasWitheringFireAbilityDisabler">
<Modification>
<AbilLinkDisableArray value="SylvanasWitheringFire" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasShadowDaggerUnyieldingBlightMarkerBehavior" />
<CBehaviorTokenCounter id="SylvanasWitheringFireBarbedShotTokenCounter" parent="StormGenericToken">
<Max value="5" />
<Init value="1" />
</CBehaviorTokenCounter>
<CBehaviorUnitTracker id="SylvanasWitheringFireBarbedShotUnitTracker">
<MaxTrackedUnits value="1" />
<BehaviorFlags index="Permanent" value="1" />
<BehaviorFlags index="EnabledWhileDead" value="1" />
</CBehaviorUnitTracker>
<CBehaviorTokenCounter id="SylvanasBlackArrowsQuestToken" parent="StormQuestToken">
<Max value="400" />
<ConditionalEvents Compare="GE" CompareValue="250">
<Event EventId="QuestMilestone" Effect="SylvanasBlackArrowsApplyMilestoneBehavior" />
</ConditionalEvents>
<AtMaxEvents index="0" EventId="QuestComplete" Effect="SylvanasBlackArrowsApplyCompleteBehavior" />
</CBehaviorTokenCounter>
<CBehaviorBuff id="SylvanasBlackArrowsStackingBehavior" parent="StormStackingComboMarker">
<BehaviorFlags index="Permanent" value="1" />
<BehaviorFlags index="EnabledWhileDead" value="1" />
<BuffFlags index="RefreshStack" value="1" />
<MaxStackCount value="3" />
<Duration value="3" />
<FinalEffect value="SylvanasBlackArrowsRemoveBehaviorSet" />
<DamageResponse Handled="SylvanasBlackArrowUnstablePoisonTalentPersistent" Fatal="1" />
</CBehaviorBuff>
<CBehaviorAbility id="SylvanasPossessionItem">
<Buttons Face="SylvanasPossession" Type="AbilCmd" AbilCmd="SylvanasPossession,Execute" />
</CBehaviorAbility>
<CBehaviorAbility id="SylvanasWillOfTheForsakenItem">
<Buttons Face="SylvanasWillOfTheForsaken" Type="AbilCmd" AbilCmd="SylvanasWillOfTheForsaken,Execute" />
</CBehaviorAbility>
<CBehaviorBuff id="SylvanasBlackArrowDreadfulWakeMarker">
<RemoveValidatorArray value="SylvanasHasBlackArrowStun" />
<Duration value="7" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasHauntingWaveWindrunnerTalentSlop">
<RemoveValidatorArray value="SylvanasIsActivelyCastingHauntingWaveWindrunner" />
<Duration value="0.1875" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasMindControlCastingAbilityDisabler">
<RemoveValidatorArray value="SylvanasIsCastingMindControl" />
<Modification>
<AbilLinkDisableArray value="SylvanasWitheringFire" />
<AbilLinkDisableArray value="SylvanasShadowDagger" />
<AbilLinkDisableArray value="SylvanasHauntingWave" />
<AbilLinkDisableArray value="SylvanasHauntingWaveActivate" />
<AbilLinkDisableArray value="SylvanasHauntingWaveWindrunnerTalent" />
<AbilLinkDisableArray value="SylvanasHauntingWaveActivateWindrunnerTalent" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasMindControlBeamActorBehavior" parent="StormReveal">
<RemoveValidatorArray value="CasterNotDeadOrSilencedOrStasisOrStunnedExceptTimeStop" />
<RemoveValidatorArray value="TargetNotSpecialDeathState" />
<RemoveValidatorArray value="TargetNotUnstoppable" />
<RemoveValidatorArray value="CasterNotDazed" />
<RemoveValidatorArray value="SylvanasIsCastingMindControl" />
<Modification>
<StateFlags index="SuppressCloak" value="1" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasWitheringFireOverflowingQuiverCooldown">
<Duration value="0.25" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasMindControlCaster">
<BehaviorCategories index="Restorable" value="1" />
<BuffFlags index="Channeled" value="1" />
<Duration value="2.5" />
<InitialEffect value="SylvanasMindControlApplyTargetBehavior" />
<FinalEffect value="SylvanasMindControlExpireSet" />
<ExpireEffect value="SylvanasMindControlExpireSet" />
<Modification>
<ModifyFlags index="DisableFollowOrder" value="1" />
<AbilLinkDisableArray value="SylvanasWitheringFire" />
<AbilLinkDisableArray value="SylvanasShadowDagger" />
<AbilLinkDisableArray value="SylvanasHauntingWave" />
<AbilLinkDisableArray value="SylvanasHauntingWaveActivate" />
<AbilLinkDisableArray value="SylvanasHauntingWaveWindrunnerTalent" />
<AbilLinkDisableArray value="SylvanasHauntingWaveActivateWindrunnerTalent" />
<AbilLinkDisableArray value="attack" />
</Modification>
<RemoveValidatorArray value="CasterNotDazedOrDeadOrSilencedOrStasisOrStunnedExceptTimeStop" />
<InfoFlags index="AlwaysUseGameText" value="1" />
<DisplayPriority value="1" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasMindControlTarget" parent="StormSilence">
<BehaviorCategories index="MindControl" value="1" />
<BehaviorCategories index="Unreducible" value="1" />
<InfoIcon value="Assets\Textures\storm_ui_icon_sylvanas_mindcontrol.dds" />
<Duration value="2.5" />
<RemoveValidatorArray value="SylvanasMindControlControlActive" />
<RemoveValidatorArray value="TargetNotSpecialDeathState" />
<InitialEffect value="SylvanasMindControlTargetInitialSet" />
<FinalEffect value="SylvanasMindControlExpireSet" />
<ExpireEffect value="SylvanasMindControlExpireSet" />
<Modification>
<AbilClassDisableArray index="CAbilAttack" value="1" />
<AbilClassDisableArray index="CAbilStop" value="1" />
</Modification>
<DisplayPriority value="4" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasCorruptionDamageResponse">
<DamageResponse>
<Chance value="1" />
<Handled value="SylvanasCorruptionTalentAmmoDestructionModifyUnit" />
<TargetFilters value="-;Player,Ally" />
<Location value="Attacker" />
<Kind index="Ability" value="0" />
<ProvideCategories index="Proc" value="1" />
</DamageResponse>
<BehaviorFlags index="Permanent" value="1" />
</CBehaviorBuff>
<CBehaviorBuff id="BattleMomentumSylvanasCarryBehavior" parent="CarryBehaviorParent">
<DamageResponse Chance="1" Handled="BattleMomentumModifyCooldownsSylvanas" Location="Attacker">
<ValidatorArray value="TargetNotEvading" />
<Kind index="Ability" value="0" />
</DamageResponse>
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasMercenaryQueenTalentCarryBehavior">
<BehaviorFlags index="Permanent" value="1" />
<BehaviorFlags index="EnabledWhileDead" value="1" />
<DisableValidatorArray value="TargetNotUsingVehicle" />
<Period value="0.5" />
<PeriodicEffect value="MercenaryLordPeriodicSearch" />
</CBehaviorBuff>
<CBehaviorBuff id="FreeWindrunnerSupressionBehavior">
<Duration value="2.5" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasHauntingWaveWindrunnerFirstCast" />
<CBehaviorBuff id="HauntingWaveSilenceDummy" />
<CBehaviorBuff id="SylvanasHauntingWaveUnavailableBehavior">
<Duration value="0.0625" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasHauntingWaveWindrunnerCaster">
<Alignment value="Positive" />
<InfoIcon value="Assets\Textures\storm_ui_icon_sylvanas_hauntingwave.dds" />
<Duration value="1.76" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasHauntingWaveCenterBanshee">
<FinalEffect value="SylvanasHauntingWaveNoTeleportMissileSearchArea" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasFreeHauntingWaveWindrunnerTalent">
<Alignment value="Positive" />
<BehaviorCategories index="Restorable" value="1" />
<Duration value="4" />
<InfoIcon value="Assets\Textures\storm_temp_war3_btnattackground.dds" />
<FinalEffect value="SylvanasHauntingWaveApplyWindrunnerTalentSlop" />
<InfoFlags index="AlwaysUseGameText" value="1" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasUnstablePoisonDamageLimiter">
<Duration value="0.0625" />
<InitialEffect value="SylvanasBlackArrowUnstablePoisonTalentDamage" />
<Face value="SylvanasBlackArrowsUnstablePoisonTalent" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasWailingArrowDeafeningBlastTarget" parent="StormSilence">
<Duration value="5" />
</CBehaviorBuff>
<CBehaviorBuff id="SpiritShockwaveMarker" />
<CBehaviorBuff id="SylvanasBlackArrowsStun" parent="StormStructureDisable">
<Duration value="1" />
<DamageResponse Handled="SylvanasBlackArrowUnstablePoisonTalentPersistent" Fatal="1" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasBansheeSpirit">
<Alignment value="Positive" />
<Modification>
<StateFlags index="SuppressCollision" value="1" />
</Modification>
<Duration value="4" />
<Period value="0.5" />
<PeriodicEffect value="SylvanasBansheeSpiritDamageSearch" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasBlackArrowsOverwhelmingAfflictionSlow" parent="StormSlowParent">
<Duration value="3" />
<Modification>
<UnifiedMoveSpeedFactor value="-0.15" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasWitheringFireValidityBehavior">
<BehaviorFlags index="Permanent" value="1" />
<BehaviorFlags index="EnabledWhileDead" value="1" />
<Period value="0.125" />
<PeriodicEffect value="SylvanasWitheringFireSearchAreaMarker" />
<DisableValidatorArray value="CasterDoesNotHaveInCargo" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasWitheringFireEvasiveFireSpeedup" parent="StormSprint">
<InfoIcon value="Assets\Textures\storm_ui_icon_sylvanas_witheringfire.dds" />
<DisplayDuration index="Self" value="1" />
<DisplayPriority value="1001" />
<BuffFlags index="RefreshStack" value="1" />
<MaxStackCount value="5" />
<Duration value="2" />
<Modification>
<UnifiedMoveSpeedFactor value="0.06" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasWitheringFirePassiveReload">
<Period value="2" />
<PeriodicEffect value="SylvanasWitheringFireAddCharge" />
<BehaviorFlags index="Permanent" value="1" />
<BehaviorFlags index="EnabledWhileDead" value="1" />
</CBehaviorBuff>
<Duration value="0.25" />
<BuffFlags index="RefreshStack" value="1" />
<RemoveValidatorArray value="TargetNotDead" />
<RemoveValidatorArray value="TargetNotStasis" />
<RemoveValidatorArray value="TargetNotHibernating" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasHauntingWaveCaster">
<Alignment value="Positive" />
<Duration value="1.76" />
<InfoIcon value="Assets\Textures\storm_ui_icon_sylvanas_hauntingwave.dds" />
<TimeScaleSource Value="Global" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasHauntingWaveTimerBarBehavior">
<Alignment value="Positive" />
<InfoIcon value="Assets\Textures\storm_ui_icon_sylvanas_hauntingwave.dds" />
<BehaviorCategories index="Restorable" value="1" />
<Duration value="1.75" />
<InfoFlags index="AlwaysUseGameText" value="1" />
<TimeScaleSource Value="Global" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasWailingArrowTarget" parent="StormSilence">
<Duration value="2.5" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasHauntingWaveTravel" parent="StormUnstoppableParent">
<Duration value="2" />
<Modification>
<StateFlags index="SuppressAttack" value="1" />
</Modification>
<FinalEffect value="SylvanasHauntingWaveWindrunnerRemoveFirstCastMonitorBehavior" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasWailingArrowCaster">
<Alignment value="Positive" />
<Duration value="2" />
<InfoIcon value="Assets\Textures\storm_ui_icon_sylvanas_wailingarrow.dds" />
<BehaviorFlags index="Permanent" value="1" />
<BehaviorFlags index="EnabledWhileDead" value="1" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasPossessionTarget">
<Alignment value="Negative" />
<BehaviorFlags index="Permanent" value="1" />
<InfoIcon value="Assets\Textures\storm_ui_icon_sylvanas_possession.dds" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasShadowDaggerTargetEnemy">
<Alignment value="Negative" />
<BuffFlags index="RefreshStack" value="1" />
<BuffFlags index="UpdateDurationWhileDisabled" value="1" />
<Duration value="1.4" />
<Period value="0.5" />
<InfoIcon value="Assets\Textures\storm_ui_icon_sylvanas_shadowdagger.dds" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasShadowDaggerTargetEnemyDamage" parent="StormDot">
<DamageResponse Handled="SylvanasBlackArrowUnstablePoisonTalentPersistent" Fatal="1" />
<Duration value="2.5" />
<Period value="0.5" />
<InitialEffect value="SylvanasShadowDaggerInitialDamageImpactSet" />
<PeriodicEffect value="SylvanasShadowDaggerDamageImpactSet" />
<PeriodicDisplayEffect value="SylvanasShadowDaggerDoTDamage" />
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasWillOfTheForsakenBuff" parent="StormUnstoppableParent">
<BehaviorCategories index="Fast" value="1" />
<Duration value="3" />
<Modification>
<UnifiedMoveSpeedFactor value="0.4" />
</Modification>
</CBehaviorBuff>
<CBehaviorBuff id="SylvanasShadowDaggerColdEmbraceArmorDecrease" parent="StormArmor">
<BehaviorCategories index="DebuffVulnerable" value="1" />
<Duration value="2.5" />
<ArmorModification>
<AllArmorBonus value="-25" />
</ArmorModification>
</CBehaviorBuff>
<CButton id="SylvanasBlackArrowsHauntingArrowsTalent" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_blackarrows_b.dds" />
</CButton>
<CButton id="SylvanasBlackArrowsPassive" parent="StormButtonParentTrait">
<TooltipAppender Validator="HasSylvanasOverwhelmingAffliction" Face="SylvanasBlackArrowsOverwhelmingAfflictionTalent" />
<TooltipAppender Validator="SylvanasHasMercenaryQueen" Face="SylvanasMercenaryQueenTalent" />
<TooltipAppender Validator="SylvanasHasHauntingArrows" Face="SylvanasBlackArrowsHauntingArrowsTalent" />
<TooltipAppender Validator="HasSylvanasTalentRemorseless" Face="SylvanasRemorselessTalent" />
<TooltipAppender Validator="HasSylvanasLifeDrain" Face="SylvanasBlackArrowsLifeDrainTalent" />
<TooltipFlags index="ShowHotkey" value="0" />
<TooltipFlags index="ShowUsage" value="0" />
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_blackarrows.dds" />
<UseHotkeyLabel value="0" />
</CButton>
<CButton id="SylvanasMindControlMissile" parent="StormButtonParent">
<TooltipAppender Validator="HasSylvanasDarkLadysCallMindControl" Face="SylvanasDarkLadysCallMindControlTalent" />
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_mindcontrol.dds" />
<HotkeyAlias value="SylvanasMindControl" />
<TooltipCooldownOverrideText value="SylvanasMindControlMissile" />
</CButton>
<CButton id="SylvanasBlackArrowsFesteringWounds" parent="StormButtonParent">
<Icon value="assets\textures\storm_ui_icon_sylvanas_hauntingwave.dds" />
<HotkeyAlias value="SylvanasMightOfTheBansheeQueenWitheringFireTalent" />
</CButton>
<CButton id="SylvanasShadowDaggerUnyieldingBlightTalent" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_shadowdagger.dds" />
<HotkeyAlias value="SylvanasShadowDaggerLostSoulTalent" />
</CButton>
<CButton id="SylvanasMightOfTheBansheeQueenWitheringFireTalent" parent="StormButtonParent">
<Icon value="assets\textures\storm_ui_icon_sylvanas_witheringfire.dds" />
</CButton>
<CButton id="SylvanasBlackArrowsDarkLadysAdvance" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_blackarrows.dds" />
<HotkeyAlias value="SylvanasMightOfTheBansheeQueenWitheringFireTalent" />
</CButton>
<CButton id="SylvanasBlackArrowsQuestToken" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_blackarrows.dds" />
</CButton>
<CButton id="SylvanasUnrelentingTorment" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_shadowdagger.dds" />
</CButton>
<CButton id="SylvanasDreadfulWake" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_hauntingwave.dds" />
</CButton>
<CButton id="SylvanasWitheringFireWitheringBarrage" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_witheringfire.dds" />
<HotkeyAlias value="SylvanasWitheringFireSplinterShotTalent" />
</CButton>
<CButton id="SylvanasDarkLadysCallMindControlTalent" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_mindcontrol.dds" />
</CButton>
<CButton id="SylvanasMindControl" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_mindcontrol.dds" />
<TooltipAppender Validator="HasSylvanasDarkLadysCallMindControl" Face="SylvanasDarkLadysCallMindControlTalent" />
</CButton>
<CButton id="SylvanasMindControlCancel" parent="StormButtonParent">
<Icon value="Assets\Textures\hud_btn_bg_ability_cancel.dds" />
</CButton>
<CButton id="SylvanasRemorselessTalent" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_blackarrows.dds" />
</CButton>
<CButton id="SylvanasWitheringFireOverflowingQuiverTalent" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_witheringfire.dds" />
</CButton>
<CButton id="SylvanasWitheringFireBarbedShotTalent" parent="StormButtonParent">
<Icon value="assets\textures\storm_ui_icon_sylvanas_witheringfire.dds" />
</CButton>
<CButton id="SylvanasWailingArrowDeafeningBlastTalent" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_wailingarrow.dds" />
</CButton>
<CButton id="SylvanasWitheringFireWithTheWindTalent" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_witheringfire_var1.dds" />
</CButton>
<CButton id="SylvanasWillOfTheForsaken" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_willoftheforsaken.dds" />
</CButton>
<CButton id="SylvanasHauntingWaveSoulReaverTalentSimple" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_hauntingwave.dds" />
</CButton>
<CButton id="SylvanasBlackArrowsLifeDrainTalent" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_blackarrows.dds" />
</CButton>
<CButton id="SylvanasShadowDaggerColdEmbraceTalent" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_shadowdagger.dds" />
</CButton>
<CButton id="SylvanasHauntingWaveRangersAmbushTalent" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_hauntingwave.dds" />
</CButton>
<CButton id="SylvanasShadowDaggerUnboundHauntingTalentSimple" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_shadowdagger.dds" />
</CButton>
<CButton id="SylvanasHauntingWaveActivate" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_hauntingwave_2.dds" />
</CButton>
<CButton id="SylvanasPossessionDarkLadysCallTalent" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_possession.dds" />
</CButton>
<CButton id="SylvanasBlackArrowsUnstablePoisonTalent" parent="StormButtonParent">
<Icon value="assets\textures\storm_ui_icon_sylvanas_shadowdagger.dds" />
<HotkeyAlias value="SylvanasTalentBlackArrowDarkConstitution" />
</CButton>
<CButton id="SylvanasBlackArrowsOverwhelmingAfflictionTalent" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_blackarrows.dds" />
</CButton>
<CButton id="SylvanasWitheringFire" parent="StormButtonParent">
<TooltipAppender Validator="SylvanasHasMightOfTheBansheeQueen" Face="SylvanasMightOfTheBansheeQueenWitheringFireTalent" />
<TooltipAppender Validator="HasSylvanasWitheringFireBarbedShot" Face="SylvanasWitheringFireBarbedShotTalent" />
<TooltipAppender Validator="HasSylvanasWitheringFireEvasiveFire" Face="SylvanasWitheringFireEvasiveFireTalent" />
<TooltipAppender Validator="HasSylvanasWitheringFireWitheringBarrage" Face="SylvanasWitheringFireWitheringBarrage" />
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_witheringfire.dds" />
</CButton>
<CButton id="SylvanasWailingArrowActivate" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_wailingarrow_2.dds" />
</CButton>
<CButton id="SylvanasWailingArrow" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_wailingarrow.dds" />
<TooltipAppender Validator="HasSylvanasWailingArrowDeafeningBlast" Face="SylvanasWailingArrowDeafeningBlastTalent" />
</CButton>
<CButton id="SylvanasPossession" parent="StormButtonParent">
<TooltipAppender Validator="HasSylvanasDarkLadysCall" Face="SylvanasPossessionDarkLadysCallTalent" />
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_possession.dds" />
</CButton>
<CButton id="SylvanasHauntingWave" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_hauntingwave.dds" />
<TooltipAppender Validator="SylvanasHasDreadfulWakeTalent" Face="SylvanasDreadfulWake" />
<TooltipAppender Validator="SylvanasHasFesteringWounds" Face="SylvanasBlackArrowsFesteringWounds" />
<TooltipAppender Validator="HasSylvanasWindrunner" Face="SylvanasHauntingWaveWindrunnerTalent" />
</CButton>
<CButton id="SylvanasHauntingWaveActivateFree" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_hauntingwave_2.dds" />
<HotkeyAlias value="SylvanasHauntingWaveActivate" />
</CButton>
<CButton id="SylvanasHauntingWaveFree" parent="StormButtonParent">
<TooltipAppender Validator="HasSylvanasSoulReaver" Face="SylvanasHauntingWaveSoulReaverTalent" />
<TooltipAppender Validator="HasSylvanasBansheeScream" Face="SylvanasHauntingWaveBansheeScreamTalent" />
<TooltipAppender Validator="HasSylvanasWindrunner" Face="SylvanasHauntingWaveWindrunnerTalent" />
<TooltipVitalName index="Energy" value="" />
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_hauntingwave.dds" />
</CButton>
<CButton id="SylvanasHauntingWaveWindrunnerTalent" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_hauntingwave.dds" />
<HotkeyAlias value="SylvanasHauntingWaveSoulReaverTalent" />
</CButton>
<CButton id="SylvanasBlackArrows" parent="StormButtonParent">
<TooltipAppender Validator="HasSylvanasOverwhelmingAffliction" Face="SylvanasBlackArrowsOverwhelmingAfflictionTalent" />
<TooltipAppender Validator="SylvanasHasMercenaryQueen" Face="SylvanasMercenaryQueenTalent" />
<TooltipAppender Validator="SylvanasHasHauntingArrows" Face="SylvanasBlackArrowsHauntingArrowsTalent" />
<TooltipAppender Validator="HasSylvanasTalentRemorseless" Face="SylvanasRemorselessTalent" />
<TooltipAppender Validator="HasSylvanasLifeDrain" Face="SylvanasBlackArrowsLifeDrainTalent" />
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_blackarrows.dds" />
</CButton>
<CButton id="SylvanasMercenaryQueenTalent" parent="StormButtonParent">
<Icon value="assets\textures\storm_ui_icon_sylvanas_blackarrows.dds" />
</CButton>
<CButton id="SylvanasTalentWitheringFireRetrieval" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_witheringfire.dds" />
</CButton>
<CButton id="SylvanasTalentWitheringFireRetrievalSimple" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_witheringfire.dds" />
</CButton>
<CButton id="SylvanasTalentWitheringFireRangersFocus" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_witheringfire.dds" />
</CButton>
<CButton id="SylvanasTalentWitheringFireRangersFocusSimple" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_witheringfire.dds" />
</CButton>
<CButton id="SylvanasTalentWitheringFirePassiveReload" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_witheringfire.dds" />
</CButton>
<CButton id="SylvanasTalentWitheringFirePassiveReloadSimple" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_witheringfire.dds" />
</CButton>
<CButton id="SylvanasWitheringFireEvasiveFireTalent" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_witheringfire.dds" />
</CButton>
<CButton id="SylvanasBlackArrowsParalysisTalent" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_blackarrows.dds" />
</CButton>
<CButton id="SylvanasShadowDagger" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_shadowdagger.dds" />
<TooltipAppender Validator="SylvanasHasTalentUnrelentingTorment" Face="SylvanasUnrelentingTorment" />
<TooltipAppender Validator="HasSylvanasUnstablePoison" Face="SylvanasBlackArrowsUnstablePoisonTalent" />
<TooltipAppender Validator="HasSylvanasShadowDaggerLostSoul" Face="SylvanasShadowDaggerLostSoulTalent" />
<TooltipAppender Validator="SylvanasHasUnyieldingBlight" Face="SylvanasShadowDaggerUnyieldingBlightTalent" />
<TooltipAppender Validator="HasSylvanasColdEmbrace" Face="SylvanasShadowDaggerColdEmbraceTalent" />
</CButton>
<CButton id="SylvanasShadowDaggerLostSoulTalent" parent="StormButtonParent">
<Icon value="Assets\Textures\storm_ui_icon_sylvanas_shadowdagger.dds" />
</CButton>
<CCharacter id="Sylvanas">
<Age value="25" />
<Gender value="Female" />
<Race value="Unknown" />
<Image value="Assets\Textures\storm_ui_runecard_portrait_sylvanas.dds" />
<Color value="255,128,0,128" />
<Variations Model="HeroSylvanasPortraitAddition" Actor="HeroSylvanasPortraitAddition" />
<Unit value="HeroSylvanas" />
</CCharacter>
<CEffectApplyBehavior id="MercenaryQueenApply3StacksBlackArrows">
<ValidatorArray index="0" value="TargetIsMercDefender" />
<ValidatorArray value="SylvanasHasMercenaryQueen" />
<Marker Link="Effect/HauntingWaveFesteringWoundsApplies3StacksOfBlackArrowsApplyBehavior" />
<Behavior value="SylvanasBlackArrowsStackingBehavior" />
<Count value="3" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="SylvanasBlackArrowsApplyCompleteBehavior">
<WhichUnit Value="Caster" />
<Behavior value="SylvanasBlackArrowsQuestComplete" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="SylvanasBlackArrowsApplyMilestoneBehavior">
<WhichUnit Value="Caster" />
<Behavior value="SylvanasBlackArrowsQuestMilestone" />
</CEffectApplyBehavior>
<CEffectSwitch id="SylvanasLostSoulModifyCooldownSwitch">
<ValidatorArray value="SylvanasTargetHas3StacksOfBlackArrowsStackingBehaviorAndTargetIsValidUnitType" />
<ValidatorArray value="CasterNotBlindedAndTargetNotEvading" />
<ValidatorArray value="HasSylvanasShadowDaggerLostSoul" />
<CaseArray Validator="TargetIsHero" Effect="SylvanasShadowDaggerLostSoulModifyCooldownHero" />
<CaseDefault value="SylvanasShadowDaggerLostSoulModifyCooldown" />
</CEffectSwitch>
<CEffectModifyUnit id="SylvanasShadowDaggerLostSoulModifyCooldown">
<ImpactUnit Value="Caster" />
<Cost Abil="SylvanasShadowDagger,Execute" CooldownOperation="Add" CooldownTimeUse="-0.75" />
</CEffectModifyUnit>
<CEffectModifyUnit id="SylvanasShadowDaggerLostSoulModifyCooldownHero">
<ImpactUnit Value="Caster" />
<Cost Abil="SylvanasShadowDagger,Execute" CooldownOperation="Add" CooldownTimeUse="-1.5" />
</CEffectModifyUnit>
<CEffectModifyUnit id="SylvanasBlackArrowsSetCooldown">
<Cost Abil="SylvanasBlackArrowsActive,Execute" CooldownOperation="Set">
<Fraction Cooldown="1" />
</Cost>
</CEffectModifyUnit>
<CEffectModifyTokenCount id="SylvanasBlackArrowsReduceTokenCountDeath" parent="BaseEffectModifyTokenCount">
<EffectCategory index="Quest" value="1" />
<TokenId value="SylvanasBlackArrowsQuestToken" />
<Value value="0.6" />
<Operation value="Multiply" />
</CEffectModifyTokenCount>
<CEffectModifyUnit id="BlackArrowsAttackReduceCooldown">
<ValidatorArray value="TargetIsEnemyStructureAndNotTownWall" />
<ValidatorArray value="SylvanasDoesNotHaveBlackArrowsActiveSelfDurationBuff" />
<ImpactUnit Value="Caster" />
<Cost Abil="SylvanasBlackArrowsActive,Execute" CooldownOperation="Add" CooldownTimeUse="-3" />
</CEffectModifyUnit>
<CEffectSet id="SylvanasBlackArrowsWitheringFireWitheringBarrageDebuffSet">
<ValidatorArray value="HasSylvanasWitheringFireWitheringBarrage" />
<EffectArray value="SylvanasWitheringFireWitheringBarrageAppliesBlackArrowsApplyBehavior" />
<EffectArray value="SylvanasBlackArrowsApplyOverwhelmingAfflictionTalentSlowDebuff" />
<EffectArray value="StylvanasBlackArrowsMercMinionOrStructureStunApplyBehavior" />
<EffectArray value="SylvanasMercenaryQueenWitheringBarrageStunApplyBehavior" />
</CEffectSet>
<CEffectApplyBehavior id="SylvanasMercenaryQueenWitheringBarrageStunApplyBehavior">
<ValidatorArray index="0" value="SylvanasTargetIsMercLanerOrDefenderAndNotMapBossMercenaryQueen" />
<ValidatorArray value="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" />
<ValidatorArray value="TargetIsNotABossUnitCombine" />
<ValidatorArray value="SylvanasHasMercenaryQueenAndWitheringBarrageTalents" />
<Behavior value="SylvanasMercenaryQueenStunBehavior" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="SylvanasWitheringFireWitheringBarrageAppliesBlackArrowsApplyBehavior">
<ValidatorArray index="0" value="HasSylvanasWitheringFireWitheringBarrage" />
<Behavior value="SylvanasBlackArrowsStackingBehavior" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="SylvanasMindControlApply3StacksOfBlackArrowsApplyBehavior">
<Behavior value="SylvanasBlackArrowsStackingBehavior" />
<Count value="3" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="SylvanasMercenaryQueenFesteringWoundsStunApplyBehavior">
<ValidatorArray index="0" value="SylvanasTargetIsMercLanerOrDefenderAndNotMapBossMercenaryQueen" />
<ValidatorArray value="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" />
<ValidatorArray value="TargetIsNotABossUnitCombine" />
<ValidatorArray value="SylvanasHasMercenaryQueenAndFesteringWoundsTalents" />
<Behavior value="SylvanasMercenaryQueenStunBehavior" />
</CEffectApplyBehavior>
<CEffectRemoveBehavior id="SylvanasShadowDaggerDummyBuffSpreadRemoveBehavior">
<BehaviorLink value="SylvanasShadowDaggerDummyBuffSpreadBehavior" />
</CEffectRemoveBehavior>
<CEffectSet id="SylvanasWitheringFireLaunchMissileRemorselessSet">
<EffectArray value="SylvanasWitheringFireLaunchMissileRemorseless" />
<EffectArray value="SylvanasWitheringFireRemorselessDummyPersistent" />
</CEffectSet>
<CEffectCreatePersistent id="SylvanasWitheringFireRemorselessDummyPersistent">
<WhichLocation Effect="SylvanasWeaponImpactSet" Value="TargetUnit" />
<PeriodCount value="1" />
<PeriodicEffectArray value="SylvanasWitheringFireRemorselessTalentLaunchSoundDummy" />
</CEffectCreatePersistent>
<CEffectModifyUnit id="SylvanasWitheringFireRemorselessTalentLaunchSoundDummy" />
<CEffectSet id="SylvanasWitheringFireConsumeAllChargesFinalSet">
<EffectArray value="SylvanasWitheringFireAbilityDisablerRemoveBehavior" />
<EffectArray value="SylvanasWitheringFireDummySoundEffect" />
</CEffectSet>
<CEffectModifyUnit id="SylvanasWitheringFireDummySoundEffect">
<ValidatorArray value="CasterNotDead" />
</CEffectModifyUnit>
<CEffectCreatePersistent id="SylvanasMindControlMissileFinalDelayPersistent">
<WhichLocation Value="TargetUnit" />
<InitialDelay value="0.0625" />
<PeriodCount value="2" />
<PeriodicEffectArray value="SylvanasMindControlMissileIssueStopOrder" />
<PeriodicEffectArray value="SylvanasMindControlMissileCancelOrders" />
<PeriodicPeriodArray value="0" />
</CEffectCreatePersistent>
<CEffectCreatePersistent id="SylvanasWitheringFireMissileLaunchPersistent">
<WhichLocation Value="TargetUnit" />
<InitialEffect value="SylvanasWitheringFireLaunchMissile" />
</CEffectCreatePersistent>
<CEffectApplyBehavior id="SylvanasMindControlSlowApplyBehavior">
<Behavior value="SylvanasMindControlSlow" />
<ValidatorArray index="0" value="TargetNotUnstoppable" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="SylvanasBlackArrowsMinionOrStructureStunApplyBehaviorBasicAttacks">
<ValidatorArray index="0" value="IsMinionorStructureANDNotMerc" />
<ValidatorArray value="TargetIsNotTownGateAndTownWall" />
<ValidatorArray value="SylvanasHasBlackArrowsActiveSelfDurationBuff" />
<ValidatorArray value="SylvanasTargetDoesNotHaveImmuneToSylvanasBlackArrowsStructureDebuff" />
<ValidatorArray value="CasterNotBlindedAndTargetNotEvading" />
<ValidatorArray value="TargetIsNotABossUnitCombine" />
<Behavior value="SylvanasBlackArrowsMercMinionOrStructureStunBehavior" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="SylvanasShadowDaggerApplyColdEmbraceSpreadTalentVulnerable">
<ValidatorArray value="HasSylvanasColdEmbrace" />
<ValidatorArray value="NotStructureTarget" />
<Behavior value="SylvanasShadowDaggerColdEmbraceArmorSpreadDecrease" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="HauntingWaveFesteringWoundsApplies3StacksOfBlackArrowsApplyBehavior">
<ValidatorArray index="0" value="SylvanasHasFesteringWounds" />
<Behavior value="SylvanasBlackArrowsStackingBehavior" />
<Count value="3" />
</CEffectApplyBehavior>
<CEffectSet id="SylvanasBlackArrowsHauntingWaveFesteringWoundsDebuffSet">
<EffectArray value="HauntingWaveFesteringWoundsApplies3StacksOfBlackArrowsApplyBehavior" />
<EffectArray value="SylvanasBlackArrowsApplyOverwhelmingAfflictionTalentSlowDebuff" />
<EffectArray value="StylvanasBlackArrowsMercMinionOrStructureStunApplyBehavior" />
<EffectArray value="SylvanasMercenaryQueenFesteringWoundsStunApplyBehavior" />
</CEffectSet>
<CEffectApplyBehavior id="SylvanasMercenaryQueenStunApplyBehavior">
<ValidatorArray index="0" value="SylvanasTargetIsMercLanerOrDefenderAndNotMapBossMercenaryQueen" />
<ValidatorArray value="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" />
<ValidatorArray value="TargetIsNotABossUnitCombine" />
<Chance value="0" />
<Behavior value="SylvanasMercenaryQueenStunBehavior" />
</CEffectApplyBehavior>
<CEffectSet id="SylvanasPossessionCastSet">
<ValidatorArray value="TargetIsNotABossUnitOrMonsterMinorCombine" />
<ValidatorArray value="SylvanasPossessionViableTarget" />
<ValidatorArray value="TargetNotMerc" />
<EffectArray value="SylvanasPossessionImpactSet" />
</CEffectSet>
<CEffectRemoveBehavior id="SylvanasPossessionRemoveBlackArrowsStackingBehavior">
<BehaviorLink value="SylvanasBlackArrowsStackingBehavior" />
<Count value="3" />
</CEffectRemoveBehavior>
<CEffectModifyUnit id="SylvanasPossessionUse3ChargesOnCatapultMinions">
<ValidatorArray value="SylvanasTargetHasCatapultMinionOrCatapultReplacementBehavior" />
<ImpactUnit Value="Caster" />
</CEffectModifyUnit>
<CEffectApplyBehavior id="SylvanasBlackArrowsActiveDurationApplyBehavior">
<Behavior value="SylvanasBlackArrowsActiveSelfDurationBuff" />
</CEffectApplyBehavior>
<CEffectModifyBehaviorBuffDuration id="SylvanasWitheringFireEvasiveFireBasicAttackBuffRefresh">
<ValidatorArray value="CasterNotBlindedAndTargetNotEvading" />
<Behavior value="SylvanasWitheringFireEvasiveFireSpeedup" />
<Operation value="Set" />
<Value value="2" />
</CEffectModifyBehaviorBuffDuration>
<CEffectApplyBehavior id="SylvanasMindControlMissileDarkLadysCallTalentApplyVisionReduction">
<Chance value="0" />
<Behavior value="SylvanasMindControlDarkLadysCallVisionReduction" />
<ValidatorArray index="0" value="TargetNotUnstoppable" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="SylvanasMindControlMissileApplyReveal">
<Behavior value="SylvanasMindControlMissileReveal" />
</CEffectApplyBehavior>
<CEffectRemoveBehavior id="SylvanasMindControlMissileRemoveReveal">
<BehaviorLink value="SylvanasMindControlMissileReveal" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectCreatePersistent id="SylvanasMindControlMissileActorPersistent">
<WhichLocation Value="TargetUnit" />
<TimeScaleSource Value="Target" />
<OffsetVectorStartLocation Value="CasterUnit" />
<OffsetFacingFallback Value="CasterUnit" />
<Flags index="PersistUntilDestroyed" value="1" />
<PeriodicValidator value="SylvanasMindControlMissilePeriodicValidator" />
<ValidatorArray value="TargetNotUnstoppable" />
</CEffectCreatePersistent>
<CEffectApplyBehavior id="SylvanasMindControlMissileApplySilence">
<Behavior value="SylvanasMindControlMissileSilence" />
<ValidatorArray index="0" value="TargetNotUnstoppable" />
</CEffectApplyBehavior>
<CEffectCancelOrder id="SylvanasMindControlMissileCancelOrders">
<Flags index="Active" value="0" />
<Flags index="Queued" value="1" />
<Flags index="Uninterruptible" value="1" />
<Count value="30" />
</CEffectCancelOrder>
<CEffectIssueOrder id="SylvanasMindControlMissileIssueStopOrder">
<Abil value="stop" />
</CEffectIssueOrder>
<CEffectIssueOrder id="SylvanasMindControlMissileIssueMoveOrder">
<Abil value="move" />
<Target Value="CasterUnit" />
<ValidatorArray value="SylvanasMindControlMinimumRangeMoveOrder" />
</CEffectIssueOrder>
<CEffectSet id="SylvanasMindControlMissileSilenceInitialSet">
<EffectArray value="SylvanasMindControlMissileApplyReveal" />
<EffectArray value="SylvanasMindControlMissileIssueStopOrder" />
<EffectArray value="SylvanasMindControlMissileCancelOrders" />
<EffectArray value="SylvanasMindControlMissileIssueMoveOrder" />
<ValidatorArray value="TargetNotUnstoppable" />
</CEffectSet>
<CEffectSet id="SylvanasMindControlMissileSilenceFinalSet">
<EffectArray value="SylvanasMindControlMissileFinalDelayPersistent" />
<EffectArray value="SylvanasMindControlMissileRemoveReveal" />
</CEffectSet>
<CEffectSet id="SylvanasMindControlMissileCastSet">
<EffectArray value="SylvanasMindControlMissileLaunchMissile" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectSet id="SylvanasMindControlMissileImpactSet">
<EffectArray value="DismountDecloakTargetSet" />
<EffectArray value="SylvanasMindControlMissileSilenceInitialSet" />
<EffectArray value="SylvanasMindControlMissileApplySilence" />
<EffectArray value="SylvanasMindControlSlowApplyBehavior" />
<EffectArray value="SylvanasMindControlApply3StacksOfBlackArrowsApplyBehavior" />
<EffectArray value="SylvanasMindControlMissileDarkLadysCallTalentApplyVisionReduction" />
<EffectArray value="SylvanasMindControlMissileActorPersistent" />
<EffectArray value="StormSuicide" />
</CEffectSet>
<CEffectLaunchMissile id="SylvanasMindControlMissileLaunchMissile">
<ImpactLocation>
<Value value="TargetPoint" />
<ProjectionMultiplier value="1" />
<UsesLineDash value="1" />
<ProjectionDistanceScale value="13" />
</ImpactLocation>
<SharedFlags index="TravelValidation" value="1" />
<SharedFlags index="DynamicSearchArea" value="1" />
<SharedFlags index="ArriveOnSearchHit" value="1" />
<AmmoUnit value="SylvanasMindControlMissile" />
<Movers Link="SylvanasMindControlMissileMover" />
<SearchEffect value="SylvanasMindControlMissileSearch" />
<ImpactEffect value="SylvanasMindControlMissileImpactSet" />
<PeriodicValidator value="CasterNotDead" />
</CEffectLaunchMissile>
<CEffectEnumArea id="SylvanasMindControlMissileSearch">
<ImpactLocation Value="SourceUnit" />
<SearchFilters value="Heroic;Player,Ally,Neutral,Creep,Structure,Missile,Item,Stasis,Dead,Hidden,Invulnerable,Benign" />
<AreaArray MaxCount="1" Effect="SylvanasMindControlMissileImpactSet">
<RectangleWidth value="2" />
<RectangleHeight value="1" />
</AreaArray>
<MaxCount value="1" />
</CEffectEnumArea>
<CEffectApplyBehavior id="SylvanasShadowDaggerApplyDummyBuffSpreadBehavior">
<Behavior value="SylvanasShadowDaggerDummyBuffSpreadBehavior" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="SylvanasWitheringFireMightOfTheBansheeQueenApplyBehavior">
<ValidatorArray index="0" value="TargetIsHero" />
<ValidatorArray value="SylvanasHasMightOfTheBansheeQueen" />
<WhichUnit Value="Caster" />
<Behavior value="SylvanasMightOfTheBansheeQueenWitheringFireAttackSpeedAndAbilityPowerBuff" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="SylvanasWitheringFireAbilityDisablerApplyBehavior">
<WhichUnit Value="Caster" />
<Behavior value="SylvanasWitheringFireAbilityDisabler" />
</CEffectApplyBehavior>
<CEffectRemoveBehavior id="SylvanasWitheringFireAbilityDisablerRemoveBehavior">
<WhichUnit Value="Caster" />
<BehaviorLink value="SylvanasWitheringFireAbilityDisabler" />
</CEffectRemoveBehavior>
<CEffectSet id="SylvanasWitheringFireConsumeAllChargesInitialSet">
<EffectArray value="SylvanasWitheringFireSearchArea" />
<EffectArray value="SylvanasWitheringFireAbilityDisablerApplyBehavior" />
</CEffectSet>
<CEffectModifyUnit id="SylvanasHauntingWaveWindrunnerModifyCooldown">
<Chance value="0" />
<ImpactUnit Value="Caster" />
<Cost Abil="SylvanasWitheringFire,Execute" CooldownOperation="Add" CooldownTimeUse="-8" />
</CEffectModifyUnit>
<CEffectModifyUnit id="SylvanasWitheringFireWitheringBarrageModifyCooldown">
<ValidatorArray value="SylvanasHasWitheringBarrageTalentAndTargetIsHero" />
<ImpactUnit Value="Caster" />
<Cost Abil="SylvanasWitheringFire,Execute" CooldownOperation="Add" CooldownTimeUse="-0.75" />
</CEffectModifyUnit>
<CEffectDamage id="SylvanasWitheringFireDamageRemorseless" parent="StormSpell">
<MultiplicativeModifierArray index="BlackArrowsBonusDamage" Validator="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" Modifier="0.15" Crit="1" />
<MultiplicativeModifierArray index="BlackArrowBonusDamageQuestMilestone" Validator="SylvanasHasBlackArrowsQuestMilestoneAndTargetHas3BlackArrowsMarkers" Modifier="0.35" />
<MultiplicativeModifierArray index="MercenaryQueenBonusDamage" Validator="SylvanasHasMercenaryQueenAndTargetIsMercLanerOrDefenderAndTargetHas3StacksofBlackArrowsStackingBehavior" Modifier="0.3" Crit="1" />
<ImpactLocation Value="TargetUnit" />
<Amount value="39" />
<LeechValidator index="Life" value="SylvanasDamageLeechCombine" />
<LeechFraction index="Life" value="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="LifeDrainWithPinnacle" Validator="SylvanasHasLifeDrainAndPinnacleComplete" Modifier="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="LifeDrainHero" Validator="SylvanasLifeDrainTargetIsHeroLeechCombine" Modifier="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="BlackArrowsPinnacle" Validator="SylvanasBlackArrowsLeechPinnacleCombine" Modifier="$SylvanasBlackArrowsPinnacleLeechDataModifier" />
<LeechFlatModifierArray index="BlackArrowsPinnacleHero" Validator="SylvanasBlackArrowsLeechPinnacleCombineHero" Modifier="$SylvanasBlackArrowsPinnacleLeechValue" />
<SourceButtonFace value="SylvanasRemorselessTalent" />
</CEffectDamage>
<CEffectSet id="SylvanasWitheringFireImpactSetRemorseless">
<ValidatorArray value="TargetNotDeadOrStasis" />
<ValidatorArray value="TargetNotInvulnerable" />
<EffectArray value="SylvanasWitheringFireDamageRemorseless" />
<EffectArray value="SylvanasBlackArrowsModifyTokenCount" />
<EffectArray value="SylvanasBlackArrowsApplyStackingBehaviorRemorseless" />
<EffectArray value="SylvanasBlackArrowsApplyOverwhelmingAfflictionTalentSlowDebuff" />
<EffectArray value="StylvanasBlackArrowsMercMinionOrStructureStunApplyBehavior" />
<EffectArray value="SylvanasMercenaryQueenStunApplyBehavior" />
</CEffectSet>
<CEffectApplyBehavior id="SylvanasBlackArrowsApplyStackingBehaviorRemorseless">
<Behavior value="SylvanasBlackArrowsStackingBehavior" />
</CEffectApplyBehavior>
<CEffectLaunchMissile id="SylvanasWitheringFireLaunchMissileRemorseless">
<ValidatorArray index="0" value="CasterNotDead" />
<LaunchOffset Y="-1" />
<ImpactEffect value="SylvanasWitheringFireImpactSetRemorseless" />
<ImpactRange value="0.125" />
<AmmoUnit value="SylvanasWitheringFireMissileRemorseless" />
<Movers Link="SylvanasWitheringFireMissileClose" IfRangeLTE="3.5" />
<Movers Link="SylvanasWitheringFireMissileMid" IfRangeLTE="4.75" />
<Movers Link="SylvanasWitheringFireMissile" IfRangeLTE="500" />
<LaunchLocation Effect="SylvanasWeaponImpactSet" Value="TargetUnit" />
</CEffectLaunchMissile>
<CEffectApplyBehavior id="SylvanasShadowDaggerUnyieldingBlightMarkerApplyBehavior">
<ValidatorArray index="0" value="SylvanasHasUnyieldingBlightAndTargetIsHeroicAndHas3StacksOfBlackArrows" />
<WhichUnit Value="Caster" />
<Behavior value="SylvanasShadowDaggerUnyieldingBlightMarkerBehavior" />
</CEffectApplyBehavior>
<CEffectRemoveBehavior id="SylvanasShadowDaggerUnyieldingBlightRemoveBehavior">
<ValidatorArray index="0" value="SylvanasHasUnyieldingBlight" />
<WhichUnit Value="Caster" />
<BehaviorLink value="SylvanasShadowDaggerUnyieldingBlightMarkerBehavior" />
</CEffectRemoveBehavior>
<CEffectEnumArea id="SylvanasWitheringFireSearchAreaRemorseless">
<ValidatorArray value="SylvanasHasRemorselessAndTargetIsHeroAndTargetHas3StacksOfBlackArrows" />
<ValidatorArray value="CasterNotBlindedAndTargetNotEvading" />
<LaunchLocation Value="TargetUnit" />
<ExcludeArray Effect="SylvanasWeaponImpactSet" Value="Target" />
<SearchFilters value="Visible;Self,Player,Ally,Neutral,Missile,Item,Stasis,Dead,Hidden,Invulnerable,Benign" />
<TargetSorts>
<SortArray value="TSHeroic" />
<SortArray value="TSNotWall" />
<SortArray value="TSNotGate" />
<SortArray value="TSDistanceFromTarget" />
<SortArray value="TSEngaged" />
</TargetSorts>
<AreaArray Effect="SylvanasWitheringFireLaunchMissileRemorselessSet">
<Radius value="8" />
</AreaArray>
<MaxCount value="1" />
<SearchFlags index="OffsetAreaByAngle" value="0" />
</CEffectEnumArea>
<CEffectApplyBehavior id="StylvanasBlackArrowsMercMinionOrStructureStunApplyBehavior">
<ValidatorArray index="0" value="IsMinionorStructureANDNotMerc" />
<ValidatorArray value="TargetIsNotTownGateAndTownWall" />
<ValidatorArray value="SylvanasHasBlackArrowsActiveSelfDurationBuff" />
<ValidatorArray value="SylvanasTargetDoesNotHaveImmuneToSylvanasBlackArrowsStructureDebuff" />
<ValidatorArray value="TargetIsNotABossUnitCombine" />
<Behavior value="SylvanasBlackArrowsMercMinionOrStructureStunBehavior" />
</CEffectApplyBehavior>
<CEffectSet id="SylvanasBlackArrowsRemoveBehaviorSet">
<EffectArray value="SylvanasBlackArrowsOverwhelmingAfflictionRemoveBehavior" />
<EffectArray value="SylvanasBlackArrowsMercMinionOrStructureRemoveBehavior" />
<EffectArray value="SylvanasBlackArrowsFesteringWoundsRemoveBehavior" />
</CEffectSet>
<CEffectRemoveBehavior id="SylvanasBlackArrowsMercMinionOrStructureRemoveBehavior">
<BehaviorLink value="SylvanasBlackArrowsMercMinionOrStructureStunBehavior" />
</CEffectRemoveBehavior>
<CEffectAddTrackedUnit id="SylvanasWitheringFireBarbedShotAddTrackedUnit">
<BehaviorLink value="SylvanasWitheringFireBarbedShotUnitTracker" />
<TrackedUnit Value="Target" />
</CEffectAddTrackedUnit>
<CEffectSet id="SylvanasWitheringFireBarbedShotAddTrackedUnitAndResetTokenCount">
<EffectArray value="SylvanasWitheringFireBarbedShotAddTrackedUnit" />
<EffectArray value="SylvanasWitheringFireBarbedShotResetTokenCount" />
</CEffectSet>
<CEffectClearTrackedUnits id="SylvanasWitheringFireBarbedShotClearTrackedUnits">
<ValidatorArray value="HasSylvanasWitheringFireBarbedShot" />
<BehaviorLink value="SylvanasWitheringFireBarbedShotUnitTracker" />
</CEffectClearTrackedUnits>
<CEffectModifyTokenCount id="SylvanasWitheringFireBarbedShotModifyTokenCount" parent="BaseEffectModifyTokenCount">
<TokenId value="SylvanasWitheringFireBarbedShotTokenCounter" />
</CEffectModifyTokenCount>
<CEffectModifyTokenCount id="SylvanasWitheringFireBarbedShotResetTokenCount" parent="BaseEffectModifyTokenCount">
<CollationId value="SylvanasWitheringFireBarbedShotModifyTokenCount" />
<TokenId value="SylvanasWitheringFireBarbedShotTokenCounter" />
<Operation value="Set" />
</CEffectModifyTokenCount>
<CEffectSwitch id="SylvanasWitheringFireBarbedShotUnitTrackerSwitch">
<CaseArray Validator="SylvanasWitheringFireTargetIsInBarbedShotUnitTracker" Effect="SylvanasWitheringFireBarbedShotModifyTokenCount" />
<CaseDefault value="SylvanasWitheringFireBarbedShotAddTrackedUnitAndResetTokenCount" />
</CEffectSwitch>
<CEffectSet id="SylvanasBlackArrowsDebuffSet">
<ValidatorArray value="CasterNotBlindedAndTargetNotEvading" />
<EffectArray value="SylvanasBlackArrowsApplyStackingBehavior" />
<EffectArray value="SylvanasBlackArrowsApplyOverwhelmingAfflictionTalentSlowDebuff" />
<EffectArray value="StylvanasBlackArrowsMercMinionOrStructureStunApplyBehavior" />
<EffectArray value="BlackArrowsAttackReduceCooldown" />
<EffectArray value="MercenaryQueenApply3StacksBlackArrows" />
</CEffectSet>
<CEffectRemoveBehavior id="SylvanasBlackArrowsOverwhelmingAfflictionRemoveBehavior">
<BehaviorLink value="SylvanasBlackArrowsOverwhelmingAfflictionSlow" />
</CEffectRemoveBehavior>
<CEffectDamage id="SylvanasBlackArrowsWeaponDamageOverwhelmingAfflictionPercentBonusDamage" parent="StormSpellPercentDamage">
<ValidatorArray value="CasterNotBlindedAndTargetNotEvading" />
<ValidatorArray value="TargetIsSlowed" />
<ValidatorArray value="HasSylvanasOverwhelmingAffliction" />
<ValidatorArray value="TargetIsHero" />
<VitalFractionMax index="Life" value="0.01" />
</CEffectDamage>
<CEffectModifyTokenCount id="SylvanasBlackArrowsModifyTokenCount" parent="BaseEffectModifyTokenCount">
<ValidatorArray value="SylvanasTargetHas3StacksOfBlackArrowsStackingBehaviorAndTargetIsValidUnitType" />
<EffectCategory index="Quest" value="1" />
<TokenId value="SylvanasBlackArrowsQuestToken" />
</CEffectModifyTokenCount>
<CEffectModifyTokenCount id="SylvanasBlackArrowsModifyTokenCountBasicAttack" parent="SylvanasBlackArrowsModifyTokenCount">
<ValidatorArray value="CasterNotBlindedAndTargetNotEvading" />
</CEffectModifyTokenCount>
<CEffectModifyUnit id="SylvanasLifeDrainLeechModifierReference">
<XP value="$SylvanasLifeDrainLeechModifier" />
</CEffectModifyUnit>
<CEffectModifyUnit id="SylvanasBlackArrowsLeechModifierReference">
<XP value="$SylvanasBlackArrowsPinnacleLeechValue" />
</CEffectModifyUnit>
<CEffectCreatePersistent id="SylvanasWitheringFireConsumeAllCharges">
<WhichLocation Value="CasterUnit" />
<TimeScaleSource Value="Caster" />
<InitialEffect value="SylvanasWitheringFireConsumeAllChargesInitialSet" />
<PeriodCount value="4" />
<PeriodicValidator value="SylvanasPeriodicCombineWitheringFire" />
<PeriodicEffectArray value="SylvanasWitheringFirePeriodicSet" />
<PeriodicPeriodArray value="0.375" />
<FinalEffect value="SylvanasWitheringFireConsumeAllChargesFinalSet" />
<AINotifySettings AreaEffect="SylvanasWitheringFireSearchArea">
<Flags index="Disabled" value="1" />
</AINotifySettings>
</CEffectCreatePersistent>
<CEffectSet id="SylvanasWitheringFirePeriodicSet">
<EffectArray value="SylvanasWitheringFireSearchArea" />
</CEffectSet>
<CEffectApplyBehavior id="SylvanasBlackArrowApplyDreadfulWakeTalentMarker">
<Behavior value="SylvanasBlackArrowDreadfulWakeMarker" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="SylvanasBlackArrowApplyDreadfulWakeTalentStunBehavior">
<Behavior value="SylvanasBlackArrowsStun" />
<Flags index="UseDuration" value="1" />
<Duration value="8" />
</CEffectApplyBehavior>
<CEffectSwitch id="SylvanasBlackArrowHauntingWaveImpactSwitch">
<CaseArray Validator="OverwhelmingAfflictionCombine" Effect="SylvanasBlackArrowsApplyOverwhelmingAfflictionTalentSlowDebuff" />
<CaseArray Validator="SylvanasDreadfulWakeTalentCombine" Effect="SylvanasHauntingWaveDreadfulWakeTalentProcSet" />
<CaseDefault value="SylvanasBlackArrowsApplyStackingBehavior" />
</CEffectSwitch>
<CEffectModifyUnit id="SylvanasHauntingWaveDreadfulWakeTalentModifyMana">
<ImpactUnit Value="Caster" />
<VitalArray index="Energy">
<Change value="5" />
</VitalArray>
</CEffectModifyUnit>
<CEffectSet id="SylvanasHauntingWaveDreadfulWakeTalentProcSet">
<ValidatorArray value="DoesNotHaveImmuneToBlackArrowDarkLadysAdvanceTalent" />
<ValidatorArray value="TargetMinionOrMerc" />
<EffectArray value="SylvanasBlackArrowApplyDreadfulWakeTalentStunBehavior" />
<EffectArray value="SylvanasHauntingWaveDreadfulWakeTalentModifyMana" />
<EffectArray value="SylvanasBlackArrowApplyDreadfulWakeTalentMarker" />
</CEffectSet>
<CEffectCancelOrder id="SylvanasMindControlExpireClearActiveAcquireMoveOrder">
<AbilCmd value="move,AcquireMove" />
<Count value="32" />
<Flags index="Queued" value="1" />
</CEffectCancelOrder>
<CEffectApplyBehavior id="SylvanasHauntingWaveApplyWindrunnerTalentSlop">
<ValidatorArray index="0" value="HasSylvanasWindrunner" />
<ValidatorArray value="SylvanasIsActivelyCastingHauntingWaveWindrunner" />
<WhichUnit Value="Caster" />
<Behavior value="SylvanasHauntingWaveWindrunnerTalentSlop" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="SylvanasWitheringFireOverflowingQuiverCooldownApplyBehavior">
<Behavior value="SylvanasWitheringFireOverflowingQuiverCooldown" />
<WhichUnit Value="Caster" />
</CEffectApplyBehavior>
<CEffectRemoveBehavior id="SylvanasMindControlRemoveCasterBehavior">
<WhichUnit Value="Caster" />
<BehaviorLink value="SylvanasMindControlCaster" />
</CEffectRemoveBehavior>
<CEffectApplyBehavior id="ApplyFreeHauntingWaveSupressionsBehavior">
<WhichUnit Value="Caster" />
<Behavior value="FreeWindrunnerSupressionBehavior" />
</CEffectApplyBehavior>
<CEffectRemoveBehavior id="RemoveFreeHauntingWaveSupressionBehavior">
<WhichUnit Value="Caster" />
<BehaviorLink value="FreeWindrunnerSupressionBehavior" />
</CEffectRemoveBehavior>
<CEffectApplyBehavior id="SylvanasApplyHauntingWaveUnavailableBehavior">
<ValidatorArray index="0" value="HauntingWaveCantFindValidPlacement" />
<WhichUnit Effect="SylvanasHauntingWaveLaunchBansheeSet" Value="Caster" />
<Behavior value="SylvanasHauntingWaveUnavailableBehavior" />
</CEffectApplyBehavior>
<CEffectCreatePersistent id="SylvanasBlackArrowUnstablePoisonTalentPersistent">
<WhichLocation Value="SourceUnit" />
<InitialEffect value="SylvanasBlackArrowUnstablePoisonTalentSearch" />
<InitialDelay value="0.0625" />
<ValidatorArray value="SourceIsMinionAndNotMercOrMapBossOrStructureOrSummon" />
</CEffectCreatePersistent>
<CEffectModifyUnit id="SylvanasCorruptionTalentAmmoDestructionModifyUnit">
<ValidatorArray value="IsStructureTarget" />
<VitalArray index="Energy">
<Change value="-2" />
</VitalArray>
</CEffectModifyUnit>
<CEffectRemoveBehavior id="SylvanasHauntingWaveActivateRemoveCasterWindrunnerBehavior">
<WhichUnit Value="Caster" />
<BehaviorLink value="SylvanasHauntingWaveWindrunnerCaster" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectSwitch id="SylvanasHauntingWaveActivateTalentSwitch">
<ValidatorArray value="IsSylvanasCenterBanshee" />
<CaseArray Validator="HasFreeWindrunnerSupressionBehavior" Effect="SylvanasHauntingWaveActivateInitialSetWindrunnerTalent" />
<CaseDefault value="SylvanasHauntingWaveActivateInitialSet" />
</CEffectSwitch>
<CEffectApplyBehavior id="SylvanasHauntingWaveApplyCasterWindrunnerBehavior">
<WhichUnit Value="Caster" />
<Behavior value="SylvanasHauntingWaveWindrunnerCaster" />
</CEffectApplyBehavior>
<CEffectSwitch id="SylvanasHauntingWaveCasterBehaviorSwtich">
<CaseArray Validator="SylvanasHasHauntingWaveWindrunnerBehavior" Effect="SylvanasHauntingWaveApplyCasterWindrunnerBehavior" />
<CaseDefault value="SylvanasHauntingWaveApplyCasterBehavior" />
</CEffectSwitch>
<CEffectModifyUnit id="SylvanasHauntingWaveModifyCooldown">
<ImpactUnit Value="Caster" />
<Cost Abil="SylvanasHauntingWaveActivate,Execute" CooldownOperation="Add" CooldownTimeUse="0.5" />
<Cost Abil="SylvanasHauntingWaveActivateWindrunnerTalent,Execute" CooldownOperation="Add" CooldownTimeUse="0.5" />
<Cost Abil="SylvanasHauntingWaveWindrunnerTalent,Execute" CooldownOperation="Add" CooldownTimeUse="0.5" />
</CEffectModifyUnit>
<CEffectRemoveBehavior id="SylvanasPossessionRemoveRavenCurseBehavior">
<BehaviorLink value="RavenLordsCurseUnits" />
</CEffectRemoveBehavior>
<CEffectSet id="SylvanasHauntingWaveActivateInitialSetWindrunnerTalent">
<Marker Link="Effect/SylvanasHauntingWaveActivateInitialSet" />
<EffectArray value="SylvanasHauntingWaveRemoveTimerBarBehavior" />
<EffectArray value="SylvanasHauntingWaveWindrunnerTalentRemoveBehavior" />
<EffectArray value="SylvanasHauntingWaveActivateLaunchSet" />
<EffectArray value="SylvanasHauntingWaveActivateRemoveCasterWindrunnerBehavior" />
<EffectArray value="RemoveFreeHauntingWaveSupressionBehavior" />
<ValidatorArray value="CasterNotRooted" />
</CEffectSet>
<CEffectRedirectMissile id="SylvanasHauntingWaveActivateMissileRedirection">
<ValidatorArray value="SylvanasTargetIsHauntingWaveCombine" />
</CEffectRedirectMissile>
<CEffectSet id="SylvanasHauntingWaveLaunchBansheeSet">
<EffectArray value="SylvanasHauntingWaveLaunchBanshee" />
</CEffectSet>
<CEffectApplyBehavior id="SylvanasHauntingWaveSilenceDummy">
<Chance value="0" />
<WhichUnit Value="Source" />
<Behavior value="HauntingWaveSilenceDummy" />
</CEffectApplyBehavior>
<CEffectModifyUnit id="BattleMomentumModifyCooldownsSylvanas">
<ImpactUnit Value="Caster" />
<Cost Abil="SylvanasBlightShot,Execute" CooldownOperation="Add" CooldownTimeUse="-0.5" />
<Cost Abil="SylvanasHauntingWave,Execute" CooldownOperation="Add" CooldownTimeUse="-0.5" />
<Cost Abil="SylvanasWailingArrow,Execute" CooldownOperation="Add" CooldownTimeUse="-0.5" />
<Cost Abil="SylvanasPossession,Execute" CooldownOperation="Add" CooldownTimeUse="-0.5" />
<ValidatorArray value="TargetNotEvading" />
</CEffectModifyUnit>
<CEffectSet id="SylvanasHauntingWaveAbilityUseDismountDecloakSet">
<EffectArray value="DismountCaster" />
</CEffectSet>
<CEffectSet id="SylvanasShadowDaggerInitialDamageImpactSet">
<EffectArray value="SylvanasShadowDaggerInitialDamage" />
</CEffectSet>
<CEffectDamage id="SylvanasShadowDaggerInitialDamage" parent="StormSpell">
<Marker Link="Effect/SylvanasShadowDaggerDoTDamage" />
<Amount value="30" />
<MultiplicativeModifierArray index="BlackArrowsBonusDamage" Validator="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" Modifier="0.15" Crit="1" />
<MultiplicativeModifierArray index="BlackArrowBonusDamageQuestMilestone" Validator="SylvanasHasBlackArrowsQuestMilestoneAndTargetHas3BlackArrowsMarkers" Modifier="0.35" />
<MultiplicativeModifierArray index="MercenaryQueenBonusDamage" Validator="SylvanasHasMercenaryQueenAndTargetIsMercLanerOrDefenderAndTargetHas3StacksofBlackArrowsStackingBehavior" Modifier="0.3" Crit="1" />
<MultiplicativeModifierArray index="UnrelentingTorment" Validator="SylvanasHasTalentUnrelentingTorment" Modifier="$SylvanasUnrelentingTormentDamageModifier" />
<LeechValidator index="Life" value="SylvanasDamageLeechCombine" />
<LeechFraction index="Life" value="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="LifeDrainWithPinnacle" Validator="SylvanasHasLifeDrainAndPinnacleComplete" Modifier="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="LifeDrainHero" Validator="SylvanasLifeDrainTargetIsHeroLeechCombine" Modifier="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="BlackArrowsPinnacle" Validator="SylvanasBlackArrowsLeechPinnacleCombine" Modifier="$SylvanasBlackArrowsPinnacleLeechDataModifier" />
<LeechFlatModifierArray index="BlackArrowsPinnacleHero" Validator="SylvanasBlackArrowsLeechPinnacleCombineHero" Modifier="$SylvanasBlackArrowsPinnacleLeechValue" />
</CEffectDamage>
<CEffectModifyUnit id="SylvanasShadowDaggerSpiritShotsTalentModifyUnit">
<Chance value="0" />
<ImpactUnit Value="Caster" />
<Cost Abil="SylvanasWitheringFire,Execute" ChargeCountUse="-1" CooldownOperation="Add" />
</CEffectModifyUnit>
<CEffectModifyUnit id="SylvanasHauntingWaveRangersAmbushTalentModifyUnit">
<Chance value="0" />
<Cost Abil="SylvanasWitheringFire,Execute" ChargeCountUse="-6" CooldownOperation="Add" />
<ImpactUnit Value="Caster" />
</CEffectModifyUnit>
<CEffectModifyUnit id="SylvanasShadowDaggerModifyWeaponCooldown">
<ImpactUnit Value="Caster" />
<Weapon Weapon="SylvanasHeroWeapon" CooldownOperation="Max" CooldownAmount="0.15" />
</CEffectModifyUnit>
<CEffectSet id="SylvanasPossessionInstant">
<EffectArray value="SylvanasPossessionImpactSet" />
</CEffectSet>
<CEffectSet id="SylvanasWeaponImpactSetSecondary">
<EffectArray value="SylvanasWeaponNormalDamageSet" />
<EffectArray value="SylvanasWeaponDamageSwitch" />
<ValidatorArray value="CasterNotBlinded" />
</CEffectSet>
<CEffectCreatePersistent id="SylvanasWitheringFireRetrievalTalentCreatePersistent">
<WhichLocation Value="TargetUnit" />
<PeriodCount value="3" />
<PeriodicEffectArray value="SylvanasWitheringFireAddCharge" />
<PeriodicPeriodArray value="0.1875" />
</CEffectCreatePersistent>
<CEffectModifyUnit id="SylvanasHauntingWaveSoulReaverTalentModifyUnit">
<ValidatorArray value="NoDestructibleBehavior" />
<Chance value="0" />
<ImpactUnit Value="Caster" />
<Cost Abil="SylvanasHauntingWave,Execute" CooldownOperation="Add" CooldownTimeUse="-1" />
</CEffectModifyUnit>
<CEffectApplyBehavior id="SylvanasBlackArrowsApplyOverwhelmingAfflictionTalentSlowDebuff" parent="StormSlowApply">
<ValidatorArray index="0" value="TargetIsHero" />
<ValidatorArray index="1" value="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" />
<ValidatorArray value="HasSylvanasOverwhelmingAffliction" />
<ValidatorArray value="TargetNotUnstoppable" />
<Behavior value="SylvanasBlackArrowsOverwhelmingAfflictionSlow" />
</CEffectApplyBehavior>
<CEffectSet id="RangedAttackSylvanasLaunchMissileSet">
<EffectArray value="UniversalWeaponLaunchSet" />
<EffectArray value="SylvanasWeaponLaunchMissile" />
</CEffectSet>
<CEffectSwitch id="SylvanasBlackArrowImpactSwitch">
<CaseArray Validator="OverwhelmingAfflictionCombine" Effect="SylvanasBlackArrowsApplyOverwhelmingAfflictionTalentSlowDebuff" />
<CaseDefault value="SylvanasBlackArrowsApplyStackingBehavior" />
<ValidatorArray value="CasterNotBlindedAndTargetNotEvading" />
</CEffectSwitch>
<CEffectDamage id="SylvanasBlackArrowUnstablePoisonTalentDamage" parent="StormSpell">
<Amount value="150" />
<MultiplicativeModifierArray index="BlackArrowsBonusDamage" Validator="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" Modifier="0.25" Crit="1" />
<MultiplicativeModifierArray index="MercenaryQueenBonusDamage" Validator="SylvanasHasMercenaryQueenAndTargetIsMercLanerOrDefenderAndTargetHas3StacksofBlackArrowsStackingBehavior" Modifier="0.3" Crit="1" />
<LeechValidator index="Life" value="SylvanasDamageLeechCombine" />
<LeechFraction index="Life" value="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="LifeDrainWithPinnacle" Validator="SylvanasHasLifeDrainAndPinnacleComplete" Modifier="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="LifeDrainHero" Validator="SylvanasLifeDrainTargetIsHeroLeechCombine" Modifier="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="BlackArrowsPinnacle" Validator="SylvanasBlackArrowsLeechPinnacleCombine" Modifier="$SylvanasBlackArrowsPinnacleLeechDataModifier" />
<LeechFlatModifierArray index="BlackArrowsPinnacleHero" Validator="SylvanasBlackArrowsLeechPinnacleCombineHero" Modifier="$SylvanasBlackArrowsPinnacleLeechValue" />
</CEffectDamage>
<CEffectEnumArea id="SylvanasBlackArrowUnstablePoisonTalentSearch">
<ImpactLocation Value="SourceUnitOrPoint" />
<SearchFilters value="-;Player,Ally,ImmuneToAOE,Structure,Heroic,Item,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Effect="SylvanasBlackArrowUnstablePoisonDamageLimiterApplyBehavior">
<Radius value="2.5" />
</AreaArray>
<ExcludeArray Value="Source" />
</CEffectEnumArea>
<CEffectApplyBehavior id="SylvanasBlackArrowUnstablePoisonDamageLimiterApplyBehavior">
<Behavior value="SylvanasUnstablePoisonDamageLimiter" />
<ValidatorArray index="0" value="SylvanasTargetDoesNotHaveUnstablePoisonDamageLimiter" />
</CEffectApplyBehavior>
<CEffectCreatePersistent id="SylvanasWitheringFireInitialPersistent">
<WhichLocation Value="TargetUnit" />
<PeriodCount value="2" />
<PeriodicEffectArray value="SylvanasWitheringFireLaunchMissile" />
<PeriodicEffectArray value="SylvanasWitheringFireSplinterShotTalentSearchArea" />
<PeriodicPeriodArray value="0.0625" />
</CEffectCreatePersistent>
<CEffectCreatePersistent id="SylvanasWitheringFireSplinterShotTalentPersistent">
<WhichLocation Value="TargetUnit" />
<PeriodCount value="1" />
<PeriodicEffectArray value="SylvanasWitheringFireSplinterShotTalentLaunchMissile" />
<PeriodicPeriodArray value="0.0625" />
</CEffectCreatePersistent>
<CEffectEnumArea id="SylvanasWitheringFireSplinterShotTalentSearchArea">
<ImpactLocation Value="SourceUnit" />
<ExcludeArray Effect="SylvanasWitheringFireInitialPersistent" Value="Target" />
<SearchFilters value="Visible;Self,Player,Ally,Neutral,ImmuneToAOE,Missile,Stasis,Dead,Hidden,Invulnerable" />
<TargetSorts>
<SortArray value="TSHeroic" />
<SortArray value="TSNotWall" />
<SortArray value="TSNotGate" />
<SortArray value="TSDistance" />
<SortArray value="TSEngaged" />
</TargetSorts>
<AreaArray Effect="SylvanasWitheringFireSplinterShotTalentPersistent">
<Radius value="6.25" />
</AreaArray>
<MaxCount value="1" />
<Chance value="0" />
</CEffectEnumArea>
<CEffectDamage id="SylvanasWitheringFireSplinterShotTalentDamage" parent="StormSpell">
<ImpactLocation Value="TargetUnit" />
<Amount value="36" />
</CEffectDamage>
<CEffectSet id="SylvanasWitheringFireSplinterShotTalentImpactSet">
<EffectArray value="SylvanasWitheringFireSplinterShotTalentDamage" />
<EffectArray value="SylvanasWitheringFireApplyEvasiveFireSpeedupBehavior" />
</CEffectSet>
<CEffectLaunchMissile id="SylvanasWitheringFireSplinterShotTalentLaunchMissile">
<ValidatorArray index="0" value="CasterNotDead" />
<LaunchOffset Y="-1" />
<ImpactEffect value="SylvanasWitheringFireSplinterShotTalentImpactSet" />
<AmmoUnit value="SylvanasWitheringFireSplinterShotTalentMissile" />
<ImpactRange value="0.125" />
<Movers Link="SylvanasWitheringFireMissileClose" IfRangeLTE="3" />
<Movers Link="SylvanasWitheringFireMissile" IfRangeLTE="500" />
</CEffectLaunchMissile>
<CEffectCreatePersistent id="SylvanasWitheringFireAdd3ChargesPersistent">
<WhichLocation Value="CasterUnit" />
<PeriodCount value="3" />
<PeriodicEffectArray value="SylvanasWitheringFireAddCharge" />
<PeriodicPeriodArray value="0.125" />
</CEffectCreatePersistent>
<CEffectApplyBehavior id="SylvanasWailingArrowApplySpiritShockwave">
<Chance value="0" />
<WhichUnit Value="Source" />
<Behavior value="SpiritShockwaveMarker" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="SylvanasWailingArrowApplySilence">
<ValidatorArray index="0" value="HasSylvanasSonicBoom" />
<Behavior value="SylvanasWailingArrowTarget" />
</CEffectApplyBehavior>
<CEffectSet id="SylvanasWailingArrowDestroySet">
<EffectArray value="SylvanasWailingArrowActivateRemoveCasterBehavior" />
<EffectArray value="Kill" />
</CEffectSet>
<CEffectSwitch id="SylvanasWailingArrowKillSwitch">
<CaseArray Validator="SourceHasSpiritShockwaveMarker" Effect="SylvanasWailingArrowRemoveSpiritShockwave" />
<CaseDefault value="SylvanasWailingArrowDestroySet" />
</CEffectSwitch>
<CEffectRemoveBehavior id="SylvanasWailingArrowRemoveSpiritShockwave">
<BehaviorLink value="SpiritShockwaveMarker" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectLaunchMissile id="SylvanasWeaponLaunchMissile">
<ValidatorArray index="0" value="TargetNotDead" />
<ImpactEffect value="SylvanasWeaponImpactSet" />
<SharedFlags index="TravelValidation" value="1" />
<SharedFlags index="ValidateWeapon" value="0" />
<AmmoUnit value="HeroSylvanasAttackMissile" />
<ImpactRange value="0.25" />
</CEffectLaunchMissile>
<CEffectSet id="SylvanasWeaponImpactSet">
<EffectArray value="UniversalWeaponImpact" />
<EffectArray value="SylvanasWeaponPreImpactSet" />
<EffectArray value="SylvanasWeaponNormalDamageSet" />
<EffectArray value="SylvanasWeaponPostImpactSet" />
<EffectArray value="SylvanasWitheringFireSearchAreaRemorseless" />
<EffectArray value="SylvanasWeaponBlackArrowsApplySet" />
<EffectArray value="UniversalWeaponPostImpactSet" />
</CEffectSet>
<CEffectSet id="SylvanasWeaponPreImpactSet">
<EffectArray value="SylvanasLostSoulModifyCooldownSwitch" />
<EffectArray value="SylvanasWitheringFireEvasiveFireBasicAttackBuffRefresh" />
<EffectArray value="SylvanasBlackArrowsWeaponDamageOverwhelmingAfflictionPercentBonusDamage" />
</CEffectSet>
<CEffectSet id="SylvanasWeaponPostImpactSet">
<EffectArray value="SylvanasBlackArrowsModifyTokenCountBasicAttack" />
</CEffectSet>
<CEffectSet id="SylvanasWeaponBlackArrowsApplySet">
<ValidatorArray value="CasterNotBlindedAndTargetNotEvading" />
<EffectArray value="SylvanasBlackArrowsDebuffSet" />
<EffectArray value="SylvanasBlackArrowsMercMinionOrStructureStunApplyBehaviorBasicAttacks" />
<EffectArray value="SylvanasMercenaryQueenStunApplyBehavior" />
</CEffectSet>
<CEffectSwitch id="SylvanasWeaponDamageSwitch">
<Chance value="0" />
<CaseArray Validator="SylvanasTargetHasWitheringFireMarker" Effect="SylvanasWeaponWitheringFireDamage" />
<CaseDefault value="SylvanasWeaponDamage" />
<ValidatorArray value="CasterNotBlindedAndTargetNotEvading" />
</CEffectSwitch>
<CEffectSet id="SylvanasWeaponNormalDamageSet">
<EffectArray value="SylvanasWeaponDamage" />
</CEffectSet>
<CEffectDamage id="SylvanasWeaponDamage" parent="StormWeapon">
<Amount value="81" />
<MultiplicativeModifierArray index="BlackArrowsBonusDamage" Validator="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" Modifier="0.15" Crit="1" />
<MultiplicativeModifierArray index="BlackArrowBonusDamageQuestMilestone" Validator="SylvanasHasBlackArrowsQuestMilestoneAndTargetHas3BlackArrowsMarkers" Modifier="0.35" Crit="1" />
<MultiplicativeModifierArray index="MercenaryQueenBonusDamage" Validator="SylvanasHasMercenaryQueenAndTargetIsMercLanerOrDefenderAndTargetHas3StacksofBlackArrowsStackingBehavior" Modifier="0.3" Crit="1" />
<LeechValidator index="Life" value="SylvanasDamageLeechCombine" />
<LeechFraction index="Life" value="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="LifeDrainWithPinnacle" Validator="SylvanasHasLifeDrainAndPinnacleComplete" Modifier="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="LifeDrainHero" Validator="SylvanasLifeDrainTargetIsHeroLeechCombine" Modifier="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="BlackArrowsPinnacle" Validator="SylvanasBlackArrowsLeechPinnacleCombine" Modifier="$SylvanasBlackArrowsPinnacleLeechDataModifier" />
<LeechFlatModifierArray index="BlackArrowsPinnacleHero" Validator="SylvanasBlackArrowsLeechPinnacleCombineHero" Modifier="$SylvanasBlackArrowsPinnacleLeechValue" />
</CEffectDamage>
<CEffectDamage id="SylvanasWeaponWitheringFireDamage" parent="StormWeapon">
<Amount value="40" />
<AttributeFactor index="Creep" value="0.1" />
<AttributeFactor index="Tower" value="0.1" />
<AttributeFactor index="Minion" value="0.1" />
<AttributeFactor index="Merc" value="0.1" />
<AttributeFactor index="Structure" value="0.1" />
<AttributeFactor index="Heroic" value="0.1" />
<AttributeFactor index="Summoned" value="0.1" />
<AttributeFactor index="MapCreature" value="0.1" />
</CEffectDamage>
<CEffectApplyBehavior id="SylvanasBansheeSpiritApplySpiritBehavior">
<Behavior value="SylvanasBansheeSpirit" />
<WhichUnit Value="Source" />
</CEffectApplyBehavior>
<CEffectEnumArea id="SylvanasBansheeSpiritDamageSearch">
<SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Item,Dead,Hidden,Invulnerable" />
<AreaArray Effect="SylvanasBansheeSpiritSearchSet">
<Radius value="6" />
</AreaArray>
</CEffectEnumArea>
<CEffectSet id="SylvanasBansheeSpiritSearchSet">
<EffectArray value="SylvanasBansheeSpiritDamage" />
</CEffectSet>
<CEffectSet id="SylvanasBansheeSpiritSoulSiphonSet">
<Chance value="0" />
<EffectArray value="SylvanasBlackArrowApplyTargetMinionBehavior" />
</CEffectSet>
<CEffectDamage id="SylvanasBansheeSpiritDamage" parent="StormSpell">
<Amount value="16" />
</CEffectDamage>
<CEffectApplyBehavior id="SylvanasBlackArrowsApplyStackingBehavior">
<Behavior value="SylvanasBlackArrowsStackingBehavior" />
<ValidatorArray index="0" value="CasterNotBlindedAndTargetNotEvading" />
</CEffectApplyBehavior>
<CEffectModifyUnit id="SylvanasWitheringFireHeroTakedownCooldownRefresh">
<Cost Abil="SylvanasWitheringFire,Execute" CooldownOperation="Set" />
</CEffectModifyUnit>
<CEffectEnumArea id="SylvanasWitheringFireSearchAreaMarker">
<SearchFilters value="Visible;Self,Player,Ally,Neutral,ImmuneToAOE,Missile,Stasis,Dead,Hidden,Invulnerable" />
<TargetSorts>
<SortArray value="TSHeroic" />
<SortArray value="TSNotWall" />
<SortArray value="TSNotGate" />
<SortArray value="TSDistance" />
<SortArray value="TSEngaged" />
</TargetSorts>
<AreaArray Effect="SylvanasWitheringFireApplyMarkerBehavior">
<Radius value="8" />
</AreaArray>
<MaxCount value="1" />
</CEffectEnumArea>
<CEffectApplyBehavior id="SylvanasWitheringFireApplyMarkerBehavior">
<Behavior value="SylvanasWitheringFireMarkerBehavior" />
</CEffectApplyBehavior>
<CEffectModifyUnit id="SylvanasWitheringFireAddCharge">
<Cost Abil="SylvanasWitheringFire,Execute" ChargeCountUse="-1" CooldownOperation="Add" />
</CEffectModifyUnit>
<CEffectSet id="SylvanasWitheringFireCastSet">
<ValidatorArray value="SylvanasWitheringFireProximityCombine" />
<EffectArray value="SylvanasWitheringFireConsumeAllCharges" />
<EffectArray value="SylvanasWitheringFireBarbedShotClearTrackedUnits" />
</CEffectSet>
<CEffectModifyUnit id="SylvanasWitheringFireAdd5Charges">
<Cost Abil="SylvanasWitheringFire,Execute" ChargeCountUse="-5" CooldownOperation="Add" />
</CEffectModifyUnit>
<CEffectModifyUnit id="SylvanasWitheringFireAdd6Charges">
<Cost Abil="SylvanasWitheringFire,Execute" ChargeCountUse="-6" CooldownOperation="Add" />
</CEffectModifyUnit>
<CEffectApplyBehavior id="SylvanasWitheringFireOverflowingQuiverApplyAutoFireBehavior">
<Behavior value="SylvanasWitheringFireOverflowingQuiverAutoFire" />
<WhichUnit Value="Source" />
</CEffectApplyBehavior>
<CEffectRemoveBehavior id="SylvanasWitheringFireOverflowingQuiverRemoveAutoFireBehavior">
<WhichUnit Value="Source" />
<BehaviorLink value="SylvanasWitheringFireOverflowingQuiverAutoFire" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectEnumArea id="SylvanasWitheringFireSearchArea">
<SearchFilters value="Visible;Self,Player,Ally,Neutral,ImmuneToAOE,Missile,Stasis,Dead,Hidden,Invulnerable" />
<TargetSorts>
<SortArray value="TSHeroic" />
<SortArray value="TSNotWall" />
<SortArray value="TSNotGate" />
<SortArray value="TSDistance" />
<SortArray value="TSEngaged" />
</TargetSorts>
<AreaArray Effect="SylvanasWitheringFireMissileLaunchPersistent">
<Radius value="8" />
</AreaArray>
<MaxCount value="1" />
</CEffectEnumArea>
<CEffectCreatePersistent id="SylvanasWitheringFireLaunchPersistent">
<PeriodCount value="2" />
<PeriodicEffectArray value="SylvanasWitheringFireLaunchMissile" />
<PeriodicPeriodArray value="0.125" />
</CEffectCreatePersistent>
<CEffectLaunchMissile id="SylvanasWitheringFireLaunchMissile">
<ValidatorArray index="0" value="CasterNotDead" />
<LaunchOffset Y="-1" />
<ImpactEffect value="SylvanasWitheringFireImpactSet" />
<AmmoUnit value="SylvanasWitheringFireMissile" />
<ImpactRange value="0.125" />
<Movers Link="SylvanasWitheringFireMissileClose" IfRangeLTE="3.5" />
<Movers Link="SylvanasWitheringFireMissileMid" IfRangeLTE="4.75" />
<Movers Link="SylvanasWitheringFireMissile" IfRangeLTE="500" />
<LaunchLocation Value="CasterUnit" />
</CEffectLaunchMissile>
<CEffectSet id="SylvanasWitheringFireImpactSet">
<ValidatorArray value="TargetNotDeadOrStasis" />
<ValidatorArray value="TargetNotInvulnerable" />
<ValidatorArray value="TargetIsEnemy" />
<EffectArray value="SylvanasWitheringFireBarbedShotUnitTrackerSwitch" />
<EffectArray value="SylvanasWitheringFireDamage" />
<EffectArray value="SylvanasBlackArrowsModifyTokenCount" />
<EffectArray value="SylvanasBlackArrowsWitheringFireWitheringBarrageDebuffSet" />
<EffectArray value="SylvanasWitheringFireApplyEvasiveFireSpeedupBehavior" />
<EffectArray value="SylvanasWitheringFireWitheringBarrageModifyCooldown" />
<EffectArray value="ApplyAbilityImpactReveal" />
<EffectArray value="SylvanasWitheringFireMightOfTheBansheeQueenApplyBehavior" />
<EffectArray value="StylvanasBlackArrowsMercMinionOrStructureStunApplyBehavior" />
</CEffectSet>
<CEffectDamage id="SylvanasWitheringFireDamage" parent="StormSpell">
<Amount value="39" />
<ImpactLocation Value="TargetUnit" />
<MultiplicativeModifierArray index="BlackArrowsBonusDamage" Validator="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" Modifier="0.15" Crit="1" />
<MultiplicativeModifierArray index="BlackArrowBonusDamageQuestMilestone" Validator="SylvanasHasBlackArrowsQuestMilestoneAndTargetHas3BlackArrowsMarkers" Modifier="0.35" />
<MultiplicativeModifierArray index="BarbedShotBonusDamage" Validator="SylvanasHasBarbedShotTalentAndCasterHas5BarbedShotTokens" Modifier="4" Crit="1" />
<MultiplicativeModifierArray index="MercenaryQueenBonusDamage" Validator="SylvanasHasMercenaryQueenAndTargetIsMercLanerOrDefenderAndTargetHas3StacksofBlackArrowsStackingBehavior" Modifier="0.3" Crit="1" />
<LeechValidator index="Life" value="SylvanasDamageLeechCombine" />
<LeechFraction index="Life" value="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="LifeDrainWithPinnacle" Validator="SylvanasHasLifeDrainAndPinnacleComplete" Modifier="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="LifeDrainHero" Validator="SylvanasLifeDrainTargetIsHeroLeechCombine" Modifier="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="BlackArrowsPinnacle" Validator="SylvanasBlackArrowsLeechPinnacleCombine" Modifier="$SylvanasBlackArrowsPinnacleLeechDataModifier" />
<LeechFlatModifierArray index="BlackArrowsPinnacleHero" Validator="SylvanasBlackArrowsLeechPinnacleCombineHero" Modifier="$SylvanasBlackArrowsPinnacleLeechValue" />
</CEffectDamage>
<CEffectApplyBehavior id="SylvanasWitheringFireApplyEvasiveFireSpeedupBehavior">
<Chance value="0" />
<WhichUnit Value="Caster" />
<Behavior value="SylvanasWitheringFireEvasiveFireSpeedup" />
</CEffectApplyBehavior>
<CEffectSet id="SylvanasHauntingWaveInitialSet">
<EffectArray value="SylvanasHauntingWavePersistent" />
<EffectArray value="SylvanasHauntingWaveLaunchPersistent" />
<EffectArray value="SylvanasHauntingWaveApplyTimerBarBehavior" />
<EffectArray value="SylvanasHauntingWaveModifyCooldown" />
<EffectArray value="SylvanasHauntingWaveWindrunnerApplyFirstCastMonitorBehavior" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectApplyBehavior id="SylvanasHauntingWaveApplyTimerBarBehavior">
<Behavior value="SylvanasHauntingWaveTimerBarBehavior" />
<WhichUnit Value="Caster" />
</CEffectApplyBehavior>
<CEffectRemoveBehavior id="SylvanasHauntingWaveRemoveTimerBarBehavior">
<WhichUnit Value="Caster" />
<BehaviorLink value="SylvanasHauntingWaveTimerBarBehavior" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectApplyBehavior id="SylvanasHauntingWaveWindrunnerApplyFirstCastMonitorBehavior">
<Behavior value="SylvanasHauntingWaveWindrunnerFirstCast" />
<WhichUnit Value="Caster" />
<Chance value="0" />
</CEffectApplyBehavior>
<CEffectRemoveBehavior id="SylvanasHauntingWaveWindrunnerRemoveFirstCastMonitorBehavior">
<WhichUnit Value="Caster" />
<BehaviorLink value="SylvanasHauntingWaveWindrunnerFirstCast" />
</CEffectRemoveBehavior>
<CEffectCreatePersistent id="SylvanasHauntingWavePersistent">
<Marker>
<MatchFlags index="Id" value="1" />
</Marker>
<OffsetVectorStartLocation Value="OuterPoint" />
<InitialEffect value="SylvanasHauntingWaveSearchInside" />
<PeriodCount value="24" />
<PeriodicEffectArray value="SylvanasHauntingWaveSearch" />
<PeriodicPeriodArray value="0.0625" />
</CEffectCreatePersistent>
<CEffectEnumArea id="SylvanasHauntingWaveSearchInside">
<SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Structure,Missile,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Arc="180" Effect="SylvanasHauntingWaveImpactSet">
<Radius value="0.5" />
</AreaArray>
<SearchFlags index="CenterAtLaunch" value="1" />
<SearchFlags index="OffsetAreaByAngle" value="0" />
</CEffectEnumArea>
<CEffectEnumArea id="SylvanasHauntingWaveSearch">
<LaunchLocation Effect="SylvanasHauntingWavePersistent" Value="OriginPoint" />
<ImpactLocation Value="TargetPoint" />
<SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Arc="23.9941" RadiusBonus="0.54" Effect="SylvanasHauntingWaveImpactSet">
<Radius value="1" />
</AreaArray>
<SearchFlags index="CenterAtLaunch" value="1" />
<SearchFlags index="OffsetAreaByAngle" value="0" />
<RevealerParams Duration="0.75" ShapeExpansion="1">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
</CEffectEnumArea>
<CEffectSet id="SylvanasHauntingWaveImpactSet">
<EffectArray value="SylvanasHauntingWaveDamage" />
<EffectArray value="SylvanasBlackArrowsModifyTokenCount" />
<EffectArray value="SylvanasBlackArrowsHauntingWaveFesteringWoundsDebuffSet" />
<EffectArray value="HauntingWaveApplyBansheeScreamTalentDebuff" />
<EffectArray value="SylvanasHauntingWaveSoulReaverTalentModifyUnit" />
<EffectArray value="ApplyAbilityImpactReveal" />
<EffectArray value="StylvanasBlackArrowsMercMinionOrStructureStunApplyBehavior" />
<ValidatorArray value="noMarkers" />
</CEffectSet>
<CEffectDamage id="SylvanasHauntingWaveDamage" parent="StormSpell">
<Amount value="114" />
<MultiplicativeModifierArray index="BlackArrowsBonusDamage" Validator="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" Modifier="0.15" Crit="1" />
<MultiplicativeModifierArray index="BlackArrowBonusDamageQuestMilestone" Validator="SylvanasHasBlackArrowsQuestMilestoneAndTargetHas3BlackArrowsMarkers" Modifier="0.35" />
<MultiplicativeModifierArray index="FesteringWoundsBonusDamage" Validator="SylvanasHasFesteringWounds" Modifier="0.15" Crit="1" />
<MultiplicativeModifierArray index="MercenaryQueenBonusDamage" Validator="SylvanasHasMercenaryQueenAndTargetIsMercLanerOrDefenderAndTargetHas3StacksofBlackArrowsStackingBehavior" Modifier="0.3" Crit="1" />
<LeechValidator index="Life" value="SylvanasDamageLeechCombine" />
<LeechFraction index="Life" value="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="LifeDrainWithPinnacle" Validator="SylvanasHasLifeDrainAndPinnacleComplete" Modifier="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="LifeDrainHero" Validator="SylvanasLifeDrainTargetIsHeroLeechCombine" Modifier="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="BlackArrowsPinnacle" Validator="SylvanasBlackArrowsLeechPinnacleCombine" Modifier="$SylvanasBlackArrowsPinnacleLeechDataModifier" />
<LeechFlatModifierArray index="BlackArrowsPinnacleHero" Validator="SylvanasBlackArrowsLeechPinnacleCombineHero" Modifier="$SylvanasBlackArrowsPinnacleLeechValue" />
</CEffectDamage>
<CEffectEnumArea id="SylvanasHauntingWaveDummyVisualGuide">
<ImpactLocation Value="TargetPoint" />
<SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Arc="23.9831" Effect="SylvanasHauntingWaveImpactSet">
<Radius value="14" />
</AreaArray>
<SearchFlags index="CenterAtLaunch" value="1" />
<SearchFlags index="OffsetAreaByAngle" value="0" />
</CEffectEnumArea>
<CEffectCreatePersistent id="SylvanasHauntingWaveLaunchPersistent">
<PeriodCount value="1" />
<InitialEffect value="SylvanasHauntingWaveCasterBehaviorSwtich" />
<PeriodicEffectArray value="SylvanasHauntingWaveLaunchBansheeSet" />
<PeriodicOffsetArray Y="-13.5" />
<WhichLocation Value="CasterPoint" />
</CEffectCreatePersistent>
<CEffectApplyBehavior id="SylvanasHauntingWaveApplyCasterBehavior">
<Behavior value="SylvanasHauntingWaveCaster" />
<WhichUnit Value="Caster" />
</CEffectApplyBehavior>
<CEffectLaunchMissile id="SylvanasHauntingWaveLaunchBanshee">
<ImpactLocation Value="TargetPoint" />
<SharedFlags index="ValidateWeapon" value="0" />
<ImpactEffect value="SylvanasHauntingWaveImpactDelay" />
<AmmoUnit value="SylvanasHauntingWaveMissile" />
<Movers Link="SylvanasHauntingWaveMissile" IfRangeLTE="500" />
<DeathType value="Unknown" />
<LaunchEffect value="SylvanasHauntingWaveSilenceDummy" />
<PeriodicEffect value="SylvanasApplyHauntingWaveUnavailableBehavior" />
</CEffectLaunchMissile>
<CEffectSet id="SylvanasHauntingWaveLaunchLeftSet">
<EffectArray value="SylvanasHauntingWaveLeftDummy" />
<EffectArray value="SylvanasHauntingWaveSilenceDummy" />
</CEffectSet>
<CEffectSet id="SylvanasHauntingWaveLaunchRightSet">
<EffectArray value="SylvanasHauntingWaveRightDummy" />
<EffectArray value="SylvanasHauntingWaveSilenceDummy" />
</CEffectSet>
<CEffectModifyUnit id="SylvanasHauntingWaveRightDummy">
<ImpactUnit Value="Source" />
</CEffectModifyUnit>
<CEffectModifyUnit id="SylvanasHauntingWaveLeftDummy">
<ImpactUnit Value="Source" />
</CEffectModifyUnit>
<CEffectCreatePersistent id="SylvanasHauntingWaveImpactDelay">
<PeriodCount value="5" />
<PeriodicEffectArray value="SylvanasApplyHauntingWaveUnavailableBehavior" />
<PeriodicEffectArray value="SylvanasApplyHauntingWaveUnavailableBehavior" />
<PeriodicEffectArray value="SylvanasApplyHauntingWaveUnavailableBehavior" />
<PeriodicEffectArray value="SylvanasApplyHauntingWaveUnavailableBehavior" />
<PeriodicEffectArray value="SylvanasHauntingWaveImpactDummy" />
<PeriodicPeriodArray value="0.0625" />
<InitialEffect value="SylvanasApplyHauntingWaveUnavailableBehavior" />
</CEffectCreatePersistent>
<CEffectSet id="SylvanasHauntingWaveImpactDummy">
<EffectArray value="SylvanasHauntingWaveActivateRemoveCasterBehavior" />
<EffectArray value="SuicideRemove" />
<EffectArray value="SylvanasHauntingWaveWindrunnerTalentRemoveBehavior" />
</CEffectSet>
<CEffectSet id="SylvanasHauntingWaveActivateMissileImpactSet">
<EffectArray value="SylvanasHauntingWaveRemoveTravelBehavior" />
<EffectArray value="SylvanasHauntingWaveWindrunnerTalentRemoveBehavior" />
</CEffectSet>
<CEffectSet id="SylvanasHauntingWaveActivateInitialSet">
<ValidatorArray value="CasterNotRooted" />
<EffectArray value="SylvanasHauntingWaveWindrunnerModifyCooldown" />
<EffectArray value="SylvanasHauntingWaveRemoveTimerBarBehavior" />
<EffectArray value="SylvanasHauntingWaveWindrunnerTalentApplyBehavior" />
<EffectArray value="SylvanasHauntingWaveActivateLaunchSet" />
<EffectArray value="SylvanasHauntingWaveActivateRemoveCasterBehavior" />
</CEffectSet>
<CEffectSet id="SylvanasHauntingWaveInitialSetWindrunnerTalent">
<Marker Link="Effect/SylvanasHauntingWaveInitialSet" />
<EffectArray value="SylvanasHauntingWavePersistent" />
<EffectArray value="SylvanasHauntingWaveLaunchPersistent" />
<EffectArray value="SylvanasHauntingWaveApplyTimerBarBehavior" />
<EffectArray value="SylvanasHauntingWaveModifyCooldown" />
<EffectArray value="ApplyFreeHauntingWaveSupressionsBehavior" />
<EffectArray value="SylvanasHauntingWaveWindrunnerTalentRemoveBehaviorCaster" />
<TargetLocationType value="Point" />
<ValidatorArray value="SylvanasDoesNotHaveHauntingWaveWindrunnerCasterBehavior" />
<ValidatorArray value="SylvanasHauntingWaveWindrunnerTalentAvailableCombine" />
</CEffectSet>
<CEffectRemoveBehavior id="SylvanasHauntingWaveWindrunnerTalentRemoveBehavior">
<WhichUnit Effect="SylvanasHauntingWaveActivateInitialSetWindrunnerTalent" Value="Caster" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectRemoveBehavior id="SylvanasHauntingWaveWindrunnerTalentRemoveBehaviorCaster">
<WhichUnit Value="Caster" />
<BehaviorLink value="SylvanasFreeHauntingWaveWindrunnerTalent" />
<ValidatorArray index="0" value="SylvanasHauntingWaveWindrunnerTalentDoesNotHaveFirstCastBehavior" />
</CEffectRemoveBehavior>
<CEffectApplyBehavior id="SylvanasHauntingWaveWindrunnerTalentApplyBehavior">
<Chance value="0" />
<WhichUnit Value="Caster" />
<Behavior value="SylvanasFreeHauntingWaveWindrunnerTalent" />
</CEffectApplyBehavior>
<CEffectEnumArea id="SylvanasHauntingWaveActivateMissileSearchArea">
<ImpactLocation Value="TargetUnit" />
<SearchFilters value="Missile;Ally,Neutral,Enemy,Heroic" />
<AreaArray MaxCount="1" Effect="SylvanasHauntingWaveActivateTalentSwitch">
<Radius value="100" />
</AreaArray>
<MaxCount value="1" />
<ValidatorArray value="SylvanasNotCastingWailingArrow" />
<ValidatorArray value="CasterNotRooted" />
</CEffectEnumArea>
<CEffectEnumArea id="SylvanasHauntingWaveNoTeleportMissileSearchArea">
<SearchFilters value="Missile;Ally,Neutral,Enemy,Heroic" />
<AreaArray Effect="SylvanasHauntingWaveActivateMissileRedirection">
<Radius value="100" />
</AreaArray>
</CEffectEnumArea>
<CEffectSet id="SylvanasHauntingWaveActivateLaunchSet">
<EffectArray value="SylvanasHauntingWaveActivateDestroyPersistent" />
<EffectArray value="SylvanasHauntingWaveWindrunnerModifyCooldown" />
<EffectArray value="SylvanasHauntingWaveLaunchSylvanas" />
<EffectArray value="SylvanasHauntingWaveRangersAmbushTalentModifyUnit" />
<EffectArray value="Kill" />
</CEffectSet>
<CEffectLaunchMissileAdvanced id="SylvanasHauntingWaveLaunchSylvanas">
<SharedFlags index="2D" value="1" />
<SharedFlags index="TravelValidation" value="1" />
<SharedFlags index="ValidateAbil" value="0" />
<SharedFlags index="ValidateTeleport" value="0" />
<SharedFlags index="ValidateWeapon" value="0" />
<Flags index="Placement" value="1" />
<PlacementRange value="6" />
<LaunchLocation Value="CasterUnit" />
<ImpactLocation Effect="SylvanasHauntingWaveActivateLaunchSet" Value="TargetOuterPoint" />
<Movers Link="SylvanasHauntingWaveTravelMissile" IfRangeLTE="500" />
<DeathType value="Unknown" />
<ImpactEffect value="SylvanasHauntingWaveActivateMissileImpactSet" />
<LaunchEffect value="SylvanasHauntingWaveApplyTravelBehavior" />
</CEffectLaunchMissileAdvanced>
<CEffectApplyBehavior id="SylvanasHauntingWaveApplyTravelBehavior">
<Behavior value="SylvanasHauntingWaveTravel" />
<WhichUnit Value="Caster" />
</CEffectApplyBehavior>
<CEffectRemoveBehavior id="SylvanasHauntingWaveRemoveTravelBehavior">
<WhichUnit Value="Caster" />
<BehaviorLink value="SylvanasHauntingWaveTravel" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectRemoveBehavior id="SylvanasHauntingWaveActivateRemoveCasterBehavior">
<WhichUnit Value="Caster" />
<BehaviorLink value="SylvanasHauntingWaveCaster" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectDestroyPersistent id="SylvanasHauntingWaveActivateDestroyPersistent">
<Effect value="SylvanasHauntingWavePersistent" />
<Count value="1" />
<Radius value="16" />
<WhichLocation Value="CasterPoint" />
</CEffectDestroyPersistent>
<CEffectCreatePersistent id="SylvanasWailingArrowCreatePersistent">
<WhichLocation Value="CasterPoint" />
<PeriodCount value="1" />
<PeriodicEffectArray value="SylvanasWailingArrowLaunchMissile" />
<PeriodicOffsetArray Y="-18" />
<PeriodicPeriodArray value="0" />
</CEffectCreatePersistent>
<CEffectLaunchMissile id="SylvanasWailingArrowLaunchMissile">
<ImpactLocation Value="TargetPoint" />
<LaunchOffset Y="-1" />
<ImpactEffect value="SylvanasWailingArrowDummyImpact" />
<LaunchEffect value="SylvanasWailingArrowLaunchSet" />
<SharedFlags index="2D" value="1" />
<AmmoUnit value="SylvanasWailingArrowMissile" />
<Movers Link="SylvanasWailingArrowMissile" />
</CEffectLaunchMissile>
<CEffectSet id="SylvanasWailingArrowLaunchSet">
<EffectArray value="SylvanasWailingArrowApplyCasterBehavior" />
<EffectArray value="SylvanasWailingArrowMissileScanPersistent" />
</CEffectSet>
<CEffectApplyBehavior id="SylvanasWailingArrowApplyCasterBehavior">
<Behavior value="SylvanasWailingArrowCaster" />
<WhichUnit Value="Caster" />
</CEffectApplyBehavior>
<CEffectCreatePersistent id="SylvanasWailingArrowMissileScanPersistent">
<WhichLocation Value="SourceUnit" />
<PeriodCount value="11" />
<PeriodicEffectArray value="SylvanasWailingArrowMissileScan" />
<PeriodicPeriodArray value="0.125" />
<Marker>
<MatchFlags index="Id" value="1" />
</Marker>
</CEffectCreatePersistent>
<CEffectEnumArea id="SylvanasWailingArrowMissileScan">
<ImpactLocation Value="SourceUnit" />
<AreaArray>
<Radius value="3.5" />
</AreaArray>
<AreaRelativeOffset Y="-0.8" />
<LaunchLocation Effect="SylvanasWailingArrowCreatePersistent" Value="OriginPoint" />
<RevealerParams Duration="1">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
</CEffectEnumArea>
<CEffectSet id="SylvanasWailingArrowDummyImpact">
<EffectArray value="SylvanasWailingArrowMissileScanDestroyPersistent" />
<EffectArray value="SylvanasWailingArrowActivateSearchArea" />
<EffectArray value="SylvanasWailingArrowActivateRemoveCasterBehavior" />
<EffectArray value="SuicideRemove" />
<TargetLocationType value="Point" />
</CEffectSet>
<CEffectSet id="SylvanasWailingArrowImpactSet">
<EffectArray value="SylvanasBlackArrowImpactSwitch" />
<EffectArray value="SylvanasWailingArrowDamage" />
<EffectArray value="SylvanasWailingArrowApplySilence" />
<EffectArray value="ApplyAbilityImpactReveal" />
<EffectArray value="SylvanasBlackArrowsModifyTokenCount" />
<ValidatorArray value="noMarkers" />
</CEffectSet>
<CEffectDestroyPersistent id="SylvanasWailingArrowMissileScanDestroyPersistent">
<WhichLocation Value="SourcePoint" />
<Effect value="SylvanasWailingArrowMissileScanPersistent" />
<Count value="1" />
<Radius value="0.25" />
</CEffectDestroyPersistent>
<CEffectEnumArea id="SylvanasWailingArrowActivateMissileSearchArea">
<ImpactLocation Value="TargetUnit" />
<SearchFilters value="Missile;Ally,Neutral,Enemy,Heroic" />
<AreaArray Effect="SylvanasWailingArrowActivateSet">
<Radius value="100" />
</AreaArray>
<MaxCount value="1" />
</CEffectEnumArea>
<CEffectSet id="SylvanasWailingArrowActivateSet">
<EffectArray value="SylvanasWailingArrowActivateSearchArea" />
<EffectArray value="SylvanasWailingArrowKillSwitch" />
<ValidatorArray value="IsSylvanasWailingArrowMissile" />
</CEffectSet>
<CEffectRemoveBehavior id="SylvanasWailingArrowActivateRemoveCasterBehavior">
<WhichUnit Value="Caster" />
<BehaviorLink value="SylvanasWailingArrowCaster" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectEnumArea id="SylvanasWailingArrowActivateSearchArea">
<SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Effect="SylvanasWailingArrowActivateImpactSwitch">
<Radius value="3.5" />
</AreaArray>
<ValidatorArray value="HasWailingArrowActivateBehavior" />
<RevealerParams Duration="1" ShapeExpansion="0.75">
<RevealFlags index="Unfog" value="1" />
</RevealerParams>
</CEffectEnumArea>
<CEffectSwitch id="SylvanasWailingArrowActivateImpactSwitch">
<CaseArray Validator="SylvanasWailingArrowDeafeningBlastCombine" Effect="SylvanasWailingArrowDeafeningBlastActivateImpactSet" />
<CaseDefault value="SylvanasWailingArrowActivateImpactSet" />
</CEffectSwitch>
<CEffectSet id="SylvanasWailingArrowActivateImpactSet">
<EffectArray value="SylvanasWailingArrowApplyTargetBehavior" />
<EffectArray value="SylvanasWailingArrowDamage" />
<EffectArray value="SylvanasBlackArrowsModifyTokenCount" />
<EffectArray value="ApplyAbilityImpactReveal" />
<EffectArray value="StylvanasBlackArrowsMercMinionOrStructureStunApplyBehavior" />
</CEffectSet>
<CEffectSet id="SylvanasWailingArrowDeafeningBlastActivateImpactSet">
<EffectArray value="SylvanasWailingArrowDeafeningBlastDamage" />
<EffectArray value="SylvanasWailingArrowDeafeningBlastApplyTargetBehavior" />
<EffectArray value="SylvanasBlackArrowsModifyTokenCount" />
<EffectArray value="ApplyAbilityImpactReveal" />
<EffectArray value="StylvanasBlackArrowsMercMinionOrStructureStunApplyBehavior" />
</CEffectSet>
<CEffectDamage id="SylvanasWailingArrowActivateDamage" parent="StormSpell">
<ImpactLocation Value="TargetUnit" />
<ValidatorArray value="HasSylvanasSonicBoom" />
<Amount value="120" />
<SourceButtonFace value="SylvanasWailingArrow" />
</CEffectDamage>
<CEffectDamage id="SylvanasWailingArrowDamage" parent="StormSpell">
<ImpactLocation Value="TargetUnit" />
<Amount value="228" />
<SourceButtonFace value="SylvanasWailingArrow" />
<MultiplicativeModifierArray index="BlackArrowsBonusDamage" Validator="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" Modifier="0.15" Crit="1" />
<MultiplicativeModifierArray index="BlackArrowBonusDamageQuestMilestone" Validator="SylvanasHasBlackArrowsQuestMilestoneAndTargetHas3BlackArrowsMarkers" Modifier="0.35" />
<MultiplicativeModifierArray index="MercenaryQueenBonusDamage" Validator="SylvanasHasMercenaryQueenAndTargetIsMercLanerOrDefenderAndTargetHas3StacksofBlackArrowsStackingBehavior" Modifier="0.3" Crit="1" />
<LeechValidator index="Life" value="SylvanasDamageLeechCombine" />
<LeechFraction index="Life" value="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="LifeDrainWithPinnacle" Validator="SylvanasHasLifeDrainAndPinnacleComplete" Modifier="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="LifeDrainHero" Validator="SylvanasLifeDrainTargetIsHeroLeechCombine" Modifier="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="BlackArrowsPinnacle" Validator="SylvanasBlackArrowsLeechPinnacleCombine" Modifier="$SylvanasBlackArrowsPinnacleLeechDataModifier" />
<LeechFlatModifierArray index="BlackArrowsPinnacleHero" Validator="SylvanasBlackArrowsLeechPinnacleCombineHero" Modifier="$SylvanasBlackArrowsPinnacleLeechValue" />
</CEffectDamage>
<CEffectDamage id="SylvanasWailingArrowDeafeningBlastDamage" parent="StormSpell">
<ImpactLocation Value="TargetUnit" />
<Amount value="228" />
<Flags index="Crit" value="1" />
<SourceButtonFace value="SylvanasWailingArrow" />
<MultiplicativeModifierArray index="BlackArrowsBonusDamage" Validator="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" Modifier="0.15" Crit="1" />
<MultiplicativeModifierArray index="BlackArrowBonusDamageQuestMilestone" Validator="SylvanasHasBlackArrowsQuestMilestoneAndTargetHas3BlackArrowsMarkers" Modifier="0.35" />
<MultiplicativeModifierArray index="DeafeningBlastBonusDamage" Modifier="0.5" Crit="1" />
<MultiplicativeModifierArray index="MercenaryQueenBonusDamage" Validator="SylvanasHasMercenaryQueenAndTargetIsMercLanerOrDefenderAndTargetHas3StacksofBlackArrowsStackingBehavior" Modifier="0.3" Crit="1" />
<LeechValidator index="Life" value="SylvanasDamageLeechCombine" />
<LeechFraction index="Life" value="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="LifeDrainWithPinnacle" Validator="SylvanasHasLifeDrainAndPinnacleComplete" Modifier="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="LifeDrainHero" Validator="SylvanasLifeDrainTargetIsHeroLeechCombine" Modifier="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="BlackArrowsPinnacle" Validator="SylvanasBlackArrowsLeechPinnacleCombine" Modifier="$SylvanasBlackArrowsPinnacleLeechDataModifier" />
<LeechFlatModifierArray index="BlackArrowsPinnacleHero" Validator="SylvanasBlackArrowsLeechPinnacleCombineHero" Modifier="$SylvanasBlackArrowsPinnacleLeechValue" />
</CEffectDamage>
<CEffectApplyBehavior id="SylvanasWailingArrowApplyTargetBehavior">
<Behavior value="SylvanasWailingArrowTarget" />
<ValidatorArray index="0" value="TargetNotDead" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="SylvanasWailingArrowDeafeningBlastApplyTargetBehavior">
<Behavior value="SylvanasWailingArrowDeafeningBlastTarget" />
</CEffectApplyBehavior>
<CEffectSet id="SylvanasMindControlPrepSet">
<ValidatorArray value="IsHeroAndNotVehicle" />
<EffectArray value="DismountDecloakCasterSet" />
<EffectArray value="SylvanasMindControlBeamActorApplyBehavior" />
<EffectArray value="SylvanasMindControlApplyCastingAbilityDisabler" />
</CEffectSet>
<CEffectSet id="SylvanasMindControlInitialSet">
<ValidatorArray value="TargetNotUnstoppable" />
<ValidatorArray value="TagretDoestNotHaveStormEarthFireTimedLife" />
<EffectArray value="SylvanasMindControlApplyCasterBehavior" />
<EffectArray value="SylvanasMindControlCancelApplyProtectiveCooldown" />
<EffectArray value="SylvanasMindControlCastCompleteButTargetOutOfRangeSet" />
</CEffectSet>
<CEffectSet id="SylvanasMindControlTargetInitialSet">
<EffectArray value="SylvanasMindControlTargetSoundDummy" />
<EffectArray value="DismountDecloakTargetSet" />
</CEffectSet>
<CEffectModifyUnit id="SylvanasMindControlTargetSoundDummy" />
<CEffectSet id="SylvanasMindControlCastCompleteButTargetOutOfRangeSet">
<ValidatorArray value="SylvanasMindControlOverSlopRangeCheck" />
<EffectArray value="SylvanasMindControlCastOutOfRangeModifyCooldownDelayCreatePersistent" />
<EffectArray value="SylvanasMindControlBeamActorRemoveBehaviorOverSlopRange" />
</CEffectSet>
<CEffectCreatePersistent id="SylvanasMindControlCastOutOfRangeModifyCooldownDelayCreatePersistent">
<WhichLocation Value="CasterUnit" />
<PeriodCount value="1" />
<PeriodicEffectArray value="SylvanasMindControlCastOutOfRangeModifyCooldown" />
<PeriodicPeriodArray value="0.0625" />
</CEffectCreatePersistent>
<CEffectModifyUnit id="SylvanasMindControlCastOutOfRangeModifyCooldown">
<ImpactUnit Value="Caster" />
<Cost Abil="SylvanasMindControl,Execute" CooldownOperation="Set" CooldownTimeUse="10" />
</CEffectModifyUnit>
<CEffectRemoveBehavior id="SylvanasMindControlBeamActorRemoveBehaviorOverSlopRange">
<BehaviorLink value="SylvanasMindControlBeamActorBehavior" />
<Count value="1" />
<RequireCasterUnit Value="Caster" />
</CEffectRemoveBehavior>
<CEffectModifyUnit id="SylvanasMindControlCancelApplyProtectiveCooldown">
<ValidatorArray value="SylvanasMindControlMaxSlopRangeCheck" />
<ImpactUnit Value="Caster" />
<Cost Abil="SylvanasMindControlCancel,Execute" CooldownOperation="Add" CooldownTimeUse="0.5" />
</CEffectModifyUnit>
<CEffectApplyBehavior id="SylvanasMindControlApplyCasterBehavior">
<ValidatorArray value="SylvanasMindControlMaxSlopRangeCheck" />
<WhichUnit Value="Caster" />
<Behavior value="SylvanasMindControlCaster" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="SylvanasMindControlApplyTargetBehavior">
<WhichUnit Effect="SylvanasMindControlInitialSet" />
<Behavior value="SylvanasMindControlTarget" />
</CEffectApplyBehavior>
<CEffectSet id="SylvanasMindControlExpireSet">
<EffectArray value="PermanentShareVisionRemoveBehavior" />
<EffectArray value="SylvanasMindControlExpireClearActiveMoveOrder" />
<EffectArray value="SylvanasMindControlExpireClearActiveAcquireMoveOrder" />
<EffectArray value="SylvanasMindControlRemoveCasterBehavior" />
<EffectArray value="SylvanasMindControlBeamActorRemoveBehavior" />
</CEffectSet>
<CEffectCancelOrder id="SylvanasMindControlExpireClearActiveMoveOrder">
<AbilCmd value="move,Move" />
<Count value="32" />
<Flags index="Queued" value="1" />
</CEffectCancelOrder>
<CEffectApplyBehavior id="SylvanasMindControlBeamActorApplyBehavior">
<Behavior value="SylvanasMindControlBeamActorBehavior" />
</CEffectApplyBehavior>
<CEffectRemoveBehavior id="SylvanasMindControlBeamActorRemoveBehavior">
<BehaviorLink value="SylvanasMindControlBeamActorBehavior" />
<Count value="1" />
<RequireCasterUnit Value="Caster" />
</CEffectRemoveBehavior>
<CEffectSet id="SylvanasPossessionImpactSet">
<ValidatorArray value="TargetIsNotABossUnitOrMonsterMinorCombine" />
<ValidatorArray value="SylvanasPossessionViableTargetCastVersion" />
<ValidatorArray value="TargetNotMerc" />
<EffectArray value="SylvanasPossessionRemoveBlackArrowsStunBehavior" />
<EffectArray value="SylvanasPossessionRemoveBlackArrowsStackingBehavior" />
<EffectArray value="SylvanasShadowDaggerDummyBuffSpreadRemoveBehavior" />
<EffectArray value="SylvanasPossessionRemoveRavenCurseBehavior" />
<EffectArray value="HeroGenericCleanseRemoveCCBehaviorCategoriesExpandedTarget" />
<EffectArray value="SylvanasPossessionUse3ChargesOnCatapultMinions" />
<EffectArray value="SylvanasPossessionApplyTargetBehavior" />
<EffectArray value="SylvanasPossessionApplySupressRegenGlobeCreation" />
<EffectArray value="SylvanasPossessionFullHeal" />
</CEffectSet>
<CEffectRemoveBehavior id="SylvanasPossessionRemoveBlackArrowsStunBehavior">
<BehaviorLink value="SylvanasBlackArrowsMercMinionOrStructureStunBehavior" />
<Count value="1" />
</CEffectRemoveBehavior>
<CEffectModifyUnit id="SylvanasPossessionFullHeal">
<VitalArray index="Life">
<ChangeFraction value="1" />
</VitalArray>
</CEffectModifyUnit>
<CEffectApplyBehavior id="SylvanasPossessionApplyTargetBehavior">
<Behavior value="SylvanasPossessionTarget" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="SylvanasPossessionApplySupressRegenGlobeCreation">
<Behavior value="SuppressRegenGlobeCreation" />
</CEffectApplyBehavior>
<CEffectSet id="SylvanasShadowDaggerInitialSet">
<EffectArray value="SylvanasShadowDaggerLaunchMissile" />
<EffectArray value="SylvanasShadowDaggerModifyWeaponCooldown" />
<EffectArray value="SylvanasShadowDaggerUnyieldingBlightRemoveBehavior" />
</CEffectSet>
<CEffectLaunchMissile id="SylvanasShadowDaggerLaunchMissile">
<ImpactEffect value="SylvanasShadowDaggerImpactSet" />
<AmmoUnit value="SylvanasShadowDaggerMissile" />
<ImpactRange value="0.5" />
<Marker>
<MatchFlags index="Id" value="1" />
</Marker>
<SharedFlags index="ValidateAbil" value="0" />
</CEffectLaunchMissile>
<CEffectSet id="SylvanasShadowDaggerImpactSet">
<EffectArray value="SylvanasShadowDaggerApplyDummyBuffSpreadBehavior" />
<EffectArray value="SylvanasShadowDaggerUnyieldingBlightMarkerApplyBehavior" />
<EffectArray value="ApplyAbilityImpactReveal" />
<EffectArray value="SylvanasShadowDaggerApplyBehaviorsSet" />
<EffectArray value="SylvanasBlackArrowsModifyTokenCount" />
<EffectArray value="StylvanasBlackArrowsMercMinionOrStructureStunApplyBehavior" />
<EffectArray value="SylvanasShadowDaggerApplyColdEmbraceTalentVulnerable" />
<ValidatorArray value="TargetIsEnemy" />
<ValidatorArray value="TargetNotTimeStopped" />
</CEffectSet>
<CEffectSet id="SylvanasShadowDaggerApplyBehaviorsSet">
<EffectArray value="SylvanasShadowDaggerApplyTargetEnemyBehavior" />
<EffectArray value="SylvanasShadowDaggerApplyTargetEnemyDamageBehavior" />
<OrphanFromEffectChain value="1" />
</CEffectSet>
<CEffectApplyBehavior id="SylvanasShadowDaggerApplyTargetEnemyBehavior">
<Behavior value="SylvanasShadowDaggerTargetEnemy" />
</CEffectApplyBehavior>
<CEffectDamage id="SylvanasShadowDaggerDoTDamage" parent="StormSpellDot">
<MultiplicativeModifierArray index="BlackArrowsBonusDamage" Validator="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" Modifier="0.15" Crit="1" />
<MultiplicativeModifierArray index="BlackArrowBonusDamageQuestMilestone" Validator="SylvanasHasBlackArrowsQuestMilestoneAndTargetHas3BlackArrowsMarkers" Modifier="0.35" />
<MultiplicativeModifierArray index="MercenaryQueenBonusDamage" Validator="SylvanasHasMercenaryQueenAndTargetIsMercLanerOrDefenderAndTargetHas3StacksofBlackArrowsStackingBehavior" Modifier="0.3" Crit="1" />
<MultiplicativeModifierArray index="UnrelentingTorment" Validator="SylvanasHasTalentUnrelentingTorment" Modifier="$SylvanasUnrelentingTormentDamageModifier" />
<Amount value="30" />
<LeechValidator index="Life" value="SylvanasDamageLeechCombine" />
<LeechFraction index="Life" value="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="LifeDrainWithPinnacle" Validator="SylvanasHasLifeDrainAndPinnacleComplete" Modifier="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="LifeDrainHero" Validator="SylvanasLifeDrainTargetIsHeroLeechCombine" Modifier="$SylvanasLifeDrainLeechModifier" />
<LeechFlatModifierArray index="BlackArrowsPinnacle" Validator="SylvanasBlackArrowsLeechPinnacleCombine" Modifier="$SylvanasBlackArrowsPinnacleLeechDataModifier" />
<LeechFlatModifierArray index="BlackArrowsPinnacleHero" Validator="SylvanasBlackArrowsLeechPinnacleCombineHero" Modifier="$SylvanasBlackArrowsPinnacleLeechValue" />
</CEffectDamage>
<CEffectApplyBehavior id="SylvanasShadowDaggerApplyTargetEnemyDamageBehavior">
<Behavior value="SylvanasShadowDaggerTargetEnemyDamage" />
</CEffectApplyBehavior>
<CEffectSet id="SylvanasShadowDaggerDamageImpactSet">
<EffectArray value="SylvanasShadowDaggerDoTDamage" />
<EffectArray value="SylvanasBlackArrowsModifyTokenCount" />
<EffectArray value="StylvanasBlackArrowsMercMinionOrStructureStunApplyBehavior" />
</CEffectSet>
<CEffectEnumArea id="SylvanasShadowDaggerSpreadSearch">
<ImpactLocation Value="SourceUnit" />
<SearchFilters value="-;Player,Ally,Neutral,ImmuneToAOE,Missile,Item,Stasis,Dead,Hidden,Invulnerable" />
<AreaArray Effect="SylvanasShadowDaggerSpreadImpactDelayCP">
<Radius value="3.5" />
</AreaArray>
<ExcludeArray Value="Source" />
<SearchFlags index="ExtendByUnitRadius" value="1" />
</CEffectEnumArea>
<CEffectCreatePersistent id="SylvanasShadowDaggerSpreadImpactDelayCP">
<ValidatorArray value="TargetIsNotTownWall" />
<ValidatorArray value="TargetNotInvulnerable" />
<ValidatorArray value="TargetNotDead" />
<ValidatorArray value="NotCloakedOrIsRevealed" />
<ValidatorArray value="SylvanasTargetHasShadowDaggerFromCaster" />
<InitialEffect value="SylvanasShadowDaggerSpreadDummyDamage" />
<PeriodCount value="1" />
<PeriodicEffectArray value="SylvanasShadowDaggerSpreadImpactSet" />
<PeriodicPeriodArray value="0.0625" />
<WhichLocation Value="TargetUnit" />
</CEffectCreatePersistent>
<CEffectCreatePersistent id="SylvanasShadowDaggerSpreadSearchPersistent">
<WhichLocation Value="TargetUnit" />
<ExpireDelay value="0.5" />
<FinalEffect value="SylvanasShadowDaggerSpreadSearch" />
</CEffectCreatePersistent>
<CEffectSet id="SylvanasShadowDaggerSpreadImpactSet">
<EffectArray value="ApplyAbilityImpactReveal" />
<EffectArray value="SylvanasShadowDaggerApplyBehaviorsSet" />
<EffectArray value="SylvanasBlackArrowsModifyTokenCount" />
<EffectArray value="StylvanasBlackArrowsMercMinionOrStructureStunApplyBehavior" />
<EffectArray value="SylvanasShadowDaggerApplyColdEmbraceSpreadTalentVulnerable" />
</CEffectSet>
<CEffectDamage id="SylvanasShadowDaggerSpreadDummyDamage" parent="StormSpell" />
<CEffectApplyBehavior id="SylvanasShadowDaggerApplyColdEmbraceTalentVulnerable">
<ValidatorArray value="HasSylvanasColdEmbrace" />
<ValidatorArray value="NotStructureTarget" />
<Behavior value="SylvanasShadowDaggerColdEmbraceArmorDecrease" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="SylvanasWillOfTheForsakenApplyBehavior">
<WhichUnit Value="Caster" />
<Behavior value="SylvanasWillOfTheForsakenBuff" />
</CEffectApplyBehavior>
<CEffectApplyBehavior id="SylvanasMindControlApplyCastingAbilityDisabler">
<WhichUnit Value="Caster" />
<Behavior value="SylvanasMindControlCastingAbilityDisabler" />
</CEffectApplyBehavior>
<CHero id="Sylvanas">
<Difficulty value="Hard" />
<AttributeId value="Sylv" />
<Role value="Specialist" />
<RolesMultiClass value="Specialist" />
<ReleaseDate Month="3" Day="24" Year="2015" />
<ProductId value="11485" />
<HeroTierAchievementId value="5216701565560294915" />
<UniverseIcon value="Assets\Textures\UI_Glues_Store_GameIcon_Wow.dds" />
<VariationIcon value="Assets\Textures\UI_Glues_Swatch_Purple.dds" />
<VariationArray value="SylvanasBlue" />
<VariationArray value="SylvanasRed" />
<IntroCutsceneSize value="Medium" />
<Gender value="Female" />
<Universe value="Warcraft" />
<TalentTreeArray Talent="SylvanasTalentMightOfTheBansheeQueen" Tier="1" Column="1" />
<TalentTreeArray Talent="SylvanasUnrelentingTorment" Tier="1" Column="2" />
<TalentTreeArray Talent="SylvanasTalentOverwhelmingAffliction" Tier="1" Column="3" />
<TalentTreeArray Talent="SylvanasTalentUnstablePoison" Tier="2" Column="1" />
<TalentTreeArray Talent="SylvanasTalentMercenaryQueen" Tier="2" Column="2" />
<TalentTreeArray Talent="SylvanasHauntingArrows" Tier="2" Column="3" />
<TalentTreeArray Talent="SylvanasTalentWitheringFireBarbedShot" Tier="3" Column="1" />
<TalentTreeArray Talent="SylvanasTalentLostSoul" Tier="3" Column="2" />
<TalentTreeArray Talent="SylvanasTalentFesteringWounds" Tier="3" Column="3" />
<TalentTreeArray Talent="SylvanasHeroicAbilityWailingArrow" Tier="4" Column="1" />
<TalentTreeArray Talent="SylvanasMindControl" Tier="4" Column="2" />
<TalentTreeArray Talent="SylvanasTalentColdEmbrace" Tier="5" Column="1" />
<TalentTreeArray Talent="SylvanasTalentWindrunnerHauntingWave" Tier="5" Column="2" />
<TalentTreeArray Talent="SylvanasTalentRemorseless" Tier="5" Column="3" />
<TalentTreeArray Talent="SylvanasTalentWitheringFireEvasiveFire" Tier="6" Column="1" />
<TalentTreeArray Talent="SylvanasTalentLifeDrain" Tier="6" Column="2" />
<TalentTreeArray Talent="SylvanasTalentWillOfTheForsaken" Tier="6" Column="3" />
<TalentTreeArray Talent="SylvanasWailingArrowDeafeningBlast" Tier="7" Column="1">
<PrerequisiteTalentArray value="SylvanasHeroicAbilityWailingArrow" />
</TalentTreeArray>
<TalentTreeArray Talent="SylvanasDarkLadysCall" Tier="7" Column="2">
<PrerequisiteTalentArray value="SylvanasMindControl" />
</TalentTreeArray>
<TalentTreeArray Talent="SylvanasTalentWitheringBarrage" Tier="7" Column="3" />
<TalentTreeArray Talent="GenericTalentFlashoftheStorms" Tier="7" Column="4" />
<TalentAIBuildsArray ChanceToPick="16">
<TalentsArray value="SylvanasUnrelentingTorment" />
<TalentsArray value="SylvanasTalentUnstablePoison" />
<TalentsArray value="SylvanasTalentFesteringWounds" />
<TalentsArray value="SylvanasHeroicAbilityWailingArrow" />
<TalentsArray value="SylvanasTalentWindrunnerHauntingWave" />
<TalentsArray value="SylvanasTalentWillOfTheForsaken" />
<TalentsArray value="GenericTalentFlashoftheStorms" />
</TalentAIBuildsArray>
<TalentAIBuildsArray ChanceToPick="16">
<TalentsArray value="SylvanasUnrelentingTorment" />
<TalentsArray value="SylvanasTalentUnstablePoison" />
<TalentsArray value="SylvanasTalentLostSoul" />
<TalentsArray value="SylvanasHeroicAbilityWailingArrow" />
<TalentsArray value="SylvanasTalentColdEmbrace" />
<TalentsArray value="SylvanasTalentWillOfTheForsaken" />
<TalentsArray value="GenericTalentFlashoftheStorms" />
</TalentAIBuildsArray>
<TalentAIBuildsArray ChanceToPick="16">
<TalentsArray value="SylvanasTalentOverwhelmingAffliction" />
<TalentsArray value="SylvanasHauntingArrows" />
<TalentsArray value="SylvanasTalentWitheringFireBarbedShot" />
<TalentsArray value="SylvanasMindControl" />
<TalentsArray value="SylvanasTalentRemorseless" />
<TalentsArray value="SylvanasTalentWitheringFireEvasiveFire" />
<TalentsArray value="SylvanasTalentWitheringBarrage" />
</TalentAIBuildsArray>
<TalentAIBuildsArray ChanceToPick="16">
<TalentsArray value="SylvanasTalentMightOfTheBansheeQueen" />
<TalentsArray value="SylvanasHauntingArrows" />
<TalentsArray value="SylvanasTalentWitheringFireBarbedShot" />
<TalentsArray value="SylvanasMindControl" />
<TalentsArray value="SylvanasTalentWindrunnerHauntingWave" />
<TalentsArray value="SylvanasTalentLifeDrain" />
<TalentsArray value="SylvanasTalentWitheringBarrage" />
</TalentAIBuildsArray>
<TalentAIBuildsArray AIOnly="1" ChanceToPick="16">
<TalentsArray value="SylvanasTalentOverwhelmingAffliction" />
<TalentsArray value="SylvanasTalentMercenaryQueen" />
<TalentsArray value="SylvanasTalentLostSoul" />
<TalentsArray value="SylvanasHeroicAbilityWailingArrow" />
<TalentsArray value="SylvanasTalentRemorseless" />
<TalentsArray value="SylvanasTalentWitheringFireEvasiveFire" />
<TalentsArray value="SylvanasWailingArrowDeafeningBlast" />
</TalentAIBuildsArray>
<TalentAIBuildsArray AIOnly="1" ChanceToPick="16">
<TalentsArray value="SylvanasTalentMightOfTheBansheeQueen" />
<TalentsArray value="SylvanasTalentUnstablePoison" />
<TalentsArray value="SylvanasTalentFesteringWounds" />
<TalentsArray value="SylvanasMindControl" />
<TalentsArray value="SylvanasTalentColdEmbrace" />
<TalentsArray value="SylvanasTalentLifeDrain" />
<TalentsArray value="SylvanasDarkLadysCall" />
</TalentAIBuildsArray>
<LevelScalingArray Ability="SylvanasWitheringFire">
<Modifications>
<Catalog value="Effect" />
<Entry value="SylvanasWitheringFireDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="SylvanasBlackArrowUnstablePoisonTalentDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="SylvanasWitheringFireSplinterShotTalentDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="SylvanasWitheringFireDamageRemorseless" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
</LevelScalingArray>
<LevelScalingArray Ability="SylvanasHauntingWave">
<Modifications>
<Catalog value="Effect" />
<Entry value="SylvanasHauntingWaveDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
</LevelScalingArray>
<LevelScalingArray Ability="SylvanasShadowDagger">
<Modifications>
<Catalog value="Effect" />
<Entry value="SylvanasShadowDaggerDoTDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="SylvanasShadowDaggerInitialDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
</LevelScalingArray>
<LevelScalingArray Ability="SylvanasWailingArrow">
<Modifications>
<Catalog value="Effect" />
<Entry value="SylvanasWailingArrowDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="SylvanasWailingArrowDeafeningBlastDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByAbilityPower value="1" />
<AffectedByOverdrive value="1" />
</Modifications>
</LevelScalingArray>
<LevelScalingArray>
<Modifications>
<Catalog value="Unit" />
<Entry value="HeroSylvanas" />
<Field value="LifeMax" />
<Value value="0.040000" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Unit" />
<Entry value="HeroSylvanas" />
<Field value="LifeStart" />
<Value value="0.040000" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Unit" />
<Entry value="HeroSylvanas" />
<Field value="LifeRegenRate" />
<Value value="0.040000" />
<AffectedByOverdrive value="1" />
</Modifications>
<Modifications>
<Catalog value="Effect" />
<Entry value="SylvanasWeaponDamage" />
<Field value="Amount" />
<Value value="0.040000" />
<AffectedByOverdrive value="1" />
</Modifications>
</LevelScalingArray>
<HeroAbilArray Abil="SylvanasWitheringFire" Button="SylvanasWitheringFire">
<Flags index="ShowInHeroSelect" value="1" />
<Flags index="UsesCharges" value="1" />
<Flags index="AffectedByCooldownReduction" value="1" />
</HeroAbilArray>
<HeroAbilArray Abil="SylvanasShadowDagger" Button="SylvanasShadowDagger">
<Flags index="ShowInHeroSelect" value="1" />
<Flags index="AffectedByCooldownReduction" value="1" />
</HeroAbilArray>
<HeroAbilArray Abil="SylvanasHauntingWave" Button="SylvanasHauntingWave">
<Flags index="ShowInHeroSelect" value="1" />
<Flags index="AffectedByCooldownReduction" value="1" />
</HeroAbilArray>
<HeroAbilArray Abil="SylvanasWailingArrow" Button="SylvanasWailingArrow">
<Flags index="ShowInHeroSelect" value="1" />
<Flags index="AffectedByCooldownReduction" value="1" />
<Flags index="Heroic" value="1" />
</HeroAbilArray>
<HeroAbilArray Abil="SylvanasPossession" Button="SylvanasPossession">
<Flags index="ShowInHeroSelect" value="1" />
<Flags index="ShowInQuickCastSetting" value="1" />
<Flags index="UsesCharges" value="1" />
<Flags index="AffectedByCooldownReduction" value="1" />
</HeroAbilArray>
<HeroAbilArray Button="SylvanasBlackArrows">
<Flags index="ShowInHeroSelect" value="1" />
<Flags index="Trait" value="1" />
</HeroAbilArray>
<HeroAbilArray Abil="SylvanasHauntingWaveWindrunnerTalent" />
<HeroAbilArray Abil="SylvanasMindControlMissile" Button="SylvanasMindControlMissile">
<Flags index="ShowInHeroSelect" value="1" />
<Flags index="AffectedByCooldownReduction" value="1" />
<Flags index="Heroic" value="1" />
</HeroAbilArray>
<HeroAbilArray Abil="SylvanasMindControlCancel" />
<AllowedMountCategoryArray value="Ride" />
<AllowedMountCategoryArray value="Ridebeast" />
<AllowedMountCategoryArray value="Ridebike" />
<AllowedMountCategoryArray value="Ridesurf" />
<DefaultMount value="HorseCommon" />
<SkinArray value="SylvanasUltimate" />
<SkinArray value="SylvanasRangerGeneral" />
<SkinArray value="SylvanasFairy" />
<SkinArray value="SylvanasLegion" />
<SkinArray value="SylvanasBloodRaven" />
<SkinArray value="SylvanasLunar" />
<Flags index="GoodForModeA" value="1" />
<Flags index="GoodForModeB" value="1" />
<Ratings>
<Damage value="9" />
<Utility value="7" />
<Survivability value="3" />
<Complexity value="6" />
</Ratings>
<PurchaseWarningCondition value="Recruit" />
<PurchaseWarning value="Hero/PurchaseWarning/Sylvanas" />
<VoiceLineArray value="SylvanasBase_VoiceLine01" />
<VoiceLineArray value="SylvanasBase_VoiceLine02" />
<VoiceLineArray value="SylvanasBase_VoiceLine03" />
<VoiceLineArray value="SylvanasBase_VoiceLine04" />
<VoiceLineArray value="SylvanasBase_VoiceLine05" />
<Rarity value="Epic" />
<HeroSpecificUIArray Location="HeroSpecificStackingBuffsStatus" DescName="Sylvanas/SylvanasStacksFrameContainer" />
<HeroSpecificUIArray Location="FullscreenStatus" DescName="Sylvanas/SylvanasBlackArrowsDuration" />
<ExpandedRole value="RangedAssassin" />
</CHero>
<CHeroMastery id="SylvanasMasteryRing1" parent="MasteryRingRank1">
<ProductId value="67020" />
<HyperlinkId value="SylvanasMasteryRingRank1" />
</CHeroMastery>
<CHeroMastery id="SylvanasMasteryRing2" parent="MasteryRingRank2">
<ProductId value="67171" />
<HyperlinkId value="SylvanasMasteryRingRank2" />
</CHeroMastery>
<CHeroMastery id="SylvanasMasteryRing3" parent="MasteryRingRank3">
<ProductId value="73056" />
<HyperlinkId value="SylvanasMasteryRingRank3" />
</CHeroMastery>
<CModel id="SylvanasMindControlImpactModel" parent="OneShotSpellFX">
<Model value="assets\effects\Storm_FX_Sylvanas_Base_MindControl_Impact_Target\Storm_FX_Sylvanas_Base_MindControl_Impact_Target.m3" />
</CModel>
<CModel id="SylvanasShadowDaggerDebuffFX" parent="PersistentSpellFX">
<Model value="assets\effects\storm_fx_sylvanas_base_shadowdagger_icon\storm_fx_sylvanas_base_shadowdagger_icon.m3" />
</CModel>
<CModel id="SylvanasMindControlMissile" parent="MissileFX">
<Model value="assets\effects\storm_fx_sylvanas_base_mindcontrol_missile\storm_fx_sylvanas_base_mindcontrol_missile.m3" />
</CModel>
<CMoverSkillShot id="SylvanasMindControlMissileMover">
<Speed value="12" />
<MinSpeed value="12" />
<MaxSpeed value="12" />
</CMoverSkillShot>
<CMoverMissile id="SylvanasBlackArrowMissile">
<MotionPhases>
<Driver value="Guidance" />
<Acceleration value="9001" />
<Speed value="35" />
<MaxSpeed value="35" />
<IgnoresClearanceChecks value="1" />
<YawPitchRoll value="MAX" />
</MotionPhases>
</CMoverMissile>
<CMoverMissile id="SylvanasWitheringFireMissileClose">
<MotionPhases>
<Driver value="Guidance" />
<Acceleration value="9001" />
<Speed value="25" />
<MaxSpeed value="25" />
<IgnoresClearanceChecks value="1" />
<YawPitchRoll value="MAX" />
</MotionPhases>
</CMoverMissile>
<CMoverMissile id="SylvanasWitheringFireMissileMid">
<MotionPhases>
<Driver value="Guidance" />
<Acceleration value="500" />
<Speed value="35" />
<MaxSpeed value="45" />
<YawPitchRoll value="359.2968" />
</MotionPhases>
</CMoverMissile>
<CMoverMissile id="SylvanasWitheringFireMissile">
<MotionPhases>
<Driver value="Guidance" />
<Acceleration value="500" />
<Speed value="35" />
<MaxSpeed value="45" />
<YawPitchRoll value="359.2968" />
</MotionPhases>
</CMoverMissile>
<CMoverMissile id="SylvanasShadowDaggerMissile">
<MotionPhases>
<Driver value="Guidance" />
<Acceleration value="9001" />
<Speed value="25" />
<MaxSpeed value="25" />
<IgnoresClearanceChecks value="1" />
<YawPitchRoll value="MAX" />
</MotionPhases>
</CMoverMissile>
<CMoverMissile id="SylvanasPossessionMissile">
<MotionPhases>
<Driver value="Ballistic" />
<Acceleration value="-1" />
<Gravity value="30" />
<Outro value="-0.25,-0.1" />
<ThrowBandYaw value="-360,-360,-360,-360" />
<ThrowBandPitch value="-360,-360,-360,-360" />
<YawPitchRoll value="5759.6484" />
<FlightTime value="1,-1" />
</MotionPhases>
<MotionPhases Driver="Guidance" MaxSpeed="40" YawPitchRoll="MAX" />
</CMoverMissile>
<CMoverMissile id="SylvanasPossessionMissileClose">
<MotionPhases>
<Driver value="Ballistic" />
<Acceleration value="3200" />
<Gravity value="45" />
<ActorTracking value="Actual" />
<Outro value="-0.5,-0.2" />
<ThrowBandYaw value="-360,-360,-360,-360" />
<ThrowBandPitch value="-360,-360,-360,-360" />
<YawPitchRoll value="5759.6484" />
<FlightTime value="0.1" />
<OutroAltitude value="-0.3,-0.1" />
</MotionPhases>
<MotionPhases Driver="Guidance" MaxSpeed="40" YawPitchRoll="MAX" />
</CMoverMissile>
<CMoverMissile id="SylvanasWailingArrowMissile">
<MotionPhases>
<Driver value="Guidance" />
<Acceleration value="9001" />
<Speed value="13" />
<MaxSpeed value="13" />
<IgnoresClearanceChecks value="1" />
<YawPitchRoll value="MAX" />
</MotionPhases>
</CMoverMissile>
<CMoverMissile id="SylvanasHauntingWaveTravelMissile">
<MotionPhases>
<Driver value="Guidance" />
<Acceleration value="9001" />
<Speed value="50" />
<MaxSpeed value="50" />
<ThrowBandYaw value="-360,-360,-360,-360" />
<ThrowBandPitch value="-360,-360,-360,-360" />
<YawPitchRoll value="5759.6484" />
</MotionPhases>
</CMoverMissile>
<CMoverMissile id="SylvanasHauntingWaveMissile">
<MotionPhases>
<Driver value="Guidance" />
<Acceleration value="9001" />
<Speed value="9" />
<MaxSpeed value="9" />
<IgnoresClearanceChecks value="1" />
<YawPitchRoll value="MAX" />
</MotionPhases>
</CMoverMissile>
<CMoverMissile id="SylvanasPossessionGlobalUpwardMissile">
<MotionPhases>
<Driver value="Guidance" />
<Acceleration value="3200" />
<MaxSpeed value="17" />
<YawPitchRoll value="MAX" />
</MotionPhases>
</CMoverMissile>
<CMoverMissile id="SylvanasPossessionGlobalDownwardMissile">
<MotionPhases>
<Driver value="Guidance" />
<Acceleration value="3200" />
<MaxSpeed value="17" />
<YawPitchRoll value="MAX" />
</MotionPhases>
</CMoverMissile>
<CRequirement id="SylvanasHasHauntingArrows">
<NodeArray index="Show" Link="AndCountBehaviorSylvanasHauntingArrowsCompleteOnlyAtUnit1" />
</CRequirement>
<CRequirement id="SylvanasHasBlackArrowCasterBehavior">
<NodeArray index="Use" Link="AndEqCountBehaviorSylvanasBlackArrowsActiveSelfDurationBuffCompleteOnlyAtUnit0" />
<NodeArray index="Show" Link="AndCountBehaviorSylvanasHauntingArrowsCompleteOnlyAtUnit1" />
</CRequirement>
<CRequirement id="SylvanasHasWailingArrowCasterBehavior">
<NodeArray index="Show" Link="EqCountBehaviorSylvanasWailingArrowCasterInProgressOrBetterAtUnit1" />
</CRequirement>
<CRequirement id="SylvanasHasMindControlCasterBehavior">
<NodeArray index="Show" Link="EqCountBehaviorSylvanasMindControlCasterInProgressOrBetterAtUnit1" />
</CRequirement>
<CRequirement id="SylvanasHasActiveWailingArrow">
<NodeArray index="Show" Link="GTCountUnitSylvanasWailingArrowMissileQueuedOrBetter0" />
</CRequirement>
<CRequirement id="SylvanasHasHauntingWaveWindrunnerProc">
<NodeArray index="Show" Link="OrEqCountBehaviorSylvanasFreeHauntingWaveWindrunnerTalentCompleteOnlyAtUnit1EqCountBehaviorSylvanasHauntingWaveWindrunnerTalentSlopCompleteOnlyAtUnit1" />
</CRequirement>
<CRequirement id="SylvanasHasHauntingWaveCasterWindrunnerBehavior">
<NodeArray index="Use" Link="AndEqCountBehaviorSylvanasHauntingWaveWindrunnerCasterCompleteOnlyAtUnit1EqCountBehaviorSylvanasHauntingWaveUnavailableBehaviorCompleteOnlyAtUnit0" />
<NodeArray index="Show" Link="EqCountBehaviorSylvanasHauntingWaveWindrunnerCasterCompleteOnlyAtUnit1" />
</CRequirement>
<CRequirement id="SylvanasHasHauntingWaveCasterBehavior">
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<NodeArray index="Show" Link="EqCountBehaviorSylvanasHauntingWaveCasterCompleteOnlyAtUnit1" />
</CRequirement>
<CRequirement id="SylvanasDoesNotHaveWindrunnerProc">
<NodeArray index="Show" Link="EqCountBehaviorSylvanasFreeHauntingWaveWindrunnerTalentCompleteOnlyAtUnit0" />
</CRequirement>
<CRequirementAnd id="AndCountBehaviorSylvanasHauntingArrowsCompleteOnlyAtUnit1">
<OperandArray value="CountBehaviorSylvanasHauntingArrowsCompleteOnlyAtUnit" />
<OperandArray value="1" />
</CRequirementAnd>
<CRequirementCountBehavior id="CountBehaviorSylvanasHauntingArrowsCompleteOnlyAtUnit">
<Flags index="TechTreeCheat" value="0" />
<Count Link="SylvanasHauntingArrows" State="CompleteOnlyAtUnit" />
</CRequirementCountBehavior>
<CRequirementAnd id="AndEqCountBehaviorSylvanasBlackArrowsActiveSelfDurationBuffCompleteOnlyAtUnit0">
<OperandArray value="EqCountBehaviorSylvanasBlackArrowsActiveSelfDurationBuffCompleteOnlyAtUnit0" />
</CRequirementAnd>
<CRequirementCountBehavior id="CountBehaviorSylvanasBlackArrowsActiveSelfDurationBuffCompleteOnlyAtUnit">
<Flags index="TechTreeCheat" value="0" />
<Count Link="SylvanasBlackArrowsActiveSelfDurationBuff" State="CompleteOnlyAtUnit" />
</CRequirementCountBehavior>
<CRequirementEq id="EqCountBehaviorSylvanasBlackArrowsActiveSelfDurationBuffCompleteOnlyAtUnit0">
<OperandArray index="0" value="CountBehaviorSylvanasBlackArrowsActiveSelfDurationBuffCompleteOnlyAtUnit" />
<OperandArray index="1" value="0" />
</CRequirementEq>
<CRequirementCountBehavior id="CountBehaviorSylvanasHauntingWaveWindrunnerTalentSlopCompleteOnlyAtUnit">
<Flags index="TechTreeCheat" value="0" />
<Count Link="SylvanasHauntingWaveWindrunnerTalentSlop" State="CompleteOnlyAtUnit" />
</CRequirementCountBehavior>
<CRequirementEq id="EqCountBehaviorSylvanasHauntingWaveWindrunnerTalentSlopCompleteOnlyAtUnit1">
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<OperandArray value="EqCountBehaviorSylvanasHauntingWaveWindrunnerTalentSlopCompleteOnlyAtUnit1" />
</CRequirementOr>
<CRequirementCountBehavior id="CountBehaviorSylvanasMindControlCasterInProgressOrBetterAtUnit">
<Flags index="TechTreeCheat" value="0" />
<Count Link="SylvanasMindControlCaster" State="InProgressOrBetterAtUnit" />
</CRequirementCountBehavior>
<CRequirementEq id="EqCountBehaviorSylvanasMindControlCasterInProgressOrBetterAtUnit1">
<OperandArray index="0" value="CountBehaviorSylvanasMindControlCasterInProgressOrBetterAtUnit" />
<OperandArray index="1" value="1" />
</CRequirementEq>
<CRequirementAnd id="And">
<Tooltip value="" />
</CRequirementAnd>
<CRequirementAnd id="AndEqCountBehaviorSylvanasHauntingWaveCasterCompleteOnlyAtUnit1EqCountBehaviorSylvanasFreeHauntingWaveWindrunnerTalentCompleteOnlyAtUnit0">
<Tooltip value="" />
<OperandArray value="EqCountBehaviorSylvanasHauntingWaveCasterCompleteOnlyAtUnit1" />
<OperandArray value="EqCountBehaviorSylvanasFreeHauntingWaveWindrunnerTalentCompleteOnlyAtUnit0" />
</CRequirementAnd>
<CRequirementAnd id="AndEqCountBehaviorSylvanasHauntingWaveCasterCompleteOnlyAtUnit1EqCountBehaviorSylvanasHauntingWaveUnavailableBehaviorCompleteOnlyAtUnit0">
<OperandArray value="EqCountBehaviorSylvanasHauntingWaveCasterCompleteOnlyAtUnit1" />
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</CRequirementAnd>
<CRequirementAnd id="AndEqCountBehaviorSylvanasHauntingWaveWindrunnerCasterCompleteOnlyAtUnit1EqCountBehaviorSylvanasHauntingWaveUnavailableBehaviorCompleteOnlyAtUnit0">
<OperandArray value="EqCountBehaviorSylvanasHauntingWaveWindrunnerCasterCompleteOnlyAtUnit1" />
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</CRequirementAnd>
<CRequirementAnd id="AndEqCountBehaviorSylvanasHauntingWaveWindrunnerTalentFreebieSuppressorCompleteOnlyAtUnit0">
<Tooltip value="" />
<OperandArray value="EqCountBehaviorSylvanasHauntingWaveWindrunnerTalentFreebieSuppressorCompleteOnlyAtUnit0" />
</CRequirementAnd>
<CRequirementAnd id="AndEqCountBehaviorSylvanasHauntingWaveWindrunnerTalentFreebieSuppressorCompleteOnlyAtUnit1">
<Tooltip value="" />
<OperandArray value="EqCountBehaviorSylvanasHauntingWaveWindrunnerTalentFreebieSuppressorCompleteOnlyAtUnit1" />
</CRequirementAnd>
<CRequirementCountBehavior id="CountBehaviorSylvanasBansheeSpiritInProgressOrBetterAtUnit">
<Flags index="TechTreeCheat" value="0" />
<Tooltip value="" />
<Count Link="SylvanasBansheeSpirit" State="InProgressOrBetterAtUnit" />
</CRequirementCountBehavior>
<CRequirementCountBehavior id="CountBehaviorSylvanasFreeHauntingWaveWindrunnerTalentCompleteOnlyAtUnit">
<Flags index="TechTreeCheat" value="0" />
<Tooltip value="" />
<Count Link="SylvanasFreeHauntingWaveWindrunnerTalent" State="CompleteOnlyAtUnit" />
</CRequirementCountBehavior>
<CRequirementCountBehavior id="CountBehaviorSylvanasHauntingWaveCasterCompleteOnlyAtUnit">
<Flags index="TechTreeCheat" value="0" />
<Tooltip value="" />
<Count Link="SylvanasHauntingWaveCaster" State="CompleteOnlyAtUnit" />
</CRequirementCountBehavior>
<CRequirementCountBehavior id="CountBehaviorSylvanasHauntingWaveUnavailableBehaviorCompleteOnlyAtUnit">
<Flags index="TechTreeCheat" value="0" />
<Count Link="SylvanasHauntingWaveUnavailableBehavior" State="CompleteOnlyAtUnit" />
</CRequirementCountBehavior>
<CRequirementCountBehavior id="CountBehaviorSylvanasHauntingWaveWindrunnerCasterCompleteOnlyAtUnit">
<Flags index="TechTreeCheat" value="0" />
<Count Link="SylvanasHauntingWaveWindrunnerCaster" State="CompleteOnlyAtUnit" />
</CRequirementCountBehavior>
<CRequirementCountBehavior id="CountBehaviorSylvanasHauntingWaveWindrunnerTalentFreebieSuppressorCompleteOnlyAtUnit">
<Flags index="TechTreeCheat" value="0" />
<Tooltip value="" />
<Count Link="SylvanasHauntingWaveWindrunnerTalentFreebieSuppressor" State="CompleteOnlyAtUnit" />
</CRequirementCountBehavior>
<CRequirementCountBehavior id="CountBehaviorSylvanasWailingArrowCasterInProgressOrBetterAtUnit">
<Flags index="TechTreeCheat" value="0" />
<Tooltip value="" />
<Count Link="SylvanasWailingArrowCaster" State="InProgressOrBetterAtUnit" />
</CRequirementCountBehavior>
<CRequirementCountBehavior id="CountBehaviorSylvanasWindrunnerHauntingWaveTalentFreeShotCompleteOnlyAtUnit">
<Flags index="TechTreeCheat" value="0" />
<Tooltip value="" />
<Count Link="SylvanasFreeHauntingWaveWindrunnerTalent" State="CompleteOnlyAtUnit" />
</CRequirementCountBehavior>
<CRequirementCountUnit id="CountUnitSylvanasWailingArrowMissileQueuedOrBetter">
<Flags index="TechTreeCheat" value="0" />
<Count Link="SylvanasWailingArrowMissile" State="QueuedOrBetter" />
</CRequirementCountUnit>
<CRequirementEq id="EqCountBehaviorAnubarakCryptweaverActiveCompleteOnlyAtUnit0">
<OperandArray index="0" value="CountBehaviorAnubarakCryptweaverActiveCompleteOnlyAtUnit" />
<OperandArray index="1" value="0" />
</CRequirementEq>
<CRequirementEq id="EqCountBehaviorSylvanasFreeHauntingWaveWindrunnerTalentCompleteOnlyAtUnit0">
<Tooltip value="" />
<OperandArray index="0" value="CountBehaviorSylvanasFreeHauntingWaveWindrunnerTalentCompleteOnlyAtUnit" />
<OperandArray index="1" value="0" />
</CRequirementEq>
<CRequirementEq id="EqCountBehaviorSylvanasHauntingWaveCasterCompleteOnlyAtUnit1">
<Tooltip value="" />
<OperandArray index="0" value="CountBehaviorSylvanasHauntingWaveCasterCompleteOnlyAtUnit" />
<OperandArray index="1" value="1" />
</CRequirementEq>
<CRequirementEq id="EqCountBehaviorSylvanasFreeHauntingWaveWindrunnerTalentCompleteOnlyAtUnit1">
<Tooltip value="" />
<OperandArray index="0" value="CountBehaviorSylvanasFreeHauntingWaveWindrunnerTalentCompleteOnlyAtUnit" />
<OperandArray index="1" value="1" />
</CRequirementEq>
<CRequirementEq id="EqCountBehaviorSylvanasHauntingWaveUnavailableBehaviorCompleteOnlyAtUnit0">
<OperandArray index="0" value="CountBehaviorSylvanasHauntingWaveUnavailableBehaviorCompleteOnlyAtUnit" />
<OperandArray index="1" value="0" />
</CRequirementEq>
<CRequirementEq id="EqCountBehaviorSylvanasHauntingWaveWindrunnerCasterCompleteOnlyAtUnit1">
<OperandArray index="0" value="CountBehaviorSylvanasHauntingWaveWindrunnerCasterCompleteOnlyAtUnit" />
<OperandArray index="1" value="1" />
</CRequirementEq>
<CRequirementEq id="EqCountBehaviorSylvanasHauntingWaveWindrunnerTalentFreebieSuppressorCompleteOnlyAtUnit0">
<Tooltip value="" />
<OperandArray index="0" value="CountBehaviorSylvanasHauntingWaveWindrunnerTalentFreebieSuppressorCompleteOnlyAtUnit" />
<OperandArray index="1" value="0" />
</CRequirementEq>
<CRequirementEq id="EqCountBehaviorSylvanasBansheeSpiritInProgressOrBetterAtUnit1">
<Tooltip value="" />
<OperandArray index="0" value="CountBehaviorSylvanasBansheeSpiritInProgressOrBetterAtUnit" />
<OperandArray index="1" value="1" />
</CRequirementEq>
<CRequirementEq id="EqCountBehaviorSylvanasHauntingWaveWindrunnerTalentFreebieSuppressorCompleteOnlyAtUnit1">
<Tooltip value="" />
<OperandArray index="0" value="CountBehaviorSylvanasHauntingWaveWindrunnerTalentFreebieSuppressorCompleteOnlyAtUnit" />
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</CRequirementEq>
<CRequirementEq id="EqCountBehaviorSylvanasWailingArrowCasterInProgressOrBetterAtUnit1">
<Tooltip value="" />
<OperandArray index="0" value="CountBehaviorSylvanasWailingArrowCasterInProgressOrBetterAtUnit" />
<OperandArray index="1" value="1" />
</CRequirementEq>
<CRequirementEq id="EqCountBehaviorSylvanasWindrunnerHauntingWaveTalentFreeShotCompleteOnlyAtUnit1">
<Tooltip value="" />
<OperandArray index="0" value="CountBehaviorSylvanasWindrunnerHauntingWaveTalentFreeShotCompleteOnlyAtUnit" />
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</CRequirementEq>
<CRequirementEq id="EqCountBehaviorSylvanasWindrunnerHauntingWaveTalentFreeShotCompleteOnlyAtUnitAnd">
<Tooltip value="" />
<OperandArray index="0" value="CountBehaviorSylvanasWindrunnerHauntingWaveTalentFreeShotCompleteOnlyAtUnit" />
<OperandArray index="1" value="And" />
</CRequirementEq>
<CRequirementGT id="GTCountUnitSylvanasWailingArrowMissileQueuedOrBetter0">
<OperandArray index="0" value="CountUnitSylvanasWailingArrowMissileQueuedOrBetter" />
<OperandArray index="1" value="0" />
</CRequirementGT>
<CRewardHero id="Sylvanas">
<License value="11314" />
</CRewardHero>
<CRewardHeroMastery id="SylvanasMasteryRing1">
<License value="50032" />
</CRewardHeroMastery>
<CRewardHeroMastery id="SylvanasMasteryRing2">
<License value="50033" />
</CRewardHeroMastery>
<CRewardHeroMastery id="SylvanasMasteryRing3">
<License value="52280" />
</CRewardHeroMastery>
<CTalent id="SylvanasTalentFesteringWounds">
<Face value="SylvanasBlackArrowsFesteringWounds" />
<Trait value="1" />
<Abil value="SylvanasHauntingWave" />
</CTalent>
<CTalent id="SylvanasTalentUnyieldingBlight">
<Face value="SylvanasShadowDaggerUnyieldingBlightTalent" />
<Abil value="SylvanasShadowDagger" />
</CTalent>
<CTalent id="SylvanasTalentMightOfTheBansheeQueen">
<Face value="SylvanasMightOfTheBansheeQueenWitheringFireTalent" />
<Abil value="SylvanasWitheringFire" />
</CTalent>
<CTalent id="SylvanasTalentDarkLadysAdvance">
<Face value="SylvanasBlackArrowsDarkLadysAdvance" />
<Trait value="1" />
</CTalent>
<CTalent id="SylvanasUnrelentingTorment">
<Face value="SylvanasUnrelentingTorment" />
<Abil value="SylvanasShadowDagger" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Behavior" />
<Entry value="SylvanasShadowDaggerTargetEnemyDamage" />
<Field value="Duration" />
<Value value="1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Behavior" />
<Entry value="SylvanasShadowDaggerDummyBuffSpreadBehavior" />
<Field value="Duration" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="SylvanasDreadfulWake">
<Face value="SylvanasDreadfulWake" />
<Abil value="SylvanasHauntingWave" />
</CTalent>
<CTalent id="SylvanasTalentWitheringBarrage">
<Face value="SylvanasWitheringFireWitheringBarrage" />
<Abil value="SylvanasWitheringFire" />
</CTalent>
<CTalent id="SylvanasDarkLadysCall">
<Face value="SylvanasDarkLadysCallMindControlTalent" />
<Abil value="SylvanasMindControlMissile" />
<AbilityModificationArray ModifyAbil="SylvanasMindControl">
<Modifications>
<Type value="FlatModification" />
<Entry value="SylvanasMindControlMissile" />
<Field value="Cost[0].Cooldown.TimeUse" />
<Value value="-25.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="SylvanasMindControlMissileDarkLadysCallTalentApplyVisionReduction" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="SylvanasHeroicAbilityWailingArrow">
<Face value="SylvanasWailingArrow" />
<RankArray>
<BehaviorArray value="Ultimate1Unlocked" />
</RankArray>
<Abil value="SylvanasWailingArrow" />
<Active value="1" />
</CTalent>
<CTalent id="SylvanasMindControl">
<Face value="SylvanasMindControlMissile" />
<Abil value="SylvanasMindControlMissile" />
<RankArray>
<BehaviorArray value="Ultimate2Unlocked" />
</RankArray>
<Active value="1" />
</CTalent>
<CTalent id="SylvanasHauntingArrows">
<Face value="SylvanasBlackArrowsHauntingArrowsTalent" />
<Abil value="SylvanasBlackArrowsActive" />
<Active value="1" />
</CTalent>
<CTalent id="SylvanasTalentWitheringFireBarbedShot">
<Face value="SylvanasWitheringFireBarbedShotTalent" />
<Abil value="SylvanasWitheringFire" />
<RankArray>
<BehaviorArray value="SylvanasWitheringFireBarbedShotUnitTracker" />
<BehaviorArray value="SylvanasWitheringFireBarbedShotTokenCounter" />
</RankArray>
</CTalent>
<CTalent id="SylvanasTalentOverflowingQuiver">
<Face value="SylvanasWitheringFireOverflowingQuiverTalent" />
<Abil value="SylvanasWitheringFire" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="SylvanasWitheringFireConsumeAllCharges" />
<Field value="PeriodCount" />
<Value value="2.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="SylvanasTalentWindrunnerHauntingWave">
<Face value="SylvanasHauntingWaveWindrunnerTalent" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="SylvanasHauntingWaveWindrunnerTalentApplyBehavior" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="SylvanasHauntingWaveRangersAmbushTalentModifyUnit" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="SylvanasHauntingWaveWindrunnerApplyFirstCastMonitorBehavior" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="SylvanasHauntingWaveWindrunnerModifyCooldown" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
<Abil value="SylvanasHauntingWave" />
</CTalent>
<CTalent id="SylvanasWailingArrowDeafeningBlast">
<Face value="SylvanasWailingArrowDeafeningBlastTalent" />
<Abil value="SylvanasWailingArrow" />
</CTalent>
<CTalent id="SylvanasTalentMercenaryQueen">
<Face value="SylvanasMercenaryQueenTalent" />
<RankArray>
<BehaviorArray value="SylvanasMercenaryQueenTalentCarryBehavior" />
</RankArray>
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Behavior" />
<Entry value="TalentMercenaryLordDamageBuff" />
<Field value="Modification.DamageDealtFraction[Basic]" />
<Value value="0.100000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Behavior" />
<Entry value="TalentMercenaryLordDamageBuff" />
<Field value="Modification.DamageDealtFraction[Splash]" />
<Value value="0.100000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Behavior" />
<Entry value="TalentMercenaryLordDamageBuff" />
<Field value="Modification.DamageDealtFraction[Ability]" />
<Value value="0.100000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="SylvanasMercenaryQueenStunApplyBehavior" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
<Trait value="1" />
</CTalent>
<CTalent id="SylvanasTalentSonicBoom">
<Face value="SylvanasSonicBoomTalent" />
<RankArray Face="SylvanasSonicBoomTalentSimple" />
</CTalent>
<CTalent id="SylvanasTalentSoulReaver">
<Face value="SylvanasHauntingWaveSoulReaverTalent" />
<RankArray Face="SylvanasHauntingWaveSoulReaverTalentSimple" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="SylvanasHauntingWaveSoulReaverTalentModifyUnit" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="SylvanasTalentSpiritShockwave">
<Face value="SylvanasWailingArrowSpiritShockwaveTalent" />
<RankArray Face="SylvanasWailingArrowSpiritShockwaveTalentSimple" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="SylvanasWailingArrowApplySpiritShockwave" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="SylvanasTalentLifeDrain">
<Face value="SylvanasBlackArrowsLifeDrainTalent" />
<Trait value="1" />
</CTalent>
<CTalent id="SylvanasTalentSplinterShot">
<Face value="SylvanasWitheringFireSplinterShotTalent" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="SylvanasWitheringFireSplinterShotTalentSearchArea" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
<Abil value="SylvanasWitheringFire" />
</CTalent>
<CTalent id="SylvanasTalentColdEmbrace">
<Face value="SylvanasShadowDaggerColdEmbraceTalent" />
<Abil value="SylvanasShadowDagger" />
</CTalent>
<CTalent id="SylvanasTalentBlackArrowsParalysis">
<Face value="SylvanasBlackArrowsParalysisTalent" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Behavior" />
<Entry value="SylvanasBlackArrowsStun" />
<Field value="Duration" />
<Value value="0.750000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Behavior" />
<Entry value="SylvanasOverwhelmingAfflictionSlow" />
<Field value="Duration" />
<Value value="0.750000" />
</Modifications>
</AbilityModificationArray>
<Trait value="1" />
</CTalent>
<CTalent id="SylvanasTalentWitheringFireEvasiveFire">
<Face value="SylvanasWitheringFireEvasiveFireTalent" />
<Abil value="SylvanasWitheringFire" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="SylvanasWitheringFireApplyEvasiveFireSpeedupBehavior" />
<Field value="Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTalent id="BattleMomentumSylvanas">
<Face value="GenericBattleMomentumTalent" />
<RankArray Face="GenericBattleMomentumTalentSimple">
<BehaviorArray value="BattleMomentumSylvanasCarryBehavior" />
</RankArray>
</CTalent>
<CTalent id="SylvanasTalentLostSoul">
<Face value="SylvanasShadowDaggerLostSoulTalent" />
<Abil value="SylvanasShadowDagger" />
</CTalent>
<CTalent id="SylvanasTalentUnstablePoison">
<Face value="SylvanasBlackArrowsUnstablePoisonTalent" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Behavior" />
<Entry value="SylvanasBlackArrowsStackingBehavior" />
<Field value="DamageResponse.Chance" />
<Value value="1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Behavior" />
<Entry value="SylvanasShadowDaggerTargetEnemyDamage" />
<Field value="DamageResponse.Chance" />
<Value value="1.000000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Behavior" />
<Entry value="SylvanasBlackArrowsMercMinionOrStructureStunBehavior" />
<Field value="DamageResponse.Chance" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
<Trait value="1" />
<Abil value="SylvanasShadowDagger" />
</CTalent>
<CTalent id="SylvanasTalentOverwhelmingAffliction">
<Face value="SylvanasBlackArrowsOverwhelmingAfflictionTalent" />
<Trait value="1" />
</CTalent>
<CTalent id="SylvanasTalentWillOfTheForsaken">
<Face value="SylvanasWillOfTheForsaken" />
<RankArray>
<BehaviorArray value="SylvanasWillOfTheForsakenItem" />
</RankArray>
<Abil value="SylvanasWillOfTheForsaken" />
<Active value="1" />
</CTalent>
<CTalent id="SylvanasTalentWithTheWind">
<Face value="SylvanasWitheringFireWithTheWindTalent" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="SylvanasWitheringFireSearchArea" />
<Field value="AreaArray[0].Radius" />
<Value value="1.500000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="SylvanasWitheringFireOverflowingQuiverSearchArea" />
<Field value="AreaArray[0].Radius" />
<Value value="1.500000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="SylvanasWitheringFireSearchAreaMarker" />
<Field value="AreaArray[0].Radius" />
<Value value="1.500000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Effect" />
<Entry value="SylvanasWitheringFireSplinterShotTalentSearchArea" />
<Field value="AreaArray[0].Radius" />
<Value value="1.500000" />
</Modifications>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Actor" />
<Entry value="SylvanasWitheringFireRangeSplat" />
<Field value="Scale" />
<Value value="1.500000" />
</Modifications>
</AbilityModificationArray>
<Abil value="SylvanasWitheringFire" />
</CTalent>
<CTalent id="SylvanasTalentRemorseless">
<Face value="SylvanasRemorselessTalent" />
<Trait value="1" />
<AbilityModificationArray>
<Modifications>
<Type value="FlatModification" />
<Catalog value="Weapon" />
<Entry value="SylvanasHeroWeapon" />
<Field value="Range" />
<Value value="1.000000" />
</Modifications>
</AbilityModificationArray>
</CTalent>
<CTargetSortBehaviorCount id="SylvanasTargetHasShadowDaggerEnemy">
<Behavior value="SylvanasShadowDaggerTargetEnemy" />
<Value value="1" />
</CTargetSortBehaviorCount>
<CTargetSortBehaviorCount id="SylvanasTargetNoShadowDaggerEnemy">
<Behavior value="SylvanasShadowDaggerTargetEnemy" />
</CTargetSortBehaviorCount>
<CUnit id="SylvanasWitheringFireMissileRemorseless" parent="MISSILE_INVULNERABLE" />
<CUnit id="SylvanasMindControlMissile" parent="MISSILE_INVULNERABLE">
<Race value="Zerg" />
</CUnit>
<CUnit id="HeroSylvanas" parent="StormHeroMounted">
<LifeStart value="1650" />
<LifeMax value="1650" />
<LifeRegenRate value="3.4414" />
<AbilArray Link="SylvanasWailingArrow" />
<AbilArray Link="SylvanasShadowDagger" />
<AbilArray Link="SylvanasHauntingWave" />
<AbilArray Link="SylvanasWailingArrowActivate" />
<AbilArray Link="SylvanasHauntingWaveActivate" />
<AbilArray Link="SylvanasWitheringFire" />
<AbilArray Link="SylvanasBlackArrowsActive" />
<AbilArray Link="SylvanasSkeletonMagazine" />
<AbilArray Link="SylvanasHauntingWaveWindrunnerTalent" />
<AbilArray Link="SylvanasHauntingWaveActivateWindrunnerTalent" />
<AbilArray Link="SylvanasMindControlMissile" />
<AbilArray Link="SylvanasMindControlCancel" />
<AbilArray Link="SylvanasPossession" />
<WeaponArray Link="SylvanasHeroWeapon" />
<CardLayouts index="0">
<LayoutButtons Face="SylvanasWailingArrowActivate" Type="AbilCmd" AbilCmd="SylvanasWailingArrowActivate,Execute" Slot="Heroic" />
<LayoutButtons Face="SylvanasWailingArrow" Type="AbilCmd" AbilCmd="SylvanasWailingArrow,Execute" Slot="Heroic" />
<LayoutButtons Face="SylvanasMindControlCancel" Type="AbilCmd" AbilCmd="SylvanasMindControlCancel,Execute" Slot="Heroic" />
<LayoutButtons Face="SylvanasMindControlMissile" Type="AbilCmd" AbilCmd="SylvanasMindControlMissile,Execute" Slot="Heroic" />
<LayoutButtons Face="SylvanasWitheringFire" Type="AbilCmd" AbilCmd="SylvanasWitheringFire,Execute" Slot="Ability1" />
<LayoutButtons Face="SylvanasHauntingWaveActivate" Type="AbilCmd" AbilCmd="SylvanasHauntingWaveActivate,Execute" Slot="Ability3" />
<LayoutButtons Face="SylvanasHauntingWaveActivateFree" Type="AbilCmd" AbilCmd="SylvanasHauntingWaveActivateWindrunnerTalent,Execute" Slot="Ability3" />
<LayoutButtons Face="SylvanasHauntingWaveFree" Type="AbilCmd" AbilCmd="SylvanasHauntingWaveWindrunnerTalent,Execute" Slot="Ability3" />
<LayoutButtons Face="SylvanasHauntingWave" Type="AbilCmd" AbilCmd="SylvanasHauntingWave,Execute" Slot="Ability3" />
<LayoutButtons Face="SylvanasBlackArrows" Type="AbilCmd" AbilCmd="SylvanasBlackArrowsActive,Execute" Slot="Trait" />
<LayoutButtons Face="SylvanasBlackArrowsPassive" Type="Passive" Slot="Trait" />
<LayoutButtons Face="SylvanasShadowDagger" Type="AbilCmd" AbilCmd="SylvanasShadowDagger,Execute" Slot="Ability2" />
<LayoutButtons />
</CardLayouts>
<Radius value="0.625" />
<InnerRadius value="0.625" />
<AIThinkTree value="AI/Sylvanas.aitree" />
<BehaviorArray Link="ExcellentMana" />
<BehaviorArray Link="SylvanasWitheringFireValidityBehavior" />
<BehaviorArray Link="SylvanasWitheringFireWitheringBarrageValidityBehavior" />
<BehaviorArray Link="SylvanasPossessionItem" />
<BehaviorArray Link="SylvanasPossessionCatapultValidTargetController" />
<BehaviorArray Link="SylvanasBlackArrowsQuestToken" />
<AIEvalFactor value="1.1" />
<InitializerFunction value="libGDHL_gf_HeroSylvanasIncrementHeroCountFunction" />
<DestructionFunction value="libGDHL_gf_HeroSylvanasDecrementHeroCountFunction" />
<HeroPlaystyleFlags index="EnergyImportant" value="1" />
<HeroPlaystyleFlags index="Escaper" value="1" />
<HeroPlaystyleFlags index="MercKiller" value="1" />
<HeroPlaystyleFlags index="RoleSpecialist" value="1" />
<HeroPlaystyleFlags index="TowerDisabler" value="1" />
<HeroPlaystyleFlags index="TowerPusher" value="1" />
<HeroPlaystyleFlags index="WaveClearer" value="1" />
</CUnit>
<CUnit id="SylvanasPossessionMissileUnit" parent="MISSILE_INVULNERABLE" />
<CUnit id="SylvanasWitheringFireMissile" parent="MISSILE_INVULNERABLE" />
<CUnit id="SylvanasWitheringFireSplinterShotTalentMissile" parent="MISSILE_INVULNERABLE">
<Mover value="SylvanasWitheringFireMissile" />
</CUnit>
<CUnit id="SylvanasWailingArrowMissile" parent="MISSILE_INVULNERABLE" />
<CUnit id="SylvanasHauntingWaveMissile" parent="MISSILE_INVULNERABLE">
<BehaviorArray Link="SylvanasHauntingWaveCenterBanshee" />
<Sight value="4" />
</CUnit>
<CUnit id="SylvanasHauntingWaveMissileNoTeleport" parent="SylvanasHauntingWaveMissile">
<BehaviorArray index="0" removed="1" />
</CUnit>
<CUnit id="SylvanasBlackArrowMissile" parent="MISSILE_INVULNERABLE" />
<CUnit id="SylvanasShadowDaggerMissile" parent="MISSILE_INVULNERABLE" />
<CUnit id="HeroSylvanasAttackMissile" parent="MISSILE_INVULNERABLE">
<Mover value="HeroMissileSpeed22Ribbon" />
</CUnit>
<CUnit id="SylvanasSkeletonAttackMissile" parent="MISSILE_INVULNERABLE">
<Mover value="HeroMissileSpeed22Ribbon" />
</CUnit>
<CValidatorCombine id="SylvanasBlackArrowsLeechPinnacleCombineHero">
<Type value="And" />
<CombineArray value="SylvanasBlackArrowsLeechPinnacleCombine" />
<CombineArray value="TargetIsHeroAndNotStasis" />
</CValidatorCombine>
<CValidatorCombine id="SylvanasDamageLeechCombine">
<Type value="And" />
<CombineArray value="SylvanasHasCompletedBlackArrowsQuestQuestOrHasLifeDrainTalent" />
<CombineArray value="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" />
</CValidatorCombine>
<CValidatorCombine id="SylvanasHasCompletedBlackArrowsQuestQuestOrHasLifeDrainTalent">
<CombineArray value="SylvanasHasCompletedBlackArrowsQuest" />
<CombineArray value="HasSylvanasLifeDrain" />
</CValidatorCombine>
<CValidatorCombine id="SylvanasHasLifeDrainAndPinnacleComplete">
<Type value="And" />
<CombineArray value="SylvanasDamageLeechCombine" />
<CombineArray value="HasSylvanasLifeDrain" />
<CombineArray value="SylvanasHasCompletedBlackArrowsQuest" />
</CValidatorCombine>
<CValidatorCombine id="SylvanasLifeDrainTargetIsHeroLeechCombine">
<Type value="And" />
<CombineArray value="SylvanasDamageLeechCombine" />
<CombineArray value="HasSylvanasLifeDrain" />
<CombineArray value="TargetIsHero" />
</CValidatorCombine>
<CValidatorCombine id="SylvanasBlackArrowsLeechPinnacleCombine">
<Type value="And" />
<CombineArray value="SylvanasDamageLeechCombine" />
<CombineArray value="SylvanasHasCompletedBlackArrowsQuest" />
</CValidatorCombine>
<CValidatorCombine id="SylvanasHasBlackArrowsQuestMilestoneAndTargetHas3BlackArrowsMarkers">
<Type value="And" />
<CombineArray value="SylvanasHasBlackArrowsQuestMilestone" />
<CombineArray value="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" />
</CValidatorCombine>
<CValidatorUnitCompareBehaviorCount id="SylvanasHasCompletedBlackArrowsQuest">
<WhichUnit Value="Caster" />
<Compare value="GT" />
<Behavior value="SylvanasBlackArrowsQuestComplete" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="SylvanasHasBlackArrowsQuestMilestone">
<WhichUnit Value="Caster" />
<Compare value="GT" />
<Behavior value="SylvanasBlackArrowsQuestMilestone" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorCombine id="SylvanasBlackArrowsMilestoneCombine">
<CombineArray value="SylvanasHasLifeDrainTalentAnd3StacksOfBlackArrows" />
<CombineArray value="SylvanasHasObtainedMilestoneBlackArrowsQuest" />
</CValidatorCombine>
<CValidatorCombine id="SylvanasBlackArrowsCompleteCombine">
<CombineArray value="SylvanasHasLifeDrainTalentAnd3StacksOfBlackArrows" />
<CombineArray value="SylvanasHasCompletedBlackArrows" />
</CValidatorCombine>
<CValidatorCombine id="SylvanasTargetHas3StacksOfBlackArrowsStackingBehaviorAndTargetIsHero">
<Type value="And" />
<CombineArray value="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" />
<CombineArray value="TargetIsHero" />
</CValidatorCombine>
<CValidatorPlayerTalent id="SylvanasHasHauntingArrows">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasHauntingArrows" />
</CValidatorPlayerTalent>
<CValidatorCombine id="SylvanasHasMercenaryQueenAndWitheringBarrageTalents">
<Type value="And" />
<CombineArray value="SylvanasHasMercenaryQueen" />
<CombineArray value="HasSylvanasWitheringFireWitheringBarrage" />
</CValidatorCombine>
<CValidatorCombine id="SylvanasHasMercenaryQueenAndFesteringWoundsTalents">
<Type value="And" />
<CombineArray value="SylvanasHasMercenaryQueen" />
<CombineArray value="SylvanasHasFesteringWounds" />
</CValidatorCombine>
<CValidatorUnitCompareBehaviorCount id="SylvanasTargetHasLessThan3StacksOfBlackArrowsStackingBehavior">
<Compare value="LE" />
<Value value="2" />
<Behavior value="SylvanasBlackArrowsStackingBehavior" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorLocationCompareRange id="SylvanasMindControlMinimumRangeMoveOrder">
<ResultFailed value="TargetIsOutOfRange" />
<WhichLocation Value="TargetUnit" />
<Compare value="GE" />
<Range value="0.5" />
</CValidatorLocationCompareRange>
<CValidatorPlayerTalent id="SylvanasHasMercenaryQueen">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentMercenaryQueen" />
</CValidatorPlayerTalent>
<CValidatorCombine id="SylvanasHasMercenaryQueenAndTargetIsMercLanerOrDefenderAndTargetHas3StacksofBlackArrowsStackingBehavior">
<Type value="And" />
<CombineArray value="TargetIsMercLanerorDefender" />
<CombineArray value="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" />
<CombineArray value="SylvanasHasMercenaryQueen" />
<CombineArray value="TargetIsNotAMonster" />
</CValidatorCombine>
<CValidatorUnitCompareBehaviorCount id="SylvanasTargetHasCatapultMinionOrCatapultReplacementBehavior">
<Value value="1" />
<Behavior value="IsCatapultMinionOrCatapultReplacement" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="TargetDoesNotHaveCatapultMinionOrCatapultReplacementBehavior">
<Behavior value="IsCatapultMinionOrCatapultReplacement" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorCombine id="SylvanasTargetIsMercLanerOrDefenderAndNotMapBossMercenaryQueen">
<Type value="And" />
<CombineArray value="TargetIsMercLanerorDefender" />
<CombineArray value="TargetIsNotMapCreatureorMapBoss" />
</CValidatorCombine>
<CValidatorUnitCompareBehaviorCount id="SylvanasPossessionCasterHasCatapultValidTargetBehavior">
<WhichUnit Value="Caster" />
<Value value="1" />
<Behavior value="SylvanasPossessionCatapultValidTargetController" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareChargeUsed id="SylvanasPossessionLessThanOrEqualTo1ChargeUsed">
<Compare value="LE" />
<ChargeLink value="Abil/SylvanasPossession" />
<Location value="Unit" />
<Ability value="SylvanasPossession" />
<Value value="1" />
</CValidatorUnitCompareChargeUsed>
<CValidatorCombine id="SylvanasPossessionViableTargetCastVersion">
<Type value="And" />
<CombineArray value="SylvanasTargetUnPossessed" />
<CombineArray value="CasterNotDeadAndTargetNotDead" />
<CombineArray value="TargetNotMerc" />
<CombineArray value="TargetNotStasis" />
<CombineArray value="TargetIsVisible" />
<CombineArray value="NotSummonedUnit" />
</CValidatorCombine>
<CValidatorCombine id="SylvanasHasHauntingArrowsTalentAndDoesNotHaveBlackArrowsActive">
<Type value="And" />
<CombineArray value="SylvanasHasHauntingArrows" />
<CombineArray value="SylvanasDoesNotHaveBlackArrowsActiveSelfDurationBuff" />
</CValidatorCombine>
<CValidatorUnitCompareBehaviorCount id="SylvanasHasBlackArrowsActiveSelfDurationBuff">
<WhichUnit Value="Caster" />
<Value value="1" />
<Behavior value="SylvanasBlackArrowsActiveSelfDurationBuff" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="SylvanasDoesNotHaveBlackArrowsActiveSelfDurationBuff">
<WhichUnit Value="Caster" />
<Behavior value="SylvanasBlackArrowsActiveSelfDurationBuff" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorCombine id="SylvanasMindControlMissilePeriodicValidator">
<Type value="And" />
<CombineArray value="SylvanasTargetHasMindControlMissileSilence" />
</CValidatorCombine>
<CValidatorUnitCompareBehaviorCount id="SylvanasTargetHasMindControlMissileSilence">
<WhichUnit Effect="SylvanasMindControlMissileImpactSet" />
<Value value="1" />
<Behavior value="SylvanasMindControlMissileSilence" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="SylvanasTargetHasShadowDaggerFromCaster">
<Behavior value="SylvanasShadowDaggerTargetEnemyDamage" />
<RequireCasterUnit Value="Caster" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="SylvanasShadowDaggerSourceHasBehaviorFromCasterDamageResponse">
<WhichUnit Value="Source" />
<Compare value="GT" />
<Behavior value="SylvanasShadowDaggerTargetEnemyDamage" />
<RequireCasterUnit Value="Target" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorCombine id="SylvanasHasWitheringBarrageTalentAndTargetIsHero">
<Type value="And" />
<CombineArray value="HasSylvanasWitheringFireWitheringBarrage" />
<CombineArray value="TargetIsHero" />
</CValidatorCombine>
<CValidatorPlayerTalent id="SylvanasHasFesteringWounds">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentFesteringWounds" />
</CValidatorPlayerTalent>
<CValidatorUnitCompareBehaviorCount id="SylvanasTargetHas2StacksOfBlackArrowsStackingBehavior">
<Value value="2" />
<Behavior value="SylvanasBlackArrowsStackingBehavior" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorCombine id="SylvanasHasLifeDrainTalentAnd3StacksOfBlackArrows">
<Type value="And" />
<CombineArray value="HasSylvanasLifeDrain" />
<CombineArray value="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" />
</CValidatorCombine>
<CValidatorCombine id="SylvanasHasLifeDrainTalentAnd3StacksOfBlackArrowsAndTargetIsHero">
<Type value="And" />
<CombineArray value="HasSylvanasLifeDrain" />
<CombineArray value="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" />
<CombineArray value="TargetIsHero" />
</CValidatorCombine>
<CValidatorCombine id="SylvanasHasRemorselessAndTargetIsHeroAndTargetHas3StacksOfBlackArrows">
<Type value="And" />
<CombineArray value="TargetIsHero" />
<CombineArray value="HasSylvanasTalentRemorseless" />
<CombineArray value="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" />
</CValidatorCombine>
<CValidatorPlayerTalent id="SylvanasHasUnyieldingBlight">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentUnyieldingBlight" />
</CValidatorPlayerTalent>
<CValidatorCombine id="SylvanasHasUnyieldingBlightAndTargetIsHeroicAndHas3StacksOfBlackArrows">
<Type value="And" />
<CombineArray value="SylvanasHasUnyieldingBlight" />
<CombineArray value="TargetIsHero" />
<CombineArray value="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" />
</CValidatorCombine>
<CValidatorCombine id="SylvanasTargetHas3StacksOfBlackArrowsStackingBehaviorAndTargetIsNotMinionOrHero">
<Type value="And" />
<CombineArray value="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" />
<CombineArray value="IsNotMinionAndNotSummoned" />
<CombineArray value="TargetNotMerc" />
</CValidatorCombine>
<CValidatorUnitCompareBehaviorCount id="SylvanasShadowDaggerHasUnyieldingBlightMarkerBehavior">
<WhichUnit Value="Caster" />
<Value value="1" />
<Behavior value="SylvanasShadowDaggerUnyieldingBlightMarkerBehavior" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorCombine id="SylvanasHas3StacksofBlackArrowsAndTargetIsMercMinionOrStructure">
<Type value="And" />
<CombineArray value="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" />
<CombineArray value="IsMercMinionorStructureANDNotMapBoss" />
</CValidatorCombine>
<CValidatorCombine id="SylvanasBlackArrowsQuestTargetIsValidUnitType">
<CombineArray value="TargetIsHero" />
<CombineArray value="TargetIsEnemyStructureAndNotTownWall" />
</CValidatorCombine>
<CValidatorIsUnitTracked id="SylvanasWitheringFireTargetIsInBarbedShotUnitTracker">
<Find value="1" />
<BehaviorLink value="SylvanasWitheringFireBarbedShotUnitTracker" />
<TrackedUnit Value="Target" />
</CValidatorIsUnitTracked>
<CValidatorUnitCompareTokenCount id="SylvanasWitheringFireCasterHas5BarbedShotTokens">
<WhichUnit Value="Caster" />
<Value value="5" />
<TokenId value="SylvanasWitheringFireBarbedShotTokenCounter" />
</CValidatorUnitCompareTokenCount>
<CValidatorCombine id="SylvanasHasBarbedShotTalentAndCasterHas5BarbedShotTokens">
<Type value="And" />
<CombineArray value="HasSylvanasWitheringFireBarbedShot" />
<CombineArray value="SylvanasWitheringFireCasterHas5BarbedShotTokens" />
</CValidatorCombine>
<CValidatorPlayerTalent id="SylvanasHasMightOfTheBansheeQueen">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentMightOfTheBansheeQueen" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="SylvanasHasDarkLadysAdvance">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentDarkLadysAdvance" />
</CValidatorPlayerTalent>
<CValidatorCombine id="SylvanasHasMightOfTheBansheeQueenAndTargetHas3StacksOfBlackArrows">
<Type value="And" />
<CombineArray value="SylvanasHasMightOfTheBansheeQueen" />
<CombineArray value="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" />
</CValidatorCombine>
<CValidatorPlayerTalent id="SylvanasHasTalentUnrelentingTorment">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasUnrelentingTorment" />
</CValidatorPlayerTalent>
<CValidatorCombine id="SylvanasPeriodicCombineWitheringFire">
<Type value="And" />
<CombineArray value="SylvanasWitheringFireEnemyProximity" />
<CombineArray value="CasterNotDeadOrSilencedOrStasisOrStunned" />
</CValidatorCombine>
<CValidatorUnitCompareBehaviorCount id="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior">
<Value value="3" />
<Behavior value="SylvanasBlackArrowsStackingBehavior" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorCombine id="SylvanasBlackArrowDreadfulWakeOverrideCombine">
<CombineArray value="SylvanasDoesNotHaveDreadfulWakeMarker" />
<CombineArray value="SylvanasHasDreadfulWakeandDurationLessThan1" />
</CValidatorCombine>
<CValidatorUnitCompareBehaviorDuration id="SylvanasDreadfulWakeMarkerDurationLessThan1">
<Compare value="LT" />
<Value value="1" />
<Behavior value="SylvanasBlackArrowDreadfulWakeMarker" />
</CValidatorUnitCompareBehaviorDuration>
<CValidatorUnitCompareBehaviorCount id="SylvanasHasDreadfulWakeMarker">
<Compare value="GT" />
<Behavior value="SylvanasBlackArrowDreadfulWakeMarker" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorCombine id="SylvanasHasDreadfulWakeandDurationLessThan1">
<Type value="And" />
<CombineArray value="SylvanasDreadfulWakeMarkerDurationLessThan1" />
<CombineArray value="SylvanasHasDreadfulWakeMarker" />
</CValidatorCombine>
<CValidatorUnitCompareBehaviorCount id="CasterDoesNotHaveBlackArrowStun">
<WhichUnit Value="Caster" />
<Behavior value="SylvanasBlackArrowsStun" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorPlayerTalent id="HasSylvanasTalentRemorseless">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentRemorseless" />
</CValidatorPlayerTalent>
<CValidatorUnitCompareBehaviorCount id="SylvanasDoesNotHaveDreadfulWakeMarker">
<Behavior value="SylvanasBlackArrowDreadfulWakeMarker" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="SylvanasHasBlackArrowStun">
<Value value="1" />
<Behavior value="SylvanasBlackArrowsStun" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorCombine id="SylvanasDreadfulWakeTalentCombine">
<Type value="And" />
<CombineArray value="SylvanasHasDreadfulWakeTalent" />
<CombineArray value="TargetMinionOrMerc" />
</CValidatorCombine>
<CValidatorPlayerTalent id="SylvanasHasDreadfulWakeTalent">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasDreadfulWake" />
</CValidatorPlayerTalent>
<CValidatorLocationCompareRange id="SylvanasMindControlMaxSlopRangeCheck">
<ResultFailed value="TargetIsOutOfRange" />
<Compare value="LE" />
<Range value="20" />
</CValidatorLocationCompareRange>
<CValidatorLocationCompareRange id="SylvanasMindControlOverSlopRangeCheck">
<ResultFailed value="TargetIsOutOfRange" />
<Compare value="GT" />
<Range value="20" />
</CValidatorLocationCompareRange>
<CValidatorUnitCompareBehaviorCount id="SylvanasWitheringFireOverflowingQuiverNotOnCooldown">
<WhichUnit Value="Caster" />
<Behavior value="SylvanasWitheringFireOverflowingQuiverCooldown" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorPlayerTalent id="HasSylvanasDarkLadysCallMindControl">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasDarkLadysCall" />
</CValidatorPlayerTalent>
<CValidatorUnitCompareBehaviorCount id="SylvanasMindControlControlActive">
<WhichUnit Value="Caster" />
<Compare value="GT" />
<Behavior value="SylvanasMindControlCaster" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitOrderQueue id="SylvanasIsCastingMindControl">
<AbilLink value="SylvanasMindControl" />
</CValidatorUnitOrderQueue>
<CValidatorUnitCompareBehaviorCount id="DoesNotHaveBlackArrowStun">
<Behavior value="SylvanasBlackArrowsStun" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="HasFreeWindrunnerSupressionBehavior">
<WhichUnit Value="Caster" />
<Value value="1" />
<Behavior value="FreeWindrunnerSupressionBehavior" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorPlayerTalent id="HasSylvanasLifeDrain">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentLifeDrain" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasWindrunner">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentWindrunnerHauntingWave" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasSpiritShockwave">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentSpiritShockwave" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasOverflowingQuiver">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentOverflowingQuiver" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasSonicBoom">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentSonicBoom" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasWithTheWind">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentWithTheWind" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasSplinterShot">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentSplinterShot" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasSpiritShots">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentSpiritShots" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasSoulReaver">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentSoulReaver" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasOverwhelmingAffliction">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentOverwhelmingAffliction" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasRangersAmbush">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentRangersAmbush" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasUnstablePoison">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentUnstablePoison" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasColdEmbrace">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentColdEmbrace" />
</CValidatorPlayerTalent>
<CValidatorCombine id="HauntingWaveCantFindValidPlacement">
<CombineArray value="HauntingWaveActivatePlacementSearch" />
<Negate value="1" />
</CValidatorCombine>
<CValidatorUnitType id="IsSylvanas">
<Value value="HeroSylvanas" />
</CValidatorUnitType>
<CValidatorUnitCompareBehaviorCount id="SylvanasHasHauntingWaveWindrunnerBehavior">
<WhichUnit Value="Caster" />
<Value value="1" />
<Behavior value="SylvanasFreeHauntingWaveWindrunnerTalent" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="SylvanasHasHauntingWaveWindrunnerCasterBehavior">
<WhichUnit Value="Caster" />
<Value value="1" />
<Behavior value="SylvanasHauntingWaveWindrunnerCaster" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="SylvanasDoesNotHaveHauntingWaveWindrunnerCasterBehavior">
<WhichUnit Value="Caster" />
<Behavior value="SylvanasHauntingWaveWindrunnerCaster" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="SylvanasHauntingWaveWindrunnerTalentDoesNotHaveFirstCastBehavior">
<WhichUnit Value="Caster" />
<Behavior value="SylvanasHauntingWaveWindrunnerFirstCast" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="SylvanasNoShadowDaggerTarget">
<Behavior value="SylvanasShadowDaggerTargetEnemyDamage" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="IsSylvanasCenterBanshee">
<Value value="1" />
<Behavior value="SylvanasHauntingWaveCenterBanshee" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitType id="IsSylvanasWailingArrowMissile">
<Value value="SylvanasWailingArrowMissile" />
</CValidatorUnitType>
<CValidatorUnitType id="IsSylvanasHauntingWaveMissile">
<Value value="SylvanasHauntingWaveMissile" />
</CValidatorUnitType>
<CValidatorCombine id="OverflowingQuiverCombine">
<Type value="And" />
<CombineArray value="HasSylvanasOverflowingQuiver" />
<CombineArray value="SylvanasHasFullWitheringFireAmmo" />
</CValidatorCombine>
<CValidatorUnitOrderQueue id="SylvanasNotCastingWailingArrow">
<AbilLink value="SylvanasWailingArrow" />
<Find value="0" />
<Queued value="1" />
</CValidatorUnitOrderQueue>
<CValidatorUnitCompareChargeUsed id="SylvanasPossessionLTE5ChargesUsed">
<Compare value="LE" />
<ChargeLink value="Abil/SylvanasPossession" />
<Location value="Unit" />
<Ability value="SylvanasPossession" />
<Value value="5" />
</CValidatorUnitCompareChargeUsed>
<CValidatorUnitCompareBehaviorCount id="SylvanasTargetDoesNotHaveUnstablePoisonDamageLimiter">
<Behavior value="SylvanasUnstablePoisonDamageLimiter" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorCombine id="SylvanasWitheringFireOverflowingQuiverShrubControllerOrShrubRevealedCombine">
<CombineArray value="SourceNoShrubStatusController" />
<CombineArray value="SylvanasWitheringFireOverflowingQuiverShrubRevealedCombine" />
</CValidatorCombine>
<CValidatorCombine id="SylvanasWitheringFireOverflowingQuiverShrubRevealedCombine">
<CombineArray value="SourceHasShrubStatusController" />
<CombineArray value="SourceHasAttackReveal" />
<Type value="And" />
</CValidatorCombine>
<CValidatorCombine id="OverwhelmingAfflictionCombine">
<Type value="And" />
<CombineArray value="TargetIsHero" />
<CombineArray value="HasSylvanasOverwhelmingAffliction" />
</CValidatorCombine>
<CValidatorLocationPlacement id="HauntingWaveActivatePlacementSearch">
<WhichLocation Value="SourceUnit" />
<Range value="3" />
<Unit value="HeroSylvanas" />
</CValidatorLocationPlacement>
<CValidatorCombine id="SylvanasWitheringFireProximityCombine">
<CombineArray value="SylvanasWitheringFireEnemyProximity" />
<CombineArray value="WithTheWindProximityCombine" />
</CValidatorCombine>
<CValidatorUnitCompareChargeUsed id="SylvanasHasWitheringFireAmmo">
<WhichUnit Value="Source" />
<Compare value="LT" />
<ChargeLink value="Abil/SylvanasWitheringFire" />
<Location value="Unit" />
<Ability value="SylvanasWitheringFire" />
<Value value="5" />
</CValidatorUnitCompareChargeUsed>
<CValidatorUnitCompareBehaviorCount id="SourceHasSpiritShockwaveMarker">
<Value value="1" />
<Behavior value="SpiritShockwaveMarker" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareChargeUsed id="SylvanasHasFullWitheringFireAmmo">
<WhichUnit Value="Source" />
<Compare value="LT" />
<ChargeLink value="Abil/SylvanasWitheringFire" />
<Location value="Unit" />
<Ability value="SylvanasWitheringFire" />
<Value value="1" />
</CValidatorUnitCompareChargeUsed>
<CValidatorUnitCompareChargeUsed id="SylvanasHasWitheringFireAmmoWitheringBarrage">
<WhichUnit Value="Source" />
<ChargeLink value="Abil/SylvanasWitheringFire" />
<Location value="Unit" />
<Ability value="SylvanasWitheringFire" />
<Value value="12" />
<Compare value="LT" />
</CValidatorUnitCompareChargeUsed>
<CValidatorCombine id="SylvanasPossessionViableTarget">
<Type value="And" />
<CombineArray value="SylvanasTargetUnPossessed" />
<CombineArray value="CasterNotDeadAndTargetNotDead" />
<CombineArray value="TargetNotMerc" />
<CombineArray value="TargetNotStasis" />
<CombineArray value="TargetIsVisible" />
<CombineArray value="NotSummonedUnit" />
<CombineArray value="SylvanasPossessionCatapultMinionCheck" />
</CValidatorCombine>
<CValidatorCombine id="SylvanasPossessionCatapultMinionCheck">
<CombineArray value="SylvanasTargetHasCatapultMinionOrCatapultReplacementBehaviorAndCasterHasCatapultValidTargetBehaviorPossession" />
<CombineArray value="TargetDoesNotHaveCatapultMinionOrCatapultReplacementBehavior" />
</CValidatorCombine>
<CValidatorCombine id="SylvanasDarkArrowHasTerminalArrowBehaviorAndTargetLifeLT30Percent">
<Type value="And" />
<CombineArray value="HasSylvanasBlackArrowTerminalArrow" />
<CombineArray value="TargetLifeLT30Percent" />
</CValidatorCombine>
<CValidatorLocationEnumArea id="WitheringFireWithTheWindTalentEnemyProximity">
<WhichLocation Value="CasterUnit" />
<AreaArray Compare="GE" Count="1">
<Radius value="7.75" />
</AreaArray>
<SearchFilters value="Visible;Self,Player,Ally,Neutral,ImmuneToAOE,Missile,Stasis,Dead,Hidden,Invulnerable" />
</CValidatorLocationEnumArea>
<CValidatorUnitCompareBehaviorCount id="SylvanasTargetUnPossessed">
<Behavior value="SylvanasPossessionTarget" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="SylvanasHasFullSkeletonFollowerCount">
<WhichUnit Value="Caster" />
<Compare value="GE" />
<Value value="4" />
<Behavior value="SylvanasBlackArrowSkeletonFollowerCount" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="SylvanasHasDarkArrowTerminalArrowBehavior">
<WhichUnit Value="Caster" />
<Compare value="GE" />
<Value value="1" />
<Behavior value="SylvanasBlackArrowTerminalArrowCarryBehavior" />
</CValidatorUnitCompareBehaviorCount>
<Compare value="GE" />
<Value value="1" />
<Behavior value="SylvanasWitheringFireMarkerBehavior" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorUnitCompareBehaviorCount id="SylvanasHasNoBansheeSpiritRoot">
<WhichUnit Effect="SylvanasBansheeSpiritApplyRootBehavior" />
<Behavior value="SylvanasBansheeSpiritRoot" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorLocationEnumArea id="SylvanasWitheringFireEnemyProximity">
<WhichLocation Value="CasterUnit" />
<AreaArray Compare="GE" Count="1">
<Radius value="8" />
</AreaArray>
<SearchFilters value="Visible;Self,Player,Ally,Neutral,ImmuneToAOE,Missile,Stasis,Dead,Hidden,Invulnerable" />
</CValidatorLocationEnumArea>
<CValidatorPlayerTalent id="HasSylvanasBlackArrowTerminalArrow">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentBlackArrowTerminalArrow" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasWitheringFireWitheringBarrage">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentWitheringBarrage" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasWitheringFireRetrieval">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentWitheringFireRetrieval" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasWitheringFireBarbedShot">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentWitheringFireBarbedShot" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasWitheringFireEvasiveFire">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentWitheringFireEvasiveFire" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasBlightShotBlackFlight">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentBlightShotBlackFlight" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasBlightShotLingeringBlight">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentBlightShotLingeringBlight" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasBansheeSpiritDarkAura">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentBansheeSpiritDarkAura" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasWitheringFireRangersFocus">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentWitheringFireRangersFocus" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasWitheringFirePassiveReload">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentWitheringFirePassiveReload" />
</CValidatorPlayerTalent>
<CValidatorPlayerTalent id="HasSylvanasBlackArrowsParalysis">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentBlackArrowsParalysis" />
</CValidatorPlayerTalent>
<CValidatorCombine id="SylvanasTargetHasCatapultMinionOrCatapultReplacementBehaviorAndCasterHasCatapultValidTargetBehaviorPossession">
<Type value="And" />
<CombineArray value="SylvanasTargetHasCatapultMinionOrCatapultReplacementBehavior" />
<CombineArray value="SylvanasPossessionCasterHasCatapultValidTargetBehavior" />
</CValidatorCombine>
<CValidatorPlayerTalent id="HasSylvanasShadowDaggerLostSoul">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasTalentLostSoul" />
</CValidatorPlayerTalent>
<CValidatorCombine id="SylvanasTargetHas3StacksOfBlackArrowsStackingBehaviorAndTargetIsValidUnitType">
<Type value="And" />
<CombineArray value="SylvanasTargetHas3StacksOfBlackArrowsStackingBehavior" />
<CombineArray value="SylvanasLostSoulTargetValidUnitType" />
</CValidatorCombine>
<CValidatorCombine id="SylvanasLostSoulTargetValidUnitType">
<CombineArray value="TargetIsHero" />
<CombineArray value="TargetIsEnemyStructureAndNotTownWall" />
</CValidatorCombine>
<CValidatorUnitCompareBehaviorCount id="HasWailingArrowActivateBehavior">
<WhichUnit Value="Caster" />
<Value value="1" />
<Behavior value="SylvanasWailingArrowCaster" />
</CValidatorUnitCompareBehaviorCount>
<CValidatorCombine id="SylvanasTargetIsHauntingWaveCombine">
<CombineArray value="TargetIsHauntingWaveBanshee" />
<CombineArray value="TargetIsHauntingWaveBansheeNoTeleport" />
</CValidatorCombine>
<CValidatorUnitType id="TargetIsHauntingWaveBanshee">
<Value value="SylvanasHauntingWaveMissile" />
</CValidatorUnitType>
<CValidatorUnitType id="TargetIsHauntingWaveBansheeNoTeleport">
<Value value="SylvanasHauntingWaveMissileNoTeleport" />
</CValidatorUnitType>
<CValidatorCombine id="WithTheWindProximityCombine">
<Type value="And" />
<CombineArray value="HasSylvanasWithTheWind" />
<CombineArray value="WitheringFireWithTheWindTalentEnemyProximity" />
</CValidatorCombine>
<CValidatorUnitType id="SylvanasPossessionTargetIsNotCatapultMinion">
<Value value="CatapultMinion" />
<Find value="0" />
</CValidatorUnitType>
<CombineArray value="TargetIsCatapultMinion" />
<CombineArray value="TargetIsMercLaner" />
</CValidatorCombine>
<CValidatorPlayerTalent id="HasSylvanasWailingArrowDeafeningBlast">
<WhichPlayer Value="Caster" />
<Find value="1" />
<Value value="SylvanasWailingArrowDeafeningBlast" />
</CValidatorPlayerTalent>
<CValidatorCombine id="SylvanasWailingArrowDeafeningBlastCombine">
<Type value="And" />
<CombineArray value="HasSylvanasWailingArrowDeafeningBlast" />
<CombineArray value="SylvanasWailingArrowDeafeningBlastMinDistance" />
</CValidatorCombine>
<CValidatorCombine id="SylvanasWailingArrowDeafeningBlastDistanceCombine">
<Type value="And" />
<CombineArray value="SylvanasWailingArrowDeafeningBlastMaxDistance" />
<CombineArray value="SylvanasWailingArrowDeafeningBlastMinDistance" />
</CValidatorCombine>
<CValidatorLocationCompareRange id="SylvanasWailingArrowDeafeningBlastMinDistance">
<WhichLocation Effect="SylvanasWailingArrowActivateSearchArea" />
<Compare value="LT" />
<Range value="1.75" />
<Value Value="TargetUnit" />
</CValidatorLocationCompareRange>
<CWeaponLegacy id="SylvanasHeroWeapon" parent="StormHeroFastWeapon">
<Icon value="Assets\Textures\storm_temp_btn-upgrade-terran-infantryweaponslevel3.dds" />
<DisplayEffect value="SylvanasWeaponDamage" />
<MinScanRange value="5.5" />
<Range value="5.5" />
<Period value="0.6" />
<Effect value="RangedAttackSylvanasLaunchMissileSet" />
<PreswingBeforeAttack value="0.75" />
<PreswingBetweenAttacks value="0.25" />
</CWeaponLegacy>
</Catalog>